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  • How do I use foreach with QDomNodeList in Qt?

    - by Venemo
    Hi Everyone, I'm new to Qt and I'm learning something new every day. Currently, I'm developing a small application for my Nokia N900 in my free time. Everything is fine, I am able to compile and run Maemo applications on the device. I've just learned about the foreach keyword in Qt. (I know it is not in C++, so I didn't think about it until I accidentally stumbled upon a Qt doc that mentioned it.) So, I decided to change my quite annoying and unreadable loops to foreach, but I failed with this: QDomNodeList list = doc.lastChild().childNodes().at(1).firstChild().childNodes(); for (int x = 0; x < list.count(); x++) { QDomElement node = list.at(x).toElement(); // Do something with node } This is how I tried: foreach (QDomElement node, doc.lastChild().childNodes().at(1).firstChild().childNodes()) { // Do something with node } For some reason the above code doesn't even compile. I get cryptic error messages from the compiler. Could someone please explain to me how to get it right? If the foreach loop doesn't support QDomNodeList, is there a way of handling XML files that do support foreach?

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  • How to properly force a Blackberry Java application to install using Loader.exe

    - by Kevin White
    I want to include the Application Loader process in a software installation, to ensure that users get our software installed on their Blackberry by the time our installer software finishes. I know this is possible, because Aerize Card Loader (http://aerize.com/blackberry/software/loader/) does this. When you install their software, if your Blackberry is connected the Application Loader will come up and force the .COD file to install to the device. I can't make it work. Looking at RIM's own documentation, I need to: Place the ALX and COD files into a subfolder here: C:\Program Files\Common Files\Research In Motion\Shared\Applications\ Add a path to the ALX file in HKCU\Software\Research In Motion\Blackberry\Loader\Packages Index the application, by executing this at the command line: loader.exe /index Start the force load, by doing this: loader.exe /defaultUSB /forceload When I execute that last command, the Application Loader comes up and says that all applications are up to date and nothing needs to be done. If I execute loader.exe by double-clicking on it (or typing in the command with no parameters), I get the regular Application Loader wizard. It shows my program as listed, but un-checked. If I check it and click next, it will install to the Blackberry. (This is the part that I want to avoid, and that Aerize Card Loader's install process avoids.) What am I missing? It appears that the Aerize installer is doing something different but I haven't been able to ascertain what.

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  • Why doesen't it work to write this NSMutableArray to a plist?

    - by Emil
    edited. Hey, I am trying to write an NSMutableArray to a plist. The compiler does not show any errors, but it does not write to the plist anyway. I have tried this on a real device too, not just the Simulator. Basically, what this code does, is that when you click the accessoryView of a UITableViewCell, it gets the indexPath pressed, edits an NSMutableArray and tries to write that NSMutableArray to a plist. It then reloads the arrays mentioned (from multiple plists) and reloads the data in a UITableView from the arrays. Code: NSIndexPath *indexPath = [table indexPathForRowAtPoint:[[[event touchesForView:sender] anyObject] locationInView:table]]; [arrayFav removeObjectAtIndex:[arrayFav indexOfObject:[NSNumber numberWithInt:[[arraySub objectAtIndex:indexPath.row] intValue]]]]; NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]; NSString *plistPath = [rootPath stringByAppendingPathComponent:@"arrayFav.plist"]; NSLog(@"%@ - %@", rootPath, plistPath); [arrayFav writeToFile:plistPath atomically:YES]; // Reloads data into the arrays [self loadDataFromPlists]; // Reloads data in tableView from arrays [tableFarts reloadData];

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  • Linear feedback shift register?

    - by Mattia Gobbi
    Lately I bumped repeatedly into the concept of LFSR, that I find quite interesting because of its links with different fields and also fascinating in itself. It took me some effort to understand, the final help was this really good page, much better than the (at first) cryptic wikipedia entry. So I wanted to write some small code for a program that worked like a LFSR. To be more precise, that somehow showed how a LFSR works. Here's the cleanest thing I could come up with after some lenghtier attempts (Python): def lfsr(seed, taps): sr, xor = seed, 0 while 1: for t in taps: xor += int(sr[t-1]) if xor%2 == 0.0: xor = 0 else: xor = 1 print xor sr, xor = str(xor) + sr[:-1], 0 print sr if sr == seed: break lfsr('11001001', (8,7,6,1)) #example I named "xor" the output of the XOR function, not very correct. However, this is just meant to show how it circles through its possible states, in fact you noticed the register is represented by a string. Not much logical coherence. This can be easily turned into a nice toy you can watch for hours (at least I could :-) def lfsr(seed, taps): import time sr, xor = seed, 0 while 1: for t in taps: xor += int(sr[t-1]) if xor%2 == 0.0: xor = 0 else: xor = 1 print xor print time.sleep(0.75) sr, xor = str(xor) + sr[:-1], 0 print sr print time.sleep(0.75) Then it struck me, what use is this in writing software? I heard it can generate random numbers; is it true? how? So, it would be nice if someone could: explain how to use such a device in software development come up with some code, to support the point above or just like mine to show different ways to do it, in any language Also, as theres not much didactic stuff around about this piece of logic and digital circuitry, it would be nice if this could be a place for noobies (like me) to get a better understanding of this thing, or better, to understand what it is and how it can be useful when writing software. Should have made it a community wiki? That said, if someone feels like golfing... you're welcome.

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  • iPhone static library Clang/LLVM error: non_lazy_symbol_pointers

    - by Bekenn
    After several hours of experimentation, I've managed to reduce the problem to the following example (C++): extern "C" void foo(); struct test { ~test() { } }; void doTest() { test t; // 1 foo(); // 2 } This is being compiled for iOS devices in XCode 4.2, using the provided Clang compiler (Apple LLVM compiler 3.0) and the iOS 5.0 SDK. The project is configured as a Cocoa Touch Static Library, and "Enable Linking With Shared Libraries" is set to No because I'm building an AIR native extension. The function foo is defined in another external library. (In my actual project, this would be any of the C API functions defined by Adobe for use in AIR native extensions.) When attempting to compile this code, I get back the error: FATAL:incompatible feature used: section type non_lazy_symbol_pointers (must specify "-dynamic" to be used) clang: error: assembler command failed with exit code 1 (use -v to see invocation) The error goes away if I comment out either of the lines marked 1 or 2 above, or if I change the build setting "Enable Linking With Shared Libraries" to Yes. (However, if I change the build setting, then I get multiple ld warning: unexpected srelocation type 9 warnings when linking the library into the final project, and the application crashes when running on the device.) The build error also goes away if I remove the destructor from test. So: Is this a bug in Clang? Am I missing some all-important and undocumented build setting? The interaction between an externally-provided function and a struct with a destructor is very peculiar, to say the least.

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  • How do I recover from pushing a gitosis.conf file with parsing errors due to line breaks?

    - by Kasia
    I have successfully set up gitosis for an Android mirror (containing multiple git repositories). While adding a new .git path following writable= in gitosis.conf I managed to insert a few line breaks. Saved, committed and pushed to server when I received the following parsing error: Traceback (most recent call last): File "/usr/bin/gitosis-run-hook", line 8, in load_entry_point('gitosis==0.2', 'console_scripts', 'gitosis-run-hook')() File "/usr/lib/python2.5/site-packages/gitosis-0.2-py2.5.egg/gitosis/app.py", line 24, in run return app.main() File "/usr/lib/python2.5/site-packages/gitosis-0.2-py2.5.egg/gitosis/app.py", line 38, in main self.handle_args(parser, cfg, options, args) File "/usr/lib/python2.5/site-packages/gitosis-0.2-py2.5.egg/gitosis/run_hook.py", line 75, in handle_args post_update(cfg, git_dir) File "/usr/lib/python2.5/site-packages/gitosis-0.2-py2.5.egg/gitosis/run_hook.py", line 33, in post_update cfg.read(os.path.join(export, '..', 'gitosis.conf')) File "/usr/lib/python2.5/ConfigParser.py", line 267, in read self._read(fp, filename) File "/usr/lib/python2.5/ConfigParser.py", line 490, in _read raise e ConfigParser.ParsingError: File contains parsing errors: ./gitosis-export/../gitosis.conf (...) I have removed the line break and amendend the commit by git commit -m "fix linebreak" --amend However git push still yields the exact same error. It leads me to believe gitosis is preventing me from doing any further pushes. How do I recover from this?

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  • Animation not playing

    - by Tate Allen
    Hello again, I didn't say this last time but I am relatively new to iPhone programming and extremely new to iPhone game development so bear with me. In my game, when I tilt the device, the character moves and faces the correct direction, but does not animate. I am using an animated UIImageView. Here is the code: float newX = character.center.x + (accel.x * 12); if (newX 30 && newX < 290) character.center = CGPointMake(newX, character.center.y); if (accel.x < 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3left.png"], [UIImage imageNamed:@"run1left.png"], [UIImage imageNamed:@"run2left.png"], [UIImage imageNamed:@"run1left.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } if (accel.x > 0) { NSArray *imgArray = [[NSArray alloc] initWithObjects: [UIImage imageNamed:@"run3.png"], [UIImage imageNamed:@"run1.png"], [UIImage imageNamed:@"run2.png"], [UIImage imageNamed:@"run1.png"], nil]; character.animationImages = imgArray; character.animationDuration = 0.5; character.contentMode = UIViewContentModeBottomLeft; [self.view addSubview:character]; [character startAnimating]; } }

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  • Elegant Algorithm for Parsing Data Stream Into Record

    - by Matt Long
    I am interfacing with a hardware device that streams data to my app over Wifi. The data is streaming in just fine. The data contains a character header (DATA:) that indicates a new record has begun. The issues is that the data I receive doesn't necessarily fall on the header boundary, so I have to capture the data until what I've captured contains the header. Then, everything that precedes the header goes into the previous record and everything that comes after it goes into a new record. I have this working, but wondered if anyone has done this before and has a good computer-sciencey way to solve the problem. Here's what I do: Convert the NSData of the current read to an NSString Append the NSString to a placeholder string Check placeholder string for the header (DATA:). If the header is not there, just wait for the next read. If the header exists, append whatever precedes it to a previous record placeholder and hand that placeholder off to an array as a complete record that I can further parse into fields. Take whatever shows up after the header and place it in the record placeholder so that it can be appended to in the next read. Repeat steps 3 - 5. Let me know if you see any flaws with this or have a suggestion for a better way. Seems there should be some design pattern for this, but I can't think of one. Thanks.

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  • latex padding / margin hell

    - by darren
    hi everyone I have been wrestling with a latex table for far too long. I need a table that has has centered headers, and body cells that contain text that may wrap around. Because of the wrap-around requirement, i'm using p{xxx} instead of l for specifying cell widths. The problem this causes is that cell contents are not left justified, so the look like spaced-out junk. To fix this problem I'm using \flushleft for each cell. This does left justify contents, but puts in a ton of white space above and below the contents of the cell. Is there a way to stop \flushleft (or \center for that matter) to stop adding copious amounts of verical whitespace? thanks \begin{landscape} \centering % using p{xxx} here to wrap long text instead of overflowing it \begin{longtable}{ | p{4cm} || p{3cm} | p{3cm} | p{3cm} | p{3cm} | p{3cm} |} \hline & % these are table headings. the \center is causing a ton of whitespace as well \begin{center} \textbf{HTC HD2} \end{center} & \begin{center} \textbf{Motorola Milestone} \end{center} & \begin{center} \textbf{Nokia N900} \end{center} & \begin{center} \textbf{RIM Blackberry Bold 9700} \end{center} & \begin{center} \textbf{Apple iPhone 3GS} \end{center} \\ \hline \hline % using flushleft here to left-justify, but again it is causing a ton of white space above and below cell contents. \begin{flushleft}OS / Platform \end{flushleft}& \begin{flushleft}Windows Mobile 6.5 \end{flushleft}& \begin{flushleft}Google Android 2.1 \end{flushleft}& \begin{flushleft}Maemo \end{flushleft}& \begin{flushleft}Blackberry OS 5.0 \end{flushleft}& \begin{flushleft}iPhone OS 3.1 \end{flushleft} \\ \hline

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  • Image Masking Problem

    - by Adnan Sohail
    Hi I am doing image masking. First I was using C*GImageMaskCreate()* function for masking but now I am using your solution which you had posted for masking. My problem is it works fine on simulator but on device it is not transparent and it gives rectangle of mask image at background. The following is my code. Now tell me what I have to do? Thanks. CGContextRef mainViewContentContext; CGColorSpaceRef colorSpace; UIImage *orgImage=[UIImage imageNamed:@"orgimage.png"]; CGImageRef img = [orgImage CGImage]; colorSpace = CGColorSpaceCreateDeviceRGB(); mainViewContentContext = CGBitmapContextCreate (NULL, width, height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(colorSpace); if (mainViewContentContext==NULL) return NULL; CGRect subImageRect; CGImageRef tileImage; subImageRect = CGRectMake(xCord,yCord,width,height); tileImage = CGImageCreateWithImageInRect(img,subImageRect); CGImageRef maskImage = mask_image.CGImage; CGContextClipToMask(mainViewContentContext, CGRectMake(0, 0, width, height), maskImage); CGContextDrawImage(mainViewContentContext, CGRectMake(0, 0, width, height), tileImage); CGImageRef mainViewContentBitmapContext = CGBitmapContextCreateImage(mainViewContentContext); CGContextRelease(mainViewContentContext); UIImage *theImage = [UIImage imageWithCGImage:mainViewContentBitmapContext]; CGImageRelease(mainViewContentBitmapContext);

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  • What is the best way to extend restful_authentication/AuthLogic to support lazy logins by an anonymo

    - by Kevin Elliott
    I'm building an iPhone application that talks to a Ruby on Rails backend. The Ruby on Rails application will also service web users. The restful_authentication plugin is an excellent way to provide quick and customizable user authentication. However, I would like users of the iPhone application to have an account created automatically by the phone's unique identifier ([[UIDevice device] uniqueIdentifier]) stored in a new column. Later, when users are ready to create a username/password, the account will be updated to contain the username and password, leaving the iPhone unique identifier intact. Users should not be able to access the website until they've setup their username/password. They can however, use the iPhone application, since the application can authenticate itself using it's identifier. What is the best way to modify restful_authentication to do this? Create a plugin? Or modify the generated code? What about alternative frameworks, such as AuthLogic. What is the best way to allow iPhones to get a generated auth token locked to their UUID's, but then let the user create a username/password later?

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  • Can I ignore a SIGFPE resulting from division by zero?

    - by Mikeage
    I have a program which deliberately performs a divide by zero (and stores the result in a volatile variable) in order to halt in certain circumstances. However, I'd like to be able to disable this halting, without changing the macro that performs the division by zero. Is there any way to ignore it? I've tried using #include <signal.h> ... int main(void) { signal(SIGFPE, SIG_IGN); ... } but it still dies with the message "Floating point exception (core dumped)". I don't actually use the value, so I don't really care what's assigned to the variable; 0, random, undefined... EDIT: I know this is not the most portable, but it's intended for an embedded device which runs on many different OSes. The default halt action is to divide by zero; other platforms require different tricks to force a watchdog induced reboot (such as an infinite loop with interrupts disabled). For a PC (linux) test environment, I wanted to disable the halt on division by zero without relying on things like assert.

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  • Custom UIView using CALayers disappears after 180º rotation or navigation controller pop

    - by Steve Madsen
    I have a created a custom UIView subclass that is exhibiting some strange behavior. It is a spinning wheel selector, and for performance reasons it is drawn entirely into two CALayer instances. The bottom layer is the wheel itself, which is rotated using setAffineTransform: according to touches. The top layer is eye candy. drawRect: is fairly simple. If the control hasn't been drawn yet (or it's been invalidated), it calls a method that creates the images and assigns them to the layer contents property. - (void) drawRect:(CGRect)rect { if (imageLayer == nil) { [self drawIntoImageLayer]; } [self updateWheelRotation]; } When the view controller using this view first appears, everything is fine. There are two instances where the view completely disappears, however: If the device is rotated a full 180°. After a view controller is popped off the navigation stack and the view becomes visible again. drawRect: is not called either time. Interestingly enough, it IS called after a 90° orientation change, and that causes the view to re-appear. How can I ensure that a custom view using CALayers is redrawn properly in these situations?

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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • In IIS6, how to provide authenticated access to static files on remote server

    - by frankadelic
    We have a library of ZIP files that we would like to make available for download at an ASP.NET site. The files are sitting on a NAS device that is accessible from out web farm. Here is our initial strategy: Map an IIS virtual directory to the shared drive at path /zipfiles Users can download the zip files when given the URL However, if users share links to the files, anyone can download them. We would instead like to make use of the ASP.NET forms authentication in our site to validate users' requests before initiating the file transfer. A few problems: A request for a zip file is handled by IIS, not ASP.NET. So it is not subject to forms authentication. In addition, we don't want ASP.NET to handle the request, because it uses up an ASP.NET thread and is not scalable for download of large files. So, configuring the asp.net dll to handle *.zip requests is not an option. Any ideas on this? One idea we've tossed around is this: Initial request for download will be for an ashx handler. This handler will, after authentication, generate a download token which is saved to a database. Then, the user is redirected to the file with token appended in QueryString (e.g. /files/xyz.zip?token=123456789). An ISAPI plugin will be used to check the token. Also, the token will expire after x amount of time. Any thoughts on this? I have not implemented an ISAPI plugin so I'm not sure if this will even work. I would like to avoid custom coding since security is an issue and I'd prefer to use a time-tested solution.

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  • Editing a User's Likes on Facebook

    - by Ed Marty
    I've been looking at the Facebook API to find some way to edit a user's Likes (that is, add or remove items from https://graph.facebook.com/me/likes/). The API doesn't say anything about it specifically, but does say this: You can publish to the Facebook graph by issuing HTTP POST requests to the appropriate connection URLs above. Where above, one of the connection URLs is the aforementioned https://graph.facebook.com/me/likes link. However, there's no documentation for the PROFILE_ID/likes post, and whenever I try to post it returns the error "invalid post_id". I assume this is because to like something, you post a request to POST_ID/likes. It's a bit inconsistent. What I'm trying to do is get the user's profile to add a Page to their likes (by posting using the page's id as an "id" parameter in the post body). However, it seems like there's just no way to edit user's likes. At the end of the day, I just want to allow a user to click a button in my application (mobile device application, not a web app) and have them add our Facebook page into their list of pages, and I've found no way of doing that short of presenting our page to them and making them click on the "Like" button manually. Many other things are supported without showing the Facebook website, like posting to their wall or making albums, but I can't find anything to do this. Any ideas?

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  • What's the relationship between the Intel Atom Developer Program and the MeeGo operating system?

    - by Arne Evertsson
    I'm trying to understand the relationship between the Intel Atom Developer Program (IADP) and the new OS called MeeGo. IADP let's me create applications that run on both MeeGo as well as Windows devices, as long as the device is based on the Atom processor. The IADP apps are published in an app store called AppUp, which is very much like the Apple App Store. The MeeGo operating system merges Intel's Moblin and Nokia's Maemo into one OS. The purpose seems to be to make it possible to develop software that will run on Intel powered devices, Nokia-made devices, as well devices from other companies. Nokia has its Ovi Store that will support MeeGo apps. With its OS independent runtime, the question is what an IADP app really is? Is an IADP app a beast of its own, or is it just a MeeGo app that has been restricted to run only on Atom powered devices? Will it be possible to recompile my IADP app to run on all MeeGo devices? Sold in Ovi Store? Intel and Nokia have me really confused. Where should I go as a developer?

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  • Saving NSBitmapImageRep as NSBMPFileType file. Wrong BMP headers and bitmap content

    - by niko34
    I save a NSBitmapImageRep to a BMP file (Snow Leopard). It seems ok when i open it on macos. But it makes an error on my multimedia device (which can show any BMP file from internet). I cannot figure out what is wrong, but when i look inside the file (with the cool hexfiend app on macos), 2 things wrong: the header have a wrong value for the biHeight parameter : 4294966216 (hex=C8FBFFFF) the header have a correct biWidth parameter : 1920 the first pixel in the bitmap content (after 54 bytes headers in BMP format) correspond to the upper left corner of the original image. In the original BMP file and as specified in the BMP format, it should be the down left corner pixel first. To explain the full workflow in my app, i have an NSImageView where i can drag a BMP image. This View is bind to an NSImage. After a drag & drop i have an action to save this image (with some text drawing over it) to a BMP file. Here's the code for saving the new BMP file : CGColorSpaceRefcolorSpace = CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB); CGContextRefcontext = CGBitmapContextCreate(NULL, (int)1920, (int)1080, 8, 4*(int)1920, colorSpace, kCGImageAlphaNoneSkipLast); [duneScreenViewdrawBackgroundWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) needScale:NO]; if(folderType==DXFolderTypeMovie) { [duneScreenViewdrawSynopsisContentWithDuneFolder:self inContext:context inRect:NSMakeRect(0,0,1920,1080) withScale:1.0]; } CGImageRef backgroundImageRef = CGBitmapContextCreateImage(context); NSBitmapImageRep*bitmapBackgroundImageRef = [[NSBitmapImageRepalloc] initWithCGImage:backgroundImageRef]; NSData*data = [destinationBitmap representationUsingType:NSBMPFileType properties:nil]; [data writeToFile:[NSStringstringWithFormat:@"%@/%@", folderPath,backgroundPath] atomically: YES]; The duneScreenViewdrawSynopsisContentWithDuneFolder method uses CGContextDrawImage to draw the image. The duneScreenViewdrawSynopsis method uses CoreText to draw some text in the same context. Do you know what's wrong?

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  • BlackBerry Library problems. (jre6 + NET_RIM_BLACKBERRY)

    - by kimera84
    Hi Everyone, I'm new in blackberry environement programming, I'm developing an application for this device and there are some probs about libraries that I don't understand. I have the main project called: npoBBerry - his library is NET_RIM_BLACKBERRY (from 4.6.1 version...) it includes other two projects: Npo - his library is standard jre6 (Npo inlcudes NpoCore) NpoCore - his library is standard jre6 Compliance was set... In Java Compiler level is set to 1.4 for all. Now the problem is that I'm not able to build my project. 4 errors: Error preverifying class ch.yek.npo.model.Advertising Error preverifying class ch.yek.npo.repository.Repository$1 Error!: Error: preverifier failed: C:\Program Files\eclipse\plugins\net.rim.eide.componentpack4.6.1_4.6.1.27\components\bin\preverify.ex ... Error!: Error: preverifier failed: C:\Program Files\eclipse\plugins\net.rim.eide.componentpack4.6.1_4.6.1.27\components\bin\preverify.ex ... I know that libraries are differents but maybe I'm missing something. NpoCore represents models, interfaces Npo just take data from a repository NpoBBeryy just use this data from Services... Please help and thanks in advance... :)

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  • Porting WebGL game to iPhone's native OpenGL?

    - by ArtPulse
    We are developing a web game that uses WebGL for the two biggest parts of it. Working with HTML / CSS was too slow and too limited, so it's off the table. Thing is, iOS does not support WebGL publicly just yet, only on iAd. It is my guess Apple will eventually support it once the security issues they and Microsoft claim it has are fixed, and looks stable enough. Problem is, if Apple does not do this by the release of the next mayor iOS version, then we will have in our hands a mobile WebGL game that does not run. 6 months of development and testing to waste. So, questions: If that was the case, how viable (regarding amount of time) is it porting the WebGL part of the game to native iPhone OpenGL? I'm afraid that porting will take longer than the development of the game itself. I saw posts on Stack Overflow (like this) that suggested, on Android, adding the OpenGL interface manually to a WebKit element. It'd be slower than native. But either way... Is this something that could be accepted in the AppStore? Apple is very restrictive with these kind of stuff... Thank you all for your time!

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  • AJAX.NET __doPostBack changes other content

    - by Raul
    Hi. I have an application where a javascript reads the GPS location of the device and sends it to serverside script like this: f() { var initialLocation= Someshit(); document.getElementById('<% = text.ClientID %>').value=initialLocation; var button = document.getElementById('<% = Button4.ClientID %>'); button.click(); } And i have some AJAX.NET code: <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <asp:Button ID="Button4" runat="server" Text="PlaceHolder" onclick="Button4_Click"/> <asp:TextBox ID="text" runat="server"></asp:TextBox> </ContentTemplate> </asp:UpdatePanel> And a bit further down <asp:UpdatePanel ID="UpdatePanel2" runat="server"> <ContentTemplate> <div> <some divs and asp:gridviews and god knows what > </div> <ContentTemplate> </asp:UpdatePanel> The problem is that the the last divs inner content changes when the event of UpdatePanel1 has finished. Why is that? I don't want the content outside of UpdatePanel1 to be changed whenever UpdatePanel1 is doing its thing. Please help.

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  • iPhone UI layout debugging

    - by Cruinh
    I have this chronic issue with iPhone UI development where views sometimes seem to appear on the screen in a location different than what is reported by their frame property. Here is what I am doing to try to debug the issue: UIView *currentView = self.view; while (currentView!=nil) { NSLog(@"frame: %f,%f,%f,%f", currentView.frame.origin.x, currentView.frame.origin.y, currentView.frame.size.width, currentView.frame.size.height); currentView = currentView.superview; } I expect this should show me the coordinates and size of each element up the hierarchy from the given view to the app's root UIWindow element, with the coordinates for each element relative to its parent. However, that does not seem to be the case. In my current situation, I have a UI I'm trying to debug where every other time I rotate the device, the whole UI shifts up or down 20 pixels, yet the code block above reports exactly the same numbers every time. I tried calling the above code after as much as a second delay, but that the numbers still come out the same each time. Does anyone know a better way to inspect the screen coordinates of UI elements? If I can detect when one is wrong, I can compensate for the problem when it appears.

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  • How to draw an unfilled square on top of a stream video using a mouse and track the object enclosed

    - by Haxed
    Hi, I am making an object tracking application. I have used Emgucv 2.1.0.0 to load a video file to a picturebox. I have also taken the video stream from a web camera. Now, I want to draw an unfilled square on the video stream using a mouse and then track the object enclosed by the unfilled square as the video continues to stream. This is what people have suggested so far:- (1) .NET Video overlay drawing(DirectX) - but this is for C++ users, the suggester said that there are .NET wrappers, but I had a hard time finding any. (2) DxLogo sample DxLogo – A sample application showing how to superimpose a logo on a data stream. It uses a capture device for the video source, and outputs the result to a file. Sadly, this does not use a mouse. (3) GDI+ and mouse handling - this area I do not have a clue. And for tracking the object in the square, I would appreciate if someone give me some research paper links to read. Any help as to using the mouse to draw on a video is greatly appreciated. Thank you for taking the time to read this. Many Thanks

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  • Help using RDA on a Desktop Applicaton?

    - by Joel
    I have a .NET 3.5 Compact Framework project that uses RDA for moving data between its mobile device's local SqlCe database and a remote MSSql-2008 server(it uses RDA Push and Pull). The server machine a virtual directory with sqlcesa35.dll (v3.5.5386.0) setup for RDA. We usually install these cabs on the mobile devices and the RDA process does not have any problems: sqlce.wce5.armv4i.cab sqlce.repl.wce5.armv4i.cab Now I am trying to run this application as a desktop application. RDA Pull (download) has been working well. But the RDA Push (upload) is giving me some problems. This is the exception that I get on the desktop application when I try to use RDA Push: System.Data.SqlServerCe.SqlCeException The Client Agent and Server Agent component versions are incompatible. The compatible versions are: Client Agent versions 3.0 and 3.5 with Server Agent versions 3.5 and Client Agent version 3.5 with Server Agent version 3.5. Re-install the replication components with the matching versions for client and server agents. [ 35,30,Client Agent version = ,Server Agent version = ] I have tried copying the file C:\Program Files\Microsoft SQL Server Compact Edition\v3.5\Desktop\SqlServerCe.dll (v3.5.5692.0) to bin\debug I have also tried copying another version of SqlServerCe.dll (v3.0.5206.0) to bin\debug. But this just gives me a slightly different exception: System.Data.SqlServerCe.SqlCeException [ 35,30 ] Is there a different setup or any different dlls that I need to use? Thanks, -Joel

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  • Dynamically generated PDF files working in most readers except Adobe Reader

    - by Shane
    I'm trying to dynamically generate PDFs from user input, where I basically print the user input and overlay it on an existing PDF that I did not create. It works, with one major exception. Adobe Reader doesn't read it properly, on Windows or on Linux. QuickOffice on my phone doesn't read it either. So I thought I'd trace the path of me creating the files - 1 - Original PDF of background PDF 1.2 made with Adobe Distiller with the LZW encoding. I didn't make this. 2 - PDF of background PDF 1.4 made with Ghostscript. I used pdf2ps then ps2pdf on the above to strip LZW so that the reportlab and pyPDF libraries would recognize it. Note that this file looks "fuzzy," like a bad scan, in Adobe Reader, but looks fine in other readers. 3 - PDF of user-input text formatted to be combined with background PDF 1.3 made with Reportlab from user input. Opens properly and looks good in every reader I've tried. 4 - Finished PDF PDF 1.3 made from PyPDF's mergePage() function on 2 and 3. Does not open in: Adobe Reader for Windows Adobe Reader for Linux QuickOffice for Android Opens perfectly in: Google Docs' PDF viewer on the web evince for linux ghostscript viewer for linux Foxit reader for Windows Preview for Mac Are there known issues that I should know about? I don't know exactly what "flate" is, but from the internet I gather that it's some sort of open source alternative to LZW for PDF compression? Could that be causing my problem? If so, are there any libraries I could use to fix the cause in my code?

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