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  • Help thinking "Pythony"

    - by Josh
    I'm brand new to Python and trying to learn it by replicating the following C++ function into python // determines which words in a vector consist of the same letters // outputs the words with the same letters on the same line void equivalentWords(vector <string> words, ofstream & outFile) { outFile << "Equivalent words\n"; // checkedWord is parallel to the words vector. It is // used to make sure each word is only displayed once. vector <bool> checkedWord (words.size(), false); for(int i = 0; i < words.size(); i++) { if (!checkedWord[i]){ outFile << " "; for(int j = i; j < words.size(); j++){ if(equivalentWords(words[i], words[j], outFile)) { outFile << words[j] << " "; checkedWord[j] = true; } } outFile << "\n"; } } } In my python code (below), rather than having a second vector, I have a list ("words") of lists of a string, a sorted list of the chars in the former string (because strings are immutable), and a bool (that tells if the word has been checked yet). However, I can't figure out how to change a value as you iterate through a list. for word, s_word, checked in words: if not checked: for word1, s_word1, checked1 in words: if s_word1 == s_word: checked1 = True # this doesn't work print word1, print "" Any help on doing this or thinking more "Pythony" is appreciated.

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  • Java: Help constructing a fillTextFields() method

    - by Holly
    I have a Java project where I am to connect to a database and create buttons (next, new, save, delete, previous) to navigate through the database content where there are appropriate text fields and labels for the specific information. I'll use the code below as an example (each button is set up very similar)... I have it as follows: JButton jbtnNext = new JButton("Next ->"); jbtnNext.addActionListener(this); if (e.getSource() == jbtnNext) jbtnNext_Click(); private void jbtnNext_Click() { JOptionPane.showMessageDialog(null, "Next" ,"Button Pressed", JOptionPane.INFORMATION_MESSAGE); try { if (rset.next()) { fillTextFields(true); }else{ //Display result in a dialog box JOptionPane.showMessageDialog(null, "Not found"); } } catch (SQLException ex) { ex.printStackTrace(); } } The professor gave the following outline of logic to construct the fillTextFields() method: Construct the method to provide reusable code that would fill the JTextFields on the GUI with appropriate values from current record from the database (when "Previous or "Next" buttons are pressed) or blank values (when the new Button is pressed). To determine when the current record was to provide values (next and previous) or the value would be blank (new button) pass a boolean argument into the method. If data from the current record was to be used as fill values, pass true for both previous and next button code after moving the record pointer. If the new button was pressed and want to fill with blank values, pass false to the method. Inside the method, use a conditional expression to evaluate the boolean variable. If true, The appropriate get----() resultset method is used to fill the JTextFields. If false, fill them with "". The .setText() method of the JTextField is used to fill each JTextField. Make sure the fillTextFields method throws the appropriate exception. I understand and have the previous and next button methods passing true, while the new button method is passing false, but I don't quite understand how to set up the fillTextFields() method correctly or how to "throw the appropriate exception"... Any help would really be appreciated, thank you!

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  • What would cause objectForKey: to return null with a valid string in place?

    - by theMikeSwan
    I am having an issue with NSDictionary returning null for an NSString even though the string in in the dictionary. Here is the code: - (void)sourceDidChange:(NSNotification *)aNote { NSDictionary *aDict = [aNote userInfo]; DLog(@"%@", aDict); NSString *newSourceString = [aDict objectForKey:@"newSource"]; DLog(@"%@", newSourceString); newSourceString = [newSourceString stringByReplacingOccurrencesOfString:@" " withString:@""]; DLog(@"%@", newSourceString); NSString *inspectorString = [newSourceString stringByAppendingString:@"InspectorController"]; DLog(@"%@", inspectorString); newSourceString = [newSourceString stringByAppendingString:@"ViewController"]; DLog(@"%@", newSourceString); } And I get the following log statements: 2010-04-17 23:50:13.913 CoreDataUISandbox[13417:a0f] -[RightViewController sourceDidChange:] newSource = "Second View"; 2010-04-17 23:50:13.914 CoreDataUISandbox[13417:a0f] -[RightViewController sourceDidChange:] (null) 2010-04-17 23:50:13.916 CoreDataUISandbox[13417:a0f] -[RightViewController sourceDidChange:] (null) 2010-04-17 23:50:13.917 CoreDataUISandbox[13417:a0f] -[RightViewController sourceDidChange:] (null) 2010-04-17 23:50:13.917 CoreDataUISandbox[13417:a0f] -[RightViewController sourceDidChange:] (null) As you can see the string is in the dictionary under the key newSource, yet when I call objectForKey: I get null. I have even tried the fallback option of cleaning the project. Has anyone ever run into this, or have I just forgotten something really basic?

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  • Spring MVC: How to get the remaining path after the controller path?

    - by Willis Blackburn
    I've spent over an hour trying to find the answer to this question, which seems like it should reflect a common use case, but I can't figure it out! Basically I am writing a file-serving controller using Spring MVC. The URLs are of the format http://www.bighost.com/serve/the/path/to/the/file.jpg, in which the part after "/serve" is the path to the requested file, which may have an arbitrary number of path segments. I have a controller like this: @Controller class ServerController { @RequestMapping(value = "/serve/???") public void serve(???) { } } What I am trying to figure out is: What do I use in place of "???" to make this work? I have two theories about how this should work. The first theory is that I could replace the first "???" in the RequestMapping with a path variable placeholder that has some special syntax meaning "capture to the end of the path." If a regular placeholder looks like "{path}" then maybe I could use "{path:**}" or "{path:/}" or something like that. Then I could use a @PathVariable annotation to refer to the path variable in the second "???". The other theory is that I could replace the first "???" with "**" (match anything) and that Spring would give me an API to obtain the remainder of the path (the part matching the "**"). But I can't find such an API. Thanks for any help you can provide!

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  • How to mock a String using mockito?

    - by Alceu Costa
    I need to simulate a test scenario in which I call the getBytes() method of a String object and I get an UnsupportedEncodingException. I have tried to achieve that using the following code: String nonEncodedString = mock(String.class); when(nonEncodedString.getBytes(anyString())).thenThrow(new UnsupportedEncodingException("Parsing error.")); The problem is that when I run my test case I get a MockitoException that says that I can't mock a java.lang.String class. Is there a way to mock a String object using mockito or, alternatively, a way to make my String object throw an UnsupportedEncodingException when I call the getBytes method? Here are more details to illustrate the problem: This is the class that I want to test: public final class A{ public static String f(String str){ try{ return new String(str.getBytes("UTF-8")); } catch (UnsupportedEncodingException e) { // This is the catch block that I want to exercise. ... } } } This is my testing class (I'm using JUnit 4 and mockito): public class TestA { @Test(expected=UnsupportedEncodingException.class) public void test(){ String aString = mock(String.class); when(nonEncodedString.getBytes(anyString())).thenThrow(new UnsupportedEncodingException("Parsing error.")); A.f(aString); } }

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  • I have a fucntion that create histogram of each Bitmap. How can i create another 3 histograms for R.G.B of each Bitmap?

    - by Daniel Lip
    This is the histogram function im using today and if im not worng it's creating an histogram by Gray color. What i want is another fucntion that will return me 3 histograms of each Bitmap: The first histogram will be of the Red color of the bitmap the second for the Green color and the last one for the Blue color. public static long[] GetHistogram(Bitmap b) { long[] myHistogram = new long[256]; BitmapData bmData = null; try { //Lock it fixed with 32bpp bmData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); int scanline = bmData.Stride; System.IntPtr Scan0 = bmData.Scan0; unsafe { byte* p = (byte*)(void*)Scan0; int nWidth = b.Width; int nHeight = b.Height; for (int y = 0; y < nHeight; y++) { for (int x = 0; x < nWidth; x++) { long Temp = 0; Temp += p[0]; // p[0] - blue, p[1] - green , p[2]-red Temp += p[1]; Temp += p[2]; Temp = (int)Temp / 3; myHistogram[Temp]++; //we do not need to use any offset, we always can increment by pixelsize when //locking in 32bppArgb - mode p += 4; } } } b.UnlockBits(bmData); } catch { try { b.UnlockBits(bmData); } catch { } } return myHistogram; } How may i do it ?

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  • Java: How to make this main thread wait for the new thread to terminate

    - by Jeff Bullard
    I have a java class that creates a process, called child, using ProcessBuilder. The child process generates a lot of output that I am draining on a separate thread to keep the main thread from getting blocked. However, a little later on I need to wait for the output thread to complete/terminate before going on, and I'm not sure how to do that. I think that join() is the usual way to do this but I'm not sure how to do that in this case. Here is the relevant part of the java code. // Capture output from process called child on a separate thread final StringBuffer outtext = new StringBuffer(""); new Thread(new Runnable() { public void run() { InputStream in = null; in = child.getInputStream(); try { if (in != null) { BufferedReader reader = new BufferedReader(new InputStreamReader(in)); String line = reader.readLine(); while ((line != null)) { outtext.append(line).append("\n"); ServerFile.appendUserOpTextFile(userName, opname, outfile, line+"\n"); line = reader.readLine(); } } } catch (IOException iox) { throw new RuntimeException(iox); } } }).start(); // Write input to for the child process on this main thread // String intext = ServerFile.readUserOpTextFile(userName, opname, infile); OutputStream out = child.getOutputStream(); try { out.write(intext.getBytes()); out.close(); } catch (IOException iox) { throw new RuntimeException(iox); } // ***HERE IS WHERE I NEED TO WAIT FOR THE THREAD TO FINISH *** // Other code goes here that needs to wait for outtext to get all // of the output from the process // Then, finally, when all the remaining code is finished, I return // the contents of outtext return outtext.toString();

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  • Personalized UIView created with Interface Builder

    - by Malox
    I need to project a personalized UIView with a UIImageView and 3 UILabel. I need to allocate more of this view because I want put it into a UIScrollView. I would avoid to generate the view programatically because it's difficult and boring design it. My idea is to create a new class that extends UIView and design it with interface builder. For example my Personalized View code is like that: #import <UIKit/UIKit.h> @interface PersonalizedPreview : UIView { IBOutlet UIImageView *image; IBOutlet UILabel *first_label; IBOutlet UILabel *second_label; IBOutlet UILabel *third_label; } -(void) setImage:(UIImage *)image; @property (nonatomic, retain) IBOutlet UIImageView *image; @property (nonatomic, retain) IBOutlet UILabel *label; .... @end I would create an associated xib file for this view and initialize it simply specifing the xib file. Note that I don't want create a specific ViewController for this view and PersonalizedView is instantiate at runtime not when the app runs, moreover I don't know how many PersonalizedView I will instantiate, it depends on runtime execution. Anyone can help me? Thank you very much.

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  • Timer appears to be pausing when screen becomes inactive

    - by elchuppa
    So I have a very simple android activity that starts a timer when you hit a button. Timer timer = new Timer(); timer.schedule(new TimerTask() { @Override public void run() { doStuff(); } }, 15 * 60 * 1000); So this worked reasonably well for me when I was testing but as it turns out when the screen becomes inactive so does the timer. I was a bit surprised by this. I understand you need to create a service to have anything running in the background but I hadn't realized this is required for an activity in the foreground when the phone has inactivated the screen due to lack of activity. What confuses me is I think this worked as I expected originally and just in the last few weeks or so has the timer been affected by the phone saving power. I could be wrong though.. So basically my questions are: am I seeing expected behavior? Do I need to create all timers as services or somehow disallow powersaving? thanks for any advice, Patrick

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  • Is it possible to get the parsed text of a SqlCommand with SqlParameters?

    - by Burg
    What I am trying to do is create some arbitrary sql command with parameters, set the values and types of the parameters, and then return the parsed sql command - with parameters included. I will not be directly running this command against a sql database, so no connection should be necessary. So if I ran the example program below, I would hope to see the following text (or something similar): WITH SomeTable (SomeColumn) AS ( SELECT N':)' UNION ALL SELECT N'>:o' UNION ALL SELECT N'^_^' ) SELECT SomeColumn FROM SomeTable And the sample program is: using System; using System.Data; using System.Data.SqlClient; namespace DryEraseConsole { class Program { static void Main(string[] args) { const string COMMAND_TEXT = @" WITH SomeTable (SomeColumn) AS ( SELECT N':)' UNION ALL SELECT N'>:o' UNION ALL SELECT @Value ) SELECT SomeColumn FROM SomeTable "; SqlCommand cmd = new SqlCommand(COMMAND_TEXT); cmd.CommandText = COMMAND_TEXT; cmd.Parameters.Add(new SqlParameter { ParameterName = "@Value", Size = 128, SqlDbType = SqlDbType.NVarChar, Value = "^_^" }); Console.WriteLine(cmd.CommandText); Console.ReadKey(); } } } Is this something that is achievable using the .net standard libraries? Initial searching says no, but I hope I'm wrong.

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  • How to wait until location is completely found? (Core Location)

    - by sudo rm -rf
    Hello. I have a problem within my app. I'm trying to find the user's location to the best preciseness in order to determine their zip-code. Currently I have a button that, when pressed, starts a method named locateMe. -(IBAction)locateMe; { self.locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; Then I've implemented didUpdateToLocation: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation; { NSLog(@"Found location! %f,%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude); } I had previously done much more complicated stuff in didUpdateToLocation but as I tested some things I realized that the first location it found was not precise in the least. So, I put the NSLog call in there and it gave me an output similar to below... Found location! 39.594093,-98.614834 Found location! 39.601372,-98.592171 Found location! 39.601372,-98.592171 Found location! 39.611444,-98.538196 Found location! 39.611444,-98.538196 As you can see, it first gives me a value which is not correct, which was causing problems within my app because it wasn't giving the correct location. So, here's my question. Is there any way I can wait for the location manager to finish finding the most precise location? Thanks in advance! EDIT: I'm wanting something like this: if (newLocation.horizontalAccuracy <= locationManager.desiredAccuracy) { } But it never gets called!

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  • Rounding up milliseconds when printing with Joda Time

    - by RoToRa
    I'm implementing a count-down using Joda Time. I only need a display accuracy of seconds. However when printing the time, the seconds are displayed as full seconds, so when the count down reaches, for example, 900ms, then "0" seconds is printed, but as a count-down it would make more sense to display "1" second, until the time actually reaches 0ms. Example: void printDuration(Duration d) { System.out.println( d.toPeriod(PeriodType.time()).toString( new PeriodFormatterBuilder().printZeroAlways().appendSeconds().toFormatter() ) ); } printDuration(new Duration(5000)); // Prints "5" => OK printDuration(new Duration(4900)); // Prints "4" => need "5" printDuration(new Duration(1000)); // Prints "1" => OK printDuration(new Duration(900)); // Prints "0" => need "1" printDuration(new Duration(0)); // Prints "0" => OK Basically I need to the seconds to be display rounded up from milliseconds and not rounded down. Is there a way to achieve this with Joda without needing to write my own formatter?

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  • Euler Project Help (Problem 12) - Prime Factors and the like

    - by Richie_W
    I hate to have to ask, but I'm pretty stuck here. I need to test a sequence of numbers to find the first which has over 500 factors: http://projecteuler.net/index.php?section=problems&id=12 -At first I attempted to brute force the answer (finding a number with 480 after a LONG time) -I am now looking at determining the prime factors of a number and then use them to find all other factors. I am currently at the stage where I can get an array of prime factors for any number I input - i.e 300 has the prime factors 2 2 3 5 5 Using this array of prime factors I need to be able to calculate the remaining factors - This is the part I am stuck on. Basically, as I understand it, I need to calculate ALL possible combinations of the numbers in the array... i.e 2 * 2 2 * 2 * 3 2 * 2 * 3 * 5 2 * 3 2 * 3 * 3 ...and so forth - But where it gets interesting is with things like... 2 * 5 2 * 3 * 5 ...i.e Numbers which are not adjacent to each other in the array I can't think of a way to code this in a generic fashion for any length array... I need help! P.S - I am working in Java EDIT: My brute force code - As it has been suggested brute forcing the problem will work and so there may be an error in my code :( package euler.problem12; public class Solution { public static void main(String[] args) { int next = 1; int triangle = 0; int maxFactors = 0; while(true) { triangle = triangle + next; int factors = 1; int max = (int) triangle / 2; for(int i = 1; i <= max; ++i) { if(triangle % i == 0) { factors ++; } } if(factors > maxFactors) { maxFactors = factors; System.out.println(triangle + "\t" + factors); } next++; } } }

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  • Testing a method used from an abstract class

    - by Bas
    I have to Unit Test a method (runMethod()) that uses a method from an inhereted abstract class to create a boolean. The method in the abstract class uses XmlDocuments and nodes to retrieve information. The code looks somewhat like this (and this is extremely simplified, but it states my problem) namespace AbstractTestExample { public abstract class AbstractExample { public string propertyValues; protected XmlNode propertyValuesXML; protected string getProperty(string propertyName) { XmlDocument doc = new XmlDocument(); doc.Load(new System.IO.StringReader(propertyValues)); propertyValuesXML= doc.FirstChild; XmlNode node = propertyValuesXML.SelectSingleNode(String.Format("property[name='{0}']/value", propertyName)); return node.InnerText; } } public class AbstractInheret : AbstractExample { public void runMethod() { bool addIfContains = (getProperty("AddIfContains") == null || getProperty("AddIfContains") == "True"); //Do something with boolean } } } So, the code wants to get a property from a created XmlDocument and uses it to form the result to a boolean. Now my question is, what is the best solution to make sure I have control over the booleans result behaviour. I'm using Moq for possible mocking. I know this code example is probably a bit fuzzy, but it's the best I could show. Hope you guys can help.

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  • Strange problems with the Spring RestTemplate in Android application

    - by HarryCater
    I begin to use RESTful api of the Spring Framework in my android client application. But I have encountered with problems when I tried to execute HTTP request via postForObject/postForEntity methods. Here is my code: public String _URL = "https://noticemed.com/app/mobile/login"; public void BeginAuthorization(View view) { HttpHeaders requestHeaders = new HttpHeaders(); requestHeaders.setContentType(MediaType.APPLICATION_JSON); HttpEntity<String> _entity = new HttpEntity<String>(requestHeaders); RestTemplate templ = new RestTemplate(); templ.setRequestFactory(new HttpComponentsClientHttpRequestFactory()); templ.getMessageConverters().add(new MappingJacksonHttpMessageConverter()); ResponseEntity<String> _response = templ.postForEntity(_URL,_entity,String.class); //HERE APP CRASHES String _body = _response.getBody(); And here is a stack trace in logcat after app crashing. As you see there is no definite error message. So the question what am I doing wrong? How to fix this? May there is other way to do it?I really need a help. Thanks in advance!

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  • How can I bind a List as ItemSource to ListView in XAML?

    - by Jonas
    I'm learning WPF and would like to have a collection similar to a LinkedList, to where I can add and remove strings. And I want to have a ListView that listen to that collection with databinding. How can I do bind a simple list collection to a ListView in XAML? My idea (not working) is something like this: <Window x:Class="TestApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Window.Resources> <LinkedList x:Key="myList"></LinkedList> //Wrong <Window.Resources> <Grid> <ListView Height="100" HorizontalAlignment="Left" Margin="88,134,0,0" Name="listView1" VerticalAlignment="Top" Width="120" ItemsSource="{Binding Source={StaticResource myList}}"/> //Wrong </Grid> </Window> All my code (updated version, not working): <Window x:Class="TestApp.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525"> <Grid> <TextBox Height="23" HorizontalAlignment="Left" Margin="12,12,0,0" Name="textBox1" VerticalAlignment="Top" Width="120" /> <Button Content="Button" Height="23" HorizontalAlignment="Right" Margin="0,12,290,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> <ListView Height="100" HorizontalAlignment="Left" Margin="88,134,0,0" Name="listView1" VerticalAlignment="Top" Width="120" ItemsSource="{Binding myList}"/> </Grid> </Window> C#-code: namespace TestApp { public partial class MainWindow : Window { ObservableCollection<string> myList = new ObservableCollection<string>(); public MainWindow() { InitializeComponent(); myList.Add("first string"); } private void button1_Click(object sender, RoutedEventArgs e) { myList.Add(textBox1.Text); textBox1.Text = myList.Count+"st"; } } }

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  • WPF: ComboBox SelectedIndex = -1 ??

    - by msfanboy
    Hello, I am using a MVVM Wizard with several pages. When I set a value in the combobox and go to the next page and switch back I want to reset the value I set before. But all whats happening is that the combobox is empty at top and the index is -1 ? What do I wrong? <ComboBox ItemsSource="{Binding Path=LessonNumbers}" SelectedIndex="{Binding SelectedLessonNumber}" /> private ReadOnlyCollection<int> _lessonNumbers; public ReadOnlyCollection<int> LessonNumbers { get { if (_lessonNumbers == null) this.CreateLessonNumbers(); return _lessonNumbers; } } private void CreateLessonNumbers() { var list = new List<int>(); for (int i = 1; i < 24; i++) { list.Add(i); } _lessonNumbers = new ReadOnlyCollection<int>(list); } private int _selectedLessonNumber; public int SelectedLessonNumber { get { return _selectedLessonNumber; } set { if (_selectedLessonNumber == value) return; _selectedLessonNumber = value; this.OnPropertyChanged("SelectedLessonNumber"); } }

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  • Get ViewData IList back on postback in ASP.NET MVC

    - by Thomas
    I have the following in my view: <%using (Html.BeginForm()) {%> <% foreach (var item in Model.Cart) { %> <div> <%= Html.TextBox("Cart.Quantity", item.Quantity, new { maxlength = "2" })%> <%= Html.Hidden("Cart.ItemID", item.ItemID)%> </div> <% } %> <input name="update" type="image" src="image.gif" /> <% } % I then have this code in my controller: public ActionResult Index() { CartViewData cartViewData = new CartViewData(); IList<Item> items = ItemManager.GetItems(); cartViewData.Cart = items; return View("Index", cartViewData); } [AcceptVerbs(HttpVerbs.Post)] public ActionResult Index(CartViewData cartViewData) { // cartviewData is null } Is there a way to grab the List on the postback to see if the values in the textboxes have changed? Thanks Below is a simplified example since it was requested: <% for (int i = 0; i < Model.Cart.Count; i++ ) { %> <a href="javascript:void(0);" onclick="removeItem(<%= Model.Cart[i].ShoppingCartItemID %>);">Remove</a> <% } %> Hope this helps.

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  • Create static instances of a class inside said class in Python

    - by Samir Talwar
    Apologies if I've got the terminology wrong here—I can't think what this particular idiom would be called. I've been trying to create a Python 3 class that statically declares instances of itself inside itself—sort of like an enum would work. Here's a simplified version of the code I wrote: class Test: A = Test("A") B = Test("B") def __init__(self, value): self.value = value def __str__(self): return "Test: " + self.value print(str(Test.A)) print(str(Test.B)) Writing this, I got an exception on line 2 (A = Test("A")). I assume line 3 would also error if it had made it that far. Using __class__ instead of Test gives the same error. File "<stdin>", line 1, in <module> File "<stdin>", line 2, in Test NameError: name 'Test' is not defined Is there any way to refer to the current class in a static context in Python? I could declare these particular variables outside the class or in a separate class, but for clarity's sake, I'd rather not if I can help it. To better demonstrate what I'm trying to do, here's the same example in Java: public class Test { private static final Test A = new Test("A"); private static final Test B = new Test("B"); private final String value; public Test(String value) { this.value = value; } public String toString() { return "Test: " + value; } public static void main(String[] args) { System.out.println(A); System.out.println(B); } } This works as you would expect: it prints: Test: A Test: B How can I do the same thing in Python?

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  • Validating a value for a DataColumn

    - by Richard Neil Ilagan
    Hello! I'm using a DataGrid with edit functionalities in my project. It's handy, compared to having to edit its source data manually, but sadly, that means that I'll have to deal with validating user input a bit more. And my problem is basically just that. When I set my DataGrid to EDIT mode, modify the values and then set it to UPDATE, what is the best way to check if a value that I've entered is, in fact, compatible with the corresponding column's data type? i.e. (simple example) // assuming DataTable dt = new DataTable(); dt.Columns.Add("aa",typeof(System.Int32)); DataGrid dg = new DataGrid(); dg.DataSource = dt; dg.DataBind(); dg.UpdateCommand += dg_Update; // this is the update handler protected void dg_Update(object src, DataGridCommandEventArgs e) { string newValue = (someValueIEnteredInTextBox); // HOW DO I CHECK IF [newValue] IS COMPATIBLE WITH COLUMN "aa" ABOVE? dt.LoadDataRow(newValue, true); } Thanks guys. Any leads would be so much help.

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  • Android - Custom Widget doesnt update

    - by david
    Hi, I'm trying to make a widget to my app, but it doesnt update. I just need to change the textview text and open an activity when a press a button, but none of them works... the code public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.newswidget); views.setTextViewText(R.id.tvNews, "prueba1"); views.setString(R.id.tvNews, "setText", "prueba3"); Intent intent = new Intent(context, DoctorChatAndroid.class); PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0); views.setOnClickPendingIntent(R.id.ibNext, pendingIntent); for (int i = 0; i < appWidgetIds.length; i++) { appWidgetManager.updateAppWidget(i, views); } the layout <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <ImageButton android:id="@+id/ibNext" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@android:drawable/ic_media_ff" android:layout_alignParentRight="true"/> <ImageButton android:id="@+id/ibLast" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@android:drawable/ic_media_rew" android:layout_toLeftOf="@id/ibNext"/> <TextView android:id="@+id/tvNews" android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/nwNoNewAnswer" android:layout_toLeftOf="@id/ibLast"/> </RelativeLayout> the other xml thx a lot!!!

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  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

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  • Play Video From Raw Folder

    - by SterAllures
    Evening, I've just started programming with android and made a few programs and everything so I'm still kind of a novice but im trying to understand it all. So here's my problem, I'm trying to play a video, the thing is, I got it working when I Stream it from an URL with VideoView over the internet or when i place in on my sdcard. What I want to do now is play a video I've got in my res/raw folder, but it only plays audio and I don't understand why, it doesn't give any error in my logcat as far as I can see, also couldn't really find a solution with google since most of the answers are about VideoView and just put the video on your SDCard. Now someone told me I had to use setDisplay (SurfaceHolder) and I've also tried that but I still only get the audio. I hope somebody can help me to find a solution to this problem. VideoDemo.java package nl.melvin.videodemo; import android.app.Activity; import android.os.Bundle; import android.media.MediaPlayer; import android.view.SurfaceHolder; import android.view.SurfaceView; public class videodemo extends Activity { public SurfaceHolder holder; public SurfaceView surfaceView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); MediaPlayer mp = MediaPlayer.create(this, R.raw.mac); mp.setDisplay(holder); mp.start(); } } XML <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/LinearLayout01" android:layout_width="fill_parent" android:layout_height="fill_parent" > <SurfaceView android:id="@+id/surfaceview" android:layout_width="fill_parent" android:layout_height="fill_parent"> </SurfaceView>> </LinearLayout> I've also tried Uri.parse but it says it can't play the video (.mp4 format).

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • What is the fastest way to do division in C for 8bit MCUs?

    - by Jordan S
    I am working on the firmware for a device that uses an 8bit mcu (8051 architecture). I am using SDCC (Small Device C Compiler). I have a function that I use to set the speed of a stepper motor that my circuit is driving. The speed is set by loading a desired value into the reload register for a timer. I have a variable, MotorSpeed that is in the range of 0 to 1200 which represents pulses per second to the motor. My function to convert MotorSpeed to the correct 16bit reload value is shown below. I know that float point operations are pretty slow and I am wondering if there is a faster way of doing this... void SetSpeed() { float t = MotorSpeed; unsigned int j = 0; t = 1/t ; t = t / 0.000001; j = MaxInt - t; TMR3RL = j; // Set reload register for desired freq return; }

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