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  • Where can I find a list of English phrases?

    - by Marcus Adams
    I'm tasked with searching for the use of cliches and common phrases in text. The phrases are similar to the phrases you might see for the phrase puzzles on Wheel of Fortune. Here are a few examples: Safety First Too Good To be True Winning Isn't Everything I cannot find a list of phrases however. Does anybody know of such a list? Seriously, even a list of all Wheel of Fortune solutions would suffice.

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  • MouseWheel Event Fire

    - by Rahat
    I have a problem on calling my private method on MouseWheel event. In fact my mouse wheel event gets fired properly when i only increment a variable or display something in Title bar etc. But when i want to call a private method, that method gets called only one time which is not the requirement i want to call that method depending on the speed of scroll i.e. when scroll is done one time slowly call the private method one time but when the scroll is done in high speed call the private method more than one time depending on the scroll speed. For further explanation i am placing the sample code which displays the value of i in Title bar and add it in the Listbox control properly depending on the scroll speed but when i want to call the private method more than one time depending upon the scroll speed, that method gets called only one time. public partial class Form1 : Form { ListBox listBox1 = new ListBox(); int i = 0; public Form1() { InitializeComponent(); // Settnig ListBox control properties this.listBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right))); this.listBox1.FormattingEnabled = true; this.listBox1.Location = new System.Drawing.Point(13, 13); this.listBox1.Name = "listBox1"; this.listBox1.Size = new System.Drawing.Size(259, 264); this.listBox1.TabIndex = 0; // Attaching Mouse Wheel Event this.listBox1.MouseWheel += new MouseEventHandler(Form1_MouseWheel); // Adding Control this.Controls.Add(this.listBox1); } void Form1_MouseWheel(object sender, MouseEventArgs e) { i++; this.Text = i.ToString(); this.listBox1.Items.Add(i.ToString()); // Uncomment the following line to call the private method // this method gets called only one time irrelevant of the // mouse wheel scroll speed. // this.LaunchThisEvent(); } private void Form1_Load(object sender, EventArgs e) { this.listBox1.Select(); } private void LaunchThisEvent() { // Display message each time // this method gets called. MessageBox.Show(i.ToString()); } } How to call the private method more than one time depending upon the speed of the mouse wheel scroll?

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  • How do i convert from milliseconds to seconds units to be shown in a Label?

    - by Doron Muzar
    I have this code: private void Form1_MouseWheel(object sender, MouseEventArgs e) { if (leave == true) { if (e.Delta > 0) { if (timer1.Interval < 5000) { timer1.Interval += 1000; label2.Text = (timer1.Interval/1000).ToString(); } } else { if (timer1.Interval == 1000) { timer1.Interval -= 100; label2.Text = (timer1.Interval / 1000).ToString(); } } } } The original timer1 interval in the designer is set to 1000 milliseconds. In the mouse wheel event i did that it will show in the label2 the untis in seconds. And indeed when i move the mouse wheel up its slowing the timer and show it in seconds 1 2 3 4 5 The problem is with the second part i wanted that when its getting to 1 second or 1000 milliseconds if i will keep wheel it down it will show the units in 100 and change the timer1.interval in 100 units. So in label2 if it was on 1 second so now i will see 900 800 700 600 500 un till 100. And also the timer1 interval should be change to 900 milliseconds 800 700 600 untill 100. When its get to 100 just stop there dont keep getting under 100. The problem is with this part: if (timer1.Interval == 1000) { timer1.Interval -= 100; label2.Text = (timer1.Interval / 1000).ToString(); } Its not working at all. EDIT** My code now: if (leave == true) { if (e.Delta > 0) { if (timer1.Interval < 5000) { timer1.Interval += 1000; label2.Text = (timer1.Interval / 1000).ToString(); } } else { if (timer1.Interval > 1000) { timer1.Interval -= 1000; label2.Text = (timer1.Interval / 1000).ToString(); } else if (timer1.Interval <= 1000 && timer1.Interval > 100) { timer1.Interval -= 100; label2.Text = (timer1.Interval / (double)1000).ToString(); } } } But now if i was at 5 seconds(5000 milliseconds) now i move the wheel back down its counting 5 4 3 2 1 0 and stop on 0 It dosent show under 1 ...0.9 0.8 0.7 as it did before.

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  • OpenGL code to render ribbon diagrams for protein

    - by eipxen
    Hey all, I am looking to render ribbon diagrams of proteins using OpenGL and C++. Does anyone know if any open source code for this already exists, or if there are good guides to do this? If not, I'd prefer to figure it out myself ;) but I didn't want to reinvent the wheel, especially if the wheel was free.

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  • Use Those Extra Mouse Buttons to Increase Efficiency

    - by Mark Virtue
    Did you know that the most commonly used mouse actions are clicking a window’s “Close” button (the X in the top-right corner), and clicking the “Back” button (in a browser and various other programs)?  How much time do you spend every day locating the Close button or the Back button with your mouse so that you can click on them?  And what about that mouse you’re using – how many buttons does it have, besides the two main ones?  Most mouses these days have at least four (including the scroll-wheel, which a lot of people don’t realize is also a button as well).  Why not assign those extra buttons to your most common mouse actions, and save yourself a bundle of mousing-around time every day? If your mouse was manufactured by one of the “premium” mouse manufacturers (Microsoft, Logitech, etc), it almost certain came with driver software to allow you to customize your mouse’s controls and take advantage of your mouse’s special features.  Microsoft, for example, provides driver software called IntelliPoint (link below), while Logitech provides SetPoint.  It’s possible that your mouse has some extra buttons but doesn’t come with its own driver software (the author is using a Microsoft Bluetooth Notebook Mouse 5000, which amazingly is not supported by the Microsoft IntelliPoint software!).  If your mouse falls into this category, you can use a marvelous free product called X-Mouse Button Control, from Highresolution Enterprises (link below).  It provides a truly amazing array of mouse configuration options, including assigning actions to buttons on a per-application basis. Once X-Mouse Button Control is downloaded, its setup process is quite straightforward. Once downloaded, you can start the program via Start / Highresolution Enterprises / X-Mouse Button Control.  You will find the program’s icon in the system tray: Right-click on the icon and select Setup from the pop-up menu.  The program’s configuration window appears: It’s extremely unlikely that we will want to change the functionality of our mouse’s two main buttons (left and right), so instead we’ll look at the rest of the options on the right side of the window.  The Middle Button refers to either the third, middle button (found on some old mouses), or the pressing of the wheel itself, as a button (if you didn’t know you could press your wheel like a button, try it out now).  Mouse Button 4 and Mouse Button 5 usually refer to the extra buttons found on the side of the mouse, often near your thumb. So what can we use these extra mouse buttons for?  Well, clearly Close and Back are two obvious candidates.  Each of these can be found by selecting them from the drop-down menu next to each button field: Once the two options are chosen, the window will look something like this: If you’re not interested in choosing Back or Close, you may like to try some of the other options in the list, including: Cut, Copy and Paste Undo Show the Desktop Next/Previous track (for media playback) Open any program Simulate any keystroke or combination of keystrokes ….and many other options.  Explore the drop-down list to see them all. You may decide, for example, that closing the current document (as opposed to the current program) would be a good use for Mouse Button 5.  In other words, we need to simulate the keypress of Ctrl-F4.  Let’s see how we achieve this. First we select Simulated Keystrokes from the drop-down list: The Simulated Keystrokes window opens: The instructions on the page are pretty comprehensive.  If you want to simulate the Ctrl-F4 keystroke, you need to type {CTRL}{F4} into the box: …and then click OK. Assigning Actions to Buttons on a Per-Application Basis One of the most powerful features of X-Mouse Button Control is the ability to assign actions to buttons on a per-application basis.  This means that if we have a particular program open, then our mouse will behave differently – our buttons will do different things. For example, when we have Windows Media Player open, for example, we may wish to have buttons assigned to Play/Pause, Next track and Previous track, as well as changing the volume with the mouse!  This is easy with X-Mouse Button Control.  We start by opening Windows Media Player.  This makes the next step easier.  Then we return to X-Mouse Button Control and add a new “configuration”.  This is done by clicking the Add button: A window opens containing a list of all running programs, including our recently opened Windows Media Player: We select Windows Media Player and click OK.  A new, blank “configuration” is created: We repeat the earlier steps to assign buttons to Play/Pause, Next track and Previous track, and assign scrolling the wheel to alter the volume:   To save all our changes and close the window, we click Apply. Now spend a few minutes thinking of all the applications you use the most, and what are the most common simple tasks you perform in each of those applications.  Those tasks are then perfect candidates for per-application button assignments. There are many more configuration options and capabilities of X-Mouse Button Control – too many to list here.  We encourage you to spend a bit of time exploring the Setup window.  Then, most important of all, don’t forget to use your new mouse buttons!  Get into the habit of using them, and then after a while you’ll start to wonder how you ever tolerated the laborious, tedious, time-consuming process of actually locating each window’s Close button… Download X-Mouse Button Control Highresolution Enterprise Similar Articles Productive Geek Tips Add Specialized Toolbar Buttons to Firefox the Easy WayBoost Your Mouse Pointing Accuracy in WindowsMake Mouse Navigation Faster in WindowsVista Style Popup Previews for Firefox TabsStupid Geek Tricks: Using the Quick Zoom Feature in Outlook TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses Mashpedia is a Real-time Encyclopedia

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  • AndEngine; Box2D - high speed body overlapping, prismatic joints

    - by Visher
    I'm trying to make good suspension for my car game, but I'm getting nervous of some problems with it. At the beginning, I've tried to make it out of one prismatic joint/revolute joint per one wheel only, but surprisingly prismatic joint that should only move in Y asix moves also in X axis, if car travels very fast, or even on low speeds if there's setContinuousPhysics = true. This causes wheels to "shift back", moving them away from axle. Now I've tried to add some bodies that will keep it in place: Suspension helper collides with spring only, wheel doesn't collide with spring&helper&vehicle body This is how I create those elements: rect = new Rectangle(1100, 1350, 200, 50, getVertexBufferObjectManager()); rect.setColor(Color.RED); scene.attachChild(rect); //rect.setRotation(90); Rectangle miniRect1 = new Rectangle(1102, 1355, 30, 50, getVertexBufferObjectManager()); miniRect1.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect1); Rectangle miniRect2 = new Rectangle(1268, 1355, 30, 50, getVertexBufferObjectManager()); miniRect2.setColor(0, 0, 1, 0.5f); miniRect1.setVisible(true); scene.attachChild(miniRect2); rectBody = PhysicsFactory.createBoxBody( physicsWorld, rect, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); rectBody.setUserData("car"); Body miniRect1Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect1Body.setUserData("suspension"); Body miniRect2Body = PhysicsFactory.createBoxBody( physicsWorld, miniRect2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 10.0f)); miniRect2Body.setUserData("suspension"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(rect, rectBody, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect1, miniRect1Body, true, true)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(miniRect2, miniRect2Body, true, true)); PrismaticJointDef miniRect1JointDef = new PrismaticJointDef(); miniRect1JointDef.initialize(rectBody, miniRect1Body, miniRect1Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect1JointDef.collideConnected = false; miniRect1JointDef.enableMotor= true; miniRect1JointDef.maxMotorForce = 15; miniRect1JointDef.motorSpeed = 5; miniRect1JointDef.enableLimit = true; physicsWorld.createJoint(miniRect1JointDef); PrismaticJointDef miniRect2JointDef = new PrismaticJointDef(); miniRect2JointDef.initialize(rectBody, miniRect2Body, miniRect2Body.getWorldCenter(), new Vector2(0.0f, 0.3f)); miniRect2JointDef.collideConnected = false; miniRect2JointDef.enableMotor= true; miniRect2JointDef.maxMotorForce = 15; miniRect2JointDef.motorSpeed = 5; miniRect2JointDef.enableLimit = true; physicsWorld.createJoint(miniRect2JointDef); scene.attachChild(karoseriaSprite); Rectangle r1 = new Rectangle(1050, 1300, 52, 150, getVertexBufferObjectManager()); r1.setColor(0, 1, 0, 0.5f); r1.setVisible(true); scene.attachChild(r1); Body r1body = PhysicsFactory.createBoxBody(physicsWorld, r1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r1body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r1, r1body, true, true)); WeldJointDef r1jointDef = new WeldJointDef(); r1jointDef.initialize(r1body, rectBody, r1body.getWorldCenter()); physicsWorld.createJoint(r1jointDef); Rectangle r2 = new Rectangle(1132, 1300, 136, 150, getVertexBufferObjectManager()); r2.setColor(0, 1, 0, 0.5f); r2.setVisible(true); scene.attachChild(r2); Body r2body = PhysicsFactory.createBoxBody(physicsWorld, r2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.001f, 0.01f)); r2body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r2, r2body, true, true)); WeldJointDef r2jointDef = new WeldJointDef(); r2jointDef.initialize(r2body, rectBody, r2body.getWorldCenter()); physicsWorld.createJoint(r2jointDef); Rectangle r3 = new Rectangle(1298, 1300, 50, 150, getVertexBufferObjectManager()); r3.setColor(0, 1, 0, 0.5f); r3.setVisible(true); scene.attachChild(r3); Body r3body = PhysicsFactory.createBoxBody(physicsWorld, r3, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(1f, 0.01f, 0.01f)); r3body.setUserData("suspensionHelper"); physicsWorld.registerPhysicsConnector(new PhysicsConnector(r3, r3body, true, true)); WeldJointDef r3jointDef = new WeldJointDef(); r3jointDef.initialize(r3body, rectBody, r3body.getWorldCenter()); physicsWorld.createJoint(r3jointDef); MouseJointDef md = new MouseJointDef(); Sprite wheel1 = new Sprite( miniRect1.getX()+miniRect1.getWidth()/2-wheelTexture.getWidth()/2, miniRect1.getY()+miniRect1.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel1); Body wheel1body = PhysicsFactory.createCircleBody( physicsWorld, wheel1, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel1body.setUserData("wheel"); Shape wheel1shape = wheel1body.getFixtureList().get(0).getShape(); wheel1shape.setRadius(wheel1shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel1, wheel1body, true, true)); Sprite wheel2 = new Sprite( miniRect2.getX()+miniRect2.getWidth()/2-wheelTexture.getWidth()/2, miniRect2.getY()+miniRect2.getHeight()-wheelTexture.getHeight()/2, wheelTexture, engine.getVertexBufferObjectManager()); scene.attachChild(wheel2); Body wheel2body = PhysicsFactory.createCircleBody( physicsWorld, wheel2, BodyDef.BodyType.DynamicBody, PhysicsFactory.createFixtureDef(10.0f, 0.01f, 5.0f)); wheel2body.setUserData("wheel"); Shape wheel2shape = wheel2body.getFixtureList().get(0).getShape(); wheel2shape.setRadius(wheel2shape.getRadius()*(3.0f/4.0f)); physicsWorld.registerPhysicsConnector(new PhysicsConnector(wheel2, wheel2body, true, true)); RevoluteJointDef frontWheelRevoluteJointDef = new RevoluteJointDef(); frontWheelRevoluteJointDef.initialize(wheel1body, miniRect1Body, wheel1body.getWorldCenter()); frontWheelRevoluteJointDef.collideConnected = false; RevoluteJointDef rearWheelRevoluteJointDef = new RevoluteJointDef(); rearWheelRevoluteJointDef.initialize(wheel2body, miniRect2Body, wheel2body.getWorldCenter()); rearWheelRevoluteJointDef.collideConnected = false; rearWheelRevoluteJointDef.motorSpeed = 2050; rearWheelRevoluteJointDef.maxMotorTorque= 3580; physicsWorld.createJoint(frontWheelRevoluteJointDef); Joint j = physicsWorld.createJoint(rearWheelRevoluteJointDef); rearWheelRevoluteJoint = (RevoluteJoint)j; r1body.setBullet(true); r2body.setBullet(true); r3body.setBullet(true); miniRect1Body.setBullet(true); miniRect2Body.setBullet(true); rectBody.setBullet(true); at low speeds, it's OK, but on high speed vehicle can even flip around on flat ground.. Is there a way to make this work better?

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  • ARTS Reference Model for Retail

    - by Sanjeev Sharma
    Consider a hypothetical scenario where you have been tasked to set up retail operations for a electronic goods or daily consumables or a luxury brand etc. It is very likely you will be faced with the following questions: What are the essential business capabilities that you must have in place?  What are the essential business activities under-pinning each of the business capabilities, identified in Step 1? What are the set of steps that you need to perform to execute each of the business activities, identified in Step 2? Answers to the above will drive your investments in software and hardware to enable the core retail operations. More importantly, the choices you make in responding to the above questions will several implications in the short-run and in the long-run. In the short-term, you will incur the time and cost of defining your technology requirements, procuring the software/hardware components and getting them up and running. In the long-term, as you grow in operations organically or through M&A, partnerships and franchiser business models  you will invariably need to make more technology investments to manage the greater complexity (scale and scope) of business operations.  "As new software applications, such as time & attendance, labor scheduling, and POS transactions, just to mention a few, are introduced into the store environment, it takes a disproportionate amount of time and effort to integrate them with existing store applications. These integration projects can add up to 50 percent to the time needed to implement a new software application and contribute significantly to the cost of the overall project, particularly if a systems integrator is called in. This has been the reality that all retailers have had to live with over the last two decades. The effect of the environment has not only been to increase costs, but also to limit retailers' ability to implement change and the speed with which they can do so." (excerpt taken from here) Now, one would think a lot of retailers would have already gone through the pain of finding answers to these questions, so why re-invent the wheel? Precisely so, a major effort began almost 17 years ago in the retail industry to make it less expensive and less difficult to deploy new technology in stores and at the retail enterprise level. This effort is called the Association for Retail Technology Standards (ARTS). Without standards such as those defined by ARTS, you would very likely end up experiencing the following: Increased Time and Cost due to resource wastage arising from re-inventing the wheel i.e. re-creating vanilla processes from scratch, and incurring, otherwise avoidable, mistakes and errors by ignoring experience of others Sub-optimal Process Efficiency due to narrow, isolated view of processes thereby ignoring process inter-dependencies i.e. optimizing parts but not the whole, and resulting in lack of transparency and inter-departmental finger-pointing Embracing ARTS standards as a blue-print for establishing or managing or streamlining your retail operations can benefit you in the following ways: Improved Time-to-Market from parity with industry best-practice processes e.g. ARTS, thus avoiding “reinventing the wheel” for common retail processes and focusing more on customizing processes for differentiations, and lowering integration complexity and risk with a standardized vocabulary for exchange between internal and external i.e. partner systems Lower Operating Costs by embracing the ARTS enterprise-wide process reference model for developing and streamlining retail operations holistically instead of a narrow, silo-ed view, and  procuring IT systems in compliance with ARTS thus avoiding IT budget marginalization While parity with industry standards such as ARTS business process model by itself does not create a differentiation, it does however provide a higher starting point for bridging the strategy-execution gap in setting up and improving retail operations.

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  • OSX 10.6.6 SSH md5 break-in check

    - by Alex
    Information Recently one of the linux servers that I access was compromised to steal passwords and ssh keys using a modified ssh binary. This lead me to question if the attacker had compromised my OSX Laptop which had ssh access turned on. A sophos virus scan turned up nothing, and I did not have rkhunter installed before the attack, so I could not compare hashes of the system binaries to be sure. However because OSX is relatively standard for each of their major releases, I asked fiends for md5 hashes md5 /usr/bin/ssh and md5 /usr/sbin/sshd as a basic first check to see if there was anything different about my machine. A few emails later I have found the following data: Version (Arch) [N] MD5 (/usr/bin/ssh) MD5 (/usr/sbin/sshd) OSX 10.5.8 (PPC) [3] 1e9fd483eef23464ec61c815f7984d61 9d32a36294565368728c18de466e69f1 OSX 10.5.8 (intel) [5] 1e9fd483eef23464ec61c815f7984d61 9d32a36294565368728c18de466e69f1 OSX 10.6.x (intel) [7] 591fbe723011c17b6ce41c537353b059 e781fad4fc86cf652f6df22106e0bf0e OSX 10.6.x (intel) [4] 58be068ad5e575c303ec348a1c71d48b 33dafd419194b04a558c8404b484f650 Mine 10.6.6 (intel) df344cc00a294c91230c65e8b7332a79 b5094ccf4cd074aaf573d4f5df75906a where N is the number of machines with with that MD5, and the last row is my laptop. The sample is relatively heterogeneous spaning a few years of different makes and models of Apples, and different versions of 10.6.x. The different hash for my system made me worried that these binaries might have been compromised. So I made sure that my backup for the week was good, and dived into formatting my system and reinstalling OSX. After reinstalling OSX from the manufacturer DVD, I found that the MD5 hash did not change for either ssh, or sshd. Goal Make sure that my system is does not have any malicious software. Should I be worried that this base install of OSX (with no other software installed) has been compromised? I have also updated my system to 10.6.6 and found no change as well. Other Information I am not sure if this is helpful information, but my laptop is a i7 15 inch MacBook Pro bought in Nov 2010, and here is some output from system_profiler: System Software Overview: System Version: Mac OS X 10.6.6 (10J567) Kernel Version: Darwin 10.6.0 64-bit Kernel and Extensions: No Time since boot: 1:37 Hardware: Hardware Overview: Model Name: MacBook Model Identifier: MacBook6,2 Processor Name: Intel Core i7 Processor Speed: 2.66 GHz Number Of Processors: 1 Total Number Of Cores: 2 L2 Cache (per core): 256 KB L3 Cache: 4 MB Memory: 4 GB Processor Interconnect Speed: 4.8 GT/s Boot ROM Version: MBP61.0057.B0C SMC Version (system): 1.58f16 Sudden Motion Sensor: State: Enabled On the laptop, I find: $ codesign -vvv /usr/bin/ssh /usr/bin/ssh: valid on disk /usr/bin/ssh: satisfies its Designated Requirement $ codesign -vvv /usr/sbin/sshd /usr/sbin/sshd: valid on disk /usr/sbin/sshd: satisfies its Designated Requirement $ ls -la /usr/bin/ssh -rwxr-xr-x 1 root wheel 1001520 Feb 11 2010 /usr/bin/ssh $ ls -la /usr/sbin/sshd -rwxr-xr-x 1 root wheel 1304800 Feb 11 2010 /usr/sbin/sshd $ ls -la /sbin/md5 -r-xr-xr-x 1 root wheel 65232 May 18 2009 /sbin/md5 Update So far I have not gotten an answer about this question, but if you could help by increasing the number of hashes that I can compare against, that would be great. To get hashes, and version numbers, run the following on osx: md5 /usr/bin/ssh md5 /usr/sbin/sshd ssh -V sw_vers

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  • How to make a normal user can install package with `pkg_add` on FreeBSD?

    - by Eonil
    How to make a normal user can install package with pkg_add on FreeBSD? pkg_add -r command fails with normal user with sudo. Downloading succeeds, but installation fails with this error message. Equal command executed successfully with root login. %sudo pkg_add -r apache22 Password: Error: Unable to get ftp://ftp.freebsd.org/pub/FreeBSD/ports/amd64/packages-8.1-release/Latest/apache22.tbz: Syntax error, command unrecognized pkg_add: unable to fetch 'ftp://ftp.freebsd.org/pub/FreeBSD/ports/amd64/packages-8.1-release/Latest/apache22.tbz' by URL % Assume my username as eonil. I added eonil ALL=(ALL) ALL code as next of root ALL=(ALL) ALL via visudo, and added the user to wheel group by pw usermod eonil -G wheel . But the user cannot install package with sudo pkg_add -r apache22. (not only the apache, any package.)

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  • gnu screen - mouse does not work in nested screen session

    - by Matthew
    I started a screen session inside another screen session, both on my local machine. This is using cygwin, but I don't think it matters. I have tried via ssh to a real unix machine but the behaviour is the same. Mouse works great in the first screen session, I'm able to open vim with :set mouse=a and I can click to move the cursor or switch tabs, and the mouse wheel scrolls. But in the nested session it does not work, mouse is only useful for selecting terminal text that gets put in the clipboard, but is not able to interact with vim. I want this to work because I usually work with a local screen session, then ssh to a remote server and have a remote screen session running too (hence the nesting) and I like to scroll swiftly in vim by using the mouse wheel. Can anyone tell me why the mouse works in the first layer of screen but not in the second, nested screen session, and how I can make it work? Thanks in advance, Matthew

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  • Synaptics touchpad scroll doesn't work on many applications

    - by Juliana Pena
    The Synaptics touchpad in my new laptop doesn't scroll at all in a number of applications, including Steam and Zune. I've narrowed the problem down to Synaptics not sending mouse wheel messages, but rather manipulating scroll bars. I'm only looking into one-finger side-of-touchpad scrolling, not two-finger scrolling. Is there a way to make it send wheel messages so that it is compatible with all applications? Configuration: Windows 7 64-bit Dell XPS 14 Latest Synaptics driver (have tried both from Synaptics and Dell) My Synaptics options window looks like this and I've tried moving all the options to no avail:

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  • OS X mavericks latex issue

    - by Vineet Bafna
    I upgraded to Mavericks and found that pdflatex stopped working. I followed some previous discussions to recreate a link that Mavericks had broken. sudo ln -fs /Library/TeX/Distributions/.DefaultTeX/Contents/Programs/texbin texbin The error message changed to "Permission denied". I tried to change permissions, but it does not work. Please see below. /usr 65: sudo ln -fs /Library/TeX/Distributions/.DefaultTeX/Contents/Programs/texbin texbin /usr 66: ls -l texbin ls: texbin: Permission denied lrwx------ 1 root wheel 63 Aug 21 08:42 texbin /usr 67: chmod 755 texbin /usr 68: ls -l texbin ls: texbin: Permission denied lrwx------ 1 root wheel 63 Aug 21 08:42 texbin /usr 69:

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  • Give apache write access to DocumentRoot on dev server

    - by Abhi Beckert
    I've got apache running on my mac workstation (OS X 10.7, with the pre-installed copy of apache), and our web applications require write access to certain sections of the filesystem to run (usually just a tmp dir, but sometimes more than that). We have (literally) thousands of clients, and I want to be able to quickly grab a copy of any website's code, and have it "just work", however I always need to manually modify the unix permissions of specific directories after pulling a client's website out of source control (the list of directories varies from one client to another, as it has changed over the years). Since it's a dev server, firewalled off from the general internet, I would like to give apache/php write access to the entire DocumentRoot. How can I do this? I tried chmod 777 on the DocumentRoot, but if I create a directory inside it, the permissions are still 755 (owner: me, group: wheel). I think there should be a way to force all files created inside DocumentRoot to be 777 or perhaps 775, with the _www user added to the wheel group?

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  • Middle mouse click in VirtualBox (Vista host, Debian guest)

    - by Ken
    I'm running Virtualbox on Windows Vista. I have a Microsoft USB mouse (it says "Comfort Optical Mouse 3000") with left and right buttons, and a mousewheel in the middle. If I press down on the wheel, it pretty obviously makes a "click". I'm running Debian inside Virtualbox, and it's working great, but middle-mouse-click does nothing. Left and right click, and scrolling with the wheel, work fine. Is there any way to get middle-mouse-click to work in my virtual machine?

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  • Cannot use scp on Mac OS X

    - by Robert
    Hi all, when I try to copy any file with scp on Mac OS X Snow Leopard from another machine I get this error: scp [email protected]:/home/me/file.zip . Password: ... ---> Couldn't open /dev/null: Permission denied this is the output of "ls -l /dev/null": crw-rw-rw- 1 root wheel 3, 2 May 14 14:10 /dev/null I am in the group wheel, and even if I do "sudo scp..." it doesn't work. It's driving me crazy, do you have any suggestion? Thanx!

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  • Gigabyte GA-Z77X-D3H MB problems

    - by Hans
    I installed a new system last week. I've some issues with it. The system consists of a: Gigabyte GA-Z77X-D3H with F9 BIOS (latest) Intel Core i5 3570K proccesor Sapphire Radeon HD7850 2x 8GB Corsair 1600MHz memory OCZ Vertex 2 120G SSD Connected peripherals : 2 Samsung 940BF (1 via DVI on GFX card, 1 via an Displayport to DVI adapter) 1 Dell U2312HM monitor (displayport) Dell USB Hub (monitor) Wired mouse, wireless keyboard (logitech) Logitch G25 wheel Canon MP800 printer Okay, my issues are the following: if I plug in 1 or more monitor at DisplayPort during boot, most of the time it won't boot properly. I get an empty message screen of UEFI: only the header GIGABYTE DUEL BIOS appears. The system reboots itself, turns on for a few seconds (no video) and then reboots again. Now it starts all over again. This repeats until I remove all displayport monitors. Windows boots, and I can use them when I replug them. The graphics card has been running fine for a few weeks on an older system (intel Q6600). Another issue is; if I plug in my G25 steering wheel, the UEFI BIOS is inaccessible. It either gives the same empty UEFI screen, or the BIOS screen is rendering but crashes half way (so pieces of text and graphics are missing, and it has crashed). If I remove the G25, all is fine. To verify the graphics card is OK and the motherboard is causing these issues, I tried an NVIDIA 8800GT graphics card. This hasn't got Displayport, but it also cannot boot the BIOS with the G25 wheel plugged in. The PC also refuses to go into or out of standby. It just hangs when going into standby, and in other occasions (when it does succesfully do so) get out of standby. Power supply is OCZ StealthXStream 600W. Proccesor is 25 - 30C idle, ~55C stressed (Scythe Mugen 2). I am really puzzled what can be done to resolve this. I am not really waiting for an RMA request (otherwise I will return the MB for another type), because it will likely mean I have to wait very long before I get a replacement. Anyone else with a similar experience on this board/chipset or can help me troubleshoot this?

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  • How to fix /etc/ folder on Mac OS X

    - by justinhj
    I was following a tutorial which had this command to create a launchd.conf file in /etc/ sudo echo "some command" /etc/launchd.conf But it wouldn't work, I got permission denied after entering my admin password. So it seemed like the permissions for the link were wrong, so I did 'sudo chmod 755 /etc/' But now I can't load a terminal, I get the error The administrator has set your shell to an illegal value If I tried to sudo a command now I get sudo: can't open /private/etc/sudoers: Permission denied sudo: no valid sudoers sources found, quitting Process tramp/sudo root@localhost exited abnormally with code 1 This is what the link /etc looks like, what should it look like, and how do I restore it? lrwxr-xr-x 1 root wheel 11 Jul 21 2011 etc - private/etc /private/etc ... drw-r--r-- 111 root wheel 3774 Mar 26 02:25 etc edit: I'm using Mac OS X 10.7.3

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  • Can't burn 8.1G iso onto 8.4GB DVD - "Media does not have enough free space"

    - by Max Williams
    I'm trying to burn a dvd on a mac with an external (firewire-connected) dvd drive. I'm checking the size of the iso thus: DVD-4:dvd_files macbook$ ls -l /tmp/hybrid.iso -rw-r--r-- 1 macbook wheel 8700884992 Aug 22 10:57 /tmp/hybrid.iso DVD-4:dvd_files macbook$ ls -lh /tmp/hybrid.iso -rw-r--r-- 1 macbook wheel 8.1G Aug 22 10:57 /tmp/hybrid.iso The "human-readable" size is 8.1 Gig but when i try to burn, onto an 8.4G dual-layer dvd, it says "Media does not have enough free space" The definition of a "Gigabyte" according to Wikipedia is 1 billion bytes, so the iso size should actually be 8.7 Gig according to this definition, in which case the disk definitely isn't big enough, and it's just that the -h option to ls is misleading. Is the discrepancy just due to the ls command using a different definition of "G" (eg 1024 Meg aka 1.07 Gig? This comes out as 8.103 which fits what ls is displaying)

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  • How to write to Samba folder?

    - by Darren
    Hi all, I created a Samba share on my CentOS machine and I can connect to the share and read the contents but I cannot write files to it or delete them. In Samba I have set readable to yes and writeable to yes, as well as made the folder I want to access apart of the wheel group of which I added the user that is accessing it from Samba. The folder in quesiton is /var/www/. I have set that folder and all folders under it to the wheel group which can read and write to it. What am I doing wrong here?

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  • How to write to Samba folder?

    - by Darren
    I created a Samba share on my CentOS machine and I can connect to the share and read the contents but I cannot write files to it or delete them. In Samba I have set readable to yes and writeable to yes, as well as made the folder I want to access apart of the wheel group of which I added the user that is accessing it from Samba. The folder in quesiton is /var/www/. I have set that folder and all folders under it to the wheel group which can read and write to it. What am I doing wrong here?

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  • sudo rejects password that is correct

    - by Ryan
    sudo (Which I have configured to ask for a password) is rejecting my password (as if I mis-typed it) I am absolutely not typing it incorrectly. I have changed the password temporarily to alphabetic characters only, and it looks fine in plaintext, in the same terminal. I have my username configured thus: myusername ALL=(ALL) ALL I am using my password, NOT the root password, which are distinct. Just to be sure, I've tried both (even though I know the root password is not what I should use) - neither work. I have added myself to the group 'wheel' additionally, and included the following line: %wheel ALL=(ALL) ALL I'm kind of at the end of my rope here. I don't know what would cause it to act as though it was accepting my password, but then reject it. I have no trouble logging in with the same password, either at terminal shells, or through the X11 login manager.

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  • Does this sound like a stack overflow?

    - by Jordan S
    I think I might be having a stack overflow problem or something similar in my embedded firmware code. I am a new programmer and have never dealt with a SO so I'm not sure if that is what's happening or not. The firmware controls a device with a wheel that has magnets evenly spaced around it and the board has a hall effect sensor that senses when magnet is over it. My firmware operates the stepper and also count steps while monitoring the magnet sensor in order to detect if the wheel has stalled. I am using a timer interrupt on my chip (8 bit, 8057 acrh.) to set output ports to control the motor and for the stall detection. The stall detection code looks like this... // Enter ISR // Change the ports to the appropriate value for the next step // ... StallDetector++; // Increment the stall detector if(PosSensor != LastPosMagState) { StallDetector = 0; LastPosMagState = PosSensor; } else { if (PosSensor == ON) { if (StallDetector > (MagnetSize + 10)) { HandleStallEvent(); } } else if (PosSensor == OFF) { if (StallDetector > (GapSize + 10)) { HandleStallEvent(); } } } this code is called every time the ISR is triggered. PosSensor is the magnet sensor. MagnetSize is the number of stepper steps that it takes to get through the magnet field. GapSize is the number of steps between two magnets. So I want to detect if the wheel gets stuck either with the sensor over a magnet or not over a magnet. This works great for a long time but then after a while the first stall event will occur because 'StallDetector (MagnetSize + 10)' but when I look at the value of StallDetector it is always around 220! This doesn't make sense because MagnetSize is always around 35. So the stall event should have been triggered at like 46 but somehow it got all the way up to 220? And I don't set the value of stall detector anywhere else in my code. Do you have any advice on how I can track down the root of this problem? The ISR looks like this void Timer3_ISR(void) interrupt 14 { OperateStepper(); // This is the function shown above TMR3CN &= ~0x80; // Clear Timer3 interrupt flag } HandleStallEvent just sets a few variable back to their default values so that it can attempt another move... #pragma save #pragma nooverlay void HandleStallEvent() { ///* PulseMotor = 0; //Stop the wheel from moving SetMotorPower(0); //Set motor power low MotorSpeed = LOW_SPEED; SetSpeedHz(); ERROR_STATE = 2; DEVICE_IS_HOMED = FALSE; DEVICE_IS_HOMING = FALSE; DEVICE_IS_MOVING = FALSE; HOMING_STATE = 0; MOVING_STATE = 0; CURRENT_POSITION = 0; StallDetector = 0; return; //*/ } #pragma restore

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  • How do I make an on-screen HUD in libgdx?

    - by Devin Carless
    I'm new to libgdx, and I am finding I am getting stumped by the simplest of things. It seems to want me to do things a specific way, but the documentation won't tell me what that is. I want to make a very simple 2d game in which the player controls a spaceship. The mouse wheel will zoom in and out, and information and controls are displayed on the screen. But I can't seem to make the mouse wheel NOT zoom the UI. I've tried futzing with the projection matrices in between Here's my (current) code: public class PlayStage extends Stage { ... public void draw() { // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. spriteBatch.setProjectionMatrix(camera.combined); spriteBatch.begin(); aButton.draw(spriteBatch, 1F); playerShip.draw(spriteBatch, 1F); spriteBatch.end(); } } camera.zoom is set by scrolled(int amount). I've tried about a dozen variations on the theme of changing the camera's projection matrix after the button is drawn but before the ship is, but no matter what I do, the same things happen to both the button and the ship. So: What is the usual libgdx way of implementing an on-screen UI that isn't transformed by the camera's projection matrix/zoom?

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  • Are programmers getting lazier and less competent

    - by Skeith
    I started programming in C++ at uni and loved it. In the next term we changed to VB6 and I hated it. I could not tell what was going on, you drag a button to a form and the ide writes the code for you. While I hated the way VB functioned I cannot argue that it was faster and easier than doing the same thing in C++ so i can see why it is a popular language. Now I am not calling VB developers lazy in just saying it easier than C++ and I have noticed that a lot of newer languages are following this trend such a C#. This leads me to think that as more business want quick results more people will program like this and sooner or later there will be no such thing as what we call programming now. Future programmers will tell the computer what they want and the compiler will write the program for them like in star trek. Is this just an under informed opinion of a junior programmer or are programmers getting lazier and less competent in general? EDIT: A lot of answers say why re invent the wheel and I agree with this but when there are wheels available people are not bothering to learn how to make the wheel. I can google how to do pretty much anything in any language and half the languages do so much for you when it come to debugging they have no idea what there code does of how to fix the error. That's how I cam up with the theory that programmers are becoming lazier and less competent as no one cares how stuff works just that it does until it does not.

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