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  • Which is the best design practice for edit data in RIA?

    - by Onet Two
    Hi, First of all it is a UI design question! Which is the best design practice for edit data in RIA, for example in Flex or Silverlight? I would like to show customer's details, but there will be an edit window, than the datas of customer will be editable. I would like to show a new form where the data can be edited. What is the simplest way to show this form. I can make my ui tabbed, so I can open the form in a new tab, or I can open the form in a popup/modal dialog (Save-cancel). Maybe I can use in line editing. What is the most user friendly solution in a Silverlight or Flex GUI? What is your opinion? Thanks!

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  • Is it acceptable to design my GLSurfaceView as a main control class?

    - by Omega
    I'm trying to structure a game I'm making in Android so that I have a sound, flexible design. Right now I'm looking at where I can tie my games rules engine and graphics engine together and what should be in between them. At a glance, I've been eying my implementation of GLSurfaceView, where various screen events are captured. My rationale would be to create an instance of my game engine and graphics engine here and receive events and state changes to trigger updates of either where applicable. Further to this, in the future, the GLSurfaceView implementation could also store stubs for players during a network game and implementations of computer opponents and dispatch them appropriately. Does this seem like a sensible design? Are there any kinds of improvements I can make? Thanks for any input!

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  • Creating a dynamic proxy generator with c# – Part 4 – Calling the base method

    - by SeanMcAlinden
    Creating a dynamic proxy generator with c# – Part 1 – Creating the Assembly builder, Module builder and caching mechanism Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design Creating a dynamic proxy generator with c# – Part 3 – Creating the constructors   The plan for calling the base methods from the proxy is to create a private method for each overridden proxy method, this will allow the proxy to use a delegate to simply invoke the private method when required. Quite a few helper classes have been created to make this possible so as usual I would suggest download or viewing the code at http://rapidioc.codeplex.com/. In this post I’m just going to cover the main points for when creating methods. Getting the methods to override The first two notable methods are for getting the methods. private static MethodInfo[] GetMethodsToOverride<TBase>() where TBase : class {     return typeof(TBase).GetMethods().Where(x =>         !methodsToIgnore.Contains(x.Name) &&                              (x.Attributes & MethodAttributes.Final) == 0)         .ToArray(); } private static StringCollection GetMethodsToIgnore() {     return new StringCollection()     {         "ToString",         "GetHashCode",         "Equals",         "GetType"     }; } The GetMethodsToIgnore method string collection contains an array of methods that I don’t want to override. In the GetMethodsToOverride method, you’ll notice a binary AND which is basically saying not to include any methods marked final i.e. not virtual. Creating the MethodInfo for calling the base method This method should hopefully be fairly easy to follow, it’s only function is to create a MethodInfo which points to the correct base method, and with the correct parameters. private static MethodInfo CreateCallBaseMethodInfo<TBase>(MethodInfo method) where TBase : class {     Type[] baseMethodParameterTypes = ParameterHelper.GetParameterTypes(method, method.GetParameters());       return typeof(TBase).GetMethod(        method.Name,        BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic,        null,        baseMethodParameterTypes,        null     ); }   /// <summary> /// Get the parameter types. /// </summary> /// <param name="method">The method.</param> /// <param name="parameters">The parameters.</param> public static Type[] GetParameterTypes(MethodInfo method, ParameterInfo[] parameters) {     Type[] parameterTypesList = Type.EmptyTypes;       if (parameters.Length > 0)     {         parameterTypesList = CreateParametersList(parameters);     }     return parameterTypesList; }   Creating the new private methods for calling the base method The following method outline how I’ve created the private methods for calling the base class method. private static MethodBuilder CreateCallBaseMethodBuilder(TypeBuilder typeBuilder, MethodInfo method) {     string callBaseSuffix = "GetBaseMethod";       if (method.IsGenericMethod || method.IsGenericMethodDefinition)     {                         return MethodHelper.SetUpGenericMethod             (                 typeBuilder,                 method,                 method.Name + callBaseSuffix,                 MethodAttributes.Private | MethodAttributes.HideBySig             );     }     else     {         return MethodHelper.SetupNonGenericMethod             (                 typeBuilder,                 method,                 method.Name + callBaseSuffix,                 MethodAttributes.Private | MethodAttributes.HideBySig             );     } } The CreateCallBaseMethodBuilder is the entry point method for creating the call base method. I’ve added a suffix to the base classes method name to keep it unique. Non Generic Methods Creating a non generic method is fairly simple public static MethodBuilder SetupNonGenericMethod(     TypeBuilder typeBuilder,     MethodInfo method,     string methodName,     MethodAttributes methodAttributes) {     ParameterInfo[] parameters = method.GetParameters();       Type[] parameterTypes = ParameterHelper.GetParameterTypes(method, parameters);       Type returnType = method.ReturnType;       MethodBuilder methodBuilder = CreateMethodBuilder         (             typeBuilder,             method,             methodName,             methodAttributes,             parameterTypes,             returnType         );       ParameterHelper.SetUpParameters(parameterTypes, parameters, methodBuilder);       return methodBuilder; }   private static MethodBuilder CreateMethodBuilder (     TypeBuilder typeBuilder,     MethodInfo method,     string methodName,     MethodAttributes methodAttributes,     Type[] parameterTypes,     Type returnType ) { MethodBuilder methodBuilder = typeBuilder.DefineMethod(methodName, methodAttributes, returnType, parameterTypes); return methodBuilder; } As you can see, you simply have to declare a method builder, get the parameter types, and set the method attributes you want.   Generic Methods Creating generic methods takes a little bit more work. /// <summary> /// Sets up generic method. /// </summary> /// <param name="typeBuilder">The type builder.</param> /// <param name="method">The method.</param> /// <param name="methodName">Name of the method.</param> /// <param name="methodAttributes">The method attributes.</param> public static MethodBuilder SetUpGenericMethod     (         TypeBuilder typeBuilder,         MethodInfo method,         string methodName,         MethodAttributes methodAttributes     ) {     ParameterInfo[] parameters = method.GetParameters();       Type[] parameterTypes = ParameterHelper.GetParameterTypes(method, parameters);       MethodBuilder methodBuilder = typeBuilder.DefineMethod(methodName,         methodAttributes);       Type[] genericArguments = method.GetGenericArguments();       GenericTypeParameterBuilder[] genericTypeParameters =         GetGenericTypeParameters(methodBuilder, genericArguments);       ParameterHelper.SetUpParameterConstraints(parameterTypes, genericTypeParameters);       SetUpReturnType(method, methodBuilder, genericTypeParameters);       if (method.IsGenericMethod)     {         methodBuilder.MakeGenericMethod(genericArguments);     }       ParameterHelper.SetUpParameters(parameterTypes, parameters, methodBuilder);       return methodBuilder; }   private static GenericTypeParameterBuilder[] GetGenericTypeParameters     (         MethodBuilder methodBuilder,         Type[] genericArguments     ) {     return methodBuilder.DefineGenericParameters(GenericsHelper.GetArgumentNames(genericArguments)); }   private static void SetUpReturnType(MethodInfo method, MethodBuilder methodBuilder, GenericTypeParameterBuilder[] genericTypeParameters) {     if (method.IsGenericMethodDefinition)     {         SetUpGenericDefinitionReturnType(method, methodBuilder, genericTypeParameters);     }     else     {         methodBuilder.SetReturnType(method.ReturnType);     } }   private static void SetUpGenericDefinitionReturnType(MethodInfo method, MethodBuilder methodBuilder, GenericTypeParameterBuilder[] genericTypeParameters) {     if (method.ReturnType == null)     {         methodBuilder.SetReturnType(typeof(void));     }     else if (method.ReturnType.IsGenericType)     {         methodBuilder.SetReturnType(genericTypeParameters.Where             (x => x.Name == method.ReturnType.Name).First());     }     else     {         methodBuilder.SetReturnType(method.ReturnType);     }             } Ok, there are a few helper methods missing, basically there is way to much code to put in this post, take a look at the code at http://rapidioc.codeplex.com/ to follow it through completely. Basically though, when dealing with generics there is extra work to do in terms of getting the generic argument types setting up any generic parameter constraints setting up the return type setting up the method as a generic All of the information is easy to get via reflection from the MethodInfo.   Emitting the new private method Emitting the new private method is relatively simple as it’s only function is calling the base method and returning a result if the return type is not void. ILGenerator il = privateMethodBuilder.GetILGenerator();   EmitCallBaseMethod(method, callBaseMethod, il);   private static void EmitCallBaseMethod(MethodInfo method, MethodInfo callBaseMethod, ILGenerator il) {     int privateParameterCount = method.GetParameters().Length;       il.Emit(OpCodes.Ldarg_0);       if (privateParameterCount > 0)     {         for (int arg = 0; arg < privateParameterCount; arg++)         {             il.Emit(OpCodes.Ldarg_S, arg + 1);         }     }       il.Emit(OpCodes.Call, callBaseMethod);       il.Emit(OpCodes.Ret); } So in the main method building method, an ILGenerator is created from the method builder. The ILGenerator performs the following actions: Load the class (this) onto the stack using the hidden argument Ldarg_0. Create an argument on the stack for each of the method parameters (starting at 1 because 0 is the hidden argument) Call the base method using the Opcodes.Call code and the MethodInfo we created earlier. Call return on the method   Conclusion Now we have the private methods prepared for calling the base method, we have reached the last of the relatively easy part of the proxy building. Hopefully, it hasn’t been too hard to follow so far, there is a lot of code so I haven’t been able to post it all so please check it out at http://rapidioc.codeplex.com/. The next section should be up fairly soon, it’s going to cover creating the delegates for calling the private methods created in this post.   Kind Regards, Sean.

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  • I want to make video games, but I hate coding

    - by hoper
    I know this sounds eally crazy. However, I just want to ask. Now, I am studying C++ code in my school (My major is computer programming). Honestly, my grade is not so good, and assignments are really hard. Sometimes, I feel sad that I will spend 8~10 hours per day for coding (which is stressful) at the future for my job. But, I still want to make video games. Maybe this is the only one reason why I am taking all of stressful courses. I always write down plots, stories, characters, fictional gaming worlds. Once, I thought I should study artistic technology such as game design program not computer technology such as C++, C#, etc. However, most of popular game designers(or directors) such as Kojima, Miyamoto Shigeru, etc used to be good programmers. And, companies actaully assign programmers to directors because they understand how to make a game. I try to find other colleges or universities where teach game design program. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. (Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth. That is the employement rate of graduated students is low) Do you guys have any advice for me?

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  • Monster's AI in an Action-RPG

    - by Andrea Tucci
    I'm developing an action rpg with some University colleagues. We've gotton to the monsters' AI design and we would like to implement a sort of "utility-based AI" so we have a "thinker" that assigns a numeric value on all the monster's decisions and we choose the highest (or the most appropriate, depending on monster's iq) and assign it in the monster's collection of decisions (like a goal-driven design pattern) . One solution we found is to write a mathematical formula for each decision, with all the important parameters for evaluation (so for a spell-decision we might have mp,distance from player, player's hp etc). This formula also has coefficients representing some of monster's behaviour (in this way we can alterate formulas by changing coefficients). I've also read how "fuzzy logic" works; I was fascinated by it and by the many ways of expansion it has. I was wondering how we could use this technique to give our AI more semplicity, as in create evaluations with fuzzy rules such as IF player_far AND mp_high AND hp_high THEN very_Desiderable (for a spell having an high casting-time and consume high mp) and then 'defuzz' it. In this way it's also simple to create a monster behaviour by creating ad-hoc rules for every monster's IQ category. But is it correct using fuzzy logic in a game with many parameters like an rpg? Is there a way of merging these two techniques? Are there better AI design techniques for evaluating monster's chooses?

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  • DAO/Webservice Consumption in Web Application

    - by Gavin
    I am currently working on converting a "legacy" web-based (Coldfusion) application from single data source (MSSQL database) to multi-tier OOP. In my current system there is a read/write database with all the usual stuff and additional "read-only" databases that are exported daily/hourly from an Enterprise Resource Planning (ERP) system by SSIS jobs with business product/item and manufacturing/SCM planning data. The reason I have the opportunity and need to convert to multi-tier OOP is a newer more modern ERP system is being implemented business wide that will be a complete replacement. This newer ERP system offers several interfaces for third party applications like mine, from direct SQL access to either a dotNet web-service or a SOAP-like web-service. I have found several suitable frameworks I would be happy to use (Coldspring, FW/1) but I am not sure what design patterns apply to my data access object/component and how to manage the connection/session tokens, with this background, my question has the following three parts: Firstly I have concerns with moving from the relative safety of a SSIS job that protects me from downtime and speed of the ERP system to directly connecting with one of the web services which I note seem significantly slower than I expected (simple/small requests often take up to a whole second). Are there any design patterns I can investigate/use to cache/protect my data tier? It is my understanding data access objects (the component that connects directly with the web services and convert them into the data types I can then work with in my Domain Objects) should be singletons (and will act as an Adapter/Facade), am I correct? As part of the data access object I have to setup a connection by username/password (I could set up multiple users and/or connect multiple times with this) which responds with a session token that needs to be provided on every subsequent request. Do I do this once and share it across the whole application, do I setup a new "connection" for every user of my application and keep the token in their session scope (might quickly hit licensing limits), do I set the "connection" up per page request, or is there a design pattern I am missing that can manage multiple "connections" where a requests/access uses the first free "connection"? It is worth noting if the ERP system dies I will need to reset/invalidate all the connections and start from scratch, and depending on which web-service I use might need manually close the "connection/session"

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  • How can I make video games if I don't like programming?

    - by hoper
    I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day coding (which is stressful) in the future for my job. But I still want to make video games. Maybe this is the only reason why I am taking all of these stressful courses. I always write down plots, stories, characters, fictional gaming worlds... Once, I thought I should study artistic technology such as game design and not computer technology such as C++, C#, etc. However, most of popular game designers (or directors) such as Kojima, Miyamoto, etc. used to be good programmers. Companies actaully assign programmers to directors because they understand how to make a game. I've try to find other colleges or universities where they teach game design programs. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth: the employement rate of graduated students is low. How can I have a future making games if I don't like programming?

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  • Today I talk about you

    - by BuckWoody
    Some time back I posted a blog entry (mirrored here and here) asking you how you design databases. Out of those responses, my own experience, studies I read, and interviews I conducted, I collected a wealth of data. Thanks for your responses. So what am I going to do with that information? Well, all along I had planned for that to be used today. I am giving a presentation at an event called “TechReady” called “How Your Customers Design Databases”. This is a Microsoft-internal event, where technical professionals like myself, salespeople, and the product team get together to talk about what has been working, what doesn’t, what is coming and hopefully (fingers crossed here) what the product team can do to help us help the SQL Server community. I’ve mentioned before that I teach database design as part of a course I run at the University of Washington. I’m also planning to give a mini-lecture from that series at TechEd 2010, so if you’re coming stop by. I’d love to meet you. So today I talk about you – thanks for the input. I hope you and I can make a difference in the product. Might take a while, but it’s nice to know your voice is being heard. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Can I become a Game Designer? [on hold]

    - by user32721
    This is my first time posting something on a forum in 4 years. I am posting this because I want to adjust my expectations and goals regarding game design. I am in college in Morocco (Al Akhawayn university). just started my junior year. I am a communications major (school of humanities) and a gender studies minor. I want to become a video game designer. It is the only career that I am interested in. I have been playing ever since I was 5 and haven't stopped yet. Currently I don't have any noteworthy skills to become a designer. I don't know how to program (don't really have the patience for it) and I can't draw to save my life. I haven't tried visual software like MAYA or MAX so I can't comment on graphic design. So I basically want to know whether my current education is capable of helping me reach my goal. If not then should I take a master's in game design (in the U.S?) or switch my minor to computer science? I am sorry that this post is long! I look forward to hearing your advice!

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  • Library Organization in .NET

    - by Greg Ros
    I've written a .NET bitwise operations library as part of my projects (stuff ranging from get MSB set to some more complicated bitwise transformations) and I mean to release it as free software. I'm a bit confused about a design aspect of the library, though. Many of the methods/transformations in the library come with different endianness. A simple example is a getBitAt method that regards index 0 as the least significant bit, or the most significant bit, depending on the version used. In practice, I've found that using separate functions for different endianness results in much more comprehensible and reusable code than assuming all operations are little-endian or something. I'm really stumped regarding how best to package the library. Should I have methods that have LE and BE versions take an enum parameter in their signature, e.g. Endianness.Little, Endianness.Big? Should I have different static classes with identically named methods? such as MSB.GetBit and LSB.GetBit On a much wider note, is there a standard I could use in cases like this? Some guide? Is my design issue trivial? I have a perfectionist bent, and I sometimes get stuck on tricky design issues like this... Note: I've sort of realized I'm using endianness somewhat colloquially to refer to the order/place value of digital component parts (be they bits, bytes, or words) in a larger whole, in any setting. I'm not talking about machine-level endianness or serial transmission endianness. Just about place-value semantics in general. So there isn't a context of targeting different machines/transmission techniques or something.

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  • Best practice for combining a Java Applet/ Android interface?

    - by Pearsonartphoto
    I'm working on an online game, which I am seriously considering writing a Java Applet for it. The game is not overly complex on the features. I'm considering at some point having at least 3 versions of the game, which include a Java stand alone, applet, and Android game. I know from Design Patterns that the best way to use differing things like buttons and the like is to use a Bridge interface, where I have a common template for the common buttons. However, I'm having a bit of difficulty understanding what to do about the following. I know that Android programs use an Activity structure, which I am well familiar with, and that Applets extend the Applet interface, which I am not as familiar with. I also know that a stand alone java program uses basically a main() function, which doesn't have much structure. I'm convinced that there should be a way to design a common design pattern between the two, but somehow I'm missing what that is exactly. What can I do to make the different frameworks work with as much common code as possible?

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  • Is there a better strategy than relying on the compiler to catch errors?

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being an expert. For some time, I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC, I typed in long blocks before finding they would not run and they were a nightmare to debug. So I learned to write a small bit and then test it. These days, I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Reliance on the compiler

    - by koan
    I've been programming in C and C++ for some time, although I would say I'm far from being expert. For some time I've been using various strategies to develop my code such as unit tests, test driven design, code reviews and so on. When I wrote my first programs in BASIC I typed in long listings before finding they would not run and they were a nightmare to debug. So I learnt to write a small bit and then test it. These days I often find myself repeatedly writing a small bit of code then using the compiler to find all the mistakes. That's OK if it picks up a typo but when you start adjusting the parameters types etc just to make it compile you can screw up the design. It also seems that the compiler is creeping into the design process when it should only be used for checking syntax. There's a danger here of over reliance on the compiler to make my programs better. Are there better strategies than this ? I vaguely remember some time ago an article on a company developing a type of C compiler where an extra header file also specified the prototypes. The idea was that inconsistencies in the API definition would be easier to catch if you had to define it twice in different ways.

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  • Creating a dynamic proxy generator with c# – Part 3 – Creating the constructors

    - by SeanMcAlinden
    Creating a dynamic proxy generator with c# – Part 1 – Creating the Assembly builder, Module builder and caching mechanism Creating a dynamic proxy generator with c# – Part 2 – Interceptor Design For the latest code go to http://rapidioc.codeplex.com/ When building our proxy type, the first thing we need to do is build the constructors. There needs to be a corresponding constructor for each constructor on the passed in base type. We also want to create a field to store the interceptors and construct this list within each constructor. So assuming the passed in base type is a User<int, IRepository> class, were looking to generate constructor code like the following:   Default Constructor public User`2_RapidDynamicBaseProxy() {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }     Parameterised Constructor public User`2_RapidDynamicBaseProxy(IRepository repository1) : base(repository1) {     this.interceptors = new List<IInterceptor<User<int, IRepository>>>();     DefaultInterceptor<User<int, IRepository>> item = new DefaultInterceptor<User<int, IRepository>>();     this.interceptors.Add(item); }   As you can see, we first populate a field on the class with a new list of the passed in base type. Construct our DefaultInterceptor class. Add the DefaultInterceptor instance to our interceptor collection. Although this seems like a relatively small task, there is a fair amount of work require to get this going. Instead of going through every line of code – please download the latest from http://rapidioc.codeplex.com/ and debug through. In this post I’m going to concentrate on explaining how it works. TypeBuilder The TypeBuilder class is the main class used to create the type. You instantiate a new TypeBuilder using the assembly module we created in part 1. /// <summary> /// Creates a type builder. /// </summary> /// <typeparam name="TBase">The type of the base class to be proxied.</typeparam> public static TypeBuilder CreateTypeBuilder<TBase>() where TBase : class {     TypeBuilder typeBuilder = DynamicModuleCache.Get.DefineType         (             CreateTypeName<TBase>(),             TypeAttributes.Class | TypeAttributes.Public,             typeof(TBase),             new Type[] { typeof(IProxy) }         );       if (typeof(TBase).IsGenericType)     {         GenericsHelper.MakeGenericType(typeof(TBase), typeBuilder);     }       return typeBuilder; }   private static string CreateTypeName<TBase>() where TBase : class {     return string.Format("{0}_RapidDynamicBaseProxy", typeof(TBase).Name); } As you can see, I’ve create a new public class derived from TBase which also implements my IProxy interface, this is used later for adding interceptors. If the base type is generic, the following GenericsHelper.MakeGenericType method is called. GenericsHelper using System; using System.Reflection.Emit; namespace Rapid.DynamicProxy.Types.Helpers {     /// <summary>     /// Helper class for generic types and methods.     /// </summary>     internal static class GenericsHelper     {         /// <summary>         /// Makes the typeBuilder a generic.         /// </summary>         /// <param name="concrete">The concrete.</param>         /// <param name="typeBuilder">The type builder.</param>         public static void MakeGenericType(Type baseType, TypeBuilder typeBuilder)         {             Type[] genericArguments = baseType.GetGenericArguments();               string[] genericArgumentNames = GetArgumentNames(genericArguments);               GenericTypeParameterBuilder[] genericTypeParameterBuilder                 = typeBuilder.DefineGenericParameters(genericArgumentNames);               typeBuilder.MakeGenericType(genericTypeParameterBuilder);         }           /// <summary>         /// Gets the argument names from an array of generic argument types.         /// </summary>         /// <param name="genericArguments">The generic arguments.</param>         public static string[] GetArgumentNames(Type[] genericArguments)         {             string[] genericArgumentNames = new string[genericArguments.Length];               for (int i = 0; i < genericArguments.Length; i++)             {                 genericArgumentNames[i] = genericArguments[i].Name;             }               return genericArgumentNames;         }     } }       As you can see, I’m getting all of the generic argument types and names, creating a GenericTypeParameterBuilder and then using the typeBuilder to make the new type generic. InterceptorsField The interceptors field will store a List<IInterceptor<TBase>>. Fields are simple made using the FieldBuilder class. The following code demonstrates how to create the interceptor field. FieldBuilder interceptorsField = typeBuilder.DefineField(     "interceptors",     typeof(System.Collections.Generic.List<>).MakeGenericType(typeof(IInterceptor<TBase>)),       FieldAttributes.Private     ); The field will now exist with the new Type although it currently has no data – we’ll deal with this in the constructor. Add method for interceptorsField To enable us to add to the interceptorsField list, we are going to utilise the Add method that already exists within the System.Collections.Generic.List class. We still however have to create the methodInfo necessary to call the add method. This can be done similar to the following: Add Interceptor Field MethodInfo addInterceptor = typeof(List<>)     .MakeGenericType(new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) })     .GetMethod     (        "Add",        BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic,        null,        new Type[] { typeof(IInterceptor<>).MakeGenericType(typeof(TBase)) },        null     ); So we’ve create a List<IInterceptor<TBase>> type, then using the type created a method info called Add which accepts an IInterceptor<TBase>. Now in our constructor we can use this to call this.interceptors.Add(// interceptor); Building the Constructors This will be the first hard-core part of the proxy building process so I’m going to show the class and then try to explain what everything is doing. For a clear view, download the source from http://rapidioc.codeplex.com/, go to the test project and debug through the constructor building section. Anyway, here it is: DynamicConstructorBuilder using System; using System.Collections.Generic; using System.Reflection; using System.Reflection.Emit; using Rapid.DynamicProxy.Interception; using Rapid.DynamicProxy.Types.Helpers; namespace Rapid.DynamicProxy.Types.Constructors {     /// <summary>     /// Class for creating the proxy constructors.     /// </summary>     internal static class DynamicConstructorBuilder     {         /// <summary>         /// Builds the constructors.         /// </summary>         /// <typeparam name="TBase">The base type.</typeparam>         /// <param name="typeBuilder">The type builder.</param>         /// <param name="interceptorsField">The interceptors field.</param>         public static void BuildConstructors<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 MethodInfo addInterceptor             )             where TBase : class         {             ConstructorInfo interceptorsFieldConstructor = CreateInterceptorsFieldConstructor<TBase>();               ConstructorInfo defaultInterceptorConstructor = CreateDefaultInterceptorConstructor<TBase>();               ConstructorInfo[] constructors = typeof(TBase).GetConstructors();               foreach (ConstructorInfo constructorInfo in constructors)             {                 CreateConstructor<TBase>                     (                         typeBuilder,                         interceptorsField,                         interceptorsFieldConstructor,                         defaultInterceptorConstructor,                         addInterceptor,                         constructorInfo                     );             }         }           #region Private Methods           private static void CreateConstructor<TBase>             (                 TypeBuilder typeBuilder,                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ConstructorInfo defaultInterceptorConstructor,                 MethodInfo AddDefaultInterceptor,                 ConstructorInfo constructorInfo             ) where TBase : class         {             Type[] parameterTypes = GetParameterTypes(constructorInfo);               ConstructorBuilder constructorBuilder = CreateConstructorBuilder(typeBuilder, parameterTypes);               ILGenerator cIL = constructorBuilder.GetILGenerator();               LocalBuilder defaultInterceptorMethodVariable =                 cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase)));               ConstructInterceptorsField(interceptorsField, interceptorsFieldConstructor, cIL);               ConstructDefaultInterceptor(defaultInterceptorConstructor, cIL, defaultInterceptorMethodVariable);               AddDefaultInterceptorToInterceptorsList                 (                     interceptorsField,                     AddDefaultInterceptor,                     cIL,                     defaultInterceptorMethodVariable                 );               CreateConstructor(constructorInfo, parameterTypes, cIL);         }           private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         }           private static void AddDefaultInterceptorToInterceptorsList             (                 FieldBuilder interceptorsField,                 MethodInfo AddDefaultInterceptor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Ldfld, interceptorsField);             cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);             cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor);         }           private static void ConstructDefaultInterceptor             (                 ConstructorInfo defaultInterceptorConstructor,                 ILGenerator cIL,                 LocalBuilder defaultInterceptorMethodVariable             )         {             cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);             cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable);         }           private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         }           private static ConstructorBuilder CreateConstructorBuilder(TypeBuilder typeBuilder, Type[] parameterTypes)         {             return typeBuilder.DefineConstructor                 (                     MethodAttributes.Public | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName                     | MethodAttributes.HideBySig, CallingConventions.Standard, parameterTypes                 );         }           private static Type[] GetParameterTypes(ConstructorInfo constructorInfo)         {             ParameterInfo[] parameterInfoArray = constructorInfo.GetParameters();               Type[] parameterTypes = new Type[parameterInfoArray.Length];               for (int p = 0; p < parameterInfoArray.Length; p++)             {                 parameterTypes[p] = parameterInfoArray[p].ParameterType;             }               return parameterTypes;         }           private static ConstructorInfo CreateInterceptorsFieldConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(List<>),                     new Type[] { typeof(IInterceptor<TBase>) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           private static ConstructorInfo CreateDefaultInterceptorConstructor<TBase>() where TBase : class         {             return ConstructorHelper.CreateGenericConstructorInfo                 (                     typeof(DefaultInterceptor<>),                     new Type[] { typeof(TBase) },                     BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic                 );         }           #endregion     } } So, the first two tasks within the class should be fairly clear, we are creating a ConstructorInfo for the interceptorField list and a ConstructorInfo for the DefaultConstructor, this is for instantiating them in each contructor. We then using Reflection get an array of all of the constructors in the base class, we then loop through the array and create a corresponding proxy contructor. Hopefully, the code is fairly easy to follow other than some new types and the dreaded Opcodes. ConstructorBuilder This class defines a new constructor on the type. ILGenerator The ILGenerator allows the use of Reflection.Emit to create the method body. LocalBuilder The local builder allows the storage of data in local variables within a method, in this case it’s the constructed DefaultInterceptor. Constructing the interceptors field The first bit of IL you’ll come across as you follow through the code is the following private method used for constructing the field list of interceptors. private static void ConstructInterceptorsField             (                 FieldBuilder interceptorsField,                 ConstructorInfo interceptorsFieldConstructor,                 ILGenerator cIL             )         {             cIL.Emit(OpCodes.Ldarg_0);             cIL.Emit(OpCodes.Newobj, interceptorsFieldConstructor);             cIL.Emit(OpCodes.Stfld, interceptorsField);         } The first thing to know about generating code using IL is that you are using a stack, if you want to use something, you need to push it up the stack etc. etc. OpCodes.ldArg_0 This opcode is a really interesting one, basically each method has a hidden first argument of the containing class instance (apart from static classes), constructors are no different. This is the reason you can use syntax like this.myField. So back to the method, as we want to instantiate the List in the interceptorsField, first we need to load the class instance onto the stack, we then load the new object (new List<TBase>) and finally we store it in the interceptorsField. Hopefully, that should follow easily enough in the method. In each constructor you would now have this.interceptors = new List<User<int, IRepository>>(); Constructing and storing the DefaultInterceptor The next bit of code we need to create is the constructed DefaultInterceptor. Firstly, we create a local builder to store the constructed type. Create a local builder LocalBuilder defaultInterceptorMethodVariable =     cIL.DeclareLocal(typeof(DefaultInterceptor<>).MakeGenericType(typeof(TBase))); Once our local builder is ready, we then need to construct the DefaultInterceptor<TBase> and store it in the variable. Connstruct DefaultInterceptor private static void ConstructDefaultInterceptor     (         ConstructorInfo defaultInterceptorConstructor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Newobj, defaultInterceptorConstructor);     cIL.Emit(OpCodes.Stloc, defaultInterceptorMethodVariable); } As you can see, using the ConstructorInfo named defaultInterceptorConstructor, we load the new object onto the stack. Then using the store local opcode (OpCodes.Stloc), we store the new object in the local builder named defaultInterceptorMethodVariable. Add the constructed DefaultInterceptor to the interceptors field collection Using the add method created earlier in this post, we are going to add the new DefaultInterceptor object to the interceptors field collection. Add Default Interceptor private static void AddDefaultInterceptorToInterceptorsList     (         FieldBuilder interceptorsField,         MethodInfo AddDefaultInterceptor,         ILGenerator cIL,         LocalBuilder defaultInterceptorMethodVariable     ) {     cIL.Emit(OpCodes.Ldarg_0);     cIL.Emit(OpCodes.Ldfld, interceptorsField);     cIL.Emit(OpCodes.Ldloc, defaultInterceptorMethodVariable);     cIL.Emit(OpCodes.Callvirt, AddDefaultInterceptor); } So, here’s whats going on. The class instance is first loaded onto the stack using the load argument at index 0 opcode (OpCodes.Ldarg_0) (remember the first arg is the hidden class instance). The interceptorsField is then loaded onto the stack using the load field opcode (OpCodes.Ldfld). We then load the DefaultInterceptor object we stored locally using the load local opcode (OpCodes.Ldloc). Then finally we call the AddDefaultInterceptor method using the call virtual opcode (Opcodes.Callvirt). Completing the constructor The last thing we need to do is complete the constructor. Complete the constructor private static void CreateConstructor(ConstructorInfo constructorInfo, Type[] parameterTypes, ILGenerator cIL)         {             cIL.Emit(OpCodes.Ldarg_0);               if (parameterTypes.Length > 0)             {                 LoadParameterTypes(parameterTypes, cIL);             }               cIL.Emit(OpCodes.Call, constructorInfo);             cIL.Emit(OpCodes.Ret);         }           private static void LoadParameterTypes(Type[] parameterTypes, ILGenerator cIL)         {             for (int i = 1; i <= parameterTypes.Length; i++)             {                 cIL.Emit(OpCodes.Ldarg_S, i);             }         } So, the first thing we do again is load the class instance using the load argument at index 0 opcode (OpCodes.Ldarg_0). We then load each parameter using OpCode.Ldarg_S, this opcode allows us to specify an index position for each argument. We then setup calling the base constructor using OpCodes.Call and the base constructors ConstructorInfo. Finally, all methods are required to return, even when they have a void return. As there are no values on the stack after the OpCodes.Call line, we can safely call the OpCode.Ret to give the constructor a void return. If there was a value, we would have to pop the value of the stack before calling return otherwise, the method would try and return a value. Conclusion This was a slightly hardcore post but hopefully it hasn’t been too hard to follow. The main thing is that a number of the really useful opcodes have been used and now the dynamic proxy is capable of being constructed. If you download the code and debug through the tests at http://rapidioc.codeplex.com/, you’ll be able to create proxies at this point, they cannon do anything in terms of interception but you can happily run the tests, call base methods and properties and also take a look at the created assembly in Reflector. Hope this is useful. The next post should be up soon, it will be covering creating the private methods for calling the base class methods and properties. Kind Regards, Sean.

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  • Program error trying to generate Outlook 2013 email from Visual Basic 2010 [on hold]

    - by Dewayne Pinion
    I am using vb to send emails through outlook. Currently we have a mix of outlook versions at our office: 2010 and 2013 with a mix of 32 bit and 64 bit (a mess, I know). The code I have works well for Outlook 2010: Private Sub btnEmail_Click(sender As System.Object, e As System.EventArgs) Handles btnEmail.Click CreateMailItem() End Sub Private Sub CreateMailItem() Dim application As New Application Dim mailItem As Microsoft.Office.Interop.Outlook.MailItem = CType(application.CreateItem( _ Microsoft.Office.Interop.Outlook.OlItemType.olMailItem), Microsoft.Office.Interop.Outlook.MailItem) 'Me.a(Microsoft.Office.Interop.Outlook.OlItemType.olMailItem) mailItem.Subject = "This is the subject" mailItem.To = "[email protected]" mailItem.Body = "This is the message." mailItem.Importance = Microsoft.Office.Interop.Outlook.OlImportance.olImportanceLow mailItem.Display(True) End Sub However, I cannot get this to work for 2013. I have referenced the version 15 dll for 2013 and it seems to be backward compatible, but when I try to use the above code for 2013 (it is 64 bit) it says it cannot start Microsoft Outlook. A program error has occured. This is happening on the application Dim statement line. I have tried googling around but there doesn't seem to be much out there referencing 2013 but I feel that the problem here probably has more to do with 64 bit than the software version. Thank you for any suggestions!

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  • program logic of printing the prime numbers

    - by Vignesh Vicky
    can any body help to understand this java program it just print prime n.o ,as you enter how many you want and it works good class PrimeNumbers { public static void main(String args[]) { int n, status = 1, num = 3; Scanner in = new Scanner(System.in); System.out.println("Enter the number of prime numbers you want"); n = in.nextInt(); if (n >= 1) { System.out.println("First "+n+" prime numbers are :-"); System.out.println(2); } for ( int count = 2 ; count <=n ; ) { for ( int j = 2 ; j <= Math.sqrt(num) ; j++ ) { if ( num%j == 0 ) { status = 0; break; } } if ( status != 0 ) { System.out.println(num); count++; } status = 1; num++; } } } i dont understand this for loop condition for ( int j = 2 ; j <= Math.sqrt(num) ; j++ ) why we are taking sqrt of num...which is 3....why we assumed it as 3?

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  • cygwin GNU make .net program piping inconsistent behavior

    - by Codism
    This question may sound like a superuser question but I feel there is something related to programming. Anyway, my computer had a fresh installation of Win 7 64 and cygwin recently. Now I observed some problem with pipe handling in gnu make file. The following is the Makefile I use to reproduce the issue: all: fsutil | cat my-dotnet-console.exe | cat The problem is: for the first command line, the piping works every time but for the second command line, the piping barely works - I got no result for the second command for most cases, regardless of the environment (cmd or bash) in which the make file is invoked. However, if I copy paste the second command line into cmd (or bash), the pipe works every time. The following is my .net program: static void Main(string[] args) { Console.WriteLine(new string('a', 40)); Console.Out.Flush(); } The make version is 3.82.90 but the same problem was observed in a previous version (because of the windows path handling problem in 3.82.9, I replaced make.exe with a previous version). I don't know the exact cygwin version I have installed but the current version on cygwin.com is 1.7.11-1. Currently, my work around is to redirect the output to a temporary file but it would be great if I can avoid the temporary file. Thanks

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  • XNA Moddable Game - Architecture Design and Reflection

    - by David K
    I've decided to embark on an XNA moddable game project of a simple rogue style. For all purposes of this question, I'm going to not be using a scripting engine, but rather allow modders to directly compile assemblies that are loaded by the game at run time. I know about the security problems this may raise. So in order to expose the moddable content, I have gone about creating a generic project in XNA called MyModel. This contains a number of interfaces that all inherit from IPlugin, such as IGameSystem, IRenderingSystem, IHud, IInputSystem etc. Then I've created another project called MyRogueModel. This references MyModel project, and holds interfaces such as IMonster, IPlayer, IDungeonGenerator, IInventorySystem. More rogue specific interfaces, but again, all interfaces in this project inherit from IPlugin. Then finally, I've created another project called MyRogueGame, that references both MyModel and MyRogueModel projects. This project will be the game that you run and play. Here I have put the actual implementation of the Monster, DungeonGenerator, InputSystem and RenderingSystem classes. This project will also scan the mods directory during run time and load any IPlugins it finds using reflection and override anything it finds from the default. For example if it finds a new implementation of the DungeonGenerator it will use that one instead. Now my question is, in order to get this far, I have effectively 2 projects that contain nothing but interfaces... which seems a little... strange ? For people to create mods for the game, I would give them both the MyModel and MyRogueModel assemblies in which they would reference. I'm not sure whether this is the right way to do it, but my reasoning goes as follows : If I write 1 input system, I can use it in any game I write. If I create 3 rogue like games, and a modder writes 1 rendering system, that modder could use the rendering system for all 3 games, because it all comes from the MyModel project. I come from a more web based C# role, so having empty interface projects doesn't seem wrong, its just something I haven't done before. Before I embark on something that might be crazy, I'd just like to know whether this is a foolish idea and whether there's a better (or established) design principle I should be following ?

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  • Starting to Program C++ and Java

    - by user0321
    So as the title states, I'm trying to start programming in C++ and Java. I took C++ and Java courses in high school and I'm trying to get back into it. Of course all I want to get working now is a simple "Hello World" program. Couple of things: I want to use an IDE. I've decided on Eclipse. I'm just confused about how I go about downloading/using it. For Java: I get stuck right on their download page. They show Eclipse Classic, Eclipse IDE for Java developers and Eclipse IDE for Java EE Developers. I only programmed in Notepad and compiled in command prompt. Question 1: Which version of Eclipse should I download? Question 2: Do I need to install the Java JDK or does it come built into Eclipse? For C++: I guess I download the separate Eclipse IDE for C/C++ developers? I'm not too sure. I remember using Microsoft Visual for C++. I remember it being weird though. Anyways Question 3: Which version of Eclipse should I download? Question 4: Does C++ have a Development Kit or does it come built into Eclipse?

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  • State Design Pattern .NET Code Sample

    using System;using System.Collections.Generic;using System.Linq;using System.Text;class Program{ static void Main(string[] args) { Person p1 = new Person("P1"); Person p2 = new Person("P2"); p1.EatFood(); p2.EatFood(); p1.Vomit(); p2.Vomit(); }}interface StomachState{ void Eat(Person p); void Vomit(Person p);}class StomachFull : StomachState{ public void Eat(Person p) { Console.WriteLine("Can't eat more."); } public void Vomit(Person p) { Console.WriteLine("I've just Vomited."); p.StomachState = new StomachEmpty(); }}class StomachEmpty : StomachState{ public void Eat(Person p) { Console.WriteLine("I've just had food."); p.StomachState = new StomachFull(); } public void Vomit(Person p) { Console.WriteLine("Nothing to Vomit."); }}class Person{ private StomachState stomachState; private String personName; public Person(String personName) { this.personName = personName; StomachState = new StomachEmpty(); } public StomachState StomachState { get { return stomachState; } set { stomachState = value; Console.WriteLine(personName + " Stomach State Changed to " + StomachState.GetType().Name); Console.WriteLine("***********************************************\n"); } } public Person(StomachState StomachState) { this.StomachState = StomachState; } public void EatFood() { StomachState.Eat(this); } public void Vomit() { StomachState.Vomit(this); }} span.fullpost {display:none;}

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  • UI Design Patterns : Are you developing a Fusion Apps extension, an ADF or Webcenter App?

    - by asantaga
    A big question I get asked when speaking to partners who are developing Oracle ADF, or Webcenter, Apps is how to make it look nice.. Some of the big SIs ask me, "Do we have any design patterns/guidelines we can use?". .. Alas website design is a very personal thing and each website will have different requirements and needs, however I am now pleased to say we've just launched "Oracle Fusion Applications Design Patterns" website.   The website is the result of many years of Oracle R&D into user interface design for Fusion applications and features a really cool web app which allows you to visualise the UI components in action. Although many of the design patterns are related to ADF , its worth noting that ADF took its lead from Oracle Fusion Applications User Interface needs - not the other way around, its just taken us a while to publish these. Coupled together with the dashboard patterns this makes are really cool extra asset for your kit bag Design Patterns Oracle dashboard patterns and guidelines Usable Apps.oracle.com Enjoy

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  • Oracle E-Business Suite is Helping to Save Lives at the National Marrow Donor Program

    - by Di Seghposs
    To improve the management of its life-saving operations, the National Marrow Donor Program recently modernized its financial and procurement operations by upgrading to Oracle E-Business Suite 12.1.   As the global leader in bone marrow and umbilical cord blood transplants, the NMDP manages a complex ecosystem of donor, patient, hospital, and biological data. “Maintaining accurate data and having an efficient matching process is essential, particularly as our global database of bone marrow patients grows and donor lists expand,” says Bruce Schmaltz, director of finance/controller. “We rely on the Oracle E-Business Suite to ensure our procurement and financial management processes meet the highest standards, enabling our growing non-profit to work swiftly and efficiently to help improve and save lives.” As the non-profit organization and its registry grew larger, NMDP needed a modern platform to store and integrate its financial information and complicated procurement process. It selected Oracle E-Business Suite for its ability to fit seamlessly into NMDP’s enterprise architecture. NMDP initially implemented Oracle E-Business Suite release 12 by leveraging Oracle Business Accelerators, which are rapid implementation tools and templates that help reduce implementation time and costs. With Oracle Financial Management and Oracle Procurement, NMDP has streamlined back-office processes and integrated its procure-to-pay business processes by leveraging industry leading accounts payable, accounts receivable, and general ledger modules. NMDP is currently rolling out Oracle Hyperion Performance Management applications and plans to implement Oracle Order Management and Oracle Advanced Pricing by the end of 2012. Read more details about NMDP’s modernization efforts.  For more updates on Oracle Financial Management Solutions, view our November 2012 Oracle Information InDepth Financial Management newsletter. Subscribe Now. 

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  • Building a complete program?

    - by Bob
    Reading books, watching videos, and reviewing tutorials is all very easy. Taking notes and actually learning the material may be slightly harder, but even then, anyone with a decent brain and a fair amount of interest, it's easy enough (not to mention, fun). The thing is, it doesn't really prepare you to write a full program or website. Let's say you're those teens (only in highschool, no true (college level) computer science or programming courses, and no real world experience), and you come out with Groupon. Or even Mark Zuckerburg, sure he was a genius, and he was a very capable programmer... but how? How do you recommend that people who are not necessarily new to programming, but new to programming real applications and real programmers go about developing it? What is the "development process" - especially for single programmers (or maybe 2-3 teens)? Also, as far as web development goes, what is the process? Was something like Facebook or Groupon written with a framework (like CodeIgniter or Zend for PHP)? Or do they develop their own frameworks? I'm not asking how to come up with a great idea, but how to implement great ideas in an effective way? Does anyone have advice? I've read a couple of books on both C and C++ (primarily the C Programming Language and the C++ Programming Language) and taken AP Computer Science (as well as read a few additional books on Java and OOP). I also have read a few tutorials on PHP (and CodeIgniter) and Python. But I'm still in highschool, and I'm technically not even old enough to work at an internship for a few more months.

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  • Web application interacts bi-directional with server program?

    - by Roelof Berkepeis
    I want to write a web application to play chess against the engine Crafty. I'm not new to PHP and javascript, but must learn how to interact with a server process : how can a web application and/or (jQuery) ajax interact bi-directionally with a (linux) program running on the server? At this moment i am developing on (Apache) local host. Crafty is installed on my Ubuntu PC. This well-known chess engine has no GUI, it runs in terminal by the command $ /usr/games/crafty and so you can play chess against it and even see it's calculations. I can make Crafty run by PHP, using the functions proc_open() or exec(), and most documentation i found states that the output stream should be a file .. But i think i don't want such setup, because then the webpage should be constanty polling that file (eg. by ajax) to see if some new data was appended, right? How can Crafty talk to the web page directly, saying "i have calculated another variation" or "i have decided a move" etc, then display this info on the web page and let the user give some counter move, just like in terminal. Isn't it possible to use some session / stream / listener? I have no clue at all, can anybody point me in a right direction?

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