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  • jQuery: Setting 'style' attribute of element with object

    - by JamesBrownIsDead
    I saw this in our codebase the other day: link.attr('style', map({ color: '#9a4d9e', cursor: 'default' })); map is defined as: function map(map) { var cssValue = []; for (var o in map) { cssValue.push(o + ':' + map[o] + ';') } return cssValue.join(';'); } Is map necessarily? Is there a shorter way to do this? It's important to note that the "style" attribute overrides any styles set by a class added/defined in the "class" attribute.

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  • [Symfony 1.2: ckWebServicePlugin 3.0.0] Module name in SOAP requests, how to get rid of them?

    - by Henri
    When I generate a WSDL file with ./symfony webservice:generate-wsdl (where is 'frontend', is 'soap' and is 'http://localhost ') I get a nice soap.wsdl file which works like it should. Except, the methods are not named 'justAMethod' but 'soapService_justAMethod' (where soapService is the module which holds the SOAP methods). How do I omit the module name in the SOAP method names? I know this is possible since the previous release of the software had no module name in the SOAP method names.

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  • Why does my JSF + Spring web application output JSF source code instead of interpreted HTML page?

    - by Corvus
    I'm new to both JSF and Spring Framework and I'm trying to figure out how to make them work together. My current problem is that application outputs my JSF files without interpreting them. Here are some snippets of my code which I believe might be relevant: dispatcher-servlet.xml <bean id="urlMapping" class="org.springframework.web.servlet.handler.SimpleUrlHandlerMapping"> <property name="mappings"> <props> <prop key="login.htm">loginController</prop> </props> </property> </bean> <bean id="viewResolver" class="org.springframework.web.servlet.view.InternalResourceViewResolver" p:prefix="/WEB-INF/pages/" p:suffix=".xhtml" /> <bean name="loginController" class="controller.LoginController" /> loginController public class LoginController extends MultiActionController { public ModelAndView login(HttpServletRequest request, HttpServletResponse response) throws Exception { System.out.println("LOGIN"); return new ModelAndView("login"); } WEB-INF/pages/login.xhtml <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html"> <h:head> <title>#{message.log}</title> </h:head> <h:body> <h:form> <h:outputLabel value="#{message.username}" for="userName"> <h:inputText id="userName" value="#{User.name}" /> </h:outputLabel> <h:commandButton value="#{message.loggin}" action="#{User.login}" /> </h:form> </h:body> </html> Any ideas where the problem might be? Does this code make any sense at all? I'm well aware of fact, that probably completely sucks and I'll be glad to here WHY it sucks and how to make it better. Thanks :)

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  • visual assist inserts extra spaces?

    - by Kugel
    I'm using Visual Assist X trial on VS2010 Pro. When I do extract method or modify method signature refactorings it gives me this: void Solver::Work( Stack &s, Board &b ) However I would really appreciate if it gave me this: void Solver::Work(Stack &s, Board &b) No extra spaces. Is there a way to set this?

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  • const object and const constructor

    - by Muhammad alaa
    Is there any way to know if an object is a const object or regular object, for instance consider the following class class String { String(const char* str); }; if user create a const object from String then there is no reason to copy the passed native string and that because he will not make any manipulation on it, the only thing he will do is get string size, string search and other functions that will not change the string.

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  • Spring.NET & Immediacy CMS (or how to inject to server side controls without using PageHandlerFactor

    - by Simon Rice
    Is there any way to inject dependencies into an Immediacy CMS control using Spring.NET, ideally without having to use to ContextRegistry when initialising the control? Update, with my own answer The issue here is that Immediacy already has a handler defined in web.config that deals with all aspx pages, & so it's not possible add an entry for Spring.NET's PageHandlerFactory in web.config as per a normal webforms app. That rules out making the control implement ISupportsWebDependencyInjection. Furthermore, most of Immediacy's generated pages are aspx pages that don't physically exist on the drive. I have changed the title of the question to reflect this. What I have done to get Dependency Injection working is: Add the usual entries to web.config for Spring.NET as outlined in the documentation, except for the adding the entry to the <httpHandlers> section. In this case I've got my object definitions in Spring.config. Create the following abstract base class that will deal with all of the Dependency Injection work: DIControl.cs public abstract class DIControl : ImmediacyControl { protected virtual string DIName { get { return this.GetType().Name; } } protected override void OnInit(EventArgs e) { if (ContextRegistry.GetContext().GetObject(DIName, this.GetType()) != null) ContextRegistry.GetContext().ConfigureObject(this, DIName); base.OnInit(e); } } For non-immediacy controls, you can make this server side control inherit from Control or whatever subclass of that you like. For any control with which you wish to use with Spring.NET's Inversion of Control container, define it to inherit from DIControl & add the relelvant entry to Spring.config, for example: SampleControl.cs public class SampleControl : DIControl, INamingContainer { public string Text { get; set; } protected string InjectedText { get; set; } public SampleControl() : base() { Text = "Hello world"; } protected override void RenderContents(HtmlTextWriter output) { output.Write(string.Format("{0} {1}", Text, InjectedText)); } } Spring.config <objects xmlns="http://www.springframework.net"> <object id="SampleControl" type="MyProject.SampleControl, MyAssembly"> <property name="InjectedText" value="from Spring.NET" /> </object> </objects> You can optionally override DIName if you wish to name your entry in Spring.config differently from the name of your class. Provided everything's done correctly, you will have the control writing out "Hello world from Spring.NET!" when used in a page. This solution uses Spring.NET's ContextRegistry from within the control, but I would be surprised if there's no way around that for Immediacy at least since the page objects themselves aren't accessible. However, can this be improved at all from a Spring.NET perspective? Is there maybe an Immediacy plugin that already does this that I'm completely unaware of? Or is there an approach that does this in a more elegant way? I'm open to suggestions.

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  • std::ostream interface to an OLE IStream

    - by PaulH
    I have a Visual Studio 2008 C++ application using IStreams. I would like to use the IStream connection in a std::ostream. Something like this: IStream* stream = /*create valid IStream instance...*/; IStreamBuf< WIN32_FIND_DATA > sb( stream ); std::ostream os( &sb ); WIN32_FIND_DATA d = { 0 }; // send the structure along the IStream os << d; To accomplish this, I've implemented the following code: template< class _CharT, class _Traits > inline std::basic_ostream< _CharT, _Traits >& operator<<( std::basic_ostream< _CharT, _Traits >& os, const WIN32_FIND_DATA& i ) { const _CharT* c = reinterpret_cast< const _CharT* >( &i ); const _CharT* const end = c + sizeof( WIN32_FIND_DATA ) / sizeof( _CharT ); for( c; c < end; ++c ) os << *c; return os; } template< typename T > class IStreamBuf : public std::streambuf { public: IStreamBuf( IStream* stream ) : stream_( stream ) { setp( reinterpret_cast< char* >( &buffer_ ), reinterpret_cast< char* >( &buffer_ ) + sizeof( buffer_ ) ); }; virtual ~IStreamBuf() { sync(); }; protected: traits_type::int_type FlushBuffer() { int bytes = std::min< int >( pptr() - pbase(), sizeof( buffer_ ) ); DWORD written = 0; HRESULT hr = stream_->Write( &buffer_, bytes, &written ); if( FAILED( hr ) ) { return traits_type::eof(); } pbump( -bytes ); return bytes; }; virtual int sync() { if( FlushBuffer() == traits_type::eof() ) return -1; return 0; }; traits_type::int_type overflow( traits_type::int_type ch ) { if( FlushBuffer() == traits_type::eof() ) return traits_type::eof(); if( ch != traits_type::eof() ) { *pptr() = ch; pbump( 1 ); } return ch; }; private: /// data queued up to be sent T buffer_; /// output stream IStream* stream_; }; // class IStreamBuf Yes, the code compiles and seems to work, but I've not had the pleasure of implementing a std::streambuf before. So, I'd just like to know if it's correct and complete. Thanks, PaulH

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  • SerialVersionUID with "private static final long" still gets InvalidClassException

    - by Buggieboy
    I have compiled and jarred the various projects in my Java application, generating serialVersionUIDs automatically through Eclipse for all my classes derived from Serializable. I read the answers to this question, and verified that serialVersionUids are all private static final long. Nevertheless, I get an error like this when I try to run: java.io.InvalidClassException: com.acme.product.Widget; local class incompatible: stream classdesc serialVersionUID = 5226096973188250357, local class serialVersionUID = -5432967318654384362 What am I missing?

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  • Polymorphic :has_many, :through as module in Rails 3.1 plugin

    - by JohnMetta
    I've search everywhere for a pointer to this, but can't find one. Basically, I want to do what everyone else wants to do when they create a polymorphic relationship in a :has_many, :through way… but I want to do it in a module. I keep getting stuck and think I must be overlooking something simple. To wit: module ActsPermissive module PermissiveUser def self.included(base) base.extend ClassMethods end module ClassMethods def acts_permissive has_many :ownables has_many :owned_circles, :through => :ownables end end end class PermissiveCircle < ActiveRecord::Base belongs_to :ownable, :polymorphic => true end end With a migration that looks like this: create_table :permissive_circles do |t| t.string :ownable_type t.integer :ownable_id t.timestamps end The idea, of course, is that whatever loads acts_permissive will be able to have a list of circles that it owns. For simple tests, I have it "should have a list of circles" do user = Factory :user user.owned_circles.should be_an_instance_of Array end which fails with: Failure/Error: @user.circles.should be_an_instance_of Array NameError: uninitialized constant User::Ownable I've tried: using :class_name => 'ActsPermissive::PermissiveCircle' on the has_many :ownables line, which fails with: Failure/Error: @user.circles.should be_an_instance_of Array ActiveRecord::HasManyThroughSourceAssociationNotFoundError: Could not find the source association(s) :owned_circle or :owned_circles in model ActsPermissive::PermissiveCircle. Try 'has_many :owned_circles, :through => :ownables, :source => <name>'. Is it one of :ownable? while following the suggestion and setting :source => :ownable fails with Failure/Error: @user.circles.should be_an_instance_of Array ActiveRecord::HasManyThroughAssociationPolymorphicSourceError: Cannot have a has_many :through association 'User#owned_circles' on the polymorphic object 'Ownable#ownable' Which seems to suggest that doing things with a non-polymorphic-through is necessary. So I added a circle_owner class similar to the setup here: module ActsPermissive class CircleOwner < ActiveRecord::Base belongs_to :permissive_circle belongs_to :ownable, :polymorphic => true end module PermissiveUser def self.included(base) base.extend ClassMethods end module ClassMethods def acts_permissive has_many :circle_owners, :as => :ownable has_many :circles, :through => :circle_owners, :source => :ownable, :class_name => 'ActsPermissive::PermissiveCircle' end end class PermissiveCircle < ActiveRecord::Base has_many :circle_owners end end With a migration: create_table :permissive_circles do |t| t.string :name t.string :guid t.timestamps end create_table :circle_owner do |t| t.string :ownable_type t.string :ownable_id t.integer :permissive_circle_id end which still fails with: Failure/Error: @user.circles.should be_an_instance_of Array NameError: uninitialized constant User::CircleOwner Which brings us back to the beginning. How can I do what seems to be a rather common polymorphic :has_many, :through on a module? Alternatively, is there a good way to allow an object to be collected by arbitrary objects in a similar way that will work with a module?

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  • Where should I put zoomIn in my MapActivity?

    - by Johny
    I'm writing an Android app, and I'd like to zoomIn as soon as the map has been loaded. I get the following error: java.lang.IllegalArgumentException: width and height must be > 0 This MapActivity - width and height must be > 0 question suggests the problem is the zoomIn() method is in the onCreate() method. But I get same error when I put it in the onResume() method. I've been searching for hours and I can't find anything about it at http://developer.android.com or anywhere else... Also I can't find a way to get the time point the map has been loaded. A "MapLoadedListener" or something like that... EDIT Here is my code: public class AMap extends MapActivity{ private final String LOG_TAG = this.getClass().getSimpleName(); private Context mContext; private Chronometer timer; private TextView tvCountdown; private RelativeLayout rl; private MapView mapView; private MapController mapController; private List<Overlay> mapOverlays; private PlayersOverlay playersOverlay; private Drawable drawable; private Builder endDialog; private ContextThemeWrapper ctw; private Handler mHandler = new Handler(); private Player player = new Player(); private StartTask startTask; private EndTask endTask; private MyDBAdapter mdba; private Cursor playersCursor; private UpdateBroadcastReceiver r; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map_view); mContext = AMap.this; // set map mapView = (MapView) findViewById(R.id.mapview); mapView.setBuiltInZoomControls(true); mapView.setFocusable(true); // find the relative layout rl = (RelativeLayout) findViewById(R.id.rl); // set the chronometer timer = (Chronometer) findViewById(R.id.tv_timer); timer.setBackgroundColor(Color.DKGRAY); // set the countdown textview tvCountdown = (TextView) findViewById(R.id.tv_countdown); // Open DB connection and get players Cursor mdba = new MyDBAdapter(mContext); mdba.open(); playersCursor = mdba.getGame(); // Get this player's id and location Intent starter = this.getIntent(); player.setId(starter.getIntExtra("id", 0)); player.setLatitude(starter.getDoubleExtra("lat", 0)); player.setLongitude(starter.getDoubleExtra("lon", 0)); // Set this player's location as map's center GeoPoint geoPoint = new GeoPoint((int) (player.getLatitude()*1E6), (int) (player.getLongitude()*1E6)); mapController = mapView.getController(); mapController.setCenter(geoPoint); mapController.setZoom(15); Log.d(LOG_TAG, "My playersCursor has "+playersCursor.getCount()+" rows"); // drawable is needed but not used drawable = this.getResources().getDrawable(R.drawable.ic_launcher); // set PlayersOverlay (locations and statuses) playersOverlay = new PlayersOverlay(player.getId(), playersCursor, drawable, this); mapOverlays = mapView.getOverlays(); mapOverlays.add(playersOverlay); mHandler.postDelayed(mUpdateTimeTask, 100); } private Runnable mUpdateTimeTask = new Runnable() { public void run() { int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, "w = "+w+" , h = "+h); mHandler.postAtTime(this, System.currentTimeMillis() + 1000); } }; @Override public void onAttachedToWindow(){ Log.d(LOG_TAG, "Attached to Window"); int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, " Attached to window: w = "+w+" , h = "+h); //mapController.zoomInFixing(screenPoint.x, screenPoint.y); } public void onWindowFocusChanged(boolean hasFocus){ Log.d(LOG_TAG, "Focus changed to: "+hasFocus); int h = mapView.getLayoutParams().height; int w = mapView.getLayoutParams().width; Log.d(LOG_TAG, " Window focus changed: w = "+w+" , h = "+h); //mapController.zoomInFixing(screenPoint.x, screenPoint.y); } @Override protected void onStart(){ super.onStart(); // Create and register the broadcast receiver for messages from service IntentFilter filter = new IntentFilter(AppConstants.iGAME_UPDATE); r = new UpdateBroadcastReceiver(); registerReceiver(r, filter); // Create the dialog for end of game ctw = new ContextThemeWrapper(mContext, android.R.style.Theme_Translucent_NoTitleBar_Fullscreen); endDialog = new AlertDialog.Builder(ctw); endDialog.setMessage("End of Game"); endDialog.setCancelable(false); endDialog.setNeutralButton("OK", new OnClickListener(){ @Override public void onClick(DialogInterface dialog, int which) { Intent highScores = new Intent(AMap.this, HighScores.class); startActivity(highScores); playersCursor.close(); finish(); } }); } @Override protected void onStop() { if(!playersCursor.isClosed()) playersCursor.close(); unregisterReceiver(r); mdba.close(); super.onStop(); } @Override protected boolean isRouteDisplayed() { return false; } // Receives signal from NetworkService that DB has been updated public class UpdateBroadcastReceiver extends BroadcastReceiver { boolean startSignal, update, endSignal; @Override public void onReceive(Context context, Intent intent) { endSignal = intent.getBooleanExtra("endSignal", false); if(endSignal){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received End Signal"); endTask = new EndTask(); endTask.execute(); return; } update = intent.getBooleanExtra("update", false); if(update){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received game update"); playersCursor.requery(); mapView.invalidate(); return; } startSignal = intent.getBooleanExtra("startSignal", false); if(startSignal){ Log.d(LOG_TAG, "Game Update BroadcastReceiver received Start Signal"); startTask = new StartTask(); startTask.execute(); return; } } } class StartTask extends AsyncTask<Void,Integer,Void>{ private final ToneGenerator tg = new ToneGenerator(AudioManager.STREAM_NOTIFICATION, 100); private final long DELAY = 1200; @Override protected Void doInBackground(Void... params) { int i = 3; while(i>=0){ publishProgress(i); try { Thread.sleep(DELAY); } catch (InterruptedException e) { e.printStackTrace(); } i--; } return null; } @Override protected void onProgressUpdate(Integer... progress){ tg.startTone(ToneGenerator.TONE_PROP_PROMPT); tvCountdown.setText(""+progress[0]); } @Override protected void onPostExecute(Void result) { rl.removeView(tvCountdown); timer.setBase(SystemClock.elapsedRealtime()); timer.start(); //enable screen touches playersOverlay.setGameStarted(true); } } class EndTask extends AsyncTask<Void,Void,Void>{ @Override protected void onPreExecute(){ //disable screen touches playersOverlay.setEndOfGame(true); timer.stop(); } @Override protected Void doInBackground(Void... params) { return null; } @Override protected void onPostExecute(Void result) { try{ endDialog.show(); }catch(Exception e){ Toast.makeText(mContext, "End of game", Toast.LENGTH_LONG); Intent highScores = new Intent(AMap.this, HighScores.class); startActivity(highScores); playersCursor.close(); finish(); } mHandler.removeCallbacks(mUpdateTimeTask); } } }

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  • Generate java code in Eclipse?

    - by drozzy
    Does anyone know what approach one can take to automatically generate Java source code, from for example an xml or json file, in eclipse? One great example of what I am thinking of doing is what Google Android sdk does: they have an R class generated automatically from the resources. Every time a resource file is saved in Eclipse R class is automatically regenerated. Thanks!

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  • Rails: three most recent comments for unique users

    - by Dennis Collective
    class User has_many :comments end class Comment belongs_to :user named_scope :recent, :order => 'comments.created_at DESC' named_scope :limit, lambda { |limit| {:limit => limit}} named_scope :by_unique_users end what would I put in the :by_unique_users so that I can do Comment.recent.by_unique_users.limit(3), and only get one comment per user

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  • Getting jQuery slideshow animation to stop on click

    - by hollyb
    I have a slide show built with jQuery that pauses on hover. It has a group of thumbnails sitting on top of the image that advances the image when clicked, otherwise the slideshow just auto-rotates through all the images. There is also a +/- to expand and contract a caption related to each image. I want to have the slideshow's automatic advancing to stop if one of the thumbnails is clicked, or the +/-. Basically, just stop whenever a user clicks anywhere within the gallery (div class=".homeImg"). I'm having a major brain fart in getting this working properly and could use some advice. Here's the jQuery: $(document).ready(function() { $(".main_image .desc").show(); //Show image info $(".main_image .block").animate({ opacity: 0.85 }, 1 ); //Set Opacity //Click and Hover events for thumbnail list $(".image_thumb ul li:first").addClass('active'); // * Adds a class 'last' to the last li to let the rotator know when to return to the first $(".image_thumb ul li:last").addClass('last'); $(".image_thumb ul li").click(function(){ //Set Variables var imgAlt = $(this).find('img').attr("alt"); //Get Alt Tag of Image var imgTitle = $(this).find('a').attr("href"); //Get Main Image URL var imgDesc = $(this).find('.block').html(); //Get HTML of block var imgDescHeight = $(".main_image").find('.block').height(); //Calculate height of block if ($(this).is(".active")) { //If it's already active, then… return false; // Don't click through } else { //Animate $(".main_image img").animate({ opacity: 0}, 800 ); $(".main_image .block").animate({ opacity: 0, marginBottom: -imgDescHeight }, 800, function() { $(".main_image .block").html(imgDesc).animate({ opacity: 0.85, marginBottom: "0" }, 250 ); $(".main_image img").attr({ src: imgTitle , alt: imgAlt}).animate({ opacity: 1}, 250 ); }); } $(".image_thumb ul li").removeClass('active'); //Remove class of 'active' on all lists $(this).addClass('active'); //add class of 'active' on this list only return false; }) .hover(function(){ $(this).addClass('hover'); }, function() { $(this).removeClass('hover'); }); //Toggle teaser $("a.collapse").click(function(){ $(".main_image .block").slideToggle(); $("a.collapse").toggleClass("show"); return false; // added to remove # browser jump }); // If we are hovering over the image area, pause the clickNext function pauseClickNext = false; $(".homeImg").hover( function () { pauseClickNext = true; }, function () { pauseClickNext = false; } ); // Define function to click the next li var clickNext = function(){ if(!pauseClickNext) { /// find the next li after .active var $next_li = $("li.active").next("li"); if($("li.active").hasClass("last") ){ $(".image_thumb ul li:first").trigger("click"); } else { $next_li.trigger("click"); } } }; // Time between image transition setInterval(clickNext, 6000); });

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  • Good style for handling constructor failure of critical object

    - by mtlphil
    I'm trying to decide between two ways of instantiating an object & handling any constructor exceptions for an object that is critical to my program, i.e. if construction fails the program can't continue. I have a class SimpleMIDIOut that wraps basic Win32 MIDI functions. It will open a MIDI device in the constructor and close it in the destructor. It will throw an exception inherited from std::exception in the constructor if the MIDI device cannot be opened. Which of the following ways of catching constructor exceptions for this object would be more in line with C++ best practices Method 1 - Stack allocated object, only in scope inside try block #include <iostream> #include "simplemidiout.h" int main() { try { SimpleMIDIOut myOut; //constructor will throw if MIDI device cannot be opened myOut.PlayNote(60,100); //..... //myOut goes out of scope outside this block //so basically the whole program has to be inside //this block. //On the plus side, it's on the stack so //destructor that handles object cleanup //is called automatically, more inline with RAII idiom? } catch(const std::exception& e) { std::cout << e.what() << std::endl; std::cin.ignore(); return 1; } std::cin.ignore(); return 0; } Method 2 - Pointer to object, heap allocated, nicer structured code? #include <iostream> #include "simplemidiout.h" int main() { SimpleMIDIOut *myOut; try { myOut = new SimpleMIDIOut(); } catch(const std::exception& e) { std::cout << e.what() << std::endl; delete myOut; return 1; } myOut->PlayNote(60,100); std::cin.ignore(); delete myOut; return 0; } I like the look of the code in Method 2 better, don't have to jam my whole program into a try block, but Method 1 creates the object on the stack so C++ manages the object's life time, which is more in tune with RAII philosophy isn't it? I'm still a novice at this so any feedback on the above is much appreciated. If there's an even better way to check for/handle constructor failure in a siatuation like this please let me know.

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  • Setting property of objects in datacontext

    - by ryudice
    Hi, all my entities have a common property which specifies the company they belong to, I would like to set this property in a method in my datacontext but I do not want to use the partial methods for each of the entity types that the datacontext provides, is there a method that receives any entity that is inserted throught the datacontext so that I can hook to it or override it and set the property using reflection? thanks.

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  • How to fix the position of the button in applet

    - by user1609804
    I'm trying to make an applet that has a buttons in the right, where each button is corresponding to a certain pokemon. I already did it, but the buttons isn't fixed.they keep following the mouse. please help. This is my code: import javax.swing.*; import java.awt.image.BufferedImage; import java.io.*; import javax.imageio.ImageIO; import java.applet.*; import java.awt.event.*; import java.awt.*; public class choosePokemon extends Applet implements ActionListener { private int countPokemon; private int[] storePokemon; private int x,y; //this will be the x and y coordinate of the button BufferedImage Picture; public int getCountPokemon(){ //for other class that needs how many pokemon return countPokemon; } public int[] getStoredPokemon(){ //for other class that needs the pokemon return storePokemon; } public void init(){ x=0;y=0; try{ Picture = ImageIO.read(new File("pokeball.png")); } catch( IOException ex ){ } } public void paint( Graphics g ){ pokemon display = new pokemon(); // to access the pokemon attributes in class pokemon ButtonGroup group = new ButtonGroup(); //create a button group for( int a=0;a<16;a++ ){ // for loop in displaying the buttons of every pokemon(one pokemon, one button) display.choose( a ); //calls the method choose in which accepts an integer from 0-15 and saves the attributes of the pokemon corresponding to the integer JButton pokemonButton = new JButton( display.getName() ); // creates the button pokemonButton.setActionCommand( display.getName() ); // isasave sa actioncommand yung name ng kung ano mang pokemon pokemonButton.addActionListener(this); //isasama yung bagong gawang button sa listener para malaman kung na-click yung button pokemonButton.setBounds( x,y,50,23 ); group.add( pokemonButton ); //eto naman yung mag-aadd sa bagong gawang button sa isang group na puro buttons(button ng mga pokemon) y+=23; if( a==7 ){ x+=50; y=0; } add( pokemonButton ); //will add the button to the applet } g.drawImage( Picture, 120, 20, null ); } public void actionPerformed(ActionEvent e) { try{ //displays the picture of the selected pokemon Picture = ImageIO.read(new File( "pokemon/" + e.getActionCommand() + ".png" )); } catch( IOException ex ){ } } public boolean chosen( int PChoice ){ //this will check if the chosen pokemon is already the player's pokemon boolean flag = false; for( int x=0; x<countPokemon && !flag ;x++ ){ if( storePokemon[x]==PChoice ){ flag = true; } } return flag; }

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  • Java: How can a constructor return a value?

    - by HH
    $ cat Const.java public class Const { String Const(String hello) { return hello; } public static void main(String[] args) { System.out.println(new Const("Hello!")); } } $ javac Const.java Const.java:7: cannot find symbol symbol : constructor Const(java.lang.String) location: class Const System.out.println(new Const("Hello!")); ^ 1 error

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  • Java Graphics on java, 2d array board game.

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(myGame.getHeight(),myGame.getWidth())); //set layout Squares=new GUISquare[myGame.getHeight()][myGame.getWidth()]; grid=new JPanel[myGame.getHeight()][myGame.getWidth()]; for (int i=0; i< myGame.getHeight(); i++){ for (int j=0; j<myGame.getWidth() ; j++){ grid[i][j] = new JPanel( ); GUISquare kout=new GUISquare(i,j); kout.setSquare(myGame.getSquares()[i][j]); kout.draw(myGame.getSquares()[i][j].getGoTo(),myGame.getSquares()[i][j].getNumber()); /*draw method is been called. the first parameter is the number of the square that the player will be moved to if lands in this one square,the second parameter is just the number of the square */ kout.setVisible(true); grid[i][j].add(kout); grid[i][j].setVisible(true); BoardPanel.add(grid[i][j]); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); GUISquare temp=this.getSquare(squares[i][i]); Squares[i][j]= temp; } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } /** * Transformer for Rand/Move * <br>This method is used to display a square on the screen. */ public void draw(int goTo ,int number) { JPanel panel = new JPanel(); JLabel label1 = new JLabel(""+"Move To"+goTo); JLabel label2 = new JLabel(""+number); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setLayout(new BorderLayout()); panel.add(label1, BorderLayout.CENTER); panel.add(label2, BorderLayout.LINE_START); } I've posted only one draw method...but all versions are alike.

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  • Static lock in Python?

    - by roddik
    Hello. I've got the following code: import time import threading class BaseWrapper: #static class lock = threading.Lock() @staticmethod def synchronized_def(): BaseWrapper.lock.acquire() time.sleep(5) BaseWrapper.lock.release() def test(): print time.ctime() if __name__ is '__main__': for i in xrange(10): threading.Thread(target = test).start() I want to have a method synchronized using static lock. However the above code prints the same time ten times, so it isn't really locking. How can I fix it? TIA

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  • finding "distance" between two pixel's colors.

    - by igor
    Once more something relatively simple, but confused as to what they want. the method to find distance on cartesian coordinate system is distance=sqrt[(x2-x1)^2 + (y2-y1)^2] but how do i apply it here? //Requires: testColor to be a valid Color //Effects: returns the "distance" between the current Pixel's color and // the passed color // uses the standard method to calculate "distance" // uses the same formula as finding distance on a // Cartesian coordinate system double colorDistance(Color testColor) const;

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  • Formtastic with Mongoid embedded_in relations

    - by miah
    Is there any quick way to make a form for embeds_many-embedded_in relation? I have the following: class Team include Mongoid::Document field :name, :type => String embeds_many :players end class Player include Mongoid::Document embedded_in :team, :inverse_of => :players field :name, :type => String end I want to create a form for team with embedded editing for players. Seen https://github.com/bowsersenior/formtastic_with_mongoid_tutorial but "TODO" there.

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  • "Cannot find symbol" problem.

    - by joseph
    I'm getting the Cannot find symbol error from my code. Does anyone know what can cause this problem? // Register JDBC driver Class.forName("net.sourceforge.jtds.jdbc.Driver"); method forName(java.Lang.String) Class.forName("net.sourceforge.jtds.jdbc.Driver); ^

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