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  • MP3 files downloaded from cloud incomplete/cut off (Android app)

    - by rudefyet
    I noticed today on my phone (Droid X running Android 2.2.1) that when streaming the Ubuntu One app would skip to the next song before the previous one had finished. Looking into it, one of the mp3s downloaded from the server was only 2.5MB instead of 4.2MB as it shows on the server itself via one.ubuntu.com. It's happened with multiple tracks today (I remember it happening once the first time I used the app too but shrugged it off as a glitch). The app itself shows a star on the playlist item indicating the file was downloaded even though it was apparently cut off for some reason, perhaps lack of good cell coverage, or some sort of dropped connection. It seems like the latter may be happening and instead of showing an error or retrying it just stops and shows the download is complete.

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  • proper model for a multi site rails app

    - by JeffTaggarty
    Hi Guys, I am not sure if this is correct place to ask this question. My apologies if it is not. I need to create a web app where people will sign up, call it main-app.com, when they sign up my code will generate a usersite.my-app.com, they will login and only be able to manage their mini site. My question is, is it correct to model this out by creating a table for site, a table for user, users belong to site and site has many users. Then I should create a content table that belongs to user AND site? is that right? Thanks Jeff

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  • Windows Phone App with 4SQ

    - by Nuttanon Pornpipak
    I'm want to create a my own Coffee shop app for semester's project. It's Windows Phone App. The App can i.e. view who is check-in here now , view menu , view photo by using 4SQ Endpoint APIs. And my problem is I don't know how to start it...which book i should read about C# and I don't know which knowledge (keyword) should i google it i.e. GET POST METHOD , JSON I ever used 4SQ Endpoint APIs once with javascript (jquery) $.ajax{(.....)} to get data from 4SQ Endpoint APIs So I googled and found JSON.NET Class but I don't know how to use it because i never programming in C# I'm just begin programming. I can programming in C only. Thank you Sorry for my bad grammar

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  • How to compile a C++ source code written for Linux/Unix on Windows Vista (code given)

    - by HTMZ
    I have a c++ source code that was written in linux/unix environment by some other author. It gives me errors when i compile it in windows vista environment. I am using Bloodshed Dev C++ v 4.9. please help. #include <iostream.h> #include <map> #include <vector> #include <string> #include <string.h> #include <strstream> #include <unistd.h> #include <stdlib.h> using namespace std; template <class T> class PrefixSpan { private: vector < vector <T> > transaction; vector < pair <T, unsigned int> > pattern; unsigned int minsup; unsigned int minpat; unsigned int maxpat; bool all; bool where; string delimiter; bool verbose; ostream *os; void report (vector <pair <unsigned int, int> > &projected) { if (minpat > pattern.size()) return; // print where & pattern if (where) { *os << "<pattern>" << endl; // what: if (all) { *os << "<freq>" << pattern[pattern.size()-1].second << "</freq>" << endl; *os << "<what>"; for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first; } else { *os << "<what>"; for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first << delimiter << pattern[i].second; } *os << "</what>" << endl; // where *os << "<where>"; for (unsigned int i = 0; i < projected.size(); i++) *os << (i ? " " : "") << projected[i].first; *os << "</where>" << endl; *os << "</pattern>" << endl; } else { // print found pattern only if (all) { *os << pattern[pattern.size()-1].second; for (unsigned int i = 0; i < pattern.size(); i++) *os << " " << pattern[i].first; } else { for (unsigned int i = 0; i < pattern.size(); i++) *os << (i ? " " : "") << pattern[i].first << delimiter << pattern[i].second; } *os << endl; } } void project (vector <pair <unsigned int, int> > &projected) { if (all) report(projected); map <T, vector <pair <unsigned int, int> > > counter; for (unsigned int i = 0; i < projected.size(); i++) { int pos = projected[i].second; unsigned int id = projected[i].first; unsigned int size = transaction[id].size(); map <T, int> tmp; for (unsigned int j = pos + 1; j < size; j++) { T item = transaction[id][j]; if (tmp.find (item) == tmp.end()) tmp[item] = j ; } for (map <T, int>::iterator k = tmp.begin(); k != tmp.end(); ++k) counter[k->first].push_back (make_pair <unsigned int, int> (id, k->second)); } for (map <T, vector <pair <unsigned int, int> > >::iterator l = counter.begin (); l != counter.end (); ) { if (l->second.size() < minsup) { map <T, vector <pair <unsigned int, int> > >::iterator tmp = l; tmp = l; ++tmp; counter.erase (l); l = tmp; } else { ++l; } } if (! all && counter.size () == 0) { report (projected); return; } for (map <T, vector <pair <unsigned int, int> > >::iterator l = counter.begin (); l != counter.end(); ++l) { if (pattern.size () < maxpat) { pattern.push_back (make_pair <T, unsigned int> (l->first, l->second.size())); project (l->second); pattern.erase (pattern.end()); } } } public: PrefixSpan (unsigned int _minsup = 1, unsigned int _minpat = 1, unsigned int _maxpat = 0xffffffff, bool _all = false, bool _where = false, string _delimiter = "/", bool _verbose = false): minsup(_minsup), minpat (_minpat), maxpat (_maxpat), all(_all), where(_where), delimiter (_delimiter), verbose (_verbose) {}; ~PrefixSpan () {}; istream& read (istream &is) { string line; vector <T> tmp; T item; while (getline (is, line)) { tmp.clear (); istrstream istrs ((char *)line.c_str()); while (istrs >> item) tmp.push_back (item); transaction.push_back (tmp); } return is; } ostream& run (ostream &_os) { os = &_os; if (verbose) *os << transaction.size() << endl; vector <pair <unsigned int, int> > root; for (unsigned int i = 0; i < transaction.size(); i++) root.push_back (make_pair (i, -1)); project (root); return *os; } void clear () { transaction.clear (); pattern.clear (); } }; int main (int argc, char **argv) { extern char *optarg; unsigned int minsup = 1; unsigned int minpat = 1; unsigned int maxpat = 0xffffffff; bool all = false; bool where = false; string delimiter = "/"; bool verbose = false; string type = "string"; int opt; while ((opt = getopt(argc, argv, "awvt:M:m:L:d:")) != -1) { switch(opt) { case 'a': all = true; break; case 'w': where = true; break; case 'v': verbose = true; break; case 'm': minsup = atoi (optarg); break; case 'M': minpat = atoi (optarg); break; case 'L': maxpat = atoi (optarg); break; case 't': type = string (optarg); break; case 'd': delimiter = string (optarg); break; default: cout << "Usage: " << argv[0] << " [-m minsup] [-M minpat] [-L maxpat] [-a] [-w] [-v] [-t type] [-d delimiter] < data .." << endl; return -1; } } if (type == "int") { PrefixSpan<unsigned int> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); }else if (type == "short") { PrefixSpan<unsigned short> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else if (type == "char") { PrefixSpan<unsigned char> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else if (type == "string") { PrefixSpan<string> prefixspan (minsup, minpat, maxpat, all, where, delimiter, verbose); prefixspan.read (cin); prefixspan.run (cout); } else { cerr << "Unknown Item Type: " << type << " : choose from [string|int|short|char]" << endl; return -1; } return 0; }

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  • Walkthrough/guide building aplication server for multi tenant web app [on hold]

    - by Khalid Adisendjaja
    The web app will detect a subdomain such as tenant1.app.com, tenant2.app.com, etc to identify tenant environment, each tenant environment will have a different database credential (port,db name,etc) but still connecting to the same database server. Each tenant should use app.com for their main domain, using their own domain is prohibitted. Each tenant will have their own rest api endpoint such as tenant1.app.com/api/v1/xxxx, tenant2.app.com/api/v1/xxxx, tenant3.app.com/api/v1/xxxx I've come to a simple solution by setting a wildcard subdomain (*.app.com) on webserver Apache/Nginx vhost configuration file. I have googled so many concept for building a multi-tenant app server but still don't understand how to really done it, what is the right way to do it and what is actually required to do this task. So I've come to this questions, Do I need a proxy server, dns masking, etc.. How to monitor each tenants activity What about server performance, load balancing, and scalability How to setup ssl certificate for each tenant what about application cache for each tenant Is it reliable to use the setup for production etc ... I have a very litte experience on server infrastructure, so I'm looking for a DIY walkthrough, step by step guide, or sophisticate solution ready to implemented for production

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • Example: Controlling randomizer using code contracts

    - by DigiMortal
    One cool addition to Visual Studio 2010 is support for code contracts. Code contracts make sure that all conditions under what method is supposed to run correctly are met. Those who are familiar with unit tests will find code contracts easy to use. In this posting I will show you simple example about static contract checking (example solution is included). To try out code contracts you need at least Visual Studio 2010 Standard Edition. Also you need code contracts package. You can download package from DevLabs Code Contracts page. NB! Speakers, you can use the example solution in your presentations as long as you mention me and this blog in your sessions. Solution has readme.txt file that gives you steps to go through when presenting solution in sessions. This blog posting is companion posting for Visual Studio solution referred below. As an example let’s look at the following class. public class Randomizer {     public static int GetRandomFromRange(int min, int max)     {         var rnd = new Random();         return rnd.Next(min, max);     }       public static int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires(min < max, "Min must be less than max");           var rnd = new Random();         return rnd.Next(min, max);     } } GetRandomFromRange() method returns results without any checking. GetRandomFromRangeContracted() uses one code contract that makes sure that minimum value is less than maximum value. Now let’s run the following code. class Program {     static void Main(string[] args)     {         var random1 = Randomizer.GetRandomFromRange(0, 9);         Console.WriteLine("Random 1: " + random1);           var random2 = Randomizer.GetRandomFromRange(1, 1);         Console.WriteLine("Random 2: " + random2);           var random3 = Randomizer.GetRandomFromRangeContracted(5, 5);         Console.WriteLine("Random 3: " + random3);           Console.WriteLine(" ");         Console.WriteLine("Press any key to exit ...");         Console.ReadKey();     } } As we have not turned on support for code contracts the code runs without any problems and we get no warnings by Visual Studio that something is wrong. Now let’s turn on static checking for code contracts. As you can see then code still compiles without any errors but Visual Studio warns you about possible problems with contracts. Click on image to see it at original size.  When we open Error list and run our application we get the following output to errors list. Note that these messages are not shown immediately. There is little delay between application starting and appearance of these messages. So wait couple of seconds before going out of your mind. Click on image to see it at original size.  If you look at these warnings you can see that warnings show you illegal calls and also contracts against what they are going. Third warning points to GetRandomFromRange() method and shows that there should be also problem that can be detected by contract. Download Code Contracts example VS2010 solution | 30KB

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  • Christian Radio Locator iPhone app

    - by Tim Hibbard
    For the last three months or so I've been working on an iPhone (and iPad) app in my spare time. It all started when I took the kids to Minneapolis and had a hard time finding radio stations to listen to on the trip. I looked in the App Store for an app that would use my GPS to show me Christian radio stations nearby, but there wasn't one. So I decided to build my own. Using public information from the FCC and a few other sources, I built a database in Google docs that contains the frequency for all Christian radio stations, where the tower is located and how far the tower can reach. I also included any streaming audio information and other contact information like Facebook or Twitter that I could find. Google spreadsheets publish in JSON format (yes, really) and Xcode can automatically deserialize JSON into a properly formatted entity. This is one area that Xcode is far superior to C#. In a just a few lines of code, I can have a list of in-memory strongly typed objects from a web-based JSON feed. To accomplish the same thing natively in .NET would be much more work and wouldn't feel nearly as clean when it was said and done. The snazzy icon shown above was built by my very talented wife. She hasn't yet provided any feedback on the app's user interface, which is why it is so plain and boring. I used a navigation view controller and EGO pull to refresh table view to construct the main window. Pulling down to refresh initiates a GPS lookup, which queries the database for radio stations in range (yes, you can pass parameters to Google spreadsheets and get a subset back in JSON). Pulling up on the table extends the range of the search and includes stations that may not be close enough to get clear audio. This feature is not that intuitive and the next version contains an update to that functionality. Tapping a cell will show a detail view that displays additional information about the station. The user can click to view the station on a map, click to listen to an online stream (if available) or click to see the station's Facebook or Twitter pages. Swiping back and forth on the table changes the information that is displayed on the right hand side of the table cell. It scrolls through the city where the tower is located, how far the phone is from the tower, the range of the tower and in the next version a signal strength indicator. This was pretty easy to implement once I figured out how to assign the gesture recognizer delegate.  Tapping and holding on a cell will jump the user to the map view screen. Which is pretty cool, but very hard for even a power user to discover. To tackle the issue of discoverability, the next version has a series of instructions displayed at the bottom of the screen to show the user the various shortcuts. Once the user has performed the swipes and long holds, the instructions disappear. I've learned a lot developing this app. Spending over a decade exclusively in .NET made the learning curve a bit steep, but once I learned the structure and syntax of Objective-C, I've learned to appreciate the power and simplicity of it. Here are a few screenshots. I would really appreciate any feedback and especially iTunes reviews. Technically it is open source and a smart googler could probably find it. I just haven't promoted it as open source.     Cross posted from timhibbard.com

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  • App Stores&ndash;In All Things, Its Quality Over Quantity

    - by D'Arcy Lussier
    Everybody has an opinion about Windows 8. People love it, people hate it, people are meh about it, people are apparently buying it from Microsoft stores in NYC as if it was water before a natural disaster…if there’s one thing that Microsoft product launches do well, its the ability to bring out strong emotional responses. Over at eweek.com, Don Reisinger wrote about 5 good and bad things about Windows 8. Yes, another opinion piece on WIndows 8. I figured since this one had good and bad it might be worthwhile to read. I then came across #10 on his list, and figured “What the hell…might as well post a bit of a rant on Windows 8 myself!” Here’s #10: 10. Bad: Too few apps Unfortunately, Microsoft wasn’t able to get too many developers to start producing applications for its Windows 8 Store. Microsoft hasn’t yet released official numbers, but some have said that the marketplace has less than 8,000 programs. Considering Apple’s App Store has 100 times that, it’s about time Microsoft starts leaning on developers to get more programs into its store. Believe me, Microsoft *has* been leaning on developers to get apps into the store. I’ve been asked at least 5 or 6 times from 5 or 6 different friends at Microsoft about whether I was going to write a Windows 8 app. I think Microsoft felt they had to try and address the number of apps available in their marketplace, since some people (like Don) would draw comparisons to the number of apps in the Apple marketplace. I feel for Microsoft in this, since the number of apps in a marketplace are an empty stat. Quality of Quantity I have an iPad that my family (wife, 10yo daughter, 3yo daughter) use. We all have our own apps installed on it. In addition, my wife has an iPhone 4S that she also installs apps on. As someone who gets asked by his kids often whether they can buy/download an app, the vast majority of the vast catalogue of iOS marketplace apps are crap! Do you realize how many “free” games are out there, only to really be not-free because you have to purchase in-game content to make the game actually playable? And how about searching – with such a vast array of apps and such high numbers of craptastic ones, trying to find something is incredibly difficult and can be frustrating. I would rather see that Microsoft has 8000 high quality apps in their store at launch, instead of 800000 that were mostly junk. Too Few Apps?! And seriously, 8000 is not a small number. How many iOS apps have I actually bought between the iPad and iPhone? I’ll be generous and say 30…heck, let’s round it up to 40. It’s not like I have 10,000 apps installed on my iPad, nor will that ever happen! So if people have, at the *launch* of a new platform ecosystem, EIGHT THOUSAND apps to choose from, I don’t see that as a fail at all! It should be noted that most of the most common apps (Netflix, Skype, etc.) are available for Windows 8 at launch – I guess I’ll have to wait a few weeks for My Pony Ranch and all its clones to start showing up; pity. Let’s Check Back in a Year So look, let’s check back in a year’s time and see what the app store looks like. My hope is that Microsoft doesn’t continue to push quantity over quality. Even knowing the optics that # of apps in the store carries and the pressure to catch Apple and Android marketplaces, I hope Microsoft avoids the scenario where there’s a good percentage of apps in the Windows Store that are utter rubbish and finding the gems will be cumbersome. But if that happens, we can thank guys like Dan who raised the false issue of app count at the launch for it.

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  • Process Is The New App by Leon Smiers

    - by JuergenKress
    Process-on-the-Fly #2 - Process is the New App The next generation of business process management and business rules management tools is so powerful that it actually can be seen as the successor to custom-built applications. Being able to define detailed process, flows, decision trees and business helps on both the business and IT side to create powerful, differentiating solutions that would have required extensive custom coding in the past. Now much of the definition can be done ‘on the fly,’ using visual models and (semi) natural language in the nearest proximity to the business. Over the years, ERP systems have been customized to enter organization-specific functionality into the ERP application. This leads to better support for the business, but at the same time involves higher costs for maintenance, high dependency on the personnel involved in this customization, long timelines to deliver change to the system and increased risk involved in upgrading the ERP system. However, the best of both worlds can be created by bringing back the functionality to out-of-the-box usage of the ERP system and at the same time introducing change and flexibility by means of externalized 'Process Apps' in direct connection with the ERP system. The ERP system (or legacy bespoke system, for that matter) is used as originally intended and designed, resulting in more predictable behavior of the system related to usage and performance, and clearly can be maintained in a more standardized and cost-effective way. The Prrocess App externalizes the needed functionality into a highly customizable application outside the ERP for which it is supported by rules engines, task inboxes and can be delivered to different channels. The reasons for needing Process Apps may include the following: The ERP system just doesn't deliver this functionality in a specific industry; the volatility of changing certain functionality is high; or an umbrella type of functionality across (ERP) silos is needed. An example of bringing all this together is around the hiring process for a new employee at a university. Oracle PeopleSoft HCM could be used as the HR system to store all employee details. In the hiring process, an authorization scheme is involved for getting the approval to create a contract for the employee-to-be. In the university world, this authorization scheme is complex and involves faculties/colleges (with different organizational structures) and cross-faculty organizational structures. Including such an authorization scheme into PeopleSoft would require a lot of customization. By adding a handle inside PeopleSoft towards an externalized authorization Process App, the execution of the authorization of the employee is done outside the ERP: in a tool that is aimed to deliver approval schemes via a worklist-type of application. The Process App here works as an add-on to the PeopleSoft system, but can also be extended to support the full lifecycle of the end-to-end hiring process with the possibility to involve multiple applications. The actual core functionality is kept in the supporting ERP systems, while at the same time the Process App acts as an umbrella function to control the end-to-end flow and give insight into the efficiency of the end-to-end process. How to get there? Read the complete article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: Capgemini,Leon Smiers,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Code golf: find all anagrams

    - by Charles Ma
    An word is an anagram if the letters in that word can be re-arranged to form a different word. Task: Find all sets of anagrams given a word list Input: a list of words from stdin with each word separated by a new line e.g. A A's AOL AOL's Aachen Aachen's Aaliyah Aaliyah's Aaron Aaron's Abbas Abbasid Abbasid's Output: All sets of anagrams, with each set separated by a separate line Example run: ./anagram < words marcos caroms macros lump's plum's dewar's wader's postman tampons dent tend macho mocha stoker's stroke's hops posh shop chasity scythia ... I have a 149 char perl solution which I'll post as soon as a few more people post :) Have fun!

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  • Code analysis: Global project/assembly suppression

    - by klausbyskov
    I have several CA1704:IdentifiersShouldBeSpelledCorrectly warnings that I want to suppress. Basically they refer to the company name which is deemed to be spelled incorrectly. The company name is part of several namespaces in my project, and in order to suppress all the warnings I need to add a lot of suppressions to the GlobalSuppressions file. Is there any way to suppress all warning in a single line in order to aviod my GlobalSuppressions file to become overly cluttered?

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  • Share c# class source code between several projects

    - by phq
    I have written a class that will handle internal logging in my application. Now I want to use this class in another new and totally separate project. I could simply copy the file to the new project folder, but I would like to only have one copy of it to maintain so that all changes in it will apply to both projects over time. I can use the "add existing file", but where do I put the file so that the next developer knows that it is required. I have once had a "shared" folder for this but one time that folder was not brought into the next development computer. What is the best way to organize this so that it makes most sense for new maintainers and minimizes the risk for broken links in projects.

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  • Creating a user-defined code generation system in PHP

    - by user270766
    My newest project that I'm looking to build with CodeIgniter would require some sort of system that would allow a user to drag and drop pre-defined functions/methods into mini-classes/objects and then run/test them in the browser. So it'd something similar to Scratch. I've designed a relational database that I think could work for this (storing the function names and have these classes "subscribe" to those functions) - but I'm wondering whether or not to go ahead with it. Is there a better way to do this or is there a system out there that would accomplish this for me? EDIT: It would have to be extremely simple for an end user, but hopefully be flexible enough to easily add more complex functionality in the future.

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  • Code Golf: Triforce

    - by chpwn
    This is inspired by/taken from this thread: http://www.allegro.cc/forums/thread/603383 The Problem Assume the user gives you a numeric input ranging from 1 to 7. Input should be taken from the console, arguments are less desirable. When the input is 1, print the following: *********** ********* ******* ***** *** * Values greater than one should generate multiples of the pattern, ending with the one above, but stacked symmetrically. For example, 3 should print the following: *********** *********** *********** ********* ********* ********* ******* ******* ******* ***** ***** ***** *** *** *** * * * *********** *********** ********* ********* ******* ******* ***** ***** *** *** * * *********** ********* ******* ***** *** * Bonus points if you print the reverse as well. *********** *********** ********* ********* ******* ******* ***** ***** *** *** * * *********** ********* ******* ***** *** * * *** ***** ******* ********* *********** * * *** *** ***** ***** ******* ******* ********* ********* *********** *********** Can we try and keep it to one answer per language, that we all improve on?

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  • Map a column to be IDENTITY in db with EF4 Code-Only

    - by Tomas Lycken
    Although I have marked my ID column with .Identity(), the generated database schema doesn't have IDENTITY set to true, which gives me problems when I'm adding records. If I manually edit the database schema (in SQL Management Studio) to have the Id column marked IDENTITY, everything works as I want it - I just can't make EF do that by itself. This is my complete mapping: public class EntryConfiguration : EntityConfiguration<Entry> { public EntryConfiguration() { Property(e => e.Id).IsIdentity(); Property(e => e.Amount); Property(e => e.Description).IsRequired(); Property(e => e.TransactionDate); Relationship(e => (ICollection<Tag>)e.Tags).FromProperty(t => t.Entries); } } As I'm using EF to build and re-build the database for integration testing, I really need this to be done automatically...

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  • .net 4.0 with Code Access Security NetFx40_LegacySecurityPolicy won't work

    - by user210903
    Hi- I'm trying to use an external library DevExpress.XtraTreeList.v8.1.dll in my vsto office addin built using VS2010 beta 2. I am getting the following compile time error: DevExpress.Utils.AppareanceObject threw an exception -- System.NotSupportedException. The error message goes on to say that for compatibility reasons I can use the NetFx40_LegacySecurityPolicy switch. I've tried putting this config variable in all of the following locations: 1) my applications config file. 2) C:\Windows\Microsoft.NET\Framework\v4.0.21006\msbuild.exe.config 3) C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\dev.exe.config None of these have resolved the problem. Here were the references I've used. re-enable cas msdn.microsoft.com/en-us/library/ee191568(VS.100).aspx How do I get rid of this error so I can build the application in vs 2010?

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  • Code Golf: Numeric Equivalent of an Excel Column-Name

    - by Vivin Paliath
    Can you figure out the numeric equivalent of an Excel column string in the shortest-possible way, using your favorite language? For example, the A column is 1, B is 2, so on and so forth. Once you hit Z, the next column becomes AA, then AB and so on. Rules: Here is some sample input and output: A: 1 B: 2 AD: 30 ABC: 731 WTF: 16074 ROFL: 326676 I don't know if the submitter is allowed to post a solution, but I have a Perl solution that clocks in at 125 characters :).

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  • Formatting the code en-masse in Visual Studio

    - by AngryHacker
    I've inherited a project where all the private variables, and there are thousands, are separated by a blank line. For instance, private pnlSecurityReport _pnlSecurityReport = null; private pnlCalendar _pnlCalendar = null; private CtlContacts _pnlContacts = null; private pnlEmails _pnlEmails = null; private CtlNotes _pnlNotes = null; private pnlRoles _pnlRoles = null; private pnlSecurity _pnlSecurity = null; private pnlSignatures _pnlSignatures = null; This is really annoying. I'd like to remove the blank lines. Beyond writing my own tool to seek out and remove the extra line, is there a way to do this, perhaps, using RegEx-Fu in the Search and Replace dialog?

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  • Code Golf: Finite-state machine!

    - by Adam Matan
    Finite state machine A deterministic finite state machine is a simple computation model, widely used as an introduction to automata theory in basic CS courses. It is a simple model, equivalent to regular expression, which determines of a certain input string is Accepted or Rejected. Leaving some formalities aside, A run of a finite state machine is composed of: alphabet, a set of characters. states, usually visualized as circles. One of the states must be the start state. Some of the states might be accepting, usually visualized as double circles. transitions, usually visualized as directed arches between states, are directed links between states associated with an alphabet letter. input string, a list of alphabet characters. A run on the machine begins at the starting state. Each letter of the input string is read; If there is a transition between the current state and another state which corresponds to the letter, the current state is changed to the new state. After the last letter was read, if the current state is an accepting state, the input string is accepted. If the last state was not an accepting state, or a letter had no corresponding arch from a state during the run, the input string is rejected. Note: This short descruption is far from being a full, formal definition of a FSM; Wikipedia's fine article is a great introduction to the subject. Example For example, the following machine tells if a binary number, read from left to right, has an even number of 0s: The alphabet is the set {0,1}. The states are S1 and S2. The transitions are (S1, 0) -> S2, (S1, 1) -> S1, (S2, 0) -> S1 and (S2, 1) -> S2. The input string is any binary number, including an empty string. The rules: Implement a FSM in a language of your choice. Input The FSM should accept the following input: <States> List of state, separated by space mark. The first state in the list is the start state. Accepting states begin with a capital letter. <transitions> One or more lines. Each line is a three-tuple: origin state, letter, destination state) <input word> Zero or more characters, followed by a newline. For example, the aforementioned machine with 1001010 as an input string, would be written as: S1 s2 S1 0 s2 S1 1 S1 s2 0 S1 s2 1 s2 1001010 Output The FSM's run, written as <State> <letter> -> <state>, followed by the final state. The output for the example input would be: S1 1 -> S1 S1 0 -> s2 s2 0 -> S1 S1 1 -> S1 S1 0 -> s2 s2 1 -> s2 s2 0 -> S1 ACCEPT For the empty input '': S1 ACCEPT For 101: S1 1 -> S1 S1 0 -> s2 s2 1 -> s2 REJECT For '10X': S1 1 -> S1 S1 0 -> s2 s2 X REJECT Prize A nice bounty will be given to the most elegant and short solution. Reference implementation A reference Python implementation will be published soon.

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  • How can i optimize this c# code?

    - by Pandiya Chendur
    I have converted my Datatable to json string use the following method... public string GetJSONString(DataTable Dt) { string[] StrDc = new string[Dt.Columns.Count]; string HeadStr = string.Empty; for (int i = 0; i < Dt.Columns.Count; i++) { StrDc[i] = Dt.Columns[i].Caption; HeadStr += "\"" + StrDc[i] + "\" : \"" + StrDc[i] + i.ToString() + "¾" + "\","; } HeadStr = HeadStr.Substring(0, HeadStr.Length - 1); StringBuilder Sb = new StringBuilder(); Sb.Append("{\"" + Dt.TableName + "\" : ["); for (int i = 0; i < Dt.Rows.Count; i++) { string TempStr = HeadStr; Sb.Append("{"); for (int j = 0; j < Dt.Columns.Count; j++) { if (Dt.Rows[i][j].ToString().Contains("'") == true) { Dt.Rows[i][j] = Dt.Rows[i][j].ToString().Replace("'", ""); } TempStr = TempStr.Replace(Dt.Columns[j] + j.ToString() + "¾", Dt.Rows[i][j].ToString()); } Sb.Append(TempStr + "},"); } Sb = new StringBuilder(Sb.ToString().Substring(0, Sb.ToString().Length - 1)); Sb.Append("]}"); return Sb.ToString(); } Is this fair enough or still there is margin for optimization to make it execute faster.... Any suggestion...

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