Search Results

Search found 14403 results on 577 pages for 'video editor'.

Page 8/577 | < Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >

  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

    Read the article

  • The Art of Motion Capture [Video]

    - by Jason Fitzpatrick
    Motion capture is the process of using cameras and actors wearing special suits in order to build realistic and fluid foundations for CGI characters. Watch this informative video to see how the process works. Courtesy of the video series Good Job, a series focused on interesting jobs within the film and video game industry, we see how martial artists wearing special suits dotted with LEDs generate the basic framework for the fighters in the popular video game series Tekken. [via Neatorama] HTG Explains: Why Linux Doesn’t Need Defragmenting How to Convert News Feeds to Ebooks with Calibre How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More

    Read the article

  • Will YouTube (or any video hosting service) provide a mp4 link to an uploaded video? [closed]

    - by DoubleJ
    I've looked into a number of video hosting options, but none seem to provide a .mp4 link to your uploaded video, which I require for use in a project using BigVideo.js. The only service I've found to provide this functionality so far is VimeoPro, which I can't afford. Is there any way to do this for free in YouTube? Or, otherwise, are there any other (preferably low- or no-cost) video hosting providers that will provide a .mp4 link?

    Read the article

  • Radeon HD5570 HDMI Video Card 5.1 Audio doesn't work

    - by ryandlf
    I am using Ubuntu and XMBC on my HTPC and have chosen the Radeon HD5570 Video card which has an HDMI output. In the sound preferences there is no surround sound option for the video card just stereo and although I can get sound through it in XBMC, my receiver does not state Dolby Digital on movies that are in fact Dolby so its definitely not giving me the true sound it should. Does this card not support surround sound through HDMI and I somehow missed it? If that is the case does anyone have suggestion that has been tested and works? Id like to know its going to work before investing in yet another video card. UPDATE I purchased a Nvidia GeForce GTS 450, plugged it in, downloaded the proprietary driver from the system control panel, disabled the onboard audio from the BIOS (not sure if this was necessary but I did it anyways), and changed the sound settings to use the new video card. Everything works flawlessly. It was a seemless setup.

    Read the article

  • 2D game editor with SDK or open format (Windows)

    - by Edward83
    I need 2d editor (Windows) for game like rpg. Mostly important features for me: Load tiles as classes with attributes, for example "tile1 with coordinates [25,30] is object of class FlyingMonster with speed=1.0f"; Export map to my own format (SDK) or open format which I can convert to my own; As good extension feature will be multi-tile brush. I wanna to choose one or many tiles into one brush and spread it on canvas.

    Read the article

  • Text editor capable of running complex Regular Expressions?

    - by Mashimom
    I want to find a text editor capable of running and mainly storing regular expressions for later re-use. It should also be able to run them across multiple files. I know I can get all that with grep, but there is not much for re-use on it. I was able to get some regular expression functionality on Gedit with plugins, but not nearly close to my needs. There is EditPad Pro for Windows (runs on wine) but native is always better :)

    Read the article

  • Concatenating ogg video files from the command line

    - by Noufal Ibrahim
    Okay. I've got a few ogg files I've created using a desktop recording tool. I've transcoded them using ffmpeg once (mainly to clip out the beginnings and the ends). Now, I have 3 such files which I want to concatenate into a single .ogv file. I tried using oggCat, it crashed with some kind of error (I tried concatenating a file to itself using oggCat and that failed too leading me to believe that my distro is shipping a broken version of the package). Simply cating the files works but I can't seek which is not cool. mencoder run like this mencoder -ovc lavc -oac lavc file1.ogv file2.ogv file3.ogv -o complete.ogv. It transcodes the files into an avi and clips off a little of the 3 videos. So, how do I do this? Update 1: My current workaround is to transcode the 3 files into .mpg using ffmpeg, then cating them together and then transcoding them back into ogv. Update 2: PiTiVi works for this kind of thing but I need something from the command line that I can automate and script.

    Read the article

  • Video Hosting External or Internal?

    - by user69334
    I have a client who wants to offer videos for downloading or streaming on his website. Now we have hosting for him, which is wonderful: it's reliable and fast, offers unlimited space and databases BUT it only offers 10GB in bandwidth. The videos could easily be placed on his server (unlimited space) but the bandwidth is a real problem. Now I am wondering if he would purchase external hosting for his videos, and people would want to download them, woould this still eat up all his available bandwidth in no time, because the download request would go via his site, or is there a way to circumvent this?

    Read the article

  • Converting flv and mp4 video format to '.ogg' using FFmpeg

    - by user163906
    I have HostGator VPS server with FFmpeg installed. It allows me to convert .wmv to .flv as well as .mp4 files successfully using the following commands for flv and mp4: ffmpeg -i WantsABath.wmv -b 600k -r 24 -ar 22050 -ab 96k WantsABath.flv ffmpeg -i WantsABath.wmv WantsABath.mp4 but it won't allow me to convert any file format to .ogg. I tried using the command: ffmpeg -i input.mp4 -acodec libvorbis -vcodec libtheora -f ogv output.ogv by mondain but no luck with it. I am doubting that my VPS doesn't have libtheora installed. I tried configuring it by using SSH but I don't know how to make sure if it is installed or not. I tried checking with php_info but can't find anything regarding libtheora. Here's my FFmpeg version: FFmpeg version SVN-r19795, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --enable-libmp3lame --enable-libvorbis --disable-mmx --enable-shared --prefix=/usr/ --enable-gpl libavutil 50. 3. 0 / 50. 3. 0 libavcodec 52.35. 0 / 52.35. 0 libavformat 52.38. 0 / 52.38. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0. 7. 1 / 0. 7. 1 This details doean't show libtheor Can anyone please suggest me something?

    Read the article

  • How do I crop a video clip?

    - by Lekensteyn
    I've recorded a video using recordmydesktop, but have unfortunately chosen for capturing the whole screen (1600*896) instead of a small part with geometric 900*690. How do I crop this video? Preferably in the editor I'm using, Kdenlive, to minimize quality loss. I've tried the Crop, Pan & Zoom and Scale0tilt effects, modifying the pixel ratio, movie size inside project settings options without success. A step-by-step guide would be preferred or at least some hints.

    Read the article

  • HTML5 <video> callbacks?

    - by Andrew
    I'm working on a site for a client and they're insistent on using HTML5's video tag as the delivery method for some of their video content. I currently have it up and running with a little help from http://videojs.com/ to handle the Internet Explorer Flash fallback. One thing they've asked me to do is, after the videos finish playing (they're all a different length), fade them out and then fade a picture in place of the video --- think of it like a poster frame after the video. Is this even possible? Can you get the timecode of a currently playing movie via Javascript or some other method? I know Flowplayer (http://flowplayer.org/demos/scripting/grow.html) has an onFinish function, is that the route I should take in lieu of the HTML5 video method? Does the fact that IE users will be getting a Flash player require two separate solutions? Any input would be greatly appreciated. I'm currently using jQuery on the site, so I'd like to keep the solution in that realm if at all possible. Thanks!

    Read the article

  • How to overwirte i-frames of a video?

    - by Dominik
    hi, i want to destroy alle i-frames of a video. doing this i want to check if encrypting only the i-frames of a video would be sufficient for making it unwatchable. How can i do this? Only removing them and recompressing the video would not be the same as really overwriting the iframe in the stream without recalculating b-frames etc.

    Read the article

  • How to overwrite i-frames of a video?

    - by Dominik
    I want to destroy all i-frames of a video. Doing this I want to check if encrypting only the i-frames of a video would be sufficient for making it unwatchable. How can I do this? Only removing them and recompressing the video would not be the same as really overwriting the i-frame in the stream without recalculating b-frames etc.

    Read the article

  • Background video flash api that can also do html5

    - by Mark
    I'm looking for a way to play flash videos in the background, without controls (yes legitimate reason), and a js api to start/stop the videos easily, like: video1.stop(); or $("div.all-videos").start(); Basically, I'm looking for http://www.happyworm.com/jquery/jplayer/ for video. Soundmanager is basically what I need on the flash side, but it has no html5 support. Is there a flash player that video player that does have html5 video support. Thanks.

    Read the article

  • Navigation graphics overlayed over video

    - by Hrishikesh Choudhari
    Hey, Imagine I have a video playing.. Can I have some sort of motion graphics being played 'over' that video.. Like say the moving graphics is on an upper layer than the video, which would be the lower layer.. I am comfortable in a C++ and Python, so a solution that uses these two will be highly appreciated.. Thank you in advance, Rishi..

    Read the article

  • Can I process video using flash?

    - by Roman
    I want to have a web page where user can activate his/her web-camera and send video to another user. Additionally to that I want to have a possibility to process video on the client side. In more details, I want to have a program which analyze video on the client side. Is it possible to do it with Flash?

    Read the article

  • Which video format(s) should a webapp serve?

    - by NoozNooz42
    I need to put up a few videos on a Webapp and I'm a bit lost. My requirements are: DRM is not a concern at all it should work on the iPhone (and iPad) and on the main browsers (Safari, Internet Explorer, Firefox, Opera). it is not a problem at all if the video doesn't play on Linux (because it's a video/screencast of a Windows/OS X software targetted at, well, Windows and OS X users) it is not a problem at all if it also works on Linux (I'm a Linux user myself) Can a unique format be served (like H.264) and play without any additional work on my part or do I need to convert the videos to different formats and have the webapp serve different video formats depending on the browser used? Should I use the "video" tag of HTML5 when I detect an HTML5 capable browser? What's the "safest" bet here? I take it that Flash is out of the equation seen that iPhone/iPad is a requirement.

    Read the article

  • Android - capture video with watermark

    - by androdevo
    Hello, I know how to capture video on android device, but i would like to capture video and add some other information on it e.g. some funny timeclock and save it all to file so the person watching the video will see the exact time of capturing. I would also like to add some watermark. Do you know how can i do it or is it possible on android device? I read the API but couldnt find anything that could help me.

    Read the article

  • Lightweight PHP/HTML/CSS editor with code browser

    - by Nisto
    I'm looking for a freeware editor which has; syntax highlighting and a code browser (or code suggestions/hints). Preferably freeware license! I've tried out quite a few editors, but a lot of them are unfortunately very resource heavy and provides a lot more functions than I ever needed. So far, there's two editors that I really like, and is lightweight: jEdit and Notepad++. Although, unfortunately... Notepad++ doesn't have code browser support for both control structures and functions for PHP. Also, there's no code browser for HTML... I really liked jEdit as well, but there doesn't seem to be a code browser for it. Except for maybe Completion, but it's a bothersome plugin, and doesn't show the code browser unless you type something in and press CTRL+B. Other editors I've tried, but wasn't satisfied with: Adobe Dreamweaver CodeLobster PHP Edition Aptana Studio Komodo Edit EditPlus BlueFish PHP Designer 2007 - Personal PhpStorm Scriptly Eclipse UltraEdit Notepad2 EditPad Pro Rapid PHP EDIT I'm using Windows XP

    Read the article

  • How to make Master PDF Editor the default for .pdf files

    - by Hedley Finger
    I want to make Master PDF Editor (MPE) the default for opening PDF files. I right-clicked a PDF file, chose Properties Open With. MPE was not listed. I clicked Show Other Applications but MPE was still not on the list. I tried opening the PDF file with MPE, editing, and then closing it. MPE still did not show up. So how do I make MPE the default program, or at least appear on the Other Programs or Show Other Programs?

    Read the article

  • implementation of text editor in shell programming

    - by Arka Ghosh
    i have made a text editor in C. when i am changing the extension of that file from .c to .sh and compiling the file in the terminal,some error is shown,like for the global variables an external error is shown,and for the functions i have declared errors are shown there also.please help me to solve this. I am sending my code.. include include include int i,j,ec,fg,ec2; char fn[20],e,c,d; FILE *fp1,*fp2,fp; void Create(); void Append(); void Delete(); void Display(); int main() { do { printf("\n\t\t** TEXT EDITOR *"); printf("\n\n\tMENU:\n\t..\n "); printf("\n\t1.CREATE\n\t2.DISPLAY\n\t3.APPEND\n\t4.DELETE\n\t5.EXIT\n"); printf("\n\tEnter your choice: "); scanf("%d",&ec); switch(ec) { case 1: Create(); break; case 2: Display(); break; case 3: Append(); break; case 4: Delete(); break; case 5: exit(1); } }while(1); } void Create() { fp1=fopen("temp.txt","w"); printf("\n\tEnter the text and press '.' to save\n\n\t"); while(1) { c=getchar(); fputc(c,fp1); if(c == '.') { fclose(fp1); printf("\n\tEnter then new filename: "); scanf("%s",fn); fp1=fopen("temp.txt","r"); fp2=fopen(fn,"w"); while(!feof(fp1)) { c=getc(fp1); putc(c,fp2); } fclose(fp2); break; }} } void Display() { printf("\n\tEnter the file name: "); scanf("%s",fn); fp1=fopen(fn,"r"); if(fp1==NULL) { printf("\n\tFile not found!"); goto end1; } while(!feof(fp1)) { c=getc(fp1); printf("%c",c); } end1: fclose(fp1); printf("\n\n\tPress any key to continue.."); } void Delete() { printf("\n\tEnter the file name: "); scanf("%s",fn); fp1=fopen(fn,"r"); if(fp1==NULL) { printf("\n\tFile not found!"); goto end2; } fclose(fp1); if(remove(fn)==0) { printf("\n\n\tFile has been deleted successfully!"); goto end2; } else printf("\n\tError!\n"); end2: printf("\n\n\tPress any key to continue.."); getchar(); } void Append() { printf("\n\tEnter the file name: "); scanf("%s",fn); fp1=fopen(fn,"r"); if(fp1==NULL) { printf("\n\tFile not found!"); goto end3; } while(!feof(fp1)) { c=getc(fp1); printf("%c",c); } fclose(fp1); printf("\n\tType the text and press 'Ctrl+s' to append.\n"); fp1=fopen(fn,"a"); while(1) { c=getchar(); if(c==19) goto end3; if(c==13) { d='\n'; fputc(d,fp1); } else { fputc(c,fp1); } } end3: fclose(fp1); }

    Read the article

  • How can I avoid a few seconds of blank video when using -vcodec copy?

    - by arlomedia
    I'm processing user-uploaded videos on a CentOS web server with ffmpeg. I need to convert each video to a standard size and format, then extract a 30-second sample clip from each video. I want to use the "-vcodec copy" flag in the extraction command to avoid encoding a second time. This command works for my initial conversion: ffmpeg -i uploaded.mov -f mp4 -vcodec libx264 -vpre medium -acodec libfaac -r 15 -b 360k -ab 48k -ar 22050 -s 480x320 formatted.mp4 And this sometimes works for the extraction: ffmpeg -i formatted.mp4 -vcodec copy -acodec copy -ss 0 -t 30 formatted_sample.mp4 However, when I run the extraction command on some videos, the extracted sample clip starts with several seconds of blank video. The audio starts right away but the video doesn't start for 3-6 seconds. To demonstrate the problem, I've uploaded two video clips and run the above commands on them. I created the first clip in Final Cut Express and encoded it with Handbrake before uploading to the web server: 1a) uploaded clip 1b) converted with first command 1c) extracted with second command, missing first six seconds By comparison, this second clip comes from Apple's website and does not show the problem: 2a) uploaded clip 2b) converted with first command 2c) extracted with second command, no problem Can anyone see what's different about the two source clips? And if so, is there anything I can do in my conversion command so that when the extraction command runs, the clip is set up to avoid the missing video? By the way, I initially had the problem with ffmpeg 0.6.1 installed from yum, but I upgraded to the latest git version and the problem remains.

    Read the article

< Previous Page | 4 5 6 7 8 9 10 11 12 13 14 15  | Next Page >