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  • shorten something in AS 2.0 using eval or set?

    - by chris
    eval("_parent.volumetone" + target1)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target2)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target3)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target4)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target5)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target6)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target7)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target8)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target9)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target10)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target11)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target12)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target13)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target14)._yscale = Math.round(number)/1.5+50; eval("_parent.volumetone" + target15)._yscale = Math.round(number)/1.5+50; i have these lines of repetitive code. the variables target1 to target15 are a random number between 1 and 110. so one may point to _parent.volumetone49 and adjust its _yscale for example. the code above works the way i want, but i want it shorter. here's something i tried with no success: for (i = 0; i < 15; i++) { set("_parent.volumetone" + ("target"+i) + "._xscale", Math.round(funhousenumber)/1.5+50); } basically having a loop that starts at 1 and goes to 15, then replaces target1 with target+i, i being 1, which would give target1 and thus the number contained in it. maybe i have to use eval()? i'm still not sure what i'm doing but i'm learning as i go. thanks.

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  • How to iterate & retrieve values from NSArray of NSArrays of NSDictionaries

    - by chinjazz
    I'm stumpped on how iterate and get values for an Array of Arrays of NSDictionaries (different classes/entities). Here's what I'm currently doing: 1) Constructing two separate arrays of NSDictionaries (different entities) 2) Combining both arrays with: NSMutableArray *combinedArrayofDicts = [[NSMutableArray alloc] initWithObjects: sizesArrayOfDicts, wishListArrayOfDicts , nil]; 3) Then archive combinedArrayofDicts : NSData *dataToSend = [NSKeyedArchiver archivedDataWithRootObject:combinedArrayofDicts]; 4) Transmit over GameKit [self.session sendDataToAllPiers:dataToSend withDataMode: GKSendDataReliable error:nil]; 5) How would I manage traversing thru this array on the receiving end? I want to fetch values by for each class which is key'ed by classname: Here's how it looks via NSLog (2 Sizes Dicts, and 1 Wishlist Dict) Printing description of receivedArray: <__NSArrayM 0xbc65eb0>( <__NSArrayM 0xbc651f0>( { classname = Sizes; displayOrder = 0; share = 1; sizeType = Neck; value = "13\" or 33 (cm)"; }, { classname = Sizes; displayOrder = 0; share = 1; sizeType = Sleeve; value = "34\" or 86 (cm)"; } ) , <__NSArrayM 0xbc65e80>( { classname = Wishlist; detail = ""; displayOrder = 0; imageString = ""; latitude = "30.33216666666667"; link = "http://maps.google.com/maps?q=loc:30.332,-81.41"; longitude = "-81.40949999999999"; name = bass; share = 1; store = ""; } ) ) (lldb) In my for loop I'm issuing this: NSString *value = [dict objectForKey:@"classname"]; and get an exception: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xbc651f0' Is this frowned upon as far as mixing object types in arrays of arrays?

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  • Fetch multiple rows from SQL in PHP foreach item in array

    - by TrySpace
    I try to request an array of IDs, to return each row with that ID, and push each into an Array $finalArray But only the first result from the Query will output, and at the second foreach, it skips the while loop. I have this working in another script, so I don't understand where it's going wrong. The $arrayItems is an array containing: "home, info" $finalArray = array(); foreach ($arrayItems as $UID_get) { $Query = "SELECT * FROM items WHERE (uid = '" . cleanQuery($UID_get) . "' ) ORDER BY uid"; if($Result = $mysqli->query($Query)) { print_r($UID_get); echo "<BR><-><BR>"; while ($Row = $Result->fetch_assoc()) { array_push($finalArray , $Row); print_r($finalArray ); echo "<BR><><BR>"; } } else { echo '{ "returned" : "FAIL" }'; //. mysqli_connect_errno() . ' ' . mysqli_connect_error() . "<BR>"; } } (the cleanQuery is to escape and stripslashes) What I'm trying to get is an array of multiple rows (after i json_encoded it, like: {"finalArray" : { "home": {"id":"1","created":"0000-00-00 00:00:00","css":"{ \"background-color\" : \"red\" }"} }, { "info": {"id":"2","created":"0000-00-00 00:00:00","css":"{ \"background-color\" : \"blue\" }"} } } But that's after I get both, or more results from the db. the print_r($UID_get); does print info, but then nothing.. So, why am I not getting the second row from info? I am essentially re-querying foreach $arrayItem right?

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  • Disabling Text field with Javascript when value in drop down box is from mysql

    - by SteveJ313
    Hi I have a simple script in HTML, using a dropdown menu. When the value 1 is selected, the user can write in the text field, if value 2 is selected, it disables the text field. However, i changed the values of the dropdown menu, so that one value was from a mysql table(using PHP) and the other remained 'option value='1''. Yet now neither text field is disabled. Below is the code. `<script type="text/javascript"> function findselected() { if (document.form.selmenu.value == <?php echo $id; ?>) { document.form.txtField.disabled=true; // return false; // not sure this line is needed } else { document.form.txtField.disabled=false; // return false; // not sure this line is needed } } ` And the PHP section if(mysql_num_rows($SQL) == 1) { echo "<select name='selmenu' onChange='findselected()'>"; echo "<label>TCA_Subject</label>"; while ($row=mysql_fetch_array($SQL)) { echo "<option value='$id'>$thing</option>"; echo "<option value='2'>Choice 2</option>"; } } echo "<option value=$userid>'Choice 1'</option>"; ?> <option value='2'>Choice 2</option>"; </select> I have tried taking the second option value out of the loop, putting it into html, editing the variable in the javascript function. There is not a fault with the PHP as it is retrieving the right results and displaying it, yet the text field doesnt become disabled. Does anyone know of a possible solution? Thanks

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  • Call 32-bit or 64-bit program from bootloader

    - by user1002358
    There seems to be quite a lot of identical information on the Internet about writing the following 3 bootloaders: Infinite loop jmp $ Print a single character Print "Hello World". This is fantastic, and I've gone through these 3 variations with very little trouble. I'd like to write some 32- or 64-bit code in C and compile it, and call that code from the bootloader... basically a bootloader that, for example, sets the computer up to run some simple numerical simulation. I'll start by listing primes, for example, and then maybe some input/output from the user to maybe compute a Fourier transform. I don't know. I haven't found any information on how to do this, but I can already foresee some problems before I even begin. First of all, compiling a C program compiles it into one of several different files, depending on the target. For Windows, it's a PE file. For Linux, it's a .out file. These files are both quite different. In my instance, the target isn't Windows or Linux, it's just whatever I have written in the bootloader. Secondly, where would the actual code reside? The bootloader is exactly 512 bytes, but the program I write in C will certainly compile to something much larger. It will need to sit on my (virtual) hard disk, probably in some sort of file system (which I haven't even defined!) and I will need to load the information from this file into memory before I can even think about executing it. But from my understanding, all this is many, many orders of magnitude more complex than a 12-line "Hello World" bootloader. So my question is: How do I call a large 32- or 64-bit program (written in C/C++) from my 16-bit bootloader.

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  • Connect 4 C# (How to draw the grid)

    - by Matt Wilde
    I've worked out most of the code and have several game classes. The one bit I'm stuck on at the moment, it how to draw the actual Connect 4 grid. Can anyone tell me what's wrong with this for loop? I get no errors but the grid doesn't appear. I'm using C#. private void Drawgrid() { Brush b = Brushes.Black; Pen p = Pens.Black; for (int xCoor = XStart, col = 0; xCoor < XStart + ColMax * DiscSpace; xCoor += DiscSpace, col++) // x coordinate beginning; while the x coordinate is smaller than the max column size, times it by // the space between each disc and then add the x coord to the disc space in order to create a new circle. for (int yCoor = YStart, row = RowMax - 1; yCoor < YStart + RowMax * DiscScale; yCoor += DiscScale, row--) { switch (Grid.State[row, col]) { case GameGrid.Gridvalues.Red: b = Brushes.Red; break; case GameGrid.Gridvalues.Yellow: b = Brushes.Yellow; break; case GameGrid.Gridvalues.None: b = Brushes.Aqua; break; } MainDisplay.DrawEllipse(p, xCoor, yCoor, 50, 50); MainDisplay.FillEllipse(b, xCoor, yCoor, 50, 50); } Invalidate(); } Thanks.

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  • Heapsort not working in Python for list of strings using heapq module

    - by VSN
    I was reading the python 2.7 documentation when I came across the heapq module. I was interested in the heapify() and the heappop() methods. So, I decided to write a simple heapsort program for integers: from heapq import heapify, heappop user_input = raw_input("Enter numbers to be sorted: ") data = map (int, user_input.split(",")) new_data = [] for i in range(len(data)): heapify(data) new_data.append(heappop(data)) print new_data This worked like a charm. To make it more interesting, I thought I would take away the integer conversion and leave it as a string. Logically, it should make no difference and the code should work as it did for integers: from heapq import heapify, heappop user_input = raw_input("Enter numbers to be sorted: ") data = user_input.split(",") new_data = [] for i in range(len(data)): heapify(data) print data new_data.append(heappop(data)) print new_data Note: I added a print statement in the for loop to see the heapified list. Here's the output when I ran the script: `$ python heapsort.py Enter numbers to be sorted: 4, 3, 1, 9, 6, 2 [' 1', ' 3', ' 2', ' 9', ' 6', '4'] [' 2', ' 3', '4', ' 9', ' 6'] [' 3', ' 6', '4', ' 9'] [' 6', ' 9', '4'] [' 9', '4'] ['4'] [' 1', ' 2', ' 3', ' 6', ' 9', '4']` The reasoning I applied was that since the strings are being compared, the tree should be the same if they were numbers. As is evident, the heapify didn't work correctly after the third iteration. Could someone help me figure out if I am missing something here? I'm running Python 2.4.5 on RedHat 3.4.6-9. Thanks, VSN

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  • Which is faster: Appropriate data input or appropriate data structure?

    - by Anon
    I have a dataset whose columns look like this: Consumer ID | Product ID | Time Period | Product Score 1 | 1 | 1 | 2 2 | 1 | 2 | 3 and so on. As part of a program (written in C) I need to process the product scores given by all consumers for a particular product and time period combination for all possible combinations. Suppose that there are 3 products and 2 time periods. Then I need to process the product scores for all possible combinations as shown below: Product ID | Time Period 1 | 1 1 | 2 2 | 1 2 | 2 3 | 1 3 | 2 I will need to process the data along the above lines lots of times ( 10k) and the dataset is fairly large (e.g., 48k consumers, 100 products, 24 time periods etc). So speed is an issue. I came up with two ways to process the data and am wondering which is the faster approach or perhaps it does not matter much? (speed matters but not at the cost of undue maintenance/readability): Sort the data on product id and time period and then loop through the data to extract data for all possible combinations. Store the consumer ids of all consumers who provided product scores for a particular combination of product id and time period and process the data accordingly. Any thoughts? Any other way to speed up the processing? Thanks

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  • printing out dictionnaires

    - by kyril
    I have a rather specific question: I want to print out characters at a specific place using the \033[ syntax. This is what the code below should do: (the dict cells has the same keys as coords but with either '*' or '-' as value.) coords = {'x'+str(x)+'y'+str(y) : (x,y) for x,y, in itertools.product(range(60), range(20))} for key, value in coords.items(): char = cells[key] x,y = value HORIZ=str(x) VERT=str(y) char = str(char) print('\033['+VERT+';'+HORIZ+'f'+char) However, I noticed that if I put this into a infinite while loop, it does not always prints the same characters at the same position. There are only slight changes, but it deletes some and puts them back in after some loops. I already tried it with lists, and there it seems to behave just fine, so I tend to think it has something todo with the dict, but I can not figure out what it could be. You can see the Problem in a console here: SharedConsole.I am happy for every tip on this matter. On a related topic: After the printing, some changes should be made at the values of the cells dict, but for reason unknown to me, the only the first two rules are executed and the rest is ignored. The rules should test how many neighbours (which is in population) are around the cell and apply the according rule. In my implemention of this I have some kind of weird tumor growth (which should not happen, as if there more than three around they should the cell should die) (see FreakingTumor): if cells_copy [coord] == '-': if population == 3: cells [coord] = '*' if cells_copy [coord] == '*': if population > 3: cells [coord] = '-' elif population <= 1: cells [coord] = '-' elif population == 2 or 3: cells [coord] = '*' I checked the population variable several times, so I am quite sure that is not the matter. I am sorry for the slow consoles. Thanks in advance! Kyril

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  • Space between 2 vertices on a heightmap

    - by Sietse
    First off, I am sorry for the crazy title. I couldn't really think of something else. I am working on a hobby project, it's a infinite world generated with Perlin Noise, Java and LWJGL. But I am having a problem, it is kinda hard to explain, so I made a video: http://youtu.be/D_NUBJZ_5Kw Obviously the problem is the black spaces in between all the pieces of ground. I have no idea what is causing it. I already tried making all the values doubles instead of floats, but that didn't fix it. Here is a piece of code I am using: float height2, height = (float)getHeight(x, y); height2 = (float) ((getHeight(x-1, y+1) + height) / 2); vertexhelper.addVertexColorAndTexture(x, height2, y+1, r, g, b, a, 0f, 1f); height2 = (float) ((getHeight(x+1, y+1) + height) / 2); vertexhelper.addVertexColorAndTexture(x+1, height2, y+1, r, g, b, a, 1f, 1f); height2 = (float) ((getHeight(x+1, y-1) + height) / 2); vertexhelper.addVertexColorAndTexture(x+1, height2, y, r, g, b, a, 1f, 0f); height2 = (float) ((getHeight(x-1, y-1) + height) / 2); vertexhelper.addVertexColorAndTexture(x, height2, y, r, g, b, a, 0f, 0f); I loop through this at the initialization of a chunk with x-16 and y-16. vertexhelper is a class I made that just puts everything in a array. (I am using floats here, but that's after doing the maths, so that shouldn't be a problem) I highly appreciate you reading this.

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  • I can't compile this code

    - by heshim
    #include <stdio.h> #define IN 1 /* inside a word */ #define OUT 0 /* outside a word */ /* count lines, words, and characters in input */ main() { int c, nl, nw, nc, state; state = OUT; nl = nw = nc = 0; while ((c = getchar()) != EOF) { ++nc; if (c == '\n') ++nl; if (c == ' ' || c == '\n' || c = '\t') state = OUT; else if (state == OUT) { state = IN; ++nw; } } printf("%d %d %d\n", nl, nw, nc); } I got K&R book but there are some codes that don't compile ! it gives me - 19 C:\Users\Nom\Desktop\Untitled1.c invalid lvalue in assignment edit: now it works, thanks guys, but now it does nothing ! the printf statement doesn't work. It opens the dos console, I type anything and it just return a new line. I'm using Dev-C++ 4.9.9.2 I put the printf statement inside the while loop and it works now. thanks

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  • Filtering two arrays to avoid Inf/NaN values

    - by Gacek
    I have two arrays of doubles of the same size, containg X and Y values for some plots. I need to create some kind of protection against Inf/NaN values. I need to find all that pairs of values (X, Y) for which both, X and Y are not Inf nor NaN If I have one array, I can do it using lambdas: var filteredValues = someValues.Where(d=> !(double.IsNaN(d) || double.IsInfinity(d))).ToList(); Now, for two arrays I use following loop: List<double> filteredX=new List<double>(); List<double> filteredX=new List<double>(); for(int i=0;i<XValues.Count;i++) { if(!double.IsNan(XValues[i]) && !double.IsInfinity(XValues[i]) && !double.IsNan(YValues[i]) && !double.IsInfinity(YValues[i]) ) { filteredX.Add(XValues[i]); filteredY.Add(YValues[i]); } } Is there any way of filtering two arrays at the same time using LINQ/Lambdas, as it was done for single array?

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • I could not understand where the memory is leaking in my code ?

    - by srikanth rongali
    I have the following code. I do not understand the problem in it. Whenever I include this class in my class the code is going to infinite loop. I could not get where I am wrong. please help me. Just point the errors in the code. #import "readFileData.h" #import "DuelScreen.h" @implementation readFileData @synthesize enemyDescription, numberOfEnemies, numberOfValues; @synthesize enemyIndex, numberOfEnemyGunDrawImages, numberOfEnemyGunFireImages, numberOfEnemyDieImages; @synthesize countDownSpeed, enemyGunDrawInterval, enemyGunFire, enemyRefire; @synthesize enemyAccuracyProbability, enemyGunCoordinateX, enemyGunCoordinateY; -(id)init { if( (self = [super init]) ) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"enemyDetals.txt"]; NSString *contentsOfFile = [[NSString alloc ]initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"#"]; numberOfEnemies = [lines count]; int nEnemy; nEnemy = 0; NSArray *eachEnemy=[[lines objectAtIndex:nEnemy] componentsSeparatedByString:@"^"]; DuelScreen *enemyNumber1 = [[DuelScreen alloc] init]; NSLog(@"tempCount value in: readFile: %d", enemyNumber1.tempCount); enemyIndex = enemyNumber1.tempCount - 1; countDownSpeed = [[eachEnemy objectAtIndex:0]intValue]; enemyGunDrawInterval = [[eachEnemy objectAtIndex:1]floatValue]; enemyGunFire = [[eachEnemy objectAtIndex:2]floatValue]; enemyAccuracyProbability = [[eachEnemy objectAtIndex:3]floatValue]; enemyRefire = [[eachEnemy objectAtIndex:4]floatValue]; numberOfEnemyGunDrawImages = [[eachEnemy objectAtIndex:5]intValue]; numberOfEnemyGunFireImages = [[eachEnemy objectAtIndex:6]intValue]; numberOfEnemyDieImages = [[eachEnemy objectAtIndex:7]intValue]; enemyGunCoordinateX = [[eachEnemy objectAtIndex:8]floatValue]; enemyGunCoordinateY = [[eachEnemy objectAtIndex:9]floatValue]; enemyDescription = [eachEnemy objectAtIndex:10]; } return self; } @end

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  • Cannot access objects in associative arrays using jQuery

    - by Sixfoot Studio
    I am trying to create and array of objects so that I can access them in a for loop in jQuery and I know that this works in Actionscript so what I am trying to do is convert my current knowledge to jQuery that will work. Please have a look at this and tell me why I cannot access divToShow Thanks guys var homeImages = new Array(); homeImages[0] = { hoverImage: ".leftColImage1", divToShow: ".image1", rollOverImg: "img-family-over.jpg" }; homeImages[1] = { hoverImage: ".leftColImage2", divToShow: ".image2", rollOverImg: "img-students-over.jpg" }; homeImages[2] = { hoverImage: ".leftColImage3", divToShow: ".image3", rollOverImg: "img-pros-over.jpg" }; homeImages[3] = { hoverImage: ".leftColImage4", divToShow: ".image4", rollOverImg: "img-retired-over.jpg" }; var hoverImage; var activeDiv; var mainContent = ".mainContent"; for (k = 0; k < homeImages.length; k++) { homeImages[k].id = k; $(homeImages[k].hoverImage).mouseover(function() { //alert("divToShow : " + homeImages[this.id].divToShow); alert("this : " + this.id); activeDiv = homeImages[k].divToShow; $(".leftColImage1 img").attr("src", "/App_Themes/MyChoice2010/Images/" + homeImages[k].rollOverImg); $(mainContent).hide(); $(homeImages[k].divToShow).slideDown("slow"); }).mouseout(function() { $(".leftColImage1 img").attr("src", "/App_Themes/MyChoice2010/Images/img-family.jpg"); $(".image1").hide(); $(mainContent).slideDown("slow"); }); }

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  • problem calculating the position using php

    - by LiveEn
    I have a function below which gets name from a site. Below is the partial code, not complete. The values are passed thru a for loop using php. function funct($$name,$page) { $url="http://testserver.com/client?list=$name&page=$page"; $ch=curl_init(); curl_setopt($ch,CURLOPT_URL,url); $result=curl_exec($ch); $dom = new DOMDocument(); @$dom->loadHTML($result); $xpath=new DOMXPath($dom); $elements = $xpath->evaluate("//div"); foreach ($elements as $element) { $name = $element->getElementsByTagName("name")->item(0)->nodeValue; $position=$position +1; echo $name.$position; } } The code works fine but when i get a name i need to add a position and for each name it will be incremented by 1 to make it contentious. But when the values for the pages are passed, for an example when i move from page 1 to page 2. the count starts again from first, next page... same problem. How can i make it continues on every page?

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  • How to check user input for correct formatting

    - by Arcadian
    This is what i've come up with so far private void CheckFormatting() { StringReader objReaderf = new StringReader(txtInput.Text); List<String> formatTextList = new List<String>(); do { formatTextList.Add(objReaderf.ReadLine()); } while (objReaderf.Peek() != -1); objReaderf.Close(); for (int i = 0; i < formatTextList.Count; i++) { } } What it is designed to do is check that the user has entered their information in this format Gxx:xx:xx:xx JGxx where "x" can be any integer. As you can see the user inputs their data into a multi-line textbox. i then take that data and enter it into a list. the next part is where i'm stuck. i create a for loop to go through the list line by line, but i guess i will also need to go through each line character by character. How do i do this? or is there a faster way of doing it? thanks in advance

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  • How to break out from nested doseqs

    - by fizbin
    Hi, I have a question regarding nested doseq loops. In the start function, once I find an answer I set the atom to true, so that the outer loop validation with :while fails. However it seems that it doesn't break it, and the loops keep on going. What's wrong with it? I am also quite confused with the usage of atoms, refs, agents (Why do they have different names for the update functions when then the mechanism is almost the same?) etc. Is it okay to use an atom in this situation as a flag? Obviously I need a a variable like object to store a state. (def pentagonal-list (map (fn [a] (/ (* a (dec (* 3 a))) 2)) (iterate inc 1))) (def found (atom false)) (defn pentagonal? [a] (let [y (/ (inc (Math/sqrt (inc (* 24 a)))) 6) x (mod (* 10 y) 10)] (if (zero? x) true false))) (defn both-pent? [a b] (let [sum (+ b a) diff (- a b)] (if (and (pentagonal? sum) (pentagonal? diff)) true false))) (defn start [] (doseq [x pentagonal-list :while (false? @found)] (doseq [y pentagonal-list :while (<= y x)] (if (both-pent? x y) (do (reset! found true) (println (- x y)))))))

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  • Else statement crashes when i enter a letter for a cin << int value

    - by TimothyTech
    Alright, i have a question, i veered away from using strings for selection so now i use an integer.when the user enters a number then the game progresses. if they enter a wrong character it SHOULD give the else statement, however if i enter a letter or character the system goes into an endless loop effect then crashes. is there a way to give the else statement even if the user defies the variable's type. // action variable; int c_action: if (c_action == 1){ // enemy attack and user attack with added effect buffer. /////////////////////////////////////////////////////// u_attack = userAttack(userAtk, weapons); enemyHP = enemyHP - u_attack; cout << " charging at the enemy you do " << u_attack << "damage" << endl; e_attack = enemyAttack(enemyAtk); userHP = userHP - e_attack; cout << "however he lashes back causing you to have " << userHP << "health left " << endl << endl << endl << endl; //end of ATTACK ACTION }else{ cout << "invalid actions" << endl; goto ACTIONS; }

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  • Create a subtitle for menu items in Silverstripe CMS?

    - by ELF
    Hi I'm using Silverstripe CMS on the "Simple" template. I'm wondering how to create subtitles for the menu items. The current navigation template is like so: <nav class="primary"> <span class="nav-open-button">²</span> <ul> <% loop $Menu(2) %> <li class="$LinkingMode"><a href="$Link" title="$Title.XML">$MenuTitle.XML</a></li> <% end_loop %> </ul> I'm thinking i could somehow edit $Menutitle.XML but how? Also the sub title should be displayed directly under the Title but as the same button. The SubTitle would need to have a different css rule so that it could be smaller. I know that the CMS has an area for me to edit the page titles which become the menu titles, would it be easy to add a subtitle to the admin like that or is there some other easier way? I only need to make a few of them.

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  • Opening up process and grabbing window title. Where did I go wrong?

    - by user1632018
    In my application I allow for the users to add a program from a open file dialog, and it then adds the item to a listview and saves the items location into the tag. So what I am trying to do is when the program in the listview is selected and the button is pressed, it starts a timer and this timer checks to see if the process is running, and if it isn't launches the process, and once the process is launched it gets the window title of the process and sends it to a textbox on another form. EDIT: The question is if anyone can see why it is not working, by this I mean starting the process, then when it's started closing the form and adding the process window title to a textbox on another form. I have tried to get it working but I can't. I know that the process name it is getting is right I think my problem is to do with my for loop. Basically it isn't doing anything visible right now. I feel like I am very close with my code and im hoping it just needs a couple minor tweaks. Any help would be appreciated. Sorry if my coding practices aren't that great, im pretty new to this. EDIT:I thought I found a solution but it only works now if the process has been started already. It won't start it up. Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick Dim s As String = ListView1.SelectedItems(0).Tag Dim myFile As String = Path.GetFileName(s) Dim mu As String = myFile.Replace(".exe", "").Trim() Dim f As Process Dim p As Process() = Process.GetProcessesByName(mu) For Each f In p If p.Length > 0 Then For i As Integer = 0 To p.Length - 1 ProcessID = (p(i).Id) AutoMain.Name.Text = f.MainWindowTitle Timer1.Enabled = False Me.Close() Next Else ProcessID = 0 End If If ProcessID = 0 Then Process.Start(myFile) End If Next End Sub

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  • Most efficient way to make an activity log

    - by Nathan
    I am making a "recent activity" tab to profiles on my site and I also am going to have a log for moderators to see everything that happens on the site. This would require making an activity log of some sort. I just don't know what would be better. I have 2 options: Make a table called "activity" and then every time someone does something, add a record to it with the type of action, user id, timestamp, etc. Problem: table could get very long. Join all 3 tables (questions, answers, answer_comments) and then somehow show all these on the page in the order in which the action was taken. Problem: this would be extremely hard because I have no clue how I could make it say "John commented on an answer on Question Title Here" by just joining 3 tables. Does anyone know of a better way of making an activity log in this situation? I am using PHP and MySQL. If this is either too inefficient or hard I will probably just forget the Recent Activity tab on profiles but I still need an activity log for moderators. Here's some SQL that I started making for option 2, but this would not work because there is no way of detecting whether the action is a comment, question, or answer when I echo the info in a while loop: SELECT q.*, a.*, ac.* FROM questions q JOIN answers a ON a.questionid = q.qid JOIN answer_comments ac ON c.answerid = a.ans_id WHERE q.user = $userid AND a.userid = $userid AND ac.userid = $userid ORDER BY q.created DESC, a.created DESC, ac.created DESC Thanks in advance for any help!

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  • Why is my php script freezing?

    - by William
    What is causing my php code to freeze? I know it's cause of the while loop, but I have $max_threads--; at the end so it shouldn't do that. <html> <head> <?php $db = mysql_connect("host","name","pass") or die("Can't connect to host"); mysql_select_db("dbname",$db) or die("Can't connect to DB"); $sql_result = mysql_query("SELECT MAX(Thread) FROM test_posts", $db); $rs = mysql_fetch_row($sql_result); $max_threads = $rs[0]; $board = $_GET['board']; ?> </head> <body> <?php While($max_threads >= 0) { $sql_result = mysql_query("SELECT MIN(ID) FROM test_posts WHERE Thread=".$max_threads."", $db); $rs = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT post FROM test_posts WHERE ID=".$rs[0]."", $db); $post = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT name FROM test_posts WHERE ID=".$rs[0]."", $db); $name = mysql_fetch_row($sql_result); $sql_result = mysql_query("SELECT trip FROM test_posts WHERE ID=".$rs[0]."", $db); $trip = mysql_fetch_row($sql_result); if(!empty($post)) echo'<div class="postbox"><h4>'.$name[0].'['.$trip[0].']</h4><hr />' . $post[0] . '<br /><hr />[<a href="http://prime.programming-designs.com/test_forum/viewthread.php?thread='.$max_threads.'">Reply</a>]</div>'; $max_threads--; } ?> </body> </html>

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  • Qt: How to use QTimer to print a message to a QTextBrowser every 10 seconds?

    - by Aaron McKellar
    Hello, I have working at this for hours and cannot figure it out nor can I find any help online that works. Basically the gist of what I am trying to accomplish is to have a Qt GUI with a button and a QTextBrowser. When I push the button I want it to diplay a message and then keep printing this message every 10 seconds. I figured I would use QTimer because it makes sense to have a timer to diplay the message every 10 seconds. When I originally implemented this into my buttonClicked() SLOT it caused the program to freeze. I looked online for a solution and found QApplication::processEvents(). So basically in my function I had something like this: while(1) { QTimer *timer; connect(...) //omitted parameters for this example timer.start(10000); ui->diplay->append("Message"); while(timer.isActive()) { QApplication::processEvents() } } I figured it would break out of the timer.isActive() while loop but it won't it simply stays in there. So I figured this is a threading issue. So I figured out how to use QThreads but I still can't get it to work. Basically when I create a thread with a timer on it and the thread tells the timer to start, the program closes and the console says "The program has unexpectedly finished". There has to be an easy way to do this but my track record with Qt has always been that th

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  • Multithreading: Read from / write to a pipe

    - by Tero Jokinen
    I write some data to a pipe - possibly lots of data and at random intervals. How to read the data from the pipe? Is this ok: in the main thread (current process) create two more threads (2, 3) the second thread writes sometimes to the pipe (and flush-es the pipe?) the 3rd thread has infinite loop which reads the pipe (and then sleeps for some time) Is this so far correct? Now, there are a few thing I don't understand: do I have to lock (mutex?) the pipe on write? IIRC, when writing to pipe and its buffer gets full, the write end will block until I read the already written data, right? How to check for read data in the pipe, not too often, not too rarely? So that the second thread wont block? Is there something like select for pipes? It is possible to set the pipe to unbuffered more or I have to flush it regularly - which one is better? Should I create one more thread, just for flushing the pipe after write? Because flush blocks as well, when the buffer is full, right? I just don't want the 1st and 2nd thread to block.... [Edit] Sorry, I thought the question is platform agnostic but just in case: I'm looking at this from Win32 perspective, possibly MinGW C...

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