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  • library put in /usr/local/lib is not loaded

    - by IARI
    Let me state in advance: One might think this question would is for server fault, but I think is is Ubuntu (config) specific. In short: I have put libwkhtmltox.so in /usr/local/lib as stated in installation instructions linked below, but it appears the library is not loaded. I am trying to install php-wkhtmltox, a php extension for wkhtmltox on my local desktop (Ubuntu 12.04). I have extracted the source and changed to the corresponding directory. After running phpize, ./configure fails at checking for libwkhtmltox support... yes, shared not found configure: error: Please install libwkhtmltox I suspect the reason the library is not loaded is that the path is not checked!? how do I proceed? Here are instructions I followed: http://davidbomba.com/index.php/2011/08/04/php-wkhtmltox/ http://roundhere.net/journal/install-wkhtmltopdf-php-bindings/

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  • Design Patterns - Why the need for interfaces?

    - by Kyle Johnson
    OK. I am learning design patterns. Every time I see someone code an example of a design pattern they use interfaces. Here is an example: http://visualstudiomagazine.com/Articles/2013/06/18/the-facade-pattern-in-net.aspx?Page=1 Can someone explain to me why was the interfaces needed in this example to demonstrate the facade pattern? The program work if you pass in the classes to the facade instead of the interface. If I don't have interfaces does that mean

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  • Design for an interface implementation that provides additional functionality

    - by Limbo Exile
    There is a design problem that I came upon while implementing an interface: Let's say there is a Device interface that promises to provide functionalities PerformA() and GetB(). This interface will be implemented for multiple models of a device. What happens if one model has an additional functionality CheckC() which doesn't have equivalents in other implementations? I came up with different solutions, none of which seems to comply with interface design guidelines: To add CheckC() method to the interface and leave one of its implementations empty: interface ISomeDevice { void PerformA(); int GetB(); bool CheckC(); } class DeviceModel1 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { bool res; // assign res a value based on some validation return res; } } class DeviceModel2 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { return true; // without checking anything } } This solution seems incorrect as a class implements an interface without truly implementing all the demanded methods. To leave out CheckC() method from the interface and to use explicit cast in order to call it: interface ISomeDevice { void PerformA(); int GetB(); } class DeviceModel1 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } public bool CheckC() { bool res; // assign res a value based on some validation return res; } } class DeviceModel2 : ISomeDevice { public void PerformA() { // do stuff } public int GetB() { return 1; } } class DeviceManager { private ISomeDevice myDevice; public void ManageDevice(bool newDeviceModel) { myDevice = (newDeviceModel) ? new DeviceModel1() : new DeviceModel2(); myDevice.PerformA(); int b = myDevice.GetB(); if (newDeviceModel) { DeviceModel1 newDevice = myDevice as DeviceModel1; bool c = newDevice.CheckC(); } } } This solution seems to make the interface inconsistent. For the device that supports CheckC(): to add the logic of CheckC() into the logic of another method that is present in the interface. This solution is not always possible. So, what is the correct design to be used in such cases? Maybe creating an interface should be abandoned altogether in favor of another design?

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  • Rule of thumb for enemy design

    - by Terrance
    I'm at the early stages of developing a 2d side scrolling open ended platformer (think metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, fantasy setting that isn't overly familar or obvious. I haven't seen too many articles blogs or books that talk about the subject at great length. Is there a fair rule of thumb when coming up with enemy design with respect to keeping your player engaged?

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  • Library Organization in .NET

    - by Greg Ros
    I've written a .NET bitwise operations library as part of my projects (stuff ranging from get MSB set to some more complicated bitwise transformations) and I mean to release it as free software. I'm a bit confused about a design aspect of the library, though. Many of the methods/transformations in the library come with different endianness. A simple example is a getBitAt method that regards index 0 as the least significant bit, or the most significant bit, depending on the version used. In practice, I've found that using separate functions for different endianness results in much more comprehensible and reusable code than assuming all operations are little-endian or something. I'm really stumped regarding how best to package the library. Should I have methods that have LE and BE versions take an enum parameter in their signature, e.g. Endianness.Little, Endianness.Big? Should I have different static classes with identically named methods? such as MSB.GetBit and LSB.GetBit On a much wider note, is there a standard I could use in cases like this? Some guide? Is my design issue trivial? I have a perfectionist bent, and I sometimes get stuck on tricky design issues like this... Note: I've sort of realized I'm using endianness somewhat colloquially to refer to the order/place value of digital component parts (be they bits, bytes, or words) in a larger whole, in any setting. I'm not talking about machine-level endianness or serial transmission endianness. Just about place-value semantics in general. So there isn't a context of targeting different machines/transmission techniques or something.

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  • Design pattern to handle queries using multiple models

    - by coderkane
    I am presented with a dilemma while trying to re-designing the class structure for my PHP/MySQL application to make it more elegant and conform it to the SOLID principle. The problem goes like this: Let as assume, there is an abstract class called person which has certain properties to define a generic person, such as name, age, date of birth etc. There are two classes, student, and teacher, that implements this abstract class. They add their own unique properties to it. I have designed all the three classes to include all the operational logic (details of which are not relevant in context of the question). Now, I need to create views/reports/data grids which contain details from multiple classes, for example, say, a list of all students doing projects in Chemistry mentored by a teacher whose name is the parameter to the query. This is just one example of a view, there are many different views in the application, which uses data from 3-4 tables, and each of them have multiple input parameters to generate them. Considering this particular example, I have written the relevant query using JOIN and the results are as expected and proper, now here is the dilemma: Keeping in mind the single responsibility principle, where should I keep this query? It does not belong to either Student class, or Teacher class or any other classes currently present. a) Should I create a new class, say dataView class, and design it as a MVC pattern and keep the query there? What about the other views? how do they fit in this architecture? b) Should I not keep the query in code at all, and make it DB View ? c) Am I completely wrong in the approach? If so what is the right approach? My considerations are as follows: a) should be easy to add new views later on if requirement comes, without having to copy-paste-modify code b) would like to make it as loosely coupled as possible so that if minor db structure changes happen, it does not break I did google searches on report design and OOP report generators, but all the result seem to focus on the visual design of the report rather than fetching the data. I have already taken care of the visual aspect of the report using MVC with html templates. I am sure this is a very fundamental problem with known solution, but I am somehow not able to find it (maybe searching with wrong keyword). Edit1: Modified the title to make it more relevant Edit2: The accepted answer got me thinking in the right direction and identify my design flaws, which eventually led me to find this question and the solution in Stack Overflow which gave me the detailed answer to clear the confusion.

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  • design an extendable database model

    - by wishi_
    Hi! Currently I'm doing a project whose specifications are unclear - well who doesn't. I wonder what's the best development strategy to design a DB, that's going to be extended sooner or later with additional tables and relations. I want to include "changeability". My main concern is that I want to apply design patterns (it's a university project) and I want to separate the constant factors from those, that change by choosing appropriate design patterns - in my case MVC and a set of sub-patterns at model level. When it comes to the DB however, I may have to resdesign my model in my MVC approach, because my domain model at a later stage my require a different set of classes representing the DB tables. I use Hibernate as an abstraction layer between DB and application. Would you start with a very minimal DB, just a few tables and relations? And what if I want an efficient DB, too? I wonder what strategies are applied in the real world. Stakeholder analysis for example isn't a sufficient planing solution when it comes to changing requirements. I think - at a DB level - my design pattern ends. So there's breach whose impact I'd like to minimize with a smart strategy.

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  • (External) Java library for creating Tree structure ?

    - by suVasH.....
    I am planning to implement a tree structure where every node has two children and a parent along with various other node properties (and I'd want to do this in Java ) Now, the way to it probably is to create the node such that it links to other nodes ( linked list trick ), but I was wondering if there is any good external library to handle all this low level stuff. ( for eg. the ease of stl::vector vs array in C++ ). I've heard of JDots, but still since i haven't started (and haven't programmed a lot in Java), I'd rather hear out before I begin.

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  • Advices fo starting a video game design career

    - by Allen Gabriel Baker
    I'm 24 and have a passion for video games and game-design. I've decided I want to design video games as my career. I have no experience with designing video games or coding but I'm interested and willing to learn. I want a job at any level but what would I need to land a job? I have no college experience and I have no money. What is a cheap school, or do I really need to go to school for this, or can I learn on my own? Is it possible to do this with no money? I'm literally broke but I want this so bad I feel like its the only career I'll enjoy. I want to call up company's and ask them what they are looking for in someone they want to hire, is that a good idea? Also I don't know the history of video game design and I don't want to sound like a dummy when someone says something about this field or talks about a famous designer and I have no idea who they're talking about. So what is key info when it comes to this field and where should I find it? Hopefully some of you guys and girls can help me out: I know in the future I will create something everyone will enjoy and you guys will remember when you gave me advice and I will always remember you guys for helping me. I'm gifted I know I am and I want to share my gift with the rest of the world by making games that change the Industry. Help me out please.

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  • Online betting system design [closed]

    - by Rafal
    I am a Computer Science student, preparing for my exam in software engineering. I am strugging with answering one of the sample questions to the scenario below. My understanding is that the system design approach should probably be a mixture of agile and plan driven elements but - since I've no practical experience - it's hard for me to decide on the balance and tolls that should be used. I will appreciate any hints from experienced business analysts who were involved in similar kind of projects. Ray Sing is the owner of “Last Betz", a bookmakers with 7 outlets across Louth and Meath. With the advent of smartphones Ray would now like to allow his clients to place their bets online using their mobile devices. Clients would register for an account and password and would log their credit card details via the Last Betz website. To begin using the facility customers must 'load' their accounts with 100 euros. Any winnings, minus commission, will be placed in the account whilst any losses will be automatically deducted from the account. Assuming you have been selected to develop the above system: How would you approach the design of this system? Discuss the design methods and models you would use.

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  • How effectively "sell" a good design in large meetings

    - by User1
    Many times I have witnessed a sad tragedy. Here's what happens: A team design review for a new project. I see a simple design that has quite a few holes. I casually mention the holes and ways to avoid them. The warnings are ignored with comments like "that 'never' happen in real life" Eventually the things that "will 'never' happen" happen An emergency team design review for a broken project. So what do I do? Copping the "I told you so" attitude is not going to win friends and influence people. Sometimes years go by and the comments from step 3 are forgotten anyway. I definitely don't want to be the annoying pest reminding the world of the gotchas. I often sit back and watch the Titanic sail off to Europe. It's frustrating to see bad designs move forward. It's also frustrating that I can't seem to convince others of the pending peril of the current path. I do worst on team meetings where everyone has different ways of understanding different terms. Also, egos tend to win of reason and thought. I'm looking for good tactics to convince groups people to use some new and complicated ideas.

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  • Design in "mixed" languages: object oriented design or functional programming?

    - by dema80
    In the past few years, the languages I like to use are becoming more and more "functional". I now use languages that are a sort of "hybrid": C#, F#, Scala. I like to design my application using classes that correspond to the domain objects, and use functional features where this makes coding easier, more coincise and safer (especially when operating on collections or when passing functions). However the two worlds "clash" when coming to design patterns. The specific example I faced recently is the Observer pattern. I want a producer to notify some other code (the "consumers/observers", say a DB storage, a logger, and so on) when an item is created or changed. I initially did it "functionally" like this: producer.foo(item => { updateItemInDb(item); insertLog(item) }) // calls the function passed as argument as an item is processed But I'm now wondering if I should use a more "OO" approach: interface IItemObserver { onNotify(Item) } class DBObserver : IItemObserver ... class LogObserver: IItemObserver ... producer.addObserver(new DBObserver) producer.addObserver(new LogObserver) producer.foo() //calls observer in a loop Which are the pro and con of the two approach? I once heard a FP guru say that design patterns are there only because of the limitations of the language, and that's why there are so few in functional languages. Maybe this could be an example of it? EDIT: In my particular scenario I don't need it, but.. how would you implement removal and addition of "observers" in the functional way? (I.e. how would you implement all the functionalities in the pattern?) Just passing a new function, for example?

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  • What's the point of the Prototype design pattern?

    - by user1905391
    So I'm learning about design patterns in school. Many of them are silly little ideas, but nevertheless solve some recurring problems(singleton, adapters, asynchronous polling, ect). But today I was told about the so called 'Prototype' design pattern. I must be missing something, because I don't see any benefits from it. I've seen people online say it's faster than using "new"' but this is doesn't make any sense, since at some point, regardless how the new object is created, memory needs to be allocated for it ect. Furthermore, doesn't this pattern run in the same circles as the 'chicken or egg' problem? By this I mean, since the prototype pattern essentially is just cloning objects, at some point the original object must be created itself (ie, not cloned). So this would mean, that I would need to have an existing copy of every object that I would ever want to clone already ready to clone? Seems stupid to me. Can anyone explain what the use of this pattern is? Original post: http://stackoverflow.com/questions/13887704/whats-the-point-of-the-prototype-design-pattern

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  • [C#][Design] Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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  • How to design a C / C++ library to be usable in many client languages?

    - by Brian Schimmel
    I'm planning to code a library that should be usable by a large number of people in on a wide spectrum of platforms. What do I have to consider to design it right? To make this questions more specific, there are four "subquestions" at the end. Choice of language Considering all the known requirements and details, I concluded that a library written in C or C++ was the way to go. I think the primary usage of my library will be in programs written in C, C++ and Java SE, but I can also think of reasons to use it from Java ME, PHP, .NET, Objective C, Python, Ruby, bash scrips, etc... Maybe I cannot target all of them, but if it's possible, I'll do it. Requirements It would be to much to describe the full purpose of my library here, but there are some aspects that might be important to this question: The library itself will start out small, but definitely will grow to enormous complexity, so it is not an option to maintain several versions in parallel. Most of the complexity will be hidden inside the library, though The library will construct an object graph that is used heavily inside. Some clients of the library will only be interested in specific attributes of specific objects, while other clients must traverse the object graph in some way Clients may change the objects, and the library must be notified thereof The library may change the objects, and the client must be notified thereof, if it already has a handle to that object The library must be multi-threaded, because it will maintain network connections to several other hosts While some requests to the library may be handled synchronously, many of them will take too long and must be processed in the background, and notify the client on success (or failure) Of course, answers are welcome no matter if they address my specific requirements, or if they answer the question in a general way that matters to a wider audience! My assumptions, so far So here are some of my assumptions and conclusions, which I gathered in the past months: Internally I can use whatever I want, e.g. C++ with operator overloading, multiple inheritance, template meta programming... as long as there is a portable compiler which handles it (think of gcc / g++) But my interface has to be a clean C interface that does not involve name mangling Also, I think my interface should only consist of functions, with basic/primitive data types (and maybe pointers) passed as parameters and return values If I use pointers, I think I should only use them to pass them back to the library, not to operate directly on the referenced memory For usage in a C++ application, I might also offer an object oriented interface (Which is also prone to name mangling, so the App must either use the same compiler, or include the library in source form) Is this also true for usage in C# ? For usage in Java SE / Java EE, the Java native interface (JNI) applies. I have some basic knowledge about it, but I should definitely double check it. Not all client languages handle multithreading well, so there should be a single thread talking to the client For usage on Java ME, there is no such thing as JNI, but I might go with Nested VM For usage in Bash scripts, there must be an executable with a command line interface For the other client languages, I have no idea For most client languages, it would be nice to have kind of an adapter interface written in that language. I think there are tools to automatically generate this for Java and some others For object oriented languages, it might be possible to create an object oriented adapter which hides the fact that the interface to the library is function based - but I don't know if its worth the effort Possible subquestions is this possible with manageable effort, or is it just too much portability? are there any good books / websites about this kind of design criteria? are any of my assumptions wrong? which open source libraries are worth studying to learn from their design / interface / souce? meta: This question is rather long, do you see any way to split it into several smaller ones? (If you reply to this, do it as a comment, not as an answer)

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  • Unofficial Prep guide for TS: Microsoft Lync Server 2010, Configuring (70-664)

    - by Enrique Lima
    Managing Users and Client Access (20 percent)   Objective Materials Configure user accounts http://technet.microsoft.com/en-us/library/gg182543.aspx Deploy and maintain clients http://technet.microsoft.com/en-us/library/gg412773.aspx Configure conferencing policies http://technet.microsoft.com/en-us/library/gg182561.aspx Configure IM policies http://technet.microsoft.com/en-us/library/gg182558.aspx Deploy and maintain Lync Server 2010 devices http://technet.microsoft.com/en-us/library/gg412773.aspx Resolve client access issues http://technet.microsoft.com/en-us/library/gg398307.aspx   Configuring a Lync Server 2010 Topology (21 percent)   Objective Materials Prepare to deploy a topology http://technet.microsoft.com/en-us/library/gg398630.aspx Configure Lync Server 2010 by using Topology Builder http://technet.microsoft.com/en-us/library/gg398420.aspx Configure role-based access control in Lync Server 2010 http://technet.microsoft.com/en-us/library/gg412794.aspx http://technet.microsoft.com/en-us/library/gg425917.aspx Configure a location information server http://technet.microsoft.com/en-us/library/gg398390.aspx Configure server pools for load balancing http://technet.microsoft.com/en-us/library/gg398827.aspx   Configuring Enterprise Voice (19 percent)   Objective Materials Configure voice policies http://technet.microsoft.com/en-us/library/gg398450.aspx Configure dial plans http://technet.microsoft.com/en-us/library/gg398922.aspx Manage routing http://technet.microsoft.com/en-us/library/gg425890.aspx http://technet.microsoft.com/en-us/library/gg182596.aspx Configure Microsoft Exchange Unified Messaging integration http://technet.microsoft.com/en-us/library/gg398768.aspx Configure dial-in conferencing http://technet.microsoft.com/en-us/library/gg398600.aspx Configure call admission control http://technet.microsoft.com/en-us/library/gg520942.aspx Configure Response Group Services (RGS) http://technet.microsoft.com/en-us/library/gg398584.aspx Configure Call Park and Unassigned Number http://technet.microsoft.com/en-us/library/gg399014.aspx http://technet.microsoft.com/en-us/library/gg425944.aspx Manage a Mediation Server pool and PSTN Gateway http://technet.microsoft.com/en-us/library/gg412780.aspx   Configuring Lync Server 2010 for External Access (19 percent)   Objective Materials Configure Edge Services http://technet.microsoft.com/en-us/library/gg398918.aspx Configure a firewall http://technet.microsoft.com/en-us/library/gg425882.aspx Configure a reverse proxy http://technet.microsoft.com/en-us/library/gg425779.aspx   Monitoring and Maintaining Lync Server 2010 (21 percent)   Objective Materials Back up and restore Lync Server 2010 http://technet.microsoft.com/en-us/library/gg412771.aspx Configure monitoring and archiving http://technet.microsoft.com/en-us/library/gg398199.aspx http://technet.microsoft.com/en-us/library/gg398507.aspx http://technet.microsoft.com/en-us/library/gg520950.aspx http://technet.microsoft.com/en-us/library/gg520990.aspx Implement troubleshooting tools http://technet.microsoft.com/en-us/library/gg425800.aspx Use PowerShell to test Lync Server 2010 http://technet.microsoft.com/en-us/library/gg398474.aspx

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  • How to find location of installed library

    - by Raven
    Background: I'm trying to build my program but first I need to set up libraries in netbeans. My project is using GLU and therefore I installed libglu-dev. I didn't note location where the libraries were located and now I can't find them.. I've switched to Linux just a few days ago and so far I'm very content with it, however I couldn't google this one out and becoming frustrated.. Is there way to find out where files of package were installed without running installation again? I mean if I got library xxx and installed it some time ago, is there somecommand xxx that will print this info? I've already tried locate, find and whereis commands but either I'm missing something or I just can't do it correctly.. for libglu, locate returns: /usr/share/bug/libglu1-mesa /usr/share/bug/libglu1-mesa/control /usr/share/bug/libglu1-mesa/script /usr/share/doc/libglu1-mesa /usr/share/doc/libglu1-mesa/changelog.Debian.gz /usr/share/doc/libglu1-mesa/copyright /usr/share/lintian/overrides/libglu1-mesa /var/lib/dpkg/info/libglu1-mesa:i386.list /var/lib/dpkg/info/libglu1-mesa:i386.md5sums /var/lib/dpkg/info/libglu1-mesa:i386.postinst /var/lib/dpkg/info/libglu1-mesa:i386.postrm /var/lib/dpkg/info/libglu1-mesa:i386.shlibs Other two commands fail to find anything. Now locate did it's job but I'm sure none of those paths is where the library actually resides (at least everything I was linking so far was in /usr/lib or usr/local/lib). The libglu was introduced just as example, I'm looking for general solution for this problem.

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  • Convert table base design to table less design in best way

    - by Brij
    What is the best optimized way to convert following in table less design? the layout should be cross browser compatible and SEO Friendly. <table cellpadding="0" cellspacing="0"> <tr> <td>Row 1 Column 1</td> <td>Row 1 Column 2</td> <td>Row 1 Column 3</td> </tr> <tr> <td colspan="3" align="center">Row 2</td> </tr> <tr> <td>Row 3</td> <td align="right" colspan="2"><img src="test.jpg" alt="test" /></td> </tr> </table>

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  • Linux shared library that uses a shared library undefined symbol

    - by johnnycrash
    two shared libraries liba.so and libb.so. liba.so uses libb.so. All c files are compiled with -fPIC. Linking uses -shared. When we call dlopen on liba.so it cannot find symbols in libb.so...we get the "undefined symbol" error. We can dlopen libb.so with no errors. We know that liba is finding libb because we don't get a file not found error. We get a file not found error when we delete libb.so. We tried -lutil and no luck. Any ideas???? oh yeah. gcc 4.1.2

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  • Software Design & Web Service Design

    - by 001
    I'm about to design my Web service API, most of the functions of my API is basically very simular to my web application. Now the question is, should I create 1 single method and reuse them for both the web application and the web service api? (This seems to be the logical solution, however its very complicated; it's much easier to duplicate the method used by the web application, and keep both separate, ie one method for the web application and one method for the web service.) How do you guys do it? 1) REUSE: one main method and reuse them for both web application and web service application (I like this but it's complicated) WebAppMethodX --uses-- COMMONFUNCTIONMETHOD_X APIMethodX ---uses---- COMMONFUNCTIONMETHOD_X ie common function performs functions such as creating/updating/deleting records etc 2) DUPLICATE: two methods, one method for the web application and one method for the web service. WebAppMethodX APIMethodX

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  • Creating a dummy design before the development starts

    - by NLV
    Hello How can i create a dummy design of an application before the actual development starts? How to simulate the UI of the application. After completing the analysis phase do i need to start the design directly using dev tools or can i create some dummies (even images, using Visio or something) with other tools? Thank you

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  • Design of std::ifstream class

    - by Nawaz
    Those of us who have seen the beauty of STL try to use it as much as possible, and also encourage others to use it wherever we see them using raw pointers and arrays. Scott Meyers have written a whole book on STL, with title Effective STL. Yet what happened to the developers of ifstream that they preferred char* over std::string. I wonder why the first parameter of ifstream::open() is of type const char*, instead of const std::string &. Please have a look at it's signature: void open(const char * filename, ios_base::openmode mode = ios_base::in ); Why this? Why not this: void open(const string & filename, ios_base::openmode mode = ios_base::in ); Is this a serious mistake with the design? Or this design is deliberate? What could be the reason? I don't see any reason why they have preferred char* over std::string. Note we could still pass char* to the latter function that takes std::string. That's not a problem! By the way, I'm aware that ifstream is a typedef, so no comment on my title.:P. It looks short that is why I used it. The actual class template is : template<class _Elem,class _Traits> class basic_ifstream;

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  • Learn Domain-Driven Design

    - by Ben Griswold
    I just wrote about how I like to present on unfamiliar topics. With this said, Domain-Driven Design (DDD) is no exception. This is yet another area I knew enough about to be dangerous but I certainly was no expert.  As it turns out, researching this topic wasn’t easy. I could be wrong, but it is as if DDD is a secret to which few are privy. If you search the Interwebs, you will likely find little information about DDD until you start rolling over rocks to find that one great write-up, a handful of podcasts and videos and the Readers’ Digest version of the Blue Book which apparently you must read if you really want to get the complete, unabridged skinny on DDD.  Even Wikipedia’s write-up is skimpy which I didn’t know was possible…   Here’s a list of valuable resources.  If you, too, are interested in DDD, this is a good starting place.  Domain-Driven Design: Tackling Complexity in the Heart of Software by Eric Evans Domain-Driven Design Quickly, by Abel Avram & Floyd Marinescu An Introduction to Domain-Driven Design by David Laribee Talking Domain-Driven Design with David Laribee Part 1, Deep Fried Bytes Talking Domain-Driven Design with David Laribee Part 2, Deep Fried Bytes Eric Evans on Domain Driven Design, .NET Rocks Domain-Driven Design Community Eric Evans on Domain Driven Design Jimmy Nilsson on Domain Driven Design Domain-Driven Design Wikipedia What I’ve Learned About DDD Since the Book, Eric Evans Domain Driven Design, Alt.Net Podcast Applying Domain-Driven Design and Patterns: With Examples in C# and .NET, Jimmy Nilsson Domain-Driven Design Discussion Group DDD: Putting the Model to Work by Eric Evans The Official DDD Site

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