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  • My Core Animation block isn't working as I'd expect

    - by Alex Reynolds
    I have a UIView called activityView, which contains two subviews activityIndicator and cancelOperationsButton. These views are embedded in a XIB and wired up to my view controller. I have two methods that deal with activating (showing) and deactivating (hiding) these two subviews: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; } - (void) disableActivityIndicator { [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } By themselves, these two methods work fine. To give this a bit of polish, I'd like to add an animation that fades these subviews in and out: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; [UIView beginAnimations:@"fadeIn" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; activityView.alpha = 1.0f; [UIView commitAnimations]; } - (void) disableActivityIndicator { [UIView beginAnimations:@"fadeOut" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; activityView.alpha = 0.0f; [UIView commitAnimations]; [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } But the animations are not working — the subviews just show up or disappear without the parent view's alpha property having an effect on transparency. How should I write these methods to get the fade-in, fade-out effect I am after?

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  • My Core Animation block isn't working like I'd expect

    - by Alex Reynolds
    I have a UIView called activityView, which contains two subviews activityIndicator and cancelOperationsButton. These views are embedded in a XIB and wired up to my view controller. I have two methods that deal with activating (showing) and deactivating (hiding) these two subviews: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; } - (void) disableActivityIndicator { [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } By themselves, these two methods work fine. To give this a bit of polish, I'd like to add an animation that fades these subviews in and out: - (void) enableActivityIndicator { [activityIndicator startAnimating]; [cancelOperationsButton setHidden:NO]; [UIView beginAnimations:@"fadeIn" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; activityView.alpha = 1.0f; [UIView commitAnimations]; } - (void) disableActivityIndicator { [UIView beginAnimations:@"fadeOut" context:nil]; [UIView setAnimationDelay:0.0f]; [UIView setAnimationDuration:1.0f]; [UIView setAnimationCurve:UIViewAnimationCurveEaseOut]; activityView.alpha = 0.0f; [UIView commitAnimations]; [activityIndicator stopAnimating]; [cancelOperationsButton setHidden:YES]; } But the animations are not working — the subviews just show up or disappear without the parent view's alpha property having an effect on transparency. How should I write these methods to get the fade-in, fade-out effect I am after?

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  • slide animation skipped when using updatepanel callback

    - by superexsl
    Hey, I'm trying to use UpdatePanels and JQuery but the panels seem to cancel out the JQuery. I want the user to press the search button, have the system perform the search using AJAX and then display the search results by sliding down the div using JQuery. However, it seems that if there are any delays, (I put the thread to sleep for a second), then the results just appear instead of sliding down. If I remove the sleep thread the sliding animation is fine. I've got the code below to execute the JQuery once the AJAX is loaded: <script type="text/javascript"> var prm = Sys.WebForms.PageRequestManager.getInstance(); prm.add_pageLoaded(showDiv); function showDiv(sender, args){ $("#results_bar").slideDown('slow'); } </script> Any ideas why the animation is skipped if there's a delay? Thanks

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  • Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close

    - by forgotton_semicolon
    So, I am using a Java Swing Timer because putting the animation code in a run() method of a Thread subclass caused an insane amount of flickering that is really a terrible experience for any video game player. Can anyone give me any tips on: Why there is no animation... Why the JFrame will not close when it is coded to Exit_On_Close 2 times My code is here: import java.awt.; import java.awt.event.; import javax.swing.*; import java.net.URL; //////////////////////////////////////////////////////////////// TFQ public class TFQ extends JFrame { DrawingsInSpace dis; //========================================================== constructor public TFQ() { dis = new DrawingsInSpace(); JPanel content = new JPanel(); content.setLayout(new FlowLayout()); this.setContentPane(dis); this.setDefaultCloseOperation(EXIT_ON_CLOSE); this.setTitle("Plasma_Orbs_Off_Orion"); this.setSize(500,500); this.pack(); //... Create timer which calls action listener every second.. // Use full package qualification for javax.swing.Timer // to avoid potential conflicts with java.util.Timer. javax.swing.Timer t = new javax.swing.Timer(500, new TimePhaseListener()); t.start(); } /////////////////////////////////////////////// inner class Listener thing class TimePhaseListener implements ActionListener, KeyListener { // counter int total; // loop control boolean Its_a_go = true; //position of our matrix int tf = -400; //sprite directions int Sprite_Direction; final int RIGHT = 1; final int LEFT = 2; //for obstacle Rectangle mega_obstacle = new Rectangle(200, 0, 20, HEIGHT); public void actionPerformed(ActionEvent e) { //... Whenever this is called, repaint the screen dis.repaint(); addKeyListener(this); while (Its_a_go) { try { dis.repaint(); if(Sprite_Direction == RIGHT) { dis.matrix.x += 2; } // end if i think if(Sprite_Direction == LEFT) { dis.matrix.x -= 2; } } catch(Exception ex) { System.out.println(ex); } } // end while i think } // end actionPerformed @Override public void keyPressed(KeyEvent arg0) { // TODO Auto-generated method stub } @Override public void keyReleased(KeyEvent arg0) { // TODO Auto-generated method stub } @Override public void keyTyped(KeyEvent event) { // TODO Auto-generated method stub if (event.getKeyChar()=='f'){ Sprite_Direction = RIGHT; System.out.println("matrix should be animating now "); System.out.println("current matrix position = " + dis.matrix.x); } if (event.getKeyChar()=='d') { Sprite_Direction = LEFT; System.out.println("matrix should be going in reverse"); System.out.println("current matrix position = " + dis.matrix.x); } } } //================================================================= main public static void main(String[] args) { JFrame SafetyPins = new TFQ(); SafetyPins.setVisible(true); SafetyPins.setSize(500,500); SafetyPins.setResizable(true); SafetyPins.setLocationRelativeTo(null); SafetyPins.setDefaultCloseOperation(EXIT_ON_CLOSE); } } class DrawingsInSpace extends JPanel { URL url1_plasma_orbs; URL url2_matrix; Image img1_plasma_orbs; Image img2_matrix; // for the plasma_orbs Rectangle bbb = new Rectangle(0,0, 0, 0); // for the matrix Rectangle matrix = new Rectangle(-400, 60, 430, 200); public DrawingsInSpace() { //load URLs try { url1_plasma_orbs = this.getClass().getResource("plasma_orbs.png"); url2_matrix = this.getClass().getResource("matrix.png"); } catch(Exception e) { System.out.println(e); } // attach the URLs to the images img1_plasma_orbs = Toolkit.getDefaultToolkit().getImage(url1_plasma_orbs); img2_matrix = Toolkit.getDefaultToolkit().getImage(url2_matrix); } public void paintComponent(Graphics g) { super.paintComponent(g); // draw the plasma_orbs g.drawImage(img1_plasma_orbs, bbb.x, bbb.y,this); //draw the matrix g.drawImage(img2_matrix, matrix.x, matrix.y, this); } } // end class enter code here

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  • Ajax Control Toolkit Now Supports jQuery

    - by Stephen.Walther
    I’m excited to announce the September 2013 release of the Ajax Control Toolkit, which now supports building new Ajax Control Toolkit controls with jQuery. You can download the latest release of the Ajax Control Toolkit from http://AjaxControlToolkit.CodePlex.com or you can install the Ajax Control Toolkit directly within Visual Studio by executing the following NuGet command: The New jQuery Extender Base Class This release of the Ajax Control Toolkit introduces a new jQueryExtender base class. This new base class enables you to create Ajax Control Toolkit controls with jQuery instead of the Microsoft Ajax Library. Currently, only one control in the Ajax Control Toolkit has been rewritten to use the new jQueryExtender base class (only one control has been jQueryized). The ToggleButton control is the first of the Ajax Control Toolkit controls to undergo this dramatic transformation. All of the other controls in the Ajax Control Toolkit are written using the Microsoft Ajax Library. We hope to gradually rewrite these controls as jQuery controls over time. You can view the new jQuery ToggleButton live at the Ajax Control Toolkit sample site: http://www.asp.net/ajaxLibrary/AjaxControlToolkitSampleSite/ToggleButton/ToggleButton.aspx Why are we rewriting Ajax Control Toolkits with jQuery? There are very few developers actively working with the Microsoft Ajax Library while there are thousands of developers actively working with jQuery. Because we want talented developers in the community to continue to contribute to the Ajax Control Toolkit, and because almost all JavaScript developers are familiar with jQuery, it makes sense to support jQuery with the Ajax Control Toolkit. Also, we believe that the Ajax Control Toolkit is a great framework for Web Forms developers who want to build new ASP.NET controls that use JavaScript. The Ajax Control Toolkit has great features such as automatic bundling, minification, caching, and compression. We want to make it easy for ASP.NET developers to build new controls that take advantage of these features. Instantiating Controls with data-* Attributes We took advantage of the new JQueryExtender base class to change the way that Ajax Control Toolkit controls are instantiated. In the past, adding an Ajax Control Toolkit to a page resulted in inline JavaScript being injected into the page. For example, adding the ToggleButton control to a page injected the following HTML and script: <input id="ctl00_SampleContent_CheckBox1" name="ctl00$SampleContent$CheckBox1" type="checkbox" checked="checked" /> <script type="text/javascript"> //<![CDATA[ Sys.Application.add_init(function() { $create(Sys.Extended.UI.ToggleButtonBehavior, {"CheckedImageAlternateText":"Check", "CheckedImageUrl":"ToggleButton_Checked.gif", "ImageHeight":19, "ImageWidth":19, "UncheckedImageAlternateText":"UnCheck", "UncheckedImageUrl":"ToggleButton_Unchecked.gif", "id":"ctl00_SampleContent_ToggleButtonExtender1"}, null, null, $get("ctl00_SampleContent_CheckBox1")); }); //]]> </script> Notice the call to the JavaScript $create() method at the bottom of the page. When using the Microsoft Ajax Library, this call to the $create() method is necessary to create the Ajax Control Toolkit control. This inline script looks pretty ugly to a modern JavaScript developer. Inline script! Horrible! The jQuery version of the ToggleButton injects the following HTML and script into the page: <input id="ctl00_SampleContent_CheckBox1" name="ctl00$SampleContent$CheckBox1" type="checkbox" checked="checked" data-act-togglebuttonextender="imageWidth:19, imageHeight:19, uncheckedImageUrl:'ToggleButton_Unchecked.gif', checkedImageUrl:'ToggleButton_Checked.gif', uncheckedImageAlternateText:'I don&#39;t understand why you don&#39;t like ASP.NET', checkedImageAlternateText:'It&#39;s really nice to hear from you that you like ASP.NET'" /> Notice that there is no script! There is no call to the $create() method. In fact, there is no inline JavaScript at all. The jQuery version of the ToggleButton uses an HTML5 data-* attribute instead of an inline script. The ToggleButton control is instantiated with a data-act-togglebuttonextender attribute. Using data-* attributes results in much cleaner markup (You don’t need to feel embarrassed when selecting View Source in your browser). Ajax Control Toolkit versus jQuery So in a jQuery world why is the Ajax Control Toolkit needed at all? Why not just use jQuery plugins instead of the Ajax Control Toolkit? For example, there are lots of jQuery ToggleButton plugins floating around the Internet. Why not just use one of these jQuery plugins instead of using the Ajax Control Toolkit ToggleButton control? There are three main reasons why the Ajax Control Toolkit continues to be valuable in a jQuery world: Ajax Control Toolkit controls run on both the server and client jQuery plugins are client only. A jQuery plugin does not include any server-side code. If you need to perform any work on the server – think of the AjaxFileUpload control – then you can’t use a pure jQuery solution. Ajax Control Toolkit controls provide a better Visual Studio experience You don’t get any design time experience when you use jQuery plugins within Visual Studio. Ajax Control Toolkit controls, on the other hand, are designed to work with Visual Studio. For example, you can use the Visual Studio Properties window to set Ajax Control Toolkit control properties. Ajax Control Toolkit controls shield you from working with JavaScript I like writing code in JavaScript. However, not all developers like JavaScript and some developers want to completely avoid writing any JavaScript code at all. The Ajax Control Toolkit enables you to take advantage of JavaScript (and the latest features of HTML5) in your ASP.NET Web Forms websites without writing a single line of JavaScript. Better ToolkitScriptManager Documentation With this release, we have added more detailed documentation for using the ToolkitScriptManager. In particular, we added documentation that describes how to take advantage of the new bundling, minification, compression, and caching features of the Ajax Control Toolkit. The ToolkitScriptManager documentation is part of the Ajax Control Toolkit sample site and it can be read here: http://www.asp.net/ajaxLibrary/AjaxControlToolkitSampleSite/ToolkitScriptManager/ToolkitScriptManager.aspx Other Fixes This release of the Ajax Control Toolkit includes several important bug fixes. For example, the Ajax Control Toolkit Twitter control was completely rewritten with this release. Twitter is in the process of retiring the first version of their API. You can read about their plans here: https://dev.twitter.com/blog/planning-for-api-v1-retirement We completely rewrote the Ajax Control Toolkit Twitter control to use the new Twitter API. To take advantage of the new Twitter API, you must get a key and access token from Twitter and add the key and token to your web.config file. Detailed instructions for using the new version of the Ajax Control Toolkit Twitter control can be found here: http://www.asp.net/ajaxLibrary/AjaxControlToolkitSampleSite/Twitter/Twitter.aspx   Summary We’ve made some really great changes to the Ajax Control Toolkit over the last two releases to modernize the toolkit. In the previous release, we updated the Ajax Control Toolkit to use a better bundling, minification, compression, and caching system. With this release, we updated the Ajax Control Toolkit to support jQuery. We also continue to update the Ajax Control Toolkit with important bug fixes. I hope you like these changes and I look forward to hearing your feedback.

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  • jQuery Autocomplete using extraParams to pass additional GET variables

    - by paperclip
    I am referring specifically to the jQuery Autocomplete v1.1 plugin by Jörn Zaefferer [source: http://bassistance.de/jquery-plugins/jquery-plugin-autocomplete/] as there seems to be quite a few variations of this plugin. I'm trying to pass additional parameters to the server when the user starts typing because I have multiple fields that I want autocomplete to provide suggestions for. In addition to the query, I want to send the input name attribute to the server but I can't seem to use $(this).attr('name') within the extraParams. My jQuery: $('.ajax-auto input').autocomplete('search.php', { extraParams: { search_type: function(){ return $(this).attr('name'); } } }) This is my HTML. <form method="post" action="#" id="update-form" autocomplete="off"> <ol> <li class="ajax-auto"> <label for="form-initials">Initials</label> <input type="text" id="form-initials" name="initials" /> </li> <li class="ajax-auto"> <label for="form-company">Company</label> <input type="text" id="form-company" name="company" /> </li> </ol> </form> Any suggestions?

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  • Help with Jquery + Masonry Plugin: How to expand/collapse boxes to reveal content

    - by Jam
    I'm using the masonry jquery plugin on a project: (http://desandro.com/resources/jquery-masonry) Basically I have a set of boxes (thumbnails) in a grid. When one is clicked, I want it to expand to a larger size to show more content (additional images and text). I'm struggling with how to make the thumbnail dissappear and then have new content appear in the expanded box. I don't know how to make the new content appear or where to store it on my page--and it needs to have a close button? The creator of the plugin gave me a quick tip for the expanding part, but the code I'm using has a set height and width and I want them to be variable depending on how much content is in the expanded state. Here's my jquery code so far: http://pastie.org/1002101 This is a similar example of the behaviour I want to achieve (except my boxes will have have varying expanded sizes): (http://www.learnsomethingeveryday.co.uk) You'll also notice from that example that it only allows 1 box to be expanded at a time--I would also like to have that functionality. Sorry for all the questions--I'm pretty new to jquery, any help would be amazing!

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  • Formatting Parameters for Ajax POST request to Rails Controller - for jQuery-UI sortable list

    - by Hung Luu
    I'm using the jQuery-UI Sortable Connected Lists. I'm saving the order of the connected lists to a Rails server. My approach is to grab the list ID, column ID and index position of each list item. I want to then wrap this into an object that can be passed as a parameter back to the Rails Controller to be saved into the database. So ideally i'm looking to format the parameter like this: Parameters: {"Activity"=>[{id:1,column:2,position:1},{id:2,column:2,position:2} ,...]} How do I properly format my parameters to be passed in this Ajax POST request? Right now, with the approach below, I'm passing on Parameters: {"undefined"=>""} This is my current jQuery code (Coffeescript) which doesn't work: jQuery -> $('[id*="day"]').sortable( connectWith: ".day" placeholder: "ui-state-highlight" update: (event, ui) -> neworder = new Array() $('[id*="day"] > li').each -> column = $(this).attr("id") index = ui.item.index() + 1 id = $("#" + column + " li:nth-child(" + index + ") ").attr('id') passObject={} passObject.id = id passObject.column = column passObject.index = index neworder.push(passObject) alert neworder $.ajax url: "sort" type: "POST" data: neworder ).disableSelection() My apologies because this seems like a really amateur question but I'm just getting started with programming jQuery and Javascript.

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  • Three.js Collada import animation not working

    - by Peter Vasilev
    I've been trying to export a Collada animated model to three js. Here is the model: http://bayesianconspiracy.com/files/model.dae It is imported properly(I can see the model) but I can't get it to animate. I've been using the two Collada examples that come with Three js. I've tried just replacing the path with the path to my model but it doesn't work. I've also tried tweaking some stuff but to no avail. When the model is loaded I've checked the 'object.animations' object which seems to be loaded fine(can't tell for sure but there is lots of stuff in it). I've also tried the Three.js editor: http://threejs.org/editor/ which loads the model properly again but I can't play the animation : ( I am using Three JS r62 and Blender 2.68. Any help appreciated!!

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  • Exporting the frames in a Flash CS5.5 animation and possibly creating the spritesheet

    - by Adam Smith
    Some time ago, I asked a question here to know what would be the best way to create animations when making an Android game and I got great answers. I did what people told me there by exporting each frame from a Flash animation manually and creating the spritesheet also manually and it was very tedious. Now, I changed project and this one is going to contain a lot more animations and I feel like there has to be a better way to to export each frame individually and possibly create my spritesheets in an automated manner. My designer is using Flash CS5.5 and I was wondering if all of this was possible, as I can't find an option or code examples on how to save each frame individually. If this is not possible using Flash, please recommend me another program that can be used to create animations without having to create each frame on its own. I'd rather keep Flash as my designer knows how to use it and it's giving great results.

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  • How can I create and animate 2D skeletons for HTML5 Javascript games? [on hold]

    - by user414209
    I'm trying to make a 2D fighting game in HTML5(somewhat like street fighter). So basically there are two players, one AI and one Human. The players need to have animations for the body movements. Also, there needs to be some collision detection system. I'm using createjs for coding but to design models/objects/animations, I need some other software. So I'm looking for a software that can: easily make custom animation of 2d objects. The objects structure(skeleton etc.) will be same once defined but need to be defined once. Can export the animations and models in a js readable format(preferably json) Collision detection can be done easily after the exported format is loaded in a game engine. For point 1, I'm looking for some generic skeleton based animation. Sprite-sheet based animations will be difficult for collision detection.

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  • Unity-Animation parameters are not being set

    - by user1814893
    I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); animator.SetBool("Jump",true); and animator is the correctly referenced animator object. However the values that the parameters are set to do not appear to change in the animator window, nor do they appear to impact what is happening on the screen. However they do seem to impact the values obtained when doing the following: animator.GetFloat("walkingSpeed"); The animator consists of the shown blend tree, which works correctly and is always active, however due to the values not being changed it does not blends, and always acts as if the value with which it blends (walkingSpeed is 0). What is going on?

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  • Skeletal Animation - Automatically apply skeleton to model

    - by Randomman159
    Looking at websites such as mixamo.com or some game's development systems such as the animation editor for Overgrowth (http://www.youtube.com/watch?v=-RpqbC5-Z0E), i see that the skeleton in these situations is automatically being applied to the models. I really don't expect (though wouldn't mind) code that does this, but i really am looking for some sort of pointer in the direction, or how they go about this. If any of you have done this, or know how to, please do reply, i don't want to spend the next week trying to crack it, then another to actually code it :P Thanks all :) Just for a bit more information, i am in C# working with OpenTK with my own custom model loader, etc. but i can easily adjust any given code / concept to fit with mine :)

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  • What animation technique is used in 'Dont Starve'?

    - by Bugster
    While playing a few games in my personal time off development I've stumbled across a survival 2D/3D survival game. The game was apparently made in SDL and GLUT (Dont starve) but what really amazed me was the animations in the game. The animations are extremely smooth and fluent. There is no distortion while animating, what usually happens in hand-made animations is that pixels get removed, animations are jaggy and they simply aren't as smooth. That got me thinking on how they managed to accomplish such a quality of animations. Were they really handmade (If they were, then it must've taken a very talented artist), is it bone animation or are they using another technique?

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  • Leg animation not working

    - by Monacraft
    I am making a simple animation in XNA C# of a leg moving. This is the logic code for the thigh. It is meant to swing from 25' to 335'. However instead, it hits a point and then keeps on spinning in the other direction. Please help, here's the code: private void Thigh_method() { if (Legdata.Left == true) signvalue = -0.05f; else signvalue = 0.05f; if (Legdata.ToMid == true) Thighturn_ang += signvalue; if (Legdata.ToMid == false) Thighturn_ang -= signvalue; if (Thighturn_ang <= 25 || Thighturn_ang <= 335 && Thighturn_ang <= 180) Legdata.Left = true; if (Thighturn_ang >= 25 || Thighturn_ang >= 335 && Thighturn_ang >= 180) Legdata.Left = false; if (Thighturn_ang == 0) Legdata.ToMid = false; if (Math.Abs(Thighturn_ang) >= 25f) Legdata.ToMid = true; } Thanks in advance, Yours: Mona

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  • Sprite animation problem

    - by hustlerinc
    I have this sprite I have to animate. The sprite is 7 images total but animation is 10 frames (2 positions are repeated). The order I want to go through the frames is like this: 3 - 4 - 5 - 6 - 4 - 3 - 2 - 1 - 0 - 2. My problem is how can I skip 1 frame once I reach the end of each direction? The reason I want to skip is to save me from creating duplicate positions in the spritesheet. I'm doing this in Javascript.

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  • How to syncronize two animations without delays

    - by GeKi
    I have one character idle animation running inside a game in a loop, over and over again. A a certain time I trigger another animation to be played, for the same character. The second animation won't play immediately, as will be a discontinuity in my character animation. First I wait for the idle animation to finish and then I play my second animation. Now I have a smooth, continuous animation, BUT I have introduced a delay between my action and character animation. If I play the second animation right away as it is triggered, the character animation won't be continuous and smooth. I was thinking on breaking the idle animation in small pieces and also to have the same number of second action animations to match the last frame of the idle pieces. This won't solve the delay completely, only will minimize it a bit. So it's a magic formula of how can I get rid of this delay? Thanks.

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  • What are the key "connectors" for animation creation?

    - by qaisjp
    I'm creating an animation "engine" for a 2D game which loads a *.2dped file to load a character (it's body part positions, height, length of arm etc), and then a *.2difp to manipulate the body part positions. I'd like to know what the key body parts (bones, I mean) I should allow to be manipulated. My current list, sorted by ID's: 1: BONE_PELVIS1 2: BONE_PELVIS 3: BONE_SPINE1 4: BONE_UPPERTORSO 5: BONE_NECK 6: BONE_HEAD2 7: BONE_HEAD1 8: BONE_HEAD 21: BONE_RIGHTUPPERTORSO 22: BONE_RIGHTSHOULDER 23: BONE_RIGHTELBOW 24: BONE_RIGHTWRIST 25: BONE_RIGHTHAND 26: BONE_RIGHTTHUMB 31: BONE_LEFTUPPERTORSO 32: BONE_LEFTSHOULDER 33: BONE_LEFTELBOW 34: BONE_LEFTWRIST 35: BONE_LEFTHAND 36: BONE_LEFTTHUMB 41: BONE_LEFTHIP 42: BONE_LEFTKNEE 43: BONE_LEFTANKLE 44: BONE_LEFTFOOT 51: BONE_RIGHTHIP 52: BONE_RIGHTKNEE 53: BONE_RIGHTANKLE 54: BONE_RIGHTFOOT It's currently made to support real people, but am I going too accurate for a 2D character?

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  • background animation algorithm for single screen

    - by becool_max
    I’m writing simple strategy game (in xna), and would like to have an animated background. In my game all the actions happens inside one screen and thus standard parallax effect does not look appropriate. However, I found a video of a game with suitable background animation for my game http://www.youtube.com/watch?v=Vcxdbjulf90&feature=share&list=PLEEF9ABAB913946E6 (from 3 to 6s, while main character stays at the same place). What is the algorithm to do this stuff? It would be nice if someone can provide a reference for a similar example (language is not important).

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  • JQuery > XSLT Plugin > Component returned failure code: 0x80600011 [nsIXSLTProcessorObsolete.transfo

    - by Sean Ochoa
    So, I'm using the XSLT plugin for JQuery, and here's my code: function AddPlotcardEventHandlers(){ // some code } function reportError(exception){ alert(exception.constructor.name + " Exception: " + ((exception.name) ? exception.name : "[unknown name]") + " - " + exception.message); } function GetPlotcards(){ $("#content").xslt("../xml/plotcards.xml","../xslt/plotcards.xsl", AddPlotcardEventHandlers,reportError); } Here's the modified jquery plugin. I say that its modified because I've added callbacks for success and error handling. /* * jquery.xslt.js * * Copyright (c) 2005-2008 Johann Burkard (<mailto:[email protected]>) * <http://eaio.com> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN * NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * */ /** * jQuery client-side XSLT plugins. * * @author <a href="mailto:[email protected]">Johann Burkard</a> * @version $Id: jquery.xslt.js,v 1.10 2008/08/29 21:34:24 Johann Exp $ */ (function($) { $.fn.xslt = function() { return this; } var str = /^\s*</; if (document.recalc) { // IE 5+ $.fn.xslt = function(xml, xslt, onSuccess, onError) { try{ var target = $(this); var change = function() { try{ var c = 'complete'; if (xm.readyState == c && xs.readyState == c) { window.setTimeout(function() { target.html(xm.transformNode(xs.XMLDocument)); if (onSuccess) onSuccess(); }, 50); } }catch(exception){ if (onError) onError(exception); } }; var xm = document.createElement('xml'); xm.onreadystatechange = change; xm[str.test(xml) ? "innerHTML" : "src"] = xml; var xs = document.createElement('xml'); xs.onreadystatechange = change; xs[str.test(xslt) ? "innerHTML" : "src"] = xslt; $('body').append(xm).append(xs); return this; }catch(exception){ if (onError) onError(exception); } }; } else if (window.DOMParser != undefined && window.XMLHttpRequest != undefined && window.XSLTProcessor != undefined) { // Mozilla 0.9.4+, Opera 9+ var processor = new XSLTProcessor(); var support = false; if ($.isFunction(processor.transformDocument)) { support = window.XMLSerializer != undefined; } else { support = true; } if (support) { $.fn.xslt = function(xml, xslt, onSuccess, onError) { try{ var target = $(this); var transformed = false; var xm = { readyState: 4 }; var xs = { readyState: 4 }; var change = function() { try{ if (xm.readyState == 4 && xs.readyState == 4 && !transformed) { var processor = new XSLTProcessor(); if ($.isFunction(processor.transformDocument)) { // obsolete Mozilla interface resultDoc = document.implementation.createDocument("", "", null); processor.transformDocument(xm.responseXML, xs.responseXML, resultDoc, null); target.html(new XMLSerializer().serializeToString(resultDoc)); } else { processor.importStylesheet(xs.responseXML); resultDoc = processor.transformToFragment(xm.responseXML, document); target.empty().append(resultDoc); } transformed = true; if (onSuccess) onSuccess(); } }catch(exception){ if (onError) onError(exception); } }; if (str.test(xml)) { xm.responseXML = new DOMParser().parseFromString(xml, "text/xml"); } else { xm = $.ajax({ dataType: "xml", url: xml}); xm.onreadystatechange = change; } if (str.test(xslt)) { xs.responseXML = new DOMParser().parseFromString(xslt, "text/xml"); change(); } else { xs = $.ajax({ dataType: "xml", url: xslt}); xs.onreadystatechange = change; } }catch(exception){ if (onError) onError(exception); }finally{ return this; } }; } } })(jQuery); And, here's my error msg: Object Exception: [unknown name] - Component returned failure code: 0x80600011 [nsIXSLTProcessorObsolete.transformDocument] Here's the info on the browser that I'm using for testing (with firebug v1.5.4 add-on installed): Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2.3) Gecko/20100401 Firefox/3.6.3 I'm really not sure what to do about this.... any thoughts?

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  • jQuery scrollTop not working in chrome but working in Firefox

    - by Maju
    I have used a scrollTop function in jquery for navigating to top. But strangely 'The smooth animated scroll' stopped working in safari and chrome(scrolling without smooth animation) after I made some changes. But it is working smoothly in Firefox. What could be wrong? Here is the jquery function i used, jQuery $('a#gotop').click(function() { $("html").animate({ scrollTop: 0 }, "slow"); //alert('Animation complete.'); //return false; }); HTML <a id="gotop" href="#">Go Top </a> CSS #gotop { Cursor: pointer; position: relative; float:right; right:20px; /*top:0px;*/ }

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  • Listening and firing events with Javascript and maybe jQuery

    - by at
    In my Javascript and Flex applications, users often perform actions that I want other Javascript code on the page to listen for. For example, if someone adds a friend. I want my Javascript app to then call something like triggerEvent("addedFriend", name);. Then any other code that was listening for the "addedFriend" event will get called along with the name. Is there a built-in Javascript mechanism for handling events? I'm ok with using jQuery for this too and I know jQuery makes extensive use of events. But with jQuery, it seems that its event mechanism is all based around elements. As I understand, you have to tie a custom event to an element. I guess I can do that to a dummy element, but my need has nothing to do with DOM elements on a webpage. Should I just implement this event mechanism myself?

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  • setting min date in jquery datepicker

    - by user1184777
    Hi i want to set min date in my jquery datepicker to (1999-10-25) so i tried the below code its not working. $(function () { $('#datepicker').datepicker({ dateFormat: 'yy-mm-dd', showButtonPanel: true, changeMonth: true, changeYear: true, showOn: "button", buttonImage: "images/calendar.gif", buttonImageOnly: true, minDate: new Date(1999, 10 - 1, 25), maxDate: '+30Y', inline: true }); }); ** if i change the min year to above 2002 than it will work fine but if i specify min year less than 2002{like above eexample 1999} it will show only up to 2002.can someone help me. i am using jquery-1.7.1.min.js and jquery-ui-1.8.18.custom.min.js.

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  • Looking for a specific featured content slider script - PHP (and jQuery, I think)

    - by Sootah
    I was looking around a few days ago for a new script to replace the featured content area on my website's current implementation. Randomly, I can across a gorgeous one that I have not been able to find again because, like an idiot, I didn't bookmark the page. It's difficult to explain what the slider looked like, so I'll try to make a crude ASCII image of it: When you would hover your mouse over one of the "title" areas that were visible, the rest of the tags would slide to the right and show the one you were hovering on. You could also hover the mouse over a tab on the right and the tabs would collapse left for the same effect. I don't know if this particular effect has a specific name to it, but for the life of me I cannot find this script again, or anything even like it. It was gorgeous. I've resorted to combing through my browser history, but there is sooooo much of it, and I cannot remember what day I saw it. So, if any of you know either what the name of this effect is, or even BETTER, what script I'm talking about, I would REAAAAALLLLYYY appreciate a link! Thanks as always! -Sootah

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  • Extending a jquery plugins event callback

    - by Greg J
    I'm extending the functionality of a jquery plugin (foo) with another jquery plugin (bar). Essentially, the first plugin specifies an onReady(): var foo = $.foo({ onReady: function() { alert('foo'); }}); Foo is sent to bar as a parameter to bar: var bar = $.bar(foo); I want bar to be able to hook into foo's onReady event: (function($) { $.extend({ bar: function(foo) { var foo = foo; // How to do alert('bar') when foo.onready is called? } }); })(jQuery); I can override foo's onready event: foo.onready = function() { alert('bar'); } But I don't want to override it, I want to extend it so that I'll see both alerts when foo is ready. Thanks in advance!

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