Search Results

Search found 2375 results on 95 pages for 'triangle man'.

Page 8/95 | < Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >

  • Gravity stops when side-collision detected

    - by Adrian Marszalek
    Please, look at this GIF: The label on the animation says "Move button is pressed, then released". And you can see when it's pressed (and player's getCenterY() is above wall getCenterY()), gravity doesn't work. I'm trying to fix it since yesterday, but I can't. All methods are called from game loop. public void move() { if (left) { switch (game.currentLevel()) { case 1: for (int i = 0; i < game.lvl1.getX().length; i++) game.lvl1.getX()[i] += game.physic.xVel; break; } } else if (right) { switch (game.currentLevel()) { case 1: for (int i = 0; i < game.lvl1.getX().length; i++) game.lvl1.getX()[i] -= game.physic.xVel; break; } } } int manCenterX, manCenterY, boxCenterX, boxCenterY; //gravity stop public void checkCollision() { for (int i = 0; i < game.lvl1.getX().length; i++) { manCenterX = (int) game.man.getBounds().getCenterX(); manCenterY = (int) game.man.getBounds().getCenterY(); if (game.man.getBounds().intersects(game.lvl1.getBounds(i))) { boxCenterX = (int) game.lvl1.getBounds(i).getCenterX(); boxCenterY = (int) game.lvl1.getBounds(i).getCenterY(); if (manCenterY - boxCenterY > 0 || manCenterY - boxCenterY < 0) { game.man.setyPos(-2f); game.man.isFalling = false; } } } } //left side of walls public void colliLeft() { for (int i = 0; i < game.lvl1.getX().length; i++) { if (game.man.getBounds().intersects(game.lvl1.getBounds(i))) { if (manCenterX - boxCenterX < 0) { for (int i1 = 0; i1 < game.lvl1.getX().length; i1++) { game.lvl1.getX()[i1] += game.physic.xVel; game.man.isFalling = true; } } } } } //right side of walls public void colliRight() { for (int i = 0; i < game.lvl1.getX().length; i++) { if (game.man.getBounds().intersects(game.lvl1.getBounds(i))) { if (manCenterX - boxCenterX > 0) { for (int i1 = 0; i1 < game.lvl1.getX().length; i1++) { game.lvl1.getX()[i1] += -game.physic.xVel; game.man.isFalling = true; } } } } } public void gravity() { game.man.setyPos(yVel); } //not called from gameloop: public void setyPos(float yPos) { this.yPos += yPos; }

    Read the article

  • Ich bin jetzt Oracle Certified Associate!

    - by britta.wolf
    Jan Peuker, Absolvent der Hochschule Augsburg und University of Melbourne, hat vor kurzem das Zertifikat Oracle Database 10g Administrator Certified Associate erworben. Er hat uns netterweise mit diesem kleinen Text versorgt: "Die Oracle Zertifizierung beginnt üblicherweise mit dem Oracle Certified Associate. Für diese Zertifizierung ist noch keine tiefgehende Praxiserfahrung notwendig. Um den Titel des Oracle Database 11g Administrator Certified Associate zu erlangen, muss man eine Prüfung zu SQL (z.B. 1Z0-051) sowie eine Prüfung zur Administration (1Z0-045) ablegen. Beide Prüfungen dauern 2 Stunden und haben ca. 80 Fragen von denen etwa drei Viertel richtig beantwortet werden müssen, um zu bestehen. Eine Note gibt es nicht. Die Prüfungen finden immer elektronisch statt, die Software erlaubt das Überspringen und Markieren von Fragen. Während meiner Arbeitszeit nach meinem ersten Studium hatte ich häufig mit dem Oracle Datenbanksystem zu tun. Als ich mein Aufbaustudium an der University of Melbourne absolvierte, wurde mir von der Studienberaterin vorgeschlagen, den Kurs „Advanced Database Administration" zu belegen. Dieser beruht vollständig auf den offiziellen Oracle Trainings-Unterlagen zur Prüfung in Oracle Administration und erlaubt daher die Teilnahme an der offiziellen Zertifizierung. Im Gegensatz zur SQL Prüfung, deren Inhalt man sich gut selbst aneignen kann, hilft bei der Administrator-Zertifizierung ein echter Kurs mit Seminar ungemein. Viele Konzepte lassen sich schwer aus einem Buch lernen. Die Bestandteile der SGA oder das Anlegen von Benutzern mögen leicht zugänglich sein, Redo- und Undo-Management sowie Backup und Recovery kann man nur verstehen, wenn man Beispiele hat und diese an einem Testsystem (keine "kleine" XE-Datenbank, sondern eine "richtige" Datenbank mit Enterprise Manager) ausprobieren kann. Übermäßig viel Zeit habe ich keinesfalls investiert, weil das Grundsystem sehr logisch ist. Für die weniger nachvollziehbaren Bereiche, besonders die neuen Features, habe ich mir Fachbegriffe auf Lernkarten geschrieben und die Trainingsunterlagen am System durchgespielt. Die Prüfung war für mich überraschend schwer, weil das einfache "Tagesgeschäft" deutlich unterrepräsentiert ist. In den Multiple-Choice-Fragen werden viele Besonderheiten und Use-Cases abgefragt (online findet man viele Beispielfragen). Da beide Tests in Englisch sind, sollte man nicht nur in der Terminologie des Oracle Datenbanksystems sondern auch in Fachbegriffen der Datenbankwelt allgemein bewandert sein. Oft machen einzelne Wörter (z.B. redundant oder synchronized, redo log oder redo log buffer) die richtige Antwort aus, ein signifikanter Anteil der Fragen beruht auf Zeichnungen oder Diagrammen, die beschrieben werden müssen. So muss man z.B. anhand eines Log-Auszugs beurteilen, warum die Datenbank nicht sauber geschlossen wurde. Allgemeines Wissen über Datenbanksysteme hilft leider nicht viel, da überproportional viele Fragen zu Oracle-spezifischen Themen gestellt werden, wie z.B. Optimierungs-Dienste (ADDM), Flashback, SQL Loader und ein wenig PL/SQL. Die SQL Prüfung ist dagegen sehr geradlinig - was aber nicht einfacher heißt. Hier kommt es mehr auf Auswendiglernen von Syntax an, was mir persönlich nicht liegt. Vor allem als Anwendungsprogrammierer kennt man oft proprietäre SQL-Funktionen nicht, es fällt schwer, sich einzelne Datumsberechnungsfunktionen, Typkonvertierungen, Namespaces oder krude Join-Methoden zu merken. Auf all dies wird in der Prüfung aber sehr viel Wert gelegt. Auch hier wird man wieder mit zweideutigen Multiple-Choice Fragen konfrontiert, bei denen sich z.B. nur die Reihenfolge der Parameter unterscheidet. Zudem sind die Parameter auch nicht ausgeschrieben, sondern in einem Entity-Relationship-Diagramm gegeben, wobei man auf die richtigen Datentypen achten muss. Mir persönlich war die Zeit fast zu knapp bemessen, weil man bei vielen Fragen erst ein Diagramm, einen Datenauszug oder einen längeren Text lesen muss, um dann die richtigen Statements zu finden. Hier helfen Lernkarten also nur bedingt - stattdessen üben, üben, üben. Durch den relativ niedrigen Pass-Score von 70% kann man es sich leisten, unsichere Fragen zuerst zu überspringen und erst nachdem alle sicheren beantwortet sind, zu überdenken. Die Prüfung ist auf jeden Fall fair. Ich habe durch das Oracle-Zertifizierungsprogramm viel gelernt. Die Datenbanken unter meiner Aufsicht laufen deutlich performanter und liefern höhere Verfügbarkeit, weil ich Probleme eliminieren konnte, die mir vorher nicht klar waren. Eine klassische Misskonfiguration, volle Archive Logs, weil diese mit zu lange gehaltenem Flashback-Speicher kollidieren, konnte ich bereits in einer der ersten Stunden meines Kurses an der Uni Melbourne mit Hilfe meines Professors klären. Beide Prüfungen waren problemlos parallel zu anderen Prüfungen zu absolvieren. Empfehlen kann ich eine gründliche Online-Recherche aber auch die Oracle Press-Bücher, welche mit Prüfungsfragen am Ende jedes Kapitels aufwarten. So spart man sich Zeit und ist trotzdem gut vorbereitet. Auch wenn ich keine Laufbahn als Administrator einschlagen werde, bin ich froh die zugrundeliegende Technologie vieler Anwendungen besser zu verstehen. Für meine tägliche Arbeit als Anwendungsentwickler hat es mir vor allem geholfen, Oracle-Konzepte z.B. im Bereich der Transaktionssteuerung und Wiederherstellung zu verstehen und damit viele Open Source Produkte jetzt sinnvoller bewerten und empfehlen zu können." Eine Übersicht der Zertifizierungspfade finden Sie auf der Oracle University Webseite (dann einfach "Deutschland""auswählen und anschließend auf den Punkt "Zertifizierungen" klicken).

    Read the article

  • How to set up a one-man research in the difference between BDD and Waterfall?

    - by Martijn van der Maas
    Earlier, I asked a question about how to measure the quality of a project. The outcome of that question was that the quality of the project can be divided into two parts: Internal quality (code quality, measurable by code quality metrics) External quality (Acceptance test, how well the software meets the requirements) So based on that, I want to set up some research and validate the outcome of the project. The problem is, I will conduct this research on my own, so it's not possible to run the project once in BDD style and the other one in waterfall by myself. It's also not possible to compare BDD and waterfall projects on a larger scale, due to the fact that there are not enough BDD projects that can be measured because of the age of BDD. So, my question is: did anybody face this problem? How could I execute my experiment in such a way that it is of scientific value?

    Read the article

  • git for personal (one-man) projects. Overkill?

    - by Anto
    I know, and use, two version control systems: Subversion and git. Subversion, as of now, gets used for personal projects where I am the only developer and git gets used for open source projects and projects where I believe others will also work on the project. This is mostly because of git's amazing forking and merging capabilities, where everyone may work on their own branch; very handy. Now, I use Subversion for personal projects, as I think git makes little sense there. It seems to be a little bit of overkill. It is OK for me if it is centralized (on my home server, usually) when I am the only developer; I take regular backups anyway. I don't need the ability to make my own branch, the main branch is my branch. Yes, SVN has simple support for branching, but much more powerful support for it makes no sense, I think. Merging can be a pain with it, or at least from my little experience. Is there any good reason for me to use git on personal projects, or is it just simply overkill?

    Read the article

  • One man software developer product success stories? [on hold]

    - by EugeneKr
    I've got a bad feeling that this question is not appropriate here.. Hopefully you can point me to the right place to ask such a thing (not google though, been there). I want to create my own product, but for some reason have no ideas, so decided to see what people have already done. I would like to start by myself too. I don't mind expanding, but at later stages when it is absolutely necessary. Anyway, to give you an example. There is a guy who created bingo card generation software, then somebody made a wedding planner software and they seem to be doing pretty fine. I would like to know more such cases to draw inspiration from. Do you know such people or maybe you are one of them? Also, if there are places on the net where they dwell, don't hesitate to tell me :) Thanks!

    Read the article

  • How to hide keys in application?

    - by WilliamKF
    I have a C++ client/server application where the client and server are my executable. Each time a connection is made between the client and server, I generate a new encryption key for that session and I wish to transmit this session key and encrypt this session key using a static key that is built into both the client and server. However, running strings on my executable reveals the static key. How can I hide the embedded static key in my client and server application so that they are not easily extracted and thus allowing someone to decode my session key.

    Read the article

  • Geometry Shader input vertices order

    - by NPS
    MSDN specifies (link) that when using triangleadj type of input to the GS, it should provide me with 6 vertices in specific order: 1st vertex of the triangle processed, vertex of an adjacent triangle, 2nd vertex of the triangle processed, another vertex of an adjacent triangle and so on... So if I wanted to create a pass-through shader (i.e. output the same triangle I got on input and nothing else) I should return vertices 0, 2 and 4. Is that correct? Well, apparently it isn't because I did just that and when I ran my app the vertices were flickering (like changing positions/disappearing/showing again or sth like that). But when I instead output vertices 0, 1 and 2 the app rendered the mesh correctly. I could provide some code but it seems like the problem is in the input vertices order, not the code itself. So what order do input vertices to the GS come in?

    Read the article

  • Man broke, possibly on installing git, how do I fix?

    - by Emd
    I am running Mac snow leopard 10.6.3 and I used a mac installer program for git that was designed originally for leopard. I think since then my man pages have been broken and attempting to look up any command makes my computer stall for a bit before returning 'no manpage found.' Where do I begin fixing this? Thanks.

    Read the article

  • If I wanted to make a Pac-Man Game?

    - by SoulBeaver
    I am immediately placing this as a community wiki thing. I don't want to ask for help in programming yet or have even a specific question about programming, but rather the process and the resources needed to make such a game. To put it simply: My college friend and I decided to give ourselves a really big challenge to further our skills in programming. In six months time we want to show ourselves a Pac-Man game. Pac-Man will be AI-controlled like the Ghosts and whichever Pac-Man lives the longest after a set of tries wins. This isn't like anything we've done so far. The goal here, for me, isn't to create a perfect game, but to try and complete it, learn a whole bunch in the process. Even if I don't finish in the time, which is a good possibility, I would want to have at least tried this. So my question is this: How should I start preparing myself? I already have started vector math, matrices, all that fun stuff. My desired platform would be DirectX 9.0c; is that advisable? Keep in mind that this is not a preference just for this project, but I wish to have some kind of future in graphics develepment, so I want to pick a platform that is future-safe. As for the game development in general, what should I take into consideration? I have never done a real game before, so any and all advise to development of mid-scale projects( if this would be a mid-scale project ) is greatly appreciated. My main concerns are the pit-falls and demotivators. Sorry if the question is so vague. If it doesn't belong here, then I will remove it. Otherwise, any and all advise regarding making larger projects is greatly appreciated.

    Read the article

  • Using the AND and NOT Operator in Python

    - by NoahClark
    Here is my custom class that I have that represents a triangle. I'm trying to write code that checks to see if self.a, self.b, and self.c are greater than 0, which would mean that I have Angle, Angle, Angle. Below you will see the code that checks for A and B, however when I use just self.a != 0 then it works fine. I believe I'm not using & correctly. Any ideas? Here is how I am calling it: print myTri.detType() class Triangle: # Angle A To Angle C Connects Side F # Angle C to Angle B Connects Side D # Angle B to Angle A Connects Side E def __init__(self, a, b, c, d, e, f): self.a = a self.b = b self.c = c self.d = d self.e = e self.f = f def detType(self): #Triangle Type AAA if self.a != 0 & self.b != 0: return self.a #If self.a > 10: #return AAA #Triangle Type AAS #elif self.a = 0: #return AAS #Triangle Type ASA #Triangle Type SAS #Triangle Type SSS #else: #return unknown

    Read the article

  • Adding Vertices to a dynamic mesh via Method Call

    - by Raven Dreamer
    I have a C# Struct with a static method, "Get Shape" which populates a List with the vertices of a polyhedron. Method Signature: public static void GetShape(Block b, int x, int y, int z, List<Vector3> vertices, List<int> triangles, List<Vector2> uvs, List<Vector2> uv2s) Adding directly to the vertices list (via vertices.Add(vector3) ), the code works as expected, and the new polyhedron appears when I trigger the method. However, I want to do some processing on the vertices I'm adding (a rotation), and the most sensible way I can think to do that is by creating a separate list of Vector3s, and then combining the lists when I'm done. However, vertices.AddRange(newVerts) does not add the shape to the mesh, nor does a foreach loop with verts.Add(vertices[i]). And this is before I've added in any of the processing! I have a feeling this might stem from passing the list of vertices in as a parameter, rather than returning a list and then adding to the vertices in the calling object, but since I'm filling 4 lists, I was trying to avoid having to create a data struct to return all four at once. Any ideas? The working version of the method is reprinted below, in full: public static void GetShape(Block b, int x, int y, int z, List<Vector3> vertices, List<int> triangles, List<Vector2> uvs, List<Vector2> uv2s) { //List<Vector3> vertices = new List<Vector3>(); int l_blockShape = b.blockShape; int l_blockType = b.blockType; //CheckFace checks if the block is empty //if this block is empty, don't draw anything. int vertexIndex; //only y faces need to be hidden. //if((l_blockShape & BlockShape.NegZFace) == BlockShape.NegZFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.2f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //XY Z+1 face //if((l_blockShape & BlockShape.PosZFace) == BlockShape.PosZFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZY face //if((l_blockShape & BlockShape.NegXFace) == BlockShape.NegXFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.2f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.2f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZY X+1 face // if((l_blockShape & BlockShape.PosXFace) == BlockShape.PosXFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y + 1, z+.2f)); vertices.Add(new Vector3(x+.8f, y + 1, z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); // first triangle for the face triangles.Add(vertexIndex); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+3); // second triangle for the face triangles.Add(vertexIndex+1); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+3); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZX face if((l_blockShape & BlockShape.NegYFace) == BlockShape.NegYFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y , z+.8f)); vertices.Add(new Vector3(x+.8f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.2f)); vertices.Add(new Vector3(x+.2f, y , z+.8f)); // first triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex); // second triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+1); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } //ZX + 1 face if((l_blockShape & BlockShape.PosYFace) == BlockShape.PosYFace) { vertexIndex = vertices.Count; //top left, top right, bottom right, bottom left vertices.Add(new Vector3(x+.8f, y+1 , z+.2f)); vertices.Add(new Vector3(x+.8f, y+1 , z+.8f)); vertices.Add(new Vector3(x+.2f, y+1 , z+.8f)); vertices.Add(new Vector3(x+.2f, y+1 , z+.2f)); // first triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+1); triangles.Add(vertexIndex); // second triangle for the face triangles.Add(vertexIndex+3); triangles.Add(vertexIndex+2); triangles.Add(vertexIndex+1); //UVs for the face uvs.Add( new Vector2(0,1)); uvs.Add( new Vector2(1,1)); uvs.Add( new Vector2(1,0)); uvs.Add( new Vector2(0,0)); //UV2s (lightmapping?) uv2s.Add( new Vector2(0,1)); uv2s.Add( new Vector2(1,1)); uv2s.Add( new Vector2(1,0)); uv2s.Add( new Vector2(0,0)); } }

    Read the article

  • how to word wrap, align text like the output of man?

    - by cody
    what is the command that word wraps and justifies a text file so that the output looks like that of a man page: All of these system calls are used to wait for state changes in a child of the calling process, and obtain information about the child whose state has changed. A state change is considered to be: the child terminated; the child was stopped by a signal; or the child was resumed by a signal. In the case of a terminated child, performing a wait allows the system to release the resources associated with the child; if a wait is not performed, then the termi- nated child remains in a "zombie" state (see NOTES below). Thanks.

    Read the article

  • how do I add a texture to a triangle in three.js?

    - by Kae Verens
    I've created a scene which has many cubes, spheres, etc, in it, and have been able to apply textures to those primitives, but when I want to add a texture to a simple triangle, I'm totally lost. Here's the closest I've come to getting it right: var texture=THREE.ImageUtils.loadTexture('/f/3d-images/texture-steel.jpg'); var materialDecalRoof=new THREE.MeshBasicMaterial( { 'map': texture, 'wireframe': false, 'overdraw': true } ); var geometry = new THREE.Geometry(); geometry.vertices.push(new THREE.Vector3(tentX/2+1, tentY, tentZ/2+1)); geometry.vertices.push(new THREE.Vector3(0, tentT, 0)); geometry.vertices.push(new THREE.Vector3(0, tentT, 0)); geometry.vertices.push(new THREE.Vector3(-tentX/2-1, tentY, tentZ/2+1)); geometry.faces.push(new THREE.Face4(0, 1, 2, 3)); geometry.faceVertexUvs[0].push([ new THREE.UV(0, 0), new THREE.UV(0, 0), new THREE.UV(0, 0), new THREE.UV(0, 0) ]); geometry.computeFaceNormals(); geometry.computeCentroids(); geometry.computeVertexNormals(); var mesh= new THREE.Mesh( geometry, materialDecalRoof); scene.add(mesh); This does not work. All i get is a flickering triangle (when the scene is moved) where an image should be. To test this, go to https://www.poptents.eu/3dFrame.php, upload an image in the Roof section, and drag the view to see the roof flicker. Does anyone know what I'm doing wrong here?

    Read the article

  • Counting the amount of letters in all permutations of words in R

    - by Rhodo
    I have some words: shapes<- c("Square", "Triangle","Octagon","Hexagon") I want to arrange them in pairs: shapescount<-combn(shapes, 2) shapescount [,1] [,2] [,3] [,4] [,5] [,6] [1,] "Square" "Square" "Square" "Triangle" "Triangle" "Octagon" [2,] "Triangle" "Octagon" "Hexagon" "Octagon" "Hexagon" "Hexagon" I want to count each of the groupings of the letters in the pairs, for instance first pair is "6" for "Square" and "8" for "Triangle" giving me "14" for the first pair, and so on.

    Read the article

  • yum update failed

    - by Nemanja Djuric
    I have problem doint yum update on my OpenVZ VPS i get this error message : (56/69): glibc-devel-2.5-81.el5_8.7.x86_64.rpm | 2.4 MB 00:00 (57/69): libstdc++-devel-4.1.2-52.el5_8.1.x86_64.rpm | 2.8 MB 00:00 (58/69): binutils-2.17.50.0.6-20.el5_8.3.x86_64.rpm | 2.9 MB 00:00 (59/69): cpp-4.1.2-52.el5_8.1.x86_64.rpm | 2.9 MB 00:00 (60/69): device-mapper-multipath-0.4.7-48.el5_8.1.x86_64 | 3.0 MB 00:00 (61/69): mysql-5.1.58-jason.1.x86_64.rpm | 3.5 MB 00:03 (62/69): coreutils-5.97-34.el5_8.1.x86_64.rpm | 3.6 MB 00:00 (63/69): gcc-c++-4.1.2-52.el5_8.1.x86_64.rpm | 3.8 MB 00:00 (64/69): glibc-2.5-81.el5_8.7.x86_64.rpm | 4.8 MB 00:01 (65/69): gcc-4.1.2-52.el5_8.1.x86_64.rpm | 5.3 MB 00:01 (66/69): glibc-2.5-81.el5_8.7.i686.rpm | 5.4 MB 00:01 (67/69): python-libs-2.4.3-46.el5_8.2.x86_64.rpm | 5.9 MB 00:01 (68/69): mysql-server-5.1.58-jason.1.x86_64.rpm | 13 MB 00:07 (69/69): glibc-common-2.5-81.el5_8.7.x86_64.rpm | 16 MB 00:03 -------------------------------------------------------------------------------- Total 2.4 MB/s | 106 MB 00:44 Running rpm_check_debug Running Transaction Test Finished Transaction Test Transaction Check Error: file /etc/my.cnf from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/bin/mysqlaccess from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/my_print_defaults.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysql.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysql_config.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysql_find_rows.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysql_waitpid.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysqlaccess.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysqladmin.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysqldump.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/man/man1/mysqlshow.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/charsets/Index.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/charsets/cp1250.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/charsets/cp1251.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/czech/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/danish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/dutch/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/english/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/estonian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/french/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/german/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/greek/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/hungarian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/italian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/japanese/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/korean/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/norwegian-ny/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/norwegian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/polish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/portuguese/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/romanian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/russian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/serbian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/slovak/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/spanish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/swedish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /usr/share/mysql/ukrainian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.77-4.el5_6.6.i386 file /etc/my.cnf from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/bin/mysql_find_rows from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/bin/mysqlaccess from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/my_print_defaults.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysql.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysql_config.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysql_find_rows.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysql_waitpid.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysqlaccess.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysqladmin.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysqldump.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/man/man1/mysqlshow.1.gz from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/charsets/Index.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/charsets/cp1250.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/charsets/cp1251.xml from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/czech/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/danish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/dutch/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/english/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/estonian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/french/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/german/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/greek/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/hungarian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/italian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/japanese/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/korean/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/norwegian-ny/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/norwegian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/polish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/portuguese/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/romanian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/russian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/serbian/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/slovak/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/spanish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/swedish/errmsg.sys from install of mysql-5.1.58-jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 file /usr/share/mysql/ukrainian/errmsg.sys from install of mysql-5.1.58- jason.1.x86_64 conflicts with file from package mysql-5.0.95-1.el5_7.1.i386 Error Summary Thank you for help, Best regards, Nemanja

    Read the article

  • Can I change class types in a setter with an object-oriented language?

    - by user214626
    Hello, Here is the problem statement : Calling a setter on the object should result in the object to change to an object of a different class, which language can support this ? Ex. I have a class called "Man" (Parent Class), and two children namely "Toddler" and "Old Man", they are its children because they override a behaviour in Man called as walk.( i.e Toddler sometimes walks using both his hands and legs kneeled down and the Old man uses a stick to support himself). The Man class has a attribute called age, I have a setter on Man,say it is called setAge(int ageValue). I have 3 objects, 2 toddlers, 1 old-Man. (The system is up and running,i guess when we say objects it is obvious) .I will make this call, toddler.setAge(80), I expect the toddler to change to an object of type Old Man. Is this possible.Please suggest. Thanks,

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >