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  • Generate texture for a heightmap

    - by James
    I've recently been trying to blend multiple textures based on the height at different points in a heightmap. However i've been getting poor results. I decided to backtrack and just attempt to recreate one single texture from an SDL_Surface (i'm using SDL) and just send that into opengl. I'll put my code for creating the texture and reading the colour values. It is a 24bit TGA i'm loading, and i've confirmed that the rest of my code works because i was able to send the surfaces pixels directly to my createTextureFromData function and it drew fine. struct RGBColour { RGBColour() : r(0), g(0), b(0) {} RGBColour(unsigned char red, unsigned char green, unsigned char blue) : r(red), g(green), b(blue) {} unsigned char r; unsigned char g; unsigned char b; }; // main loading code SDLSurfaceReader* reader = new SDLSurfaceReader(m_renderer); reader->readSurface("images/grass.tga"); // new texture unsigned char* newTexture = new unsigned char[reader->m_surface->w * reader->m_surface->h * 3 * reader->m_surface->w]; for (int y = 0; y < reader->m_surface->h; y++) { for (int x = 0; x < reader->m_surface->w; x += 3) { int index = (y * reader->m_surface->w) + x; RGBColour colour = reader->getColourAt(x, y); newTexture[index] = colour.r; newTexture[index + 1] = colour.g; newTexture[index + 2] = colour.b; } } unsigned int id = m_renderer->createTextureFromData(newTexture, reader->m_surface->w, reader->m_surface->h, RGB); // functions for reading pixels RGBColour SDLSurfaceReader::getColourAt(int x, int y) { Uint32 pixel; Uint8 red, green, blue; RGBColour rgb; pixel = getPixel(m_surface, x, y); SDL_LockSurface(m_surface); SDL_GetRGB(pixel, m_surface->format, &red, &green, &blue); SDL_UnlockSurface(m_surface); rgb.r = red; rgb.b = blue; rgb.g = green; return rgb; } // this function taken from SDL documentation // http://www.libsdl.org/cgi/docwiki.cgi/Introduction_to_SDL_Video#getpixel Uint32 SDLSurfaceReader::getPixel(SDL_Surface* surface, int x, int y) { int bpp = m_surface->format->BytesPerPixel; Uint8 *p = (Uint8*)m_surface->pixels + y * m_surface->pitch + x * bpp; switch (bpp) { case 1: return *p; case 2: return *(Uint16*)p; case 3: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) return p[0] << 16 | p[1] << 8 | p[2]; else return p[0] | p[1] << 8 | p[2] << 16; case 4: return *(Uint32*)p; default: return 0; } } I've been stumped at this, and I need help badly! Thanks so much for any advice.

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  • Child transforms problem when loading 3DS models using assimp

    - by MhdSyrwan
    I'm trying to load a textured 3d model into my scene using assimp model loader. The problem is that child meshes are not situated correctly (they don't have the correct transformations). In brief: all the mTansform matrices are identity matrices, why would that be? I'm using this code to render the model: void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float scale) { unsigned int i; unsigned int n=0, t; aiMatrix4x4 m = nd->mTransformation; m.Scaling(aiVector3D(scale, scale, scale), m); // update transform m.Transpose(); glPushMatrix(); glMultMatrixf((float*)&m); // draw all meshes assigned to this node for (; n < nd->mNumMeshes; ++n) { const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]]; apply_material(sc->mMaterials[mesh->mMaterialIndex]); if (mesh->HasBones()){ printf("model has bones"); abort(); } if(mesh->mNormals == NULL) { glDisable(GL_LIGHTING); } else { glEnable(GL_LIGHTING); } if(mesh->mColors[0] != NULL) { glEnable(GL_COLOR_MATERIAL); } else { glDisable(GL_COLOR_MATERIAL); } for (t = 0; t < mesh->mNumFaces; ++t) { const struct aiFace* face = &mesh->mFaces[t]; GLenum face_mode; switch(face->mNumIndices) { case 1: face_mode = GL_POINTS; break; case 2: face_mode = GL_LINES; break; case 3: face_mode = GL_TRIANGLES; break; default: face_mode = GL_POLYGON; break; } glBegin(face_mode); for(i = 0; i < face->mNumIndices; i++)// go through all vertices in face { int vertexIndex = face->mIndices[i];// get group index for current index if(mesh->mColors[0] != NULL) Color4f(&mesh->mColors[0][vertexIndex]); if(mesh->mNormals != NULL) if(mesh->HasTextureCoords(0))//HasTextureCoords(texture_coordinates_set) { glTexCoord2f(mesh->mTextureCoords[0][vertexIndex].x, 1 - mesh->mTextureCoords[0][vertexIndex].y); //mTextureCoords[channel][vertex] } glNormal3fv(&mesh->mNormals[vertexIndex].x); glVertex3fv(&mesh->mVertices[vertexIndex].x); } glEnd(); } } // draw all children for (n = 0; n < nd->mNumChildren; ++n) { recursive_render(sc, nd->mChildren[n], scale); } glPopMatrix(); } What's the problem in my code ? I've added some code to abort the program if there's any bone in the meshes, but the program doesn't abort, this means : no bones, is that normal? if (mesh->HasBones()){ printf("model has bones"); abort(); } Note: I am using openGL & SFML & assimp

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  • Parsing T-SQL – The easy way

    - by Dave Ballantyne
    Every once in a while, I hit an issue that would require me to interrogate/parse some T-SQL code.  Normally, I would shy away from this and attempt to solve the problem in some other way.  I have written parsers before in the the past using LEX and YACC, and as much fun and awesomeness that path is,  I couldnt justify the time it would take. However, this week I have been faced with just such an issue and at the back of my mind I can remember reading through the SQLServer 2012 feature pack and seeing something called “Microsoft SQL Server 2012 Transact-SQL Language Service “.  This is described there as : “The SQL Server Transact-SQL Language Service is a component based on the .NET Framework which provides parsing validation and IntelliSense services for Transact-SQL for SQL Server 2012, SQL Server 2008 R2, and SQL Server 2008. “ Sounds just what I was after.  Documentation is very scant on this so dont take what follows as best practice or best use, just a practice and a use. Knowing what I was sort of looking for something, I found the relevant assembly in the gac which is the simply named ,’Microsoft.SqlServer.Management.SqlParser’. Even knowing that you wont find much in terms of documentation if you do a web-search, but you will find the MSDN documentation that list the members and methods etc… The “scanner”  class sounded the most appropriate for my needs as that is described as “Scans Transact-SQL searching for individual units of code or tokens.”. After a bit of poking, around the code i ended up with was something like [System.Reflection.Assembly]::LoadWithPartialName("Microsoft.SqlServer.Management.SqlParser") | Out-Null $ParseOptions = New-Object Microsoft.SqlServer.Management.SqlParser.Parser.ParseOptions $ParseOptions.BatchSeparator = 'GO' $Parser = new-object Microsoft.SqlServer.Management.SqlParser.Parser.Scanner($ParseOptions) $Sql = "Create Procedure MyProc as Select top(10) * from dbo.Table" $Parser.SetSource($Sql,0) $Token=[Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::TOKEN_SET $Start =0 $End = 0 $State =0 $IsEndOfBatch = $false $IsMatched = $false $IsExecAutoParamHelp = $false while(($Token = $Parser.GetNext([ref]$State ,[ref]$Start, [ref]$End, [ref]$IsMatched, [ref]$IsExecAutoParamHelp ))-ne [Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]::EOF) { try{ ($TokenPrs =[Microsoft.SqlServer.Management.SqlParser.Parser.Tokens]$Token) | Out-Null $TokenPrs $Sql.Substring($Start,($end-$Start)+1) }catch{ $TokenPrs = $null } } As you can see , the $Sql variable holds the sql to be parsed , that is pushed into the $Parser object using SetSource,  and then we will use GetNext until the EOF token is returned.  GetNext will also return the Start and End character positions within the source string of the parsed text. This script’s output is : TOKEN_CREATE Create TOKEN_PROCEDURE Procedure TOKEN_ID MyProc TOKEN_AS as TOKEN_SELECT Select TOKEN_TOP top TOKEN_INTEGER 10 TOKEN_FROM from TOKEN_ID dbo TOKEN_TABLE Table note that the ‘(‘, ‘)’  and ‘*’ characters have returned a token type that is not present in the Microsoft.SqlServer.Management.SqlParser.Parser.Tokens Enum that has caused an error which has been caught in the catch block.  Fun, Fun ,Fun , Simple T-SQL Parsing.  Hope this helps someone in the same position,  let me know how you get on.

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  • Making AI jump on a spot effectively

    - by Pasquale Sada
    How to calculate, in 3D environment, the closest point, from which an AI character can jump onto a platform? Setup I have an initial velocity V(Vx,Vy,VZ) and a spot where the character stands still at S(Sx,Sy,Sz). What I'm trying to achieve is a successful jump on a spot E(Ex,Ey,Ez) where you have clicked on(only lower or higher spot, because I've in place a simple steering behavior for even terrains). There are no obstacles around. I've implemented a formula that can make him jump in a precise way on a spot but you need to declare an angle: the problem arise when the selected spot is straight above your head. It' pretty lame that the char hang there and can reach a thing that is 1cm above is head. I'll share the code I'm using: Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 *a)); return vel * dir.normalized; Ended up using the lowest angle (20 degree) and checking for collision on the trajectory. If found any increase the angle. Here some code (to improve the code maybe must stop the check at the highest point of the curve): Vector3 BallisticVel(Vector3 target, float angle) { Vector3 dir = target - transform.position; // get target direction float h = dir.y; // get height difference dir.y = 0; // retain only the horizontal direction float dist = dir.magnitude ; // get horizontal distance float a = angle * Mathf.Deg2Rad; // convert angle to radians dir.y = dist * Mathf.Tan(a); // set dir to the elevation angle dist += h / Mathf.Tan(a); // correct for small height differences // calculate the velocity magnitude float vel = Mathf.Sqrt(dist * Physics.gravity.magnitude / Mathf.Sin(2 * a)); return vel * dir.normalized; } Vector3 TrajectoryPoint(Vector3 startingPosition, Vector3 startingVelocity, float n ) { float t = 1/60 ; // seconds per time step Vector3 stepVelocity = t * startingVelocity; // m/s Vector3 stepGravity = t * t * Physics.gravity; // m/s/s return startingPosition + n * stepVelocity + 0.5f * (n*n+n) * stepGravity; } bool CheckTrajectory(Vector3 startingPosition,Vector3 target, float angle_jump) { Debug.Log("checking"); if(angle_jump < 80f) { Debug.Log("if"); Vector3 startingVelocity = BallisticVel(target, angle_jump); for (int i = 0; i < 180; i++) { //Debug.Log(i); Vector3 trajectoryPosition = TrajectoryPoint( startingPosition, startingVelocity, i ); if(Physics.Raycast(trajectoryPosition,Vector3.forward,safeDistance)) { angle_jump += 10; break; // restart loop with the new angle } else continue; } return true; JumpVelocity = BallisticVel(target, angle_jump); } return false; }

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  • Documentation and Test Assertions in Databases

    - by Phil Factor
    When I first worked with Sybase/SQL Server, we thought our databases were impressively large but they were, by today’s standards, pathetically small. We had one script to build the whole database. Every script I ever read was richly annotated; it was more like reading a document. Every table had a comment block, and every line would be commented too. At the end of each routine (e.g. procedure) was a quick integration test, or series of test assertions, to check that nothing in the build was broken. We simply ran the build script, stored in the Version Control System, and it pulled everything together in a logical sequence that not only created the database objects but pulled in the static data. This worked fine at the scale we had. The advantage was that one could, by reading the source code, reach a rapid understanding of how the database worked and how one could interface with it. The problem was that it was a system that meant that only one developer at the time could work on the database. It was very easy for a developer to execute accidentally the entire build script rather than the selected section on which he or she was working, thereby cleansing the database of everyone else’s work-in-progress and data. It soon became the fashion to work at the object level, so that programmers could check out individual views, tables, functions, constraints and rules and work on them independently. It was then that I noticed the trend to generate the source for the VCS retrospectively from the development server. Tables were worst affected. You can, of course, add or delete a table’s columns and constraints retrospectively, which means that the existing source no longer represents the current object. If, after your development work, you generate the source from the live table, then you get no block or line comments, and the source script is sprinkled with silly square-brackets and other confetti, thereby rendering it visually indigestible. Routines, too, were affected. In our system, every routine had a directly attached string of unit-tests. A retro-generated routine has no unit-tests or test assertions. Yes, one can still commit our test code to the VCS but it’s a separate module and teams end up running the whole suite of tests for every individual change, rather than just the tests for that routine, which doesn’t scale for database testing. With Extended properties, one can get the best of both worlds, and even use them to put blame, praise or annotations into your VCS. It requires a lot of work, though, particularly the script to generate the table. The problem is that there are no conventional names beyond ‘MS_Description’ for the special use of extended properties. This makes it difficult to do splendid things such ensuring the integrity of the build by running a suite of tests that are actually stored in extended properties within the database and therefore the VCS. We have lost the readability of database source code over the years, and largely jettisoned the use of test assertions as part of the database build. This is not unexpected in view of the increasing complexity of the structure of databases and number of programmers working on them. There must, surely, be a way of getting them back, but I sometimes wonder if I’m one of very few who miss them.

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  • Non use of persisted data

    - by Dave Ballantyne
    Working at a client site, that in itself is good to say, I ran into a set of circumstances that made me ponder, and appreciate, the optimizer engine a bit more. Working on optimizing a stored procedure, I found a piece of code similar to : select BillToAddressID, Rowguid, dbo.udfCleanGuid(rowguid) from sales.salesorderheaderwhere BillToAddressID = 985 A lovely scalar UDF was being used,  in actuality it was used as part of the WHERE clause but simplified here.  Normally I would use an inline table valued function here, but in this case it wasn't a good option. So this seemed like a pretty good case to use a persisted column to improve performance. The supporting index was already defined as create index idxBill on sales.salesorderheader(BillToAddressID) include (rowguid) and the function code is Create Function udfCleanGuid(@GUID uniqueidentifier)returns varchar(255)with schemabindingasbegin Declare @RetStr varchar(255) Select @RetStr=CAST(@Guid as varchar(255)) Select @RetStr=REPLACE(@Retstr,'-','') return @RetStrend Executing the Select statement produced a plan of : Nothing surprising, a seek to find the data and compute scalar to execute the UDF. Lets get optimizing and remove the UDF with a persisted column Alter table sales.salesorderheaderadd CleanedGuid as dbo.udfCleanGuid(rowguid)PERSISTED A subtle change to the SELECT statement… select BillToAddressID,CleanedGuid from sales.salesorderheaderwhere BillToAddressID = 985 and our new optimized plan looks like… Not a lot different from before!  We are using persisted data on our table, where is the lookup to fetch it ?  It didnt happen,  it was recalculated.  Looking at the properties of the relevant Compute Scalar would confirm this ,  but a more graphic example would be shown in the profiler SP:StatementCompleted event. Why did the lookup happen ? Remember the index definition,  it has included the original guid to avoid the lookup.  The optimizer knows this column will be passed into the UDF, run through its logic and decided that to recalculate is cheaper than the lookup.  That may or may not be the case in actuality,  the optimizer has no idea of the real cost of a scalar udf.  IMO the default cost of a scalar UDF should be seen as a lot higher than it is, since they are invariably higher. Knowing this, how do we avoid the function call?  Dropping the guid from the index is not an option, there may be other code reliant on it.   We are left with only one real option,  add the persisted column into the index. drop index Sales.SalesOrderHeader.idxBillgocreate index idxBill on sales.salesorderheader(BillToAddressID) include (rowguid,cleanedguid) Now if we repeat the statement select BillToAddressID,CleanedGuid from sales.salesorderheaderwhere BillToAddressID = 985 We still have a compute scalar operator, but this time it wasnt used to recalculate the persisted data.  This can be confirmed with profiler again. The takeaway here is,  just because you have persisted data dont automatically assumed that it is being used.

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  • Asynchrony in C# 5 (Part I)

    - by javarg
    I’ve been playing around with the new Async CTP preview available for download from Microsoft. It’s amazing how language trends are influencing the evolution of Microsoft’s developing platform. Much effort is being done at language level today than previous versions of .NET. In these post series I’ll review some major features contained in this release: Asynchronous functions TPL Dataflow Task based asynchronous Pattern Part I: Asynchronous Functions This is a mean of expressing asynchronous operations. This kind of functions must return void or Task/Task<> (functions returning void let us implement Fire & Forget asynchronous operations). The two new keywords introduced are async and await. async: marks a function as asynchronous, indicating that some part of its execution may take place some time later (after the method call has returned). Thus, all async functions must include some kind of asynchronous operations. This keyword on its own does not make a function asynchronous thought, its nature depends on its implementation. await: allows us to define operations inside a function that will be awaited for continuation (more on this later). Async function sample: Async/Await Sample async void ShowDateTimeAsync() {     while (true)     {         var client = new ServiceReference1.Service1Client();         var dt = await client.GetDateTimeTaskAsync();         Console.WriteLine("Current DateTime is: {0}", dt);         await TaskEx.Delay(1000);     } } The previous sample is a typical usage scenario for these new features. Suppose we query some external Web Service to get data (in this case the current DateTime) and we do so at regular intervals in order to refresh user’s UI. Note the async and await functions working together. The ShowDateTimeAsync method indicate its asynchronous nature to the caller using the keyword async (that it may complete after returning control to its caller). The await keyword indicates the flow control of the method will continue executing asynchronously after client.GetDateTimeTaskAsync returns. The latter is the most important thing to understand about the behavior of this method and how this actually works. The flow control of the method will be reconstructed after any asynchronous operation completes (specified with the keyword await). This reconstruction of flow control is the real magic behind the scene and it is done by C#/VB compilers. Note how we didn’t use any of the regular existing async patterns and we’ve defined the method very much like a synchronous one. Now, compare the following code snippet  in contrast to the previuous async/await: Traditional UI Async void ComplicatedShowDateTime() {     var client = new ServiceReference1.Service1Client();     client.GetDateTimeCompleted += (s, e) =>     {         Console.WriteLine("Current DateTime is: {0}", e.Result);         client.GetDateTimeAsync();     };     client.GetDateTimeAsync(); } The previous implementation is somehow similar to the first shown, but more complicated. Note how the while loop is implemented as a chained callback to the same method (client.GetDateTimeAsync) inside the event handler (please, do not do this in your own application, this is just an example).  How it works? Using an state workflow (or jump table actually), the compiler expands our code and create the necessary steps to execute it, resuming pending operations after any asynchronous one. The intention of the new Async/Await pattern is to let us think and code as we normally do when designing and algorithm. It also allows us to preserve the logical flow control of the program (without using any tricky coding patterns to accomplish this). The compiler will then create the necessary workflow to execute operations as the happen in time.

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  • Recieving and organizing results without server side script (JavaScript)

    - by Aaron
    I have been working on a very large form project for the past few days. I finally managed to get tables to work properly within a javascript file that opens a new display window. Now the issue at hand is that I can't seem to get CSS code to work within the javascript that I have created. Before everyone starts thinking "just use server side script idiot" I have a few conditions and info about the file: The file is only being ran local due to confidential information risks. Once again no option for server access. The intranet the computers are on are already top security and this wouldn't exactly be a company wide program The code below is obviously just a demo with a simple form... The real file has six pages of highly confidential information Only certain fields on this form will actually be gathered (example: address doesnt appear in the results) The display page will contain data compiled into tables for easier viewing I need to be able to create css commands to easily detect certain information if it applies and along with matching design of the original form Here is the code: <html> <head> <title>Form Example</title> <script LANGUAGE="JavaScript" type="text/javascript"> function display() { DispWin = window.open('','NewWin', 'toolbar=no,status=no,width=800,height=600') message = "<body>"; message += "<table border=1 width=100%>"; message += "<tr>"; message += "<th colspan=2 align=center><font face=stencil color=black><h1>Results</h1><h4>one</h4></font>"; message += "</th>"; message += "</tr>"; message += "<td width=50% align=left>"; message += "<ul><li><b><font face=calibri color=red>NAME:</font></b> " + document.form1.yourname.value + "</UL>" message += "</td>"; message += "<td width=50% align=left>"; message += "<li><b>PHONE: </b>" + document.form1.phone.value + "</ul>"; message += "</td>"; message += "</table>"; message += "<body>"; DispWin.document.write(message); DispWin.document.body.style.cssText = 'color:#blue;'; } </script> </head> <body> <h1>Form Example</h1> Enter the following information: <form name="form1"> <p><b>Name:</b> <input TYPE="TEXT" SIZE="20" NAME="yourname"> </p> <p><b>Address:</b> <input TYPE="TEXT" SIZE="30" NAME="address"> </p> <p><b>Phone: </b> <input TYPE="TEXT" SIZE="15" NAME="phone"> </p> <p><input TYPE="BUTTON" VALUE="Display" onClick="display();"></p> </form> </body> </html> >

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  • Learn Many Languages

    - by Jeff Foster
    My previous blog, Deliberate Practice, discussed the need for developers to “sharpen their pencil” continually, by setting aside time to learn how to tackle problems in different ways. However, the Sapir-Whorf hypothesis, a contested and somewhat-controversial concept from language theory, seems to hold reasonably true when applied to programming languages. It states that: “The structure of a language affects the ways in which its speakers conceptualize their world.” If you’re constrained by a single programming language, the one that dominates your day job, then you only have the tools of that language at your disposal to think about and solve a problem. For example, if you’ve only ever worked with Java, you would never think of passing a function to a method. A good developer needs to learn many languages. You may never deploy them in production, you may never ship code with them, but by learning a new language, you’ll have new ideas that will transfer to your current “day-job” language. With the abundant choices in programming languages, how does one choose which to learn? Alan Perlis sums it up best. “A language that doesn‘t affect the way you think about programming is not worth knowing“ With that in mind, here’s a selection of languages that I think are worth learning and that have certainly changed the way I think about tackling programming problems. Clojure Clojure is a Lisp-based language running on the Java Virtual Machine. The unique property of Lisp is homoiconicity, which means that a Lisp program is a Lisp data structure, and vice-versa. Since we can treat Lisp programs as Lisp data structures, we can write our code generation in the same style as our code. This gives Lisp a uniquely powerful macro system, and makes it ideal for implementing domain specific languages. Clojure also makes software transactional memory a first-class citizen, giving us a new approach to concurrency and dealing with the problems of shared state. Haskell Haskell is a strongly typed, functional programming language. Haskell’s type system is far richer than C# or Java, and allows us to push more of our application logic to compile-time safety. If it compiles, it usually works! Haskell is also a lazy language – we can work with infinite data structures. For example, in a board game we can generate the complete game tree, even if there are billions of possibilities, because the values are computed only as they are needed. Erlang Erlang is a functional language with a strong emphasis on reliability. Erlang’s approach to concurrency uses message passing instead of shared variables, with strong support from both the language itself and the virtual machine. Processes are extremely lightweight, and garbage collection doesn’t require all processes to be paused at the same time, making it feasible for a single program to use millions of processes at once, all without the mental overhead of managing shared state. The Benefits of Multilingualism By studying new languages, even if you won’t ever get the chance to use them in production, you will find yourself open to new ideas and ways of coding in your main language. For example, studying Haskell has taught me that you can do so much more with types and has changed my programming style in C#. A type represents some state a program should have, and a type should not be able to represent an invalid state. I often find myself refactoring methods like this… void SomeMethod(bool doThis, bool doThat) { if (!(doThis ^ doThat)) throw new ArgumentException(“At least one arg should be true”); if (doThis) DoThis(); if (doThat) DoThat(); } …into a type-based solution, like this: enum Action { DoThis, DoThat, Both }; void SomeMethod(Action action) { if (action == Action.DoThis || action == Action.Both) DoThis(); if (action == Action.DoThat || action == Action.Both) DoThat(); } At this point, I’ve removed the runtime exception in favor of a compile-time check. This is a trivial example, but is just one of many ideas that I’ve taken from one language and implemented in another.

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  • Strings in .NET are Enumerable

    - by Scott Dorman
    It seems like there is always some confusion concerning strings in .NET. This is both from developers who are new to the Framework and those that have been working with it for quite some time. Strings in the .NET Framework are represented by the System.String class, which encapsulates the data manipulation, sorting, and searching methods you most commonly perform on string data. In the .NET Framework, you can use System.String (which is the actual type name or the language alias (for C#, string). They are equivalent so use whichever naming convention you prefer but be consistent. Common usage (and my preference) is to use the language alias (string) when referring to the data type and String (the actual type name) when accessing the static members of the class. Many mainstream programming languages (like C and C++) treat strings as a null terminated array of characters. The .NET Framework, however, treats strings as an immutable sequence of Unicode characters which cannot be modified after it has been created. Because strings are immutable, all operations which modify the string contents are actually creating new string instances and returning those. They never modify the original string data. There is one important word in the preceding paragraph which many people tend to miss: sequence. In .NET, strings are treated as a sequence…in fact, they are treated as an enumerable sequence. This can be verified if you look at the class declaration for System.String, as seen below: // Summary:// Represents text as a series of Unicode characters.public sealed class String : IEnumerable, IComparable, IComparable<string>, IEquatable<string> The first interface that String implements is IEnumerable, which has the following definition: // Summary:// Exposes the enumerator, which supports a simple iteration over a non-generic// collection.public interface IEnumerable{ // Summary: // Returns an enumerator that iterates through a collection. // // Returns: // An System.Collections.IEnumerator object that can be used to iterate through // the collection. IEnumerator GetEnumerator();} As a side note, System.Array also implements IEnumerable. Why is that important to know? Simply put, it means that any operation you can perform on an array can also be performed on a string. This allows you to write code such as the following: string s = "The quick brown fox";foreach (var c in s){ System.Diagnostics.Debug.WriteLine(c);}for (int i = 0; i < s.Length; i++){ System.Diagnostics.Debug.WriteLine(s[i]);} If you executed those lines of code in a running application, you would see the following output in the Visual Studio Output window: In the case of a string, these enumerable or array operations return a char (System.Char) rather than a string. That might lead you to believe that you can get around the string immutability restriction by simply treating strings as an array and assigning a new character to a specific index location inside the string, like this: string s = "The quick brown fox";s[2] = 'a';   However, if you were to write such code, the compiler will promptly tell you that you can’t do it: This preserves the notion that strings are immutable and cannot be changed once they are created. (Incidentally, there is no built in way to replace a single character like this. It can be done but it would require converting the string to a character array, changing the appropriate indexed location, and then creating a new string.)

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  • SPTI problem with Mode Select

    - by Bob Murphy
    I'm running into a problem in which an attempt to do a "Mode Select" SCSI command using SPTI is returning an error status of 0x02 ("Check Condition"), and hope someone here might have some tips or suggestions. The code in question is intended to work with at a custom SCSI device. I wrote the original support for it using ASPI under WinXP, and am converting it to work with SPTI under 64-bit Windows 7. Here's the problematic code - and what's happening is, sptwb.spt.ScsiStatus is 2, which is a "Check Condition" error. Unfortunately, the device in question doesn't return useful information when you do a "Request Sense" after this problem occurs, so that's no help. void MSSModeSelect(const ModeSelectRequestPacket& inRequest, StatusResponsePacket& outResponse) { IPC_LOG("MSSModeSelect(): PathID=%d, TargetID=%d, LUN=%d", inRequest.m_Device.m_PathId, inRequest.m_Device.m_TargetId, inRequest.m_Device.m_Lun); int adapterIndex = inRequest.m_Device.m_PathId; HANDLE adapterHandle = prvOpenScsiAdapter(inRequest.m_Device.m_PathId); if (adapterHandle == INVALID_HANDLE_VALUE) { outResponse.m_Status = eScsiAdapterErr; return; } SCSI_PASS_THROUGH_WITH_BUFFERS sptwb; memset(&sptwb, 0, sizeof(sptwb)); #define MODESELECT_BUF_SIZE 32 sptwb.spt.Length = sizeof(SCSI_PASS_THROUGH); sptwb.spt.PathId = inRequest.m_Device.m_PathId; sptwb.spt.TargetId = inRequest.m_Device.m_TargetId; sptwb.spt.Lun = inRequest.m_Device.m_Lun; sptwb.spt.CdbLength = CDB6GENERIC_LENGTH; sptwb.spt.SenseInfoLength = 0; sptwb.spt.DataIn = SCSI_IOCTL_DATA_IN; sptwb.spt.DataTransferLength = MODESELECT_BUF_SIZE; sptwb.spt.TimeOutValue = 2; sptwb.spt.DataBufferOffset = offsetof(SCSI_PASS_THROUGH_WITH_BUFFERS,ucDataBuf); sptwb.spt.Cdb[0] = SCSIOP_MODE_SELECT; sptwb.spt.Cdb[4] = MODESELECT_BUF_SIZE; DWORD length = offsetof(SCSI_PASS_THROUGH_WITH_BUFFERS,ucDataBuf) + sptwb.spt.DataTransferLength; memset(sptwb.ucDataBuf, 0, sizeof(sptwb.ucDataBuf)); sptwb.ucDataBuf[2] = 0x10; sptwb.ucDataBuf[16] = (BYTE)0x01; ULONG bytesReturned = 0; BOOL okay = DeviceIoControl(adapterHandle, IOCTL_SCSI_PASS_THROUGH, &sptwb, sizeof(SCSI_PASS_THROUGH), &sptwb, length, &bytesReturned, FALSE); DWORD gle = GetLastError(); IPC_LOG(" DeviceIoControl() %s", okay ? "worked" : "failed"); if (okay) { outResponse.m_Status = (sptwb.spt.ScsiStatus == 0) ? eOk : ePrinterStatusErr; } else { outResponse.m_Status = eScsiPermissionsErr; } CloseHandle(adapterHandle); } A few more remarks, for what it's worth: This is derived from some old ASPI code that does the "Mode Select" flawlessly. This routine opens \\.\SCSI<whatever> at the beginning, via prvOpenScsiAdapter(), and closes the handle at the end. All the other routines for dealing with the device do the same thing, including the routine to do "Reserve Unit". Is this a good idea under SPTI, or should the call to "Reserve Unit" leave the handle open, so this routine and others in the sequence can use the same handle? This uses the IOCTL_SCSI_PASS_THROUGH. Should "Mode Select" use IOCTL_SCSI_PASS_THROUGH_DIRECT instead? Thanks in advance - any help will be greatly appreciated.

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  • Comparing Apples and Pairs

    - by Tony Davis
    A recent study, High Costs and Negative Value of Pair Programming, by Capers Jones, pulls no punches in its assessment of the costs-to- benefits ratio of pair programming, two programmers working together, at a single computer, rather than separately. He implies that pair programming is a method rushed into production on a wave of enthusiasm for Agile or Extreme Programming, without any real regard for its effectiveness. Despite admitting that his data represented a far from complete study of the economics of pair programming, his conclusions were stark: it was 2.5 times more expensive, resulted in a 15% drop in productivity, and offered no significant quality benefits. The author provides a more scientific analysis than Jon Evans’ Pair Programming Considered Harmful, but the theme is the same. In terms of upfront-coding costs, pair programming is surely more expensive. The claim of productivity loss is dubious and contested by other studies. The third claim, though, did surprise me. The author’s data suggests that if both the pair and the individual programmers employ static code analysis and testing, then there is no measurable difference in the resulting code quality, in terms of defects per function point. In other words, pair programming incurs a massive extra cost for no tangible return in investment. There were, inevitably, many criticisms of his data and his conclusions, a few of which are persuasive. Firstly, that the driver/observer model of pair programming, on which the study bases its findings, is far from the most effective. For example, many find Ping-Pong pairing, based on use of test-driven development, far more productive. Secondly, that it doesn’t distinguish between “expert” and “novice” pair programmers– that is, independently of other programming skills, how skilled was an individual at pair programming. Thirdly, that his measure of quality is too narrow. This point rings true, certainly at Red Gate, where developers don’t pair program all the time, but use the method in short bursts, while tackling a tricky problem and needing a fresh perspective on the best approach, or more in-depth knowledge in a particular domain. All of them argue that pair programming, and collective code ownership, offers significant rewards, if not in terms of immediate “bug reduction”, then in removing the likelihood of single points of failure, and improving the overall quality and longer-term adaptability/maintainability of the design. There is also a massive learning benefit for both participants. One developer told me how he once worked in the same team over consecutive summers, the first time with no pair programming and the second time pair-programming two-thirds of the time, and described the increased rate of learning the second time as “phenomenal”. There are a great many theories on how we should develop software (Scrum, XP, Lean, etc.), but woefully little scientific research in their effectiveness. For a group that spends so much time crunching other people’s data, I wonder if developers spend enough time crunching data about themselves. Capers Jones’ data may be incomplete, but should cause a pause for thought, especially for any large IT departments, supporting commerce and industry, who are considering pair programming. It certainly shouldn’t discourage teams from exploring new ways of developing software, as long as they also think about how to gather hard data to gauge their effectiveness.

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  • Arcball Problems with UDK

    - by opdude
    I'm trying to re-create an arcball example from a Nehe, where an object can be rotated in a more realistic way while floating in the air (in my game the object is attached to the player at a distance like for example the Physics Gun) however I'm having trouble getting this to work with UDK. I have created an LGArcBall which follows the example from Nehe and I've compared outputs from this with the example code. I think where my problem lies is what I do to the Quaternion that is returned from the LGArcBall. Currently I am taking the returned Quaternion converting it to a rotation matrix. Getting the product of the last rotation (set when the object is first clicked) and then returning that into a Rotator and setting that to the objects rotation. If you could point me in the right direction that would be great, my code can be found below. class LGArcBall extends Object; var Quat StartRotation; var Vector StartVector; var float AdjustWidth, AdjustHeight, Epsilon; function SetBounds(float NewWidth, float NewHeight) { AdjustWidth = 1.0f / ((NewWidth - 1.0f) * 0.5f); AdjustHeight = 1.0f / ((NewHeight - 1.0f) * 0.5f); } function StartDrag(Vector2D startPoint, Quat rotation) { StartVector = MapToSphere(startPoint); } function Quat Update(Vector2D currentPoint) { local Vector currentVector, perp; local Quat newRot; //Map the new point to the sphere currentVector = MapToSphere(currentPoint); //Compute the vector perpendicular to the start and current perp = startVector cross currentVector; //Make sure our length is larger than Epsilon if (VSize(perp) > Epsilon) { //Return the perpendicular vector as the transform newRot.X = perp.X; newRot.Y = perp.Y; newRot.Z = perp.Z; //In the quaternion values, w is cosine (theta / 2), where //theta is the rotation angle newRot.W = startVector dot currentVector; } else { //The two vectors coincide, so return an identity transform newRot.X = 0.0f; newRot.Y = 0.0f; newRot.Z = 0.0f; newRot.W = 0.0f; } return newRot; } function Vector MapToSphere(Vector2D point) { local float x, y, length, norm; local Vector result; //Transform the mouse coords to [-1..1] //and inverse the Y coord x = (point.X * AdjustWidth) - 1.0f; y = 1.0f - (point.Y * AdjustHeight); length = (x * x) + (y * y); //If the point is mapped outside of the sphere //( length > radius squared) if (length > 1.0f) { norm = 1.0f / Sqrt(length); //Return the "normalized" vector, a point on the sphere result.X = x * norm; result.Y = y * norm; result.Z = 0.0f; } else //It's inside of the sphere { //Return a vector to the point mapped inside the sphere //sqrt(radius squared - length) result.X = x; result.Y = y; result.Z = Sqrt(1.0f - length); } return result; } DefaultProperties { Epsilon = 0.000001f } I'm then attempting to rotate that object when the mouse is dragged, with the following update code in my PlayerController. //Get Mouse Position MousePosition.X = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.X; MousePosition.Y = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.Y; newQuat = ArcBall.Update(MousePosition); rotMatrix = MakeRotationMatrix(QuatToRotator(newQuat)); rotMatrix = rotMatrix * LastRot; LGMoveableActor(movingPawn.CurrentUseableObject).SetPhysics(EPhysics.PHYS_Rotating); LGMoveableActor(movingPawn.CurrentUseableObject).SetRotation(MatrixGetRotator(rotMatrix));

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  • Server-Sent Events using GlassFish (TOTD #179)

    - by arungupta
    Bhakti blogged about Server-Sent Events on GlassFish and I've been planning to try it out for past some days. Finally, I took some time out today to learn about it and build a simplistic example showcasing the touch points. Server-Sent Events is developed as part of HTML5 specification and provides push notifications from a server to a browser client in the form of DOM events. It is defined as a cross-browser JavaScript API called EventSource. The client creates an EventSource by requesting a particular URL and registers an onmessage event listener to receive the event notifications. This can be done as shown var url = 'http://' + document.location.host + '/glassfish-sse/simple';eventSource = new EventSource(url);eventSource.onmessage = function (event) { var theParagraph = document.createElement('p'); theParagraph.innerHTML = event.data.toString(); document.body.appendChild(theParagraph);} This code subscribes to a URL, receives the data in the event listener, adds it to a HTML paragraph element, and displays it in the document. This is where you'll parse JSON and other processing to display if some other data format is received from the URL. The URL to which the EventSource is subscribed to is updated on the server side and there are multipe ways to do that. GlassFish 4.0 provide support for Server-Sent Events and it can be achieved registering a handler as shown below: @ServerSentEvent("/simple")public class MySimpleHandler extends ServerSentEventHandler { public void sendMessage(String data) { try { connection.sendMessage(data); } catch (IOException ex) { . . . } }} And then events can be sent to this handler using a singleton session bean as shown: @Startup@Statelesspublic class SimpleEvent { @Inject @ServerSentEventContext("/simple") ServerSentEventHandlerContext<MySimpleHandler> simpleHandlers; @Schedule(hour="*", minute="*", second="*/10") public void sendDate() { for(MySimpleHandler handler : simpleHandlers.getHandlers()) { handler.sendMessage(new Date().toString()); } }} This stateless session bean injects ServerSentEventHandlers listening on "/simple" path. Note, there may be multiple handlers listening on this path. The sendDate method triggers every 10 seconds and send the current timestamp to all the handlers. The client side browser simply displays the string. The HTTP request headers look like: Accept: text/event-streamAccept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3Accept-Encoding: gzip,deflate,sdchAccept-Language: en-US,en;q=0.8Cache-Control: no-cacheConnection: keep-aliveCookie: JSESSIONID=97ff28773ea6a085e11131acf47bHost: localhost:8080Referer: http://localhost:8080/glassfish-sse/faces/index2.xhtmlUser-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_3) AppleWebKit/536.5 (KHTML, like Gecko) Chrome/19.0.1084.54 Safari/536.5 And the response headers as: Content-Type: text/event-streamDate: Thu, 14 Jun 2012 21:16:10 GMTServer: GlassFish Server Open Source Edition 4.0Transfer-Encoding: chunkedX-Powered-By: Servlet/3.0 JSP/2.2 (GlassFish Server Open Source Edition 4.0 Java/Apple Inc./1.6) Notice, the MIME type of the messages from server to the client is text/event-stream and that is defined by the specification. The code in Bhakti's blog can be further simplified by using the recently-introduced Twitter API for Java as shown below: @Schedule(hour="*", minute="*", second="*/10") public void sendTweets() { for(MyTwitterHandler handler : twitterHandler.getHandlers()) { String result = twitter.search("glassfish", String.class); handler.sendMessage(result); }} The complete source explained in this blog can be downloaded here and tried on GlassFish 4.0 build 34. The latest promoted build can be downloaded from here and the complete source code for the API and implementation is here. I tried this sample on Chrome Version 19.0.1084.54 on Mac OS X 10.7.3.

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  • Missing Fields and Default Values

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved Dealing with Missing Fields and Default Values New fields and new default values are not propagated throughout the list. They only apply to new and updated items and not to items already entered. They are only prospective. We need to be able to deal with this issue. Here is a scenario. The user has an old list with old items and adds a new field. The field is not created for any of the old items. Trying to get its value raises an Argument Exception. Here is another: a default value is added to a field. All the old items, where the field was not assigned a value, do not get the new default value. The two can also happen in tandem – a new field is added with a default. The older items have neither. Even better, if the user changes the default value, the old items still carry the old defaults. Let’s go a bit further. You have already written code for the list, be it an event receiver, a feature receiver, a console app or a command extension, in which you span all the fields and run on selected items – some new (no problem) and some old (problems aplenty). Had you written defensive code, you would be able to handle the situation, including similar changes in the future. So, without further ado, here’s how. Instead of just getting the value of a field in an item – item[field].ToString() – use the function below. I use ItemValue(item, fieldname, “mud in your eye”) and if “mud in your eye” is what I get, I know that the item did not have the field.   /// <summary> /// Return the column value or a default value /// </summary> private static string ItemValue(SPItem item, string column, string defaultValue) {     try     {         return item[column].ToString();     }     catch (NullReferenceException ex)     {         return defaultValue;     }     catch (ArgumentException ex)     {         return defaultValue;     } } I also use a similar function to return the default and a funny default-default to ascertain that the default does not exist. Here it is:  /// <summary> /// return a fields default or the "default" default. /// </summary> public static string GetFieldDefault(SPField fld, string defValue) {     try     {         // -- Check if default exists.         return fld.DefaultValue.ToString();     }     catch (NullReferenceException ex)     {         return defValue;     }     catch (ArgumentException ex)     {         return defValue;     } } How is this defensive? You have trapped an expected error and dealt with it. Therefore the program did not stop cold in its track and the required code ran to its end. Now, take a further step - write to a log (See Logging – a log blog). Read your own log every now and then, and act accordingly. That’s all Folks!

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  • Removing occurrences of characters in a string

    - by DmainEvent
    I am reading this book, programming Interviews exposed by John Wiley and sons and in chapter 6 they are discussing removing all instances of characters in a src string using a removal string... so removeChars(string str, string remove) In there writeup they sey the steps to accomplish this are to have a boolean lookup array with all values initially set to false, then loop through each character in remove setting the corresponding value in the lookup array to true (note: this could also be a hash if the possible character set where huge like Unicode-16 or something like that or if str and remove are both relatively small... < 100 characters I suppose). You then iterate through the str with a source and destination index, copying each character only if its corresponding value in the lookup array is false... Which makes sense... I don't understand the code that they use however... They have for(src = 0; src < len; ++src){ flags[r[src]] == true; } which is turning the flag value at the remove string indexed at src to true... so if you start out with PLEASE HELP as your str and LEA as your remove you will be setting in your flag table at 0,1,2... t|t|t but after that you will get an out of bounds exception because r doesn't have have anything greater than 2 in it... even using there example you get an out of bounds exception... Am is there code example unworkable? Entire function string removeChars( string str, string remove ){ char[] s = str.toCharArray(); char[] r = remove.toCharArray(); bool[] flags = new bool[128]; // assumes ASCII! int len = s.Length; int src, dst; // Set flags for characters to be removed for( src = 0; src < len; ++src ){ flags[r[src]] = true; } src = 0; dst = 0; // Now loop through all the characters, // copying only if they aren’t flagged while( src < len ){ if( !flags[ (int)s[src] ] ){ s[dst++] = s[src]; } ++src; } return new string( s, 0, dst ); } as you can see, r comes from the remove string. So in my example the remove string has only a size of 3 while my str string has a size of 11. len is equal to the length of the str string. So it would be 11. How can I loop through the r string since it is only size 3? I haven't compiled the code so I can loop through it, but just looking at it I know it won't work. I am thinking they wanted to loop through the r string... in other words they got the length of the wrong string here.

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  • Violation of the DRY Principle

    - by Onorio Catenacci
    I am sure there's a name for this anti-pattern somewhere; however I am not familiar enough with the anti-pattern literature to know it. Consider the following scenario: or0 is a member function in a class. For better or worse, it's heavily dependent on class member variables. Programmer A comes along and needs functionality like or0 but rather than calling or0, Programmer A copies and renames the entire class. I'm guessing that she doesn't call or0 because, as I say, it's heavily dependent on member variables for its functionality. Or maybe she's a junior programmer and doesn't know how to call it from other code. So now we've got or0 and c0 (c for copy). I can't completely fault Programmer A for this approach--we all get under tight deadlines and we hack code to get work done. Several programmers maintain or0 so it's now version orN. c0 is now version cN. Unfortunately most of the programmers that maintained the class containing or0 seemed to be completely unaware of c0--which is one of the strongest arguments I can think of for the wisdom of the DRY principle. And there may also have been independent maintainance of the code in c. Either way it appears that or0 and c0 were maintained independent of each other. And, joy and happiness, an error is occurring in cN that does not occur in orN. So I have a few questions: 1.) Is there a name for this anti-pattern? I've seen this happen so often I'd find it hard to believe this is not a named anti-pattern. 2.) I can see a few alternatives: a.) Fix orN to take a parameter that specifies the values of all the member variables it needs. Then modify cN to call orN with all of the needed parameters passed in. b.) Try to manually port fixes from orN to cN. (Mind you I don't want to do this but it is a realistic possibility.) c.) Recopy orN to cN--again, yuck but I list it for sake of completeness. d.) Try to figure out where cN is broken and then repair it independently of orN. Alternative a seems like the best fix in the long term but I doubt the customer will let me implement it. Never time or money to fix things right but always time and money to repair the same problem 40 or 50 times, right? Can anyone suggest other approaches I may not have considered? If you were in my place, which approach would you take? If there are other questions and answers here along these lines, please post links to them. I don't mind removing this question if it's a dupe but my searching hasn't turned up anything that addresses this question yet. EDIT: Thanks everyone for all the thoughtful responses. I asked about a name for the anti-pattern so I could research it further on my own. I'm surprised this particular bad coding practice doesn't seem to have a "canonical" name for it.

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  • Incentivizing Work with Development Teams

    - by MarkPearl
    Recently I saw someone on twitter asking about incentives and if anyone had past experience with incentivizing work. I promised to respond with some of the experiences I have had in the past so here goes... **Disclaimer** - these are my experiences with incentives, generally in software development - in some other industries this may not be applicable – this is also my thinking at this point in time, with more experience my opinion may change. Incentivize at the level that you want people to group at If you are wanting to promote a team mentality, incentivize teams. If you want to promote an individual mentality, incentivize individuals. There is nothing worse than mixing this up. Some organizations put a lot of effort in establishing teams and team mentalities but reward individuals. This has a counter effect on the resources they have put towards establishing a team mentality. In the software projects that I work with we want promote cross functional teams that collaborate. Personally, if I was on a team and knew that there was an opportunity to work on a critical component of the system, and that by doing so I would get a bigger bonus, then I would be hesitant to include other people in solving that problem. Thus, I would hinder the teams efforts in being cross functional and reduce collaboration levels. Does that mean everyone in the team should get an even share of an incentive? In most situations I would say yes - even though this may feel counter-intuitive. I have heard arguments put forward that if “person x contributed more than person Y then they should be rewarded more” – This may sound controversial but I would rather treat people how would you like them to perform, not where they currently are at. To add to this approach, if someone is free loading, you bet your bottom dollar that the team is going to make this a lot more transparent if they feel that individual is going to be rewarded at the same level that everyone else is. Bad incentives promote destructive work If you are going to incentivize people, pick you incentives very carefully. I had an experience once with a sales person who was told they would get a bonus provided that they met an ordering target with a particular supplier. What did this person do? They sold everything at cost for the next month or so. They reached the goal, but the company didn't gain anything from it. It was a bad incentive. Expect the same with development teams, if you incentivize zero bug levels, you will get zero code committed to the solution. If you incentivize lines of code, you will get many many lines of bad code. Is there such a thing as a good incentives? Monetary wise, I am not sure there is. I would much rather encourage organizations to pay their people what they are worth upfront. I would also advise against paying money to teams as an incentive or even a bonus or reward for reaching a milestone. Rather have a breakaway for the team that promotes team building as a reward if they reach a milestone than pay them more money. I would also advise against making the incentive the reason for them to reach the milestone. If this becomes the norm it promotes people to begin to only do their job if there is an incentive at the end of the line. This is not a behaviour one wants to encourage. If the team or individual is in the right mind-set, they should not work any harder than they are right now with normal pay.

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  • ADF Mobile - Update through Web Service (with ADF Business Components)

    - by Shay Shmeltzer
    In my previous blog entry I went over the basics of exposing ADF Business Components through service interfaces, and developing a simple ADF Mobile application that access and fetches data from those services. In this entry we'll dive a bit deeper  and address an update scenario through these web service interfaces. You can see the full demo video at the end of the post. In the first steps I show how to add an explicit method execution to fetch a specific record we want to update on the second page of a flow. For an update you'll be invoking a service method and passing the record you want to update as a parameter. As in many other Web services scenarios, we need to provide a complete object of specific type to the method. The ADF Web service data control helps you here by offering an object of this type that you can drag and drop into your page. The next step is to make sure to fill that object with the values you want to update. In the demo we do this through  coding in a backing bean that shows how to use the AdfmfJavaUtilities utility. The code gets the value from one field, gets a pointer to the parallel update field, and then copy from one to the other. At the end of the bean we manually execute the call to the update method on the Web service. Here is the demo: &amp;amp;amp;amp;&amp;lt;span id=&amp;quot;XinhaEditingPostion&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;lt;span id=&amp;amp;amp;amp;quot;XinhaEditingPostion&amp;amp;amp;amp;quot;&amp;amp;amp;amp;gt;&amp;amp;amp;amp;lt;/span&amp;amp;amp;amp;gt; Here is the code used in the backing bean in the demo above. package a.mobile;import oracle.adfmf.amx.event.ActionEvent;import javax.el.MethodExpression;import javax.el.ValueExpression;import oracle.adfmf.amx.event.ActionEvent;import oracle.adfmf.framework.api.AdfmfJavaUtilities;import oracle.adfmf.framework.model.AdfELContext;public class backing {    public backing() {    }    public void copyAndUpdate(ActionEvent actionEvent) {        // Add event code here...        AdfELContext adfELContext = AdfmfJavaUtilities.getAdfELContext();        ValueExpression ve = AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentName.inputValue}", String.class);        ValueExpression ve3 =            AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentName1.inputValue}", String.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        ve = AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentId.inputValue}", int.class);        ve3 = AdfmfJavaUtilities.getValueExpression("#{bindings.DepartmentId1.inputValue}", int.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        ve = AdfmfJavaUtilities.getValueExpression("#{bindings.ManagerId.inputValue}", int.class);        ve3 = AdfmfJavaUtilities.getValueExpression("#{bindings.ManagerId1.inputValue}", int.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        ve = AdfmfJavaUtilities.getValueExpression("#{bindings.LocationId.inputValue}", int.class);        ve3 = AdfmfJavaUtilities.getValueExpression("#{bindings.LocationId1.inputValue}", int.class);        ve3.setValue(adfELContext, ve.getValue(adfELContext));        MethodExpression me = AdfmfJavaUtilities.getMethodExpression("#{bindings.updateDepartmentsView1.execute}", Object.class, new Class[] {});         me.invoke(adfELContext, new Object[] {});        }    }

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  • Profiling Silverlight Applications after installing Visual Studio 2010 Service Pack 1

    - by mbcrump
    Introduction Now that the dust has settled and everyone has downloaded and installed Visual Studio 2010 Service Pack 1, its time to talk about a new feature included that will help Silverlight Developers profile their applications. Let’s take a look at what the official documentation says about it: Performance Wizard for Silverlight – taken from VS2010 SP1 KB. Visual Studio 2010 SP1 enables you to tune the Silverlight application performance by profiling the code. A traditional code profiler cannot tune the rendering performance for Silverlight applications. Many higher-level profilers are added to Visual Studio 2010 SP1 so that you can better determine which parts of the application consume time. So, how do you do it? After you finish installing VS2010 SP1, make sure it took by going to Help –> About. You should see SP1Rel under Visual Studio 2010 as shown below. Now, that we have verified you are on the most current release, let’s load up a Silverlight Application. I’m going to take my hobby Silverlight project that I created a month or so ago. The reason that I’m picking this project is that I didn’t focus so much on performance as it was just built for fun and to see what I could do with Silverlight. I believe this makes the perfect application to profile.  After the project is loaded, click on Analyze then Launch Performance Wizard. Go ahead and click on CPU Sampling (recommended). You will notice that it ask which application to target. By Default, it will select the .Web project in an Silverlight Application. Go ahead and leave the default Web Project checked. We are going to leave the client as Internet Explorer. Now, go ahead and click finish. Now your Silverlight Application will launch. While your application is running, you will see the following inside of Visual Studio 2010. Here is where you will need to attach your Silverlight Application to the web application that is current being profiled. Simply click on the  Attach/Detach button below and find your application to attach to the profiler. In my case, I am using IE8 and could find it by the title. After you close your browser, you will notice it generated a report: These files will end with a .VSP If you click on the .VSP you will it generated the following report: We could turn off “Just My Code” but it may pick up things that we didn’t want to profile as shown below: One other feature to note is that you may want to export the data to a CSV or XML. You can do that by looking at the toolbar and clicking the button highlighted below. Conclusion The profiler for Silverlight is a great addition to an already great product. So before you ship a Silverlight Application run it through the profile and see what comes up. Since its included and free I can’t see a reason not to do this. Thanks again for reading and I hope you subscribe to my blog or follow me on Twitter for more Silverlight/WP7 fun.  Subscribe to my feed

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  • Intern Screening - Software 'Quiz'

    - by Jeremy1026
    I am in charge of selecting a new software development intern for a company that I work with. I wanted to throw a little 'quiz' at the applicants before moving forth with interviews so as to weed out the group a little bit to find some people that can demonstrate some skill. I put together the following quiz to send to applicants, it focuses only on PHP, but that is because that is what about 95% of the work will be done in. I'm hoping to get some feedback on A. if its a good idea to send this to applicants and B. if it can be improved upon. # 1. FizzBuzz # Write a small application that does the following: # Counts from 1 to 100 # For multiples of 3 output "Fizz" # For multiples of 5 output "Buzz" # For multiples of 3 and 5 output "FizzBuzz" # For numbers that are not multiples of 3 nor 5 output the number. <?php ?> # 2. Arrays # Create a multi-dimensional array that contains # keys for 'id', 'lot', 'car_model', 'color', 'price'. # Insert three sets of data into the array. <?php ?> # 3. Comparisons # Without executing the code, tell if the expressions # below will return true or false. <?php if ((strpos("a","abcdefg")) == TRUE) echo "True"; else echo "False"; //True or False? if ((012 / 4) == 3) echo "True"; else echo "False"; //True or False? if (strcasecmp("abc","ABC") == 0) echo "True"; else echo "False"; //True or False? ?> # 4. Bug Checking # The code below is flawed. Fix it so that the code # runs properly without producing any Errors, Warnings # or Notices, and returns the proper value. <?php //Determine how many parts are needed to create a 3D pyramid. function find_3d_pyramid($rows) { //Loop through each row. for ($i = 0; $i < $rows; $i++) { $lastRow++; //Append the latest row to the running total. $total = $total + (pow($lastRow,3)); } //Return the total. return $total; } $i = 3; echo "A pyramid consisting of $i rows will have a total of ".find_3d_pyramid($i)." pieces."; ?> # 5. Quick Examples # Create a small example to complete the task # for each of the following problems. # Create an md5 hash of "Hello World"; # Replace all occurances of "_" with "-" in the string "Welcome_to_the_universe." # Get the current date and time, in the following format, YYYY/MM/DD HH:MM:SS AM/PM # Find the sum, average, and median of the following set of numbers. 1, 3, 5, 6, 7, 9, 10. # Randomly roll a six-sided die 5 times. Store the 5 rolls into an array. <?php ?>

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  • Improving the efficiency of frustum culling

    - by DeadMG
    I've got some code which performs frustum culling. However, this defines the "frustum" way too broadly- when I have ~10 objects on screen, the code returns 42 objects to be rendered. I've tried taking "slices" through the frustum to attempt to increase the accuracy of the technique, but it doesn't seem to have made much impact. I also significantly reduced the far plane, so that the objects are barely at the edge. Here's my code (where size is the size in screen space- the resolution of the client area of the window I'm rendering into). Any suggestions? auto&& size = GetDimensions(); D3DVIEWPORT9 vp = { 0, 0, size.x, size.y, 0, 1 }; D3DCALL(device->SetViewport(&vp)); static const int slices = 10; std::vector<Object*> result; for(int i = 0; i < slices; i++) { D3DXVECTOR3 WorldSpaceFrustrumPoints[8] = { D3DXVECTOR3(0, size.y, static_cast<float>(i) / slices), D3DXVECTOR3(size.x, 0, static_cast<float>(i) / slices), D3DXVECTOR3(size.x, size.y, static_cast<float>(i) / slices), D3DXVECTOR3(0, 0, static_cast<float>(i) / slices), D3DXVECTOR3(0, 0, static_cast<float>(i + 1) / slices), D3DXVECTOR3(size.x, 0, static_cast<float>(i + 1) / slices), D3DXVECTOR3(size.x, size.y, static_cast<float>(i + 1) / slices), D3DXVECTOR3(0, size.y, static_cast<float>(i + 1) / slices) }; D3DXMATRIXA16 Identity; D3DXMatrixIdentity(&Identity); D3DXVec3UnprojectArray( WorldSpaceFrustrumPoints, sizeof(D3DXVECTOR3), WorldSpaceFrustrumPoints, sizeof(D3DXVECTOR3), &vp, &Projection, &View, &Identity, 8 ); Math::AABB Frustrum; auto world_begin = std::begin(WorldSpaceFrustrumPoints); auto world_end = std::end(WorldSpaceFrustrumPoints); auto world_initial = WorldSpaceFrustrumPoints[0]; Frustrum.BottomLeftClosest.x = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.x < rhs.x ? lhs : rhs; }).x; Frustrum.BottomLeftClosest.y = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.y < rhs.y ? lhs : rhs; }).y; Frustrum.BottomLeftClosest.z = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.z < rhs.z ? lhs : rhs; }).z; Frustrum.TopRightFurthest.x = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.x > rhs.x ? lhs : rhs; }).x; Frustrum.TopRightFurthest.y = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.y > rhs.y ? lhs : rhs; }).y; Frustrum.TopRightFurthest.z = std::accumulate(world_begin, world_end, world_initial, [](D3DXVECTOR3 lhs, D3DXVECTOR3 rhs) { return lhs.z > rhs.z ? lhs : rhs; }).z; auto slices_result = ObjectTree.collision(Frustrum); result.insert(result.end(), slices_result.begin(), slices_result.end()); } return result;

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  • Where should instantiated classes be stored?

    - by Eric C.
    I'm having a bit of a design dilemma here. I'm writing a library that consists of a bunch of template classes that are designed to be used as a base for creating content. For example: public class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template() { //constructor } public void DoSomething() { //does something } ... } The problem is, not only is the library providing the templates, it will also supply quite a few predefined templates which are instances of these template classes. The question is, where do I put these instances of the templates? The three solutions I've come up with so far are: 1) Provide serialized instances of the templates as files. On the one hand, this solution would keep the instances separated from the library itself, which is nice, but it would also potentially add complexity for the user. Even if we provided methods for loading/deserializing the files, they'd still have to deal with a bunch of files, and some kind of config file so the app knows where to look for those files. Plus, creating the template files would probably require a separate app, so if the user wanted to stick with the files method of storing templates, we'd have to provide some kind of app for creating the template files. Also, this requires external dependencies for testing the templates in the user's code. 2) Add readonly instances to the template class Example: public class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template PredefinedTemplate { get { Template templateInstance = new Template(); templateInstance.Name = "Some Name"; templateInstance.Description = "A description"; ... return templateInstance; } } public Template() { //constructor } public void DoSomething() { //does something } ... } This method would be convenient for users, as they would be able to access the predefined templates in code directly, and would be able to unit test code that used them. The drawback here is that the predefined templates pollute the Template type namespace with a bunch of extra stuff. I suppose I could put the predefined templates in a different namespace to get around this drawback. The only other problem with this approach is that I'd have to basically duplicate all the namespaces in the library in the predefined namespace (e.g. Templates.SubTemplates and Predefined.Templates.SubTemplates) which would be a pain, and would also make refactoring more difficult. 3) Make the templates abstract classes and make the predefined templates inherit from those classes. For example: public abstract class Template { public string Name {get; set;} public string Description {get; set;} public string Attribute1 {get; set;} public string Attribute2 {get; set;} public Template() { //constructor } public void DoSomething() { //does something } ... } and public class PredefinedTemplate : Template { public PredefinedTemplate() { this.Name = "Some Name"; this.Description = "A description"; this.Attribute1 = "Some Value"; ... } } This solution is pretty similar to #2, but it ends up creating a lot of classes that don't really do anything (none of our predefined templates are currently overriding behavior), and don't have any methods, so I'm not sure how good a practice this is. Has anyone else had any experience with something like this? Is there a best practice of some kind, or a different/better approach that I haven't thought of? I'm kind of banging my head against a wall trying to figure out the best way to go. Thanks!

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  • Html.ValidationSummary and Multiple Forms

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/11/html.validationsummary-and-multiple-forms.aspxThe Html.ValidationSummary helper writes a div with a list of general errors added to the model state while a request is being serviced. There is generally one form per view or partial view, I think, so often there is only one call to Html.ValidationSummary in the page resulting from the assembly of your views. And, consequently, there is no problem with the markup that Html.ValidationSummary spits out as a result. What if you want to put multiple forms in one view? Even if you create a view model that’s an aggregate of the view models for each form, the error validation summary is going to contain errors from both forms. Check out this screen shot, which shows a page with multiple forms. Notice how the error validation summary shows up twice. Grrr! Errors for the login form also show up in the registration form. Luckily, there is an easy way around this. Pull the errors out of the model state and separate them for each form. You’ll need to identify the appropriate form by setting the key when you make calls to ModelState.AddModelError. Assume in my example that errors for the login form are added to model state using the “LoginForm” key. And, likewise, assume that errors for the registration form are added to model state using the “RegistrationForm” key. An example of that might look like this… // If we got this far, something failed, redisplay form ModelState.AddModelError("LoginForm", "User name or password is not right..."); return View(model); Over in the code for your View, you can pull each form’s errors from the model state using lambda expressions that look like these… var LoginFormErrors = ViewData.ModelState.Where(ms => ms.Key == "LoginForm"); var RegistrationFormErrors = ViewData.ModelState.Where(ms => ms.Key == "RegistrationForm"); Now that you have two collections containing errors, you can display only the errors specific to each form. I’m doing that in my code by removing the calls to Html.ValidationSummary and replacing them with enumerators that look like this… if(LoginFormErrors.Count() > 0) { <div class="cdt-error-list">     <ul>     @foreach (var entry in LoginFormErrors)     {         foreach (var error in entry.Value.Errors)         {             <li>@error.ErrorMessage</li>         }     }     </ul> </div> } …and for the registration form, the code looks like this… @if(RegistrationFormErrors.Count() > 0) { <div class="cdt-error-list">     <ul>     @foreach (var entry in RegistrationFormErrors)     {         foreach (var error in entry.Value.Errors)         {             <li>@error.ErrorMessage</li>         }     }     </ul> </div> } The result is a nice clean separation of the list of errors that are specific to each form. And, this is important because each form is submitted separately in my case, so both forms don’t generate errors in the same context. As you’ll see in the screen shot below, errors added to the model state when the login form is submitted do not show up in the registration form’s validation summary.

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  • Single use download script - Modification [on hold]

    - by Iulius
    I have this Single use download script! This contain 3 php files: page.php , generate.php and variables.php. Page.php Code: <?php include("variables.php"); $key = trim($_SERVER['QUERY_STRING']); $keys = file('keys/keys'); $match = false; foreach($keys as &$one) { if(rtrim($one)==$key) { $match = true; $one = ''; } } file_put_contents('keys/keys',$keys); if($match !== false) { $contenttype = CONTENT_TYPE; $filename = SUGGESTED_FILENAME; readfile(PROTECTED_DOWNLOAD); exit; } else { ?> <html> <head> <meta http-equiv="refresh" content="1; url=http://docs.google.com/"> <title>Loading, please wait ...</title> </head> <body> Loading, please wait ... </body> </html> <?php } ?> Generate.php Code: <?php include("variables.php"); $password = trim($_SERVER['QUERY_STRING']); if($password == ADMIN_PASSWORD) { $new = uniqid('key',TRUE); if(!is_dir('keys')) { mkdir('keys'); $file = fopen('keys/.htaccess','w'); fwrite($file,"Order allow,deny\nDeny from all"); fclose($file); } $file = fopen('keys/keys','a'); fwrite($file,"{$new}\n"); fclose($file); ?> <html> <head> <title>Page created</title> <style> nl { font-family: monospace } </style> </head> <body> <h1>Page key created</h1> Your new single-use page link:<br> <nl> <?php echo "http://" . $_SERVER['HTTP_HOST'] . DOWNLOAD_PATH . "?" . $new; ?></nl> </body> </html> <?php } else { header("HTTP/1.0 404 Not Found"); } ?> And the last one Variables.php Code: <? define('PROTECTED_DOWNLOAD','download.php'); define('DOWNLOAD_PATH','/.work/page.php'); define('SUGGESTED_FILENAME','download-doc.php'); define('ADMIN_PASSWORD','1234'); define('EXPIRATION_DATE', '+36 hours'); header("Cache-Control: no-cache, must-revalidate"); header("Expires: ".date('U', strtotime(EXPIRATION_DATE))); ?> The http://www.site.com/generate.php?1234 will generate a unique link like page.php?key1234567890. This link page.php?key1234567890 will be sent by email to my user. Now how can I generate a link like this page.php?key1234567890&[email protected] ? So I think I must access the generator page like this generate.php?1234&[email protected] . P.S. This variable will be posted on the download page by "Hello, " I tried everthing to complete this, and no luck. Thanks in advance for help.

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