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  • Unable to add SSH pub key for GitHub

    - by Kaushik
    I am trying to set up a new GitHub account as part of learning ruby on rails. My OS is windows. I am having the following problem while trying to add my public key to the GitHub SSH public keys. When I put the key in the text area, supply a name, and click 'Add Key', I am taken to the Job profile page without any confirmation that the key has been added.(I am using SSH client GUI to generate RSA keys). When I come back to the SSH public keys page, I see that the key is not there. I tried this multiple times...without any result. Just as a test, I tried to ssh to the GitHub account using 'ssh -v [email protected]' and here is the verbose output: OpenSSH_4.6p1, OpenSSL 0.9.8e 23 Feb 2007 debug1: Connecting to github.com [207.97.227.239] port 22. debug1: Connection established. debug1: identity file /c/Users/Administrator/.ssh/identity type -1 debug1: identity file /c/Users/Administrator/.ssh/id_rsa type -1 debug1: identity file /c/Users/Administrator/.ssh/id_dsa type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.1p1 Debian-5github2 debug1: match: OpenSSH_5.1p1 Debian-5github2 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_4.6 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-cbc hmac-md5 none debug1: kex: client->server aes128-cbc hmac-md5 none debug1: SSH2_MSG_KEX_DH_GEX_REQUEST(1024<1024<8192) sent debug1: expecting SSH2_MSG_KEX_DH_GEX_GROUP debug1: SSH2_MSG_KEX_DH_GEX_INIT sent debug1: expecting SSH2_MSG_KEX_DH_GEX_REPLY debug1: Host 'github.com' is known and matches the RSA host key. debug1: Found key in /c/Users/Administrator/.ssh/known_hosts:1 debug1: ssh_rsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey debug1: Next authentication method: publickey debug1: Trying private key: /c/Users/Administrator/.ssh/identity debug1: Trying private key: /c/Users/Administrator/.ssh/id_rsa debug1: Trying private key: /c/Users/Administrator/.ssh/id_dsa debug1: No more authentication methods to try. Permission denied (publickey). Also, why is it looking for the keys in c/Users/Administrator/.ssh/ Is there a possibility of changing this default location? EDIT: With Mozila, I get error msg: Oops! The key has already been taken. The key is invalid. It must begin with 'ssh-rsa' or 'ssh-dss'. My key looks like: ---- BEGIN SSH2 PUBLIC KEY ---- Comment: "[2048-bit rsa, Administrator@Kaushik-THINK, Sun Jan 02 2011 \ 02:40:03]" AAAAB3NzaC1yc2EAAAADAQABAAABAQDoA5xqJozKmAHTGh9hgmagsFOl2hdPzS8ZPV9Ta1 xU0JiUnHef38Rvz/5oqL1wW7SjmZbc/+tCPOfU1lg3UisFXajJhek2bjJ2qsKd4Sjax2Nj ZMYD7djPb8rokUYSKW3bdYyJHtJH+murz04UGdCcZ8HqkMTzqlh3zAIK7SIlCy+mtAi5A/ sm0JbqlNGHB6YrL1aWIcOSolIx2HWt8cWhlK77guT9dPgd0HT59Gn0uhO7UWGLrNdJut0x ian3HdvNYMUXoO/SkNlxvWRgZ1UOhaB+qf4hw5RCGcBbqP3fM4LKpurHZx4wEpgmM0e4EM +2PYdf46uxChNdBl7J5sZF ---- END SSH2 PUBLIC KEY ---- I still can't see the key..so not sure how it says it is already taken.

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  • What is the best python module skeleton code?

    - by user213060
    == Subjective Question Warning == Looking for well supported opinions or supporting evidence. Let us assume that skeleton code can be good. If you disagree with the very concept of module skeleton code then fine, but please refrain from repeating that opinion here. Many python IDE's will start you with a template like: print 'hello world' That's not enough... So here's my skeleton code to get this question started: My Module Skeleton, Short Version: #!/usr/bin/env python """ Module Docstring """ # ## Code goes here. # def test(): """Testing Docstring""" pass if __name__=='__main__': test() and, My Module Skeleton, Long Version: #!/usr/bin/env python # -*- coding: ascii -*- """ Module Docstring Docstrings: http://www.python.org/dev/peps/pep-0257/ """ __author__ = 'Joe Author ([email protected])' __copyright__ = 'Copyright (c) 2009-2010 Joe Author' __license__ = 'New-style BSD' __vcs_id__ = '$Id$' __version__ = '1.2.3' #Versioning: http://www.python.org/dev/peps/pep-0386/ # ## Code goes here. # def test(): """ Testing Docstring""" pass if __name__=='__main__': test() Notes: """ ===MODULE TYPE=== Since the vast majority of my modules are "library" types, I have constructed this example skeleton as such. For modules that act as the main entry for running the full application, you would make changes such as running a main() function instead of the test() function in __main__. ===VERSIONING=== The following practice, specified in PEP8, no longer makes sense: __version__ = '$Revision: 1.2.3 $' for two reasons: (1) Distributed version control systems make it neccessary to include more than just a revision number. E.g. author name and revision number. (2) It's a revision number not a version number. Instead, the __vcs_id__ variable is being adopted. This expands to, for example: __vcs_id__ = '$Id: example.py,v 1.1.1.1 2001/07/21 22:14:04 goodger Exp $' ===VCS DATE=== Likewise, the date variable has been removed: __date__ = '$Date: 2009/01/02 20:19:18 $' ===CHARACTER ENCODING=== If the coding is explicitly specified, then it should be set to the default setting of ascii. This can be modified if necessary (rarely in practice). Defaulting to utf-8 can cause anomalies with editors that have poor unicode support. """ There are a lot of PEPs that put forward coding style recommendations. Am I missing any important best practices? What is the best python module skeleton code? Update Show me any kind of "best" that you prefer. Tell us what metrics you used to qualify "best".

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Grails Liferay portlet not invoking action

    - by RJ Regenold
    I am trying to create a simple portlet for Liferay 5.2.2 using Grails 1.2.1 with the grails-portlets 0.7 and grails-portlets-liferay 0.2 plugins. I created and deployed a stock portlet (just updated title, description, etc...). It deploys correctly and the view renders correctly. However, when I submit the default form that is in view.gsp it never hits the actionView function. Here are the relevant code bits: SearchPortlet.groovy class SearchPortlet { def title = 'Search' def description = ''' A simple search portlet. ''' def displayName = 'Search' def supports = ['text/html':['view', 'edit', 'help']] // Liferay server specific configurations def liferay_display_category = 'Category' def actionView = { println "In action view" } def renderView = { println "In render view" //TODO Define render phase. Return the map of the variables bound to the view ['mykey':'myvalue'] } ... } view.gsp <%@ taglib uri="http://java.sun.com/portlet" prefix="portlet" %> <div> <h1>View Page</h1> The map returned by renderView is passed in. Value of mykey: ${mykey} <form action="${portletResponse.createActionURL()}"> <input type="submit" value="Submit"/> </form> </div> The tomcat terminal prints In render view whenever I view the portlet, and after I press the submit button. It never prints the In action view statement. Any ideas? Update I turned on logging and this is what I see whenever I click the submit button in the portlet: [localhost].[/gportlet] - servletPath=/Search, pathInfo=/invoke, queryString=null, name=null [localhost].[/gportlet] - Path Based Include portlets.GrailsDispatcherPortlet - DispatcherPortlet with name 'Search' received render request portlets.GrailsDispatcherPortlet - Bound render request context to thread: com.liferay.portlet.RenderRequestImpl@7a158e portlets.GrailsDispatcherPortlet - Testing handler map [org.codehaus.grails.portlets.GrailsPortletHandlerMapping@1f06283] in DispatcherPortlet with name 'Search' portlets.GrailsDispatcherPortlet - Testing handler adapter [org.codehaus.grails.portlets.GrailsPortletHandlerAdapter@74f72b] portlets.GrailsPortletHandlerAdapter - portlet.handleMinimised not set, proceeding with normal render portlet.SearchPortlet - In render view portlets.GrailsPortletHandlerAdapter - Couldn't resolve action view /search/null.gsp portlets.GrailsPortletHandlerAdapter - Trying to render mode view /search/view.gsp portlets.GrailsDispatcherPortlet - Setting portlet response content type to view-determined type [text/html;charset=ISO-8859-1] [localhost].[/gportlet] - servletPath=/WEB-INF/servlet/view, pathInfo=null, queryString=null, name=null [localhost].[/gportlet] - Path Based Include portlets.GrailsDispatcherPortlet - Cleared thread-bound render request context: com.liferay.portlet.RenderRequestImpl@7a158e portlets.GrailsDispatcherPortlet - Successfully completed request The fourth line in that log snippet says Bound render request..., which I don't understand because the action in the form that is in the portlet is to the action url. I would've thought that should be an action request.

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  • WMI: Editing the Registry Remotely

    - by Quanta
    I'm trying to use the following code (poorly written, but it's just a proof of concept) to edit the registry of a computer on a domain. I have a domain account, and I've verified that the domain admin group is present in the local admin group on the machines I'm attempting to affect. I've connected to these other machines to perform other administrative type tasks, so I'm sure that I have administrative privileges on these hosts. All of StdRegProv's "get" methods work fine (http://msdn.microsoft.com/en-us/library/aa393664%28VS.85%29.aspx) but the "set" or "create" methods as well as check access all return "5" which is "Error_Access_Denied" according to winerror.h. So there's the problem: why do I get access denied when attempting to modify the registry? If anyone can help me figure this out, you'd have my utmost appreciation! I almost forgot, when I fire up Visual Studio in admin mode on my local machine and run the code against the local machine, it works flawlessly. If I don't start in admin mode on the local machine, the code fails, so I suspect there's a UAC problem maybe? using System; using System.Management; public class EditRemoteRegistry { public static void Main(string[] args) { ConnectionOptions options = new ConnectionOptions(); options.EnablePrivileges = true; options.Impersonation = ImpersonationLevel.Impersonate; options.Password = "password goes here"; //options.Authority = "my company's domain"; //options.Username = "Admin username"; ManagementScope scope = new ManagementScope("\\\\arbitraryhost\\root\\default", options); scope.Connect(); ManagementClass mc = new ManagementClass("StdRegProv"); ManagementBaseObject inParams = mc.GetMethodParameters("CreateKey"); inParams["hDefKey"] = (UInt32)2147483650; inParams["sSubKeyName"] = "Software\\Test"; ManagementBaseObject outParams = mc.InvokeMethod("CreateKey", inParams, null); //Should return a 0, but returns a 5, "Error_Access_Denied" Console.WriteLine("CreateKey Method returned " + outParams["returnValue"]); //This chunk works fine ManagementBaseObject inParams5 = mc.GetMethodParameters("GetDWORDValue"); inParams5["hDefKey"] = 2147483650; inParams5["sSubKeyName"] = "Software\\Test"; inParams5["sValueName"] = "testDWORDvalue"; ManagementBaseObject outParams5 = mc.InvokeMethod("GetDWORDValue", inParams5, null); Console.WriteLine("GetDWORDValue returned " + (UInt32)outParams5["returnValue"] + " "); Console.WriteLine((UInt32)outParams5["uValue"]); ManagementBaseObject inParams6 = mc.GetMethodParameters("SetStringValue"); inParams6["hDefKey"] = 2147483650; inParams6["sSubKeyName"] = "Software\\Test"; inParams6["sValueName"] = "TestStringValue"; inParams6["sValue"] = "Hello World!"; ManagementBaseObject outParams6 = mc.InvokeMethod("SetStringValue", inParams6, null); //Should return a 0, but returns a 5, "Error_Access_Denied" Console.WriteLine("SetStringValue returned " + outParams6["returnValue"]); Console.ReadKey(); } }

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  • Problem connecting to postgres with Kohana 3 database module on OS X Snow Leopard

    - by Bart Gottschalk
    Environment: Mac OS X 10.6 Snow Leopard PHP 5.3 Kohana 3.0.4 When I try to configure and use a connection to a postgresql database on localhost I get the following error: ErrorException [ Warning ]: mysql_connect(): [2002] No such file or directory (trying to connect via unix:///var/mysql/mysql.sock) Here is the configuration of the database in /modules/database/config/database.php (note the third instance named 'pgsqltest') return array ( 'default' => array ( 'type' => 'mysql', 'connection' => array( /** * The following options are available for MySQL: * * string hostname * string username * string password * boolean persistent * string database * * Ports and sockets may be appended to the hostname. */ 'hostname' => 'localhost', 'username' => FALSE, 'password' => FALSE, 'persistent' => FALSE, 'database' => 'kohana', ), 'table_prefix' => '', 'charset' => 'utf8', 'caching' => FALSE, 'profiling' => TRUE, ), 'alternate' => array( 'type' => 'pdo', 'connection' => array( /** * The following options are available for PDO: * * string dsn * string username * string password * boolean persistent * string identifier */ 'dsn' => 'mysql:host=localhost;dbname=kohana', 'username' => 'root', 'password' => 'r00tdb', 'persistent' => FALSE, ), 'table_prefix' => '', 'charset' => 'utf8', 'caching' => FALSE, 'profiling' => TRUE, ), 'pgsqltest' => array( 'type' => 'pdo', 'connection' => array( /** * The following options are available for PDO: * * string dsn * string username * string password * boolean persistent * string identifier */ 'dsn' => 'mysql:host=localhost;dbname=pgsqltest', 'username' => 'postgres', 'password' => 'dev1234', 'persistent' => FALSE, ), 'table_prefix' => '', 'charset' => 'utf8', 'caching' => FALSE, 'profiling' => TRUE, ), ); And here is the code to create the database instance, create a query and execute the query: $pgsqltest_db = Database::instance('pgsqltest'); $query = DB::query(Database::SELECT, 'SELECT * FROM test')->execute(); I'm continuing to research a solution for this error but thought I'd ask to see if someone else has already found a solution. Any ideas are welcome. One other note is that I know my build of PHP can access this postgresql db since I'm able to manage the db using phpPgAdmin. But I have yet to determine what phpPgAdmin is doing differently to connect to the db than what Kohana 3 is attempting. Bart

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  • handling NSStream events when using EASession in MonoTouch

    - by scotru
    Does anyone have an example of how to handle read and write NSStream events in Monotouch when working with accessories via EASession? It looks like there isn't a strongly typed delegate for this and I'm having trouble figuring out what selectors I need to handle on the delegates of my InputStream and OutputStream and what I actually need to do with each selector in order to properly fill and empty the buffers belonging to the EASession object. Basically, I'm trying to port Apple's EADemo app to Monotouch right now. Here's the Objective-C source that I think is relevant to this problem: / / asynchronous NSStream handleEvent method - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode { switch (eventCode) { case NSStreamEventNone: break; case NSStreamEventOpenCompleted: break; case NSStreamEventHasBytesAvailable: [self _readData]; break; case NSStreamEventHasSpaceAvailable: [self _writeData]; break; case NSStreamEventErrorOccurred: break; case NSStreamEventEndEncountered: break; default: break; } } / low level write method - write data to the accessory while there is space available and data to write - (void)_writeData { while (([[_session outputStream] hasSpaceAvailable]) && ([_writeData length] > 0)) { NSInteger bytesWritten = [[_session outputStream] write:[_writeData bytes] maxLength:[_writeData length]]; if (bytesWritten == -1) { NSLog(@"write error"); break; } else if (bytesWritten > 0) { [_writeData replaceBytesInRange:NSMakeRange(0, bytesWritten) withBytes:NULL length:0]; } } } // low level read method - read data while there is data and space available in the input buffer - (void)_readData { #define EAD_INPUT_BUFFER_SIZE 128 uint8_t buf[EAD_INPUT_BUFFER_SIZE]; while ([[_session inputStream] hasBytesAvailable]) { NSInteger bytesRead = [[_session inputStream] read:buf maxLength:EAD_INPUT_BUFFER_SIZE]; if (_readData == nil) { _readData = [[NSMutableData alloc] init]; } [_readData appendBytes:(void *)buf length:bytesRead]; //NSLog(@"read %d bytes from input stream", bytesRead); } [[NSNotificationCenter defaultCenter] postNotificationName:EADSessionDataReceivedNotification object:self userInfo:nil]; } I'd also appreciate any architectural recommendations on how to best implement this in monotouch. For example, in the Objective C implementation these functions are not contained in any class--but in Monotouch would it make sense to make them members of my

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  • Python regex help

    - by Dormish
    I am trying to make a regex that finds all names, url and phone numbers in an html page. But I'm having trouble with the phone number part. I think the problem with the numbers part is that is searches until it finds the </strong> but in that process it skips people, instead of making a empty string if the person has no phone number ( simply put instead of a list like this: url1+name1+num1 | url2+name2+"" | url3+name3+num3 it returns a list like this: url1+name1+num1 | url2+name2+num3 , with url3+name3 deleted in the process) for url, name, pnumber in re.findall('Name"><div>(?:<a href="/si([^">]*)"> )?([^<]*)(?:.*?</strong>([^<]*))?',page): I am searchin for people in s single very long line. A person could have an url or phone number. An example of a person with an url and a phone number <tr> <td class="lablinksName"><div><a href="/si/ivan-bratko/default.html"> dr. Ivan Bratko akad. prof.</a></div></td> <td class="lablinksMail"><a href="javascript:void(cmPopup('sendMessage', '/si/ivan-bratko/mailer.html', true, 350, 350));"><img src="/Static/images/gui/mail.gif" height="8" width="11"></a></td> <td class="lablinksPhone"><div><strong>T:</strong> +386 1 4768 393 </div></td> </tr> And an example of a person with no url or phone number <tr> <td class="lablinksName"><div> dr. Branko Matjaž Juric prof.</div></td> <td class="lablinksMail"><a href="javascript:void(cmPopup('sendMessage', '/si/branko-matjaz-juric/mailer.html', true, 350, 350));"><img src="/Static/images/gui/mail.gif" height="8" width="11"></a></td> <td class="lablinksPhone"><div> </div></td> </tr> I hope i was clear enough and if any one can help me.

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  • pager problem with drupal and taxonomy

    - by andersandersson666
    Ok, so this is probably a silly question, but i thought i'd put it out there anyway: I know it's a strange solution to a simple problem, but i needed to control the listing of the nodes in the taxonomy pages, which i didn't feel i got the traditional way. So i went ahead and created a module that fetches the nodes based on taxonomy (taxonomy_select_nodes()), and i wanted a pager to go along with that. Here's the code: function theModule_recipeList(){ $path = drupal_get_path_alias($_GET['q']); $args = explode("/",$path); $themePath = drupal_get_path("theme", "theTheme"); $term = taxonomy_get_term_by_name($args[1]); $tid = $term[0]->tid; $nodes = taxonomy_select_nodes(array($tid)); $output = "<div id='recipeListWrapper'>"; while($row = db_fetch_object($nodes)){ $node = node_load($row->nid); if($node->uid != 1){ $userClass="user"; } else{ $userClass="admin"; } $output .= " <div class='receptThumbnailWrapper'> <div class='wrapper'> <img src='".base_path().$themePath."/graphics/recept-default-small.png' /> <h3><a href='".base_path() . $node->path."'>".$node->title."</a></h3> <div class='recipeType $userClass'></div> </div> </div> "; } $output .= "</div>"; return $output; } Now, the module works as i planned and all (even though it is a duct tape sort of solution, i know), and the pager prints and works. The problem is that the pager prints before anything else. I suspect that it is because i call taxonomy_select_nodes before $output is returned, but i need it to get the nodes i want. Please, any suggestions is greatly appreciated. /Anders

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  • R Install/Update on Mac OS X (Snow Leopard): where does R put files during install/config?

    - by doug
    In sum, there's a stray preference-like file or two (probably just one) that i can't find. Here's the whole story: I recently attempted to update my R install from 2.10 to 2.11. As i have done before, i installed from source. I know that all of the dependencies are correctly installed and made available to R, because my prior install worked fine. When i upgraded to 2.11, i am unable to install packages (no exception thrown, it just doesn't appear to complete the install and is unresponsive so i have to quit + restart R. Given i install from source, there are any number of points in the process that i could have messed up. What i need to do now is "start over" which requires that i clear out my my prior install. I am having trouble doing that. There is still at least one preference file or something like that i can't find and one of these is causing the problem, so i need to find it and terminate it with extreme prejudice before i do a fresh install. Although i set a number of flags during the install, i have never opted out of the default install locations during the config step. There has to be one or more preference files still in my file structure (and that's also accessible to the new install of R) because after i follow all of the steps below, then do a fresh install, when i start R for the first time, some of my preferences have persisted (e.g., quartz settings, GUI background color, editor selection, etc.). Again, the problem is that i just cannot locate those files. Finally, the problem can't be that during my last install from source, i inadvertently caused a preference file to be sent to an off-spec location--because again, a fresh R install (whether from source or from the OS X binaries) is finding those files Here's what i've done prior to attempting a clean install of R: Removed files from these locations: ~/.RData ~/.RHistory /Applications/R64.app /Applications/R.app /Library/Frameworks/R.framework (i also removed all symlinks from these) Cleared all RAM and disk caches, in particular the directory where i know R caches: ~/Library/Caches/R* (in fact i've cleared this entire directory) Checked for all 'hidden' files in the OS X directories where login/startup files are often placed: /etc/ ~/ In addition, i've checked R-help, and i've also read through the relevant portions of 'R Installation and Administration'--no luck. I've also searched searched my file structure using the various bash utilities, which nearly always solves problems of this sort quite easily, but in this case obviously searching by name or even pattern is more problematic.

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  • Creating a variable list Pashua, OS X & Bash.

    - by S1syphus
    First of all, for those that don't know pashua is a tool for creating native Aqua dialog windows. An example of what a window config looks like is # pashua_run() # Define what the dialog should be like # Take a look at Pashua's Readme file for more info on the syntax conf=" # Set transparency: 0 is transparent, 1 is opaque *.transparency=0.95 # Set window title *.title = Introducing Pashua # Introductory text tb.type = text tb.default = "HELLO WORLD" tb.height = 276 tb.width = 310 tb.x = 340 tb.y = 44 if [ -e "$icon" ] then # Display Pashua's icon conf="$conf img.type = image img.x = 530 img.y = 255 img.path = $icon" fi if [ -e "$bgimg" ] then # Display background image conf="$conf bg.type = image bg.x = 30 bg.y = 2 bg.path = $bgimg" fi pashua_run "$conf" echo " tb = $tb" The problem is, Pashua can't really get output from stdout, but it can get arguments. Following on from what Dennis Williamson posted here. What ideally it should do is generate an output file based on information from a text file, To executed in pashua_run ore add the pashua_run around the window argument: count=1 while read -r i do echo "AB${count}.type = openbrowser" echo "AB${count}.label = Choose a master playlist file" echo "AB${count}.width=310" echo "AB${count}.tooltip = Blabla filesystem browser" echo "some text with a line from the file: $i" (( count++ )) done < TEST.txt >> long.txt SO the output is AB1.type = openbrowser AB1.label = Choose a master playlist file AB1.width=310 AB1.tooltip = Blabla filesystem browser some text with a line from the file: foo AB2.type = openbrowser AB2.label = Choose a master playlist file AB2.width=310 AB2.tooltip = Blabla filesystem browser some text with a line from the file: bar AB3.type = openbrowser AB3.label = Choose a master playlist file AB3.width=310 AB3.tooltip = Blabla filesystem browser some text with a line from the file: dev AB4.type = openbrowser AB4.label = Choose a master playlist file AB4.width=310 AB4.tooltip = Blabla filesystem random So if there is a clever way to get the output of that and place it into pashua run would be cool, on the fly: I.E load te contents of TEST.txt and generate the place it into pashua_run, I've tried using cat and opening the file... but because it's in Pashua_run it doesn't work, is there a smart way to break out then back in? Or the second way which I was thinking, was create get the output then append it into the middle text file containing the pashua runtime, then execute it, maybe slightly hacky, but I would imagine it will do the job. Any ideas? ++ I know I probably could make my life a lot easier, by doing this in actionscript and cocoa, although at present don't have time for such a learning curve, although I do plan to get round to it.

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  • Consuming SharePoint Web Services fails when behind Proxy server

    - by Jan Petersen
    Hi All, I've seen a number of post about consuming Web Services from behind a proxy server, but none that seams to address this problem. I'm building a desktop application, using Java, JAX-WS in NetBeans. I have a working prototype, that can query the server for authentication mode, successfully authenticate and retrieve a list of web site. However, if I run the same app from a network that is behind a proxy server (the proxy does not require authentication), then I'm running into trouble. The normal -dhttp.proxyHost ... settings does not seam to help any. But I have found that by creating a ProxySelector class and setting it as default, I can regain access to the authentication web service, but I still can't retrieve the list of web sites from the SharePoint server. Anyone have any experience on how to make this work? I have put the source text java class files of a demo app up, showing the issue at the following urls (it's a bit to long even in the short demo form to post here). link text When running the code from a network behind a proxy server, I successfully retrieve the Authentication mode from the server, but the request for the Web Site list generates an exception originating at: com.sun.xml.internal.ws.transport.http.client .HttpClientTransport.readResponseCodeAndMessage(HttpClientTransport.java:201) The output from the source when no proxy is on the network is listed below: Successfully retrieved the SharePoint WebService response for Authentication SharePoint authentication method is: WINDOWS Calling Web Service to retrieve list of web site. Web Service call response: -------------- XML START -------------- <Webs xmlns="http://schemas.microsoft.com/sharepoint/soap/"> <Web Title="Collaboration Lab" Url="http://host.domain.com/collaboration"/> <Web Title="Global Data Lists" Url="http://host.domain.com/global_data_lists"/> <Web Title="Landing" Url="http://host.domain.com/Landing"/> <Web Title="SharePoint HelpDesk" Url="http://host.domain.com/helpdesk"/> <Web Title="Program Management" Url="http://host.domain.com/programmanagement"/> <Web Title="Project Site" Url="http://host.domain.com/Project Site"/> <Web Title="SharePoint Administration Tools" Url="http://host.domain.com/admin"/> <Web Title="Space Management Project" Url="http://host.domain.com/spacemgmt"/> </Webs> -------------- XML END -------------- Br Jan

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  • Jquery Automatic Image Slider w/ CSS & jQuery

    - by Jacinto
    This is Automatic Image Slider w/ CSS & jQuery by Soh Tanaka I am trying to customize it to show .desc when the mouse hover overs the slider but it does not seem to work any help? //Set Default State of each portfolio piece $(".paging").show(); $(".paging a:first").addClass("active"); //Get size of images, how many there are, then determin the size of the image reel. var imageWidth = $(".window").width(); var imageSum = $(".image_reel ul.examples").size(); var imageReelWidth = imageWidth * imageSum; //Adjust the image reel to its new size $(".image_reel").css({'width' : imageReelWidth}); //Paging + Slider Function rotate = function(){ var triggerID = $active.attr("rel") - 1; //Get number of times to slide var image_reelPosition = triggerID * imageWidth; //Determines the distance the image reel needs to slide $(".paging a").removeClass('active'); //Remove all active class $active.addClass('active'); //Add active class (the $active is declared in the rotateSwitch function) //Slider Animation $(".image_reel").animate({ left: -image_reelPosition }, 500 ); }; //Rotation + Timing Event rotateSwitch = function(){ play = setInterval(function(){ //Set timer - this will repeat itself every 3 seconds $active = $('.paging a.active').next(); if ( $active.length === 0) { //If paging reaches the end... $active = $('.paging a:first'); //go back to first } rotate(); //Trigger the paging and slider function }, 7000); //Timer speed in milliseconds (3 seconds) }; rotateSwitch(); //Run function on launch //On Hover $(".image_reel").hover(function() { clearInterval(play); //Stop the rotation }, function() { rotateSwitch(); //Resume rotation }); //Hide the tooglebox when page load $(".desc").hide(); //slide up and down when hover over heading 2 $(".image_reel").hover(function(){ // slide toggle effect set to slow you can set it to fast too. $(this).next(".desc").slideToggle("slow"); return true; }); //On Click $(".paging a").click(function() { $active = $(this); //Activate the clicked paging //Reset Timer clearInterval(play); //Stop the rotation rotate(); //Trigger rotation immediately rotateSwitch(); // Resume rotation return false; //Prevent browser jump to link anchor });

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  • C# - How to override GetHashCode with Lists in object

    - by Christian
    Hi, I am trying to create a "KeySet" to modify UIElement behaviour. The idea is to create a special function if, eg. the user clicks on an element while holding a. Or ctrl+a. My approach so far, first lets create a container for all possible modifiers. If I would simply allow a single key, it would be no problem. I could use a simple Dictionary, with Dictionary<Keys, Action> _specialActionList If the dictionary is empty, use the default action. If there are entries, check what action to use depending on current pressed keys And if I wasn't greedy, that would be it... Now of course, I want more. I want to allow multiple keys or modifiers. So I created a wrapper class, wich can be used as Key to my dictionary. There is an obvious problem when using a more complex class. Currently two different instances would create two different key, and thereby he would never find my function (see code to understand, really obvious) Now I checked this post: http://stackoverflow.com/questions/638761/c-gethashcode-override-of-object-containing-generic-array which helped a little. But my question is, is my basic design for the class ok. Should I use a hashset to store the modifier and normal keyboardkeys (instead of Lists). And If so, how would the GetHashCode function look like? I know, its a lot of code to write (boring hash functions), some tips would be sufficient to get me started. Will post tryouts here... And here comes the code so far, the Test obviously fails... public class KeyModifierSet { private readonly List<Key> _keys = new List<Key>(); private readonly List<ModifierKeys> _modifierKeys = new List<ModifierKeys>(); private static readonly Dictionary<KeyModifierSet, Action> _testDict = new Dictionary<KeyModifierSet, Action>(); public static void Test() { _testDict.Add(new KeyModifierSet(Key.A), () => Debug.WriteLine("nothing")); if (!_testDict.ContainsKey(new KeyModifierSet(Key.A))) throw new Exception("Not done yet, help :-)"); } public KeyModifierSet(IEnumerable<Key> keys, IEnumerable<ModifierKeys> modifierKeys) { foreach (var key in keys) _keys.Add(key); foreach (var key in modifierKeys) _modifierKeys.Add(key); } public KeyModifierSet(Key key, ModifierKeys modifierKey) { _keys.Add(key); _modifierKeys.Add(modifierKey); } public KeyModifierSet(Key key) { _keys.Add(key); } }

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  • Wondering why DisplayName attribute is ignored in LabelFor on an overridden property

    - by Lasse Krantz
    Hi, today I got confused when doing a couple of <%=Html.LabelFor(m=>m.MyProperty)%> in ASP.NET MVC 2 and using the [DisplayName("Show this instead of MyProperty")] attribute from System.ComponentModel. As it turned out, when I put the attribute on an overridden property, LabelFor didn't seem to notice it. However, the [Required] attribute works fine on the overridden property, and the generated errormessage actually uses the DisplayNameAttribute. This is some trivial examplecode, the more realistic scenario is that I have a databasemodel separate from the viewmodel, but for convenience, I'd like to inherit from the databasemodel, add View-only properties and decorating the viewmodel with the attributes for the UI. public class POCOWithoutDataAnnotations { public virtual string PleaseOverrideMe { get; set; } } public class EditModel : POCOWithoutDataAnnotations { [Required] [DisplayName("This should be as label for please override me!")] public override string PleaseOverrideMe { get { return base.PleaseOverrideMe; } set { base.PleaseOverrideMe = value; } } [Required] [DisplayName("This property exists only in EditModel")] public string NonOverriddenProp { get; set; } } The strongly typed ViewPage<EditModel> contains: <div class="editor-label"> <%= Html.LabelFor(model => model.PleaseOverrideMe) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.PleaseOverrideMe) %> <%= Html.ValidationMessageFor(model => model.PleaseOverrideMe) %> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.NonOverriddenProp) %> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.NonOverriddenProp) %> <%= Html.ValidationMessageFor(model => model.NonOverriddenProp) %> </div> The labels are then displayed as "PleaseOverrideMe" (not using the DisplayNameAttribute) and "This property exists only in EditModel" (using the DisplayNameAttribute) when viewing the page. If I post with empty values, triggering the validation with this ActionMethod: [HttpPost] public ActionResult Edit(EditModel model) { if (!ModelState.IsValid) return View(model); return View("Thanks"); } the <%= Html.ValidationMessageFor(model => model.PleaseOverrideMe) %> actually uses [DisplayName("This should be as label for please override me!")] attribute, and produces the default errortext "The This should be as label for please override me! field is required." Would some friendly soul shed some light on this?

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  • indentationLevelForRowAtIndexPath not indenting custom cell

    - by Xetius
    I have overridden the tableView:indentationLevelForRowAtIndexPath method in my UITableViewController derived class as follows: - (NSInteger)tableView:(UITableView *)tableView indentationLevelForRowAtIndexPath:(NSIndexPath *)indexPath { NSDictionary* item = [self.projects objectAtIndex:indexPath.row]; int indentationLevel = [[item objectForKey:@"indent"] intValue]; DLog (@"Indentation Level for Row %d : %d", indexPath.row, indentationLevel); return indentationLevel; } I initially thought that this was not being called but that was operator error (err, mine) and I hadn't defined the symbol DEBUG=1. However, it is being called (duh me!) and this is the log output: -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 0 : 1 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 1 : 1 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 2 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 3 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 4 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 5 : 1 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 6 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 7 : 2 -[RootViewController tableView:indentationLevelForRowAtIndexPath:] [Line 129] Indentation Level for Row 8 : 1 But, this is not affecting the layout of the cells. No indentation. This is my itemCellForRowAtIndexPath implementation, if that makes any difference: -(UITableViewCell*)tableView:(UITableView *)tableView itemCellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString* cellIdentifier = @"projectItemCell"; ProjectItemTableViewCell* cell = (ProjectItemTableViewCell*)[tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { NSArray* nib = [[NSBundle mainBundle] loadNibNamed:@"ProjectItemTableViewCell" owner:self options:nil]; for (id oneObject in nib) { if ([oneObject isKindOfClass:[ProjectItemTableViewCell class]]) { cell = (ProjectItemTableViewCell*)oneObject; } } } NSDictionary* item = [self.projects objectAtIndex:indexPath.row]; cell.projectDescLabel.text = [item objectForKey:@"name"]; cell.itemCountlabel.text = [NSString stringWithFormat:@"%d", [[item objectForKey:@"cache_count"] intValue]]; cell.itemCountlabel.backgroundColor = [UIColor colorForHex:[item objectForKey:@"color"]]; cell.indentationWidth = 20; return cell; } How do I indent a custom UITableViewCell which I have defined in Interface Builder? If I change the itemCellForRowAtIndexPath to use a default UITableViewCell with the code below, then it indents fine. static NSString* cellIdentifier = @"projectItemCell"; UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease]; } NSDictionary* item = [self.projects objectAtIndex:indexPath.row]; cell.textLabel.text = [item objectForKey:@"name"]; cell.indentationWidth = 40; return cell;

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  • iPhone: value of selectedIndex for tab should be consistent, but isn't

    - by Janine
    This should be so simple... but something screwy is happening. My setup looks like this: MainViewController Tab Bar Controller 4 tabs, each of which loads WebViewController My AppDelegate contains an ivar, tabBarController, which is connected to the tab bar controller (this was all set up in Interface Builder). The leftmost tab is marked "selected" in IB. Within the viewWillAppear method in WebViewController, I need to know which tab was just selected so I can load the correct URL. I do this by switching on appDelegate.tabBarController.selectedIndex. When the app first runs and the leftmost tab is selected, selectedIndex is a large garbage value. After that, I get values from 0 to 3, which is as it should be, but they are in random order. Not only that, but each tab I touch reports a different value each time. This app is extremely simple right now and I can't imagine what I could have done to make things go this wrong. Has anyone seen (and hopefully solved) this behavior? Update: we have a request for code. There's not much to see. The tab bar controller gets loaded in applicationDidFinishLaunching: [self.mainViewController view]; //force nib to load [self.window addSubview:self.mainViewController.tabBarController.view] There is currently no code whatsoever in MainViewController.m other than the synthesize and release for tabBarController. From WebVewController.m: - (void)viewWillAppear:(BOOL)_animation { [super viewWillAppear:_animation]; NSURL *url; switch([S_UIDelegate mainViewController].tabBarController.selectedIndex) { case 0: url = [NSURL URLWithString:@"http://www.cnn.com"]; break; case 1: url = [NSURL URLWithString:@"http://www.facebook.com"]; break; case 2: url = [NSURL URLWithString:@"http://www.twitter.com"]; break; case 3: url = [NSURL URLWithString:@"http://www.google.com"]; break; default: url = [NSURL URLWithString:@"http://www.msnbc.com"]; } NSURLRequest *request = [NSURLRequest requestWithURL:url]; [webView loadRequest:request]; } This is where I'm seeing the random values.

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  • YUI Calendar: Skinning and CSS

    - by dound
    I'm using YUI 2's calendar in YUI 3. I want to make a few minor changes to the default sam skin. What is the best way to do that? Also, how does it load Sam's skin CSS? I didn't manually include it (though it seems like I should so the user can download it in the one request I make to the combo loader for css?). This is how I'm loading the CSS and JS now: <head> ... <link rel="stylesheet" type="text/css" href="http://yui.yahooapis.com/combo?3.1.0/build/cssreset/reset.css&amp;3.1.0/build/cssfonts/fonts.css&amp;3.1.0/build/cssbase/base.css"/> ... </head> ... <!--and at the end of the body tag:--> <script type="text/javascript" src="http://yui.yahooapis.com/combo?3.1.1/build/yui/yui-min.js&amp;3.1.1/build/oop/oop-min.js&amp;3.1.1/build/event-custom/event-custom-base-min.js&amp;3.1.1/build/event/event-base-min.js&amp;3.1.1/build/json/json-parse-min.js&amp;3.1.1/build/querystring/querystring-stringify-simple-min.js&amp;3.1.1/build/io/io-base-min.js&amp;3.1.1/build/dom/dom-base-min.js&amp;3.1.1/build/dom/selector-native-min.js&amp;3.1.1/build/dom/selector-css2-min.js&amp;3.1.1/build/node/node-base-min.js&amp;3.1.1/build/node/node-style-min.js&amp;3.1.1/build/stylesheet/stylesheet-min.js&amp;2in3.1/2.8.0/build/yui2-calendar/yui2-calendar-min.js&amp;2in3.1/2.8.0/build/yui2-yahoo/yui2-yahoo-min.js&amp;2in3.1/2.8.0/build/yui2-dom/yui2-dom-min.js&amp;2in3.1/2.8.0/build/yui2-event/yui2-event-min.js"></script> <script type="text/javascript">//<![CDATA[ YUI().use('yui2-calendar', function(Y) { var YAHOO = Y.YUI2; var cal = new YAHOO.widget.Calendar("cal",{navigator:true,mindate:'1/1/2000'); cal.render(); // ... The main problem I'm having is that it seems to dynamically load the Sam's skin, so any CSS I specify in my stylesheet or in the <head> section seem to be overridden. I can modify the style by getting the nodes and using YUI's Node.setStyle() method, but this doesn't seem like the best way to do things. Note: The script does include more than I need for just YUI 2's calendar, but that's because I use YUI 3 for other things irrelevant to this question.

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  • Google maps API : V2 : Custom infowindow with bindInfoWindowHtml

    - by PlanetUnknown
    The API documentation gave me hopes last night with "bindInfoWindowHtml". But it doesn't seem to replace the default infoWindow, even when you provide your own class etc. I have tried using other ideas like the labeledmarker. But it doesn't support draggable markers. Hence can't use it in my application. Here is the sample code which shows the info. window inside, the original bubble. Isn't there a way to override that window as well ! ` <style type="text/css"> .infoWindowCustomClass { width: 500px; height: 500px; background-color: #CAEE96; color: #666; } </style> <meta http-equiv="content-type" content="text/html; charset=utf-8"/> <title>Google Maps JavaScript API Example</title> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;sensor=false&amp;key="" type="text/javascript"></script> <script type="text/javascript"> function load() { if (GBrowserIsCompatible()) { // Create our "tiny" marker icon var blueIcon = new GIcon(G_DEFAULT_ICON); blueIcon.image = "http://www.google.com/intl/en_us/mapfiles/ms/micons/blue-dot.png"; // Set up our GMarkerOptions object markerOptions = { icon:blueIcon }; var map = new GMap2(document.getElementById("map")); map.setCenter(new GLatLng(33.968064,-83.377047), 13); markerOptions.title = "fart"; var point = new GLatLng(33.968064,-83.377047); var marker = new GMarker(point); var tempName = document.getElementById("infoWindowCustom"); marker.bindInfoWindowHtml(tempName); map.addOverlay(marker); } } </script>` And here is the DIV - <DIV id="infoWindowCustom" name="infoWindowCustom" class="infoWindowCustomClass"> Name : <TEXTAREA NAME="nameID" ID="nameID" ROWS="2" COLS="25"></TEXTAREA> Comments : <TEXTAREA NAME="commentsID" ID="commentsID" ROWS="4" COLS="25"></TEXTAREA> </DIV>

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  • POD global object initialization

    - by paercebal
    I've got bitten today by a bug. The following source can be copy/pasted (and then compiled) into a main.cpp file #include <iostream> // The point of SomeGlobalObject is for its // constructor to be launched before the main // ... struct SomeGlobalObject { SomeGlobalObject() ; } ; // ... // Which explains the global object SomeGlobalObject oSomeGlobalObject ; // A POD... I was hoping it would be constructed at // compile time when using an argument list struct MyPod { short m_short ; const char * const m_string ; } ; // declaration/Initialization of a MyPod array MyPod myArrayOfPod[] = { { 1, "Hello" }, { 2, "World" }, { 3, " !" } } ; // declaration/Initialization of an array of array of void * void * myArrayOfVoid[][2] = { { (void *)1, "Hello" }, { (void *)2, "World" }, { (void *)3, " !" } } ; // constructor of the global object... Launched BEFORE main SomeGlobalObject::SomeGlobalObject() { std::cout << "myArrayOfPod[0].m_short : " << myArrayOfPod[0].m_short << std::endl ; std::cout << "myArrayOfVoid[0][0] : " << myArrayOfVoid[0][0] << std::endl ; } // main... What else ? int main(int argc, char* argv[]) { return 0 ; } MyPod being a POD, I believed there would be no constructors. Only initialization at compile time. Thus, the global object SomeGlobalObject would have no problem to use the global array of PODs upon its construction. The problem is that in real life, nothing is so simple. On Visual C++ 2008 (I did not test on other compilers), upon execution myArrayOfPodis not initialized, even ifmyArrayOfVoid` is initialized. So my questions is: Are C++ compilers not supposed to initialize global PODs (including POD structures) at compilation time ? Note that I know global variable are evil, and I know that one can't be sure of the order of creation of global variables declared in different compilation units. The problem here is really the POD C-like initialization which seems to call a constructor (the default, compiler-generated one?). And to make everyone happy: This is on debug. On release, the global array of PODs is correctly initialized.

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  • Complex HashMap has different hashCode after serialization

    - by woezelmann
    I am parsing a xml file into a complex HashMap looking like this: Map<String, Map<String, EcmObject> EcmObject: public class EcmObject implements Comparable, Serializable { private final EcmObjectType type; private final String name; private final List<EcmField> fields; private final boolean pages; // getter, equals, hashCode } EcmObjectType: public enum EcmObjectType implements Serializable { FOLDER, REGISTER, DOCUMENT } EcmField public class EcmField implements Comparable, Serializable { private final EcmFieldDataType dataType; private final EcmFieldControlType controlType; private final String name; private final String dbname; private final String internalname; private final Integer length; // getter, equals, hashCode } EcmFieldDataType public enum EcmFieldDataType implements Serializable { TEXT, DATE, NUMBER, GROUP, DEC; } and EcmFieldControlType public enum EcmFieldControlType implements Serializable{ DEFAULT, CHECKBOX, LIST, DBLIST, TEXTAREA, HIERARCHY, TREE, GRID, RADIO, PAGECONTROL, STATIC; } I have overwritten all hashCode and equal methods by usind commons lang's EqualsBuilder and HashCodeBuilder. Now when I copy a A HashMap this way: Map<String, Map<String, EcmObject>> m = EcmUtil.convertXmlObjectDefsToEcmEntries(new File("e:\\objdef.xml")); Map<String, Map<String, EcmObject>> m2; System.out.println(m.hashCode()); ByteArrayOutputStream baos = new ByteArrayOutputStream(8 * 4096); ObjectOutputStream oos = new ObjectOutputStream(baos); oos.writeObject(m); ByteArrayInputStream bais = new ByteArrayInputStream(baos.toByteArray()); ObjectInputStream ois = new ObjectInputStream(bais); m2 = (Map<String, Map<String, EcmObject>>) ois.readObject(); System.out.println(m.hashCode()); System.out.println(m2.hashCode()); m.hashCode() is not equal to m2.hashCode() here is my output: -1639352210 -2071553208 1679930154 Another strange thing is, that eg. 10 times m has the same hashcode and suddenly on the 11th time the hashcode is different... Any ideas what this is about?

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  • get current selected button cell placed inside tableview using cocoa

    - by Swati
    hi i have a NSTableView i have two columns A and B B contains some data A contains custom button the button is added to column A using this: Below code is placed inside awakeFromNib method NSButtonCell *buttonCell = [[[NSButtonCell alloc] init] autorelease]; [buttonCell setBordered:NO]; [buttonCell setImagePosition:NSImageOnly]; [buttonCell setButtonType:NSMomentaryChangeButton]; [buttonCell setImage:[NSImage imageNamed:@"uncheck.png"]]; [buttonCell setSelectable:TRUE]; [buttonCell setTag:100]; [buttonCell setTarget:self]; [buttonCell setAction:@selector(selectButtonsForDeletion:)]; [[myTable tableColumnWithIdentifier:@"EditIdentifier"] setDataCell:buttonCell]; Some code in display cell of nstableview: -(void)tableView:(NSTableView *)tableView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)rowIndex { if(tableView == myTable) { if([[tableColumn identifier] isEqualToString:@"DataIdentifier"]) { } else if([[tableColumn identifier] isEqualToString:@"EditIdentifier"]) { NSButtonCell *zCell = (NSButtonCell *)cell; [zCell setTag:rowIndex]; [zCell setTitle:@"abc"]; [zCell setTarget:self]; [zCell setAction:@selector(selectButtonsForDeletion:)]; } } } now i want that when i click on the button the image of button cell gets changed as well as i want to do some coding. When button gets clicked then by default the tableView's reference gets passed. How can i get the button cell reference i looked here for similar problem: Cocoa: how to nest a button inside a Table View cell? but i am unable to add button inside column of NSTableView. How i change the image: - (void)tableView:(NSTableView *)tableView setObjectValue:(id)object forTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row; { if(tableView == myTable) { if([[tableColumn identifier] isEqualToString:@"EditIdentifier"]) { NSButtonCell *aCell = (NSButtonCell *)[[tableView tableColumnWithIdentifier:@"EditIdentifier"] dataCellForRow:row]; NSInteger index = [[aCell title]intValue]; if([self.selectedIndexesArray count]>0) { if(![self.selectedIndexesArray containsObject:[NSNumber numberWithInt:index]]) { [aCell setImage:[NSImage imageNamed:@"check.png"]]; [self.selectedIndexesArray addObject:[NSNumber numberWithInt:index]]; } else { [aCell setImage:[NSImage imageNamed:@"uncheck.png"]]; [self.selectedIndexesArray removeObjectAtIndex:[selectedIndexesArray indexOfObject:[NSNumber numberWithInt:index]]]; } } else { [aCell setImage:[NSImage imageNamed:@"check.png"]]; [self.selectedIndexesArray addObject:[NSNumber numberWithInt:index]]; } } } } I have debugged the code and found that proper tag and titles are passed but image applies on more than one button cell, this is too very irregular. cant understand how its working!!! Any suggestions what am i doing wrong??

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  • Google Hybrid OpenID+OAuth with dotnetopenauth

    - by Max Favilli
    I have spent probably more than 10 hours in the last two days trying to understand how to implement user login with Google Hybrid OpenID+OAuth (Federated Login) To trigger the authorization request I use: InMemoryOAuthTokenManager tm = new InMemoryOAuthTokenManager( ConfigurationManager.AppSettings["googleConsumerKey"], ConfigurationManager.AppSettings["googleConsumerSecret"]); using (OpenIdRelyingParty openid = new OpenIdRelyingParty()) { Realm realm = HttpContext.Current.Request.Url.Scheme + Uri.SchemeDelimiter + ConfigurationManager.AppSettings["googleConsumerKey"] + "/"; IAuthenticationRequest request = openid.CreateRequest(identifier, Realm.AutoDetect, new Uri(HttpContext.Current.Request.Url.Scheme + "://" + HttpContext.Current.Request.Url.Authority + "/OAuth/google")); var authorizationRequest = new AuthorizationRequest { Consumer = ConfigurationManager.AppSettings["googleConsumerKey"], Scope = "https://www.googleapis.com/auth/userinfo.email https://www.googleapis.com/auth/userinfo.profile https://www.googleapis.com/auth/plus.me", }; request.AddExtension(authorizationRequest); request.AddExtension(new ClaimsRequest { Email = DemandLevel.Request, Gender = DemandLevel.Require }); request.RedirectToProvider(); } To retrieve the accesstoken I use: using (OpenIdRelyingParty openid = new OpenIdRelyingParty()) { IAuthenticationResponse authResponse = openid.GetResponse(); if (authResponse != null) { switch (authResponse.Status) { case AuthenticationStatus.Authenticated: HttpContext.Current.Trace.Write("AuthenticationStatus", "Authenticated"); FetchResponse fr = authResponse.GetExtension<FetchResponse>(); InMemoryOAuthTokenManager tm = new InMemoryOAuthTokenManager(ConfigurationManager.AppSettings["googleConsumerKey"], ConfigurationManager.AppSettings["googleConsumerSecret"]); ServiceProviderDescription spd = new ServiceProviderDescription { spd.RequestTokenEndpoint = new DotNetOpenAuth.Messaging.MessageReceivingEndpoint("https://accounts.google.com/o/oauth2/token", HttpDeliveryMethods.AuthorizationHeaderRequest | HttpDeliveryMethods.GetRequest); spd.AccessTokenEndpoint = new DotNetOpenAuth.Messaging.MessageReceivingEndpoint("https://accounts.google.com/o/oauth2/token", HttpDeliveryMethods.AuthorizationHeaderRequest | HttpDeliveryMethods.GetRequest); spd.UserAuthorizationEndpoint = new DotNetOpenAuth.Messaging.MessageReceivingEndpoint("https://accounts.google.com/o/oauth2/auth?access_type=offline", HttpDeliveryMethods.AuthorizationHeaderRequest | HttpDeliveryMethods.GetRequest); spd.TamperProtectionElements = new ITamperProtectionChannelBindingElement[] { new HmacSha1SigningBindingElement() }; WebConsumer wc = new WebConsumer(spd, tm); AuthorizedTokenResponse accessToken = wc.ProcessUserAuthorization(); if (accessToken != null) { HttpContext.Current.Trace.Write("accessToken", accessToken.ToString()); } else { } break; case AuthenticationStatus.Canceled: HttpContext.Current.Trace.Write("AuthenticationStatus", "Canceled"); break; case AuthenticationStatus.Failed: HttpContext.Current.Trace.Write("AuthenticationStatus", "Failed"); break; default: break; } } } Unfortunatelly I get AuthenticationStatus.Authenticated but wc.ProcessUserAuthorization() is null. What am I doing wrong? Thanks a lot for any help.

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  • Defining where on the page the flowdocument I am printing will 'start' and 'end'

    - by Sagi1981
    Dear community. I am almost done with implementing a printing functionality, but I am having trouble getting the last hurdle done with. My problem is, that I am printing some reports, consisting of a header (with information about the person the report is about), a footer (with a page number) and the content in the middle, which is a FlowDocument. Since the flowdocuments can be fairly long, It is very possible that they will span multiple pages. My approach is to make a custom FlowDocumentPaginator which derives from DocumentPaginator. In there i define my header and my footer. However, when I print my page, the flowdocument and my header and footer are on top of eachother. So my question is plain and simple - how do I define from where and to where the flowdocument part on the pages will be placed? here is the code from my custommade Paginator: public class HeaderedFlowDocumentPaginator : DocumentPaginator { private DocumentPaginator flowDocumentpaginator; public HeaderedFlowDocumentPaginator(FlowDocument document) { flowDocumentpaginator = ((IDocumentPaginatorSource) document).DocumentPaginator; } public override bool IsPageCountValid { get { return flowDocumentpaginator.IsPageCountValid; } } public override int PageCount { get { return flowDocumentpaginator.PageCount; } } public override Size PageSize { get { return flowDocumentpaginator.PageSize; } set { flowDocumentpaginator.PageSize = value; } } public override IDocumentPaginatorSource Source { get { return flowDocumentpaginator.Source; } } public override DocumentPage GetPage(int pageNumber) { DocumentPage page = flowDocumentpaginator.GetPage(pageNumber); ContainerVisual newVisual = new ContainerVisual(); newVisual.Children.Add(page.Visual); DrawingVisual header = new DrawingVisual(); using (DrawingContext dc = header.RenderOpen()) { //Header data } newVisual.Children.Add(header); DrawingVisual footer = new DrawingVisual(); using (DrawingContext dc = footer.RenderOpen()) { Typeface typeface = new Typeface("Trebuchet MS"); FormattedText text = new FormattedText("Page " + (pageNumber + 1).ToString(), CultureInfo.CurrentCulture, FlowDirection.LeftToRight, typeface, 14, Brushes.Black); dc.DrawText(text, new Point(page.Size.Width - 100, page.Size.Height-30)); } newVisual.Children.Add(footer); DocumentPage newPage = new DocumentPage(newVisual); return newPage; } } And here is the printdialogue call: private void btnPrint_Click(object sender, RoutedEventArgs e) { try { PrintDialog printDialog = new PrintDialog(); if (printDialog.ShowDialog() == true) { FlowDocument fd = new FlowDocument(); MemoryStream stream = new MemoryStream(ASCIIEncoding.Default.GetBytes(<My string of text - RTF formatted>)); TextRange tr = new TextRange(fd.ContentStart, fd.ContentEnd); tr.Load(stream, DataFormats.Rtf); stream.Close(); fd.ColumnWidth = printDialog.PrintableAreaWidth; HeaderedFlowDocumentPaginator paginator = new HeaderedFlowDocumentPaginator(fd); printDialog.PrintDocument(paginator, "myReport"); } } catch (Exception ex) { //Handle } }

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  • Installing Enclosure with Netbeans

    - by jdknewb
    Hi all, I am having trouble installing Enclosure and getting it to work. I have followed this guide http://www.enclojure.org/gettingstarted and successfully installed Enclosure (I think). However, when I try to build the sample application (labrepl) I get a bunch of errors and a failed build. I haven't used Java in a long time and I've never used Netbeans, and the error doesn't seem very helpful with my limited knowledge of this domain. I'm using the latest Netbeans and the Enclosure URL from the guide. Since I am on Windows, I can't use git to clone the repo, so I'm not sure what to do from here. Anyway, here are the error messages. WARNING: You are running embedded Maven builds, some build may fail due to incompatibilities with latest Maven release. To set Maven instance to use for building, click here. Scanning for projects... [#process-resources] [resources:resources] Using default encoding to copy filtered resources. [#compile] [ERROR]Transitive dependency resolution for scope: compile has failed for your project. [ERROR]Error message: Missing: [ERROR]---------- [ERROR]1) org.clojure:clojure-contrib:jar:1.2.0-master-SNAPSHOT [ERROR] Try downloading the file manually from the project website. [ERROR] Then, install it using the command: [ERROR] mvn install:install-file -DgroupId=org.clojure -DartifactId=clojure-contrib -Dversion=1.2.0-master-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file [ERROR] Alternatively, if you host your own repository you can deploy the file there: [ERROR] mvn deploy:deploy-file -DgroupId=org.clojure -DartifactId=clojure-contrib -Dversion=1.2.0-master-SNAPSHOT -Dpackaging=jar -Dfile=/path/to/file -Durl=[url] -DrepositoryId=[id] [ERROR] Path to dependency: [ERROR] 1) labrepl:labrepl:jar:0.0.1 [ERROR] 2) org.clojure:clojure-contrib:jar:1.2.0-master-SNAPSHOT [ERROR]---------- [ERROR]1 required artifact is missing. [ERROR]for artifact: [ERROR] labrepl:labrepl:jar:0.0.1 [ERROR]from the specified remote repositories: [ERROR] central (http://repo1.maven.org/maven2), [ERROR] clojars (http://clojars.org/repo/), [ERROR] incanter (http://repo.incanter.org), [ERROR] clojure-snapshots (http://build.clojure.org/snapshots), [ERROR] clojure (http://build.clojure.org/releases), [ERROR] clojure-releases (http://build.clojure.org/releases) [ERROR]Group-Id: labrepl [ERROR]Artifact-Id: labrepl [ERROR]Version: 0.0.1 [ERROR]From file: C:\Users\chloey\Documents\NetBeansProjects\RelevanceLabRepl\pom.xml ------------------------------------------------------------------------ For more information, run with the -e flag ------------------------------------------------------------------------ BUILD FAILED ------------------------------------------------------------------------ Total time: 1 second Finished at: Wed Jun 09 21:53:04 CDT 2010 Final Memory: 72M/172M ------------------------------------------------------------------------ Thanks all.

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