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  • Converting a PV vm back into an HVM vm

    - by wim.coekaerts
    I have been doing some Oracle VM benchmark stuff in the last week or 2 in my off hours and yesterday I wanted to convert one of my VMs that was based on a paravirt kernel into a vm that just boots as a regular hardware virt VM with a standard x86-64 kernel. It took me a little while to figure out the fastest way so now that I have it pretty much down I wanted to share the steps. A PV kernel uses pygrub and a paravirt kernel image that lives on the vm image virtual disk. since this disk image does not have to be bootable it doesn't contain a boot sector and if you just restart the VM in hvm mode the virtual bios will just not do much as it can't start the boot process from disk The first thing I do is make a backup of my vm.cfg file :-) and then edit it as follows : the original file contains : bootloader = '/usr/bin/pygrub' I replace that with : acpi = 1 apic = 1 builder = 'hvm' device_model = '/usr/lib/xen/bin/qemu-dm' kernel = '/usr/lib/xen/boot/hvmloader' then changing the disk files. I change my xvd disks to hd disks and I copy over the iso image of my instal lDVD. In the case of my VM template it was based on OL5U4 So I downloaded Enterprise-R5-U4-Server-x86_64-dvd.iso and added it as a cd device. disk = ['file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/System.img,xvda,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Oracle11202RAC_x86_64-xvdb.img,xvdb,w', ] to disk = ['file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/System.img,hda,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Oracle11202RAC_x86_64-xvdb.img,hdb,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Enterprise-R5-U4-Server-x86_64-dvd.iso, hdc:cdrom,r', ] boot='d' for the network devices (vifs) I change : vif = ['bridge=xenbr2,type=netfront'] to vif = ['bridge=xenbr2,type=ioemu'] That should do it. Next, inside the VM, I copy over the regular kernel rpm that I want to end up running in hvm mode. In this example case it was : kernel-2.6.18-164.0.0.0.1.el5.x8664.rpm. I will use that later on in the process. I put this kernel simply in /root At this point I just start the vm with xm create vm.cfg and start my vnc console to the vm console. Oracle Linux will boot from the iso image, I just go through the install steps and click on UPgrade existing (not re-install). Because the VM is the same as the ISO the install won't actually do anything and it will run through instantly. When the "Reboot" button pops up, don't reboot. Switch to the command prompt console. hi alt-f2 to go to the shell prompt. Now it's easy : umount /mnt/sysimage/boot cd /mnt/sysimage chroot . mount /dev/hda1 (if that was your /boot partition) export PATH=/sbin:$PATH (just to clean that up) edit /etc/modprobe.conf and comment out the xen modules (just put a # in front) Install grub. if your /boot is hda1 then that is (hd0,0) $ grub root (hd0,0) setup (hd0) exit grub now you have a good bootsector, grub installed and you have your grub.conf file Install the new kernel cd root (this is your old /root in your pv image) rpm -ivh remove (or comment out) boot='d' in your vm.cfg restart the VM and you should be good to go, regular grub should start and load your environment. Caveats : this assumes you used labels for your filesystems. if /etc/fstab were to have devices listed then you would have to rename these device before rebooting as well. If you had a /dev/xvda disk then this would be /dev/hda or /dev/sda. All in all it is a relatively short and simple process.

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  • Converting a PV vm back into an HVM vm

    - by wim.coekaerts
    I have been doing some Oracle VM benchmark stuff in the last week or 2 in my off hours and yesterday I wanted to convert one of my VMs that was based on a paravirt kernel into a vm that just boots as a regular hardware virt VM with a standard x86-64 kernel. It took me a little while to figure out the fastest way so now that I have it pretty much down I wanted to share the steps. A PV kernel uses pygrub and a paravirt kernel image that lives on the vm image virtual disk. since this disk image does not have to be bootable it doesn't contain a boot sector and if you just restart the VM in hvm mode the virtual bios will just not do much as it can't start the boot process from disk The first thing I do is make a backup of my vm.cfg file :-) and then edit it as follows : the original file contains : bootloader = '/usr/bin/pygrub' I replace that with : acpi = 1 apic = 1 builder = 'hvm' device_model = '/usr/lib/xen/bin/qemu-dm' kernel = '/usr/lib/xen/boot/hvmloader' then changing the disk files. I change my xvd disks to hd disks and I copy over the iso image of my instal lDVD. In the case of my VM template it was based on OL5U4 So I downloaded Enterprise-R5-U4-Server-x86_64-dvd.iso and added it as a cd device. disk = ['file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/System.img,xvda,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Oracle11202RAC_x86_64-xvdb.img,xvdb,w', ] to disk = ['file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/System.img,hda,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Oracle11202RAC_x86_64-xvdb.img,hdb,w', 'file:/ovs/OVM_EL5U4_X86_64_11202RAC_PVM/Enterprise-R5-U4-Server-x86_64-dvd.iso, hdc:cdrom,r', ] boot='d' for the network devices (vifs) I change : vif = ['bridge=xenbr2,type=netfront'] to vif = ['bridge=xenbr2,type=ioemu'] That should do it. Next, inside the VM, I copy over the regular kernel rpm that I want to end up running in hvm mode. In this example case it was : kernel-2.6.18-164.0.0.0.1.el5.x8664.rpm. I will use that later on in the process. I put this kernel simply in /root At this point I just start the vm with xm create vm.cfg and start my vnc console to the vm console. Oracle Linux will boot from the iso image, I just go through the install steps and click on UPgrade existing (not re-install). Because the VM is the same as the ISO the install won't actually do anything and it will run through instantly. When the "Reboot" button pops up, don't reboot. Switch to the command prompt console. hi alt-f2 to go to the shell prompt. Now it's easy : umount /mnt/sysimage/boot cd /mnt/sysimage chroot . mount /dev/hda1 (if that was your /boot partition) export PATH=/sbin:$PATH (just to clean that up) edit /etc/modprobe.conf and comment out the xen modules (just put a # in front) Install grub. if your /boot is hda1 then that is (hd0,0) $ grub root (hd0,0) setup (hd0) exit grub now you have a good bootsector, grub installed and you have your grub.conf file Install the new kernel cd root (this is your old /root in your pv image) rpm -ivh remove (or comment out) boot='d' in your vm.cfg restart the VM and you should be good to go, regular grub should start and load your environment. Caveats : this assumes you used labels for your filesystems. if /etc/fstab were to have devices listed then you would have to rename these device before rebooting as well. If you had a /dev/xvda disk then this would be /dev/hda or /dev/sda. All in all it is a relatively short and simple process.

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  • SSAS: Utility to export SQL code from your cube's Data Source View (DSV)

    - by DrJohn
    When you are working on a cube, particularly in a multi-person team, it is sometimes necessary to review what changes that have been done to the SQL queries in the cube's data source view (DSV). This can be a problem as the SQL editor in the DSV is not the best interface to review code. Now of course you can cut and paste the SQL into SSMS, but you have to do each query one-by-one. What is worse your DBA is unlikely to have BIDS installed, so you will have to manually export all the SQL yourself and send him the files. To make it easy to get hold of the SQL in a Data Source View, I developed a C# utility which connects to an OLAP database and uses Analysis Services Management Objects (AMO) to obtain and export all the SQL to a series of files. The added benefit of this approach is that these SQL files can be placed under source code control which means the DBA can easily compare one version with another. The Trick When I came to implement this utility, I quickly found that the AMO API does not give direct access to anything useful about the tables in the data source view. Iterating through the DSVs and tables is easy, but getting to the SQL proved to be much harder. My Google searches returned little of value, so I took a look at the idea of using the XmlDom to open the DSV’s XML and obtaining the SQL from that. This is when the breakthrough happened. Inspecting the DSV’s XML I saw the things I was interested in were called TableType DbTableName FriendlyName QueryDefinition Searching Google for FriendlyName returned this page: Programming AMO Fundamental Objects which hinted at the fact that I could use something called ExtendedProperties to obtain these XML attributes. This simplified my code tremendously to make the implementation almost trivial. So here is my code with appropriate comments. The full solution can be downloaded from here: ExportCubeDsvSQL.zip   using System;using System.Data;using System.IO;using Microsoft.AnalysisServices; ... class code removed for clarity// connect to the OLAP server Server olapServer = new Server();olapServer.Connect(config.olapServerName);if (olapServer != null){ // connected to server ok, so obtain reference to the OLAP databaseDatabase olapDatabase = olapServer.Databases.FindByName(config.olapDatabaseName);if (olapDatabase != null){ Console.WriteLine(string.Format("Succesfully connected to '{0}' on '{1}'",   config.olapDatabaseName,   config.olapServerName));// export SQL from each data source view (usually only one, but can be many!)foreach (DataSourceView dsv in olapDatabase.DataSourceViews){ Console.WriteLine(string.Format("Exporting SQL from DSV '{0}'", dsv.Name));// for each table in the DSV, export the SQL in a fileforeach (DataTable dt in dsv.Schema.Tables){ Console.WriteLine(string.Format("Exporting SQL from table '{0}'", dt.TableName)); // get name of the table in the DSV// use the FriendlyName as the user inputs this and therefore has control of itstring queryName = dt.ExtendedProperties["FriendlyName"].ToString().Replace(" ", "_");string sqlFilePath = Path.Combine(targetDir.FullName, queryName + ".sql"); // delete the sql file if it exists... file deletion code removed for clarity// write out the SQL to a fileif (dt.ExtendedProperties["TableType"].ToString() == "View"){ File.WriteAllText(sqlFilePath, dt.ExtendedProperties["QueryDefinition"].ToString());}if (dt.ExtendedProperties["TableType"].ToString() == "Table"){ File.WriteAllText(sqlFilePath, dt.ExtendedProperties["DbTableName"].ToString()); } } } Console.WriteLine(string.Format("Successfully written out SQL scripts to '{0}'", targetDir.FullName)); } }   Of course, if you are following industry best practice, you should be basing your cube on a series of views. This will mean that this utility will be of limited practical value unless of course you are inheriting a project and want to check if someone did the implementation correctly.

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  • Responding to the page unload in a managed bean

    - by frank.nimphius
    Though ADF Faces provides an uncommitted data warning functionality, developers may have the requirement to respond to the page unload event within custom application code, programmed in a managed bean. The af:clientListener tag that is used in ADF Faces to listen for JavaScript and ADF Faces client component events does not provide the option to listen for the unload event. So this often recommended way of implementing JavaScript in ADF Faces does not work for this use case. To send an event from JavaScript to the server, ADF Faces provides the af:serverListener tag that you use to queue a CustomEvent that invokes method in a managed bean. While this is part of the solution, during testing, it turns out, the browser native JavaScript unload event itself is not very helpful to send an event to the server using the af:serverListener tag. The reason for this is that when the unload event fires, the page already has been unloaded and the ADF Faces AdfPage object needed to queue the custom event already returns null. So the solution to the unload page event handling is the unbeforeunload event, which I am not sure if all browsers support them. I tested IE and FF and obviously they do though. To register the beforeunload event, you use an advanced JavaScript programming technique that dynamically adds listeners to page events. <af:document id="d1" onunload="performUnloadEvent"                      clientComponent="true"> <af:resource type="javascript">   window.addEventListener('beforeunload',                            function (){performUnloadEvent()},false)      function performUnloadEvent(){   //note that af:document must have clientComponent="true" set   //for JavaScript to access the component object   var eventSource = AdfPage.PAGE.findComponentByAbsoluteId('d1');   //var x and y are dummy variables obviously needed to keep the page   //alive for as long it takes to send the custom event to the server   var x = AdfCustomEvent.queue(eventSource,                                "handleOnUnload",                                {args:'noargs'},false);   //replace args:'noargs' with key:value pairs if your event needs to   //pass arguments and values to the server side managed bean.   var y = 0; } </af:resource> <af:serverListener type="handleOnUnload"                    method="#{UnloadHandler.onUnloadHandler}"/> // rest of the page goes here … </af:document> The managed bean method called by the custom event has the following signature:  public void onUnloadHandler(ClientEvent clientEvent) {  } I don't really have a good explanation for why the JavaSCript variables "x" and "y" are needed, but this is how I got it working. To me it ones again shows how fragile custom JavaScript development is and why you should stay away from using it whenever possible. Note: If the unload event is produced through navigation in JavaServer Faces, then there is no need to use JavaScript for this. If you know that navigation is performed from one page to the next, then the action you want to perform can be handled in JSF directly in the context of the lifecycle.

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  • Come see us at JavaU at JavaOne!

    - by tmcginn
    In just a little under a month, JavaOne will be in full swing (no pun intended) and thousands of Java developers will gather to hear the latest Java news, immerse themselves in Java technology and learn some new things. This year, I am fortunate enough to be able to attend, along with my Java curriculum development colleagues Matt Heimer and Mike Williams. We start our week at JavaOne teaching a one-day session at JavaU on Sunday morning. If you have never attended a training session through JavaU, you should check it out. There are some terrific sessions this year, and it might help to justify your trip to JavaOne if you can say it was for training! This year I am teaching a one day session on Java SE 7 New Features - a great session for anyone interested in the specific details of what is new in Java SE 7. Matt is teaching a one-day session on Developing Portable Java EE applications with the Enterprise JavaBeans 3.1 API and Java Persistence 2.0 API  EJB, and Mike is doing a one-day session on developing Rich Client applications with Java SE 7 using Java FX 2. I asked Matt and Mike to tell me what developers can expect from their sessions. Matt: "My session will get you up to speed on everything you need to know to create portable Java EE 6 applications using EJB 3.1 and JPA 2. I am going to cover why everyone can benefit from using EJBs (and why developers should relearn them if they haven't looked at them for years). Students who attend my session will see JPA examples showcasing how to use relational databases in an enterprise applications without programming to JDBC and without writing SQL statements. EJB and JPA benefit from being paired together, so I will also show how transaction management is easier in a container. I encourage students to bring a laptop and code as they learn!" Mike: "My session covers how to develop a rich client application using Java FX 2. Starting with the basic concepts of JavaFX, students will see how a JavaFX application is built from its layout, to its controls, to its data structures. In addition, more advanced controls like charts, smart tables, and transitions will be added to the application. Finally, a quick review of JavaFX concurrency and data binding is included. Blended with the core concepts the session will include some of the latest JavaFX technology. This includes using Scene Builder to create a JavaFX UI and connecting your XML UI definition to Java code.  In addition, packaging of the JavaFX application will be covered with some examples of the new native packaging features." As I mentioned, my session covers the changes in the Java for SE 7, including the  language changes that were voted into Java SE 7 from Project Coin. I will also look at how you can take advantage if the the new I/O library (NIO.2) for writing applications that work with files, directories and file systems. We will also look at the changes in Asynchronous I/O that are a part of the changes in NIO/2. We will spend some time looking at the changes to the Java Virtual Machine as well, including support for dynamically typed languages (JSR-292). We will spend some time looking at the Java Concurrency enhancements (JSR-166), including the new Fork/Join framework. And we'll round out the day with a look at changes in Swing, XML and a number of smaller changes in the API's. And, if these topics aren't grabbing your interest, take a look at the other 10 sessions that range from topics on architecture to how to pass the Oracle Certified Programmer I and II exams. See you soon!

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  • Silverlight ProgressBar issues with Binding

    - by Chris Skardon
    The ProgressBar pretty much does what it says on the tin, displays progress, in a bar form (well, by default anyhow). It’s pretty simple to use: <ProgressBar Minimum="0" Maximum="100" Value="50"/> Gives you a progress bar with 50% of it filled: Easy! But of course, we’re wanting to use binding to change the value, again, pretty easy, have a ViewModel with a ‘Value’ in it, and bind: <ProgressBar Minimum="0" Maximum="100" Value="{Binding Value}"/> Spiffy, and whilst we’re at it, why not bind the Maximum value as well – after all, we can’t be sure of the size of the progress, and it’s a pain to have to work out the percentage (when the progress bar can do it for us): <ProgressBar Minimum="0" Maximum="MaximumValue" Value="{Binding Value}"/> Right, this will work absolutely fine. Or will it??? On the face of it, it looks good, and testing it shows no issues, until at one point we go from: Maximum = 100; Value = 90; to Maximum=60; Value=50; On the face of it not unreasonable. The problem is more obvious if we look at the states of the properties after each set (initially Maximum is set at 1, Value = 0): Code Maximum Value Value < Maximum Maximum = 100; 100 0 True Value = 90; 100 90 True Maximum = 60; 60 90 False Value = 50; 60 50 True Everything is good until the Value is less than the Maximum, at this point the Progress Bar breaks. That’s right, it no longer updates itself, it will always look 100% full. The simple solution – always ensuring you set Value before Maximum is fine unless you’re using a ProgressBar in a less controlled environment – where for example you’re setting a ‘container’ with both values at the same time. The example I have is in a DataTemplate, I have a DataTemplate for a BusyIndicator, (specifically the BusyContentTemplate). The binding works this way: <BusyIndicator BusyContent="{Binding BusyContent}" BusyContentTemplate="{Binding ProgressTemplate}"/> With the template as the ProgressBar defined above… I was setting my BusyContent like this: BusyContent = content; aaaaaand finally, ‘content’ is a class: public class ContentClass : INotifyPropertyChanged { //Obviously this is properly implemented… public double Maximum { get;set;} public double Value { get;set;} } Soooo… As I was replacing the BusyContent wholesale, the order of the binding being set was outside of my control, so – how to go about it? Basically? Fudge it. Modify the ContentClass to include a method: public void Update(double value, double max) { Value = value; Maximum = max; } and change where the setting is to be: BusyContent.Update(content.Value, content.Maximum); Thereby getting the order correct.. Obvious really. Meh :|

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  • Sweet and Sour Source Control

    - by Tony Davis
    Most database developers don't use Source Control. A recent anonymous poll on SQL Server Central asked its readers "Which Version Control system do you currently use to store you database scripts?" The winner, with almost 30% of the vote was...none: "We don't use source control for database scripts". In second place with almost 28% of the vote was Microsoft's VSS. VSS? Given its reputation for being buggy, unstable and lacking most of the basic features required of a proper source control system, answering VSS is really just another way of saying "I don't use Source Control". At first glance, it's a surprising thought. You wonder how database developers can work in a team and find out what changed, when the system worked before but is now broken; to work out what happened to their changes that now seem to have vanished; to roll-back a mistake quickly so that the rest of the team have a functioning build; to find instantly whether a suspect change has been deployed to production. Unfortunately, the survey didn't ask about the scale of the database development, and correlate the two questions. If there is only one database developer within a schema, who has an automated approach to regular generation of build scripts, then the need for a formal source control system is questionable. After all, a database stores far more about its metadata than a traditional compiled application. However, what is meat for a small development is poison for a team-based development. Here, we need a form of Source Control that can reconcile simultaneous changes, store the history of changes, derive versions and builds and that can cope with forks and merges. The problem comes when one borrows a solution that was designed for conventional programming. A database is not thought of as a "file", but a vast, interdependent and intricate matrix of tables, indexes, constraints, triggers, enumerations, static data and so on, all subtly interconnected. It is an awkward fit. Subversion with its support for merges and forks, and the tolerance of different work practices, can be made to work well, if used carefully. It has a standards-based architecture that allows it to be used on all platforms such as Windows Mac, and Linux. In the words of Erland Sommerskog, developers should "just do it". What's in a database is akin to a "binary file", and the developer must work only from the file. You check out the file, edit it, and save it to disk to compile it. Dependencies are validated at this point and if you've broken anything (e.g. you renamed a column and broke all the objects that reference the column), you'll find out about it right away, and you'll be forced to fix it. Nevertheless, for many this is an alien way of working with SQL Server. Subversion is the powerhouse, not the GUI. It doesn't work seamlessly with your existing IDE, and that usually means SSMS. So the question then becomes more subtle. Would developers be less reluctant to use a fully-featured source (revision) control system for a team database development if they had a turn-key, reliable system that fitted in with their existing work-practices? I'd love to hear what you think. Cheers, Tony.

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  • Building a personal website using Silverlight.

    - by mbcrump
    I’ve always believed that as a developer you should always have a hobby project going on. I think a hobby project needs to contain at least one of following things: Something that you have never done before. Something that you are interested in. Something that you can work on in your spare time without affecting your *paying* job. I decided my hobby project would be an entire web application written in Silverlight that could be used as a self-promotion/marketing tool. This goal of the site is to provide information on the work that I’ve done to conferences, future employers and anyone else that wanted to learn more about me. Before I go any further, if you just want to check out the site then it is located at http://michaelcrump.info. So, what did I use to create it? MVVM Light – I’m a big fan of this software. The item and project templates plus code snippets make this a huge win for any SL/WPF/WP7 application. Jetpack Theme by Microsoft – I suck at designing so I used this template to help speed up this project. ComponentOne 3rd Party Controls – I have a license and really like several of their products. A User Control that Jeremy Likness created called DynamicXaml (used with his permission). I had created my own version of this a while back, but Jeremy’s implementation was simply better. Main Page – Designed to create my “brand”. This was built for a quick glimpse of who I am and what do I do.  Blog – The best marketing tool for a developer is their blog. I decided to go with an HTML page displaying my site and the user could pop into full-screen if desired. I also included my feed and Silverlight-Zone. (Another site I work on) Online – This page links to sites that I have been featured on as well as community involvement and awards. I also have a web service that I can update this information without re-compiling the Silverlight App. Projects – I’ve been wanting to use a CoverFlow for a really long time now. =) This page list several hobby projects as well as a few professional projects.  Resume Page – This page only exist because I got tired of sending companies my resume in e-mail. I can now provide a deep link to this page and the recruiter can print, search or save my resume. The PDF of my resume exist in a folder that I can easily update without recompiling the app. Contact Page – Just a contact page with a web service that sends the email. The Send button becomes disabled after a successful send. I thought of adding captcha to this page but in the end didn’t think it was worth it. Looking back at this app, I’m happy with how it turned out. I love Silverlight and I am already thinking of my next hobby project. (Thinking another Windows Phone 7 app or MVC3).  Subscribe to my feed

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  • Impressions of Pivotal Tracker

    Pivotal Tracker is a free, online agile project management system. Ive been using it recently to better communicate to customers about the current state of our project. In Pivotal Tracker, the unit of work is a story and stories are arranged into iterations or delivery cycles. Stories can be any level of granularity you want, but the idea is to use stories to communicate clearly to customers, so you dont want to write a novel. You especially dont want to write a list of detailed programming tasks. A good story for a point of sale system might be: Allow managers to override the price of an item while ringing up a customer. A less useful story: Script out the process of adding a manager flag to the user table and stage that script into the deploy directory. Stories are estimated using a point scale, by default 1, 2 or 3. Iterations are then automatically laid out by combining enough tasks to fill the point total for that period of time. You have to start with a guess on how many points your team can do in an iteration, then adjust with real data as you complete iterations. This is basic agile methodology, but where Pivotal Tracker adds value is that it automatically and graphically lays out iterations for you on your project site. This makes communication and planning easy. Compiling release notes is no longer painful as it has been clear from the outset what work is going on. While I much prefer Pivotal Trackers customer facing interface over what we used previously (TFS), I see a couple of gaps. First, I have not able to make much headway with the reporting tools. Despite my complaints about TFS, it can produce some nice reports. Second, its not clear where if at all, Id keep track of purely internal tasks. Im talking about server maintenance, cleaning up source control, checking back on some code which you never quite felt right about. Theres no purpose in cluttering up an iteration backlog with these items, but if you dont track them, you lose them. Im not sure what a good answer for that is. One gap I thought Id see, which I dont, is more granular dev tasks. If Im implementing a story, Ill write out the steps and track my progress, but really, those steps arent useful to anybody but me. The only time Ive found that level of detail really useful is when my tasks are defined at too high a level anyway or when Im working with someone who needs more coaching and might not be able to finish a story in time without some scaffolding to get them going. You can learn more about Pivotal Tracker at: http://www.pivotaltracker.com/learnmore.   --- Relevant Links --- A good intro to stories: http://www.agilemodeling.com/artifacts/userStory.htmDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MPI Cluster Debugger launch integration in VS2010

    Let's assume that you have all the HPC bits installed and that you have existing MPI code (or you created a "Hello World" project using the MPI project template). Of course, you create a single MPI application and at runtime it will correspond to multiple processes (of the same app) launched on multiple nodes (i.e. machines) on the cluster. So how do you debug such a situation by simply hitting the familiar "F5" keystroke (i.e. Debug - Start Debugging)?WATCH IT INSTEAD OF READING ABOUT ITIf you can't bear to read through all the details below, just watch this 19-minute screencast explaining this VS2010 feature. Alternatively, or even additionally, keep on reading.REQUIREMENTWhen you debug an MPI application, you would want the copying of resources from your client machine (where Visual Studio is installed) to each compute node (where Windows HPC Server is installed) to take place automatically for you. 'Resources' in the previous sentence includes your application binary, plus any binary or data dependencies it may have, plus PDBs if needed, plus the debug CRT of the correct bitness, plus msvsmon for remote debugging to work. You would also want, after copying is complete, to have your app and msvsmon launched and attached so that you can hit breakpoints back in Visual Studio on your client machine. All these thing that you would want are delivered in VS2010.STEPS TO F51. In your MPI project where you have placed a breakpoint go to Project Properties - Configuration Properties - Debugging. Ensure the "Debugger to launch" combo box value is set to MPI Cluster Debugger.2. There are a whole bunch of properties here and typically you can ignore all of them except one: Run Environment. By default it is set to run 1 process on your local machine and if you change the number after that to, for example, 4 it will launch 4 processes of your app on your local machine.You want this to run on your cluster though, so go to the dropdown arrow at the end of the Run Environment cell and open it to expose the "Edit Hpc node" menu which opens the Node Selector dialog:In this dialog you can enter (or pick from a list) the cluster head node name and then the number of processes you want to execute on the cluster and then hit OK and… you are done.3. Press F5 and watch your breakpoint get hit (after giving it some time for copying, remote execution, attachment and symbol resolution to take place).GOING DEEPERIn the MPI Cluster Debugger project properties above, you can see many additional properties to the Run Environment. They are all optional, but you may want to understand them in order to fine tune your cluster debugging. Read all about each one of these on the MSDN page Configuration Properties for the MPI Cluster Debugger.In the Node Selector dialog above you can see more options than just the Head Node name and Number of Process to run. They should be self-explanatory but I also cover them in depth in my screencast showing you an example of why you would choose to schedule processes per core versus per node. You can also read about these options on MSDN as part of the page How to: Configure and Launch the MPI Cluster Debugger.To read through an example that touches on MPI project creation, project properties, node selector, and also usage of MPI with OpenMP plus MPI with PPL, read the MSDN page Walkthrough: Launching the MPI Cluster Debugger in Visual Studio 2010.Happy MPI debugging! Comments about this post welcome at the original blog.

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  • How to display Sharepoint Data in a Windows Forms Application

    - by Michael M. Bangoy
    In this post I'm going to demonstrate how to retrieve Sharepoint data and display it on a Windows Forms Application. 1. Open Visual Studio 2010 and create a new Project. 2. In the project template select Windows Forms Application. 3. In order to communicate with Sharepoint from a Windows Forms Application we need to add the 2 Sharepoint Client DLL located in c:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\ISAPI. 4. Select the Microsoft.Sharepoint.Client.dll and Microsoft.Sharepoint.Client.Runtime.dll. (Your solution should look like the one below) 5. Open the Form1 in design view and from the Toolbox menu Add a Button, TextBox, Label and DataGridView on the form. 6. Next double click on the Load Button, this will open the code view of the form. Add Using statement to reference the Sharepoint Client Library then create two method for the Load Site Title and LoadList. See below:   using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Security; using System.Windows.Forms; using SP = Microsoft.SharePoint.Client;   namespace ClientObjectModel {     public partial class Form1 : Form     {         // url of the Sharepoint site         const string _context = "theurlofthesharepointsite";         public Form1()         {             InitializeComponent();         }         private void Form1_Load(object sender, EventArgs e)         {                    }         private void getsitetitle()         {             SP.ClientContext context = new SP.ClientContext(_context);             SP.Web _site = context.Web;             context.Load(_site);             context.ExecuteQuery();             txttitle.Text = _site.Title;             context.Dispose();         }                 private void loadlist()         {             using (SP.ClientContext _clientcontext = new SP.ClientContext(_context))             {                 SP.Web _web = _clientcontext.Web;                 SP.ListCollection _lists = _clientcontext.Web.Lists;                 _clientcontext.Load(_lists);                 _clientcontext.ExecuteQuery();                 DataTable dt = new DataTable();                 DataColumn column;                 DataRow row;                 column = new DataColumn();                 column.DataType = Type.GetType("System.String");                 column.ColumnName = "List Title";                 dt.Columns.Add(column);                 foreach (SP.List listitem in _lists)                 {                     row = dt.NewRow();                     row["List Title"] = listitem.Title;                     dt.Rows.Add(row);                 }                 dataGridView1.DataSource = dt;             }                   }       private void cmdload_Click(object sender, EventArgs e)         {             getsitetitle();             loadlist();          }     } } 7. That’s it. Hit F5 to run the application then click the Load Button. Your screen should like the one below. Hope this helps.

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • What DX level does my graphics card support? Does it go to 11?

    - by Daniel Moth
    Recently I run into a situation that I have run into quite a few times. Someone encounters a machine and the question arises: "Is there a DirectX 11 card in this machine?". Typically the reason you are interested in that is because cards with DirectX 11 drivers fully support DirectCompute (and by extension C++ AMP) for GPGPU programming. The driver specifically is WDDM (1.1 on Windows 7 and Windows 8 introduces WDDM 1.2 with cool new capabilities). There are many ways for figuring out if you have a DirectX11 card, so here are the approaches that you can use, with a bonus right at the end of the post. Run DxDiag WindowsKey + R, type DxDiag and hit Enter. That is the DirectX diagnostic tool, which unfortunately, only tells you on the "System" tab what is the highest version of DirectX installed on your machine. So if it reports DirectX 11, that doesn't mean you have a DX11 driver! The "Display" tab has a promising "DDI version" label, but unfortunately that doesn't seem to be accurate on the machines I've tested it with (or I may be misinterpreting its use). Either way, this tool is not the one you want for this purpose, although it is good for telling you the WDDM version among other things. Use the Microsoft hardware page There is a Microsoft Windows 7 compatibility center, that lists all hardware (tip: use the advanced search) and you could try and locate your device there… good luck. Use Wikipedia or the hardware vendor's website Use the Wikipedia page for the vendor cards, for both nvidia and amd. Often this information will also be in the specifications for the cards on the IHV site, but is is nice that wikipedia has a single page per vendor that you can search etc. There is a column in the tables for API support where you can see the DirectX version. Check if it is one of these recommended DX11 cards You may not have a DirectX 11 card and are interested in purchasing one. While I am in no position to make recommendations, I will list here some cards from two big IHVs that we know are DirectX 11 capable. Some AMD (aka ATI) cards Low end, inexpensive DX11 hardware: Radeon 5450, 5550, 6450, 6570 Mid range (decent perf, single precision): Radeon 5750, 5770, 6770, 6790 High end (capable of double precision): Radeon 5850, 5870, 6950, 6970 Single precision APUs: AMD E-Series APUs AMD A-Series APUs Some NVIDIA cards Low end, inexpensive DX11 hardware: GeForce GT430, GT 440, GT520, GTS 450 Quadro 400, 600 Mid-range (decent perf, single precision): GeForce GTX 460, GTX 550 Ti, GTX 560, GTX 560 Ti Quadro 2000 High end (capable of double precision): GeForce GTX 480, GTX 570, GTX 580, GTX 590, GTX 595 Quadro 4000, 5000, 6000 Tesla C2050, C2070, C2075 Get the DirectX SDK and run DirectX Caps Viewer Download and install the June 2010 DirectX SDK. As part of that you now have the DirectX Capabilities Viewer utility (find it in your start menu by searching for "DirectX Caps Viewer", the filename is DXCapsViewer.exe). It will list all your devices (emulated, and real hardware ones) under the first node. Expand the hardware entries and then expand again the Direct3D 11 folder. If you see D3D_FEATURE_LEVEL_11_ under that, then your card supports feature level 11 which means it supports DirectCompute and C++ AMP. In the following screenshot of one of my old laptops, the card only goes to feature level 10. Run a utility from the web that just tells you! Of course, writing some C++ AMP code that enumerates accelerators and lists the ones that are capable is trivial. However that requires that you have redistributed the runtime, so a more broadly applicable approach is to use the DX APIs directly to enumerate the DX11 capable cards. That is exactly what the development lead for C++ AMP has done and he describes and shares that utility at this post. Comments about this post by Daniel Moth welcome at the original blog.

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  • DataContractSerializer: type is not serializable because it is not public?

    - by Michael B. McLaughlin
    I recently ran into an odd and annoying error when working with the DataContractSerializer class for a WP7 project. I thought I’d share it to save others who might encounter it the same annoyance I had. So I had an instance of  ObservableCollection<T> that I was trying to serialize (with T being a class I wrote for the project) and whenever it would hit the code to save it, it would give me: The data contract type 'ProjectName.MyMagicItemsClass' is not serializable because it is not public. Making the type public will fix this error. Alternatively, you can make it internal, and use the InternalsVisibleToAttribute attribute on your assembly in order to enable serialization of internal members - see documentation for more details. Be aware that doing so has certain security implications. This, of course, was malarkey. I was trying to write an instance of MyAwesomeClass that looked like this: [DataContract] public class MyAwesomeClass { [DataMember] public ObservableCollection<MyMagicItemsClass> GreatItems { get; set; }   [DataMember] public ObservableCollection<MyMagicItemsClass> SuperbItems { get; set; }     public MyAwesomeClass { GreatItems = new ObservableCollection<MyMagicItemsClass>(); SuperbItems = new ObservableCollection<MyMagicItemsClass>(); } }   That’s all well and fine. And MyMagicItemsClass was also public with a parameterless public constructor. It too had DataContractAttribute applied to it and it had DataMemberAttribute applied to all the properties and fields I wanted to serialize. Everything should be cool, but it’s not because I keep getting that “not public” exception. I could tell you about all the things I tried (generating a List<T> on the fly to make sure it wasn’t ObservableCollection<T>, trying to serialize the the Collections directly, moving it all to a separate library project, etc.), but I want to keep this short. In the end, I remembered my the “Debug->Exceptions…” VS menu option that brings up the list of exception-related circumstances under which the Visual Studio debugger will break. I checked the “Thrown” checkbox for “Common Language Runtime Exceptions”, started the project under the debugger, and voilà: the true problem revealed itself. Some of my properties had fairly elaborate setters whose logic I wanted to ignore. So for some of them, I applied an IgnoreDataMember attribute to them and applied the DataMember attribute to the underlying fields instead. All of which, in line with good programming practices, were private. Well, it just so happens that WP7 apps run in a “partial trust” environment and outside of “full trust”-land, DataContractSerializer refuses to serialize or deserialize non-public members. Of course that exception was swallowed up internally by .NET so all I ever saw was that bizarre message about things that I knew for certain were public being “not public”. I changed all the private fields I was serializing to public and everything worked just fine. In hindsight it all makes perfect sense. The serializer uses reflection to build up its graph of the object in order to write it out. In partial trust, you don’t want people using reflection to get at non-public members of an object since there are potential security problems with allowing that (you could break out of the sandbox pretty quickly by reflecting and calling the appropriate methods and cause some havoc by reflecting and setting the appropriate fields in certain circumstances. The fact that you cannot reflect your own assembly seems a bit heavy-handed, but then again I’m not a compiler writer or a framework designer and I have no idea what sorts of difficulties would go into allowing that from a compilation standpoint or what sorts of security problems allowing that could present (if any). So, lesson learned. If you get an incomprehensible exception message, turn on break on all thrown exceptions and try running it again (it might take a couple of tries, depending) and see what pops out. Chances are you’ll find the buried exception that actually explains what was going on. And if you’re getting a weird exception when trying to use DataContractSerializer complaining about public types not being public, chances are you’re trying to serialize a private or protected field/property.

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  • Microsoft Build 2012 Day 1 Keynote Summary

    - by Tim Murphy
    So I have finally dried the tears after watching the Keynote for Build 2012.  This wasn’t because it was an emotional presentation, but because for the second year I missed the goodies.  Each on site attendee got a Surface RT, a Lumia 920 and a voucher for 100GB of SkyDrive storage. The event was opened with the announcement that in the three days since the launch of Windows 8 over 4 million upgrades have been sold.  I don’t care who you are that is an impressive stat.  Ballmer then spent a fair amount of time remaking the case for the Windows and Windows Phone platforms similar to what we have heard over the last to launch events. There were some cool, but non-essential demos.  The one that was the most fun was the Perceptive Pixel 82” slate device.  At first glance I wondered why I would ever want such a device, but then Ballmer explained it’s possible use for schools and boardrooms.  The actually made sense. Then things got strange.  Steve started explaining features that developers could leverage.  Usually this type of information is left to the product leads.  He focused on the integration with the Charms features such as Search and Share. Steve “Guggs” Guggenheim showed off an app that would appeal to my kids from Disney called “Agent P” which is base on Phineas and Ferb.  Then he got to the meat of the presentation.  We found out that you could add a tile that can be used to sell ad space.  In the same vein we also found out that you could use Microsoft’s, Paypal’s or any commerce engine of your own creation or choosing. For those who are interested in sports and especially developing sports apps you would have found the small presentation from Michael Bayle of ESPN.  He introduced the ESPN app which has tons of features.  For the developers in the crowd he also mentioned that ESPN has an API available at developer.espn.com. During the launch events we were told apps were coming.  In this presentation we were actually shown a scrolling list of logos and told about a couple of them.  Ballmer mentioned specifically Twitter, SAP and DropBox.  These are impressive names that were just a couple of the list impressive names. Steve Ballmer addressed the question of why you should develop for the Windows 8 platform.  He feels that Microsoft has the best commercial terms for developers, a better way to build apps than other platforms and a variety of form factors.  His key point though was the available volume of customers given the current Windows install base and assuming even a flat growth of the platform.  This he backed with a promise that Microsoft is going to do better at marketing and you won’t be able to avoid the ads that they are bringing out. The last section of the key note was present by Kevin Gallo from the Windows Phone team.  This was the real reason I tuned into the webcast.  He impressed upon those watching that the strength of developing for the Microsoft platform is the common programming model that now exist.  While there are difference between form factor implementations you can leverage code across them. He claimed that 90% of developer requests for Windows Phone 8 had been implemented.  These include: More controls with better performance Better live tiles including lock screen integration Speech support in custom apps Easier submission to the market place App camera integration VOIP and chat support Bluetooth and NFC support Native C++ development Direct 3D development   The quote from Kevin that stood out for me was that “Take your Dramamine and buckle your seatbelt type of games are coming to Windows Phone 8”.  He back this up by displaying a list of game development frameworks and then having Unity come out and do a demo. Ok, almost done … The last two things of note for me were the announcement that the SDK is immediately available at dev.windowsphone.com and that they were reducing the cost of an individual developer account to $8 for the next 8 days. Let the development commence. del.icio.us Tags: Build 2012,Windows 8,Windows Phone 8,Windows Phone

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  • Future Of F# At Jazoon 2011

    - by Alois Kraus
    I was at the Jazoon 2011 in Zurich (Switzerland). It was a really cool event and it had many top notch speaker not only from the Microsoft universe. One of the most interesting talks was from Don Syme with the title: F# Today/F# Tomorrow. He did show how to use F# scripting to browse through open databases/, OData Web Services, Sharepoint, …interactively. It looked really easy with the help of F# Type Providers which is the next big language feature in a future F# version. The object returned by a Type Provider is used to access the data like in usual strongly typed object model. No guessing how the property of an object is called. Intellisense will show it just as you expect. There exists a range of Type Providers for various data sources where the schema of the stored data can somehow be dynamically extracted. Lets use e.g. a free database it would be then let data = DbProvider(http://.....); data the object which contains all data from e.g. a chemical database. It has an elements collection which contains an element which has the properties: Name, AtomicMass, Picture, …. You can browse the object returned by the Type Provider with full Intellisense because the returned object is strongly typed which makes this happen. The same can be achieved of course with code generators that use an input the schema of the input data (OData Web Service, database, Sharepoint, JSON serialized data, …) and spit out the necessary strongly typed objects as an assembly. This does work but has the downside that if the schema of your data source is huge you will quickly run against a wall with traditional code generators since the generated “deserialization” assembly could easily become several hundred MB. *** The following part contains guessing how this exactly work by asking Don two questions **** Q: Can I use Type Providers within C#? D: No. Q: F# is after all a library. I can reference the F# assemblies and use the contained Type Providers? D: F# does annotate the generated types in a special way at runtime which is not a static type that C# could use. The F# type providers seem to use a hybrid approach. At compilation time the Type Provider is instantiated with the url of your input data. The obtained schema information is used by the compiler to generate static types as usual but only for a small subset (the top level classes up to certain nesting level would make sense to me). To make this work you need to access the actual data source at compile time which could be a problem if you want to keep the actual url in a config file. Ok so this explains why it does work at all. But in the demo we did see full intellisense support down to the deepest object level. It looks like if you navigate deeper into the object hierarchy the type provider is instantiated in the background and attach to a true static type the properties determined at run time while you were typing. So this type is not really static at all. It is static if you define as a static type that its properties shows up in intellisense. But since this type information is determined while you are typing and it is not used to generate a true static type and you cannot use these “intellistatic” types from C#. Nonetheless this is a very cool language feature. With the plotting libraries you can generate expressive charts from any datasource within seconds to get quickly an overview of any structured data storage. My favorite programming language C# will not get such features in the near future there is hope. If you restrict yourself to OData sources you can use LINQPad to query any OData enabled data source with LINQ with ease. There you can query Stackoverflow with The output is also nicely rendered which makes it a very good tool to explore OData sources today.

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  • New R Interface to Oracle Data Mining Available for Download

    - by charlie.berger
      The R Interface to Oracle Data Mining ( R-ODM) allows R users to access the power of Oracle Data Mining's in-database functions using the familiar R syntax. R-ODM provides a powerful environment for prototyping data analysis and data mining methodologies. R-ODM is especially useful for: Quick prototyping of vertical or domain-based applications where the Oracle Database supports the application Scripting of "production" data mining methodologies Customizing graphics of ODM data mining results (examples: classification, regression, anomaly detection) The R-ODM interface allows R users to mine data using Oracle Data Mining from the R programming environment. It consists of a set of function wrappers written in source R language that pass data and parameters from the R environment to the Oracle RDBMS enterprise edition as standard user PL/SQL queries via an ODBC interface. The R-ODM interface code is a thin layer of logic and SQL that calls through an ODBC interface. R-ODM does not use or expose any Oracle product code as it is completely an external interface and not part of any Oracle product. R-ODM is similar to the example scripts (e.g., the PL/SQL demo code) that illustrates the use of Oracle Data Mining, for example, how to create Data Mining models, pass arguments, retrieve results etc. R-ODM is packaged as a standard R source package and is distributed freely as part of the R environment's Comprehensive R Archive Network (CRAN). For information about the R environment, R packages and CRAN, see www.r-project.org. R-ODM is particularly intended for data analysts and statisticians familiar with R but not necessarily familiar with the Oracle database environment or PL/SQL. It is a convenient environment to rapidly experiment and prototype Data Mining models and applications. Data Mining models prototyped in the R environment can easily be deployed in their final form in the database environment, just like any other standard Oracle Data Mining model. What is R? R is a system for statistical computation and graphics. It consists of a language plus a run-time environment with graphics, a debugger, access to certain system functions, and the ability to run programs stored in script files. The design of R has been heavily influenced by two existing languages: Becker, Chambers & Wilks' S and Sussman's Scheme. Whereas the resulting language is very similar in appearance to S, the underlying implementation and semantics are derived from Scheme. R was initially written by Ross Ihaka and Robert Gentleman at the Department of Statistics of the University of Auckland in Auckland, New Zealand. Since mid-1997 there has been a core group (the "R Core Team") who can modify the R source code archive. Besides this core group many R users have contributed application code as represented in the near 1,500 publicly-available packages in the CRAN archive (which has shown exponential growth since 2001; R News Volume 8/2, October 2008). Today the R community is a vibrant and growing group of dozens of thousands of users worldwide. It is free software distributed under a GNU-style copyleft, and an official part of the GNU project ("GNU S"). Resources: R website / CRAN R-ODM

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  • Ti Launchpad

    - by raysmithequip
    Just thought I would get a couple of notes up here for reference to anyone that is interested...it is now Feb 2011 and I have not been posting here enough to remember this blog. Back in Nov 2010 I ordered the Ti launchpad msp430, it is a little target board kit replete with a mini USB cable, two very inexpensive programmable mcu's and a couple of pin headers with a couple of led's on board, a spi connector some on board jumpers and two programmable micro switches....all for less than $5.00...INCLUDING SHIPPING!!....not bad when the ardruino's are running around 20.00 for the target board, atmega328 and cable off of eBay...I wont even mention the microchip pic right now.  Naw, for $5.00 the Ti launchpad kit is about the cheapest fun around...if-uns your a geek that is... Well, the launchpad was backordered for almost two months, came like Xmas eve in fact...I had almost forgotten it!! And really, it was way late and not my idea of an Xmas present for myself.  That would of been the web expressions 4 I bought a few weeks back.  With all the holidays, I did not even look at it till last week, in fact I passed the wrapped board around at my local ham club meeting during points of personal privilege....some oh's and ahhs but mostly duhs...I actually ordered it to avoid downloading the huge code compressor studio 4 (CCS) that was supposed to be included on the cd.  No cd.  I had already downloaded IAR  another programming IDE for these little micro bugs. In my spare time I toyed with IAR and the launchpad board but after about two days of playing delete the driver with windows I decided to just download CCS 4, the code limited version, and give that a shot......CCS 4, is a good rewrite from the earlier versions, it is based on Eclipse as an IDE and includes the drivers for the msp430 target board I received in the kit.  Once installed I quickly configured the debugger for the target chip which was already plugged into the dip socket at the factory, msp430G2131 from he drop down list and clicked ok...I was in!! The CCS4 is full of bells and whistles compared to the IAR, which I would of preferred for the simplicity.  But the code compressor studio really does have it all!!..the code limited version is free, and of all things will give you java script editor box.  The whole layout in debugger mode reminds me of any modern programmer IDE...I mean sure give me Tex anytime but you simply must admire all the boxes and options included in the GUI.  It was a simple matter to check the assembly code in the flash and ram memory that came preloaded for the launchpad kit.  Assembly.  I am right now looking for my old assembly textbooks...sure I remember how to use mov and add etc but a couple of the commands are a little more than vague anymore.  Still, these little mcu's are about 50 cents each and might just work in a couple of projects I have lined up for the near future.  I may document the code here.  Luckily, I plan to write the code in c++ for the main project but if it has to be assembly, no prob.  For reference, the program that came already on the 2131 in the kit was a temperature indicator that alternately flashed red and green leds and changed the intensity of either depending on whether the temp was rising or falling...neat.  Neat enough that it might be worthwhile banging out a little GUI in windows 7 to test the new user device system calls, maybe put a temp gauge widget up on the desktop...just to keep from getting bored.  If you see some assembly code on this blog, you know I was doing something with one of the many mcu's out there.....thats all for now, more to follow...a bit later, of course.

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  • RPi and Java Embedded GPIO: Big Data and Java Technology

    - by hinkmond
    Java Embedded and Big Data go hand-in-hand, especially as demonstrated by prototyping on a Raspberry Pi to show how well the Java Embedded platform can perform on a small embedded device which then becomes the proof-of-concept for industrial controllers, medical equipment, networking gear or any type of sensor-connected device generating large amounts of data. The key is a fast and reliable way to access that data using Java technology. In the previous blog posts you've seen the integration of a static electricity sensor and the Raspberry Pi through the GPIO port, then accessing that data through Java Embedded code. It's important to point out how this works and why it works well with Java code. First, the version of Linux (Debian Wheezy/Raspian) that is found on the RPi has a very convenient way to access the GPIO ports through the use of Linux OS managed file handles. This is key in avoiding terrible and complex coding using register manipulation in C code, or having to program in a less elegant and clumsy procedural scripting language such as python. Instead, using Java Embedded, allows a fast way to access those GPIO ports through those same Linux file handles. Java already has a very easy to program way to access file handles with a high degree of performance that matches direct access of those file handles with the Linux OS. Using the Java API java.io.FileWriter lets us open the same file handles that the Linux OS has for accessing the GPIO ports. Then, by first resetting the ports using the unexport and export file handles, we can initialize them for easy use in a Java app. // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); ... // Reset the port unexportFile.write(gpioChannel); unexportFile.flush(); // Set the port for use exportFile.write(gpioChannel); exportFile.flush(); Then, another set of file handles can be used by the Java app to control the direction of the GPIO port by writing either "in" or "out" to the direction file handle. // Open file handle to input/output direction control of port FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio" + gpioChannel + "/direction"); // Set port for input directionFile.write("in"); // Or, use "out" for output directionFile.flush(); And, finally, a RandomAccessFile handle can be used with a high degree of performance on par with native C code (only milliseconds to read in data and write out data) with low overhead (unlike python) to manipulate the data going in and out on the GPIO port, while the object-oriented nature of Java programming allows for an easy way to construct complex analytic software around that data access functionality to the external world. RandomAccessFile[] raf = new RandomAccessFile[GpioChannels.length]; ... // Reset file seek pointer to read latest value of GPIO port raf[channum].seek(0); raf[channum].read(inBytes); inLine = new String(inBytes); It's Big Data from sensors and industrial/medical/networking equipment meeting complex analytical software on a small constraint device (like a Linux/ARM RPi) where Java Embedded allows you to shine as an Embedded Device Software Designer. Hinkmond

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  • Learn Many Languages

    - by Phil Factor
    Around twenty-five years ago, I was trying to solve the problem of recruiting suitable developers for a large business. I visited the local University (it was a Technical College then). My mission was to remind them that we were a large, local employer of technical people and to suggest that, as they were in the business of educating young people for a career in IT, we should work together. I anticipated a harmonious chat where we could suggest to them the idea of mentioning our name to some of their graduates. It didn’t go well. The academic staff displayed a degree of revulsion towards the whole topic of IT in the world of commerce that surprised me; tweed met charcoal-grey, trainers met black shoes. However, their antipathy to commerce was something we could have worked around, since few of their graduates were destined for a career as university lecturers. They asked me what sort of language skills we needed. I tried ducking the invidious task of naming computer languages, since I wanted recruits who were quick to adapt and learn, with a broad understanding of IT, including development methodologies, technologies, and data. However, they pressed the point and I ended up saying that we needed good working knowledge of C and BASIC, though FORTRAN and COBOL were, at the time, still useful. There was a ghastly silence. It was as if I’d recommended the beliefs and practices of the Bogomils of Bulgaria to a gathering of Cardinals. They stared at me severely, like owls, until the head of department broke the silence, informing me in clipped tones that they taught only Modula 2. Now, I wouldn’t blame you if at this point you hurriedly had to look up ‘Modula 2′ on Wikipedia. Based largely on Pascal, it was a specialist language for embedded systems, but I’ve never ever come across it in a commercial business application. Nevertheless, it was an excellent teaching language since it taught modules, scope control, multiprogramming and the advantages of encapsulating a set of related subprograms and data structures. As long as the course also taught how to transfer these skills to other, more useful languages, it was not necessarily a problem. I said as much, but they gleefully retorted that the biggest local employer, a defense contractor specializing in Radar and military technology, used nothing but Modula 2. “Why teach any other programming language when they will be using Modula 2 for all their working lives?” said a complacent lecturer. On hearing this, I made my excuses and left. There could be no meeting of minds. They were providing training in a specific computer language, not an education in IT. Twenty years later, I once more worked nearby and regularly passed the long-deserted ‘brownfield’ site of the erstwhile largest local employer; the end of the cold war had led to lean times for defense contractors. A digger was about to clear the rubble of the long demolished factory along with the accompanying growth of buddleia and thistles, in order to lay the infrastructure for ‘affordable housing’. Modula 2 was a distant memory. Either those employees had short working lives or they’d retrained in other languages. The University, by contrast, was thriving, but I wondered if their erstwhile graduates had ever cursed the narrow specialization of their training in IT, as they struggled with the unexpected variety of their subsequent careers.

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  • What are the disadvantages of self-encapsulation?

    - by Dave Jarvis
    Background Tony Hoare's billion dollar mistake was the invention of null. Subsequently, a lot of code has become riddled with null pointer exceptions (segfaults) when software developers try to use (dereference) uninitialized variables. In 1989, Wirfs-Brock and Wikerson wrote: Direct references to variables severely limit the ability of programmers to re?ne existing classes. The programming conventions described here structure the use of variables to promote reusable designs. We encourage users of all object-oriented languages to follow these conventions. Additionally, we strongly urge designers of object-oriented languages to consider the effects of unrestricted variable references on reusability. Problem A lot of software, especially in Java, but likely in C# and C++, often uses the following pattern: public class SomeClass { private String someAttribute; public SomeClass() { this.someAttribute = "Some Value"; } public void someMethod() { if( this.someAttribute.equals( "Some Value" ) ) { // do something... } } public void setAttribute( String s ) { this.someAttribute = s; } public String getAttribute() { return this.someAttribute; } } Sometimes a band-aid solution is used by checking for null throughout the code base: public void someMethod() { assert this.someAttribute != null; if( this.someAttribute.equals( "Some Value" ) ) { // do something... } } public void anotherMethod() { assert this.someAttribute != null; if( this.someAttribute.equals( "Some Default Value" ) ) { // do something... } } The band-aid does not always avoid the null pointer problem: a race condition exists. The race condition is mitigated using: public void anotherMethod() { String someAttribute = this.someAttribute; assert someAttribute != null; if( someAttribute.equals( "Some Default Value" ) ) { // do something... } } Yet that requires two statements (assignment to local copy and check for null) every time a class-scoped variable is used to ensure it is valid. Self-Encapsulation Ken Auer's Reusability Through Self-Encapsulation (Pattern Languages of Program Design, Addison Wesley, New York, pp. 505-516, 1994) advocated self-encapsulation combined with lazy initialization. The result, in Java, would resemble: public class SomeClass { private String someAttribute; public SomeClass() { setAttribute( "Some Value" ); } public void someMethod() { if( getAttribute().equals( "Some Value" ) ) { // do something... } } public void setAttribute( String s ) { this.someAttribute = s; } public String getAttribute() { String someAttribute = this.someAttribute; if( someAttribute == null ) { setAttribute( createDefaultValue() ); } return someAttribute; } protected String createDefaultValue() { return "Some Default Value"; } } All duplicate checks for null are superfluous: getAttribute() ensures the value is never null at a single location within the containing class. Efficiency arguments should be fairly moot -- modern compilers and virtual machines can inline the code when possible. As long as variables are never referenced directly, this also allows for proper application of the Open-Closed Principle. Question What are the disadvantages of self-encapsulation, if any? (Ideally, I would like to see references to studies that contrast the robustness of similarly complex systems that use and don't use self-encapsulation, as this strikes me as a fairly straightforward testable hypothesis.)

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  • How should I plan the inheritance structure for my game?

    - by Eric Thoma
    I am trying to write a platform shooter in C++ with a really good class structure for robustness. The game itself is secondary; it is the learning process of writing it that is primary. I am implementing an inheritance tree for all of the objects in my game, but I find myself unsure on some decisions. One specific issue that it bugging me is this: I have an Actor that is simply defined as anything in the game world. Under Actor is Character. Both of these classes are abstract. Under Character is the Philosopher, who is the main character that the user commands. Also under Character is NPC, which uses an AI module with stock routines for friendly, enemy and (maybe) neutral alignments. So under NPC I want to have three subclasses: FriendlyNPC, EnemyNPC and NeutralNPC. These classes are not abstract, and will often be subclassed in order to make different types of NPC's, like Engineer, Scientist and the most evil Programmer. Still, if I want to implement a generic NPC named Kevin, it would nice to be able to put him in without making a new class for him. I could just instantiate a FriendlyNPC and pass some values for the AI machine and for the dialogue; that would be ideal. But what if Kevin is the one benevolent Programmer in the whole world? Now we must make a class for him (but what should it be called?). Now we have a character that should inherit from Programmer (as Kevin has all the same abilities but just uses the friendly AI functions) but also should inherit from FriendlyNPC. Programmer and FriendlyNPC branched away from each other on the inheritance tree, so inheriting from both of them would have conflicts, because some of the same functions have been implemented in different ways on the two of them. 1) Is there a better way to order these classes to avoid these conflicts? Having three subclasses; Friendly, Enemy and Neutral; from each type of NPC; Engineer, Scientist, and Programmer; would amount to a huge number of classes. I would share specific implementation details, but I am writing the game slowly, piece by piece, and so I haven't implemented past Character yet. 2) Is there a place where I can learn these programming paradigms? I am already trying to take advantage of some good design patterns, like MVC architecture and Mediator objects. The whole point of this project is to write something in good style. It is difficult to tell what should become a subclass and what should become a state (i.e. Friendly boolean v. Friendly class). Having many states slows down code with if statements and makes classes long and unwieldy. On the other hand, having a class for everything isn't practical. 3) Are there good rules of thumb or resources to learn more about this? 4) Finally, where does templating come in to this? How should I coordinate templates into my class structure? I have never actually taken advantage of templating honestly, but I hear that it increases modularity, which means good code.

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  • What is the best practice, point of view of well experienced developers

    - by Damien MIRAS
    My manager pushes me to use his self defined best practices. All of these practices are based on is own assumptions. I disagree with them and I would like to have some feedback of well experienced people about these practices. I would prefer answers from people involved in the maintenance of huge products and people whom have maintained the product for years. Developers with 15+ years of experience are preferred because my manager has that much experience himself. I have 7 years of experience. Here are the practices he wants me to use: never extends classes, use composition and interface instead because extending classes are unmaintainable and difficult to debug. What I think about that Extend when needed, respect "Liskov's Substitution Principle" and you'll never be stuck with a problem, but prefer composition and decoration. I don't know any serious project which has banned inheriting, sometimes it's impossible to not use that, i.e. in a UI framework. Design patterns are just unusable. In PHP, for simple use cases (for example a user needs a web interface to view a database table), his "best practice" is: copy some random php code wich we own, paste and modify it, put html and php code in same file, never use classes in PHP, it doesn't work well for small jobs, and in fact it doesn't work well at all, there is no good tool to work with. Copy & paste PHP code is good practice for maintenance because scripts are independent, if you have a bug somewhere you can fix it without side effects. What I think about that: NEVER EVER COPY code or do it because you have five minutes to deliver something, you will do some refactoring after that. Copy & paste code is a beginners error, if you have errors you'll have the error everywhere any time you have pasted it's a nightmare to maintain. If you repsect the "Open Close Principle" you'll rarely get edge effects, use unit test if you are afraid of that. For small jobs in PHP use at least something you get or write the HTML separately from the PHP code and reuse it any time you need it. Classes in PHP are mature, not as mature as other languages like python or java, but they are usable. There is tools to work with classes in PHP like Zend Studio that work very well. The use of classes or not depends not on the language you use but the programming paradigm you have choosen. I'm a OOP developer, I use PHP5, why do I have to shoot myself in the foot? When you find a simple bug in the code, and you can fix it simply, if you are not working on the code where you have found it, never fix it, even if it takes 5 seconds. He says to me his "best practices" are driven by the fact that he has a lot of experience in maintaining software in production (14 years) and he now knows what works and what doesn't work, what the community says is a fad, and the people advocating such principles as never copy & paste code, are not evolved in maintaining applications. What I think about that: If you find a bug fix it if you can do it quickly inform the people who've touched that code before, check if you have not introduced a new bug, ideally add a unit test for it. I currently work on a web commerce project, which serves 15k unique users per day. The code base has to be maintained and has been maintained this way since 2005. Ideally you include a short description of your position and experience in terms of years effectively maintaining an application which has been in production for real.

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  • How to retrieve Sharepoint data from a Windows Forms Application.

    - by Michael M. Bangoy
    In this demo I'm going to demonstrate how to retrieve Sharepoint data and display it on a Windows Forms Application. 1. Open Visual Studio 2010 and create a new Project. 2. In the project template select Windows Forms Application. 3. In order to communicate with Sharepoint from a Windows Forms Application we need to add the 2 Sharepoint Client DLL located in c:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\ISAPI. 4. Select the Microsoft.Sharepoint.Client.dll and Microsoft.Sharepoint.Client.Runtime.dll. That's it we're ready to write our codes. Note: In this example I've added to controls on the form, the controls are Button, TextBox, Label and DataGridView. using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.Objects; using System.Drawing; using System.Linq; using System.Text; using System.Security; using System.Windows.Forms; using SP = Microsoft.SharePoint.Client; namespace ClientObjectModel { public partial class Form1 : Form { // declare string url of the Sharepoint site string _context = "theurlofyoursharepointsite"; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void getsitetitle() {    SP.ClientContext context = new SP.ClientContext(_context);    SP.Web _site = context.Web;    context.Load(_site);    context.ExecuteQuery();    txttitle.Text = _site.Title;    context.Dispose(); } private void loadlist() { using (SP.ClientContext _clientcontext = new SP.ClientContext(_context)) {    SP.Web _web = _clientcontext.Web;    SP.ListCollection _lists = _clientcontext.Web.Lists;    _clientcontext.Load(_lists);    _clientcontext.ExecuteQuery();    DataTable dt = new DataTable();    DataColumn column;    DataRow row;    column = new DataColumn();    column.DataType = Type.GetType("System.String");    column.ColumnName = "List Title";    dt.Columns.Add(column);    foreach (SP.List listitem in _lists)    {       row = dt.NewRow();       row["List Title"] = listitem.Title;       dt.Rows.Add(row);    }       dataGridView1.DataSource = dt;    } private void cmdload_Click(object sender, EventArgs e) { getsitetitle(); loadlist(); } } That's it. Running the application and clicking the Load Button will retrieve the Title of the Sharepoint site and display it on the TextBox and also it will retrieve ALL of the Sharepoint List on that site and populate the DataGridView with the List Title. Hope this helps. Thank you.

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  • How to solve conflicts with another programmer..

    - by Tio
    Hi all.. I've read this question, but I think it doesn't really applies in my case.. I started to work at new company about 2 months ago with the position of senior web developer, there was already one programmer there, my position is above his, but I'm not his boss.. I don't tell him what to do.. Since the day I started to work at the company, I managed to implement a kind of a test server which he refuses to use, implemented a project management tool which he refuses to use also, and I'm in the process of implementing version control using mercurial ( damn Mercurial that's giving me so much headaches ), which he is going to use.. He is a nice guy, but just the other day we had a big discussion about "best practices", and "coding standards".. for me it's absolutely necessary to have this two things, at the place I'm currently working... otherwise it's not going to work.. This discussion, basically revolved about using short tags and the echo shortcut, and how we shouldn't use it anymore ( because I sometimes use short tags ).. this went for about 15 minutes, until I finally dropped the subject because I had work to do.. and of course he didn't budge even a millimeter, he's continuing to use short tags, and the echo shortcut and he not even cares about what I think.. When I mentioned that we are a team, he told me: "We are not a team, you work on your projects and I work on mine".. Let's just say, that the switch in my brain flipped, I raised my voice, and I told him that he was going nuts.. this was the most improper way to deal it with, I know, but there are certain things that can't be said to me.. The question here, is how do I deal with this? I want, to implement more changes on our work workflow, and I know that it's going to be a pain, with him always complaining and saying things like this.. Our boss is going to intervene in a few days, I talked to him today, the other programmer send him an email the day we had the discussion complaining.. Just to clarify, when I talk about implementing changes, I just don't appear at work, the next day with a sheet of paper, and say: "This is our we are doing things from now on! And there is no discussion.." For example, when I was trying to implement the project management tool, I took the time to talk to everybody that was going to be involved in it, to see what they think about it.. everyone was positive except him, he responded that it was just a mean to control us even more.. Does anyone has any idea on how to deal with this? PS: Truth to be told, I didn't start the best way with him, in the 4º day of work at the company, I found a really bad piece of code on our custom CMS, one of those things that I only expect to find in code produced by a programmer that has only 1 month of training in programming, and I talked to my boss about it... he showed up at the time I saw that piece of code, he saw my face and asked about it, so I told him.. I know the worst thing that can be said to a programmer is saying that their code is awful, but I've already learned that my code isn't the best of the world, so I take criticism in a completely different way now.. maybe he doesn't..

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