Search Results

Search found 42798 results on 1712 pages for 'nested type'.

Page 805/1712 | < Previous Page | 801 802 803 804 805 806 807 808 809 810 811 812  | Next Page >

  • Cookie/money/point clicker game origin?

    - by gavenkoa
    I can't find myself origin of Clicker like games. It's where the goal is to gain points through clicks and acquired enhancement. There's only one strategy in the game - deciding how efficiently spend point on enhancement (see formulas). I've seen many games like this, but it seems that most don't have a home page or have an unknown publisher. Some well known games of this type: Candy Box Cookie Clicker Cow Clicker Who is first implemented this idea (not only clicking but with investment model - when player must decide what improve to faster gather points)?

    Read the article

  • HP DL360 G4 screen resolution problem

    - by dogmatic69
    I just bought an old blade server to mess about with at home and cant get the thing to work. I have run the installer 11.10 x64 server and that was fine. After installing and rebooting, POST is fine but when grub kicks in the screen shows a popup type box complaining that it cant use the resolution. I have tried different screens and its always the same. I can reboot and go back into the installer and the screen is fine. I tried to follow some guides on-line about changing the resolution but I cant get a terminal. I found one in the installer but that is using the ram as /. the installer says 'the drive is mounted as "/target"' but I don't see that, nor /mnt/target. Could anyone help me configure this and get it running. Thanks.

    Read the article

  • Configure Oracle Identity Manager AD/LDAP Authentication

    - by Arda Eralp
    Requirements (on AD side) LDAP connection user with the necessary rights in AD to do subtree searches on your users and groups container, respectively in the scope we configure below For LDAP in OIM to work, you need an AD Group called "oimusers", in which all users who shall be able to login to OIM need to be member. The group need to be named exactly "oimusers". Step 1: Login Weblogic Administration Console  Step 2: Create New Provider Authentication Provider Name: ADAuthenticationProvider Type: ActiveDirectoryAuthenticator Control Flag: SUFFICIENT   User scope configuration User Base DN: Container where your users are found Rest of the parameters stay default   Group scope configuration Group Base DN: Container where your groups are found Your "oimusers" group must be found in this container or in the subtree Rest of the parameters stay default  Step 3: Restart Admin Server Step 4: Check oimusers group Step 5: Re order providers Step 6: Restart Admin Server

    Read the article

  • how to have 'find' not return the current directory

    - by Pinpin
    I'm currently trying to find (and copy) all files and folder structure matching a specific pattern, in a specified directory and I'm so nearly there! Specifically, I want to recursively copy all folders not begining with a '_' character from a specified path. find /source/path/with/directories -maxdepth 1 -type d ! -name _\* -exec cp -R {} /destination/path \; In the /source/path/with/directories/ path are machine-specific directories beginning with '_' and others, and I'm only interested in copying the others. For a reason beyond me, the find command returns the /source/path/with/directories/ directory, and therefore copies its content, directories begining with '_' included. Anyone have a hint as to why that is? Thanks, Pascal

    Read the article

  • How do I pass vertex and color positions to OpenGL shaders?

    - by smoth190
    I've been trying to get this to work for the past two days, telling myself I wouldn't ask for help. I think you can see where that got me... I thought I'd try my hand at a little OpenGL, because DirectX is complex and depressing. I picked OpenGL 3.x, because even with my OpenGL 4 graphics card, all my friends don't have that, and I like to let them use my programs. There aren't really any great tutorials for OpenGL 3, most are just "type this and this will happen--the end". I'm trying to just draw a simple triangle, and so far, all I have is a blank screen with my clear color (when I set the draw type to GL_POINTS I just get a black dot). I have no idea what the problem is, so I'll just slap down the code: Here is the function that creates the triangle: void CEntityRenderable::CreateBuffers() { m_vertices = new Vertex3D[3]; m_vertexCount = 3; m_vertices[0].x = -1.0f; m_vertices[0].y = -1.0f; m_vertices[0].z = -5.0f; m_vertices[0].r = 1.0f; m_vertices[0].g = 0.0f; m_vertices[0].b = 0.0f; m_vertices[0].a = 1.0f; m_vertices[1].x = 1.0f; m_vertices[1].y = -1.0f; m_vertices[1].z = -5.0f; m_vertices[1].r = 1.0f; m_vertices[1].g = 0.0f; m_vertices[1].b = 0.0f; m_vertices[1].a = 1.0f; m_vertices[2].x = 0.0f; m_vertices[2].y = 1.0f; m_vertices[2].z = -5.0f; m_vertices[2].r = 1.0f; m_vertices[2].g = 0.0f; m_vertices[2].b = 0.0f; m_vertices[2].a = 1.0f; //Create the VAO glGenVertexArrays(1, &m_vaoID); //Bind the VAO glBindVertexArray(m_vaoID); //Create a vertex buffer glGenBuffers(1, &m_vboID); //Bind the buffer glBindBuffer(GL_ARRAY_BUFFER, m_vboID); //Set the buffers data glBufferData(GL_ARRAY_BUFFER, sizeof(m_vertices), m_vertices, GL_STATIC_DRAW); //Set its usage glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(Vertex3D), 0); glVertexAttribPointer(1, 4, GL_FLOAT, GL_TRUE, sizeof(Vertex3D), (void*)(3*sizeof(float))); //Enable glEnableVertexAttribArray(0); glEnableVertexAttribArray(1); //Check for errors if(glGetError() != GL_NO_ERROR) { Error("Failed to create VBO: %s", gluErrorString(glGetError())); } //Unbind... glBindVertexArray(0); } The Vertex3D struct is as such... struct Vertex3D { Vertex3D() : x(0), y(0), z(0), r(0), g(0), b(0), a(1) {} float x, y, z; float r, g, b, a; }; And finally the render function: void CEntityRenderable::RenderEntity() { //Render... glBindVertexArray(m_vaoID); //Use our attribs glDrawArrays(GL_POINTS, 0, m_vertexCount); glBindVertexArray(0); //unbind OnRender(); } (And yes, I am binding and unbinding the shader. That is just in a different place) I think my problem is that I haven't fully wrapped my mind around this whole VertexAttribArray thing (the only thing I like better in DirectX was input layouts D:). This is my vertex shader: #version 330 //Matrices uniform mat4 projectionMatrix; uniform mat4 viewMatrix; uniform mat4 modelMatrix; //In values layout(location = 0) in vec3 position; layout(location = 1) in vec3 color; //Out values out vec3 frag_color; //Main shader void main(void) { //Position in world gl_Position = vec4(position, 1.0); //gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(in_Position, 1.0); //No color changes frag_color = color; } As you can see, I've disable the matrices, because that just makes debugging this thing so much harder. I tried to debug using glslDevil, but my program just crashes right before the shaders are created... so I gave up with that. This is my first shot at OpenGL since the good old days of LWJGL, but that was when I didn't even know what a shader was. Thanks for your help :)

    Read the article

  • Catching typos or other errors in web-based scripting languages

    - by foreyez
    Hi, My background is mainly strongly typed languages (java, c++, c#). Having recently gotten back to a bit of javascript, I found it a bit annoying that if I misspell something by accident (for example I'll type 'myvar' instead of 'myVar') my entire script crashes. The browser itself most of the time doesn't even tell me I have an error, my program will just be blank, etc. Then I have to hunt down my code line by line and find the error which is very time consuming. In the languages I am used to the compiler lets me know if I made a typo. My question to you is, how do you overcome this issue in scripting (javascript)? Can you give me some tips? (this question is mainly aimed at people that have also come from a strongly typed language). Note: I mainly use the terminal/VIM ... this is mainly b/c I like terminal and I SSH alot too

    Read the article

  • HTML5-Canvas: worth using ImpactJS or other framework?

    - by John
    I've been making an HTML5 game without any type of external framework. I haven't found a reason to use one so far. However, there is one thing I'm wondering about. On my Galaxy Nexus, I get about ~40fps. While that would usually be a decent framerate, my game is a rather fast paced game with a gamepad. Because of this, it feels very unsatisfying to play when not capped at 60fps. Are there frameworks out there that can improve performance without toning down on graphics? Or is there something I could do myself without necessarily having to use a framework? I've looked over the basic things such as sticking to integer coordinates, but I didn't see an increase in performance whatsoever? I did some testing with jsperf and results were virtually identical. Does this depend more on the browser?

    Read the article

  • need example sql transaction procedures for sales tracking or financial database [closed]

    - by fa1c0n3r
    hi, i am making a database for an accounting/sales type system similar to a car sales database and would like to make some transactions for the following real world actions salesman creates new product shipped onto floor (itempk, car make, year, price).   salesman changes price.   salesman creates sale entry for product sold (salespk, itemforeignkey, price sold, salesman).   salesman cancels item for removed product.   salesman cancels sale for cancelled sale    the examples i have found online are too generic...like this is a transaction... i would like something resembling what i am trying to do to understand it.  anybody have some good similar or related sql examples i can look at to design these? do people use transactions for sales databases?  or if you have done this kind of sql transaction before could you make an outline for how these could be made?  thanks  my thread so far on stack overflow... http://stackoverflow.com/q/4975484/613799

    Read the article

  • Navigation in a #WP7 application with MVVM Light

    - by Laurent Bugnion
    In MVVM applications, it can be a bit of a challenge to send instructions to the view (for example a page) from a viewmodel. Thankfully, we have good tools at our disposal to help with that. In his excellent series “MVVM Light Toolkit soup to nuts”, Jesse Liberty proposes one approach using the MVVM Light messaging infrastructure. While this works fine, I would like to show here another approach using what I call a “view service”, i.e. an abstracted service that is invoked from the viewmodel, and implemented on the view. Multiple kinds of view services In fact, I use view services quite often, and even started standardizing them for the Windows Phone 7 applications I work on. If there is interest, I will be happy to show other such view services, for example Animation services, responsible to start/stop animations on the view. Dialog service, in charge of displaying messages to the user and gathering feedback. Navigation service, in charge of navigating to a given page directly from the viewmodel. In this article, I will concentrate on the navigation service. The INavigationService interface In most WP7 apps, the navigation service is used in quite a straightforward way. We want to: Navigate to a given URI. Go back. Be notified when a navigation is taking place, and be able to cancel. The INavigationService interface is quite simple indeed: public interface INavigationService { event NavigatingCancelEventHandler Navigating; void NavigateTo(Uri pageUri); void GoBack(); } Obviously, this interface can be extended if necessary, but in most of the apps I worked on, I found that this covers my needs. The NavigationService class It is possible to nicely pack the navigation service into its own class. To do this, we need to remember that all the PhoneApplicationPage instances use the same instance of the navigation service, exposed through their NavigationService property. In fact, in a WP7 application, it is the main frame (RootFrame, of type PhoneApplicationFrame) that is responsible for this task. So, our implementation of the NavigationService class can leverage this. First the class will grab the PhoneApplicationFrame and store a reference to it. Also, it registers a handler for the Navigating event, and forwards the event to the listening viewmodels (if any). Then, the NavigateTo and the GoBack methods are implemented. They are quite simple, because they are in fact just a gateway to the PhoneApplicationFrame. The whole class is as follows: public class NavigationService : INavigationService { private PhoneApplicationFrame _mainFrame; public event NavigatingCancelEventHandler Navigating; public void NavigateTo(Uri pageUri) { if (EnsureMainFrame()) { _mainFrame.Navigate(pageUri); } } public void GoBack() { if (EnsureMainFrame() && _mainFrame.CanGoBack) { _mainFrame.GoBack(); } } private bool EnsureMainFrame() { if (_mainFrame != null) { return true; } _mainFrame = Application.Current.RootVisual as PhoneApplicationFrame; if (_mainFrame != null) { // Could be null if the app runs inside a design tool _mainFrame.Navigating += (s, e) => { if (Navigating != null) { Navigating(s, e); } }; return true; } return false; } } Exposing URIs I find that it is a good practice to expose each page’s URI as a constant. In MVVM Light applications, a good place to do that is the ViewModelLocator, which already acts like a central point of setup for the views and their viewmodels. Note that in some cases, it is necessary to expose the URL as a string, for instance when a query string needs to be passed to the view. So for example we could have: public static readonly Uri MainPageUri = new Uri("/MainPage.xaml", UriKind.Relative); public const string AnotherPageUrl = "/AnotherPage.xaml?param1={0}&param2={1}"; Creating and using the NavigationService Normally, we only need one instance of the NavigationService class. In cases where you use an IOC container, it is easy to simply register a singleton instance. For example, I am using a modified version of a super simple IOC container, and so I can register the navigation service as follows: SimpleIoc.Register<INavigationService, NavigationService>(); Then, it can be resolved where needed with: SimpleIoc.Resolve<INavigationService>(); Or (more frequently), I simply declare a parameter on the viewmodel constructor of type INavigationService and let the IOC container do its magic and inject the instance of the NavigationService when the viewmodel is created. On supported platforms (for example Silverlight 4), it is also possible to use MEF. Or, of course, we can simply instantiate the NavigationService in the ViewModelLocator, and pass this instance as a parameter of the viewmodels’ constructor, injected as a property, etc… Once the instance has been passed to the viewmodel, it can be used, for example with: NavigationService.NavigateTo(ViewModelLocator.ComparisonPageUri); Testing Thanks to the INavigationService interface, navigation can be mocked and tested when the viewmodel is put under unit test. Simply implement and inject a mock class, and assert that the methods are called as they should by the viewmodel. Conclusion As usual, there are multiple ways to code a solution answering your needs. I find that view services are a really neat way to delegate view-specific responsibilities such as animation, dialogs and of course navigation to other classes through an abstracted interface. In some cases, such as the NavigationService class exposed here, it is even possible to standardize the implementation and pack it in a class library for reuse. I hope that this sample is useful! Happy coding. Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

    Read the article

  • How do I render terrain in a 2.5D perspective, like in the game Don't Starve?

    - by Hamdan
    I have experience in making 2D side scroller games such as Terraria, but now I want to challenge myself and make a game that has a 2.5D perspective. The game I am trying to mimic is Don't Starve. Right now my focus is on figuring out how to render the ground. I am having a hard time figuring out how they generated the ground, and then rendered it. The way I think they rendered the ground is by first painting the ground in some paint program, and then somehow manipulating that flat image so that it appears to have depth. I am completely confused by how you would actually render that type of terrain. I want the terrain to have the following features: Look like the terrain in Don't Starve, here is a video showing the terrain in Don't Starve The terrain will be flat, and the camera's angle and perspective will be fixed Any tips and hints will be appreciated, Thank you in advance. (I am working in Java, using the Light Weight Java Game Library (LWJGL).)

    Read the article

  • Alt/Shift key not released after switching keyboard layout

    - by szx
    Sometimes when I switch layout using either Alt+Shift or Ctrl+Shift the Alt key is not recognized as being released thus if I press e.g. F a File menu opens up. Last time that happend I lost all data I filled into a text form on a webpage because I pressed the Home key while typing and Firefox suddenly went to my home page! Moreoever, it still remains unreleased after hundreds of keypresses like if I'm holding it! Same goes for the Shift key. I would rather file a bug at Launchpad if I could but I have no clue what fucking package name should I type in the ubuntu-bug command! Have anyone else had this issue? Can you suggest a solution or maybe another place to report this bug?

    Read the article

  • Places Folders Open in Archive Manager

    - by PansophySR
    Am relatively new to Ubuntu. Currently running 10.10, which was an upgrade from 10.4, which was an upgrade from 9.10, which was a fresh install. Have never compressed anything in Ubuntu, but because I wanted to use the contents of a large folder on a Windows machine, I installed 7zip. Using Places, I navigated to the folder I wanted to compress, right-clicked, chose Compress, selected 7-zip and started the compression. This took many minutes to complete (the final 7z file is over 2.2 GB), but when I copied it to the windows machine, 7-zip handles it fine. However, now when I open Places, the Home Folder, User folder, Documents, Music, Pictures, Videos and Downloads all open the Archive Manager which gives an error message that it "Could not create the archive" because the "Archive type not supported." If I open Places/Computer choose the usr folder from places on the left and right-click/Properties on any of the folders, Music for instance, there is no place to change the "open with." Anyone know how to get this working again.

    Read the article

  • Unix as opposed to Windows (Java and C++)

    - by user997112
    Firstly I should explain the background. I am interested in high frequency trading programming roles. After looking at many job specs it is very clear that there is a big demand for programmers who have programmed Java and C++ on Unix as opposed to Windows. My question is what are the differences a High Freq programmer would come across? It cannot be something in the language itself because syntactically they do not differ over OS? Therefore I thought it must be something which the programming language has to interface, resources etc? Could anyone please help me out as I am trying to improve my C++/Java on Unix, in order to aim for this type of career? ps I'm guessing part of this answer lies with the socket infrastructure on Unix?

    Read the article

  • Why are 3D game scenarios so big? and.. are them shareable? [closed]

    - by Néstor Sánchez A.
    First, I apologize if this is not the forum for these type of questions. I was wondering... 1- Why 3D games (such as GTA IV) uses so much gigabytes of space? And my half-answar was... because of their huge 3D scenarios. But wait! are not these scenarios made with vector graphics and textures? then.. why are so big??? 2- If they are so big... would really these companies make a whole new scenario for every new game they develop? that would be very inefficient. Doesn't exist "shareable" scenarios that can be used in different games and expanded to no rebuild a whole one (like "New York" or "Liberty City")???. I mean.. the scenarios is almost the same in terms of vertices, just with improved textures.

    Read the article

  • Opera sort un émulateur de bureau pour tester les applications de son OS mobile, et séduire les créa

    Opera sort un émulateur de bureau pour tester les applications de son navigateur mobile, et tente de séduire les créateurs de widgets Opera vient de sortir une nouvelle application en lien avec son navigateur mobile. Cet outil est à destination des développeurs de widgets pour Opera Mobile et il devrait leur faciliter la vie. Il s'agit en fait d'un émulateur de bureau qui permettra aux créateurs de widgets de vérifier la progression de leur travail sur un écran Windows, Mac ou Linux. Ce type d'outil n'est pas un nouveauté en lui-même, mais il innove en permettant de soumettre l'application à une batterie de tests AVANT de la faire tourner sur un smartphone Symbian ou Windows Phone (les deux plateformes qui prennent ...

    Read the article

  • how to design transparent screen in libgdx

    - by ved
    this question is for LibGdx geeks. I want to make transparent screen in my game. For example, when level completes I want a new transparent screen pop up and show player's high score, buttons to navigate on next level etc like in angry birds kind of screen. This type of screen can also use, when user click on pause button, to show pause screen. Please guide me to design this kind of screen. Or if I am going wrong to make transparent screens for this kind of situation. Please guide me for better one.

    Read the article

  • ipod not mounting

    - by rls
    Tried to connect my iPod, but got this message: Error mounting: mount: wrong fs type, bad option, bad superblock on /dev/sdb2, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so Have seen links to this here, but beeing rather green, I don't understand much. https://bugs.launchpad.net/ubuntu/+source/util-linux/+bug/734883 What do I do now? The dmesg|tail says [ 2819.709437] sd 6:0:0:0: [sdb] 3901376 4096-byte logical blocks: (15.9 GB/14.8 GiB) [ 2819.710161] sd 6:0:0:0: [sdb] Assuming drive cache: write through [ 2819.735294] sdb: [mac] sdb1 sdb2 [ 2819.738060] sd 6:0:0:0: [sdb] 3901376 4096-byte logical blocks: (15.9 GB/14.8 GiB) [ 2819.738671] sd 6:0:0:0: [sdb] Assuming drive cache: write through [ 2819.738688] sd 6:0:0:0: [sdb] Attached SCSI removable disk [ 2820.420130] sd 6:0:0:0: [sdb] Bad block number requested [ 2820.420167] hfs: unable to find HFS+ superblock [ 2820.612140] sd 6:0:0:0: [sdb] Bad block number requested [ 2820.612191] hfs: unable to find HFS+ superblock

    Read the article

  • Utility Queries–Database Files, (and Filegroups)

    - by drsql
    It has been a while since I last posted a utility query, and today, to avoid other work I am supposed to be doing, I decided to go ahead and work on another post.  Today, I went ahead and worked on a server configuration type query. One query I find I use pretty often is the following one that lists the files in the database. In this blog I will include 3 queries.  The first will deal with files and databases, and the second runs in a database to see the files and their filegroups (If there...(read more)

    Read the article

  • Application starts as Terminal but not as a Desktop entry

    - by Dcm1405
    I just installed SQL Anywhere 12 and can start Sybase Central from the terminal with the command line below without errors: /opt/sqlanywhere12/bin32/scjview However, when I try to start it from a desktop entry I am receiving two error messages that could be something incorrectly defined in the desktop below: #!/usr/bin/env xdg-open [Desktop Entry] Version=1.0 Type=Application Terminal=false Icon[en_US]=gnome-panel-launcher Name[en_US]=Sybase Central Exec=/opt/sqlanywhere12/bin32/scjview Comment[en_US]= Name=Sybase Central Comment= Icon=gnome-panel-launcher Here are the error messages: (unable to post the error images) cannot find libsyblib610_r.so cannot find libulscutil12.so Since the application can be successfully started from a terminal window I was wondering how I could have it setup as a desktop entry as well.

    Read the article

  • What are the benefits vs costs of comment annotation in PHP?

    - by Patrick
    I have just started working with symfony2 and have run across comment annotations. Although comment annotation is not an inherent part of PHP, symfony2 adds support for this feature. My understanding of commenting is that it should make the code more intelligible to the human. The computer shouldn't care what is in comments. What benefits come from doing this type of annotation versus just putting a command in the normal PHP code? ie- /** * @Route("/{id}") * @Method("GET") * @ParamConverter("post", class="SensioBlogBundle:Post") * @Template("SensioBlogBundle:Annot:post.html.twig", vars={"post"}) * @Cache(smaxage="15") */ public function showAction(Post $post) { }

    Read the article

  • What Happens When You Load a Web Page? [Video]

    - by Jason Fitzpatrick
    When you type in a URL and the web page loads, everything seems so simple. Peel back the layers, however, and you see a complex delivery system built around data packets. Watch this informative video to see how your web requests actually work. Courtesy of The World Science Festival, we find this well put together video demonstrating how a trans-Atlantic web page request works. [via Boing Boing] HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

    Read the article

  • Animating isometric sprites

    - by Mike
    I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: < Game Folder Root /Assets/Sprites/< Sprite Name /< Sprite Animation /< Sprite Direction /< Frame Number .png So for example, /Assets/Sprites/Worker/Stand/North-East/01.png Sprite sheets aren't really viable for this type of animation. The example stand animation is 61 frames. 61 frames for all 8 directions alone is huge, but there's more then just a standing animation for each sprite. Creating an sf::Texture for every image and every frame seems like it will take up a lot of memory and be hard to keep track of that many images. Unloading the image and loading the next one every single frame seems like it will do a lot of unnecessary work. What's the best way to handle this?

    Read the article

  • How can I redirect everything but the index as 410?

    - by Mikko Saari
    Our site shut down and we need to give a 410 redirect to the users. We have a small one-page replacement site set up in the same domain and a custom 410 error page. We'd like to have it so that all page views are responded with 410 and redirected to the error page, except for the front page, which should point to the new index.html. Here's what in the .htaccess: RewriteEngine on RewriteCond %{REQUEST_FILENAME} !-f RewriteRule !^index\.html$ index.html [L,R=410] This works, except for one thing: If I type the domain name, I get the 410 page. With www.example.com/index.html I see the index page as I should, but just www.example.com gets 410. How could I fix this?

    Read the article

  • Keeping up to date with PeopleSoft Global Payroll Singapore legislative changes

    - by Carolyn Cozart
    Amendments to the Central Provident Fund contribution rates were announced in June 2011. The contribution rate changes will go into effect September 2011. To find out  the details of what is changing in Global Payroll Singapore as well as targeted delivery dates, please visit the Knowledge Center on Support.Oracle.com. Click on the Knowledge tab. Simply type in keywords ‘Global Payroll Singapore Position’. If further amendments are made, we will revise the document accordingly.  Let the Oracle/PeopleSoft team help reduce the stress and anxiety of these changing times by staying informed. PeopleSoft is working hard to get you the information you need. The information is just a few clicks away.

    Read the article

  • How to find out which process actually locks your dll when SharePoint Solution deployment failed

    - by ybbest
    When your SharePoint Solution package include third party or external dlls , you will often see your solution fail to deploy due to the locking of the dlls. Today I will show you how to find which process locks your dlls using Process Explorer. 1. Here is an example that your solution fails to deploy due to dll being locked. 2. Start the explorer by double click the procexp.exe 3. From the find tab click Find Handle or DLL 4.Type the your dll name and click Search 5. I can see all the processes that use my dlls at the moment, it looks like the iis , visual studio and SharePoint timer services might be the trouble. From my experience , it could be Visual studio. 6. Close visual studio and redeploy my solution, it works like charm. Re-search the dll, you can see Visual studio is not in the results.

    Read the article

< Previous Page | 801 802 803 804 805 806 807 808 809 810 811 812  | Next Page >