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  • How to implement JQuery easing into this window scroll movement function?

    - by Mohammad
    With this code I've been able to capture the mousewheel movement and apply it to the horizontal scroll bars instead of the vertical default. $('html').bind('mousewheel', function(event, delta) { window.parent.scrollBy(-120 * delta, 0); return false; }); Is there any way that I could add this jQuery easing animation to the scroll movement? jQuery.extend( jQuery.easing, { easeInOutBack: function (x, t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; } }); Thank you so much in advance!

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  • github like workflow on private server over ssh

    - by Jesse
    I have an server (available via ssh) on the internet that my friend and I use for working on projects together. We have started using git for source control. Our setup currently is as follows: Friend created repository on server with git init named project.friend.git I cloned project.friend.git on server to project.jesse.git I then cloned project.jesse.git on server to my local machine using git clone jesse@server:/git_repos/project.jesse.git I work on my local machine and commit to the local machine. When I want to push my changes to the project.jesse.git on server I use git push origin master. My friend is working on project.friend.git. When I want to get his changes I do pull jesse@server:/git_repos/project.friend.git. Everything seems to be working fine, however, I am now getting the following error when I do git push origin master: localpc:project.jesse jesse$ git push origin master Counting objects: 100, done. Delta compression using up to 2 threads. Compressing objects: 100% (76/76), done. Writing objects: 100% (76/76), 15.98 KiB, done. Total 76 (delta 50), reused 0 (delta 0) warning: updating the current branch warning: Updating the currently checked out branch may cause confusion, warning: as the index and work tree do not reflect changes that are in HEAD. warning: As a result, you may see the changes you just pushed into it warning: reverted when you run 'git diff' over there, and you may want warning: to run 'git reset --hard' before starting to work to recover. warning: warning: You can set 'receive.denyCurrentBranch' configuration variable to warning: 'refuse' in the remote repository to forbid pushing into its warning: current branch. warning: To allow pushing into the current branch, you can set it to 'ignore'; warning: but this is not recommended unless you arranged to update its work warning: tree to match what you pushed in some other way. warning: warning: To squelch this message, you can set it to 'warn'. warning: warning: Note that the default will change in a future version of git warning: to refuse updating the current branch unless you have the warning: configuration variable set to either 'ignore' or 'warn'. To jesse@server:/git_repos/project.jesse.git c455cb7..e9ec677 master -> master Is this warning anything I need to be worried about? Like I said, everything seems to be working. My friend is able to pull my changes in from my branch. I have the clone on the server so he can access it since he does not have access to my local machine. Is there something that could be done better? Thanks!

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  • What does "warning: unable to unlink website: Operation not permitted" mean when checking out a Git

    - by James A. Rosen
    I'm trying to create a local branch that tracks a remote branch. Here's what I get: > git checkout master > git push origin origin:refs/heads/myBranch Total 0 (delta 0), reused 0 (delta 0) To [email protected]:myrepo/myproject.git * [new branch] origin/HEAD -> myBranch > git fetch origin > git checkout --track -b myBranch origin/myBranch warning: unable to unlink website: Operation not permitted Branch myBranch set up to track remote branch myBranch from origin. Switched to a new branch 'myBranch' What does "warning: unable to unlink website: Operation not permitted" mean? Did everything work fine?

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  • Git pull error: unable to create temporary sha1 filename

    - by gnus.es
    Hi everyone, I've got a small git repo setup with the only real purpose to be able to develop locally on several machines (work, home, laptop). Thus I have one branch and I commit/push once I leave a computer, pull once I sit down at the next. Has worked fine, up to now that is. Now when I pull on my 'live test' machine, I get the following: remote: Counting objects: 38, done. remote: Compressiremote: ng objects: 100% (20/20), done. remote: Total 20 (delta 17), reused 0 (delta 0) error: unable to create temporary sha1 filename .git/objects/ed: File exists fatal: failed to write object fatal: unpack-objects failed Searching around the net the only real answer I could find was the following: http://marc.info/?l=git&m=122720741928774&w=2 which basically states that this is a bogus error that's on top of the pile and thus says nothing about what really is wrong. Where do I go from here to find out what is wrong? Edit: Removed the local copy and re-cloned

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  • Removing whitespace in Java string?

    - by waitinforatrain
    Hi guys, I'm writing a parser for some LISP files. I'm trying to get rid of leading whitespace in a string. The string contents are along the lines of: :FUNCTION (LAMBDA (DELTA PLASMA-IN-0) (IF (OR (>= #61=(+ (* 1 DELTA) PLASMA-IN-0) 100) (<= #61# 0)) PLASMA-IN-0 #61#)) The tabs are all printed as 4 spaces in the file, so I want to get rid of these leading tabs. I tried to do this: string.replaceAll("\\s{4}", " ") - but it had no effect at all on the string. Does anyone know what I'm doing wrong? Is it because it is a multi-line string? Thanks

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  • How to apply a force which should not be continuos

    - by sohan
    I have a body which I move with the help of a button,here is what Im doing -(void) step: (ccTime) delta { int steps = 2; CGFloat dt = delta/(CGFloat)steps; for(int i=0; iactiveShapes, &eachShape, nil); cpSpaceHashEach(space-staticShapes, &eachShape, nil); if(MoveBody) { cpFloat movementPadding = 0.1; cpBodyApplyForce(body, cpvmult(ccp( 10, 0), movementPadding), cpvzero); } else cpBodyResetForces(body); } I just want to stop the body moving whenever the condition fails,I am trying to reset all forces to 0 with cpBodyResetForces(body),but this never work,it just keep on moving. can anyone help me how can I stop the body moving?

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  • When can Java produce a NaN (with specific code question)

    - by Brent
    I'm a bit perplexed by some code I'm currently writing. I am trying to preform a specific gradient descent (main loop included below) and depending on the initial conditions I will alternatively get good looking results (perhaps 20% of the time) or everything becomes NaN (the other 80% of the time). However it seems to me that none of the operations in my code could produce NaN's when given honest numbers! My main loop is: // calculate errors delta = m1 + m2 - M; eta = f1 + f2 - F; for (int i = 0; i < numChildren; i++) { epsilon[i] = p[i]*m1+(1-p[i])*m2+q[i]*f1+(1-q[i])*f2-C[i]; } // use errors in gradient descent // set aside differences for the p's and q's float mDiff = m1 - m2; float fDiff = f1 - f2; // first update m's and f's m1 -= rate*delta; m2 -= rate*delta; f1 -= rate*eta; f2 -= rate*eta; for (int i = 0; i < numChildren; i++) { m1 -= rate*epsilon[i]*p[i]; m2 -= rate*epsilon[i]*(1-p[i]); f1 -= rate*epsilon[i]*q[i]; f2 -= rate*epsilon[i]*(1-q[i]); } // now update the p's and q's for (int i = 0; i < numChildren; i++) { p[i] -= rate*epsilon[i]*mDiff; q[i] -= rate*epsilon[i]*fDiff; } This behavior can be seen when we have rate = 0.01; M = 30; F = 30; C = {15, 25, 35, 45}; with the p[i] and q[i] chosen randomly uniformly between 0 and 1, m1 and m2 chosen randomly uniformly to add to M, and f1 and f2 chosen randomly uniformly to add up to F. Does anyone see anything that could create these NaN's?

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  • Flash Sprite looses focus on MOUSE_DOWN event

    - by John
    My Sprite class keeps losing focus when I click with the mouse - specifically after the MOUSE_DOWN event (before the click is complete). I have set mouseEnabled to false on the children, no change. I added a listener for FOCUS_OUT and noticed that the FocusEvent.relatedObject property is NULL, which is confusing me - doesn't that mean there is no new focus target, the focus is just getting lost? The exact sequence of events I get, by tracing them, as I click: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=2 localX=355 localY=362 stageX=360 stageY=367 relatedObject=null ctrlKey=false altKey=false shiftKey=false buttonDown=true delta=0]) [MouseEvent type="click" bubbles=true cancelable=false eventPhase=2 localX=355 localY=362 stageX=360 stageY=367 relatedObject=null ctrlKey=false altKey=false shiftKey=false buttonDown=false delta=0]

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  • Problem decrementing in Java with '-='

    - by hanesjw
    I'm making a scrolling game on Android and am having a hard time figuring out why the code below does not decrement past 0. Objects start at the end of the screen (so the x position is equal to the width of the screen) the objects move accross the screen by decrementing their x positions. I want them to scroll off of the screen, but when the x position hits 0, the objects just stay at 0, they do not move into the negatives. Here is my code to move objects on the screen private void incrementPositions(long delta) { float incrementor = (delta / 1000F) * Globals.MAP_SECTION_SPEED; for(Map.Entry<Integer, HashMap<Integer, MapSection>> column : scrollingMap.entrySet()) { for(Map.Entry<Integer, MapSection> row : column.getValue().entrySet()) { MapSection section = row.getValue(); section.x -= incrementor; } } } It works ok if I change section.x -= incrementor; to section.x = section.x - (int)incrementor; but if i do that the scrolling doesn't appear as smooth.

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  • timing response speed of serial device

    - by dario frongi
    I comunicate with a serial device via bluetooth. i send it pid and it responds to me with a data response. i comunicate with him with serial comunicatione one request-response. i want to measure how many response i receive in one second. i think that i have to know the moment when i do the request and the moment whene i receive the response and do the difference. The result(called delta) is the time-to response of device. in the end i have to do 1000ms/delta. how can calculate it ?

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  • Merging elements in a scala list

    - by scompt.com
    I'm trying to port the following Java snippet to Scala. It takes a list of MyColor objects and merges all of the ones that are within a delta of each other. It seems like a problem that could be solved elegantly using some of Scala's functional bits. Any tips? List<MyColor> mergedColors = ...; MyColor lastColor = null; for(Color aColor : lotsOfColors) { if(lastColor != null) { if(lastColor.diff(aColor) < delta) { lastColor.merge(aColor); continue; } } lastColor = aColor; mergedColors.add(aColor); }

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  • Gitorious errors

    - by Switz
    I installed Gitorious on my (shared) hosting. I was getting errors, but I seemed to have fixed most of them. It is working. When I commit/push, I get a lot of remote: errors spewed out although it does push the files properly from what I can tell. Here are the errors I'm getting (I swapped out the domain to git.domain.com): $ git push origin master Counting objects: 5, done. Delta compression using up to 2 threads. Compressing objects: 100% (3/3), done. Writing objects: 100% (3/3), 283 bytes, done. Total 3 (delta 2), reused 0 (delta 0) remote: /home/saegit/GIT.DOMAIN.COM/vendor/rails/activesupport/lib/active_support/inflector.rb:361:in `const_defined?': wrong constant name Admin/usersHelper (NameError) remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/activesupport/lib/active_support/inflector.rb:361:in `constantize' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/activesupport/lib/active_support/inflector.rb:360:in `each' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/activesupport/lib/active_support/inflector.rb:360:in `constantize' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/activesupport/lib/active_support/core_ext/string/inflections.rb:162:in `constantize' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/actionpack/lib/action_controller/helpers.rb:137:in `helper' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/actionpack/lib/action_controller/helpers.rb:115:in `each' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/actionpack/lib/action_controller/helpers.rb:115:in `helper' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/actionpack/lib/action_controller/helpers.rb:120:in `helper' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/actionpack/lib/action_controller/helpers.rb:115:in `each' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/actionpack/lib/action_controller/helpers.rb:115:in `helper' remote: from /home/saegit/GIT.DOMAIN.COM/app/controllers/searches_controller.rb:22 remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/activesupport/lib/active_support/dependencies.rb:158:in `require' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/activesupport/lib/active_support/dependencies.rb:158:in `require' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/activesupport/lib/active_support/dependencies.rb:265:in `require_or_load' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/activesupport/lib/active_support/dependencies.rb:224:in `depend_on' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/activesupport/lib/active_support/dependencies.rb:136:in `require_dependency' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/railties/lib/initializer.rb:414:in `load_application_classes' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/railties/lib/initializer.rb:413:in `each' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/railties/lib/initializer.rb:413:in `load_application_classes' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/railties/lib/initializer.rb:411:in `each' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/railties/lib/initializer.rb:411:in `load_application_classes' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/railties/lib/initializer.rb:197:in `process' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/railties/lib/initializer.rb:113:in `send' remote: from /home/saegit/GIT.DOMAIN.COM/vendor/rails/railties/lib/initializer.rb:113:in `run' remote: from /home/saegit/GIT.DOMAIN.COM/config/environment.rb:24 remote: from /home/saegit/GIT.DOMAIN.COM/lib/gitorious/messaging/sync_adapter.rb:27:in `require' remote: from /home/saegit/GIT.DOMAIN.COM/lib/gitorious/messaging/sync_adapter.rb:27:in `load_env' remote: from /home/saegit/GIT.DOMAIN.COM/lib/gitorious/messaging/sync_adapter.rb:31:in `load_processor' remote: from /home/saegit/GIT.DOMAIN.COM/lib/gitorious/messaging/sync_adapter.rb:55:in `queue' remote: from /home/saegit/GIT.DOMAIN.COM/lib/gitorious/messaging/sync_adapter.rb:59:in `do_publish' remote: from /home/saegit/GIT.DOMAIN.COM/lib/gitorious/messaging.rb:39:in `publish' remote: from ./hooks/messaging.rb:45:in `post_message' remote: from hooks/post-receive:37 remote: => Syncing Gitorious... To [email protected]:os/ptd.git 7526ccb..3316eb2 master -> master

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  • what is the best mid/high-end class audio/music creation audio sound card?

    - by Chris
    Hello, I have a computershop myself, and I repair computers. But one of the things I really don't know (yet) is the performace od audio cards for music creation with midi. I have searched and searched and came up with some good reviews, but after browsing for a couple of hours I could't see the trees trough the forrest :-D (it's a dutch expression) At one moment I thought the M-Audio - Delta 1010LT would be a good PCIe card, later on I read that this card was released years ago. (but that could be false information) Also any personal expierence would be great, but not necessairy. I have searched a few cards, and I hope someone can help me make a choice for a friend of mine. He's buget is between $100 and $350 I know there are audio cards from $ 500 - $1850,- this is just too expensive. The following specs are crucial: ASIO Midi Mic in minimal 5.1, 7.1 recommended it's not for airplay, but just to compose music at home. using Ableton and midi keyboard. 1. M-Audio - Delta 1010LT: 8 x 8 analog I/O 2 mic preamps or line inputs S/PDIF digital I/O (coaxial) with 2-channel PCM SCMS copy protection control digital I/O supports surround-encoded AC-3 and DTS pass-through 1 x 1 MIDI I/O directly drive up to 7.1 surround (bass management software included) software controlled 36-bit internal DSP digital mixing/routing +4dbu/-10dBV operation individually switched in software word clock I/O for sample accurate device synchronization 2. RME HDSP 9632: * Stereo Analog Ein- und Ausgang, symmetrisch*, 24-Bit/192kHz, > 110 dB SNR * Optionale Erweiterungsboards mit je 4 symmetrischen Ein- und Ausgängen * Alle analogen I/Os voll 192 kHz-fähig, also keine Reduzierung der Kanalzahl * 1 x ADAT Digital In/Out, 96 kHz-fähig (S/MUX) * 1 x SPDIF Digital In/Out, 192 kHz-fähig * 1 x Breakout Kabel für koaxialen SPDIF-Betrieb* * Also bis zu 16 Ein-und Ausgänge gleichzeitig nutzbar! * 1 x Stereo Kopfhörerausgang, parallel zum analogen Ausgang, aber eigene Pegelanpassung * 1 x MIDI I/O für 16 Kanäle Hi-Speed MIDI über Breakout Kabel * DIGICheck, RMEs einzigartiges Meter- und Analysetool mit Spectral Analyser, Professionelle Level Meter 2/8/16-Kanalig, Vector Audio Scope und diversen weiteren Analysefunktionen * HDSP Meter Bridge: Frei skalierbare Levelmeter mit Peak- und RMS Berechnung in Hardware * TotalMix: 512-Kanal Mischer mit 40 Bit interner Auflösung 3. EMU 1212M (1212 M) PCIe: * Top kwaliteit convertors 24-bit/192kHz convertors. * Hardware gestuurde effecten. * DSP zero-latency hardware mixen en monitoring. * Analoge en digitale I/O plus MIDI. * EMU Production Tools Software Bundle - Cakewalk SONAR , Steinberg Cubase LE, Ableton Live E-MU Edition **EMU 1212M PCI-e inputs/outputs:** * 2 balanced jack inputs. * 2 balanced jack outputs. * 24-bit/192kHz ADAT I/O. * 24-bit/192kHz Coaxiale S/PDif I/O switchable to AES/EBU. * MIDI I/O. 4. M-Audio Audiophile 192: - Up to 24-bit/192kHz audio - 2 balanced analog inputs (1/4” TRS) - 2 balanced analog outputs (1/4” TRS) - S/PDIF digital I/O (coaxial RCA connectors) with 2-channel PCM - SCMS copy protection control - Digital I/O supports surround-encoded AC-3 and DTS pass-through - Direct hardware input monitoring via separate balanced 1/4” TRS monitor outputs - Software routing of inputs and outputs - Digital I/O can be routed to/from external effects - 16-channel MIDI I/O - ASIO, WDM, GSIF 2 and Core Audio driver support for compatibility with most applications - 64-bit driver support for Windows - PCI 2.2 compatibility - Apple G5 compatible - Incompatible exceptions - Includes Ableton Live Lite music production software, so you can make music right away - Works with other Delta cards Technical Specifcations: - Compatibility - ASIO - WDM - GSIF 2 - Core Audio

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  • New EBS 12.0 AutoConfig Rollup 7 Now Available

    - by Steven Chan
    AutoConfig manages the configuration of E-Business Suite environments.  The seventh and latest rollup patch for the AutoConfig engine and tools for Oracle E-Business Suite Release 12.0 is now available for download.  The official (and admittedly-cryptic) name for this EBS 12.0 patch is: R12.TXK.A.DELTA.7 (Patch 9386653)

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  • Navigating Libgdx Menu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Add multiple payment options in Google Product feed XML

    - by crmpicco
    In my Google Product feed I have both Visa and MasterCard listed as accepted payment methods. Is it possible, and is there any benefit, in adding the remainder of my payment options; American Express, Delta, Maestro etc. <g:payment_accepted>Visa</g:payment_accepted> <g:payment_accepted>MasterCard</g:payment_accepted> I can't find anything in the specification that mentions the payment methods. My feed applies to the UK, US and EU.

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  • CRM: New Rollup Patches Released

    - by LuciaC
    See the table below for new rollup patches released for CRM family products. Product  Patch Number Reference Service Patch 17467506:R12.CS.B12.1.3:BUG FIXES FOR CS: OCTOBER'13 RUP PATCH n/a iStore Patch 16509570:R12.IBE.B- ORACLE ISTORE 12.1.3+ ROLLUP 1 Doc ID 1560963.1 Lease and Finance Management Patch 17485497:R12.OKL.B - OLFM : 1213 RUP3 DELTA 15 n/a For Trade Management and Price Protection the following Information Centers list the latest recommended patches and recently released patches: Critical, Recommended and Latest Patches for Oracle Trade Management (Doc ID 1569791.2) Critical, Recommended and Latest Patches for Oracle Price Protection (Doc ID 1305110.2)

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  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

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  • way to do if(x > x2) x = x2 with rotation?

    - by CyanPrime
    Alright, so I got this walking code, and some collision detection, now the collision detection returns a Vector3f of the closest point on the triangle that the projected position is at (pos + move), so then I project my position again in the walking method/function and if the projected position's x is the nearest point'x the projected position's x becomes the nearist point's x. same with their z points, but if I'm moving in a different direction from 0 degrees XZ how would I rotate the equation/condition? Here is what I got so far, and it's not working, as I go through walls, and such. Vector3f move = new Vector3f(0,0,0); move.x = (float)-Math.cos(Math.toRadians(yaw)); move.z = (float)-Math.sin(Math.toRadians(yaw)); // System.out.println("slopeNormal.z: " + slopeNormal.z + "move.z: " + move.z); move.normalise(); move.scale(movementSpeed * delta); float horizontaldotproduct = move.x * slopeNormal.x + move.z * slopeNormal.z; move.y = -horizontaldotproduct * slopeNormal.y; Vector3f dest = colCheck(pos, move, model, drawDist, movementSpeed, delta); Vector3f projPos = new Vector3f(pos); Vector3f.add(projPos, move, projPos); if(projPos.x > 0 && dest.x > 0 && projPos.x < dest.x) projPos.x = dest.x; else if(projPos.x < 0 && dest.x < 0 && projPos.x > dest.x) projPos.x = dest.x; if(projPos.z > 0 && dest.z > 0 && projPos.z < dest.z) projPos.z = dest.z; else if(projPos.z < 0 && dest.z < 0 && projPos.z > dest.z) projPos.z = dest.z; pos = new Vector3f(projPos);

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  • How can I set the rotation of a shape to the same as my image?

    - by BleedObsidian
    The way you set rotations of images is different from setting shape rotations. So how can I make the shape have the same rotation as my image? This is how my image rotates: if(input.isKeyDown(Input.KEY_RIGHT)) { rotate += rotateSpeed * delta; image.rotate(rotate - image.getRotation()); } How can I get the same effect but with a shape? For example: How can I get that rectangle to be at the same rotation as the car?

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  • "Windows detected a hard drive" issue in Windows 7 x64

    - by Jasiu
    I upgraded to the OCZ-Agility3 120GB from a 60 OCZ Vertex2 SSD. I cloned the drive from the Vertex to the new Agility. Everything seemed to have gone well and have not had any problems. Recently in the passed month I have gotten this error: I downloaded teh OCZToolboxMP and ran the SMART utility and don't see anything wrong: SMART READ DATA ModelNumber : OCZ-AGILITY3 Serial Number : OCZ-Y1945X77438P4NU6 WWN : 5-e8-3a-97 ebea5ba76 Revision: 10 Attributes List 1: SSD Raw Read Error Rate Normalized Rate: 70 total ECC and RAISE errors 5: SSD Retired Block Count Reserve blocks remaining: 100% 9: SSD Power-On Hours Total hours power on: 968 12: SSD Power Cycle Count Count of power on/off cycles: 28 171: SSD Program Fail Count Total number of Flash program operation failures: 0 172: SSD Erase Fail Count Total number of Flash erase operation failures: 0 174: SSD Unexpected power loss count Total number of unexpected power loss: 11 177: SSD Wear Range Delta Delta between most-worn and least-worn Flash blocks: 0 181: SSD Program Fail Count Total number of Flash program operation failures: 0 182: SSD Erase Fail Count Total number of Flash erase operation failures: 0 187: SSD Reported Uncorrectable Errors Uncorrectable RAISE errors reported to the host for all data access: 4145 194: SSD Temperature Monitoring Current: 30 High: 30 Low: 30 195: SSD ECC On-the-fly Count Normalized Rate: 120 196: SSD Reallocation Event Count Total number of reallocated Flash blocks: 100 201: SSD Uncorrectable Soft Read Error Rate Normalized Rate: 120 204: SSD Soft ECC Correction Rate (RAISE) Normalized Rate: 120 230: SSD Life Curve Status Current state of drive operation based upon the Life Curve: 100 231: SSD Life Left Approximate SDD life Remaining: 100% 241: SSD Lifetime writes from host lifetime writes 893 GB 242: SSD Lifetime reads from host lifetime reads 968 GB Does anyone have any ideas of what might be wrong and or how I can go about fixing this? Please let me know if there is other information I can provide. Thanks for your help Windows 7 x64 SP1 AMD Phenom II X4 940 8GB RAM

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  • Xen domain migration locking problem

    - by brodie
    I am trying to live migrate a VM (domain) between two Xen servers. I have xen locking (xend-domain-lock = yes) configured with a ocfs2 shared storage between them. This locking is working fine. If I try to start up the VM on the secondary server it refuses to start (which is correct). The problem I am having is when trying to do live migration, it seems like it is trying to remove the lock twice. The first lock it removes is for "domain test", the second is for "migrating-test" which does not exist. Should their be a lock for this "migrating-test" VM? These are the relevant options in the xen config file: (xend-relocation-server yes) (xend-relocation-port 8002) (xend-relocation-address '') (xend-relocation-hosts-allow '') (xend-domain-lock yes) (xend-domain-lock-path /var/lib/xen/lock) This is the section of the log: [2010-06-10 10:45:57 14488] DEBUG (XendDomainInfo:4054) Releasing lock for domain test [2010-06-10 10:45:57 14488] INFO (XendCheckpoint:474) SUSPEND shinfo 000c6ceb [2010-06-10 10:45:57 14488] INFO (XendCheckpoint:474) delta 21ms, dom0 95%, target 0%, sent 57Mb/s, dirtied 173Mb/s 111 pages 4: sent 111, skipped 0, delta 6ms, dom0 100%, target 0%, sent 606Mb/s, dirtied 606Mb/s 111 pages [2010-06-10 10:45:57 14488] INFO (XendCheckpoint:474) Total pages sent= 131295 (0.99x) [2010-06-10 10:45:57 14488] INFO (XendCheckpoint:474) (of which 0 were fixups) [2010-06-10 10:45:57 14488] INFO (XendCheckpoint:474) All memory is saved [2010-06-10 10:45:57 14488] INFO (XendCheckpoint:474) Save exit rc=0 [2010-06-10 10:45:57 14488] INFO (XendCheckpoint:123) Domain 22 suspended. [2010-06-10 10:45:57 14488] DEBUG (XendDomainInfo:2757) XendDomainInfo.destroy: domid=22 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:2227) Destroying device model [2010-06-10 10:45:58 14488] INFO (image:567) migrating-test device model terminated [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:2234) Releasing devices [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:2247) Removing vif/0 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:1137) XendDomainInfo.destroyDevice: deviceClass = vif, device = vif/0 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:2247) Removing vkbd/0 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:1137) XendDomainInfo.destroyDevice: deviceClass = vkbd, device = vkbd/0 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:2247) Removing console/0 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:1137) XendDomainInfo.destroyDevice: deviceClass = console, device = console/0 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:2247) Removing vbd/51712 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:1137) XendDomainInfo.destroyDevice: deviceClass = vbd, device = vbd/51712 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:2247) Removing vfb/0 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:1137) XendDomainInfo.destroyDevice: deviceClass = vfb, device = vfb/0 [2010-06-10 10:45:58 14488] DEBUG (XendDomainInfo:4054) Releasing lock for domain migrating-test [2010-06-10 10:45:59 14488] ERROR (XendDomainInfo:4070) Failed to remove unmanaged directory /var/lib/xen/lock/b01515ae-9173-03cb-0cb7-06f3dfbede8b.

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  • VMware ESXi 4.1 snapshot of server 2008R2 machine generates 2 indentical snapshots

    - by Peter
    I have 2 VMs that are failing to get veeam backups, and it appears that the culprit is vmware snapshots. We are running Vsphere ESXi 4.1 build 320092, we have multiple server 2008R2 machines that take snapshots fine, but when with these two VMs when I take a snapshot I get 2 identical snapshots a few seconds apart. The snapshot manager only shows 1 snapshot, but there are 2 files 1 number off, that are identical sizes. There is only one disk on each VM, so that isn't the problem. Has anyone seen this behavior before and know how to fix it? Here are the files after a bad snapshot VM-XXX-000001-ctk.vmdk VM-XXX-000001-delta.vmdk VM-XXX-000001.vmdk VM-XXX-000002-ctk.vmdk VM-XXX-000002-delta.vmdk VM-XXX-000002.vmdk VM-XXX-2a659dbf.hlog VM-XXX-2a659dbf.vswp VM-XXX-Snapshot286.vmsn VM-XXX-aux.xml VM-XXX-ctk.vmdk VM-XXX-flat.vmdk VM-XXX-vss_manifests286.zip VM-XXX.nvram VM-XXX.vmdk VM-XXX.vmsd VM-XXX.vmx VM-XXX.vmxf vmware-20.log vmware-21.log vmware-22.log vmware-23.log vmware-24.log vmware-25.log vmware.log VM-XXX-000001.vmdk and VM-XXX-000002.vmdk are the exact same size.

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  • Does the OSS Backup Solution amanda.org support sparse files?

    - by user97961
    I want to (or better have to) do Backups of my KVM Virtual Machine images. I have searched for days for a good Backup Soloution. I know amanda is a very good solution. It would be kinf if someone kenn tell me if the following is supported: Trigger the Creation of LVM Snapshot (by invoking a Shell Script that I will write for that purpose) Do a Differential/Delta Backup on my KVM LVM qcow2 sparse file. = I only want to copy the actually changed bits/bytes (=Delta Backup). And it has to support that the file to be backuped up is a sparse file. (Rsync seems to have some kind of problems in regard to this (if the file does not exist yet on the other side... Then it will create a full file, not a sparse file)) Release the LVM Snapshot (By invoking a Script that I will write for that purpose) It's strange, I have nowhere found any documentation about this fact when searching the internet. Zmanda (Commercial Edition) has support vom XEN VM Backup (but not for KVM as far as I can tell)...

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  • git | error: Unable to append to .git/logs/refs/remotes/origin/master: Permission denied [SOLVED]

    - by Corbin Tarrant
    I am having a strange issue that I can't seem to resolve. Here is what happend: I had some log files in a github repository that I didn't want there. I found this script that removes files completely from git history like so: #!/bin/bash set -o errexit # Author: David Underhill # Script to permanently delete files/folders from your git repository. To use # it, cd to your repository's root and then run the script with a list of paths # you want to delete, e.g., git-delete-history path1 path2 if [ $# -eq 0 ]; then exit 0are still fi # make sure we're at the root of git repo if [ ! -d .git ]; then echo "Error: must run this script from the root of a git repository" exit 1 fi # remove all paths passed as arguments from the history of the repo files=$@ git filter-branch --index-filter "git rm -rf --cached --ignore-unmatch $files" HEAD # remove the temporary history git-filter-branch otherwise leaves behind for a long time rm -rf .git/refs/original/ && git reflog expire --all && git gc --aggressive --prune I, of course, made a backup first and then tried it. It seemed to work fine. I then did a git push -f and was greeted with the following messages: error: Unable to append to .git/logs/refs/remotes/origin/master: Permission denied error: Cannot update the ref 'refs/remotes/origin/master'. Everything seems to have pushed fine though, because the files seem to be gone from the GitHub repository, if I try and push again I get the same thing: error: Unable to append to .git/logs/refs/remotes/origin/master: Permission denied error: Cannot update the ref 'refs/remotes/origin/master'. Everything up-to-date EDIT $ sudo chgrp {user} .git/logs/refs/remotes/origin/master $ sudo chown {user} .git/logs/refs/remotes/origin/master $ git push Everything up-to-date Thanks! EDIT Uh Oh. Problem. I've been working on this project all night and just went to commit my changes: error: Unable to append to .git/logs/refs/heads/master: Permission denied fatal: cannot update HEAD ref So I: sudo chown {user} .git/logs/refs/heads/master sudo chgrp {user} .git/logs/refs/heads/master I try the commit again and I get: error: Unable to append to .git/logs/HEAD: Permission denied fatal: cannot update HEAD ref So I: sudo chown {user} .git/logs/HEAD sudo chgrp {user} .git/logs/HEAD And then I try the commit again: 16 files changed, 499 insertions(+), 284 deletions(-) create mode 100644 logs/DBerrors.xsl delete mode 100644 logs/emptyPHPerrors.php create mode 100644 logs/trimXMLerrors.php rewrite public/codeCore/Classes/php/DatabaseConnection.php (77%) create mode 100644 public/codeSite/php/init.php $ git push Counting objects: 49, done. Delta compression using up to 2 threads. Compressing objects: 100% (27/27), done. Writing objects: 100% (27/27), 7.72 KiB, done. Total 27 (delta 15), reused 0 (delta 0) To [email protected]:IAmCorbin/MooKit.git 59da24e..68b6397 master -> master Hooray. I jump on http://GitHub.com and check out the repository, and my latest commit is no where to be found. ::scratch head:: So I push again: Everything up-to-date Umm...it doesn't look like it. I've never had this issue before, could this be a problem with github? or did I mess something up with my git project? EDIT Nevermind, I did a simple: git push origin master and it pushed fine.

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