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  • SVN project folder tree structure vs production folder tree structure

    - by Marco Demaio
    While developing a PHP+JS web application we always try to separate big blocks of code into small modules/components, in order to make these last ones as much reusable as possible in other applications. Let's say we now have: the EcommerceApp (an ecommerce main application) a Server-file-mgr component (a component to view/manage file on server) a Mylib (a library of useful functions) a MailistApp (another main application to handle mail lists) ... EcommerceApp needs both Server-file-mgr component and Mylib to work Server-file-mgr needs Mylib to work MaillistApp needs both Server-file-mgr component and Mylib to work too. My idea is to simply structure the SVN project folder tree putting everything at the same level: trunk/EcommerceApp trunk/Server-file-mgr trunk/Mylib trunk/MaillistApp But in real life to make these apps to work the folder tree structure must be the following: EcommerceApp |_ Mylib |_ Server-file-mgr MaillistApp |_ Mylib |_ Server-file-mgr I mean Mylib and Server-file-mgr needs to be inside the EcommerceApp/MaillistApp folder. How would you then structure the SVN folder, as I did or in a different/better/smarter way???

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  • Data Structure Behind Amazon S3s Keys (Filtering Data Structure)

    - by dimo414
    I'd like to implement a data structure similar to the lookup functionality of Amazon S3. For those of you who don't know what I'm taking about, Amazon S3 stores all files at the root, but allows you to look up groups of files by common prefixes in their names, therefore replicating the power of a directory tree without the complexity of it. The catch is, both lookup and filter operations are O(1) (or close enough that even on very large buckets - S3's disk equivalents - both operations might as well be O(1))). So in short, I'm looking for a data structure that functions like a hash map, with the added benefit of efficient (at the very least not O(n)) filtering. The best I can come up with is extending HashMap so that it also contains a (sorted) list of contents, and doing a binary search for the range that matches the prefix, and returning that set. This seems slow to me, but I can't think of any other way to do it. Does anyone know either how Amazon does it, or a better way to implement this data structure?

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  • "Public" nested classes or not

    - by Frederick
    Suppose I have a class 'Application'. In order to be initialised it takes certain settings in the constructor. Let's also assume that the number of settings is so many that it's compelling to place them in a class of their own. Compare the following two implementations of this scenario. Implementation 1: class Application { Application(ApplicationSettings settings) { //Do initialisation here } } class ApplicationSettings { //Settings related methods and properties here } Implementation 2: class Application { Application(Application.Settings settings) { //Do initialisation here } class Settings { //Settings related methods and properties here } } To me, the second approach is very much preferable. It is more readable because it strongly emphasises the relation between the two classes. When I write code to instantiate Application class anywhere, the second approach is going to look prettier. Now just imagine the Settings class itself in turn had some similarly "related" class and that class in turn did so too. Go only three such levels and the class naming gets out out of hand in the 'non-nested' case. If you nest, however, things still stay elegant. Despite the above, I've read people saying on StackOverflow that nested classes are justified only if they're not visible to the outside world; that is if they are used only for the internal implementation of the containing class. The commonly cited objection is bloating the size of containing class's source file, but partial classes is the perfect solution for that problem. My question is, why are we wary of the "publicly exposed" use of nested classes? Are there any other arguments against such use?

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  • send c++ structure to msmq message

    - by Gobalakrishnan
    C++ Code: typedef struct { char cfiller[7]; short MsgCode; char cfiller1[11]; short MsgLength; char cfiller2[2]; }Message ; I want to send the above structure as a msmq message I am able to send string to msmq but it is giving error to send the above structure. thank you

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  • Is It "Wrong"/Bad Design To Put A Thread/Background Worker In A Class?

    - by Jetti
    I have a class that will read from Excel (C# and .Net 4) and in that class I have a background worker that will load the data from Excel while the UI can remain responsive. My question is as follows: Is it bad design to have a background worker in a class? Should I create my class without it and use a background worker to operate on that class? I can't see any issues really of creating my class this way but then again I am a newbie so I figured I would make sure before I continue on. I hope that this question is relevant here as I don't think it should be on stackoverflow as my code works, this just a design issue.

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  • Coldfusion - taking a Serialized String and converting it to a Structure

    - by nobosh
    I have the following serialized string from a nested sortable list: ul[0][id]=main1&ul[0][children][0][id]=child2&ul[0][children][0][class]=&ul[1][id]=main3&ul[2][id]=main4&ul[3][id]=main5 I want to be able to record this in the database, and think I need a structure to do this. What's the best way to turn this into a structure, so I can sort it in the database, and easily render the list on the page in the future. Thanks,B

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  • VB.NET class inherits a base class and implements an interface issue (works in C#)

    - by 300 baud
    I am trying to create a class in VB.NET which inherits a base abstract class and also implements an interface. The interface declares a string property called Description. The base class contains a string property called Description. The main class inherits the base class and implements the interface. The existence of the Description property in the base class fulfills the interface requirements. This works fine in C# but causes issues in VB.NET. First, here is an example of the C# code which works: public interface IFoo { string Description { get; set; } } public abstract class FooBase { public string Description { get; set; } } public class MyFoo : FooBase, IFoo { } Now here is the VB.NET version which gives a compiler error: Public Interface IFoo Property Description() As String End Interface Public MustInherit Class FooBase Private _Description As String Public Property Description() As String Get Return _Description End Get Set(ByVal value As String) _Description = value End Set End Property End Class Public Class MyFoo Inherits FooBase Implements IFoo End Class If I make the base class (FooBase) implement the interface and add the Implements IFoo.Description to the property all is good, but I do not want the base class to implement the interface. The compiler error is: Class 'MyFoo' must implement 'Property Description() As String' for interface 'IFoo'. Implementing property must have matching 'ReadOnly' or 'WriteOnly' specifiers. Can VB.NET not handle this, or do I need to change my syntax somewhere to get this to work?

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  • Accessing parent class attribute from sub-class body

    - by warwaruk
    I have a class Klass with a class attribute my_list. I have a subclass of it SubKlass, in which i want to have a class attribute my_list which is a modified version of the same attribute from parent class: class Klass(): my_list = [1, 2, 3] class SubKlass(Klass): my_list = Klass.my_list + [4, 5] # this works, but i must specify parent class explicitly #my_list = super().my_list + [4, 5] # SystemError: super(): __class__ cell not found #my_list = my_list + [4, 5] # NameError: name 'my_list' is not defined print(Klass.my_list) print(SubKlass.my_list) So, is there a way to access parent class attribute without specifying its name?

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  • Objective-C Class Question?

    - by tarnfeld
    Hey, My head is about to explode with this logic, can anyone help? Class A #imports Class B. Class A calls Method A in Class B. This works great Class B wants to send a response back to Class A from another method that is called from Method A. If you #import Class A from Class B, it is in effect an infinite loop and the whole thing crashes. Is there a way to do this properly, like a parent type thing? BTW, I'm developing for iPhone.

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  • TFS - How much nesting on disk structure

    - by NealWalters
    We just got TFS installed and ready go. I'm trying to decide on the disk structure. Let's suppose I have two BizTalk projects called Common and BookTransfer (in actuality I have 7). [At this client, we adopted the style of having schemas, orchs, maps in one project called BizTalk.Artifacts]. A folder with the name "components" is C# code. We are using a CodePlex tool called BizTalk deployment framework which somewhat dictates part of the structure. I'm trying to decide how much nesting we should do on the disk directories (EC is the application name, and Common/BookTransfer or BizTalk Applications separated out for easier deploy/undeploy). Proposal #1: -EC - Main - Source - Common - Company.EC.Common.Biztalk.Artifacts [folder] - Company.EC.Common.BizTalk.Components [folder] - Company.EC.Common.Biztalk.Deployment [folder] - Company.EC.BookTransfer.BizTalk.sln - BookTransfer - Company.EC.BookTransfer.BizTalk.Artifacts [folder] - Company.EC.BookTransfer.BizTalk.Components [folder] - Company.EC.BookTransfer.BizTalk.Components.UnitTest [folder] - Company.EC.BookTransfer.BizTalk.Deployment [folder] - Company.EC.BookTransfer.BizTalk.sln Proposal #2 - a flatter approach -EC - Main - Source - Company.EC.Common.BizTalk.sln - Company.EC.BookTransfer.BizTalk.sln - Company.EC.Common.Biztalk.Artifacts [folder] - Company.EC.Common.BizTalk.Components [folder] - Company.EC.Common.Biztalk.Deployment [folder] - Company.EC.BookTransfer.BizTalk.Artifacts [folder] - Company.EC.BookTransfer.BizTalk.Components [folder] - Company.EC.BookTransfer.BizTalk.Components.UnitTest [folder] - Company.EC.BookTransfer.BizTalk.Deployment [folder] Current Structure (perhaps too many nested folders) Main Source Company EC Common BizTalk -Company .EC.Common.Biztalk.Artifacts [folder] -Company .EC.Common.BizTalk.Components [folder] -Company .EC.Common.Biztalk.Deployment [folder] Company.EC.BookTransfer.BizTalk.sln BookTransfer BizTalk Company.EC.BookTransfer.BizTalk.Artifacts [folder] Company.EC.BookTransfer.BizTalk.Components [folder] Company.EC.BookTransfer.BizTalk.Components.UnitTest [folder] Company.EC.BookTransfer.BizTalk.Deployment [folder] Company.EC.BookTransfer.BizTalk.sln Thanks, Neal Walters

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  • kohana project structure

    - by user176217
    Hello Guys. I'm investigating using Kohana for my next project. The site will consist of user registration (and hence user profiles) where users will have certain privileges. The site will also have an admin section where administrators can go to say block a user or delete a post or look at usage statistics for example. A good comparison site would be a multi-user blog, where each blogger depending on her/his permissions can post/edit/delete blogs...just as an example. Firstly, I'm not sure about how to set up the controller/view structure in order to separate the admin section from the front facing site. I'm using Kohana 3, so I was thinking of a controller structure like so: application/classes/controller/front (front facing)...and application/classes/controller/admin (for administrative section). Or I notice you may be able to use the Route class to set up routes, so I could set up an "admin" route. for example: www.example.com/admin will lead to the admin logon screen. www.example.com --- front controller. As well, can I somehow separate the "Admin" views and controllers from the "front facing" views and controllers like divide them up based on folder structure? Any help is very much appreciated. Thank you.

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  • How to structure applications as multiple projects an name the packages in Java

    - by lostiniceland
    Hello Everyone I would like to know how you set up your projects in Java For example, in my current work-project, a six year old J2EE app with approximately 2 million LoC, we only have one project in Eclipse. The package structure is split into tiers and then domains, so it follows guidelines from Sun/Oracle. A huge ant-script is building different jars out of this one source-folder Personally I think it would be better to have multiple projects, at least for each tier. Recently I was playing around with a projects-structure like this: Domainproject (contains only annotated pojos, needed by all other projects) Datalayer (only persistence) Businesslogic (services) Presenter View This way, it should be easier to exchange components and when using a build tool like Maven I can have everything in a repository so when only working on the frontend I can get the rest as a dependecy in my classpath. Does this makes sense to you? Do you use different approaches and how do they look like? Furthermore I am struggeling how to name my packages/projects correctly. Right now, the above project-structure reflects in the names of the packages, eg. de.myapp.view and it continues with some technical subfolders like internal or interfaces. What I am missing here, and I dont know how to do this properly, is the distinction to a certain domain. When the project gets bigger it would be nice to recognise a particular domain but also the technical details to navigate more easily within the project. This leads to my second question: how do you name your projects and packages?

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  • C - dns query to structure

    - by Bibo
    I have these structures: typedef struct dnsQuery { char header[12]; struct dnsQuerySection *querySection; } TdnsQuery; typedef struct dnsQuerySection { unsigned char *name; struct dnsQueryQuestion *question; } TdnsQuerySection; typedef struct dnsQueryQuestion { unsigned short qtype; unsigned short qclass; } TdnsQueryQuestion; and I have dns query in byte array from recvfrom. I am trying to get structure from byte array like this: TdnsQuery* dnsQuery = (TdnsQuery*)buf; When I tried to access qtype like this: printf("%u", dnsQuery->querySection->question.qtype); I get seg fault 11. Can someone help me with these structures? What´s wrong with them? I tried to add structure: typedef struct udpPacket { char header[8]; structr dnsQuery query; } and mapped this structure from byte array but it didn´t help. Can someone help me with these structures? How they should look like for dns query with udp protocol?

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  • Add inputs to more than one row in a structure array in matlab

    - by ZaZu
    Hi there, I would like to know how can I get certain inputs and put them in more than one row in the structure ... I basically want a structure that updates one input per row in ever loop. The loop is looped 30 times, so I want to have 30 rows and 2 columns ( x and y columns) I have this code : For N=1:30 . . . Binary = bwlabel(blacknwhite); s = regionprops(Binary,'centroid'); centroids = cat(1, s.Centroid); hold(imgca,'on') plot(imgca,centroids(1,1), centroids(1,2),'r*') . . . end I dont think this does what I want ... only the first row is updated in my loop .. So how can I create this structure ? If you want more info please tell me and I will update it right away. Thanks !

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  • Followup: Python 2.6, 3 abstract base class misunderstanding

    - by Aaron
    I asked a question at Python 2.6, 3 abstract base class misunderstanding. My problem was that python abstract base classes didn't work quite the way I expected them to. There was some discussion in the comments about why I would want to use ABCs at all, and Alex Martelli provided an excellent answer on why my use didn't work and how to accomplish what I wanted. Here I'd like to address why one might want to use ABCs, and show my test code implementation based on Alex's answer. tl;dr: Code after the 16th paragraph. In the discussion on the original post, statements were made along the lines that you don't need ABCs in Python, and that ABCs don't do anything and are therefore not real classes; they're merely interface definitions. An abstract base class is just a tool in your tool box. It's a design tool that's been around for many years, and a programming tool that is explicitly available in many programming languages. It can be implemented manually in languages that don't provide it. An ABC is always a real class, even when it doesn't do anything but define an interface, because specifying the interface is what an ABC does. If that was all an ABC could do, that would be enough reason to have it in your toolbox, but in Python and some other languages they can do more. The basic reason to use an ABC is when you have a number of classes that all do the same thing (have the same interface) but do it differently, and you want to guarantee that that complete interface is implemented in all objects. A user of your classes can rely on the interface being completely implemented in all classes. You can maintain this guarantee manually. Over time you may succeed. Or you might forget something. Before Python had ABCs you could guarantee it semi-manually, by throwing NotImplementedError in all the base class's interface methods; you must implement these methods in derived classes. This is only a partial solution, because you can still instantiate such a base class. A more complete solution is to use ABCs as provided in Python 2.6 and above. Template methods and other wrinkles and patterns are ideas whose implementation can be made easier with full-citizen ABCs. Another idea in the comments was that Python doesn't need ABCs (understood as a class that only defines an interface) because it has multiple inheritance. The implied reference there seems to be Java and its single inheritance. In Java you "get around" single inheritance by inheriting from one or more interfaces. Java uses the word "interface" in two ways. A "Java interface" is a class with method signatures but no implementations. The methods are the interface's "interface" in the more general, non-Java sense of the word. Yes, Python has multiple inheritance, so you don't need Java-like "interfaces" (ABCs) merely to provide sets of interface methods to a class. But that's not the only reason in software development to use ABCs. Most generally, you use an ABC to specify an interface (set of methods) that will likely be implemented differently in different derived classes, yet that all derived classes must have. Additionally, there may be no sensible default implementation for the base class to provide. Finally, even an ABC with almost no interface is still useful. We use something like it when we have multiple except clauses for a try. Many exceptions have exactly the same interface, with only two differences: the exception's string value, and the actual class of the exception. In many exception clauses we use nothing about the exception except its class to decide what to do; catching one type of exception we do one thing, and another except clause catching a different exception does another thing. According to the exception module's doc page, BaseException is not intended to be derived by any user defined exceptions. If ABCs had been a first class Python concept from the beginning, it's easy to imagine BaseException being specified as an ABC. But enough of that. Here's some 2.6 code that demonstrates how to use ABCs, and how to specify a list-like ABC. Examples are run in ipython, which I like much better than the python shell for day to day work; I only wish it was available for python3. Your basic 2.6 ABC: from abc import ABCMeta, abstractmethod class Super(): __metaclass__ = ABCMeta @abstractmethod def method1(self): pass Test it (in ipython, python shell would be similar): In [2]: a = Super() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Super with abstract methods method1 Notice the end of the last line, where the TypeError exception tells us that method1 has not been implemented ("abstract methods method1"). That was the method designated as @abstractmethod in the preceding code. Create a subclass that inherits Super, implement method1 in the subclass and you're done. My problem, which caused me to ask the original question, was how to specify an ABC that itself defines a list interface. My naive solution was to make an ABC as above, and in the inheritance parentheses say (list). My assumption was that the class would still be abstract (can't instantiate it), and would be a list. That was wrong; inheriting from list made the class concrete, despite the abstract bits in the class definition. Alex suggested inheriting from collections.MutableSequence, which is abstract (and so doesn't make the class concrete) and list-like. I used collections.Sequence, which is also abstract but has a shorter interface and so was quicker to implement. First, Super derived from Sequence, with nothing extra: from abc import abstractmethod from collections import Sequence class Super(Sequence): pass Test it: In [6]: a = Super() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Super with abstract methods __getitem__, __len__ We can't instantiate it. A list-like full-citizen ABC; yea! Again, notice in the last line that TypeError tells us why we can't instantiate it: __getitem__ and __len__ are abstract methods. They come from collections.Sequence. But, I want a bunch of subclasses that all act like immutable lists (which collections.Sequence essentially is), and that have their own implementations of my added interface methods. In particular, I don't want to implement my own list code, Python already did that for me. So first, let's implement the missing Sequence methods, in terms of Python's list type, so that all subclasses act as lists (Sequences). First let's see the signatures of the missing abstract methods: In [12]: help(Sequence.__getitem__) Help on method __getitem__ in module _abcoll: __getitem__(self, index) unbound _abcoll.Sequence method (END) In [14]: help(Sequence.__len__) Help on method __len__ in module _abcoll: __len__(self) unbound _abcoll.Sequence method (END) __getitem__ takes an index, and __len__ takes nothing. And the implementation (so far) is: from abc import abstractmethod from collections import Sequence class Super(Sequence): # Gives us a list member for ABC methods to use. def __init__(self): self._list = [] # Abstract method in Sequence, implemented in terms of list. def __getitem__(self, index): return self._list.__getitem__(index) # Abstract method in Sequence, implemented in terms of list. def __len__(self): return self._list.__len__() # Not required. Makes printing behave like a list. def __repr__(self): return self._list.__repr__() Test it: In [34]: a = Super() In [35]: a Out[35]: [] In [36]: print a [] In [37]: len(a) Out[37]: 0 In [38]: a[0] --------------------------------------------------------------------------- IndexError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() /home/aaron/projects/test/test.py in __getitem__(self, index) 10 # Abstract method in Sequence, implemented in terms of list. 11 def __getitem__(self, index): ---> 12 return self._list.__getitem__(index) 13 14 # Abstract method in Sequence, implemented in terms of list. IndexError: list index out of range Just like a list. It's not abstract (for the moment) because we implemented both of Sequence's abstract methods. Now I want to add my bit of interface, which will be abstract in Super and therefore required to implement in any subclasses. And we'll cut to the chase and add subclasses that inherit from our ABC Super. from abc import abstractmethod from collections import Sequence class Super(Sequence): # Gives us a list member for ABC methods to use. def __init__(self): self._list = [] # Abstract method in Sequence, implemented in terms of list. def __getitem__(self, index): return self._list.__getitem__(index) # Abstract method in Sequence, implemented in terms of list. def __len__(self): return self._list.__len__() # Not required. Makes printing behave like a list. def __repr__(self): return self._list.__repr__() @abstractmethod def method1(): pass class Sub0(Super): pass class Sub1(Super): def __init__(self): self._list = [1, 2, 3] def method1(self): return [x**2 for x in self._list] def method2(self): return [x/2.0 for x in self._list] class Sub2(Super): def __init__(self): self._list = [10, 20, 30, 40] def method1(self): return [x+2 for x in self._list] We've added a new abstract method to Super, method1. This makes Super abstract again. A new class Sub0 which inherits from Super but does not implement method1, so it's also an ABC. Two new classes Sub1 and Sub2, which both inherit from Super. They both implement method1 from Super, so they're not abstract. Both implementations of method1 are different. Sub1 and Sub2 also both initialize themselves differently; in real life they might initialize themselves wildly differently. So you have two subclasses which both "is a" Super (they both implement Super's required interface) although their implementations are different. Also remember that Super, although an ABC, provides four non-abstract methods. So Super provides two things to subclasses: an implementation of collections.Sequence, and an additional abstract interface (the one abstract method) that subclasses must implement. Also, class Sub1 implements an additional method, method2, which is not part of Super's interface. Sub1 "is a" Super, but it also has additional capabilities. Test it: In [52]: a = Super() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Super with abstract methods method1 In [53]: a = Sub0() --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: Can't instantiate abstract class Sub0 with abstract methods method1 In [54]: a = Sub1() In [55]: a Out[55]: [1, 2, 3] In [56]: b = Sub2() In [57]: b Out[57]: [10, 20, 30, 40] In [58]: print a, b [1, 2, 3] [10, 20, 30, 40] In [59]: a, b Out[59]: ([1, 2, 3], [10, 20, 30, 40]) In [60]: a.method1() Out[60]: [1, 4, 9] In [61]: b.method1() Out[61]: [12, 22, 32, 42] In [62]: a.method2() Out[62]: [0.5, 1.0, 1.5] [63]: a[:2] Out[63]: [1, 2] In [64]: a[0] = 5 --------------------------------------------------------------------------- TypeError Traceback (most recent call last) /home/aaron/projects/test/<ipython console> in <module>() TypeError: 'Sub1' object does not support item assignment Super and Sub0 are abstract and can't be instantiated (lines 52 and 53). Sub1 and Sub2 are concrete and have an immutable Sequence interface (54 through 59). Sub1 and Sub2 are instantiated differently, and their method1 implementations are different (60, 61). Sub1 includes an additional method2, beyond what's required by Super (62). Any concrete Super acts like a list/Sequence (63). A collections.Sequence is immutable (64). Finally, a wart: In [65]: a._list Out[65]: [1, 2, 3] In [66]: a._list = [] In [67]: a Out[67]: [] Super._list is spelled with a single underscore. Double underscore would have protected it from this last bit, but would have broken the implementation of methods in subclasses. Not sure why; I think because double underscore is private, and private means private. So ultimately this whole scheme relies on a gentleman's agreement not to reach in and muck with Super._list directly, as in line 65 above. Would love to know if there's a safer way to do that.

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  • Foolishness Check: PHP Class finds Class file but not Class in the file.

    - by Daniel Bingham
    I'm at a loss here. I've defined an abstract superclass in one file and a subclass in another. I have required the super-classes file and the stack trace reports to find an include it. However, it then returns an error when it hits the 'extends' line: Fatal error: Class 'HTMLBuilder' not found in View/Markup/HTML/HTML4.01/HTML4_01Builder.php on line 7. I had this working with another class tree that uses factories a moment ago. I just added the builder layer in between the factories and the consumer. The factory layer looked almost exactly the same in terms of includes and dependencies. So that makes me think I must have done something silly that's causes the HTMLBuilder.php file to not be included correctly or interpreted correctly or some such. Here's the full stack trace (paths slightly altered): # Time Memory Function Location 1 0.0001 53904 {main}( ) ../index.php:0 2 0.0002 67600 require_once( 'View/Page.php' ) ../index.php:3 3 0.0003 75444 require_once( 'View/Sections/SectionFactory.php' ) ../Page.php:4 4 0.0003 81152 require_once( 'View/Sections/HTML/HTMLSectionFactory.php' ) ../SectionFactory.php:3 5 0.0004 92108 require_once( 'View/Sections/HTML/HTMLTitlebarSection.php' ) ../HTMLSectionFactory.php:5 6 0.0005 99716 require_once( 'View/Markup/HTML/HTMLBuilder.php' ) ../HTMLTitlebarSection.php:3 7 0.0005 103580 require_once( 'View/Markup/MarkupBuilder.php' ) ../HTMLBuilder.php:3 8 0.0006 124120 require_once( 'View/Markup/HTML/HTML4.01/HTML4_01Builder.php' ) ../MarkupBuilder.php:3 Here's the code in question: Parent class (View/Markup/HTML/HTMLBuilder.php): <?php require_once('View/Markup/MarkupBuilder.php'); abstract class HTMLBuilder extends MarkupBuilder { public abstract function getLink($text, $href); public abstract function getImage($src, $alt); public abstract function getDivision($id, array $classes=NULL, array $children=NULL); public abstract function getParagraph($text, array $classes=NULL, $id=NULL); } ?> Child Class, (View/Markup/HTML/HTML4.01/HTML4_01Builder.php): <?php require_once('HTML4_01Factory.php'); require_once('View/Markup/HTML/HTMLBuilder.php'); class HTML4_01Builder extends HTMLBuilder { private $factory; public function __construct() { $this->factory = new HTML4_01Factory(); } public function getLink($href, $text) { $link = $this->factory->getA(); $link->addAttribute('href', $href); $link->addChild($this->factory->getText($text)); return $link; } public function getImage($src, $alt) { $image = $this->factory->getImg(); $image->addAttribute('src', $src); $image->addAttribute('alt', $alt); return $image; } public function getDivision($id, array $classes=NULL, array $children=NULL) { $div = $this->factory->getDiv(); $div->setID($id); if(!empty($classes)) { $div->addClasses($classes); } if(!empty($children)) { $div->addChildren($children); } return $div; } public function getParagraph($text, array $classes=NULL, $id=NULL) { $p = $this->factory->getP(); $p->addChild($this->factory->getText($text)); if(!empty($classes)) { $p->addClasses($classes); } if(!empty($id)) { $p->setID($id); } return $p; } } ?> I would appreciate any and all ideas. I'm at a complete loss here as to what is going wrong. I'm sure it's something stupid I just can't see...

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  • Prefer class members or passing arguments between internal methods?

    - by geoffjentry
    Suppose within the private portion of a class there is a value which is utilized by multiple private methods. Do people prefer having this defined as a member variable for the class or passing it as an argument to each of the methods - and why? On one hand I could see an argument to be made that reducing state (ie member variables) in a class is generally a good thing, although if the same value is being repeatedly used throughout a class' methods it seems like that would be an ideal candidate for representation as state for the class to make the code visibly cleaner if nothing else. Edit: To clarify some of the comments/questions that were raised, I'm not talking about constants and this isn't relating to any particular case rather just a hypothetical that I was talking to some other people about. Ignoring the OOP angle for a moment, the particular use case that I had in mind was the following (assume pass by reference just to make the pseudocode cleaner) int x doSomething(x) doAnotherThing(x) doYetAnotherThing(x) doSomethingElse(x) So what I mean is that there's some variable that is common between multiple functions - in the case I had in mind it was due to chaining of smaller functions. In an OOP system, if these were all methods of a class (say due to refactoring via extracting methods from a large method), that variable could be passed around them all or it could be a class member.

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  • Referencing variables in a structure / C++

    - by user1628622
    Below, I provided a minimal example of code I created. I managed to get this code working, but I'm not sure if the practice being employed is sound. In essence, what I am trying to do is have the 'Parameter' class reference select elements in the 'States' class, so variables in States can be changed via Parameters. Questions I have: is the approach taken OK? If not, is there a better way to achieve what I am aiming for? Example code: struct VAR_TYPE{ public: bool is_fixed; // If is_fixed = true, then variable is a parameter double value; // Numerical value std::string name; // Description of variable (to identify it by name) }; struct NODE{ public: VAR_TYPE X, Y, Z; /* VAR_TYPE is a structure of primitive types */ }; class States{ private: std::vector <NODE_ptr> node; // shared ptr to struct NODE std::vector <PROP_DICTIONARY_ptr> property; // CAN NOT be part of Parameter std::vector <ELEMENT_ptr> element; // CAN NOT be part of Parameter public: /* ect */ void set_X_reference ( Parameter &T , int i ) { T.push_var( &node[i]->X ); } void set_Y_reference ( Parameter &T , int i ) { T.push_var( &node[i]->Y ); } void set_Z_reference ( Parameter &T , int i ) { T.push_var( &node[i]->Z ); } bool get_node_bool_X( int i ) { return node[i]->X.is_fixed; } // repeat for Y and Z }; class Parameter{ private: std::vector <VAR_TYPE*> var; public: /* ect */ }; int main(){ States S; Parameter P; /* Here I initialize and set S, and do other stuff */ // Now I assign components in States to Parameters for(int n=0 ; n<S.size_of_nodes() ; n++ ){ if ( S.get_node_bool_X(n)==true ){ S.set_X_reference ( P , n ); }; // repeat if statement for Y and Z }; /* Now P points selected to data in S, and I can * modify the contents of S through P */ return 0; }; Update The reason this issue cropped up is I am working with Fortran legacy code. To sum up this Fotran code - it's a numerical simulation of a flight vehicle. This code has a fairly rigid procedural framework one must work within, which comes with a pre-defined list of allowable Fortran types. The Fortran glue code can create an instance of a C++ object (in actuality, a reference from the perspective of Fortran), but is not aware what is contained in it (other means are used to extract C++ data into Fortran). The problem that I encountered is when a C++ module is dynamically linked to the Fortran glue code, C++ objects have to be initialized each instance the C++ code is called. This happens by virtue of how the Fortran template is defined. To avoid this cycle of re-initializing objects, I plan to use 'State' as a container class. The Fortran code allows a 'State' object, which has an arbitrary definition; but I plan to use it to harness all relevant information about the model. The idea is to use the Parameters class (which is exposed and updated by the Fortran code) to update variables in States.

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  • structure inside structure - c++ Error

    - by gamadeus
    First of all the error I am getting is of the type: Request for member 's' of struct1.struct1::struct2, which is of non class type '__u32' where: struct struct1 { struct x struct2; struct x struct3; struct x struct4; }; The usage is of the form: struct struct1 st1; st1.struct2.s = Value; Now my struct1 is: struct ip_mreq_source { struct in_addr imr_multiaddr; struct in_addr imr_sourceaddr; struct in_addr imr_interface; }; struct 'x' is in_addr Where: typedef uint32_t in_addr_t; struct in_addr { in_addr_t s_addr; }; element 's' is the element s_addr in in_addr. My detailed error coming out of g++ (GCC 4.4.3) from the Android based compiler: arm-linux-androideabi-g++ -MMD -MP -MF groupsock/GroupsockHelper.o.d.org -fpic -ffunction-sections -funwind-tables -fstack-protector -D__ARM_ARCH_5__ -D__ARM_ARCH_5T__ -D__ARM_ARCH_5E__ -D__ARM_ARCH_5TE__ -Wno-psabi -march=armv5te -mtune=xscale -msoft-float -fno-exceptions -fno-rtti -mthumb -Os -fomit-frame-pointer -fno-strict-aliasing -finline- limit=64 -Igroupsock/include -Igroupsock/../UsageEnvironment/include -Iandroid- ndk-r5b/sources/cxx-stl/system/include -Igroupsock -DANDROID -Wa,--noexecstack -DANDROID_NDK -Wall -fexceptions -O2 -DNDEBUG -g -Iandroid-8/arch-arm/usr/include -c groupsock/GroupsockHelper.cpp -o groupsock/GroupsockHelper.o && rm -f groupsock/GroupsockHelper.o.d && mv groupsock/GroupsockHelper.o.d.org groupsock/GroupsockHelper.o.d groupsock/GroupsockHelper.cpp: In function 'Boolean socketJoinGroupSSM(UsageEnvironment&, int, netAddressBits, netAddressBits)': groupsock/GroupsockHelper.cpp:427: error: request for member 's_addr' in 'imr.ip_mreq_source::imr_multiaddr', which is of non-class type '__u32' groupsock/GroupsockHelper.cpp:428: error: request for member 's_addr' in 'imr.ip_mreq_source::imr_sourceaddr', which is of non-class type '__u32' groupsock/GroupsockHelper.cpp:429: error: request for member 's_addr' in 'imr.ip_mreq_source::imr_interface', which is of non-class type '__u32' I am not sure what is causing the error. Any pointers would be great - no pun intended. Thanks

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  • ASP.NET MVC Web structure

    - by ile
    This is database structure. It is used to build simple cms in asp.net mvc. Before I run deeper into developing site, I want to make sure if this would be "correct" web structure: Articles: Controllers folder: Create controllers ArticleCategoryController and ArticleController Models folder: ArticleCategoryRepository and ArticleRepository View folder: ArticleCategory folder (Create.aspx, Edit.aspx, Index.aspx, Details.aspx); Article folder (Create.aspx, Edit.aspx, Index.aspx, Details.aspx) Photos: Controllers folder: Create controllers PhotoAlbumController and PhotoController Models folder: PhotoAlbumRepository and PhotoRepository View folder: PhotoAlbum folder (Create.aspx, Edit.aspx, Index.aspx, Details.aspx); Photo folder (Create.aspx, Edit.aspx, Index.aspx, Details.aspx) and so on... Is there a better way or this is ok? Thanks. Ile

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  • Tool to Create Annotated Directory Structure Documentation

    - by Millhouse
    I've got a moderately complicated application that has been developed primarily by me, and I'm getting ready to bring a few more developers in, and I'm thinking of various forms of documentation that might be helpful. I want to communicate information about the directory structure/layout of the project so the new guys will know where to look for things when they are getting started and as they add features, know where to put new files etc., so we can keep things organized and consistent. Is there any tool out there can create something a little more sophisticated than just a plain text document? I'm thinking of something that looks similar to Windows Explorer with a directory structure on the left in a panel and then when you click on a particular folder, you would be able to view some text or HTML that describes the folder in the right hand panel. Oh, and development will be done on Windows, but cross platform would be nice.

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  • ctags doesn't work when class is defined like "class Gem::SystemExitException"

    - by dan
    You can define a class in a namespace like this class Gem class SystemExitException end end or class Gem::SystemExitException end When code uses first method of class definition, ctags indexes the class definition like this: SystemExitException test_class.rb /^ class SystemExitException$/;" c class:Gem With the second way, ctags indexes it like this: Gem rubygems/exceptions.rb /^class Gem::SystemExitException < SystemExit$/;" c The problem with the second way is that you can't put your cursor (in vim) over a reference to "Gem::SystemExitException" and have that jump straight to the class definition. Your only recourse is to page through all the (110!) class definitions that start with "Gem::" and find the one you're looking for. Does anyone know of a workaround? Maybe I should report this to the maintainer of ctags?

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  • Merging MySQL Structure and Data

    - by Shahid
    I have a MySQL database running on a deployment machine which also contains data. Then I have another MySQL database which has evolved in terms of STRUCTURE + DATA for some time. I need a way to merge the changes (ONLY) for both structure and data to the DB in deployment machine without disturbing the existing data. Does anyone know of a tool available which can do this safely. I have had a look at a few comparison tools but I need a tool which can automate the merge operation. Note also that most of the data in the tables is in BINARY so I can't use many file comparison tools. Does any one know of a solution to this? thanks

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  • Starting work with SVN and basic folder structure.

    - by Eugene
    I have read little about TortoiseSVN and it capabilities, but I just can't understand how should I use basic structure. /trunk /branches /tags I have created FSFS type repo and I have imported basic structure. NB! No checkouts yet. I also have my project files in another place. How should I continue my work from here? Should I checkout repository-place all files in trunk folder-add them-commit them-then create tag for current trunk state-create branche for my goal I'm tring to achive-switch to created branch and work there? By the way my repo is local and whole work too. I thank everyone for help.

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  • passin structure form VC++ to C#

    - by Anu
    Hi, im using C# dll in VC++ application.I have somedetails in VC++ like PageNumer pageTitle PageDesc BoxDetail I have to pass this to C# Dll. So i made one structure in VC++,then i pas that to C#.But i could't do that.Pls help mw. VC++ Function: struct SCS3OverVwPg { __int32 iOvrPgNo; char sOvrPgTitle[30]; //OverView Page Title }; void CToolTab::SendOverview() { SCS3OverVwPg *pOverVw = 0; pOverVw = new SCS3OverVwPg; Globals1::gwtoolbar->SetTree(pOverVw); } C# function: public struct SCS3Over { Int32 iOvrPgNo; char[] sOvrPgTitle; } public void SetTree(SCS3Over x) { MessageBox.Show("Data received"); } If i do like this,it shows error error C2664: 'Tabcontrol::ToolBar::SetTree' : cannot convert parameter 1 from 'SCS3OverVwPg *' to 'SCS3Over' IF i change name in C# dll to SCS3OverwPg, it show error of structure redifinition Pls help me.

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