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  • Invalid iPhone Application Binary

    - by Kristopher Johnson
    I'm trying to upload an application to the iPhone App Store, but I get this error message from iTunes Connect: The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate. My guess is that it is not properly signed. I have downloaded my App Store distribution certficate, but I can't figure out how to "sign" my application with it. The SDK's documentation about code signing is not very helpful. (FWIW, I can install the app on my iPhone just fine using the development provisioning profile.) However, it is possible that I screwed things up on a more basic level. Here's what I did to try to prepare it for upload: In Xcode, select the Device|Release target Select the target and click the Info button. Change "Code Signing Identity" to "iPhone Distribution", and change "Code Signing Provisioning Profile" to my App Store distribution profile. Build Go to the directory where the built MyApp.app bundle is, control-click and choose "Compress" to create MyApp.zip Upload MyApp.zip to the App Store via iTunes Connect (which resulted in the above error message). Can anybody give me any hints? Edit: Found someone with the same problem. Unfortunately, he won't tell us how he fixed it. http://www.rhonabwy.com/wp/2008/07/18/seattlebus-diary-ongoing-update-saga/#comments http://www.rhonabwy.com/wp/2008/07/22/seattlebus-diary-update-is-pending-review/ (Note: For general information on submitting iPhone applications to the App Store, see Steps to upload an iPhone application to the AppStore.)

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  • Easiest way to support multiple orientations? How do I load a custom NIB when the application is in

    - by Peter Hajas
    Hi there, I have an application in which I would like to support multiple orientations. I have two .xib files that I want to use, myViewController.xib and myViewControllerLandscape.xib. myViewController.xib exists in project/Resources and myViewControllerLandscape.xib exists in the root project directory. What I want to do is use a separate NIB (myViewControllerLandscape.xib) for my rotations. I try detecting rotation in viewDidLoad like this: if((self.interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (self.interfaceOrientation == UIInterfaceOrientationLandscapeRight)) { NSLog(@"Landscape detected!"); [self initWithNibName:@"myViewControllerLandscape" bundle:nil]; } But I can see in gdb that this isn't executed when the app is started with the device in landscape. The NSLog message doesn't fire. Why is this? What have I done wrong? Also, if I explicitly put the initWithNibName function call in the viewDidLoad method, that nib is not loaded, and it continues with the myViewController.xib file. What's wrong with my call? Should I specify a bundle? Thanks!

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  • CPU friendly infinite loop

    - by Adi
    Writing an infinite loop is simple: while(true){ //add whatever break condition here } But this will trash the CPU performance. This execution thread will take as much as possible from CPU's power. What is the best way to lower the impact on CPU? Adding some Thread.Sleep(n) should do the trick, but setting a high timeout value for Sleep() method may indicate an unresponsive application to the operating system. Let's say I need to perform a task each minute or so in a console app. I need to keep Main() running in an "infinite loop" while a timer will fire the event that will do the job. I would like to keep Main() with the lowest impact on CPU. What methods do you suggest. Sleep() can be ok, but as I already mentioned, this might indicate an unresponsive thread to the operating system. LATER EDIT: I want to explain better what I am looking for: I need a console app not Windows service. Console apps can simulate the Windows services on Windows Mobile 6.x systems with Compact Framework. I need a way to keep the app alive as long as the Windows Mobile device is running. We all know that the console app runs as long as its static Main() function runs, so I need a way to prevent Main() function exit. In special situations (like: updating the app), I need to request the app to stop, so I need to infinitely loop and test for some exit condition. For example, this is why Console.ReadLine() is no use for me. There is no exit condition check. Regarding the above, I still want Main() function as resource friendly as possible. Let asside the fingerprint of the function that checks for the exit condition.

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  • How to create an Universal Binary for iTunes Connect Distribution?

    - by balexandre
    I created an app that was rejected because Apple say that my App was not showing the correct iPad window and it was showing the same iPhone screen but top left aligned. Running on simulator, I get my App to show exactly what it should, a big iPad View. my app as Apple referees that is showing on device: my app running the simulator (50% zoom only): my code in the Application Delegate is the one I published before - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // The default have the line below, let us comment it //MainViewController *aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; // Our main controller MainViewController *aController = nil; // Is this OS 3.2.0+ ? #if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200 if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) // It's an iPad, let's set the MainView to our MainView-iPad aController = [[MainViewController alloc] initWithNibName:@"MainView-iPad" bundle:nil]; else // This is a 3.2.0+ but not an iPad (for future, when iPhone/iPod Touch runs with same OS than iPad) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #else // It's an iPhone/iPod Touch (OS < 3.2.0) aController = [[MainViewController alloc] initWithNibName:@"MainView" bundle:nil]; #endif // Let's continue our default code self.mainViewController = aController; [aController release]; mainViewController.view.frame = [UIScreen mainScreen].applicationFrame; [window addSubview:[mainViewController view]]; [window makeKeyAndVisible]; return YES; } on my target info I have iPhone/iPad My question is, how should I build the app? Use Base SDK iPhone Simulator 3.1.3 iPhone Simulator 3.2 my Active Configuration is Distribution and Active Architecture is arm6 Can anyone that already published app into iTunes Connect explain me the settings? P.S. I followed the Developer Guideline on Building and Installing your Development Application that is found on Creating and Downloading Development Provisioning Profiles but does not say anything regarding this, as I did exactly and the app was rejected.

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  • applicationWillTerminate Appears to be Inconsistent

    - by Lauren Quantrell
    This one has me batty. In applicationWillTerminate I am doing two things: saving some settings to the app settings plist file and updating any changed data to the SQLite database referenced in the managedObjectContext. Problem is it works sometimes and not others. Same issue in the simulator and on the device. If I hit the home button while the app is running, I can only sometimes get the data to store in the plist and into the CoreData store. It seems that it's both works or neither works, and it makes no difference if I switch the execution order (saveState, managedObjectContext or managedObjectContext, saveState). I can't figure out how this can happen. Any help is greatly appreciated. lq AppDelegate.m @synthesize rootViewController; - (void)applicationWillTerminate:(UIApplication *)application { [rootViewController saveState]; NSError *error; if (managedObjectContext != nil) { if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error]) { // Handle error exit(-1); // Fail } } } RootViewController.m - (void)saveState { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:self.someInteger forKey:kSomeNumber]; [userDefaults setObject:self.someArray forKey:kSomeArray]; }

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  • "The binary you uploaded was invalid. the file was not a valid zip file" Error message uploading app

    - by Keith Loughnane
    Hi, I'm trying to upload an iPhone app binary to iTunesConnect and keep getting the following error message "The binary you upload was invalid. the file was not a valid zip file". I had an app upload ok recently but this app is having problems. So after a while I carefully went through the following steps trying to make sure everything was ok. Any help is appreciated. The steps: renamed the project (Project-Rename... enter name into Rename project to:) to release name making sure the name has no spaces. Cleaned project Make sure references in build setting reflect new app name Create new app ID matching project name in iPhone Provisioning Portal Destroyed old developer and distributer provisioning profiles in Provisioning Portal, in XCode and on iPhone. Create new development provisioning profile using new app name. Install development provisioning profile into XCode 8) Build (Release) for iPhone OS 3.1.3 (highest my phone will upgrade to, I'm assuming current released version) Builds, Installs and Runs on actual iPhone: To me this implys App and developer ID's are OK. Create a distributor provisioning profile using existing Distributer ID. Install distributer ID into XCode Clean Checked that "Code Signing Identity" and "Any iPhone OS Device" lines in Build settings are set to Distributor ID Build for release for OS 3.1.3 Check Build results to make sure code is signed with Distributor Profile Reveal .app file and compress (alt click Compress "appName.app") Upload to iTunes connect Gives "The binary you uploaded was invalid. The file was not a valid zip file"

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  • xcode 5.1: libCordova.a architecture problems

    - by inorganik
    Yesterday (3/10/14) when iOS 7.1 was released I also upgraded to Xcode 5.1 and found that my PhoneGap/Cordova project would no longer compile to my iPhone 5s. I also upgraded Cordova to the most recent release: v 3.4.0-0.1.3. I have read many different solutions on SO that relate so changing active architectures and building only active architectures, and none of them work. So here's what I've tried and the errors I get. Initially I got the error: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 So I tried the following. I selected the CordovaLib sub-project in my project, and in both the project and target, I went to Build Settings under Architectures and made sure that arm64 was not included in any of the Debug or Release architectures. At this time Build Active Architecture Only is set to "Yes". That resulted in the following error: file was built for archive which is not the architecture being linked (armv7): <long file path omitted> libCordova.a Undefined symbols for architecture armv7 Setting Build Active Architecture Only to "No", the error again becomes: missing required architecture arm64 in file <long file path omitted> libCordova.a Undefined symbols for architecture arm64 I'm not sure what else to try. The project's architecture settings only includes the key "Base SDK" which is set to iOS 7.1. The project's target does not have architectures settings. Anyway I'm fairly certain the problem lies with the embedded CordovaLib sub-project. What can I do to make this thing compile to my device successfully? Update: same issue on Apache's Jira: https://issues.apache.org/jira/browse/CB-6223

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  • qt on Win CE 5.0 crash

    - by Michael
    Good day all, It's the first time I am using Qt on Windows CE and I ran into an issue. Maybe someone can help me with it. I will describe my set up. I am using XP with Visual Studio 2005 an Qt Add-in version 1.1.2. I downloaded Qt source for Windows CE and followed the instructions on these (http://doc.trolltech.com/4.4/install-wince.html) instructions to build the library for CE. I then used the Visual Studio to create a minimal Qt Windows CE Application. The program runs fine in the CE emulator, but once I try to deploy it on the device it crashes with the following message: Load module: qt_ce_3.exe Load module: QtGui4.dll Load module: msvcr80.dll Load module: QtCore4.dll Load module: CEShell.DLL Load module: OLEAUT32.dll Load module: commctrl.dll.0409.MUI Load module: commctrl.dll Load module: aygshell.dll Load module: WS2.dll Load module: WINSOCK.dll Load module: coredll.dll.0409.MUI Load module: ossvcs.dll Load module: ole32.dll Load module: coredll.dll Load module: MMTimer.dll Data Abort: Thread=8fb09a40 Proc=8c4ecea0 'qt_ce_3.exe' AKY=00040001 PC=012a80b0(qtcore4.dll+0x000680b0) RA=012a8168(qtcore4.dll+0x00068168) BVA=676e4574 FSR=000000f5 Unhandled exception at 0x012a80b0 in qt_ce_3.exe: 0xC0000005: Access violation reading location 0x676e4574. I tried it on two devices from different manufacturers, and the result is the same. Debug version worked on one of them, ran out of memory on the other. Does anyone have any idea what this could be? Thanks in advance, Michael

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  • Playing a .TS file on iOS

    - by Jonathan Grynspan
    We're working with some hardware that produces files in the .TS format, and we'd like to play them on an iOS device. (The files are internally consistent with what iOS supports--MPEG-4 video, AAC audio.) We've been investigating three options so far: Roll our own integrated HTTP Live Streaming server and serve up a faux M3U8 playlist from within the app. This... doesn't seem to want to play nice, and we've had mixed luck actually getting the .TS files to play on devices. Unwrap the MPEG-4 and AAC data from the TS file and re-wrap it as MP4. This, I'm told, is exceedingly difficult to do, and I haven't found anything useful online that could shed light on how to do it. We've got code in the pipeline to do it but it won't be ready until long after we need it. If we could do it, I could easily subclass NSURLProtocol and have it working within a matter of hours minutes. Use FFmpeg to implement option #2. FFmpeg seems like a possible solution but it isn't configured to build for iOS and I don't have the background to get it working (whereas the rest of our engineers don't have the Apple background needed.) I think #2 is our best bet, but as I don't know the ins and outs of MPEG-2 TS and MPEG-4, I don't have the ability to put it together myself. Does anybody have any insight into this problem? Perhaps some experience playing local TS files on iOS, or some tips on converting from TS to MP4?

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  • Map element position in data file to class property

    - by Augusto
    I need to read/write files, following a format provided by a third party specification. The specification itself is pretty simple: it says the position and the size of the data that will be saved in the file. For example: Position Size Description -------------------------------------------------- 0001 10 Device serial number 0011 02 Hour 0013 02 Minute 0015 02 Second 0017 02 Day 0019 02 Month 0021 02 Year The list is very long, it has about 400 elements. But lots of them can be combined. For example, hour, minute, second, day, month and year can be combined in a single DateTime object. I've splitted the elements into about 4 categories, and created separeted classes for holding the data. So, instead of a big structure representing the data, I have some smaller classes. I've also created different classes for reading and writing the data. The problem is: how to map the positions in the file to the objects properties, so that I don't need to repeat the values in the reading/writing class? I could use some custom attributes and retrieve them via reflection. But since the code will be running on devices with small memory and processor, it would be nice to find another way. My current read code looks like this: public void Read() { DataFile dataFile = new DataFile(); // the arguments are: position, size dataFile.SerialNumber = ReadLong(1, 10); //... } Any ideas on this one? Thanks!

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  • How to disable vertical bounce/scroll on iPhone in a mobile web application

    - by Kasper Skov
    As the title says, i need to disable vertical bounce on iphone on my mobile web form application. Ive tried alot of different things, but most of them disables my form or horizontal scroll and bounce as well. Any ideas? Im using jquery.mobile btw :) Update: I actually managed to get the code from the first answer working somewhat: function stopScrolling( touchEvent ) { touchEvent.preventDefault(); } document.addEventListener( 'touchstart' , stopScrolling , false ); document.addEventListener( 'touchmove' , stopScrolling , false ); The reason why I couldnt get it to work in the first place, was that there actually was some margin on my body (stupid me). But. As the layout is fluid and im using jquery.mobile and have <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"> in the header (I think) it doesnt work properly. The page is zoomed out (view from like a desktop browser) and zooming is disabled. Without the code, the page scales perfectly right from an 50" tv to the smallest nokia on the planet. Am I doing something wrong? Im starting to think the problem is caused by the body/content somehow being over 100% of the viewport. No idea how though.

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  • malloc works, cudaHostAlloc segfaults?

    - by Mikhail
    I am new to CUDA and I want to use cudaHostAlloc. I was able to isolate my problem to this following code. Using malloc for host allocation works, using cudaHostAlloc results in a segfault, possibly because the area allocated is invalid? When I dump the pointer in both cases it is not null, so cudaHostAlloc returns something... works in_h = (int*) malloc(length*sizeof(int)); //works for (int i = 0;i<length;i++) in_h[i]=2; doesn't work cudaHostAlloc((void**)&in_h,length*sizeof(int),cudaHostAllocDefault); for (int i = 0;i<length;i++) in_h[i]=2; //segfaults Standalone Code #include <stdio.h> void checkDevice() { cudaDeviceProp info; int deviceName; cudaGetDevice(&deviceName); cudaGetDeviceProperties(&info,deviceName); if (!info.deviceOverlap) { printf("Compute device can't use streams and should be discared."); exit(EXIT_FAILURE); } } int main() { checkDevice(); int *in_h; const int length = 10000; cudaHostAlloc((void**)&in_h,length*sizeof(int),cudaHostAllocDefault); printf("segfault comming %d\n",in_h); for (int i = 0;i<length;i++) { in_h[i]=2; } free(in_h); return EXIT_SUCCESS; } ~ Invocation [id129]$ nvcc fun.cu [id129]$ ./a.out segfault comming 327641824 Segmentation fault (core dumped) Details Program is run in interactive mode on a cluster. I was told that an invocation of the program from the compute node pushes it to the cluster. Have not had any trouble with other home made toy cuda codes.

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  • CLLocationDistance NaN

    - by Kaspa
    Hi, I'm trying to calculate a distance between two sets of coordinate points in an iPhone application on the fly using - (CLLocationDistance)getDistanceFrom:(const CLLocation *)location I saw that I started getting NaN's in strange places, thus investigated the matter up close, with the following hardcoded values. CLLocationDistance testDistance; placeLocation = [[CLLocation alloc] initWithLatitude:12.236533 longitude:11.011419]; userLocation = [[CLLocation alloc] initWithLatitude:12.236533 longitude:11.011419]; testDistance = [userLocation getDistanceFrom:placeLocation]; if(isnan(testDistance)) NSLog(@"ISNaN!"); [placeLocation release]; [userLocation release]; The above gets called multiple times, and in some situations the testDistance is NaN. I fear I'm missing something very simple here. Anyone have any idea? UPDATE 1: Ok, so I've moved the above code into a new project (put everything in the app delegate), looped it for 100 times and all is fine. This thus suggests that the problem is project related, but this helps very little... since all the variables are in the scope of 1 function. THE SOLUTION: OK, this seems to be a simulator bug. The same code build runs perfectly fine on the device. Case solved.

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  • CAShapeLayer slowing down interface rotation

    - by MrMage
    Hi, I am trying to move some custom drawing code from a view into a CAShapeLayer, which then get added as a sublayer to the original view's CALayer. This also works well, but when rotating the device, the animation starts to stutter, e.g. you just see the frame in the original orientation and then the final orientation, with at most one frame in between - not smooth at all. Slide-in and slide-out animations of the corresponding UIViewController are a bit jerky, too (but not that much). All the CAShapeLayer has in its path is one CGPathAddRect, it is set to be opaque, its opacity is 1.0f and the fillColor is set to opaque blue. When drawing the path directly in the views drawRect method, however, the animation is smooth. So I suppose it has something to do with the CAShapeLayer being animated during the rotation. Could you tell me how to either get rid of those jerkiness or just hide the CAShapeLayer when animating? Getting back to just draw CGPaths directly is not an option to me because I rely on the ability of CAShapeLayer to animate its path (it is not animated in my tries with rotating the view). /update: this also happens when the rotating UIViewControllers view contains a view with a subclass of CAGradientLayer as its layerClass (e.g. a view with a gradient layer as background). Cheers MrMage

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  • Command not write in buffer with Expect

    - by Romuald
    Hello, I try to backup a Linkproof device with expect script and i have some trouble. It's my first script in expect and i have reach my limits ;) #!/usr/bin/expect spawn ssh @IPADDRESS expect "username:" # Send the username, and then wait for a password prompt. send "@username\r" expect "password:" # Send the password, and then wait for a shell prompt. send "@password\r" expect "#" # Send the prebuilt command, and then wait for another shell prompt. send "system config immediate\r" #Send space to pass the pause expect -re "^ *--More--\[^\n\r]*" send "" expect -re "^ *--More--\[^\n\r]*" send "" expect -re "^ *--More--\[^\n\r]*" send "" # Capture the results of the command into a variable. This can be displayed, or written to disk. sleep 10 expect -re .* set results $expect_out(buffer) # Copy buffer in a file set config [open linkproof.txt w] puts $config $results close $config # Exit the session. expect "#" send "logout\r" expect eof The content of the output file: The authenticity of host '@IP (XXX.XXX.XXX.XXX)' can't be established. RSA key fingerprint is XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX. Are you sure you want to continue connecting (yes/no)? @username Please type 'yes' or 'no': @password Please type 'yes' or 'no': system config immediate Please type 'yes' or 'no': Like you can see, the result of the command is not in the file. Could you, please, help me to understantd why ? Thanks for your help. Romuald

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  • DataTable vs. Collection in .Net

    - by B Pete
    I am writing a program that needs to read a set of records that describe the register map of a device I need to communicate with. Each record will have a handfull of fields that describe the properties of each register. I don't really need to edit or modify the data in my VB or C# program, though I would like to be able to display the data on a grid. I would like to store the data in a CSV file, or perhaps an XML file. I need to enable users to edit the data off-line, preferably in excel. I am considering using a DataTable or a Collection of "Register" objects (which I would define). I prototyped a DataTable, and found I can read/write XML easily using the built in methods and I can easily bind to a DataGridView. I was not able to find a way to retreive info on a single register without using a query that returns a collection of rows, even though I defined a unique primaty key column. The syntax to get a value from a column is also complex, though I could be missing something on both counts. I'm tempted to use a collection of "Register" objects that I can access via a unique key. It would be a little more coding up front, but seems like a cleaner solution overall. I should still be able to use LINQ to dataset to query subsets of registers when I need them, but would also be able to grab a single field using a the key value, something like this: Registers(keyValue).fieldName). Which would be a cleaner approach to the problem? Is there a way to read/write XML into a Collection without needing custom code? Could this be accomplished using String for a key?

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  • Reduce size and change text color of the bootstrap-datepicker field

    - by Lisarien
    Programing an Android application based on HTML5/JQuery launching in a web view, I'm using the Eternicode's bootstrap-datepicker. BTW I'm using Jquery 1.9.1 and Bootstrap 2.3.2 with bootstrap-responsive. The picker is working fine but unfortunately I get yet two issues which I was not able to solve at this time: the picker theme is not respected and some dates are not readable (see the attached picture). Some there is css conflict such as the datepicker's font is displayed white on white background. I'm not able to reduce the size of the date picker field such as it holds on alone row. My markup code is: <div class="row-fluid" style="margin-right:0px!important"> <label id="dateId" class="span6">One Date</label> <div id="datePurchase" class="input-append date"> <input data-format="yyyy-MM-dd" type="text" /> <span class="add-on"> <i data-time-icon="icon-time" data-date-icon="icon-calendar"></i> </span> </div> </div> I init the datepicker by Javascript: $("#dateId").datetimepicker({ pickTime: false, format: "dd/MM/yyyy", startDate: startDate, endDate: endDate, autoclose: true }); $("#dateId").on("changeDate", onChangeDate); Do you get any idea about these issues? Thanks very much

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  • CorePlot linker errors after upgrading iOS SDK

    - by JustinXXVII
    This seems like it's happened before but somehow ended up working itself out. It's happened again and I can't seem to get this fixed. I use the CorePlot Cocoa Touch framework. Everything was fine until I upgraded to the new 4.3 beta. Now my project won't compile, and is giving me linker errors for unknown symbols having to do with CorePlot. I've become a pro at adding the framework to my project, and I've checked and rechecked the instructions trying to do it again. Is there a button I can click or anything to just make this work again? I've used these instructions to try to re-add the framework, to no avail EDIT: By the way, this compiles just fine for simulator and runs graphs no problem. Compiling for the device gives me the linker errors, as follows: "_OBJC_CLASS_$_CPPlotRange", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPXYGraph", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPTextStyle", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPLineStyle", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPScatterPlot", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPAxisLabel", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPPlotSymbol", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPColor", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_OBJC_CLASS_$_CPFill", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o "_CPDecimalFromFloat", referenced from: -[GraphStatsWindow setNewGraph] in GraphStatsWindow.o -[iPadGraphView viewDidLoad] in iPadGraphView.o -[GraphTrendView setNewGraph] in GraphTrendView.o "_kCPPlainWhiteTheme", referenced from: -[GraphStatsWindow setNewGraph] in GraphStatsWindow.o -[iPadGraphView viewDidLoad] in iPadGraphView.o -[GraphTrendView setNewGraph] in GraphTrendView.o "_OBJC_CLASS_$_CPTheme", referenced from: objc-class-ref in GraphStatsWindow.o objc-class-ref in iPadGraphView.o objc-class-ref in GraphTrendView.o ld: symbol(s) not found for architecture armv7

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  • How to resize font on the GUI buttons in MFC

    - by ame
    I have a GUI written in MFC for a Windows CE device. However I need to resize some of the buttons and their corresponding text. I can't figure out how to change font size. The following code fragments did not help: Trial 1: *CFont fnt2; fnt2.CreateFont(10, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, L"MS Shell Dlg"); m_btnForceAnalog.SetFont(&fnt2); fnt2.Detach(); Trial 2: LOGFONT lf; memset(&lf,0,sizeof(LOGFONT)); lf.lfHeight = 5; // Request a 100-pixel-height font // DP and LP are always the same on CE - The conversion below is used by CFont::CreateFontIndirect HDC hDC=::GetDC(NULL); lf.lfHeight = ::GetDeviceCaps(hDC,LOGPIXELSY) * lf.lfHeight; ::ReleaseDC(NULL,hDC); //ReleaseDC(/NULL,/hDC); lf.lfHeight /= 720; // 72 points/inch, 10 decipoints/point if(lf.lfHeight 0) lf.lfHeight *= -1; OutputDebugString(L"\nAbout to call the setfont\n"); lstrcpy(lf.lfFaceName, _T("Arial")); HFONT font =::CreateFontIndirectW(&lf); CWnd* myButton = GetDlgItem(IDC_FORCE_ANALOG_BTN); //The Button with regular font myButton-SendMessageW(WM_SETFONT, (WPARAM)font, TRUE); Thankyou!

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  • The 10.6.3 os x update broke simulated key-presses for Nestopia.

    - by Lou Z.
    The iPhone app that I released is a wireless game controller, it translates touches on the device into key-presses on the networked Mac. This allowed for playing emulator (e.g. Nestopia) games using the iPhone as a controller. Of course, the day that I released it coincided with an os x update. After installing this update, the simulated key-presses no longer work in Nestopia! The crazier thing is, when I go to 'File Open' within Nestopia, I can cycle through the file list by hitting the up-arrow on my iphone controller; i.e. the simulated key-presses work in menu items, but not in the game itself. The code that I use to simulate keys is below. Given the list of changes here, can anyone identify which change would cause this problem? Thanks!! #define UP false #define DOWN true -(void)sendKey:(CGKeyCode)keycode andKeyDirection:(BOOL)keydirection{ CGEventRef eventRef = CGEventCreateKeyboardEvent(NULL, keycode, keydirection); CGEventPost(kCGSessionEventTap, eventRef); CFRelease(eventRef); }

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  • how to clone the drag-event using jquery and jquery-ui.

    - by zjm1126
    i want to create a new '.b' div appendTo document.body, and it can dragable like its father, but i can not clone the drag event, how to do this, thanks this is my code : <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta name="viewport" content="width=device-width, user-scalable=no"> </head> <body> <style type="text/css" media="screen"> </style> <div id="map_canvas" style="width: 500px; height: 300px;background:blue;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script type="text/javascript" charset="utf-8"> $(".b").draggable({ start: function(event,ui) { //console.log(ui) //$(ui.helper).clone(true).appendTo($(document.body)) $(this).clone(true).appendTo($(document.body))//draggable is not be cloned, } }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) ui.draggable.remove(); } }); </script> </body> </html>

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  • Where are the real risks in network security?

    - by Barry Brown
    Anytime a username/password authentication is used, the common wisdom is to protect the transport of that data using encryption (SSL, HTTPS, etc). But that leaves the end points potentially vulnerable. Realistically, which is at greater risk of intrusion? Transport layer: Compromised via wireless packet sniffing, malicious wiretapping, etc. Transport devices: Risks include ISPs and Internet backbone operators sniffing data. End-user device: Vulnerable to spyware, key loggers, shoulder surfing, and so forth. Remote server: Many uncontrollable vulnerabilities including malicious operators, break-ins resulting in stolen data, physically heisting servers, backups kept in insecure places, and much more. My gut reaction is that although the transport layer is relatively easy to protect via SSL, the risks in the other areas are much, much greater, especially at the end points. For example, at home my computer connects directly to my router; from there it goes straight to my ISPs routers and onto the Internet. I would estimate the risks at the transport level (both software and hardware) at low to non-existant. But what security does the server I'm connected to have? Have they been hacked into? Is the operator collecting usernames and passwords, knowing that most people use the same information at other websites? Likewise, has my computer been compromised by malware? Those seem like much greater risks. What do you think?

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  • Cannot read values from [NSUserDefaults standardUserDefaults] after synchronize

    - by Nonlinearsound
    In the Application Delegate didFinishLaunching method, I am using the following code to build up a new NSDictionary to be used as the new settings bundle for the user: NSNumber *testValue = (NSNumber*)[[NSUserDefaults standardUserDefaults] objectForKey:@"settingsversion"]; if (testValue == nil) { NSNumber *numNewDB = [NSNumber numberWithBool:NO]; NSNumber *numFirstUse = [NSNumber numberWithBool:YES]; NSDate *dateLastStatic = [NSDate date]; NSDate *dateLastMobile = [NSDate date]; NSNumber *numSettingsversion = [NSNumber numberWithFloat:1.0]; NSDictionary *appDefaults = [NSDictionary dictionaryWithObjectsAndKeys: numNewDB, @"newdb", numFirstUse, @"firstuse", numSettingsversion, @"settingsversion", dateLastStatic, @"laststaticupdate", dateLastMobile, @"lastmobileupdate", nil]; [[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults]; [[NSUserDefaults standardUserDefaults] synchronize]; } Later in another ViewController I am trying to read back a value from that same Dictionary, saved as the NSUserDefaults - well at least I thought it would, but I don't get any valid object pointer for the desired member lastUpdate back there: in .h file: NSDate *lastUpdate; in the .m file in a member function: lastUpdate = (NSDate *)[[NSUserDefaults standardUserDefaults] objectForKey:@"laststaticupdate"]; Even, if I print out the content of [NSUserDefaults standardUserDefaults] I only get this: 2010-04-29 15:13:22.322 myApp[4136:207] Content of UserDefaults: <NSUserDefaults: 0x11d340> This leads me to the conclusion that there is no standardUserDefaults dictionary somewhere in memory or it cannot be determined as such a structure. Edit: Every time, I restart the app ión the device, the check for testValue is Nil and I am building up the dictionary again but after one run it should be persistent on the Phone, right? Am I doing something wrong somewhere in between? I have the feeling that I yet didn't really understand how to load and save settings persistent for a certain application on the iPhone. Is there anything I have to do additionally to this? Integrating a settings.bundle in XCode or saving the dictionary manually to the Documents folder? Can someone help me out here? Thanks a lot!

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  • paypal verify payment

    - by yozhik
    I am testing PayPal payments through Sandbox. So what do I do: Make a payment from my Android device, using SDK AppID: "APP-80W284485P519543T". Receive RESULT_OK in applicationResult and receive response on server side through IPN service. Now I am taking all responce from IPN and send it to paypal verification sandbox server to verify payment. It cat return (VERIFIED or INVALID). But the problem is that it is return INVALID. So whats can be the problem? What I am doing wrong? Thanks. This is what I send to verify: https://www.sandbox.paypal.com/cgi-bin/webscr?cmd=_notify-validate&payment_request_date=Mon+Mar+26+02%3A37%3A10+PDT+2012&fees_payer=EACHRECEIVER&transaction[0].is_primary_receiver=false&memo=Buy+1500+coins&transaction_type=Adaptive+Payment+PAY&verify_sign=AWimjEpfvS2eR6IgBwHtiwM0rMDUA.b2twU2ADjkAY-kg5szeluxcqKb&log_default_shipping_address_in_transaction=false&pay_key=AP-2YR77828AV574621G&transaction[0].amount=USD+1.99&reverse_all_parallel_payments_on_error=true&ipn_notification_url=http%3A%2F%2Fdev-vs.upiter.com%2Fvspayment%2Fproviders%2Fvs%2Ffb%2Fpaypalcallback&action_type=CREATE&notify_version=UNVERSIONED&transaction[0].status_for_sender_txn=Pending&test_ipn=1&cancel_url=https%3A%2F%2Fwww.paypal.com&transaction[0].pending_reason=UNILATERAL&status=COMPLETED&charset=windows-1252&transaction[0].paymentType=GOODS&request_body=&request_url=http%3A%2F%2Fdev-vs-mobile.stagika.com%2Fvspayment%2Fproviders%2Fvs%2Ffb%2Fpaypalcallback&return_url=https%3A%2F%2Fwww.paypal.com&transaction[0].receiver=a.merchant1.kv%40gmail.com&request_method=POST&transaction[0].id_for_sender_txn=0X355330VH030952T&sender.useCredentials=true

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  • Looping HTML5 audio on the iPhone

    - by Peeps
    I'm trying to make a HTML5 webapp that simply plays a sound over and over and over again, on my iPhone. I don't know any Obj-C to do it natively. What I have works fine, but the sound only plays once: <!DOCTYPE html> <html> <head> <title>noisemaker!</title> <meta http-equiv="content-type" content="text/html; charset=utf-8" /> <meta name="viewport" content="maximum-scale=1, minimum-scale=1, width=device-width, user-scalable=no" /> <meta name="apple-mobile-web-app-capable" content="yes" /> </head> <body> <audio src="noise.mp3" autoplay controls loop></audio> </body> </html> Is there a way to either bypass the QuickTime audio screen and loop it in the webpage, or get the QuickTime audio screen to loop the sound?

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