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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • ObjectStorageHelper<T> now available for Windows 8 RTM

    - by jamiet
    In October 2011 I wrote a blog post entitled ObjectStorageHelper<T> – A WinRT utility for Windows 8 where I introduced a little utility class called ObjectStorageHelper<T> that I had been working on while noodling around on the Developer Preview of Windows 8. ObjectStorageHelper<T> makes it easy for anyone building apps for Windows 8 to save data to files. How easy? As easy as this: var myPoco = new Poco() { IntProp = 1, StringProp = "one" }; var objectStorageHelper = new ObjectStorageHelper<Poco>(StorageType.Local); await objectStorageHelper.SaveAsync(myPoco); Compare that to the plumbing code that you would have to write otherwise: var Obj = new Poco() { IntProp = 1, StringProp = "one" }; StorageFile file = null; StorageFolder folder = GetFolder(storageType); file = await folder.CreateFileAsync(FileName(Obj), CreationCollisionOption.ReplaceExisting); IRandomAccessStream writeStream = await file.OpenAsync(FileAccessMode.ReadWrite); using (Stream outStream = Task.Run(() => writeStream.AsStreamForWrite()).Result) {     serializer.Serialize(outStream, Obj);     await outStream.FlushAsync(); } and you can see how ObjectStorageHelper<T> can help save a Windows 8 developer quite a few headaches. ObjectStorageHelper<T> simply requires you to pass it an object to be saved, tell it where to save it (Roaming, Local or Temporary), and you’re done. Retrieving an object from storage is equally as simple: var objectStorageHelper = new ObjectStorageHelper<Poco>(StorageType.Local); var myPoco = await objectStorageHelper.LoadAsync(); Please check the homepage for the project at http://winrtstoragehelper.codeplex.com/ for (much) more info. A number of people have used and tested ObjectStorageHelper<T> since those early days and one of those folks in particular, David Burela, was good enough to report a couple of bugs: Saving Asynchronously Save fails when class is in another project As a result of David’s bug reports and some more extensive testing on my side I have overhauled the initial code that I wrote last October and am confident that it is now much more robust and ready for primetime (check the commit history if you’re interested). The source code (which, again, you can find on Codeplex at http://winrtstoragehelper.codeplex.com/) includes a suite of unit tests to test all of the basic use cases (if you can think of any more please let me know). If you use this in any of your Windows 8 projects then please let me know. I love getting feedback and I’d also love to know if this is actually being used anywhere. @Jamiet

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  • Equal Gifts Algorithm Problem

    - by 7Aces
    Problem Link - http://opc.iarcs.org.in/index.php/problems/EQGIFTS It is Lavanya's birthday and several families have been invited for the birthday party. As is customary, all of them have brought gifts for Lavanya as well as her brother Nikhil. Since their friends are all of the erudite kind, everyone has brought a pair of books. Unfortunately, the gift givers did not clearly indicate which book in the pair is for Lavanya and which one is for Nikhil. Now it is up to their father to divide up these books between them. He has decided that from each of these pairs, one book will go to Lavanya and one to Nikhil. Moreover, since Nikhil is quite a keen observer of the value of gifts, the books have to be divided in such a manner that the total value of the books for Lavanya is as close as possible to total value of the books for Nikhil. Since Lavanya and Nikhil are kids, no book that has been gifted will have a value higher than 300 Rupees... For the problem, I couldn't think of anything except recursion. The code I wrote is given below. But the problem is that the code is time-inefficient and gives TLE (Time Limit Exceeded) for 9 out of 10 test cases! What would be a better approach to the problem? Code - #include<cstdio> #include<climits> #include<algorithm> using namespace std; int n,g[150][2]; int diff(int a,int b,int f) { ++f; if(f==n) { if(a>b) { return a-b; } else { return b-a; } } return min(diff(a+g[f][0],b+g[f][1],f),diff(a+g[f][1],b+g[f][0],f)); } int main() { int i; scanf("%d",&n); for(i=0;i<n;++i) { scanf("%d%d",&g[i][0],&g[i][1]); } printf("%d",diff(g[0][0],g[0][1],0)); } Note - It is just a practice question, & is not part of a competition.

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  • Can CSS be copyrighted?

    - by Emily
    I know CSS on a website is protected under the website's copyright since it is considered part of the overall design. I also know that images used inCSS are copyrightable. How about when CSS is used to create images? There is a CSS3 icon set that has a $25 license fee. Another developer claims those images to be copyrighted and that it is illegal to use any of the icons unless you pay the fee. I say you cannot copyright a chunk of code and if I recreate an arrow or disc icon in my CSS (whether I copy his code or write my own) he has no recourse. Can CSS, by itself, be copyrighted?

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  • What is a resonable workflow for designing webapps?

    - by Evan Plaice
    It has been a while since I have done any substantial web development and I'd like to take advantage of the latest practices but I'm struggling to visualize the workflow to incorporate everything. Here's what I'm looking to use: CakePHP framework jsmin (JavaScript Minify) SASS (Synctactically Awesome StyleSheets) Git CakePHP: Pretty self explanatory, make modifications and update the source. jsmin: When you modify a script, do you manually run jsmin to output the new minified code, or would it be better to run a pre-commit hook that automatically generates jsmin outputs of javascript files that have changed. Assume that I have no knowledge of implementing commit hooks. SASS: I really like what SASS has to offer but I'm also aware that SASS code isn't supported by browsers by default so, at some point, the SASS code needs to be transformed to normal CSS. At what point in the workflow is this done. Git I'm terrified to admit it but, the last time I did any substantial web development, I didn't use SCM source control (IE, I did use source control but it consisted of a very detailed change log with backups). I have since had plenty of experience using Git (as well as mercurial and SVN) for desktop development but I'm wondering how to best implement it for web development). Is it common practice to implement a remote repository on the web host so I can push the changes directly to the production server, or is there some cross platform (windows/linux) tool that makes it easy to upload only changed files to the production server. Are there web hosting companies that make it eas to implement a remote repository, do I need SSH access, etc... I know how to accomplish this on my own testing server with a remote repository with a separate remote tracking branch already but I've never done it on a remote production web hosting server before so I'm not aware of the options yet. Extra: I was considering implementing a javascript framework where separate javascript files used on a page are compiled into a single file for each page on the production server to limit the number of file downloads needed per page. Does something like this already exist? Is there already an open source project out in the wild that implements something similar that I could use and contribute to? Considering how paranoid web devs are about performance (and the fact that the number of file requests on a website is a big hit to performance) I'm guessing that there is some wizard hacker on the net who has already addressed this issue.

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  • No space on device

    - by user170810
    Today I tried to move a huge directory to a common directory for 2 users. I first tried to change the permissions of my home directory. So something happened with my ~/.private directory and the disk was full! I have a 2 TB disk. I cannot make a backup, I cannot even enter graphics mode. Please help. Are there a way to restore my contents without making backup? Even creating ~/Private is impossible -- "no space on the device". I have no Private, and don't tell me that I have erased it, because it is not true. Are there some utilities to restore the files and make them not encrypted?

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  • Oracle announces Brand New Tuxedo 11g Release

    - by ruma.sanyal
    Today Oracle introduced two brand new products within the Tuxedo product line of its application grid portfolio. Oracle Tuxedo Application Runtime for CICS and Batch and Oracle Application Rehosting Workbench provide the ability to automate rehosting of mainframe Online and Batch applications to open systems running under Oracle Tuxedo. Oracle Application Rehosting Workbench automates adaptation of COBOL programs, JCL conversion for batch applications, and migration of VSAM files and DB2 data schema. Migration cost, risk, and project length and complexity are dramatically reduced with over 90% of application assets re-hosted on open systems 'as-is'. Impact on the organization is minimized - users are protected from change by support for 3270 green screens, and developers continue to use familiar CICS APIs, batxh functions, and common utilities. Other major features of this release are as follows: - Hotpluggability through introduction of Oracle Tuxedo JCA Adapter - Metadata driven application development using SCA programming model - Support for Python and Ruby languages to develop business services - Improved scalability and availability, TSAM enhancements Register for a live webinar with Oracle Fusion Middleware Senior VP Hasan Rizvi Read the press release Find more details on these exciting new products

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  • Free SEO Analysis using IIS SEO Toolkit

    In my spare time Ive been thinking about new ideas for the SEO Toolkit, and it occurred to me that rather than continuing trying to figure out more reports and better diagnostics against some random fake sites, that it could be interesting to ask openly for anyone that is wanting a free SEO analysis report of your site and test drive some of it against real sites. So what is in it for you, I will analyze your site to look for common SEO errors, I will create a digest of actions to do and other...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Free SEO Analysis using IIS SEO Toolkit

    In my spare time Ive been thinking about new ideas for the SEO Toolkit, and it occurred to me that rather than continuing trying to figure out more reports and better diagnostics against some random fake sites, that it could be interesting to ask openly for anyone that is wanting a free SEO analysis report of your site and test drive some of it against real sites. So what is in it for you, I will analyze your site to look for common SEO errors, I will create a digest of actions to do and other...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • OS Analytics Post and Discussion

    - by Owen Allen
    Eran Steiner has written an interesting piece over on the Enterprise Manager blog about the OS Analytics feature of Ops Center. OS Analytics gives you a huge amount of information about the characteristics of managed operating systems and lets you track changes to these characteristics over time. Take a look; it's a useful feature. The OS Analytics feature is also the subject of the community call this week (Eran is leading that one too). It's at 11 am EST. To join the conference: Go to https://oracleconferencing.webex.com/oracleconferencing/j.php?ED=209833067&UID=1512092402&PW=NY2JhMmFjMmFh&RT=MiMxMQ%3D%3D If requested, enter your name and email address. If a password is required, enter the meeting password: oracle123 Click Join. To dial into the conference, dial 1-866-682-4770 (US/Canada) or go here for the numbers in other countries. The conference code is 7629343# and the security code is 7777#.

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  • Have I fixed my partition problem with os x 10.5.8? Are my GPT and MBR back to normal?

    - by David Schaap
    I'm new to linux and I have overstepped by abilities. I tried dual booting os x 10.5.8 with ubuntu 11.10 with rEFIt, but I been having problems with partitioning. Instead of enduring more headaches, I've made the decision to simply use ubuntu on VirtualBox. I've tried to return my HDD to normal, but I am looking for confirmation that my partitions are ok. Here is the report from partition inspector: *** Report for internal hard disk *** Current GPT partition table: # Start LBA End LBA Type 1 409640 233917359 Mac OS X HFS+ Current MBR partition table: # A Start LBA End LBA Type 1 1 234441647 ee EFI Protective MBR contents: Boot Code: GRUB Partition at LBA 409640: Boot Code: None File System: HFS Extended (HFS+) Listed in GPT as partition 1, type Mac OS X HFS+ Also, my HDD directory has a bunch of extra folders in them and they appear to be ubuntu related, although it is no longer installed. folders like bin, sbin, cores, var, user, and so on. Those folders aren't supposed to be there, right? Thanks in advance.

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  • What's the most important trait of a programmer desired by peer programmers [closed]

    - by greengit
    Questions here talk about most important programming skills someone is supposed to possess, and, a lot of great answers spring up. The answers and the questioners seem mostly interested on qualities related to getting a better job, nailing some interview, things desired by boss or management, or improving your programming abilities. One thing that often gets blown over is the genuine consideration for what traits peers want. They don't much value things like you're one of those 'gets things done' people for the company, or you never miss a deadline, or your code is least painful to review and debug, or you're team player with fantastic leading abilities. They probably care more if you're helpful, are a refreshing person to talk to, you're fun to program in pair with, everybody wants you to review their code, or something of that nature. I, for one, would care that I come off to my peers as a pleasurable programmer to work with, as much as I care about my impression on my boss or management. Is this really significant, and if yes, what are the most desirable traits peers want from each other.

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • What are some good practices when trying to teach declarative programming to imperative programmers?

    - by ChaosPandion
    I offered to do a little bit training in F# at my company and they seemed to show some interest. They are generally VB6 and C# programmers who don't follow programming with too much passion. That being said I feel like it is easier to write correct code when you think in a functional matter so they should definitely get some benefit out of it. Can anyone offer up some advice on how I should approach this? Ideas Don't focus on the syntax, instead focus on how this language and the idioms it promotes can be used. Try and think of examples that are a pain to write in an imperative fashion but translates to elegant code when written in a declarative fashion.

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  • Network Multiplayer in Flash

    - by shadowprotocol
    Flash has come a long way in the last decade, and it's a well-kept secret getting a flash game to connect to a multi-client server for chat and/or basic avatar movement in real time. Why has the industry as a whole not made this a common-knowledge type of thing yet? We keep pushing to the web but I am finding it incredibly difficult gathering learning material on this subject. Sure, I can find multi-client server socket tutorials in various languages (using select statements and/or threads to handle multiple socket connections), but in regards to Flash applications inside of a browser? NOPE! Can everyone please share what they know? :] It's a subject I'd really love to get into but I'm afraid I just honestly don't know enough about how to do it. Thanks!

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  • Back in Atlanta! Wed, Feb 9 2011

    - by KKline
    I always enjoy spending time with my friends from Atlanta, as well as meeting folks and making new friends. If you live in the Atlanta area, I hope you'll join me on the evening of Wednesday, February 9th, 2011. Details are at the Atlanta SQL Server user group website . It's common knowledge that I have a terrible memory for many things. However, one of the few things that my memory is usually really good at is remember names & faces (and remembering stories, but that is another story as well)....(read more)

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  • SSIS Expression Editor & Tester

    Published today on CodePlex is the SSIS Expression Editor & Tester project. If you want to try it just pop over to CodePlex and download it. About five years ago I developed my own expression editor control. It first got used in our custom tasks as the MS editor didn’t become available until SQL 2005 SP1, but even then it had some handy features I preferred. For example resizable panes so that if your expression result was more than two lines you could see them all. It also meant I could change the functions available in the tree view, the most obvious use being to add some handy snippets and samples that I used a lot. This quickly developed into a small expression testing tool. I’d develop complex expressions using my editor and then copy it back into the package itself. I have been meaning to make the tool available for some time and finally made the effort, the code is checked-in and the signed downloads are published on CodePlex. There are two flavours, SQL 2005 or 2008, and just a simple zip file to download and extract. The tool doesn’t need installing, and is completely portable. It does need SSIS to be installed on the local machine though. Each zip file contains two files: ExpressionTester.exe – The tool itself, run this. ExpressionEditor.dll – The reusable editor control. A while ago the gentlemen behind BIDS Helper noticed the editor on a task and asked about using it. This became incorporated into their variable window extensions feature. To try and help them and anyone else that wants to use the editor control, it is available as a single assembly that you can reference yourself, and of course all the source code is on CodePlex too. Just add a reference to the ExpressionEditor.dll assembly and you should be up and running in no time. There is a sample project Package Test in the source code which shows how to use the editor control form in it’s simplest form, or if you want to host control directly then the tester tool is a perfect example.

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  • Great event : Microsoft Visual Studio 2010 Launch @ Microsoft TechEd Blore

    - by sathya
    Great event : Microsoft Visual Studio 2010 Launch @ Microsoft TechEd Blore   I was really excited on attending the day 1 of Microsoft TechEd 2010 in Bangalore. This is the first Teched that am attending. The event was really fun filled with lot of knowledge sharing sessions and lots of goodies and gifts by the partners Initially the Event Started by Murthy's Session. He explained about the Developers relating to the 5 elements of nature (Pancha Boothaas) 1. Fire - Passion 2. Wave (Water) - Catch the right wave which we need to apply. 3. Earth - Connections and lots of opportunities around the world 4. Air -  Its whatever we breathe. Developers.. Without them nothing is possible. they are like the air 5. Sky - Cloud based applications   Next the Keynote and the announcement of Visual Studio by SomaSegar. List of things that he delivered his speech on : 1. Announcement of Visual Studio 2010 2. Announcement of .NET 4.0 3. Announcement of Silverlight later this week 4. What is the current Trend? Microsoft has done a research with many developers across the globe and have got the following feedback from the users. Get Lost (interrupted) - When we do some work and somebody is calling or interrepting by someother way we lose track of what we were doing and we need to do from the start Falling Behind- Technology gets updated  phenomenally over a period of time and developers always have a scenario like they are not in the state of the art technology and they always have a doubt whether they are staying updated. Lack of Collobaration - When a Manager asks a person what the team members have done and some might be done and some might not be and finally all are into a state like we dont know where we are. So they have addressed these 3 points in the VS 2010 by the following features : Get Lost - Some cool features which could overcome this. We have some Graphical interface. which could show what we have done and where we are. Some Zoom features in the code level. Falling Behind - Everything is based on .NET language base. 2010 has been built in such a way that if developers know the native language that's enough for building good applications. Lack of Collobaration - Some Dashboard Features which would show where exactly the project is. And a graphical user interface is shown on clicking which it directly drills down even to the code level. 5. An overview on all new features in VS 2010. 6. Some good demos of new features in VS 2010 by Polita and one more girl. Some of the new features included : 1. Team Explorer 2. Zoom in Code 3. Ribbon Development 4. Development in Single Platform for Windows Phone, XBox, Zune, Azure, Web Based and Windows based applications 5. Sequence Diagram Generation directly from code 6. Dashboards to show project status 7. Javascript and JQuery intellisense 8. Native support for JQuery 9. Packaging feature while deploying. 10. Generation of different versions of web.config like Web.Config.Production, Web.Config.Staging, etc. 11. IntelliTrace - Eliminating the "Not Reproducible" statement. 12. Automated User Interface Testing. At last in the closing of the day we had a great event called Demo Extravaganza, where lot of cool projects that were launched by Microsoft and also the projects that are under research were also shown. I got a lot of info about Bing today. BING really rocks!!! It has the following : 1. Visual Search 2. Product based search. For each product different menu filters were provided to make an advanced search 3. BING Maps was awesome!! It zoomed in to the street level and we can assume that we are the persons who are walking or running on the road and we can see the real objects like buildings moving by our side. 4. PhotoSynth was used in BING to show up all the images taken around the globe in a 3D format. 5. Formula - If we give some formula it automatically gives the value for the variable or derivation of expression Also some info about some kool touch apps which does an authentication and computation of Teched Attendee's Points that they have scored and the sessions attended. One guy won an XBOX in lucky draw as a gift. There were lot of Partner Stalls like Accenture,Intel,Citrix,MicroFocus,Telerik,infragistics,Sapient etc. Some Offers were provided for us like 50% off on Certifications, 1 free Elearning Course, etc. Stay tuned!! Wil update you on other events too..

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  • Data binding directly to a store query (DbSet, DbQuery, DbSqlQuery) is not supported.

    - by Chandradev
    HiI was doing some test with code first approach in EF. Then while populating the Gridview i was getting error like thisData binding directly to a store query (DbSet, DbQuery, DbSqlQuery) is not supported. Instead populate a DbSet with data, for example by calling Load on the DbSet, and then bind to local data. For WPF bind to DbSet.Local. For WinForms bind to DbSet.Local.ToBindingList().For solving this error we have to write the code like this private void FillGrid()        {            using (var Context = new EmpDatabaseContext())            {                var query = Context.Emps.Select(m => m);                //var query = from m in Context.Emps                //            select m;               // Gridview1.DataSource = query;                Gridview1.DataSource = query.ToList();                Gridview1.DataBind();            }        }  We canot bind Iqueryable directly. We have to change into ToList()

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  • Dynamic Tab Implementation in ADF

    - by Vijay Mohan
    Well, this can be a common usecase across apps to open tabs dynamically at runtime based on the request.Well, in order to achieve this you can have a parent container, lets say a panelTab component.Inside panelTab , u can have a showDetailItem inside an af:foreach or an af:iterator binded to a bean static list which will have as many show detail items as you wish to be shown.something like this.private static List = { new showDetailItem("1"),new ShowDetailItem("2") ...};now in the backing bean you can have a method that takes care of rendering and disclosing an specific tab based on the index.public void openMyTab(){List<MyItems> list = refToParentContainer.getChildren();int indexOfTabToBeOpened = //Write a method that will compute the tab index of the next //tab.list.get(index).setRendered(true);list.get(index).setDisclosed(true);similarly you can set other properties too.}Else, instead of having af:foreach/iterator iterating through the SD items , you can go for static SDs in the page with render property set to false and then you can follow the same approach to render/disclose it at runtime.

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  • Join Our Call: Sun Storage 2500-M2 Announcement

    - by user797911
    Oracle's Sun Storage 2500-M2 array brings together the latest Fibre Channel (FC) and SAS2 technologies with Oracle's Sun Storage Common Array software from Oracle to create a robust solution that’s equally adept in an entry-level storage area network (SAN) for the mid-size business and integrating into an existing storage network within the enterprise. The Sun Storage 2500-M2 replaces Sun's Storage 2500 array product line and is designed so that the customer may have a quick qualification time for fast and easy deployment in the traditional 2500 environments. Jun Jang, Oracle Principal Product Manager will be hosting this 1 hour live call (a recording will be available), please join us to find out more: Event Date: 24-JUN-11 Event Time: 08:00 am PST/PDT/4pm UK time Web Registration and Access: http://oukc.oracle.com/static09/opn/login/?t=livewebcast|c=1031672594 Access for Mobile Devices: http://my.oracle.com/content/web/cnt636926 Call Provider: Intercall International Participant Dial-In Number: 706-634-8508 Additional International Dial-In Numbers Link: http://www.intercall.com/national/oracleuniversity/gdnam.html Dial-In Passcode: 96395

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  • Join Our Call: Sun Storage 2500-M2 Announcement

    - by mseika
    Oracle's Sun Storage 2500-M2 array brings together the latest Fibre Channel (FC) and SAS2 technologies with Oracle's Sun Storage Common Array software from Oracle to create a robust solution that’s equally adept in an ! entry-level storage area network (SAN) for the mid-size business and integrating into an existing storage network within the enterprise. The Sun Storage 2500-M2 replaces Sun's Storage 2500 array product line and is designed so that the customer may have a quick qualification time for fast and easy deployment in the traditional 2500 environments. Jun Jang, Oracle Principal Product Manager will be hosting this 1 hour live call (a recording will be available), please join us to find out more:24. Jun 2011 08:00 am PST/PDT/4pm UK timeWeb Registration and AccessAccess for Mobile DevicesInternational Participant Dial-In Number: 706-634-8508Additional International Dial-In Numbers LinkDial-In Passcode: 6395

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  • Singular or Plural Nouns as file names for better Search & SEO friendlyness? [closed]

    - by Sam
    Possible Duplicate: Should I use singular or plural nouns in a domain name and why? Dear folks, two scenarios where file names should be best representing the search volume by audiences searching for it. Scenario 1 website.org/en/logo.php website.org/en/brochure.php website.org/en/poster.php website.org/en/design.php OR Scenario 2 website.org/en/logos.php website.org/en/brochures.php website.org/en/posters.php website.org/en/designs.php Q1. What do you intuitivly think would be the best? Q2. What do the facts in general show? people search for singular or plural in search? Q3. Do Search engines have common rule of thumb for this? Q4. Should I pick either and go with either scenario consistently or does it depend on the word? Thanks very much for your ideas/suggestions. I reall don't know which one to go for.

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  • IValidatableObject vs Single Responsibility

    - by Boris Yankov
    I like the extnesibility point of MVC, allowing view models to implement IValidatableObject, and add custom validation. I try to keep my Controllers lean, having this code be the only validation logic: if (!ModelState.IsValid) return View(loginViewModel); For example a login view model implements IValidatableObject, gets ILoginValidator object via constructor injection: public interface ILoginValidator { bool UserExists(string email); bool IsLoginValid(string userName, string password); } It seems that Ninject, injecting instances in view models isn't really a common practice, may be even an anti-pattern? Is this a good approach? Is there a better one?

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  • Do I need to contact a lawyer to report a GPL violation in software distributed on Apple's App Store?

    - by Rinzwind
    Some company is selling software through Apple's App Store which uses portions of code that I released publicly under the GPL. The company is violating the licensing terms in two ways, by (1) not preserving my copyright statement, and not releasing their code under the GPL license and (2) by distributing my GPL-licensed code through Apple's App Store. (The Free Software Foundation has made clear that the terms of the GPL and those of the App Store are incompatible.) I want to report this to Apple, and ask that they take appropriate action. I have tried mailing them to ask for more information about the reporting process, and have received the automated reply quoted below. The last point in the list of things one needs to provide, the “a statement by you, made under penalty of perjury,” sounds as if they mean some kind of specific legal document. I'm not sure. Does this mean I need to contact a lawyer just to file the report? I'd like to avoid going through that hassle if at all possible. (Besides an answer to this specific question, I'd welcome comments and experience reports from anyone who has already had to deal with a GPL violation on Apple's App Store.) Thank you for contacting Apple's Copyright Agent. If you believe that your work has been copied in a way that constitutes infringement on Apple’s Web site, please provide the following information: an electronic or physical signature of the person authorized to act on behalf of the owner of the copyright interest; a description of the copyrighted work that you claim has been infringed; a description of where the material that you claim is infringing is located on the site; your address, telephone number, and email address; a statement by you that you have a good faith belief that the disputed use is not authorized by the copyright owner, its agent, or the law; a statement by you, made under penalty of perjury, that the above information in your Notice is accurate and that you are the copyright owner or authorized to act on the copyright owner’s behalf. For further information, please review Apple's Legal Information & Notices/Claims of Copyright Infringement at: http://www.apple.com/legal/trademark/claimsofcopyright.html To expedite the processing of your claim regarding any alleged intellectual property issues related to iTunes (music/music videos, podcasts, TV, Movies), please send a copy of your notice to [email protected] For claims concerning a software application, please send a copy of your notice to [email protected]. Due to the high volume of e-mails we receive, this may be the only reply you receive from [email protected]. Please be assured, however, that Apple's Copyright Agent and/or the iTunes Legal Team will promptly investigate and take appropriate action concerning your report.

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