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  • What's the correct way to pass parameters from VBScript to COM interface implemented in C#?

    - by nopopem
    I'm trying to expose a fairly simple C# class to COM which should be usable from VBScript (among others). Some objects need to be created via COM calls and will be used in furter calls later on. The definition of the exposed classes and interfaces looks like this: namespace Test { [InterfaceType(ComInterfaceType.InterfaceIsIDispatch)] public interface IComInterface { IFoo CreateFoo(); void UseFoo(int x, IFoo f); } [ClassInterface(ClassInterfaceType.None)] public sealed class CComInterface : IComInterface { public CComInterface() {} public IFoo CreateFoo() { return new Foo(); } public void UseFoo(int x, IFoo f) { f.Bar(); } } [InterfaceType(ComInterfaceType.InterfaceIsIDispatch)] public interface IFoo { void Bar(); } [ClassInterface(ClassInterfaceType.None)] public class Foo : IFoo { internal Foo() {} public void Bar() {} } } The simplest thinkable COM client in VBScript does this: Dim ci Set ci = WScript.CreateObject("Test.CComInterface") Dim foo Set foo = ci.CreateFoo foo.Bar ci.UseFoo 0, foo While the call to Bar succeeds, calling UseFoo fails with "Error 5: invalid procedure call or invalid argument" The generated IDL seems ok to me: dispinterface IComInterface { properties: methods: [id(0x60020003)] IFoo* CreateFoo(); [id(0x60020004)] void UseFoo( [in] long x, [in] IFoo* f); }; The vbs call succeeds when I wrap the second parameter in parentheses like this: ci.UseFoo 0, (foo) As far as I understand (I'm no VBScript expert however) this forces the reference to foo to be passed by value, i.e. a copy of the reference is being made. How can I change the interface so that it can be called with the foo reference directly? Since this will be a public interface used by customers I don't like the idea of having to explain why all the objects created need to be passed back in an extra pair of parentheses...

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  • Reusable non generic method for generic methods

    - by Jehof
    I have the following base interface public interface IHandler{ void Handle(IMessage message); } and an generic interface inheriting the base interface public interface IHandler<TMessage> : IHandler where TMessage : IMessage{ void Handle(TMessage message); } My classes can implement the interface IHandler<TMessage> mutiple times. IMessage is an base interface for messages and isn´t relevant here. Currently i´m implementing the interfaces as follows. public class ExampleHandler : IHandler<ExampleMessage>, IHandler<OtherExampleMessag>{ void IHandler.Handle(IMessage message){ ExampleMessage example = message as ExampleMessage; if (example != null) { Handle(example); } else { OtherExampleMessage otherExample = message as OtherExampleMessage; if (otherExample != null) { Handle(otherExample); } } public void Handle(ExampleMessage) { //handle message; } public void Handle(OtherExampleMessage) { //handle message; } } What bothers me is the way i have to implement the Handle(IMessage) method, cause in my opinion its many redundant code, and i have to extend the method each time when i implement a new IHandler<TMessage> interface on my class. What i´m looking for is a more generic way to implement the Handle(IMessage) method (maybe in a base class for Handlers), but i´m currently stuck how to do that.

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  • Loading views dynamically

    - by Dan
    Case 1: I have created View-based sample application and tried execute below code. When I press on "Job List" button it should load another view having "Back Btn" on it. In test function, if I use [self.navigationController pushViewController:jbc animated:YES]; nothing gets loaded, but if I use [self presentModalViewController:jbc animated:YES]; it loads another view haveing "Back Btn" on it. Case 2: I did create another Navigation Based Applicaton and used [self.navigationController pushViewController:jbc animated:YES]; it worked as I wanted. Can someone please explain why it was not working in Case 1. Does it has something to do with type of project that is selected? @interface MWViewController : UIViewController { } -(void) test; @end @interface JobViewCtrl : UIViewController { } @end @implementation MWViewController (void)viewDidLoad { UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Job List!" forState:UIControlStateNormal]; [btn addTarget:self action:@selector(test) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:btn]; [super viewDidLoad]; } -(void) test { JobViewCtrl* jbc = [[JobViewCtrl alloc] init]; [self.navigationController pushViewController:jbc animated:YES]; //[self presentModalViewController:jbc animated:YES]; [jbc release]; } (void)dealloc { [super dealloc]; } @end @implementation JobViewCtrl -(void) loadView { self.view = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; self.view.backgroundColor = [UIColor grayColor]; UIButton* btn = [UIButton buttonWithType:UIButtonTypeRoundedRect]; btn.frame = CGRectMake(80, 170, 150, 35); [btn setTitle:@"Back Btn!" forState:UIControlStateNormal]; [self.view addSubview:btn]; } @end

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  • Can I use drawRect to refresh a UIView subclass?

    - by Timbo
    I've created a subclass of UIView called Status which is designed to display a rectangle of a certain size (within a view) depending on the value of a variable. // Interface #import <Foundation/Foundation.h> #import <QuartzCore/QuartzCore.h> @interface Status: UIView { NSString* name; int someVariable; } @property int someVariable; @property (assign) NSString *name; - (void) createStatus: (NSString*)withName; - (void) drawRect:(CGRect)rect; @end // Implementation #import "Status.h" @implementation Status @synthesize name, someVariable; - (void) createStatus: (NSString*)withName { name = withName; someVariable = 10000; } - (void) drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); //Draw Status CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1); // fill CGContextFillRect(context, CGRectMake(0.0, 0.0, someVariable, 40.0)); } //// myviewcontroller implementation - (void) viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; myStatus = [[Status alloc] initWithFrame:CGRectMake(8,8,200,56)]; myStatus.backgroundColor = [UIColor grayColor]; [self.view addSubview:myStatus]; } How do I set this up so I can repeatedly call a refresh of the status bar? I'll probably call the refresh 4 times per second using a NSTimer, I'm just not sure what to call or if I should move this rectangle drawing to a separate function or something... Thanks in advance for your help :)

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  • How to call a method after asynchronous task is complete

    - by doctordoder
    I have a class called WikiWebView which is a subclass of UIWebView which loads Wikipedia subjects and is designed to fetch all the links of the webpage, in order to create a sort of site map for the subject. My problem is that I can only create the links once the web page has loaded, but the loading isn't done right after [self loadRequest:requestObj] is called. - (void)loadSubject:(NSString *)subject { // load the actual webpage NSString *wiki = @"http://www.wikipedia.org/wiki/"; NSString *fullURL = [wiki stringByAppendingString:subject]; NSURL *url = [NSURL URLWithString:fullURL]; NSURLRequest *requestObj = [NSURLRequest requestWithURL:url]; [self loadRequest:requestObj]; // [self createLinks]; // need this to be called after the view has loaded } - (void)createLinks { NSString *javascript = @"var string = \"\";" "var arr = document.getElementsByClassName(\"mw-redirect\");" "for (var i = 0; i < arr.length; ++i)" "{" "var redirectLink = arr[i].href;" "string = string + redirectLink + \" \";" "}" "string;"; NSString *links = [self stringByEvaluatingJavaScriptFromString:javascript]; self.links = [links componentsSeparatedByString:@" "]; } I tried the normal delegation technique, which lead to this code being added: - (id)init { if (self = [super init]) { self.delegate = self; // weird } return self; } #pragma mark - UIWebViewDelegate - (void)webViewDidStartLoad:(UIWebView *)webView { ++_numProcesses; } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { --_numProcesses; } - (void)webViewDidFinishLoad:(UIWebView *)webView { --_numProcesses; if (_numProcesses == 0) { [self createLinks]; } } However, the delegate methods are never called.. I've seen similar questions where the answers are to use blocks, but how would I do that in this case?

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  • fetching gps location in blackberry

    - by SWATI
    in my application i try to fetch users location but it always 0.0 for both latitude and longitude.I have seen blackberry forum but couldn't find what am i doing wrong??? code : package com.MyChamberApp; import javax.microedition.location.Criteria; import javax.microedition.location.Location; import javax.microedition.location.LocationListener; import javax.microedition.location.LocationProvider; public class GPS_Location { static double longi; static double lati; public GPS_Location() { } public void location() { new LocationTracker(); } class LocationTracker { private LocationProvider provider; Criteria cr; public LocationTracker() { resetGPS(); } public void resetGPS() { try { cr = new Criteria(); cr.setPreferredPowerConsumption(Criteria.POWER_USAGE_HIGH); cr.setPreferredResponseTime(120000); cr.setCostAllowed(true); provider = LocationProvider.getInstance(cr); provider.getLocation(120); if (provider != null) { provider.setLocationListener(new MyLocationListener(), 1,1,1); } } catch (Exception e) {} } public void run(){} private class MyLocationListener implements LocationListener { public void providerStateChanged(LocationProvider provider,int newState) { if (newState == LocationProvider.TEMPORARILY_UNAVAILABLE) { provider.reset(); resetGPS(); } if (newState == LocationProvider.OUT_OF_SERVICE) { provider.reset(); resetGPS(); } } public void locationUpdated(LocationProvider provider,Location location) { if (location != null && location.isValid()) { try { lati = location.getQualifiedCoordinates().getLatitude(); longi = location.getQualifiedCoordinates().getLongitude(); } catch (Exception e) {} } } } } } i have tried this code on curve8300,bold9000 It works well on simulator but does not fetches value on device till i manually do not refresh my gps. thanks in advance!!!!!!!!!!!!!!!!

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  • creating a QT gui using a thread in c++?

    - by rashid
    I am trying to create this QT gui using a thread but no luck. Below is my code. Problem is gui never shows up. But if i put QApplication app(m.s_argc,m.s_argv); //object instantiation guiClass *gui = new guiClass(); //show gui gui-show(); app.exec(); in main() then it works. /*INCLUDES HERE... .... */ using namespace std; struct mainStruct { int s_argc; char ** s_argv; }; typedef struct mainStruct mas; void *guifunc(void * arg); int main(int argc, char * argv[]) { mas m; m.s_argc = argc; m.s_argv = argv; pthread_t threadGUI; //start a new thread for gui int result = pthread_create(&threadGUI, NULL, guifunc, (void *) &m); if (result) { printf("Error creating gui thread"); exit(0); } return 0; } void *guifunc(void * arg) { mas m = *(mas *)arg; QApplication app(m.s_argc,m.s_argv); //object instantiation guiClass *gui = new guiClass(); //show gui gui-show(); app.exec(); }

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  • C++: Template functor cannot deduce reference type

    - by maciekp
    I've got a functor f, which takes a function func and a parameter t of the same type as func. I cannot pass g to f because of compilation error (no matching function for call to f(int&, void (&)(int&)) ). If g would take non-reference parameter g(int s), compilation finishes. Or if I manually specify template parameter f(i, g), compilation also finishes. template<typename T> void f(T t, void (*func)(T)) {} void g(int& s) {} int main(int, char*[]) { int i = 7; f(i, g); // compilation error here return 0; } How can I get deduction to work?

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  • Functioning Socket read no longer works when called in AsyncTask

    - by bibismcbryde
    I'm making an app that sends a string to a server over a socket and then reads the output after the server has processed that data. It worked perfectly when it was my foreground task, but I have since used AsyncTask to show a process dialog while the socket communication runs in the background, and things start breaking after I read the output from the server and then try to close the socket. private class Progressor extends AsyncTask<String, Void, Void> { ProgressDialog dialog; protected void onPreExecute() { dialog = ProgressDialog.show(ClearTalkInputActivity.this, "Loading..", "Analyzing Text", true, false); } protected Void doInBackground(String... strings) { String language = strings[0].toLowerCase(); String the_text = strings[1]; Socket socket = null; DataOutputStream dos = null; DataInputStream dis = null; try { socket = new Socket(my_ip, port); dos = new DataOutputStream(socket.getOutputStream()); dis = new DataInputStream(socket.getInputStream()); dos.writeUTF(language+"****"+the_text); String in = ""; while (in.indexOf("</content>") < 0) { in += dis.readUTF(); } socket.close(); save_str(OUTPUT_KEY, in); } catch (UnknownHostException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { if (socket != null) { try { socket.close(); } catch (IOException e) { e.printStackTrace(); } } } if (dos != null) { try { dos.close(); } catch (IOException e) { e.printStackTrace(); } } if (dis != null) { try { dis.close(); } catch (IOException e) { e.printStackTrace(); } } return null; } protected void onPostExecute() { if (dialog.isShowing()) dialog.dismiss(); startActivity(new Intent (output_intent)); } }

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  • Unreasonable errors in merge sort

    - by Alexxx
    i have the following errors - please help me to find the error: 9 IntelliSense: expected a '}' 70 4 it points on the end of the code - but there are no open { anywhere!! so why?? 8 IntelliSense: expected a ';' 57 1 it points on the { after the void main but why to put ; after the { of the void main?? Error 7 error C1075: end of file found before the left brace '{' at 70 1 points to the beginig of the code - why??? #include <stdio.h> #include <stdlib.h> void merge(int *a,int p,int q,int r) { int i=p,j=q+1,k=0; int* temp=(int*)calloc(r-p+1, sizeof(int)); while ((i<=q)&& (j<=r)) if(a[i]<a[j]) temp[k++]=a[i++]; else temp[k++]=a[j++]; while(j<=r) // if( i>q ) temp[k++]=a[j++]; while(i<=q) // j>r temp[k++]=a[i++]; for(i=p,k=0;i<=r;i++,k++) // copy temp[] to a[] a[i]=temp[k]; free(temp); } void merge_sort(int *a,int first, int last) { int middle; if(first < last) { middle=(first+last)/2; merge_sort(a,first,middle); merge_sort(a,middle+1,last); merge(a,first,middle,last); { } void main() { int a[] = {9, 7, 2, 3, 5, 4, 1, 8, 6, 10}; int i; merge_sort(a, 0, 9); for (i = 0; i < 10; i++) printf ("%d ", a[i]);

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  • How do I simplify these NUNit tests?

    - by Lucas Meijer
    These three tests are identical, except that they use a different static function to create a StartInfo instance. I have this pattern coming up all trough my testcode, and would love to be be able to simplify this using [TestCase], or any other way that reduces boilerplate code. To the best of my knowledge I'm not allowed to use a delegate as a [TestCase] argument, and I'm hoping people here have creative ideas on how to make the code below more terse. [Test] public void ResponseHeadersWorkinPlatform1() { DoResponseHeadersWorkTest(Platform1StartInfo.CreateOneRunning); } [Test] public void ResponseHeadersWorkinPlatform2() { DoResponseHeadersWorkTest(Platform2StartInfo.CreateOneRunning); } [Test] public void ResponseHeadersWorkinPlatform3() { DoResponseHeadersWorkTest(Platform3StartInfo.CreateOneRunning); } void DoResponseHeadersWorkTest(Func<ScriptResource,StartInfo> startInfoCreator) { ScriptResource sr = ScriptResource.Default; var process = startInfoCreator(sr).Start(); //assert some things here }

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  • implement AOP for Controllers in Spring 3

    - by tommy
    How do I implement AOP with an annotated Controller? I've search and found two previous posts regarding the problem, but can't seem to get the solutions to work. posted solution 1 posted solution 2 Here's what I have: Dispatch Servlet: <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:p="http://www.springframework.org/schema/p" xmlns:context="http://www.springframework.org/schema/context" xmlns:mvc="http://www.springframework.org/schema/mvc" xmlns:aop="http://www.springframework.org/schema/aop" xsi:schemaLocation=" http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc-3.0.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-3.0.xsd"> <context:annotation-config/> <context:component-scan base-package="com.foo.controller"/> <bean id="fooAspect" class="com.foo.aop.FooAspect" /> <aop:aspectj-autoproxy> <aop:include name="fooAspect" /> </aop:aspectj-autoproxy> </beans> Controller: @Controller public class FooController { @RequestMapping(value="/index.htm", method=RequestMethod.GET) public String showIndex(Model model){ return "index"; } } Aspect: @Aspect public class FooAspect { @Pointcut("@target(org.springframework.stereotype.Controller)") public void controllerPointcutter() {} @Pointcut("execution(* *(..))") public void methodPointcutter() {} @Before("controllerPointcutter()") public void beforeMethodInController(JoinPoint jp){ System.out.println("### before controller call..."); } @AfterReturning("controllerPointcutter() && methodPointcutter() ") public void afterMethodInController(JoinPoin jp) { System.out.println("### after returning..."); } @Before("methodPointcutter()") public void beforeAnyMethod(JoinPoint jp){ System.out.println("### before any call..."); } } The beforeAnyMethod() works for methods NOT in a controller; I cannot get anything to execute on calls to controllers. Am I missing something?

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  • Where can I find the IRQ number in request_irq function?

    - by sasayins
    Hi, Im learning device driver programming in Linux. And I'm wondering where I could the IRQ number in the request_irq function. int request_irq (unsigned int irq, void (*handler) (int, void *, struct pt_regs *), unsigned long irqflags, const char *devname, void *dev_id); In the irq parameter, what value or where could I find that value to put in the request_irq function? Thanks

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  • Does Qt support virtual pure slots ?

    - by ereOn
    Hi, My GUI project in Qt has a lot of "configuration pages" classes which all inherit directly from QWidget. Recently, I realized that all these classes share 2 commons slots (loadSettings() and saveSettings()). Regarding this, I have two questions: Does it make sense to write a intermediate base abstract class (lets name it BaseConfigurationPage) with these two slots as virtual pure methods ? (Every possible configuration page will always have these two methods, so I would say "yes") Before I do the heavy change in my code (if I have to) : does Qt support virtual pure slots ? Is there anything I should be aware of ? Here is a code example describing everything: class BaseConfigurationPage : public QWidget { // Some constructor and other methods, irrelevant here. public slots: virtual void loadSettings() = 0; virtual void saveSettings() = 0; }; class GeneralConfigurationPage : public BaseConfigurationPage { // Some constructor and other methods, irrelevant here. public slots: void loadSettings(); void saveSettings(); };

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  • how to access camera.java in on cick event?

    - by Srikanth Naidu
    hi , i am making a app which takes photo on button click i have camera.java which operates camera and takes photo how to i call it on the below event? public void onClick(DialogInterface arg0, int arg1) { setContentView(R.layout.startcamera); } Camera .java package neuro.com; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import android.app.Activity; import android.hardware.Camera; import android.hardware.Camera.PictureCallback; import android.hardware.Camera.ShutterCallback; import android.os.Bundle; import android.util.Log; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.FrameLayout; public class CameraDemo extends Activity { private static final String TAG = "CameraDemo"; Camera camera; Preview preview; Button buttonClick; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.startcamera); preview = new Preview(this); ((FrameLayout) findViewById(R.id.preview)).addView(preview); buttonClick = (Button) findViewById(R.id.buttonClick); buttonClick.setOnClickListener( new OnClickListener() { public void onClick(View v) { preview.camera.takePicture(shutterCallback, rawCallback, jpegCallback); } }); Log.d(TAG, "onCreate'd"); } ShutterCallback shutterCallback = new ShutterCallback() { public void onShutter() { Log.d(TAG, "onShutter'd"); } }; /** Handles data for raw picture */ PictureCallback rawCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { Log.d(TAG, "onPictureTaken - raw"); } }; /** Handles data for jpeg picture */ PictureCallback jpegCallback = new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { FileOutputStream outStream = null; try { // write to local sandbox file system // outStream = CameraDemo.this.openFileOutput(String.format("%d.jpg", System.currentTimeMillis()), 0); // Or write to sdcard outStream = new FileOutputStream(String.format("/sdcard/%d.jpg", System.currentTimeMillis())); outStream.write(data); outStream.close(); Log.d(TAG, "onPictureTaken - wrote bytes: " + data.length); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } finally { } Log.d(TAG, "onPictureTaken - jpeg"); } }; }

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  • creating QT gui using a thread in c++?

    - by rashid
    I am trying to create this QT gui using a thread but no luck. Below is my code. Problem is gui never shows up. /*INCLUDES HERE... .... */ using namespace std; struct mainStruct { int s_argc;<br> char ** s_argv; }; typedef struct mainStruct mas; void *guifunc(void * arg); int main(int argc, char * argv[]) { mas m;<br> m.s_argc = argc;<br> m.s_argv = argv;<br> pthread_t threadGUI; //start a new thread for gui int result = pthread_create(&threadGUI, NULL, guifunc, (void *) &m); if (result) {<br> printf("Error creating gui thread"); exit(0); } return 0; } void *guifunc(void * arg) { mas m = *(mas *)arg; QApplication app(m.s_argc,m.s_argv); //object instantiation<br> guiClass *gui = new guiClass(); //show gui<br> gui->show(); app.exec(); <br> }

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  • c++/cli pass (managed) delegate to unmanaged code

    - by Ron Klein
    How do I pass a function pointer from managed C++ (C++/CLI) to an unmanaged method? I read a few articles, like this one from MSDN, but it describes two different assemblies, while I want only one. Here is my code: 1) Header (MyInterop.ManagedCppLib.h): #pragma once using namespace System; namespace MyInterop { namespace ManagedCppLib { public ref class MyManagedClass { public: void DoSomething(); }; }} 2) CPP Code (MyInterop.ManagedCppLib.cpp) #include "stdafx.h" #include "MyInterop.ManagedCppLib.h" #pragma unmanaged void UnmanagedMethod(int a, int b, void (*sum)(const int)) { int result = a + b; sum(result); } #pragma managed void MyInterop::ManagedCppLib::MyManagedClass::DoSomething() { System::Console::WriteLine("hello from managed C++"); UnmanagedMethod(3, 7, /* ANY IDEA??? */); } I tried creating my managed delegate and then I tried to use Marshal::GetFunctionPointerForDelegate method, but I couldn't compile.

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  • Events convention - I don't get it

    - by bobjink
    My class with an event: public class WindowModel { public delegate void WindowChangedHandler(object source, WindowTypeEventArgs e); public event WindowChangedHandler WindowChanged; public void GotoWindow(WindowType windowType) { this.currentWindow = windowType; this.WindowChanged.Invoke(this, new WindowTypeEventArgs(windowType)); } } Derived event class: public class WindowTypeEventArgs : EventArgs { public readonly WindowType windowType; public WindowTypeEventArgs(WindowType windowType) { this.windowType = windowType; } } Some other class that register it to the event: private void SetupEvents() { this.WindowModel.WindowChanged += this.ChangeWindow; } private void ChangeWindow(object sender, WindowTypeEventArgs e) { //change window } What have I gained from following the .Net convention? It would make more sense to have a contract like this public delegate void WindowChangedHandler(WindowType windowType); public event WindowChangedHandler WindowChanged; Doing it this way, I don't need to create a new class and is easier to understand. I am not coding a .Net library. This code is only going to be used in this project. I like conventions but am I right when I say that in this example it does not make sense or have i missunderstood something?

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  • Java Thread execution on same data

    - by AR89
    first of all here is the code, you can just copy an paste import java.util.ArrayList; public class RepetionCounter implements Runnable{ private int x; private int y; private int[][] matrix; private int xCounter; private int yCounter; private ArrayList<Thread> threadArray; private int rowIndex; private boolean[] countCompleted; public RepetionCounter(int x, int y, int [][]matrix) { this.x = x; this.y = y; this.matrix = matrix; this.threadArray = new ArrayList<Thread>(matrix.length); this.rowIndex = 0; for(int i = 0; i < matrix.length; i++){ threadArray.add(new Thread(this)); } countCompleted = new boolean[matrix.length]; } public void start(){ for (int i = 0; i < threadArray.size(); i++){ threadArray.get(i).start(); this.rowIndex++; } } public void count(int rowIndex) { for(int i = 0; i < matrix[rowIndex].length; i++){ if (matrix[rowIndex][i] == x){ this.xCounter++; } else if (matrix[rowIndex][i] == y){ this.yCounter++; } } } @Override public void run() { count(this.rowIndex); countCompleted[this.rowIndex] = true; } public int getxCounter() { return xCounter; } public void setxCounter(int xCounter) { this.xCounter = xCounter; } public int getyCounter() { return yCounter; } public void setyCounter(int yCounter) { this.yCounter = yCounter; } public boolean[] getCountCompleted() { return countCompleted; } public void setCountCompleted(boolean[] countCompleted) { this.countCompleted = countCompleted; } public static void main(String args[]){ int[][] matrix = {{0,2,1}, {2,3,4}, {3,2,0}}; RepetionCounter rc = new RepetionCounter(0, 2, matrix); rc.start(); boolean ready = false; while(!ready){ for(int i = 0; i < matrix.length; i++){ if (rc.getCountCompleted()[i]){ ready = true; } else { ready = false; } } } if (rc.getxCounter() > rc.getyCounter()){ System.out.println("Thre are more x than y"); } else {System.out.println("There are:"+rc.getxCounter()+" x and:"+rc.getyCounter()+" y"); } } } What I want this code to do: I give to the object a matrix and tow numbers, and I want to know how much times these two numbers occurs in the matrix. I create as many thread as the number of rows of the matrix (that' why there is that ArrayList), so in this object I have k threads (supposing k is the number of rows), each of them count the occurrences of the two numbers. The problem is: if I run it for the first time everything work, but if I try to execute it another time I get and IndexOutOfBoundException, or a bad count of the occurrences, the odd thing is that if I get the error, and modify the code, after that it will works again just for once. Can you explain to me why is this happening?

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  • Cannot compute equation, always gives zero

    - by user1738391
    Did i miss something? The variable percentage_ always equals 0. I've checked nTimes and winnings, they give the correct values as what is being input. Even when I test out a simple equation like, percentage_=1+1, percentage_ will give 0. Can someone help? #pragma once #include <iostream> #include <string> #include <cstdlib> #include <iomanip> using namespace std; class GuessMachine { private: int nTimes; int winnings; string nM[6]; public: GuessMachine(); void displayPrizes(); void displayMenu(); int getInput(); void checkNumber(); void checkPrize(); }; void GuessMachine::checkPrize() { MagicNumber mn; int prize_=mn.generateNumber(); float percentage_; percentage_ = float (winnings/nTimes*100); //<--On this line percentage is always 0 no matter what winnings and nTimes are cout<<"Percentage is "<<percentage_<<endl; if(percentage_ >= 50) { cout<<"You have scored "<<percentage_<<"% and won "<<nM[prize_]; } else { cout<<"You have scored "<<percentage_<<"%. You lose!!"; } cin.ignore(); cin.ignore(); }

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  • How string accepting interface should look like?

    - by ybungalobill
    Hello, This is a follow up of this question. Suppose I write a C++ interface that accepts or returns a const string. I can use a const char* zero-terminated string: void f(const char* str); // (1) The other way would be to use an std::string: void f(const string& str); // (2) It's also possible to write an overload and accept both: void f(const char* str); // (3) void f(const string& str); Or even a template in conjunction with boost string algorithms: template<class Range> void f(const Range& str); // (4) My thoughts are: (1) is not C++ish and may be less efficient when subsequent operations may need to know the string length. (2) is bad because now f("long very long C string"); invokes a construction of std::string which involves a heap allocation. If f uses that string just to pass it to some low-level interface that expects a C-string (like fopen) then it is just a waste of resources. (3) causes code duplication. Although one f can call the other depending on what is the most efficient implementation. However we can't overload based on return type, like in case of std::exception::what() that returns a const char*. (4) doesn't work with separate compilation and may cause even larger code bloat. Choosing between (1) and (2) based on what's needed by the implementation is, well, leaking an implementation detail to the interface. The question is: what is the preffered way? Is there any single guideline I can follow? What's your experience?

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  • How can c let a function declaration with any parameter type ?

    - by kamil çakir
    I forgot to write void parameter but it works the i put void it gives error it lets this: print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i it says"previos implicit declaration was here " (means the call in main) void print(int size,int table[size][size]){ int i,j; printf("-------TABLE-------\n"); for(i = 0;i

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  • How do I share common classes between windows forms and web applications using C#?

    - by earthdog
    In our environment we have multiple ERP servers plus data that are coming from multiple sources. I need to create a development roadmap for the coming years as it is obvious that side applications will be needed for many things. The choice is that the development will occur with Microsoft technologies. This means that I will be building either web apps (MVC, web forms e.t.c) or standard windows forms applications. The thing here is that I will be creating classes that will encapsulate the business logic that I want to apply to the different projects. What I thought so far: 1) Create class libraries dlls containing the required logic 2) Reuse these libs in my apps. But what about the web apps? Should I use the dlls directly or I should encapsulate them in web services and consume the web services in web apps? In general I would like to find out how should I build my strategy.

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