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  • Android app hanging, sometimes until Force Close / Wait dialog appears

    - by fredley
    I'm making an app that records uncompressed (wav format) audio. I'm using this class to actually record the audio. Currently, my application records fine (I can play the file), however when I click the button to stop the recording, the app hangs for 10 seconds or so, with no log output or any signs of life. Finally it comes round, dumps a load of errors into the log, updates the UI etc. I'm using AsyncTasks to try and avoid this kind of thing but it's not working. Here's my code: //Called on clicks of the record button. rar is the instance of RehearsalAudioRecorder private OnClickListener RecordListener = new OnClickListener(){ @Override public void onClick(View v) { Log.d("Record","Click"); if (recording){ new stopRecordingTask().execute(rar,null,null); startStop.setText("Record"); statusBar.setText("Recording Finished, ready to Encode"); }else{ recording = true; new startRecordingTask().execute(rar,null,null); startStop.setText("Stop"); statusBar.setText("Recording Started"); } } }; private class startRecordingTask extends AsyncTask<RehearsalAudioRecorder,Void,Void>{ @Override protected Void doInBackground(RehearsalAudioRecorder... rs) { RehearsalAudioRecorder r = rs[0]; r.setOutputFile("/sdcard/rarOut.wav"); r.prepare(); r.start(); return null; } } private class stopRecordingTask extends AsyncTask<RehearsalAudioRecorder,Void,Void>{ @Override protected Void doInBackground(RehearsalAudioRecorder... rs) { RehearsalAudioRecorder r = rs[0]; r.stop(); r.reset(); return null; } } In Logcat, I always get output like this, which has me stumped. I have no idea what's causing it (I'm logging the RehearsalAudioRecorder class, and it's being started/stopped correctly by the button clicks. This output occurs after the log output for the button click and correct stop() method call) 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: STOPPED 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: ERROR 12-19 11:59:11.172: ERROR/AudioRecord-JNI(22662): Unable to retrieve AudioRecord object, can't record 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): Error occured in updateListener, recording is aborted 12-19 11:59:11.172: ERROR/uk.ac.cam.tfmw2.steg.RehearsalAudioRecorder(22662): stop() called on illegal state: ERROR ... 10 or more times I've been fiddling with this all day and I'm not getting anywhere, any input would be greatly appreciated. Update I've replace the AsyncTasks with Threads, still doesn't work, the app completely hangs when I click record, despite the fact the Log indicates there's nothing going on in the main thread. Still completely stumped.

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  • Running code when all threads are finished processing.

    - by rich97
    Quick note: Java and Android noob here, I'm open to you telling me I'm stupid (as long as you tell me why.) I have an android application which requires me start multiple threads originating from various classes and only advance to the next activity once all threads have done their job. I also want to add a "failsafe" timeout in case one the the threads takes too long (HTTP request taking too long or something.) I searched Stack Overflow and found a post saying that I should create a class to keep a running total of open threads and then use a timer to poll for when all the threads are completed. I think I've created a working class to do this for me, it's untested as of yet but has no errors showing in eclipse. Is this a correct implementation? Are there any APIs that I should be made aware of (such as classes in the Java or Android APIs that could be used in place of the abstract classes at the bottom of the class?) package com.dmp.geofix.libs; import java.util.ArrayList; import java.util.Iterator; import java.util.Timer; import java.util.TimerTask; public class ThreadMonitor { private Timer timer = null; private TimerTask timerTask = null; private OnSuccess onSuccess = null; private OnError onError = null; private static ArrayList<Thread> threads; private final int POLL_OPEN_THREADS = 100; private final int TIMEOUT = 10000; public ThreadMonitor() { timerTask = new PollThreadsTask(); } public ThreadMonitor(OnSuccess s) { timerTask = new PollThreadsTask(); onSuccess = s; } public ThreadMonitor(OnError e) { timerTask = new PollThreadsTask(); onError = e; } public ThreadMonitor(OnSuccess s, OnError e) { timerTask = new PollThreadsTask(); onSuccess = s; onError = e; } public void start() { Iterator<Thread> i = threads.iterator(); while (i.hasNext()) { i.next().start(); } timer = new Timer(); timer.schedule(timerTask, 0, POLL_OPEN_THREADS); } public void finish() { Iterator<Thread> i = threads.iterator(); while (i.hasNext()) { i.next().interrupt(); } threads.clear(); timer.cancel(); } public void addThread(Thread t) { threads.add(t); } public void removeThread(Thread t) { threads.remove(t); t.interrupt(); } class PollThreadsTask extends TimerTask { private int timeElapsed = 0; @Override public void run() { timeElapsed += POLL_OPEN_THREADS; if (timeElapsed <= TIMEOUT) { if (threads.isEmpty() == false) { if (onSuccess != null) { onSuccess.run(); } } } else { if (onError != null) { onError.run(); } finish(); } } } public abstract class OnSuccess { public abstract void run(); } public abstract class OnError { public abstract void run(); } }

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  • checking player prefs from unity in xcode

    - by user313100
    I made a simple scene that has some GUI buttons in Unity. When you press a button it will set a player preference to 1. I have a button for facebook, twitter and a store. In XCode, when the value hits 1, it switches to a new window with facebook, twitter or the store. My problem is that when I try and retrieve the player preferences in XCode, they always come up as null. To compound my confusion, my code seems to respond to the switch to 1 and it switches to the new window when the value hits 1. Any ideas why it manages to switch to the other window and why I am getting null values? - (void) applicationDidFinishLaunching:(UIApplication*)application { printf_console("-> applicationDidFinishLaunching()\n"); NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:0 forKey:@"Store"]; [userDefaults setInteger:0 forKey:@"Facebook"]; [userDefaults setInteger:0 forKey:@"Twitter"]; _storeWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _facebookWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; viewControllerSK = [[SKViewController alloc]initWithNibName:@"SKViewController" bundle:nil]; viewControllerFacebook = [[xutils_exampleViewController alloc]initWithNibName:@"FacebookViewController" bundle:nil]; viewControllerTwitter = [[xutils_exampleViewController2 alloc]initWithNibName:@"TwitterViewController" bundle:nil]; [_storeWindow addSubview:viewControllerSK.view]; [_facebookWindow addSubview:viewControllerFacebook.view]; [_twitterWindow addSubview:viewControllerTwitter.view]; [SKStoreManager sharedManager]; [self startUnity:application]; } - (void) applicationDidBecomeActive:(UIApplication*)application { printf_console("-> applicationDidBecomeActive()\n"); if (gDidResignActive == true) { UnitySetAudioSessionActive(true); UnityPause(false); } gDidResignActive = false; [self newTimer]; } - (void) applicationWillResignActive:(UIApplication*)application { printf_console("-> applicationDidResignActive()\n"); UnitySetAudioSessionActive(false); UnityPause(true); gDidResignActive = true; } - (void) applicationDidReceiveMemoryWarning:(UIApplication*)application { printf_console("WARNING -> applicationDidReceiveMemoryWarning()\n"); } - (void) applicationWillTerminate:(UIApplication*)application { printf_console("-> applicationWillTerminate()\n"); UnityCleanup(); } -(void)newTimer { NSTimer *theTimer = [self getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; } -(NSTimer *)getTimer { NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(onLoop) userInfo:nil repeats:YES]; return [theTimer autorelease]; } -(void)onLoop { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; //NSLog(@"FB: %@", [userDefaults integerForKey:@"Facebook"]); if ([userDefaults integerForKey:@"Store"] != 1 && [userDefaults integerForKey:@"Facebook"] != 1 && [userDefaults integerForKey:@"Twitter"] != 1) { UnityPause(FALSE); _window.hidden = NO; _storeWindow.hidden = YES; _facebookWindow.hidden = YES; _twitterWindow.hidden = YES; [_window makeKeyWindow]; } if ([userDefaults integerForKey:@"Store"] == 1) { UnityPause(TRUE); _storeWindow.hidden = NO; _window.hidden = YES; [_storeWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Facebook"] == 1) { UnityPause(TRUE); _facebookWindow.hidden = NO; _window.hidden = YES; [_facebookWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Twitter"] == 1) { UnityPause(TRUE); _twitterWindow.hidden = NO; _window.hidden = YES; [_twitterWindow makeKeyWindow]; } } -(void) dealloc { DestroySurface(&_surface); [_context release]; _context = nil; [_window release]; [_storeWindow release]; [_facebookWindow release]; [_twitterWindow release]; [viewControllerSK release]; [viewControllerFacebook release]; [viewControllerTwitter release]; [super dealloc]; }

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  • Implementation/interface inheritance design question.

    - by Neil G
    I would like to get the stackoverflow community's opinion on the following three design patterns. The first is implementation inheritance; the second is interface inheritance; the third is a middle ground. My specific question is: Which is best? implementation inheritance: class Base { X x() const = 0; void UpdateX(A a) { y_ = g(a); } Y y_; } class Derived: Base { X x() const { return f(y_); } } interface inheritance: class Base { X x() const = 0; void UpdateX(A a) = 0; } class Derived: Base { X x() const { return x_; } void UpdateX(A a) { x_ = f(g(a)); } X x_; } middle ground: class Base { X x() const { return x_; } void UpdateX(A a) = 0; X x_; } class Derived: Base { void UpdateX(A a) { x_ = f(g(a)); } } I know that many people prefer interface inheritance to implementation inheritance. However, the advantage of the latter is that with a pointer to Base, x() can be inlined and the address of x_ can be statically calculated.

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  • Should methods that are required to be executed in a specific order be private?

    - by TooFat
    I have a Class that retrieves some data and images does some stuff to them and them uploads them to a third party app using web services. The object needs to perform some specific steps in order. My question is should I be explicitly exposing each method publicly like so. myObject obj = new myObject(); obj.RetrieveImages(); obj.RetrieveAssociatedData(); obj.LogIntoThirdPartyWebService(); obj.UploadStuffToWebService(); or should all of these methods be private and encapsulated in a single public method like so. public class myObject() { private void RetrieveImages(){}; private void RetrieveAssociatedData(){}; private void LogIntoThirdPartyWebService(){}; private void UploadStuffToWebService(){}; public void DoStuff() { this.RetrieveImages(); this.RetrieveAssociatedData(); this.LogIntoThirdPartyWebService(); this.UploadStuffToWebService(); } } which is called like so. myObject obj = new myObject(); obj.DoStuff();

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  • Castle, sharing a transient component between a decorator and a decorated component

    - by Marius
    Consider the following example: public interface ITask { void Execute(); } public class LoggingTaskRunner : ITask { private readonly ITask _taskToDecorate; private readonly MessageBuffer _messageBuffer; public LoggingTaskRunner(ITask taskToDecorate, MessageBuffer messageBuffer) { _taskToDecorate = taskToDecorate; _messageBuffer = messageBuffer; } public void Execute() { _taskToDecorate.Execute(); Log(_messageBuffer); } private void Log(MessageBuffer messageBuffer) {} } public class TaskRunner : ITask { public TaskRunner(MessageBuffer messageBuffer) { } public void Execute() { } } public class MessageBuffer { } public class Configuration { public void Configure() { IWindsorContainer container = null; container.Register( Component.For<MessageBuffer>() .LifeStyle.Transient); container.Register( Component.For<ITask>() .ImplementedBy<LoggingTaskRunner>() .ServiceOverrides(ServiceOverride.ForKey("taskToDecorate").Eq("task.to.decorate"))); container.Register( Component.For<ITask>() .ImplementedBy<TaskRunner>() .Named("task.to.decorate")); } } How can I make Windsor instantiate the "shared" transient component so that both "Decorator" and "Decorated" gets the same instance? Edit: since the design is being critiqued I am posting something closer to what is being done in the app. Maybe someone can suggest a better solution (if sharing the transient resource between a logger and the true task is considered a bad design)

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  • The New My Oracle Support User Interface (HTML-based)

    - by user793553
    A single source for learning about the latest enhancements to the My Oracle Support User Interface... On January 27, 2012, we launched a new My Oracle Support HTML-based user interface (UI). The new user interface is built using Oracle’s Application Development Framework and is our first step towards providing a single online support portal for our customers and partners; one that all users will transition to in the coming months. Further enhancements to the HTML-based user interface are planned for April 13, 2012. We will transition users of the standard Flash-based interface in the coming months. To help facilitate a smooth transition, we invite you to preview and begin using the new My Oracle Support interface by going to supporthtml.oracle.com and sign in using your Single Sign-on username and password For full information regarding functionality, supported browsers and links to quick and easy videos on how to navigate the new UI, please check out Doc ID 1385682.1 

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  • Replicating Java's DecimalFormat in C#

    - by Frank Krueger
    I am trying to replicate a subset of Java's DecimalFormat class. Below is what I've come up with. Does this look right to everyone? public class DecimalFormat : NumberFormat { int _maximumFractionDigits; int _minimumFractionDigits; string _format; void RebuildFormat () { _format = "{0:0."; _format += new string ('0', _minimumFractionDigits); if (_maximumFractionDigits > _minimumFractionDigits) { _format += new string ('#', _maximumFractionDigits - _minimumFractionDigits); } _format += "}"; } public override string format (object value) { return string.Format (_format, value); } public override void setMaximumFractionDigits (int n) { _maximumFractionDigits = n; RebuildFormat (); } public override void setMinimumFractionDigits (int n) { _minimumFractionDigits = n; RebuildFormat (); } public override void setGroupingUsed (bool g) { } public static NumberFormat getInstance () { return new DecimalFormat (); } }

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  • Enums and Annotations

    - by PeterMmm
    I want to use an Annotation in compile-safe form. To pass the value() to the Annotation i want to use the String representation of an enum. Is there a way to use @A with a value from enum E ? public class T { public enum E { a,b; } // C1: i want this, but it won't compile @A(E.a) void bar() { // C2: no chance, it won't compile @A(E.a.toString()) void bar2() { } // C3: this is ok @A("a"+"b") void bar3() { } // C4: is constant like C3, is'nt it ? @A(""+E.a) void bar4() { } } @interface A { String value(); }

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  • C two functions in one with casts

    - by Favolas
    I have two functions that do the exact same thing but in two different types of struct and this two types of struct are very similar. Imagine I have this two structs. typedef struct nodeOne{ Date *date; struct nodeOne *next; struct nodeOne *prev; }NodeOne; typedef struct nodeTwo{ Date *date; struct nodeTwo *next; struct nodeTwo *prev; }NodeTwo; Since my function to destroy each of the list is almost the same (Just the type of the arguments are different) I would like to make just one function to make the two thins. I have this two functions void destroyListOne(NodeOne **head, NodeOne **tail){ NodeOne *aux; while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } and this one: void destroyListTwo(NodeTwo **head, NodeTwo **tail){ NodeTwo *aux; while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } Since they are very similar I thought making something like this: void destroyList(void **ini, void **end, int listType){ if (listType == 0) { NodeOne *aux; NodeOne head = (NodeOne) ini; NodeOne tail = (NodeOne) ed; } else { NodeTwo *aux; NodeTwo head = (NodeTwo) ini; NodeTwo tail = (NodeTwo) ed; } while (*head != NULL){ aux = *head; *head = (*head)->next; free(aux); } *tail = NULL; } As you may now this is not working but I want to know if this is possible to achieve. I must maintain both of the structs as they are.

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  • What would be a correct implemantation of JSF Converter if I need to get an Integer to run a query?

    - by Ignacio
    HI here's my code: List.xhmtl <h:selectOneMenu value="#{produtosController.items}"> <f:selectItems value="#{produtosController.itemsAvailableSelectOne}"/> </h:selectOneMenu> <h:commandButton action="#{produtosController.createByCodigos}" value="Buscar" /> My Controller Class with innner Converter implemantation @ManagedBean (name="produtosController") @SessionScoped public class ProdutosController { private Produtos current; private DataModel items = null; @EJB private controladores.ProdutosFacade ejbFacade; private PaginationHelper pagination; private int selectedItemIndex; public ProdutosController() { } public Produtos getSelected() { if (current == null) { current = new Produtos(); selectedItemIndex = -1; } return current; } private ProdutosFacade getFacade() { return ejbFacade; } public PaginationHelper getPagination() { if (pagination == null) { pagination = new PaginationHelper(10) { @Override public int getItemsCount() { return getFacade().count(); } @Override public DataModel createPageDataModel() { return new ListDataModel(getFacade().findRange(new int[]{getPageFirstItem(), getPageFirstItem()+getPageSize()})); } }; } return pagination; } public String prepareList() { recreateModel(); return "List"; } public String prepareView() { current = (Produtos)getItems().getRowData(); selectedItemIndex = pagination.getPageFirstItem() + getItems().getRowIndex(); return "View"; } public String prepareCreate() { current = new Produtos(); selectedItemIndex = -1; return "Create"; } public String create() { try { getFacade().create(current); JsfUtil.addSuccessMessage(ResourceBundle.getBundle("/Bundle").getString("ProdutosCreated")); return prepareCreate(); } catch (Exception e) { JsfUtil.addErrorMessage(e, ResourceBundle.getBundle("/Bundle").getString("PersistenceErrorOccured")); return null; } } public String createByMarcas() { items = new ListDataModel(ejbFacade.findByMarcas(current.getIdMarca())); updateCurrentItem(); return "List"; } public String createByModelos() { items = new ListDataModel(ejbFacade.findByModelos(current.getIdModelo())); updateCurrentItem(); return "List"; } public String createByCodigos(){ items = new ListDataModel(ejbFacade.findByCodigo(current.getCodigo())); updateCurrentItem(); return "List"; } public String prepareEdit() { current = (Produtos)getItems().getRowData(); selectedItemIndex = pagination.getPageFirstItem() + getItems().getRowIndex(); return "Edit"; } public String update() { try { getFacade().edit(current); JsfUtil.addSuccessMessage(ResourceBundle.getBundle("/Bundle").getString("ProdutosUpdated")); return "View"; } catch (Exception e) { JsfUtil.addErrorMessage(e, ResourceBundle.getBundle("/Bundle").getString("PersistenceErrorOccured")); return null; } } public String destroy() { current = (Produtos)getItems().getRowData(); selectedItemIndex = pagination.getPageFirstItem() + getItems().getRowIndex(); performDestroy(); recreateModel(); return "List"; } public String destroyAndView() { performDestroy(); recreateModel(); updateCurrentItem(); if (selectedItemIndex >= 0) { return "View"; } else { // all items were removed - go back to list recreateModel(); return "List"; } } private void performDestroy() { try { getFacade().remove(current); JsfUtil.addSuccessMessage(ResourceBundle.getBundle("/Bundle").getString("ProdutosDeleted")); } catch (Exception e) { JsfUtil.addErrorMessage(e, ResourceBundle.getBundle("/Bundle").getString("PersistenceErrorOccured")); } } private void updateCurrentItem() { int count = getFacade().count(); if (selectedItemIndex >= count) { // selected index cannot be bigger than number of items: selectedItemIndex = count-1; // go to previous page if last page disappeared: if (pagination.getPageFirstItem() >= count) { pagination.previousPage(); } } if (selectedItemIndex >= 0) { current = getFacade().findRange(new int[]{selectedItemIndex, selectedItemIndex+1}).get(0); } } public DataModel getItems() { if (items == null) { items = getPagination().createPageDataModel(); } return items; } private void recreateModel() { items = null; } public String next() { getPagination().nextPage(); recreateModel(); return "List"; } public String previous() { getPagination().previousPage(); recreateModel(); return "List"; } public SelectItem[] getItemsAvailableSelectMany() { return JsfUtil.getSelectItems(ejbFacade.findAll(), false); } public SelectItem[] getItemsAvailableSelectOne() { return JsfUtil.getSelectItems(ejbFacade.findAll(), true); } @FacesConverter(forClass=Produtos.class) public static class ProdutosControllerConverter implements Converter{ public Object getAsObject(FacesContext facesContext, UIComponent component, String value) { if (value == null || value.length() == 0) { return null; } ProdutosController controller = (ProdutosController)facesContext.getApplication().getELResolver(). getValue(facesContext.getELContext(), null, "produtosController"); return controller.ejbFacade.find(getKey(value)); } java.lang.Integer getKey(String value) { java.lang.Integer key; key = Integer.decode(value); return key; } String getStringKey(java.lang.Integer value) { StringBuffer sb = new StringBuffer(); sb.append(value); return sb.toString(); } public String getAsString(FacesContext facesContext, UIComponent component, Object object) { if (object == null) { return null; } if (object instanceof Produtos) { Produtos o = (Produtos) object; return getStringKey(o.getCodigo()); } else { throw new IllegalArgumentException("object " + object + " is of type " + object.getClass().getName() + "; expected type: "+ProdutosController.class.getName()); } } } } and my EJB @Entity @ViewScoped @Table(name = "produtos") @NamedQueries({ @NamedQuery(name = "Produtos.findAll", query = "SELECT p FROM Produtos p"), @NamedQuery(name = "Produtos.findById", query = "SELECT p FROM Produtos p WHERE p.id = :id"), @NamedQuery(name = "Produtos.findByCodigo", query = "SELECT p FROM Produtos p WHERE p.codigo = :codigo"), @NamedQuery(name = "Produtos.findByDescripcion", query = "SELECT p FROM Produtos p WHERE p.descripcion = :descripcion"), @NamedQuery(name = "Produtos.findByImagen", query = "SELECT p FROM Produtos p WHERE p.imagen = :imagen"), @NamedQuery(name = "Produtos.findByMarcas", query="SELECT m FROM Produtos m WHERE m.idMarca.id = :idMarca"), @NamedQuery(name = "Produtos.findByModelos", query="SELECT m FROM Produtos m WHERE m.idModelo.id = :idModelo")}) public class Produtos implements Serializable { private static final long serialVersionUID = 1L; @Id @GeneratedValue(strategy = GenerationType.IDENTITY) @Basic(optional = false) @Column(name = "id") private Integer id; @Column(name = "codigo") private Integer codigo; @Column(name = "descripcion") private String descripcion; @Column(name = "imagen") private String imagen; @JoinColumn(name = "id_modelo", referencedColumnName = "id") @ManyToOne(optional = false) private Modelos idModelo; @JoinColumn(name = "id_marca", referencedColumnName = "id") @ManyToOne(optional = false) private Marcas idMarca; public Produtos() { } public Produtos(Integer id) { this.id = id; } public Integer getId() { return id; } public void setId(Integer id) { this.id = id; } public Integer getCodigo() { return codigo; } public void setCodigo(Integer codigo) { this.codigo = codigo; } public String getDescripcion() { return descripcion; } public void setDescripcion(String descripcion) { this.descripcion = descripcion; } public String getImagen() { return imagen; } public void setImagen(String imagen) { this.imagen = imagen; } public Modelos getIdModelo() { return idModelo; } public void setIdModelo(Modelos idModelo) { this.idModelo = idModelo; } public Marcas getIdMarca() { return idMarca; } public void setIdMarca(Marcas idMarca) { this.idMarca = idMarca; } @Override public int hashCode() { int hash = 0; hash += (id != null ? id.hashCode() : 0); return hash; } @Override public boolean equals(Object object) { // TODO: Warning - this method won't work in the case the id fields are not set if (!(object instanceof Produtos)) { return false; } Produtos other = (Produtos) object; if ((this.id == null && other.id != null) || (this.id != null && !this.id.equals(other.id))) { return false; } return true; } @Override public String toString() { return "" + codigo + ""; } }

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  • How to detect crashing tabed webbrowser and handle it?

    - by David Eaton
    I have a desktop application (forms) with a tab control, I assign a tab and a new custom webrowser control. I open up about 10 of these tabs. Each one visits about 100 - 500 different pages. The trouble is that if 1 webbrowser control has a problem it shuts down the entire program. I want to be able to close the offending webbrowser control and open a new one in it's place. Is there any event that I need to subscribe to catch a crashing or unresponsive webbrowser control ? I am using C# on windows 7 (Forms), .NET framework v4 =============================================================== UPDATE: 1 - The Tabbed WebBrowser Example Here is the code I have and How I use the webbrowser control in the most basic way. Create a new forms project and name it SimpleWeb Add a new class and name it myWeb.cs, here is the code to use. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using System.Security.Policy; namespace SimpleWeb { //inhert all of webbrowser class myWeb : WebBrowser { public myWeb() { //no javascript errors this.ScriptErrorsSuppressed = true; //Something we want set? AssignEvents(); } //keep near the top private void AssignEvents() { //assign WebBrowser events to our custom methods Navigated += myWeb_Navigated; DocumentCompleted += myWeb_DocumentCompleted; Navigating += myWeb_Navigating; NewWindow += myWeb_NewWindow; } #region Events //List of events:http://msdn.microsoft.com/en-us/library/system.windows.forms.webbrowser_events%28v=vs.100%29.aspx //Fired when a new windows opens private void myWeb_NewWindow(object sender, System.ComponentModel.CancelEventArgs e) { //cancel all popup windows e.Cancel = true; //beep to let you know canceled new window Console.Beep(9000, 200); } //Fired before page is navigated (not sure if its before or during?) private void myWeb_Navigating(object sender, System.Windows.Forms.WebBrowserNavigatingEventArgs args) { } //Fired after page is navigated (but not loaded) private void myWeb_Navigated(object sender, System.Windows.Forms.WebBrowserNavigatedEventArgs args) { } //Fired after page is loaded (Catch 22 - Iframes could be considered a page, can fire more than once. Ads are good examples) private void myWeb_DocumentCompleted(System.Object sender, System.Windows.Forms.WebBrowserDocumentCompletedEventArgs args) { } #endregion //Answer supplied by mo. (modified)? public void OpenUrl(string url) { try { //this.OpenUrl(url); this.Navigate(url); } catch (Exception ex) { MessageBox.Show("Your App Crashed! Because = " + ex.ToString()); //MyApplication.HandleException(ex); } } //Keep near the bottom private void RemoveEvents() { //Remove Events Navigated -= myWeb_Navigated; DocumentCompleted -= myWeb_DocumentCompleted; Navigating -= myWeb_Navigating; NewWindow -= myWeb_NewWindow; } } } On Form1 drag a standard tabControl and set the dock to fill, you can go into the tab collection and delete the pre-populated tabs if you like. Right Click on Form1 and Select "View Code" and replace it with this code. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using mshtml; namespace SimpleWeb { public partial class Form1 : Form { public Form1() { InitializeComponent(); //Load Up 10 Tabs for (int i = 0; i <= 10; i++) { newTab("Test_" + i, "http://wwww.yahoo.com"); } } private void newTab(string Title, String Url) { //Create a new Tab TabPage newTab = new TabPage(); newTab.Name = Title; newTab.Text = Title; //create webbrowser Instance myWeb newWeb = new myWeb(); //Add webbrowser to new tab newTab.Controls.Add(newWeb); newWeb.Dock = DockStyle.Fill; //Add New Tab to Tab Pages tabControl1.TabPages.Add(newTab); newWeb.OpenUrl(Url); } } } Save and Run the project. Using the answer below by mo. , you can surf the first url with no problem, but what about all the urls the user clicks on? How do we check those? I prefer not to add events to every single html element on a page, there has to be a way to run the new urls thru the function OpenUrl before it navigates without having an endless loop. Thanks.

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  • C# parameter count mismatch when trying to add AsyncCallback into BeginInvoke()

    - by PunX
    I have main form (PrenosForm) and I am trying to run Form2 asynchronously. It works without callback delegate: this.BeginInvoke(cp, new object[] { datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt }, null); //works 1. Doesn't work with callback delegate (parameter count mismatch): this.BeginInvoke(cp, new object[] { datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt }, new AsyncCallback(callBackDelegate), null); //doesn't work parameter count mismatch 2. Works with callback delegate if I do it like this: cp.BeginInvoke(datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt, new AsyncCallback(callBackDelegate), null); //works 3. My question is why does one way work and the other doesn't? I'm new at this. Would anyone be so kind as to answer my question and point out my mistakes? private delegate void copyDelegat(List<ListViewItem> datoteke, string path, PrenosForm forma, DragDropEffects efekt); private delegate void callBackDelegat(IAsyncResult a); public void doCopy(List<ListViewItem> datoteke, string path, PrenosForm forma, DragDropEffects efekt) { new Form2(datoteke, path, forma, efekt); } public void callBackFunc(IAsyncResult a) { AsyncResult res = a.AsyncState as AsyncResult; copyDelegat delegat = res.AsyncDelegate as copyDelegat; delegat.EndInvoke(a); } public void kopiraj(List<ListViewItem> datoteke, DragDropEffects efekt) { copyDelegat cp = new copyDelegat(doCopy); callBackDelegat callBackDelegate = new callBackDelegat(callBackFunc); this.BeginInvoke(cp, new object[] { datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt }, new AsyncCallback(callBackDelegate), null); //doesn't work parameter count missmatch 2. this.BeginInvoke(cp, new object[] { datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt }, null); //works 1. cp.BeginInvoke(datoteke, this.treeView1.SelectedNode.FullPath.ToString(), this, efekt, new AsyncCallback(callBackDelegate), null); //works 3. }

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  • how to implement windows service loop that waits for a period in C# / .NET2.0

    - by matti
    My question is that is this the best practice to do this. Couldn't find any good examples. I have following code in file created by VS2005: public partial class ObjectFolder : ServiceBase { protected override void OnStart(string[] args) { ObjectFolderApp.Initialize(); ObjectFolderApp.StartMonitorAndWork(); } protected override void OnStop() { // TODO: Add code here to perform any tear-down necessary to stop yourservice. } } then: class ObjectFolderApp { public static bool Initialize() { //all init stuff return true; } public static void StartMonitorAndWork() { Thread worker = new Thread(MonitorAndWork); worker.Start(); } private static void MonitorAndWork() { int loopTime = 60000; if (int.TryParse(_cfgValues.GetConfigValue("OfWaitLoop"), out loopTime)) loopTime = 1000 * loopTime; while (true) { /* create+open connection and fill DataSet */ DataSet ofDataSet = new DataSet("ObjectFolderSet"); using (_cnctn = _dbFactory.CreateConnection()) { _cnctn.Open(); //do all kinds of database stuff } Thread.Sleep(loopTime); } } }

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  • Liskov Substition and Composition

    - by FlySwat
    Let say I have a class like this: public sealed class Foo { public void Bar { // Do Bar Stuff } } And I want to extend it to add something beyond what an extension method could do....My only option is composition: public class SuperFoo { private Foo _internalFoo; public SuperFoo() { _internalFoo = new Foo(); } public void Bar() { _internalFoo.Bar(); } public void Baz() { // Do Baz Stuff } } While this works, it is a lot of work...however I still run into a problem: public void AcceptsAFoo(Foo a) I can pass in a Foo here, but not a super Foo, because C# has no idea that SuperFoo truly does qualify in the Liskov Substitution sense...This means that my extended class via composition is of very limited use. So, the only way to fix it is to hope that the original API designers left an interface laying around: public interface IFoo { public Bar(); } public sealed class Foo : IFoo { // etc } Now, I can implement IFoo on SuperFoo (Which since SuperFoo already implements Foo, is just a matter of changing the signature). public class SuperFoo : IFoo And in the perfect world, the methods that consume Foo would consume IFoo's: public void AcceptsAFoo(IFoo a) Now, C# understands the relationship between SuperFoo and Foo due to the common interface and all is well. The big problem is that .NET seals lots of classes that would occasionally be nice to extend, and they don't usually implement a common interface, so API methods that take a Foo would not accept a SuperFoo and you can't add an overload. So, for all the composition fans out there....How do you get around this limitation? The only thing I can think of is to expose the internal Foo publicly, so that you can pass it on occasion, but that seems messy.

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  • Assemblies mysteriously loaded into new AppDomains

    - by Eric
    I'm testing some code that does work whenever assemblies are loaded into an appdomain. For unit testing (in VS2k8's built-in test host) I spin up a new, uniquely-named appdomain prior to each test with the idea that it should be "clean": [TestInitialize()] public void CalledBeforeEachTestMethod() { AppDomainSetup appSetup = new AppDomainSetup(); appSetup.ApplicationBase = @"G:\<ProjectDir>\bin\Debug"; Evidence baseEvidence = AppDomain.CurrentDomain.Evidence; Evidence evidence = new Evidence( baseEvidence ); _testAppDomain = AppDomain.CreateDomain( "myAppDomain" + _appDomainCounter++, evidence, appSetup ); } [TestMethod] public void MissingFactoryCausesAppDomainUnload() { SupportingClass supportClassObj = (SupportingClass)_testAppDomain.CreateInstanceAndUnwrap( GetType().Assembly.GetName().Name, typeof( SupportingClass ).FullName ); try { supportClassObj.LoadMissingRegistrationAssembly(); Assert.Fail( "Should have nuked the app domain" ); } catch( AppDomainUnloadedException ) { } } [TestMethod] public void InvalidFactoryMethodCausesAppDomainUnload() { SupportingClass supportClassObj = (SupportingClass)_testAppDomain.CreateInstanceAndUnwrap( GetType().Assembly.GetName().Name, typeof( SupportingClass ).FullName ); try { supportClassObj.LoadInvalidFactoriesAssembly(); Assert.Fail( "Should have nuked the app domain" ); } catch( AppDomainUnloadedException ) { } } public class SupportingClass : MarshalByRefObject { public void LoadMissingRegistrationAssembly() { MissingRegistration.Main(); } public void LoadInvalidFactoriesAssembly() { InvalidFactories.Main(); } } If every test is run individually I find that it works correctly; the appdomain is created and has only the few intended assemblies loaded. However, if multiple tests are run in succession then each _testAppDomain already has assemblies loaded from all previous tests. Oddly enough, the two tests get appdomains with different names. The test assemblies that define MissingRegistration and InvalidFactories (two different assemblies) are never loaded into the unit test's default appdomain. Can anyone explain this behavior?

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  • Android Google Analytics

    - by ibenot
    I'm trying to use Google Analytics in my Android application with Google Configuration Add .jar in my project Insert this in AndroidManifest Add this in my java file public class MainActivity extends Activity { GoogleAnalyticsTracker tracker; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tracker = GoogleAnalyticsTracker.getInstance(); tracker.startNewSession("My-UA–XXXXXXXX", this); setContentView(R.layout.main); Button createEventButton = (Button)findViewById(R.id.NewEventButton); createEventButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { tracker.trackEvent( "Clicks", // Category "Button", // Action "clicked", // Label 77); // Value } }); setContentView(R.layout.main); Button createPageButton = (Button)findViewById(R.id.NewPageButton); createPageButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Add a Custom Variable to this pageview, with name of "Medium" and value "MobileApp" and // scope of session-level. tracker.setCustomVar(1, "Navigation Type", "Button click", 2); // Track a page view. This is probably the best way to track which parts of your application // are being used. // E.g. // tracker.trackPageView("/help"); to track someone looking at the help screen. // tracker.trackPageView("/level2"); to track someone reaching level 2 in a game. // tracker.trackPageView("/uploadScreen"); to track someone using an upload screen. tracker.trackPageView("/testApplicationHomeScreen"); } }); Button quitButton = (Button)findViewById(R.id.QuitButton); quitButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { finish(); } }); Button dispatchButton = (Button)findViewById(R.id.DispatchButton); dispatchButton.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { // Manually start a dispatch, not needed if the tracker was started with a dispatch // interval. tracker.dispatch(); } }); } @Override protected void onDestroy() { super.onDestroy(); // Stop the tracker when it is no longer needed. tracker.stopSession(); } } == And it's ok, no error, compiling and executing but i have created my ua account yesterday (more 24h) and i have nothing in my google analytics panel. My Question : is there an error in my code or i want to wait again ? Live trafic works for Android application (like tradicional website) ??? I have no information about Live trafic (when i play my app, i would like to show the number of person using my application) and Saved trafic (with viewed pages, time) Thank you for your replies and excuse my poor english :) bye

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  • Using pointers, references, handles to generic datatypes, as generic and flexible as possible

    - by Patrick
    In my application I have lots of different data types, e.g. Car, Bicycle, Person, ... (they're actually other data types, but this is just for the example). Since I also have quite some 'generic' code in my application, and the application was originally written in C, pointers to Car, Bicycle, Person, ... are often passed as void-pointers to these generic modules, together with an identification of the type, like this: Car myCar; ShowNiceDialog ((void *)&myCar, DATATYPE_CAR); The 'ShowNiceDialog' method now uses meta-information (functions that map DATATYPE_CAR to interfaces to get the actual data out of Car) to get information of the car, based on the given data type. That way, the generic logic only has to be written once, and not every time again for every new data type. Of course, in C++ you could make this much easier by using a common root class, like this class RootClass { public: string getName() const = 0; }; class Car : public RootClass { ... }; void ShowNiceDialog (RootClass *root); The problem is that in some cases, we don't want to store the data type in a class, but in a totally different format to save memory. In some cases we have hundreds of millions of instances that we need to manage in the application, and we don't want to make a full class for every instance. Suppose we have a data type with 2 characteristics: A quantity (double, 8 bytes) A boolean (1 byte) Although we only need 9 bytes to store this information, putting it in a class means that we need at least 16 bytes (because of the padding), and with the v-pointer we possibly even need 24 bytes. For hundreds of millions of instances, every byte counts (I have a 64-bit variant of the application and in some cases it needs 6 GB of memory). The void-pointer approach has the advantage that we can almost encode anything in a void-pointer and decide how to use it if we want information from it (use it as a real pointer, as an index, ...), but at the cost of type-safety. Templated solutions don't help since the generic logic forms quite a big part of the application, and we don't want to templatize all this. Additionally, the data model can be extended at run time, which also means that templates won't help. Are there better (and type-safer) ways to handle this than a void-pointer? Any references to frameworks, whitepapers, research material regarding this?

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  • [C] Texture management / pointer question

    - by ndg
    I'm working on a texture management and animation solution for a small side project of mine. Although the project uses Allegro for rendering and input, my question mostly revolves around C and memory management. I wanted to post it here to get thoughts and insight into the approach, as I'm terrible when it comes to pointers. Essentially what I'm trying to do is load all of my texture resources into a central manager (textureManager) - which is essentially an array of structs containing ALLEGRO_BITMAP objects. The textures stored within the textureManager are mostly full sprite sheets. From there, I have an anim(ation) struct, which contains animation-specific information (along with a pointer to the corresponding texture within the textureManager). To give you an idea, here's how I setup and play the players 'walk' animation: createAnimation(&player.animations[0], "media/characters/player/walk.png", player.w, player.h); playAnimation(&player.animations[0], 10); Rendering the animations current frame is just a case of blitting a specific region of the sprite sheet stored in textureManager. For reference, here's the code for anim.h and anim.c. I'm sure what I'm doing here is probably a terrible approach for a number of reasons. I'd like to hear about them! Am I opening myself to any pitfalls? Will this work as I'm hoping? anim.h #ifndef ANIM_H #define ANIM_H #define ANIM_MAX_FRAMES 10 #define MAX_TEXTURES 50 struct texture { bool active; ALLEGRO_BITMAP *bmp; }; struct texture textureManager[MAX_TEXTURES]; typedef struct tAnim { ALLEGRO_BITMAP **sprite; int w, h; int curFrame, numFrames, frameCount; float delay; } anim; void setupTextureManager(void); int addTexture(char *filename); int createAnimation(anim *a, char *filename, int w, int h); void playAnimation(anim *a, float delay); void updateAnimation(anim *a); #endif anim.c void setupTextureManager() { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { textureManager[i].active = false; } } int addTextureToManager(char *filename) { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { if(!textureManager[i].active) { textureManager[i].bmp = al_load_bitmap(filename); textureManager[i].active = true; if(!textureManager[i].bmp) { printf("Error loading texture: %s", filename); return -1; } return i; } } return -1; } int createAnimation(anim *a, char *filename, int w, int h) { int textureId = addTextureToManager(filename); if(textureId > -1) { a->sprite = textureManager[textureId].bmp; a->w = w; a->h = h; a->numFrames = al_get_bitmap_width(a->sprite) / w; printf("Animation loaded with %i frames, given resource id: %i\n", a->numFrames, textureId); } else { printf("Texture manager full\n"); return 1; } return 0; } void playAnimation(anim *a, float delay) { a->curFrame = 0; a->frameCount = 0; a->delay = delay; } void updateAnimation(anim *a) { a->frameCount ++; if(a->frameCount >= a->delay) { a->frameCount = 0; a->curFrame ++; if(a->curFrame >= a->numFrames) { a->curFrame = 0; } } }

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  • Declaration, allocation and assignment of an array of pointers to function pointers

    - by manneorama
    Hello Stack Overflow! This is my first post, so please be gentle. I've been playing around with C from time to time in the past. Now I've gotten to the point where I've started a real project (a 2D graphics engine using SDL, but that's irrelevant for the question), to be able to say that I have some real C experience. Yesterday, while working on the event system, I ran into a problem which I couldn't solve. There's this typedef, //the void parameter is really an SDL_Event*. //but that is irrelevant for this question. typedef void (*event_callback)(void); which specifies the signature of a function to be called on engine events. I want to be able to support multiple event_callbacks, so an array of these callbacks would be an idea, but do not want to limit the amount of callbacks, so I need some sort of dynamic allocation. This is where the problem arose. My first attempt went like this: //initial size of callback vector static const int initial_vecsize = 32; //our event callback vector static event_callback* vec = 0; //size static unsigned int vecsize = 0; void register_event_callback(event_callback func) { if (!vec) __engine_allocate_vec(vec); vec[vecsize++] = func; //error here! } static void __engine_allocate_vec(engine_callback* vec) { vec = (engine_callback*) malloc(sizeof(engine_callback*) * initial_vecsize); } First of all, I have omitted some error checking as well as the code that reallocates the callback vector when the number of callbacks exceed the vector size. However, when I run this code, the program crashes as described in the code. I'm guessing segmentation fault but I can't be sure since no output is given. I'm also guessing that the error comes from a somewhat flawed understanding on how to declare and allocate an array of pointers to function pointers. Please Stack Overflow, guide me.

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  • Why is this simple Mobile Form not closed when using the player

    - by ajhvdb
    Hi, I created this simple sample Form with the close button. Everything is working as expected when NOT using the Interop.WMPLib.dll I've seen other applications using this without problems but why isn't the Form process closed when I just add the line: SoundPlayer myPlayer = new SoundPlayer(); and of course dispose it: if (myPlayer != null) { myPlayer.Dispose(); myPlayer = null; } The Form closes but the debugger VS2008 is still active. The Form project and the dll are still active. If you send me an email to [email protected], I can send you the zipped project. Below is the class for the dll: using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Runtime.InteropServices; using WMPLib; namespace WindowsMobile.Utilities { public delegate void SoundPlayerStateChanged(SoundPlayer sender, SoundPlayerState newState); public enum SoundPlayerState { Stopped, Playing, Paused, } public class SoundPlayer : IDisposable { [DllImport("coredll")] public extern static int waveOutSetVolume(int hwo, uint dwVolume); [DllImport("coredll")] public extern static int waveOutGetVolume(int hwo, out uint dwVolume); WindowsMediaPlayer myPlayer = new WindowsMediaPlayer(); public SoundPlayer() { myPlayer.uiMode = "invisible"; myPlayer.settings.volume = 100; } string mySoundLocation = string.Empty; public string SoundLocation { get { return mySoundLocation; } set { mySoundLocation = value; } } public void Pause() { myPlayer.controls.pause(); } public void PlayLooping() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.settings.setMode("loop", true); } public int Volume { get { return myPlayer.settings.volume; } set { myPlayer.settings.volume = value; } } public void Play() { Stop(); myPlayer.URL = mySoundLocation; myPlayer.controls.play(); } public void Stop() { myPlayer.controls.stop(); myPlayer.close(); } #region IDisposable Members public void Dispose() { try { Stop(); } catch (Exception) { } // need this otherwise the process won't exit?! try { int ret = Marshal.FinalReleaseComObject(myPlayer); } catch (Exception) { } myPlayer = null; GC.Collect(); } #endregion } }

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