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  • How best to handle ID3D11InputLayout in rendering code?

    - by JohnB
    I'm looking for an elegant way to handle input layouts in my directx11 code. The problem I have that I have an Effect class and a Element class. The effect class encapsulates shaders and similar settings, and the Element class contains something that can be drawn (3d model, lanscape etc) My drawing code sets the device shaders etc using the effect specified and then calls the draw function of the Element to draw the actual geometry contained in it. The problem is this - I need to create an D3D11InputLayout somewhere. This really belongs in the Element class as it's no business of the rest of the system how that element chooses to represent it's vertex layout. But in order to create the object the API requires the vertex shader bytecode for the vertex shader that will be used to draw the object. In directx9 it was easy, there was no dependency so my element could contain it's own input layout structures and set them without the effect being involved. But the Element shouldn't really have to know anything about the effect that it's being drawn with, that's just render settings, and the Element is there to provide geometry. So I don't really know where to store and how to select the InputLayout for each draw call. I mean, I've made something work but it seems very ugly. This makes me thing I've either missed something obvious, or else my design of having all the render settings in an Effect, the Geometry in an Element, and a 3rd party that draws it all is just flawed. Just wondering how anyone else handles their input layouts in directx11 in a elegant way?

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  • Are there code signing certificates cheaper than US$99 per year? [closed]

    - by gerryLowry
    K Software discounts Comodo code signing certificates to US$99 per year. In the past, I've seen Commodo code signing certificates for US$80. I'm excluding CAcert which AFAIK are FREE but are not covered by browsers like Internet Explorer AFAIK. QUESTION: What is the best price per year for a code signing certificate? Thank you ~~ gerry (lowry) Edit: **THIS SHOULD NOT HAVE BEEN CLOSED** from the FAQ: http://stackoverflow.com/faq ---------------------------- What kind of questions can I ask here? Programming questions, of course! As long as your question is: * detailed and specific <====== YES! * written clearly and simply <====== YES! * of interest to other programmers <====== YES! I've been programming for over 40 years. http://gerrylowryprogrammer.com/ I've taught computer programming at the community college level. I'm a Star level contributer to forums.asp.net. http://forums.asp.net/members/gerrylowry.aspx IMO, I've a very good idea what is of interest to other programmers. MORE INFORMATION http://en.wikipedia.org/wiki/Code_signing http://msdn.microsoft.com/en-us/library/ms537361%28VS.85%29.aspx also: via Google: code signing Ensuring the integrity of code and executables that one distributes is just as much about programming as is knowing how to flip bits in assembler, use delegates in C#, and use the BDD context/specification still of "test first testing".

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  • Why is my code signing (MS authenticode) verification failing?

    - by Tim
    I posted this question and have a freshly minted code signing cert from Thawte. I followed the instructions (or so I thought) and the code signing claims to be done right, however when I try to verify the tool shows an error. I have no idea what it means and no idea how to fix this. Any comments would be appreciated. Command line to sign exe: signtool sign /f mdt.pfx /p password /t http://timestamp.verisign.com/scripts/timstamp.dll test.exe Results: The following certificate was selected: Issued to: [my company] Issued by: Thawte Code Signing CA Expires: 4/23/2011 7:59:59 PM SHA1 hash: 7D1A42364765F8969E83BC00AB77F901118F3601 Done Adding Additional Store Attempting to sign: test.exe Successfully signed and timestamped: test.exe Number of files successfully Signed: 1 Number of warnings: 0 Number of errors: 0 Note that there are no errors or warnings. Now, when I try to verify imagine my surprise: signtool verify /v test.exe results in: Verifying: test.exe SHA1 hash of file: 490BA0656517D3A322D19F432F1C6D40695CAD22 Signing Certificate Chain: Issued to: Thawte Premium Server CA Issued by: Thawte Premium Server CA Expires: 12/31/2020 7:59:59 PM SHA1 hash: 627F8D7827656399D27D7F9044C9FEB3F33EFA9A Issued to: Thawte Code Signing CA Issued by: Thawte Premium Server CA Expires: 8/5/2013 7:59:59 PM SHA1 hash: A706BA1ECAB6A2AB18699FC0D7DD8C7DE36F290F Issued to: [my company] Issued by: Thawte Code Signing CA Expires: 4/23/2011 7:59:59 PM SHA1 hash: 7D1A42364765F8969E83BC00AB77F901118F3601 The signature is timestamped: 4/27/2010 10:19:19 AM Timestamp Verified by: Issued to: Thawte Timestamping CA Issued by: Thawte Timestamping CA Expires: 12/31/2020 7:59:59 PM SHA1 hash: BE36A4562FB2EE05DBB3D32323ADF445084ED656 Issued to: VeriSign Time Stamping Services CA Issued by: Thawte Timestamping CA Expires: 12/3/2013 7:59:59 PM SHA1 hash: F46AC0C6EFBB8C6A14F55F09E2D37DF4C0DE012D Issued to: VeriSign Time Stamping Services Signer - G2 Issued by: VeriSign Time Stamping Services CA Expires: 6/14/2012 7:59:59 PM SHA1 hash: ADA8AAA643FF7DC38DD40FA4C97AD559FF4846DE Number of files successfully Verified: 0 Number of warnings: 0 Number of errors: 1

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  • What does the status code of the Perl interpreter mean?

    - by futureelite7
    Hi, This might sound slightly confusing, but please bear with me. I'm trying to execute a copy of the Perl interpreter using Java's Runtime.exec(). However, it returned error code 9. After running the file a few times, the perl interpreter mysteriously started to return code 253 with no changes in my command at all. What does code 253 / code 9 mean? A google search for perl interpreter's exit codes turned up nothing. Where can I find a list of exit codes for the Perl interpreter? Thanks!

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  • How can I use Code Contracts in a C++/CLI project?

    - by Daniel Wolf
    I recently stumbled upon Code Contracts and have started using them in my C# projects. However, I also have a number of projects written in C++/CLI. For C# and VB, Code Contracts offer a handy configuration panel in the project properties dialog. For a C++/CLI project, there is no such panel. From the documentation, I got the impression that adding Code Contracts support to a C++/CLI project should be a simple matter of calling some external tools as part of the build process (namely ccrefgen.exe, cccheck.exe, and ccrewrite.exe). However, the number of command line options and restrictions concerning the call sequence have me somewhat intimidated. Can anybody point me to a simple way to run the Code Contracts tools as an automated part of the build process in Visual Studio?

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  • Memory layout of executable

    - by Ross
    Hi all, When loading an executable then segments like the code, data, bss and so on need to be placed in memory. I am just wondering, if someone could tell me where on a standard x86 for example the libc library is placed. Is that at the top or bottom of memory. My guess is at the bottom, close to the application code, ie., that would look something like this here: --------- 0x1000 Stack | V ^ | Heap ---------- Data + BSS ---------- App Code ---------- libc ---------- 0x0000 Thanks a lot, Ross

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  • Hidden UIView Orientation Change / Layout problems

    - by gargantaun
    The Problem: I have two View Controllers loaded into a root View Controller. Both sub view layouts respond to orientation changes. I switch between the two views using [UIView transformationFromView:...]. Both sub views work fine on their own, but if... Views are swapped Orientation Changes Views are swapped again the View that was previously hidden has serious layout problems. The more I repeat these steps the worse the problem gets. Implementation Details I have three viewsControllers. MyAppViewController A_ViewController B_ViewController A & B ViewControllers have a background image each, and a UIWebView and an AQGridView respectively. To give you an example of how i'm setting it all up, here's the loadView method for A_ViewController... - (void)loadView { [super loadView]; // background image // Should fill the screen and resize on orientation changes UIImageView *bg = [[UIImageView alloc] initWithFrame:self.view.bounds]; bg.contentMode = UIViewContentModeCenter; bg.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; bg.image = [UIImage imageNamed:@"fuzzyhalo.png"]; [self.view addSubview:bg]; // frame for webView // Should have a margin of 34 on all sides and resize on orientation changes CGRect webFrame = self.view.bounds; webFrame.origin.x = 34; webFrame.origin.y = 34; webFrame.size.width = webFrame.size.width - 68; webFrame.size.height = webFrame.size.height - 68; projectView = [[UIWebView alloc] initWithFrame:webFrame]; projectView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; [self.view addSubview:projectView]; } For the sake of brevity, the AQGridView in B_ViewController is set up pretty much the same way. Now both these views work fine on their own. However, I use both of them in the AppViewController like this... - (void)loadView { [super loadView]; self.view.autoresizesSubviews = YES; [self setWantsFullScreenLayout:YES]; webView = [[WebProjectViewController alloc] init]; [self.view addSubview:webView.view]; mainMenu = [[GridViewController alloc] init]; [self.view addSubview:mainMenu.view]; activeView = mainMenu; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(switchViews:) name:SWAPVIEWS object:nil]; } and I switch betweem the two views using my own switchView method like this - (void) switchViews:(NSNotification*)aNotification; { NSString *type = [aNotification object]; if ([type isEqualToString:MAINMENU]){ [UIView transitionFromView:activeView.view toView:mainMenu.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromRight completion:nil]; activeView = mainMenu; } if ([type isEqualToString:WEBVIEW]) { [UIView transitionFromView:activeView.view toView:webView.view duration:0.75 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil]; activeView = webView; } // These don't seem to do anything //[mainMenu.view setNeedsLayout]; //[webView.view setNeedsLayout]; } I'm fumbling my way through this, and I suspect a lot of what i've done is implemented incorrectly so please feel free to point out anything that should be done differently, I need the input. But my primary concern is to understand what's causing the layout problems. Here's two images which illustrate the nature of the layout issues... UPDATE: I just noticed that when the orientation is landscape, the transition flips vertically, when I would expect it to be horizontal. I don't know wether that's a clue as to what might be going wrong. Switch to the other view... change orientation.... switch back....

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  • How should I move my code from dev to production?

    - by Teddy
    I have created a PHP web-application. I have 3 environments: DEV, TEST, PROD. What's a good tool / business practice for me to move my PHP web-application code from DEV to TEST to the PROD environment? Realizing that my TEST environment still only connects to my TEST database; whereas, I need to PROD environment to connect to my PROD database. So the code is mostly the same, except that I need to change my TEST code once moved into PROD to connect to the PROD database and not TEST database. I've heard of people taking down Apache in such away that it doesn't allow new connections and once all the existing connections are idle it simply brings down the web server. Then people manually copy the code and then manually update the config files of the PHP application to also point to the PROD instance. That seems terribly dangerous. Does a best practice exists?

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  • Zend framework controller action helper

    - by guptanikhilchandra
    I am getting fatal error after adding the action helper class. I am trying to load layout corresponding to called layout. Following is my code snippet: First of all i added a helper class under application/controller/helpers: class Zend_Controller_Action_Helper_Layout extends Zend_Controller_Action_Helper_Abstract { public $pluginLoader; public function __construct() { // TODO Auto-generated Constructor $this->pluginLoader = new Zend_Loader_PluginLoader (); } public function preDispatch() { $bootstrap = $this->getActionController()->getInvokeArg('bootstrap'); $config = $bootstrap->getOptions(); $module = $this->getRequest()->getModuleName(); if (isset($config[$module]['resources']['layout']['layout'])) { $layoutScript = $config[$module]['resources']['layout']['layout']; $this->getActionController()->getHelper('layout')->setLayout($layoutScript); } } } Then i added a loader in bootstrap.php: protected function _initLayoutHelper() { $this->bootstrap('frontController'); Zend_Controller_Action_HelperBroker::addPath(APPLICATION_PATH .'/controllers/helpers'); $layout = Zend_Controller_Action_HelperBroker::addHelper(new Zend_Controller_Action_Helper_Layout()); } Following is my application.ini: [production] autoloaderNamespaces.tree = "Tree_" phpSettings.display_startup_errors = 0 phpSettings.display_errors = 0 includePaths.library = APPLICATION_PATH "/../library" bootstrap.path = APPLICATION_PATH "/Bootstrap.php" bootstrap.class = "Bootstrap" resources.frontController.controllerDirectory = APPLICATION_PATH "/controllers" resources.frontController.moduleDirectory = APPLICATION_PATH "/modules" resources.frontController.helperDirectory = APPLICATION_PATH "/controllers/helpers" resources.modules[] = "" contact.resources.frontController.defaultControllerName = "index" resources.layout.layoutPath = APPLICATION_PATH "/layouts/scripts" resources.layout.layout = layout admin.resources.layout.layout = admin admin.resources.layout.layoutPath = APPLICATION_PATH "/layouts/scripts" resources.view[] = [staging : production] [testing : production] phpSettings.display_startup_errors = 1 phpSettings.display_errors = 1 [development : production] phpSettings.display_startup_errors = 1 phpSettings.display_errors = 1 While running this code i am getting following errors: Warning: include(Zend\Controller\Action\Helper\LayoutLoader.php) [function.include]: failed to open stream: No such file or directory in D:\personal\proj\renovate\library\Zend\Loader.php on line 83 Warning: include() [function.include]: Failed opening 'Zend\Controller\Action\Helper\LayoutLoader.php' for inclusion (include_path='D:\personal\proj\renovate\application/../library;D:\personal\proj\renovate\library;.;C:\php5\pear') in D:\personal\proj\renovate\library\Zend\Loader.php on line 83 Fatal error: Class 'Zend_Controller_Action_Helper_LayoutLoader' not found in D:\personal\proj\renovate\application\Bootstrap.php on line 33 Kindly let me know, how can i come out from this issue. I am beginner in Zend Framework. Thanks Nikhil

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  • Can I make Visual Studio's code completion window more like Eclipse (Java)?

    - by Matt
    Is it possible to make Visual Studio 2010's code completion window more like that of Eclipse (Java)? In particular, I'd love the code completion window to give me a variable's type, and a method's return type and expected parameters, without needing to hover the highlight over that particular variable/method. VS's code completion's little icons that indicate if something is a property, method etc are useful, but they just aren't enough.

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  • Is it impossible to secure .net code (intellectual property) ?

    - by JL
    I used to work in JavaScript a lot and one thing that really bothered my employers was that the source code was too easy to steal. Even with obfuscation, nothing really helped, because we all knew that any competent developer would be able to read that code if they wanted to. JS Scripts are one thing, but what about SOA projects that have millions invested in IP (Intellectual Property). I love .net, and especially C#, but I recently again had to answer the question "If we give this compiled program over to our clients, can their developers reverse engineer it?" I had gone out of my way to obfuscate the code, but I knew it wouldn't take that much for another determined C# developer to get at the code. So I earnestly pose the question, is it impossible to secure .net code? The considerations I have as as follows: Even regular native executables can be reversed, but not every developer has the skill to be able to do this. Its a lot harder to disassemble a native executable than a .net assembly. Obfuscation will only get you so far, but it does help a little. Why have I never seen any public acknowledgement by Microsoft that anything written in .net is subject to relatively easy IP theft? Why have I never seen a scrap of counter measure training on any Microsoft site? Why does VS come with a community obfuscater as an optional component? Ok maybe I have just had my head in the sand here, but its not exactly high on most developers priority list. Are there any plans to address my concerns in any future version of .net? I'm not knocking .net, but I would like some realistic answers, thank you, question marked as subjective and community!

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  • PHP: How should I move my code from dev to production?

    - by Teddy
    I have created a PHP web-application. I have 3 environments: DEV, TEST, PROD. What's a good tool / business practice for me to move my PHP web-application code from DEV to TEST to the PROD environment? Realizing that my TEST environment still only connects to my TEST database; whereas, I need to PROD environment to connect to my PROD database. So the code is mostly the same, except that I need to change my TEST code once moved into PROD to connect to the PROD database and not TEST database. I've heard of people taking down Apache in such away that it doesn't allow new connections and once all the existing connections are idle it simply brings down the web server. Then people manually copy the code and then manually update the config files of the PHP application to also point to the PROD instance. That seems terribly dangerous. Does a best practice exists?

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  • Google code: what kind of license should I use?

    - by Dran Dane
    Hello I would like to store my code on a repository such as Google Code. What kind of license should I use? I don't want to block me. My code may be open source and reused by others but I want to be able to reuse it in any open source project or not, and gainful project or not. Thank you.

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  • WCF code generation for large/complex schema (HR-XML/OAGIS) - is there an alternative?

    - by Sasha Borodin
    Hello, and thank you for reading. I am implementing a WCF Service based on a predefined specification (HR-XML 3.0). As such, I am starting with the schema, and working my way back to code. There are a number of large Schema documents (which import yet more Schema documents) related to my implementation, provided by this specification. I am able to generate code using xsd.exe, by supplying the "main" and "supporting" xsd files as arguments. But there are several issues, and I am wondering if this is the right approach. there are litterally hundreds of classes - the code file is half a meg in size duplicate classes (ex. Type, Type1 - which both represent the same type) there are classes declared as inheriting from a base class, but that base class is not generated/defined I understand that there are limitations to the types of Schema supported by svcutil.exe/xsd.exe when targeting the DataContractSerializer and even XmlSerializer. My question is two-fold: Are code generation "issues" fairly common when dealing with larger, modular xsd files? Has anyone had success with generating data contracts from OAGIS or HR-XML schema? Given the above issues, are there better approaches to this task, avoiding generating code and working with concrete objects? Does it make better sence to read and compose a SOAP message directly, while still taking advantage of the rest of the WCF framework? I understand that I am loosing the convenience of working with .NET objects, and the framekwork-provided (de)serialization; given these losses, would it still be advantageous to base my Service on WCF? Is there some "middle ground" between working with .NET types and pure XML? Thank you very much! -Sasha Borodin DFWHC.org

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  • What is Perl's secret of getting small code do so much?

    - by sak
    I've seen many (code-golf) Perl programs out there and even if I can't read them (Don't know Perl) I wonder how you can manage to get such a small bit of code to do what would take 20 lines in some other programming language. What is the secret of Perl? Is there a special syntax that allows you to do complex tasks in few keystrokes? Is it the mix of regular expressions? I'd like to learn how to write powerful and yet short programs like the ones you know from the code-golf challenges here. What would be the best place to start out? I don't want to learn "clean" Perl - I want to write scripts even I don't understand anymore after a week. If there are other programming languages out there with which I can write even shorter code, please tell me.

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  • Is it rude to add "TODO: wtf?" in source code?

    - by mafutrct
    I encountered something ... well, you know TDWTF... something like that in an international project I'm working on. The code was written by a team mate. For a second I was tempted to add // TODO: wtf? to the infringing code but restrained myself. The project is indeed on a professional level, but for internal conversation, more colloquial language is used - but still no "bad" words as in "wtf". Usually, I'd surely not add such a comment, but I believe there are a few factors that allow consideration still: 1. It is not visible except as a comment in the source code (of course). 2. It is internal to our team - other developers may happen see it but it is not their code. 3. Comments in source code are usually accepted to be more colloquial, since it is "kept between us developers". Would you totally advise to never add such a comment? Or do you regard it as an edge case? Did you possibly add something similar yourself?

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  • Is there a search engine that indexes source code of a web-page?

    - by Dexter
    I need to search the web for sites that are in our industry that use the same Adwords management company, to ensure that the said company is not violating our contract, as they have been accused of doing. They use a tracking code in the template of every page which has a certain domain in the URL, and I'm wondering if it's possible "Google" the source code using some bot that crawls the code rather than the content? For example, I bought an unlimited license for an image gallery, and I was asked to type the license number in a comment just before the script. I thought it was just so a human could look at the source and find out if someone paid, but it turned out that it was actually that they had a crawler looking for their source code and that comment. If it ran across the code on your site, it would look for the comment, and if it found one, it would check to see if it was an existing one. If not, it would first notify you of your noncompliance, and then notify the owner of the script. Edit: I'm looking to index HTML and JavaScript only, not the server-side languages or Java.

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  • Code Contracts: Do we have to specify Contract.Requires(...) statements redundantly in delegating me

    - by herzmeister der welten
    I'm intending to use the new .NET 4 Code Contracts feature for future development. This made me wonder if we have to specify equivalent Contract.Requires(...) statements redundantly in a chain of methods. I think a code example is worth a thousand words: public bool CrushGodzilla(string weapon, int velocity) { Contract.Requires(weapon != null); // long code return false; } public bool CrushGodzilla(string weapon) { Contract.Requires(weapon != null); // specify contract requirement here // as well??? return this.CrushGodzilla(weapon, int.MaxValue); } For runtime checking it doesn't matter much, as we will eventually always hit the requirement check, and we will get an error if it fails. However, is it considered bad practice when we don't specify the contract requirement here in the second overload again? Also, there will be the feature of compile time checking, and possibly also design time checking of code contracts. It seems it's not yet available for C# in Visual Studio 2010, but I think there are some languages like Spec# that already do. These engines will probably give us hints when we write code to call such a method and our argument currently can or will be null. So I wonder if these engines will always analyze a call stack until they find a method with a contract that is currently not satisfied? Furthermore, here I learned about the difference between Contract.Requires(...) and Contract.Assume(...). I suppose that difference is also to consider in the context of this question then?

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  • Accessing Layout Items from inside Widget AppWidgetProvider

    - by cam4mav
    I am starting to go insane trying to figure this out. It seems like it should be very easy, I'm starting to wonder if it's possible. What I am trying to do is create a home screen widget, that only contains an ImageButton. When it is pressed, the idea is to change some setting (like the wi-fi toggle) and then change the Buttons image. I have the ImageButton declared like this in my main.xml <ImageButton android:id="@+id/buttonOne" android:src="@drawable/button_normal_ringer" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> my AppWidgetProvider class, named ButtonWidget * note that the RemoteViews class is a locally stored variable. this allowed me to get access to the RViews layout elements... or so I thought. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { remoteViews = new RemoteViews(context.getPackageName(), R.layout.main); Intent active = new Intent(context, ButtonWidget.class); active.setAction(VIBRATE_UPDATE); active.putExtra("msg","TESTING"); PendingIntent actionPendingIntent = PendingIntent.getBroadcast(context, 0, active, 0); remoteViews.setOnClickPendingIntent(R.id.buttonOne, actionPendingIntent); appWidgetManager.updateAppWidget(appWidgetIds, remoteViews); } @Override public void onReceive(Context context, Intent intent) { // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); Log.d("onReceive",action); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { // check, if our Action was called if (intent.getAction().equals(VIBRATE_UPDATE)) { String msg = "null"; try { msg = intent.getStringExtra("msg"); } catch (NullPointerException e) { Log.e("Error", "msg = null"); } Log.d("onReceive",msg); if(remoteViews != null){ Log.d("onReceive",""+remoteViews.getLayoutId()); remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); Log.d("onReceive", "tried to switch"); } else{ Log.d("F!", "--naughty language used here!!!--"); } } super.onReceive(context, intent); } } so, I've been testing this and the onReceive method works great, I'm able to send notifications and all sorts of stuff (removed from code for ease of reading) the one thing I can't do is change any properties of the view elements. To try and fix this, I made RemoteViews a local and static private variable. Using log's I was able to see that When multiple instances of the app are on screen, they all refer to the one instance of RemoteViews. perfect for what I'm trying to do The trouble is in trying to change the image of the ImageButton. I can do this from within the onUpdate method using this. remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); that doesn't do me any good though once the widget is created. For some reason, even though its inside the same class, being inside the onReceive method makes that line not work. That line used to throw a Null pointer as a matter of fact, until I changed the variable to static. now it passes the null test, refers to the same layoutId as it did at the start, reads the line, but it does nothing. Its like the code isn't even there, just keeps chugging along. SO...... Is there any way to modify layout elements from within a widget after the widget has been created!? I want to do this based on the environment, not with a configuration activity launch. I've been looking at various questions and this seems to be an issue that really hasn't been solved, such as link text and link text oh and for anyone who finds this and wants a good starting tutorial for widgets, this is easy to follow (though a bit old, it gets you comfortable with widgets) .pdf link text hopefully someone can help here. I kinda have the feeling that this is illegal and there is a different way to go about this. I would LOVE to be told another approach!!!! Thanks

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  • Do you recommend Enabling Code Analysis for C/C++ on Build?

    - by brickner
    I'm using Visual Studio 2010, and in my C++/CLI project there are two Code Analysis settings: Enable Code Analysis on Build Enable Code Analysis for C/C++ on Build My question is about the second setting. I've enabled it and it takes a long time to run and it doesn't find much. Do you recommend enabling this feature? Why?

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  • evaluating a code of a graph [migrated]

    - by mazen.r.f
    This is relatively a long code,if you have the tolerance and the will to find out how to make this code work then take a look please, i will appreciate your feed back. i have spent two days trying to come up with a code to represent a graph , then calculate the shortest path using dijkastra algorithm , but i am not able to get the right result , even the code runs without errors , but the result is not correct , always i am getting 0. briefly,i have three classes , Vertex, Edge, Graph , the Vertex class represents the nodes in the graph and it has id and carried ( which carry the weight of the links connected to it while using dijkastra algorithm ) and a vector of the ids belong to other nodes the path will go through before arriving to the node itself , this vector is named previous_nodes. the Edge class represents the edges in the graph it has two vertices ( one in each side ) and a wight ( the distance between the two vertices ). the Graph class represents the graph , it has two vectors one is the vertices included in this graph , and the other is the edges included in the graph. inside the class Graph there is a method its name shortest takes the sources node id and the destination and calculates the shortest path using dijkastra algorithm, and i think that it is the most important part of the code. my theory about the code is that i will create two vectors one for the vertices in the graph i will name it vertices and another vector its name is ver_out it will include the vertices out of calculation in the graph, also i will have two vectors of type Edge , one its name edges for all the edges in the graph and the other its name is track to contain temporarily the edges linked to the temporarily source node in every round , after the calculation of every round the vector track will be cleared. in main() i created five vertices and 10 edges to simulate a graph , the result of the shortest path supposedly to be 4 , but i am always getting 0 , that means i am having something wrong in my code , so if you are interesting in helping me find my mistake and how to make the code work , please take a look. the way shortest work is as follow at the beginning all the edges will be included in the vector edges , we select the edges related to the source and put them in the vector track , then we iterate through track and add the wight of every edge to the vertex (node ) related to it ( not the source vertex ) , then after we clear track and remove the source vertex from the vector vertices and select a new source , and start over again select the edges related to the new source , put them in track , iterate over edges in tack , adding the weights to the corresponding vertices then remove this vertex from the vector vertices, and clear track , and select a new source , and so on . here is the code. #include<iostream> #include<vector> #include <stdlib.h> // for rand() using namespace std; class Vertex { private: unsigned int id; // the name of the vertex unsigned int carried; // the weight a vertex may carry when calculating shortest path vector<unsigned int> previous_nodes; public: unsigned int get_id(){return id;}; unsigned int get_carried(){return carried;}; void set_id(unsigned int value) {id = value;}; void set_carried(unsigned int value) {carried = value;}; void previous_nodes_update(unsigned int val){previous_nodes.push_back(val);}; void previous_nodes_erase(unsigned int val){previous_nodes.erase(previous_nodes.begin() + val);}; Vertex(unsigned int init_val = 0, unsigned int init_carried = 0) :id (init_val), carried(init_carried) // constructor { } ~Vertex() {}; // destructor }; class Edge { private: Vertex first_vertex; // a vertex on one side of the edge Vertex second_vertex; // a vertex on the other side of the edge unsigned int weight; // the value of the edge ( or its weight ) public: unsigned int get_weight() {return weight;}; void set_weight(unsigned int value) {weight = value;}; Vertex get_ver_1(){return first_vertex;}; Vertex get_ver_2(){return second_vertex;}; void set_first_vertex(Vertex v1) {first_vertex = v1;}; void set_second_vertex(Vertex v2) {second_vertex = v2;}; Edge(const Vertex& vertex_1 = 0, const Vertex& vertex_2 = 0, unsigned int init_weight = 0) : first_vertex(vertex_1), second_vertex(vertex_2), weight(init_weight) { } ~Edge() {} ; // destructor }; class Graph { private: std::vector<Vertex> vertices; std::vector<Edge> edges; public: Graph(vector<Vertex> ver_vector, vector<Edge> edg_vector) : vertices(ver_vector), edges(edg_vector) { } ~Graph() {}; vector<Vertex> get_vertices(){return vertices;}; vector<Edge> get_edges(){return edges;}; void set_vertices(vector<Vertex> vector_value) {vertices = vector_value;}; void set_edges(vector<Edge> vector_ed_value) {edges = vector_ed_value;}; unsigned int shortest(unsigned int src, unsigned int dis) { vector<Vertex> ver_out; vector<Edge> track; for(unsigned int i = 0; i < edges.size(); ++i) { if((edges[i].get_ver_1().get_id() == vertices[src].get_id()) || (edges[i].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[i]); edges.erase(edges.begin()+i); } }; for(unsigned int i = 0; i < track.size(); ++i) { if(track[i].get_ver_1().get_id() != vertices[src].get_id()) { track[i].get_ver_1().set_carried((track[i].get_weight()) + track[i].get_ver_2().get_carried()); track[i].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else { track[i].get_ver_2().set_carried((track[i].get_weight()) + track[i].get_ver_1().get_carried()); track[i].get_ver_2().previous_nodes_update(vertices[src].get_id()); } } for(unsigned int i = 0; i < vertices.size(); ++i) if(vertices[i].get_id() == src) vertices.erase(vertices.begin() + i); // removing the sources vertex from the vertices vector ver_out.push_back (vertices[src]); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int i = 0; i < vertices.size(); ++i) if((vertices[i].get_carried() < vertices[src].get_carried()) && (vertices[i].get_id() != dis)) src = vertices[i].get_id(); //while(!edges.empty()) for(unsigned int round = 0; round < vertices.size(); ++round) { for(unsigned int k = 0; k < edges.size(); ++k) { if((edges[k].get_ver_1().get_id() == vertices[src].get_id()) || (edges[k].get_ver_2().get_id() == vertices[src].get_id())) { track.push_back (edges[k]); edges.erase(edges.begin()+k); } }; for(unsigned int n = 0; n < track.size(); ++n) if((track[n].get_ver_1().get_id() != vertices[src].get_id()) && (track[n].get_ver_1().get_carried() > (track[n].get_ver_2().get_carried() + track[n].get_weight()))) { track[n].get_ver_1().set_carried((track[n].get_weight()) + track[n].get_ver_2().get_carried()); track[n].get_ver_1().previous_nodes_update(vertices[src].get_id()); } else if(track[n].get_ver_2().get_carried() > (track[n].get_ver_1().get_carried() + track[n].get_weight())) { track[n].get_ver_2().set_carried((track[n].get_weight()) + track[n].get_ver_1().get_carried()); track[n].get_ver_2().previous_nodes_update(vertices[src].get_id()); } for(unsigned int t = 0; t < vertices.size(); ++t) if(vertices[t].get_id() == src) vertices.erase(vertices.begin() + t); track.clear(); if(vertices[0].get_id() != dis) {src = vertices[0].get_id();} else {src = vertices[1].get_id();} for(unsigned int tt = 0; tt < edges.size(); ++tt) { if(vertices[tt].get_carried() < vertices[src].get_carried()) { src = vertices[tt].get_id(); } } } return vertices[dis].get_carried(); } }; int main() { cout<< "Hello, This is a graph"<< endl; vector<Vertex> vers(5); vers[0].set_id(0); vers[1].set_id(1); vers[2].set_id(2); vers[3].set_id(3); vers[4].set_id(4); vector<Edge> eds(10); eds[0].set_first_vertex(vers[0]); eds[0].set_second_vertex(vers[1]); eds[0].set_weight(5); eds[1].set_first_vertex(vers[0]); eds[1].set_second_vertex(vers[2]); eds[1].set_weight(9); eds[2].set_first_vertex(vers[0]); eds[2].set_second_vertex(vers[3]); eds[2].set_weight(4); eds[3].set_first_vertex(vers[0]); eds[3].set_second_vertex(vers[4]); eds[3].set_weight(6); eds[4].set_first_vertex(vers[1]); eds[4].set_second_vertex(vers[2]); eds[4].set_weight(2); eds[5].set_first_vertex(vers[1]); eds[5].set_second_vertex(vers[3]); eds[5].set_weight(5); eds[6].set_first_vertex(vers[1]); eds[6].set_second_vertex(vers[4]); eds[6].set_weight(7); eds[7].set_first_vertex(vers[2]); eds[7].set_second_vertex(vers[3]); eds[7].set_weight(1); eds[8].set_first_vertex(vers[2]); eds[8].set_second_vertex(vers[4]); eds[8].set_weight(8); eds[9].set_first_vertex(vers[3]); eds[9].set_second_vertex(vers[4]); eds[9].set_weight(3); unsigned int path; Graph graf(vers, eds); path = graf.shortest(2, 4); cout<< path << endl; return 0; }

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