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  • How do I return a purchase from the Ubuntu Software Centre?

    - by Garry Cairns
    I purchased Amnesia (game) from the Ubuntu Software Centre. It crashes on startup every time and I therefore want to return it for a refund. I can't find a way of doing so through the USC and, strangely, I can't find any trace of this having been asked before (maybe bad googling on my part). So the question is: how do I return a purchase and get a refund through the USC? EDIT Installing proprietary driver for AMD catalyst fixed Amnesia, but I still think this is an important question because it's basic customer service for any purchase. I'd therefore appreciate any answers anyone can find and I will continue to look too. If I find the answer I'll post it here.

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  • Opensource package for securly allowing users to log in and provide information

    - by JTS
    I have a site written in mostly php and html. I also have a sql database of personal information like names and addresses. I would like my users to be able to log in to my website with a login I can email or snail mail to them, and view and edit their information on my database. Users can currently enter information online I and store it in my database but they can't view or edit stored information. I can add the code to do this, but when I give users the ability to view information I suddenly have a lot more security concerns. Is there an open source package to deal with allowing users to do something like this? Or is there an established convention for this? I know this is a pretty basic question, and there might be some good literature about it that I have yet to find, so if someone can just point me in the direction of some of that information, or better yet give me firsthand some information about this that would be great.

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  • How can I edit/create new launcher items in Unity?

    - by Ike
    Will Unity allow making custom launcher icons from .desktop files or via menu editing system? (Right now the launcher doesn't give the option to "keep in launcher" on all programs. For some programs I use, I have to make custom launchers or .desktop files. For instance, daily blender builds are generally just folders with an executable. In basic gnome or kde, I can make a new menu entry with the menu editing system. Then, I can also add it to docky either from the menu or by dragging a .desktop file to it. Unity launcher doesn't support drag and drop, so thats not a bug or anything, but when i open a .desktop file, it has unpredictable results. Most time it will not have"keep in launcher". Sometime it will have a pinnable item without the .desktop's icon, and if i pin the item to the launcher, it will not call upon the program again after closing it. I've also gotten it to just work with a .desktop file for "celtx".

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  • How to implement the setup rules like Clash of Clan?

    - by user25959
    Now I'm already implement the setup build rules which the building could move by unit grid width and height. But the validation detection is poor efficiency. The algorithm cost me 10~12(ms) in average when I move the building. Here is my approach to that: 1.Basic Grid, it is a two dimensional array. Grid[row][column], so that I can save info for each grid. Like whether is it in occupied or excluded. 2.Exclude Space, this is a space which limit same building numbers in space.

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  • Business not showing up on right hand side of google search

    - by Chris
    The business I work has currently has a verified business Google+ page and in the past this page has shown up as a thumbnail during Google searches. The thumbnail brings up basic information such as our picture and operating hours etc. However, since verifying the business page, the thumbnail overview of our business does not seem to show up anymore. I have tried Google searching our business on several computers and it still just brings up the normal search results. Is there a setting I need to activate in order for the thumbnail to appear? Thanks

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  • What stack of technologies should I use for my online game?

    - by Vee Bee
    I built a TicTacToe game to learn the .Net MVC3 framework. The basic functionality works (display board, make a move, detect winning move etc.) What I'd like to do is make it a "real" application - well-architected and using the right technology at the right layer. For instance, I'm currently saving every move to the database via a service call, which feels klugey and may become a bottleneck if this was an MMO game. How do you determine a good architecture (or right set of technologies) to use in a situation like this? I'd like to learn not just what to do, but why certain decisions are better than others. I noticed a similar thread here but it just offered opinions without explaining WHY something would be better (e.g. why Node instead of MVC3, etc.)

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  • Get collision details from Rectangle.Intersects()

    - by Daniel Ribeiro
    I have a Breakout game in which, at some point, I detect the collision between the ball and the paddle with something like this: // Ball class rectangle.Intersects(paddle.Rectangle); Is there any way I can get the exact coordinates of the collision, or any details about it, with the current XNA API? I thought of doing some basic calculations, such as comparing the exact coordinates of each object on the moment of the collision. It would look something like this: // Ball class if((rectangle.X - paddle.Rectangle.X) < (paddle.Rectangle.Width / 2)) // Collision happened on the left side else // Collision happened on the right side But I'm not sure this is the correct way to do it. Do you guys have any tips on maybe an engine I might have to use to achieve that? Or even good coding practices using this method?

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  • Sensor based vs. AABB based collision

    - by Hillel
    I'm trying to write a simple collision system, which will probably be primarily used for 2D platformers, and I've been planning out an AABB system for a few weeks now, which will work seamlessly with my grid data structure optimization. I picked AABB because I want a simple system, but I also want it to be perfect. Now, I've been hearing a lot lately about a different method to handle collision, using sensors, which are placed in the important parts of the entity. I understand it's a good way to handle slopes, better than AABB collision. The thing is, I can't find a basic explanation of how it works, let alone a comparison of it and the AABB method. If someone could explain it to me, or point me to a good tutorial, I'd very much appreciate it, and also a comparison of the advantages and disadvantages of the two techniques would be nice.

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  • Game maps with "counties" that are split along lines that aren't necessarily straight

    - by pm_2
    I want to create a game environment that supports a 2D map. This is a really basic map, but must be split along lines that are not necessarily straight. So imagine a country with county boundaries. I then want to be able to detect drag / drop events within these counties. What I'm really looking for here is a pointer to where to start on this (how it has been done before - any existing libraries out there), as I'm sure that what I'm trying to do is not new - although I can't find a beginners guide for this anywhere.

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  • MCrypt Module, Rijndael-256

    - by WernerCD
    An outside company is redoing our company Intranet. During some basic usage I disovered that the "User Edit" screens, with the "Password: *" boxes have the password in plain text, with the text box "type=password" to "hide" the password. The passwords are not store in the database as plain text, they are stored encrypted using "rijndael-256" cypher using the mcrypt module. I know that if I encrypt a password with SHA*, the password is "Unrecoverable" via one-way encryption. Is the same of MCrypt Rijndael-256 encryption? Shouldn't an encrypted password be un-recoverable? Are they blowing smoke up my rear or just using the wrong technology?

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  • CNAME cross subdomain mapping problem

    - by Ron Ranieri
    I have the exact same problem as this but I don't understand the solution. I have 2 different domain name(with different hosting/provider) domain-one.com and domain-two.com which I want sub.domain-one.com to point to sub.domain-two.com using CNAME. All have been setup and propagate correctly but now when I go to sub.domain-one.com it goes to basic page of the server. If I go directly to sub.domain-two.com the page load correctly. I've tried to add the subdomain using Addon Domains on cPanel but the problem persist.

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  • Testing To Prevent Cascading Bugs

    - by jfrankcarr
    Yesterday, Twitter was hit with a "Cascading Bug" as described in this blog post: A “cascading bug” is a bug with an effect that isn’t confined to a particular software element, but rather its effect “cascades” into other elements as well. I've seen this kind of bug, on a smaller scale of course, on some projects I've worked on. They can be difficult to identify in dev/test environments, even within a test driven development environment. My questions are... What are some strategies you use, beyond the basic TDD and standard regression testing, to identify and prevent the potential trouble points that might only occur in the production environment? Does the presence of such problems indicate a breakdown in the software development process or simply a by-product of complex software systems?

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  • 3D Collision help

    - by Taylor
    I'm having difficulties with my project. I'm quite new in XNA. Anyway, I'm trying to make 3D game and I'm already stuck on one basic thing. I have terrain made from a heightmap, and an avatar model. I want to set up some collisions for game so the player won't go through the ground. But I just don't know how to detect collisions for so complex an object. I could just make a simple box collision for my avatar, but what about the ground? I already implemented the JigLibX physics engine in my project and I know that I can make a collision map with heightmap, but I can't find any tutorials or help with this. So how can I set proper collision for complex objects? How can I detect heightmap collisions in JigLibX? Just some links to tutorials would be enough. Thanks in advance!

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  • How to edit files in a terminal with vim?

    - by andrew.46
    It is not always possible to edit and create files in a terminal and I would like to get the answers to the basics of manipulating files in a terminal using vim under Ubuntu Linux. Specific questions I have are: How can I open text files for editing? How can I save the file? How can I save the file with a different name? How can I leave the file without saving the changes? What settings are best in my configuration file and where is this file? How do I set the colors for vim? How do I show line numbers in vim and can this be toggled? A lot of questions here but I believe these questions and their answers should cover basic vim usage...

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  • Texture not drawing on cubes

    - by Christian Frantz
    I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); device.SetVertexBuffer(vertexBuffer); device.Indices = indexBuffer; device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, 8, 0, 12); } } The cubes draw method. TextureEnabled is set to true in my main draw method. My texture is also loading fine. public Cube(GraphicsDevice graphicsDevice, Vector3 Position, Texture2D Texture) { device = graphicsDevice; texture = Texture; cubePosition = Position; effect = new BasicEffect(device); } The constructor seems fine too. Could this be caused by the Vector2's of my VertexPositionNormalTexture? Even if they were out of order something should still be drawn other than a black cube

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  • No idea of how to simulate car crashes

    - by user2332868
    I have a simple car game with all the basic collision detection and movement in Unity with C#. But when I was building the "engine" for the game I didn't include a detail I later decided to include. I want the possibility so that cars can get damaged and so that the model can change. For example the car looked like it was new and after a crash it looks like a wreck. Please help me by pointing to some resources or by telling me approximate ways of implementing this new feature. Thanks!

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  • Joomla 2.5 -- Adding a custom field to menu-item-edit-form

    - by philipp
    I would like to add a new Field (Select list of all menu-items) to the menu item-edit form. To do so I was setting up an system plugin with the following directory structure: languageroot/languageroot.php languageroot/form/form.xml As you can see in the posted code, that is all very basic to try out. Only after adding the following lines: <li <?php echo $this-form-getLabel( 'langroot-text', 'main' )? <?php echo $this-form-getInput('langroot-text', 'main' ); ? </li to: /admininstrator/components/com_menus/views/item/tmpl/edit.php a textfield shows up. Is it possible to inject the field without touching the edit.php? Is there anywhere a good tutorial about the JForm api? Is a system-plugin the right kind, or could it be a content plugin, or should it even be a component?

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  • Why is web app development path in Java this much confusing? [closed]

    - by Farshid
    I'm currently a .net web developer and I really like to switch to Java. I've used JSP about 7 years ago to develop and deploy a small web application on a JRUN app server. But after 7 years that I like to return back to Java, I can't find the clue. There are many web development frameworks that exist in Java world and each of them has fans that recommand it. There are extensions that sit above jvm for web development (like jRuby i think). I am confused and I do not know where to start the path of learning java web development. I do not want to focus on custom tailor-made approaches and want to remain on the basic path of developing with standard tools and methods and deploy them into standard app servers. (For example some says do not use EJBs, some says focus on MVC facilities like JSF. I'm confused and I do not know the path that i should go on)

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  • How to organize unit/integration test in BDD

    - by whatf
    So finally after reading a lot, I have understood that the difference between BDD and TDD is between T & B. But coming from basic TDD background, what I used to was, first write unittest for database models write test for views (at this point start with integration test as well, along with unittests) write more integration tests for testing UI stuff. What would be a correct way to approach BDD. Say I have a simple blog application. Given : When a user logs in. He should be shown list of all his posts. But for this, I need a model with a row user, another row blog posts. So how do we go about writing tests? when do we create fixtures? When do we write integration (selenium) tests?

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  • New Solaris 11 book available

    - by user12611852
    A new Solaris 11 book is now available.  Congratulations to my colleague in the Oracle Public Sector Hardware sales organization "Dr. Cloud" Harry Foxwell and his co-writers on publishing Oracle Solaris 11 System Administration The Complete Reference Table of contents 1 The Basics of Solaris 11 2 Prepare a System for Solaris3 Installation Options4 Alternative Installations for Enterprise5 The Solaris Graphical Desktop Environment6 The Service Management Facility7 Solaris Package Management "Image Packaging System"8 Solaris at the Command Line9 File systems and ZFS10 Customize the Solaris Shells11 Users and Groups HF12 Solaris 11 Security13 Basic System Performance Tuning14 Solaris Virtualization15 Print Management16 DNS and DHCP17 Mail Services18 Mgmt of Trusted Extensions19 The Network File System 20 The FTP Server21 Solaris and Samba 22 Apache and the Web Stack Buy one today

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  • HTML5-Canvas: worth using ImpactJS or other framework?

    - by John
    I've been making an HTML5 game without any type of external framework. I haven't found a reason to use one so far. However, there is one thing I'm wondering about. On my Galaxy Nexus, I get about ~40fps. While that would usually be a decent framerate, my game is a rather fast paced game with a gamepad. Because of this, it feels very unsatisfying to play when not capped at 60fps. Are there frameworks out there that can improve performance without toning down on graphics? Or is there something I could do myself without necessarily having to use a framework? I've looked over the basic things such as sticking to integer coordinates, but I didn't see an increase in performance whatsoever? I did some testing with jsperf and results were virtually identical. Does this depend more on the browser?

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  • How to balance this Pokémon simulator metagame by feedback?

    - by Dokkat
    This is a Pokémon simulator where you build a team of 6 pokémon and battle with someone. Unfortunately, some Pokémon are stronger than others and only a few of the hundredth species are practical. I'm trying to create a metagame where all of them are competitive. For this, I am tagging a Pokémon with a parameter (level) that changes it's strength and scales up/down depending on the it's performance. That is, if the system detects Mewtwo is overperforming, it should decrease it's level tag until Mewtwo is balanced. The question is: how can I identify if a Pokémon is causing an unbalance? The data I have is the historic of the battles (player 1, player 2, pokémon list, winner). The most basic solution I can think of is victory/loss counting.

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  • Android opengles 2.0 :different resolutions rendering and input

    - by kkan
    I'm currently developing a sprite based 2D game for android using opengles 2.0. I've got some basic rendering done that mimics the spritebatch functionality of xna (draw sprite, rotation, color). But all of this works for a fixed projection matrix, but android has a lot of screen sizes. Q1)Would this be an okay method to scale up/down the drawing? 1)Draw the whole screen to a texture. 2)Draw the above texture as a quad to the device. I found the above through some searching, not sure if it's the best one, are there any alternatives? Q2)How do you handle inputs for different resolutions? I currently get the position of a touch and use it raw. Would it be okay to get the position, and then scale the position to size of the texture used for rendering, and the perform calculations on it? Thanks.

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  • Garbled display after Ubuntu upgrade to 2.6.32-2* kernel

    - by Matthias
    I was running Ubuntu 9 (Karmic Koala) with no problems. I recently upgraded to Ubuntu 10 (Lucid Lynx) and cannot use it normally. After I log in, the screen scrambles (a purple/green mess)--impossible to see anything, although I can get out by marking the spot on the screen to click for a restart, so Linux is working behind the scenes. If I start in recovery mode with basic graphics, I have no problems at all (other than limited functionality). If I start the old 2.6.31-22 kernel, I see a bunch of "unmountable" errors in the startup script, but I can use Linux normally with no apparent problems. I'm running an IBM ThinkPad A30 with ATI Mobility graphics. Just to reiterate, the screen looks normal until I log in, at which point it goes bonkers. What do I need to change in order to fix this?

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  • OpenJDK 6 B27 Available

    - by user9158633
    On October 26, 2012 the source bundle for OpenJDK 6 b27 was published at http://download.java.net/openjdk/jdk6/. The main changes in b27 are the latest round of security updates and a number of other fixes. For more information see the detailed list of all the changes in OpenJDK 6 B27. Test Results: All the jdk regression tests run with  make test passed on linux_i586 cd jdk6 make make test Note: sun/tools/jinfo/Basic.sh test failed on linux_x64. For the current list of excluded tests see  jdk6/jdk/test/ProblemList.txt file:  ProblemList.html in B27 |  Latest ProblemList.txt (in the tip revision). Special thanks to Kelly O'Hair for his contributions to the project and Dave Katleman for his Release Engineering work.

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