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  • Richfaces modal panel and a4j:keepAlive

    - by mykola
    Hello! I've got unexpected problems with richfaces (3.3.2) modal panel. When i try to open it, browser opens two panels instead of one: one is in the center, another is in the upper left corner. Besides, no fading happens. Also i have three modes: view, edit, new - and when i open my panel it should show either "Create new..." or "Edit..." in the header and actually it shows but not in the header as the latter isn't rendered at all though it should, because i set proper mode in action before opening this modal panel. Besides it works fine on all other pages i've made and there are tens of such pages in my application. I can't understand what's wrong here. The only way to fix it is to remove <a4j:keepAlive/> from the page that is very strange, imho. I'm not sure if code will be usefull here as it works fine everywhere in my application but this only case. So if you put it on your page it will probably work without problems. My only question is: are there any hidden or rare problems in interaction of these two elements (<rich:modalPanel> and <a4j:keepAlive>)? Or shall i spent another two or three days searching for some wrong comma, parenthesis or whatever in my code? :) For most curious. Panel itself: <!-- there's no outer form --> <rich:modalPanel id="panel" autosized="true" minWidth="300" minHeight="200"> <f:facet name="header"> <h:panelGroup id="panelHeader"> <h:outputText value="#{msg.new_smth}" rendered="#{MbSmth.newMode}"/> <h:outputText value="#{msg.edit_smth}" rendered="#{MbSmth.editMode}"/> </h:panelGroup> </f:facet> <h:panelGroup id="panelDiv"> <h:form > <!-- fields and buttons --> </h:form> </h:panelGroup> </rich:modalPanel> One of the buttons that open panel: <a4j:commandButton id="addBtn" reRender="panelHeader, panelDiv" value="#{form.add}" oncomplete="#{rich:component('panel')}.show()" action="#{MbSmth.add}" image="create.gif"/> Action invoked on button click: public void add() { curMode = NEW_MODE; // initial mode is VIEW_MODE newSmth = new Smth(); } Mode check: public boolean isNewMode() { return curMode == NEW_MODE; } public boolean isEditMode() { return curMode == EDIT_MODE; }

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  • WPF: Restyling a window?

    - by mark smith
    Hi there, does anyone know if its possible to restyle a window in wpf. Or even better any tutorials or samples? Basically i would like to change the minimize and maximize buttons - oh and the close button to be slightly bigger.... I have expression blend.... Is this possible? I saw some samples in infragistics sample apps which have some great looking forms and as far as i can tell it doesn't use any custom wpf controls... Any ideas really appreciated

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  • Zend Form Radio Elements, using images instead of default radio elements.

    - by Davy
    Hello, Ultimately here is my goal. Using Zend_Form I want to turn this idea http://www.sohtanaka.com/web-design/fancy-thumbnail-hover-effect-w-jquery/ into a list of radio buttons. Kind of using this concept. http://theodin.co.uk/tools/tutorials/jqueryTutorial/fancyRadio/ I know there has to be a way to do this but I can't seem to figure anything out! Any ideas? Thanks! -d

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  • CSS: achieving TWO-WAY infinite scroll with mouse drag

    - by Miguel Ping
    Hi, I'm trying to create an infinite scroll component. I'm using this site as a tutorial, but it seems that I can only get the infinite scroll on one way, because when I add elements to the leftmost side, the scrollLeft property auto-adjusts thus the page gets a quirky scroll, jumping instead of making a smooth movement. Is there any way of achieving infinite scroll both-ways? I don't plan to use scrolling buttons, just mouse drag for moving the scroll view.

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  • Thin-border on WPF window?

    - by Rezzie
    I'd like to create a window, using WPF, that has a thin border all the way around the form - i.e. no space for the title bar with the icon/caption and min/max/close buttons. For example, the "extra" icons form of the new Windows 7 taskbar: How can I do this with WPF (I don't mind resorting to the Win32 API, if not supported natively by WPF)?

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  • Trouble creating a button matrix in Interface Builder

    - by Jake
    Hi, I am trying to create a matrix of buttons in Interface Builder 3.2.1 but can not find anyway to do it. I read the question and answer posted here: http://stackoverflow.com/questions/1771835/how-to-create-a-nsmatrix-of-nsimagecell-in-interface-builder-in-10-6 But following Layout Embed Objects In, as suggested, I see only View and Scroll View as options, not Matrix. Have I missed something? Thanks.

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  • Struts i18n app

    - by Lokesh
    can anyone provide me sample code to develop a struts i18n application containing two jsp pages with two buttons(a single toggle button) to switch b/t two languages... i am a new to struts thnx in adv...............

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  • Creating a custom ribbon button in VS 2008 Standard

    - by Kevin L.
    I want to create a custom ribbon button within Outlook 2007 using Visual Studio 2008 Standard, but am unsure how to proceed. Most of the resources I've found mention VS 2008 Pro, and this SO answer mentions that VSTO is not even included in Standard. Is creating custom ribbon buttons possible using Visual Studio 2008 Standard? If so, where should I start?

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  • twitter login button

    - by alexarsh
    HI I have a django application running on app engine and I want to add a twitter login to my application. Do you have a good links how to do that. I already registered my app in twitter. Just don't know how to do login/logout buttons. Thanks, Arshavski Alexander

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  • How to get the default syle of my Button in WPF?

    - by Ashish Ashu
    I have create a Button style under Resource folder of the main application. I have added the reference of this button syle in the App.xml of the main application. Now this style is applicable to all the buttons in the main application or any other assembly. I want if I want to override my custom style of button to the normal button style , what should I do ?? Please help !!

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  • Python - wxPython What's wrong?

    - by Wallter
    I am trying to write a simple custom button in wx.Python. My code is as follows,(As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error Traceback (most recent call last): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 10, in <module> class Custom_Button(wx.PyControl): File "D:\Documents\Python2\Button\src\Custom_Button.py", line 13, in Custom_Button Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over File "C:\Python26\lib\site-packages\wx-2.8-msw-unicode\wx\_gdi.py", line 561, in __init__ _gdi_.Bitmap_swiginit(self,_gdi_.new_Bitmap(*args, **kwargs)) TypeError: String or Unicode type required Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, pos, size, text="", id=-1, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • RightBarButtonItem in iphone

    - by venkat
    hello all. i am using navigation control with left and right bar buttons.my right side bar button contains length of 10 chars. And my title contains 12 chars. when i press the right bar button my title is moving.how can i stop moving the title when clicking button.

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  • Windows 7 Status Menu style Window

    - by Mason Blier
    Hey all, I'm working on a project and I'm wondering how to get a type of window common in Windows's wireless controls, as shown in the screen shot below: http://cybernetnews.com/wp-content/uploads/2008/10/windows-7-wireless.jpg There's no close or maximize buttons, but the border is still present. My tools include Expression Blend 3 and Visual Studio 08. I was also wondering what the font used on these are, as it doesn't seem to be the normal Tahoma found in Office 7. Thanks, Mason

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  • cant access nested ressource 'comments' in rails 3.0.1

    - by DannyRe
    Hey, I hope you can help me. /config/routes.rb resources :deadlines do resources :comments end /model/comment.rb class Comment < ActiveRecord::Base belongs_to :post, :class_name = "Post", :foreign_key = "post_id" end /model/post.rb class Post < ActiveRecord::Base has_many :comments end When I want to visit: http://localhost:3000/posts/1/comments/new it says: undefined method `comments_path' for #<#:0x4887138 in _form.html I use 'formtastic' and the _form.html.erb looks like this: <% semantic_form_for [@comment] do |form| % <% form.inputs do % <%= form.input :content % <% end % <% form.buttons do % <%= form.commit_button % <% end % <% end %

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  • iPad App: Simple Launch View -> SplitViewController

    - by Aurimas
    Hello, I want to create an iPad app that would have a simple view at launch with buttons to different components of the app. Each button then could open up a splitviewcontroller type views. (Interface similar to WebMD: http://itunes.apple.com/us/app/webmd-for-ipad/id373185673?mt=8) I was reading online that Apple does not allow splitviewcontroller inside other controllers (like NavigationController). How do I solve this? Thanks!

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  • is it possible to create listview inside dialog?

    - by UMMA
    dear friends, i have created a custom dialog class public class NewPost extends Dialog { // functionality } now my requirement is to create listview inside it. i know we can create textboxes,buttons,dropdown list inside it. but in order to create list view we should inherit our class from listActivity class what you suggest is it possible or not if yes then how to achieve this using any interface or what? any help would be appriciated.

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  • how to added a GUI to my class

    - by Gerard Flynn
    hi i have a class that runs, it does the following backups a sql, zip, encrypts, ftp to an ftp server. what i want to do is add a GUI. Need to add a 2 buttons start and finish and progress bar for the procedure. my class is called backup.cs. i have tried creating a form but doesn't seam to work. any help would be great full Ta Gerard

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  • AcroPDF in Delphi - How do I scroll?

    - by Liezzzje
    Hi, I'm currently adding a PDF viewer in a Delphi program using TAcroPDF. My problem is, the touch screens that need to show the PDF are rather small, so I wanted to add bigger buttons for scrolling. I thought I could use the function ScrollBy(DeltaX, DeltaY), but the function scrolls the component within it's container in stead of scrolling the document itself. Is there some way to scroll the PDF document?

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  • Objective C IBOutlets

    - by Alan
    In cases where multiple buttons call an IBOutlet, can the IBOutlet determine which button was pressed? edit: All fixed and wired up. key point: Object ID is not sender tag! Tag is a standalone value on the first page of the attributes. - (IBAction)buttonPressed:(id)sender { switch ( [sender tag] ) { case 109: NSLog(@"Button 1"); break; case 108: NSLog(@"Button 2"); break; } }

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  • Python - Polymorphism in wxPython, What's wrong?

    - by Wallter
    I am trying to wright a simple custom button in wx.Python. My code is as follows, an error is thrown on line 19 of my "Custom_Button.py" - What is going on? I can find no help online for this error and have a suspicion that it has to do with the Polymorphism. (As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, **kwargs): SyntaxError: non-default argument follows default argument Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, text="", pos, size, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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