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  • Regex pattern help (I almost have it, just need a bit of expertise to finish it)

    - by Mohammad
    I need to match two cases js/example_directory/example_name.js and js/example_directory/example_name.js?12345 (where 12345 is a digit string of unknown length and the directory can be limitless in depth or not exist at all) I need to capture in both cases everything between js/ and .js and if ? exists capture the digit string after ? This is what I have so far ^js/(.*).js\??(\d+)? This works except it also captures js/example_directory/example_name.js12345 I want the regex to ignore that. Any suggestions? Thank you all! Test your patterns here

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  • How do I pass a struct (or class) message back and forth between a C# service and a separate VB 6 ap

    - by grantjumper
    I need to pass data between a c# service and a running vb 6 application, considering using Windows Messaging. How do I pass the data back and forth between a C# service and a running vb 6 application? Shortened sample of the data I am passing back and forth is below: namespace MainSection { public struct Info { private int _Id; private string _TypeCode; private float _Calc; private DateTime _ProcessDate; private bool _ProcessFlag; public int Id { get { return _Id; } set { _Id = value; } } public string TypeCode { get { return _TypeCode; } set { _TypeCode = value; } } public float Calc { get { return _Calc; } set { _Calc = value; } } public DateTime ProcessDate { get { return _ProcessDate} set { _ProcessDate = value; } } public bool ProcessFlag { get { return _ProcessFlag} set { _ProcessFlag = value; } } } }

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  • C++ SDL State Machine Segfault

    - by user1602079
    The code compiles and builds fine, but it immediately segfaults. I've looked at this for a while and have no idea why. Any help is appreciated. Thank you! Here's the code: main.cpp #include "SDL/SDL.h" #include "Globals.h" #include "Core.h" #include "GameStates.h" #include "Introduction.h" int main(int argc, char** args) { if(core.Initilize() == false) { SDL_Quit(); } while(core.desiredstate != core.Quit) { currentstate->EventHandling(); currentstate->Logic(); core.ChangeState(); currentstate->Render(); currentstate->Update(); } SDL_Quit(); } Core.h #ifndef CORE_H #define CORE_H #include "SDL/SDL.h" #include <string> class Core { public: SDL_Surface* Load(std::string filename); void ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination); void SetState(int newstate); void ChangeState(); enum state { Intro, STATES_NULL, Quit }; int desiredstate, stateID; bool Initilize(); }; #endif Core.cpp #include "Core.h" #include "SDL/SDL.h" #include "Globals.h" #include "Introduction.h" #include <string> /* Initilizes SDL subsystems */ bool Core::Initilize() { //Inits subsystems, reutrns false upon error if(SDL_Init(SDL_INIT_EVERYTHING) == -1) { return false; } SDL_WM_SetCaption("Game", NULL); return true; } /* Loads surfaces and optimizes them */ SDL_Surface* Core::Load(std::string filename) { //The surface to be optimized SDL_Surface* original = SDL_LoadBMP(filename.c_str()); //The optimized surface SDL_Surface* optimized = NULL; //Optimizes the image if it loaded properly if(original != NULL) { optimized = SDL_DisplayFormat(original); SDL_FreeSurface(original); } else { //returns NULL upon error return NULL; } return optimized; } /* Blits surfaces */ void Core::ApplySurface(int X, int Y, SDL_Surface* source, SDL_Surface* destination) { //Stores the coordinates of the surface SDL_Rect offsets; offsets.x = X; offsets.y = Y; //Bits the surface if both surfaces are present if(source != NULL && destination != NULL) { SDL_BlitSurface(source, NULL, destination, &offsets); } } /* Sets desiredstate to newstate */ void Core::SetState(int newstate) { if(desiredstate != Quit) { desiredstate = newstate; } } /* Changes the game state */ void Core::ChangeState() { if(desiredstate != STATES_NULL && desiredstate != Quit) { delete currentstate; switch(desiredstate) { case Intro: currentstate = new Introduction(); break; } stateID = desiredstate; desiredstate = core.STATES_NULL; } } Globals.h #ifndef GLOBALS_H #define GLOBALS_H #include "SDL/SDL.h" #include "Core.h" #include "GameStates.h" extern SDL_Surface* screen; extern Core core; extern GameStates* currentstate; #endif Globals.cpp #include "Globals.h" #include "SDL/SDL.h" #include "GameStates.h" SDL_Surface* screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); Core core; GameStates* currentstate = NULL; GameStates.h #ifndef GAMESTATES_H #define GAMESTATES_H class GameStates { public: virtual void EventHandling() = 0; virtual void Logic() = 0; virtual void Render() = 0; virtual void Update() = 0; }; #endif Introduction.h #ifndef INTRODUCTION_H #define INTRODUCTION_H #include "GameStates.h" #include "Globals.h" class Introduction : public GameStates { public: Introduction(); private: void EventHandling(); void Logic(); void Render(); void Update(); ~Introduction(); SDL_Surface* test; }; #endif Introduction.cpp #include "SDL/SDL.h" #include "Core.h" #include "Globals.h" #include "Introduction.h" /* Loads all the assets */ Introduction::Introduction() { test = core.Load("test.bmp"); } void Introduction::EventHandling() { SDL_Event event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_QUIT: core.SetState(core.Quit); break; } } } void Introduction::Logic() { //to be coded } void Introduction::Render() { core.ApplySurface(30, 30, test, screen); } void Introduction::Update() { SDL_Flip(screen); } Introduction::~Introduction() { SDL_FreeSurface(test); } Sorry if the formatting is a bit off... Having to put four spaces for it to be put into a code block offset it a bit. I ran it through gdb and this is what I got: Program received signal SIGSEGV, Segmentation fault. 0x0000000000400e46 in main () Which isn't incredibly useful... Any help is appreciated. Thank you!

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  • GWT: Loading different UI's based on URL

    - by jmccartie
    Trying to get a GWT project off the ground and finding it difficult to do any basic routing. Trying to fire up different UI's based on the URL. Thought I could set a string based on the getHash() and then switch off that, but seems cumbersome (and annoying since I can't do string-based switches in Java). There's got to be a best practice for this. I know Gerrit uses hashes for determining this type of information but couldn't find where they do it in the source. Or is this totally not GWT-related? Something I can handle in web.xml? Any help is much appreciated.

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  • Arguments to convince to switch from CVS to SVN

    - by ereOn
    Hi, The UNIX department of my company currently uses CVS as source-version control system. They use it in a very strange way: different repositories for development/testing/production code (for the same project), no one tags anything, weird directory architecture, and so on. The system has been set for ages but now, I have an opportunity to organize a meeting where I have to suggest changes. I'd like to make them change from CVS to SVN (Mercurial or Git might be even better, however I can't really recommand using a system I don't know well, and switching to SVN will already be a great step forward). I don't have much experience with CVS so I can't compare them efficiently: I just know it doesn't support atomic operations and that it is deprecated. What killer arguments would you use to convince my collegues to do the switch ? Thank you very much.

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  • TextBox loses text when InvokeRequired == false

    - by Tom
    This is modified code I found on this site. When appending text to a TextBox and InvoveRequired is false the text will display in the box but the next time the function is called and InvokeRequired is true the text string placed by the first call is lost (""). Multiple calls when InvokeRequired is true work as expected. comBox is a type TextBox with multline = true. Any help would be appreciated. public void LogComText(string comText, bool newline) { if (comBox.InvokeRequired) { comBox.BeginInvoke(new Action(delegate { LogComText(comText, newline); })); return; } comBox.AppendText(comText); if (newline) comBox.AppendText(Environment.NewLine); }

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  • How can I pass a Context object to a thread on call

    - by Pentium10
    I have this code fragment: public static class ExportDatabaseFileTask extends AsyncTask<String, Void, Boolean> { private final ProgressDialog dialog = new ProgressDialog(ctx); protected void onPreExecute(); protected Boolean doInBackground(final String... args); protected void onPostExecute(final Boolean success); } I execute this thread as new ExportDatabaseFileTask().execute(); As you see I use a ctx as Context variable in the new ProgressDialog call, how do I pass a context to the call method? to this one: new ExportDatabaseFileTask().execute();*

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  • MySQL SELECT WHERE returning empty with long numbers, although they are there

    - by brybam
    Alright, so basically the most simple query ever... I've done this a million times... SELECT * FROM purchased_items WHERE uid = '$uid' if $uid == 123 It works fine and returns all data in rows where uid is 123 if $uid == 351565051447743 It returns empty... I'm positive 351565051447743 is a possible uid in some rows, i literally copied and pasted it into the table. $uid is a string, and is being passed as a string. This is something i've done a million times, and i've never had this simple query not work. Any ideas why this is not working?

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  • How to access referenced table from ASPX in-line code (datagridview control)

    - by Grant
    Hi, i am trying to bind data to a datagridview control on an ASPX webpage and am using something like this.. <asp:TemplateField HeaderText="MyField"> <ItemTemplate> <%# DataBinder.Eval(Container.DataItem, "MyField") %> </ItemTemplate> </asp:TemplateField> the problem i am having is that the data for the 'MyField' field is actually an integer that is a reference to a string value in another sql table. Does anyone know how i can reformat my code line above to show the string value instead of the int value?

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  • How to correctly bind an object to a WPF DataGrid?

    - by mbadawi23
    I'm trying to get a WPF DataGrid to work from a user control I'm building. Things seems to work fine. But I noticed this message in the Output window in the IDE: System.Windows.Data Error: 39 : BindingExpression path error: 'Name' property not found on 'object' ''Object' (HashCode=18165668)'. BindingExpression:Path=Name; DataItem='Object' (HashCode=18165668); target element is 'TextBlock' (Name=''); target property is 'Text' (type 'String') System.Windows.Data Error: 39 : BindingExpression path error: 'Department' property not found on 'object' ''Object' (HashCode=18165668)'. BindingExpression:Path=Name; DataItem='Object' (HashCode=18165668); target element is 'TextBlock' (Name=''); target property is 'Text' (type 'String')

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  • Many-to-one relationship in SQLAlchemy

    - by Arrieta
    This is a beginner-level question. I have a catalog of mtypes: mtype_id name 1 'mtype1' 2 'mtype2' [etc] and a catalog of Objects, which must have an associated mtype: obj_id mtype_id name 1 1 'obj1' 2 1 'obj2' 3 2 'obj3' [etc] I am trying to do this in SQLAlchemy by creating the following schemas: mtypes_table = Table('mtypes', metadata, Column('mtype_id', Integer, primary_key=True), Column('name', String(50), nullable=False, unique=True), ) objs_table = Table('objects', metadata, Column('obj_id', Integer, primary_key=True), Column('mtype_id', None, ForeignKey('mtypes.mtype_id')), Column('name', String(50), nullable=False, unique=True), ) mapper(MType, mtypes_table) mapper(MyObject, objs_table, properties={'mtype':Relationship(MType, backref='objs', cascade="all, delete-orphan")} ) When I try to add a simple element like: mtype1 = MType('mtype1') obj1 = MyObject('obj1') obj1.mtype=mtype1 session.add(obj1) I get the error: AttributeError: 'NoneType' object has no attribute 'cascade_iterator' Any ideas?

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  • Casting class to interface and back

    - by Thomas
    I have the following: public interface ICartItem { string Name { get; set; } } public class CartItem : ICartItem { public string Name { get; set; } } I then create a List and cast it to an interface: IList<CartItem> items = new List<CartItem>() { new CartItem() { Name = "MyItem" } }; IList<ICartItem> cartItems = items.Cast<ICartItem>().ToList(); Is there a way to cast it back again like illustrated below? IList<CartItem> newList = cartItems as IList<CartItem>;

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  • Experiences with OpenLaszlo?

    - by itsmatt
    In a related question, I asked about Web Development. I came across something called OpenLaszlo yesterday and thought it looked interesting for doing some website development. The site has a bunch of good information on it and they've got some nice tutorials and such, but being a total novice (as far as web development goes), I'm wondering whether anyone here would recommend this. As I stated in my other question, this is a new world for me and there are a lot of directions I could go. Can you compare/contrast this and other web development you've done? Obviously, this is somewhat subjective, but I haven't heard much about it on SO and I'm hoping to get some opinions on this.

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  • Is it possible to write a Java printf statement that prints the statement itself?

    - by polygenelubricants
    Is it possible to have a Java printf statement, whose output is the statement itself? Some snippet to illustrate: // attempt #1 public class Main { public static void main(String[] args) { System.out.printf("something"); } } This prints something. So the output of attempt #1 is not quite exactly the printf statement in attempt #1. We can try something like this: // attempt #2 public class Main { public static void main(String[] args) { System.out.printf("System.out.printf(\"something\");"); } } And now the output is System.out.printf("something"); So now the output of attempt #2 matches the statement in output #1, but we're back to the problem we had before, since we need the output of attempt #2 to match the statement in attempt #2. So is it possible to write a one-line printf statement that prints itself?

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  • How to sort an NSMutableArray of objects by a member of its class, that is an int or float

    - by J. Dave
    I have a class (from NSObject) that contains: NSString name int position float speed I then create an array (NSMutableArray) of objects from this class. I would like to then sort the array by the 'speed' value, which is a float. I initially has the float value as an NSNumber and the int as NSInteger, and I was successfully sorting with: [myMutableArray sortUsingFunction:compareSelector context:@selector(position)]; where myMutableArray is my array of objects. here is the function: static int compareSelector(id p1, id p2, void *context) { SEL methodSelector = (SEL)context; id value1 = [p1 performSelector:methodSelector]; id value2 = [p2 performSelector:methodSelector]; return [value1 compare:value2]; } Now that I am using int instead of NSInteger, the above code does not work. Is there a more low-level command that I should be using to execute the sort? Thank!

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  • trigger animation with timer, as3

    - by VideoDnd
    How do I trigger the animation in sync with my timer?My timer and flip animation work, but they are out of sync with each other. I'm lost with the IF ELSE statements. Each time the value of my textfield changes, my number needs to flip. See example. Example //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } } //Cont... Complete Codehere's the file //Timer var timer:Timer = new Timer(100); //Integer values var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Start the timer timer.start(); timer.addEventListener(TimerEvent.TIMER, theFlip); //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } var toText:String = formatCount(fcount); sec4.digit.text = toText.substr(4, 1); flip4.flip.digit.text = toText.substr(4, 1); flip4.gotoAndPlay(2); sec3.digit.text = toText.substr(3, 1); flip3.flip.digit.text = toText.substr(3, 1); flip3.gotoAndPlay(2); sec1.digit.text = toText.substr(1, 1); flip1.flip.digit.text = toText.substr(1, 1); flip1.gotoAndPlay(2); }

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  • Comparing two images by corr2 function

    - by user3696860
    I'm trying to compare two images by corr2 function on Matlab, it's not necess getting 1 end of function so I am using a treshold to find best images among template images. But sometimes it evaluate wrong image. How can I process them to find best match? ` temp=[]; for i=1:10 res=sprintf('%d.png',i) yol=fullfile('cember\taslak_cember\',res); a=imread(yol); b=imread('30_1.png'); a=rgb2gray(a); b=rgb2gray(b); a=im2bw(a,0.4); b=im2bw(b,0.4); c=corr2(a,b); temp=[temp c]; end max(temp) `

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  • Hidden Features of Google Guice

    - by Jon
    Google Guice provides some great dependency injection features. I came across the @Nullable feature recently which allows you to mark constructor arguments as optional (permitting null) since Guice does not permit these by default: e.g. public Person(String firstName, String lastName, @Nullable Phone phone) { this.firstName = checkNotNull(firstName, "firstName"); this.lastName = checkNotNull(lastName, "lastName"); this.phone = phone; } http://code.google.com/p/google-guice/wiki/UseNullable What are the other useful features of Guice (particularly the less obvious ones) that people use?

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  • NSSortdescriptor, finding the path to the key I wish to use for sorting.

    - by RickiG
    Hi I am using an NSSortdescriptor to sort a collection of NSArrays, I then came across a case where the particular NSArray to be sorted contains an NSDictionary who contains an NSDictionary. I would like to sort from the string paired with a key in the last dictionary. This is how I would reference the string: NSDictionary *productDict = [MyArray objectAtIndex:index]; NSString *dealerName = [[productDict objectForKey:@"dealer"] objectForKey:@"name"]; How would I use the dealerName in my NSSortdescriptor to sort the array? NSSortDescriptor * sortDesc = [[NSSortDescriptor alloc] initWithKey:/* ? */ ascending:YES]; sortedDealerArray = [value sortedArrayUsingDescriptors:sortDesc]; [sortDesc release]; Hope someone could help me a bit with how I go about sorting according to keys inside objects inside other objects:) Thank you.

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  • Regexp in iOS to find comments

    - by SteveDolphin23
    I am trying to find and process 'java-style' comments within a string in objective-C. I have a few regex snippets which almost work but I am stuck on one hurdle: different options seem to make the different styles work. For example, I am using this to match: NSArray* matches = [[NSRegularExpression regularExpressionWithPattern:expression options:NSRegularExpressionAnchorsMatchLines error:nil] matchesInString:string options:0 range:searchRange]; The options here allow me successfully find and process single line comments (//) but not multiline (/* */), if I change the option to NSRegularExpressionDotMatchesLineSeparators then I can make multiline work fine but I can't find the 'end' of a single line comment. I suppose really I need dot-matches-line-separators but I need a better way of finding the end of a single line comment? The regexp I have so far are: @"/\\*.*?\\*/" @"//.*$" it's clear to see if dot matches a line separator then the second one (single line) never 'finishes' but how do I fix this? I found some suggestions for single line that were more like: @"(\/\/[^"\n\r]*(?:"[^"\n\r]*"[^"\n\r]*)*[\r\n])" But that doesn't' seem to work at all! Thanks in advance for any pointers.

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  • C programming: hashtable insertion/search

    - by Ricardo Campos
    Hello i have a problem with my hash table its implemented like this: #define HT_SIZE 10 typedef struct _list_t_ { char key[20]; char string[20]; char prevValue[20]; struct _list_t_ *next; } list_t; typedef struct _hash_table_t_ { int size; /* the size of the table */ list_t ***table; /* first */ sem_t lock; } hash_table_t; I have a Linked list with 3 pointers because i want a hash table with several partitions (shards), here is my initialization of my Hash table: hash_table_t *create_hash_table(int NUM_SERVER_THREADS, int num_shards){ hash_table_t *new_table; int j,i; if (HT_SIZE<1) return NULL; /* invalid size for table */ /* Attempt to allocate memory for the hashtable structure */ new_table = (hash_table_t*)malloc(sizeof(hash_table_t)*HT_SIZE); /* Attempt to allocate memory for the table itself */ new_table->table = (list_t ***)calloc(1,sizeof(list_t **)); /* Initialize the elements of the table */ for(j=0; j<num_shards; j++){ new_table->table[j] = (list_t **)calloc(1,sizeof(list_t *)); for(i=0; i<HT_SIZE; i++){ new_table->table[j][i] = (list_t *)calloc(1,sizeof(list_t )); } } /* Set the table's size */ new_table->size = HT_SIZE; sem_init(&new_table->lock, 0, 1); return new_table; } Here is my search function to search in the hash table list_t *lookup_string(hash_table_t *hashtable, char *key, int shardId){ list_t *list ; int hashval = hash(key); /* Go to the correct list based on the hash value and see if key is * in the list. If it is, return return a pointer to the list element. * If it isn't, the item isn't in the table, so return NULL. */ sem_wait(&hashtable->lock); for(list = hashtable->table[shardId][hashval]; list != NULL; list =list->next) { if (strcmp(key, list->key) == 0){ sem_post(&hashtable->lock); return list; } } sem_post(&hashtable->lock); return NULL; } And my insert function: char *add_string(hash_table_t *hashtable, char *str,char *key, int shardId){ list_t *new_list; list_t *current_list; unsigned int hashval = hash(key); /*printf("|%d|%d|%s|\n",hashval,shardId,key);*/ /* Lock for concurrency */ sem_wait(&hashtable->lock); /* Attempt to allocate memory for list */ new_list = (list_t*)malloc(sizeof(list_t)); /* Does item already exist? */ sem_post(&hashtable->lock); current_list = lookup_string(hashtable, key,shardId); sem_wait(&hashtable->lock); /* item already exists, don't insert it again. */ if (current_list != NULL){ strcpy(new_list->prevValue,current_list->string); strcpy(new_list->string,str); strcpy(new_list->key,key); new_list->next = hashtable->table[shardId][hashval]; hashtable->table[shardId][hashval] = new_list; sem_post(&hashtable->lock); return new_list->prevValue; } /* Insert into list */ strcpy(new_list->string,str); strcpy(new_list->key,key); new_list->next = hashtable->table[shardId][hashval]; hashtable->table[shardId][hashval] = new_list; /* Unlock */ sem_post(&hashtable->lock); return new_list->prevValue; } My main class runs some of tests by executing the insertion / reading / delete from the elements of the hash table the problem is when i have more than 4 partitions/shards the tests stop at the first reading element saying it returned the wrong value NULL on the search function, when its less than 4 it runs perfectly well and passes all the tests. You can see my main.c in here if you want to give a look: http://hostcode.sourceforge.net/view/1105 My complete Hash table code: http://hostcode.sourceforge.net/view/1103 And other functions where hash table code is executed: .c file http://hostcode.sourceforge.net/view/1104 .h file http://hostcode.sourceforge.net/view/1106 Thank for you time, i appreciate any help you can give to me this is a college important project that I'm trying to solve and I'm stuck here for 2 days.

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  • Inheritance: possible to change base reference to something else?

    - by fred
    For example I have two classes, Base and Derived as shown below: class Base { public string Name { get; set; } public Base() { } } class Derived : Base { public Derived(Base b) { base = b; // doesn't compile, but is there any way to do something similar? } } So that they behave like this: Base b = new Base(); b.Name = "Bob"; Derived d = new Derived(b); d.Name = "John"; // b.Name is now "John" also Is this possible? I guess one way would be to keep the Base b reference in Derived and override Derived.Name to point to b.Name? Is there an easier way though, for example if I have like 50 properties to override? class Derived : Base { Base b; public override string Name { get { return b.Name; } set { b.Name = value; } } public Derived(Base b) { this.b = b; } }

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  • User Defined Class as a Template Parameter

    - by isurulucky
    Hi, I' m implementing a custom STL map. I need to make sure that any data type (basic or user defined) key will work with it. I declared the Map class as a template which has two parameters for the key and the value. My question is if I need to use a string as the key type, how can I overload the < and operators for string type keys only?? In template specialization we have to specialize the whole class with the type we need as I understand it. Is there any way I can do this in a better way?? What if I add a separate Key class and use it as the template type for Key? Thank You!!

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  • soap response to xml (simple_xml)

    - by ntan
    Hi i am trying to convert a soap response to XML. Soap has an envelop and a body <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <soap:Body> When try to convert $responseXML = simplexml_load_string($string); I get object(SimpleXMLElement)#20 (0) { } If i edit the $string as soap-Envelope and soap-Body i can get the XML Whats wrong with : and can not get XML I hope its clear. Anyone

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