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  • final transient fields and serialization

    - by doublep
    Is it possible to have final transient fields that are set to any non-default value after serialization in Java? My usecase is a cache variable — that's why it is transient. I also have a habit of making Map fields that won't be changed (i.e. contents of the map is changed, but object itself remains the same) final. However, these attributes seem to be contradictory — while compiler allows such a combination, I cannot have the field set to anything but null after unserialization. I tried the following, without success: simple field initialization (shown in the example): this is what I normally do, but the initialization doesn't seem to happen after unserialization; initialization in constructor (I believe this is semantically the same as above though); assigning the field in readObject() — cannot be done since the field is final. In the example cache is public only for testing. import java.io.*; import java.util.*; public class test { public static void main (String[] args) throws Exception { X x = new X (); System.out.println (x + " " + x.cache); ByteArrayOutputStream buffer = new ByteArrayOutputStream (); new ObjectOutputStream (buffer).writeObject (x); x = (X) new ObjectInputStream (new ByteArrayInputStream (buffer.toByteArray ())).readObject (); System.out.println (x + " " + x.cache); } public static class X implements Serializable { public final transient Map <Object, Object> cache = new HashMap <Object, Object> (); } } Output: test$X@1a46e30 {} test$X@190d11 null

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  • Findbugs and comparing

    - by Rob Goodwin
    I recently started using the findbugs static analysis tool in a java build I was doing. The first report came back with loads of High Priority warnings. Being the obsessive type of person, I was ready to go knock them all out. However, I must be missing something. I get most of the warnings when comparing things. Such as the following code: public void setSpacesPerLevel(int value) { if( value >= 0) { ... produces a high priority warning at the if statement that reads. File: Indenter.java, Line: 60, Type: BIT_AND_ZZ, Priority: High, Category: CORRECTNESS Check to see if ((...) & 0) == 0 in sample.Indenter.setSpacesPerLevel(int) I am comparing an int to an int, seems like a common thing. I get quite a few of that type of error with similar simple comparisons. I have alot of other high priority warnings on what appears to be simple code blocks. Am I missing something here? I realize that static analysis can produce false positives, but the errors I am seeing seem too trivial of a case to be a false positive. This one has me scratching my head as well. for(int spaces = 0;spaces < spacesPerLevel;spaces++){... Which gives the following findbugs warning: File: Indenter.java, Line: 160, Type: IL_INFINITE_LOOP, Priority: High, Category: CORRECTNESS There is an apparent infinite loop in sample.Indenter.indent() This loop doesn't seem to have a way to terminate (other than by perhaps throwing an exception). Any ideas? So basically I have a handful of files and 50-60 high priority warnings similar to the ones above. I am using findbugs 1.3.9 and calling it from the findbugs ant task

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  • C programming - How to print numbers with a decimal component using only loops?

    - by californiagrown
    I'm currently taking a basic intro to C programming class, and for our current assignment I am to write a program to convert the number of kilometers to miles using loops--no if-else, switch statements, or any other construct we haven't learned yet are allowed. So basically we can only use loops and some operators. The program will generate three identical tables (starting from 1 kilometer through the input value) for one number input using the while loop for the first set of calculations, the for loop for the second, and the do loop for the third. I've written the entire program, however I'm having a bit of a problem with getting it to recognize an input with a decimal component. Here is what I have for the while loop conversions: #include <stdio.h> #define KM_TO_MILE .62 main (void) { double km, mi, count; printf ("This program converts kilometers to miles.\n"); do { printf ("\nEnter a positive non-zero number"); printf (" of kilometers of the race: "); scanf ("%lf", &km); getchar(); }while (km <= 1); printf ("\n KILOMETERS MILES (while loop)\n"); printf (" ========== =====\n"); count = 1; while (count <= km) { mi = KM_TO_MILE * count; printf ("%8.3lf %14.3lf\n", count, mi); ++count; } getchar(); } The code reads in and converts integers fine, but because the increment only increases by 1 it won't print a number with a decimal component (e.g. 3.2, 22.6, etc.). Can someone point me in the right direction on this? I'd really appreciate any help! :)

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  • Algorithm complexity question

    - by Itsik
    During a recent job interview, I was asked to give a solution to the following problem: Given a string s (without spaces) and a dictionary, return the words in the dictionary that compose the string. For example, s= peachpie, dic= {peach, pie}, result={peach, pie}. I will ask the the decision variation of this problem: if s can be composed of words in the dictionary return yes, otherwise return no. My solution to this was in backtracking (written in Java) public static boolean words(String s, Set<String> dictionary) { if ("".equals(s)) return true; for (int i=0; i <= s.length(); i++) { String pre = prefix(s,i); // returns s[0..i-1] String suf = suffix(s,i); // returns s[i..s.len] if (dictionary.contains(pre) && words(suf, dictionary)) return true; } return false; } public static void main(String[] args) { Set<String> dic = new HashSet<String>(); dic.add("peach"); dic.add("pie"); dic.add("1"); System.out.println(words("peachpie1", dic)); // true System.out.println(words("peachpie2", dic)); // false } What is the time complexity of this solution? I'm calling recursively in the for loop, but only for the prefix's that are in the dictionary. Any idea's?

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  • Calling from C# to C function which accept a struct array allocated by caller

    - by lifey
    I have the following C struct struct XYZ { void *a; char fn[MAX_FN]; unsigned long l; unsigned long o; }; And I want to call the following function from C#: extern "C" int func(int handle, int *numEntries, XYZ *xyzTbl); Where xyzTbl is an array of XYZ of size numEntires which is allocated by the caller I have defined the following C# struct: [System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet = System.Runtime.InteropServices.CharSet.Ansi)] public struct XYZ { public System.IntPtr rva; [System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.ByValTStr, SizeConst = 128)] public string fn; public uint l; public uint o; } and a method: [System.Runtime.InteropServices.DllImport(@"xyzdll.dll", CallingConvention = CallingConvention.Cdecl)] public static extern Int32 func(Int32 handle, ref Int32 numntries, [MarshalAs(UnmanagedType.LPArray)] XYZ[] arr); Then I try to call the function : XYZ xyz = new XYZ[numEntries]; for (...) xyz[i] = new XYZ(); func(handle,numEntries,xyz); Of course it does not work. Can someone shed light on what I am doing wrong ?

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  • Windows Forms application C# | Sending Tweet

    - by Andrew Craswell
    I've been able to get my Twitter web app working just fine, but I've recently decided to add Tweeting functionality from a Windows Form, but I'm having no luck sending tweets. No errors are thrown or anything. Mind looking over my code? using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using TweetSharp; namespace TwitterAdvirtiser { public partial class Form1 : Form { private string cKey = "xxx"; private string cSecret = "xxx"; private string oToken = "xxx"; private string aToken = "xxx"; public Form1() { InitializeComponent(); OnStart(); } private void OnStart() { //Authenticate with Twitter TwitterService service = new TwitterService(cKey, cSecret); service.AuthenticateWith(oToken, aToken); service.SendTweet("testing"); } } } It seems like I'm authenticating just fine, I can walk through debug mode and see all my details in the TwitterUser structure, and yet my tweets never show up on my feed. Whats up? By the way, I'm using Visual Studios 2010, and .NET 4.0. I have verified that the oToken and aToken strings have my developer tokens.

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  • How to iterate JPA collections in Google App engine

    - by palto
    Hi I use Google App Engine with datanucleus and JPA. I'm having a real hard time grasping how I'm supposed to read stuff from data store and pass it to JSP. If I load a list of POJOs with entitymanager and pass it to JSP, it crashes to org.datanucleus.exceptions.NucleusUserException: Object Manager has been closed. I understand why this is happening. Obviously because I fetch the list, close the entity manager and pass it to JSP, at which point it will fail because the list is lazy. How do I make the list NOT lazy without resorting to hacks like calling size() or something like that? Here is what I'm trying to do: @Override protected void doGet(HttpServletRequest req, HttpServletResponse resp) throws ServletException, IOException { req.setAttribute("parties", getParties()); RequestDispatcher dispatcher = getServletContext().getRequestDispatcher("/WEB-INF/parties.jsp"); dispatcher.forward(req, resp); } private List<Party> getParties(){ EntityManager em = entityManagerProvider.get(); try{ Query query = em.createQuery("SELECT p FROM Party p"); return query.getResultList(); }finally{ em.close(); } }

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  • Simple question about the lunarlander example.

    - by Smills
    I am basing my game off the lunarlander example. This is the run loop I am using (very similar to what is used in lunarlander). I am getting considerable performance issues associated with my drawing, even if I draw almost nothing. I noticed the below method. Why is the canvas being created and set to null each cycle? @Override public void run() { while (mRun) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas();//null synchronized (mSurfaceHolder) { updatePhysics(); doDraw(c); } } finally { // do this in a finally so that if an exception is thrown // during the above, we don't leave the Surface in an // inconsistent state if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } Most of the times I have read anything about canvases it is more along the lines of: mField = new Bitmap(...dimensions...); Canvas c = new Canvas(mField); My question is: why is Google's example done that way (null canvas), what are the benefits of this, and is there a faster way to do it?

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  • Android Java writing text file to sd card

    - by Paul
    I have a strange problem I've come across. My app can write a simple textfile to SD card and sometimes it works for some people but not for others and I have no idea why. Some people it force closes if they put some characters like "..." in it and such. I cannot seem to reproduce it as I've had no troubles but this is the code that handles it. Can anyone think of something that may lead to problems or a better to way to do it? public void generateNoteOnSD(String sFileName, String sBody){ try { File root = new File(Environment.getExternalStorageDirectory(), "Notes"); if (!root.exists()) { root.mkdirs(); } File gpxfile = new File(root, sFileName); FileWriter writer = new FileWriter(gpxfile); writer.append(sBody); writer.flush(); writer.close(); Toast.makeText(this, "Saved", Toast.LENGTH_SHORT).show(); } catch(IOException e) { e.printStackTrace(); importError = e.getMessage(); iError(); } }

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  • Mapkit +closest annotation

    - by danskcollignon
    Hi all, I am trying to devellopp an app showing the nearest poi to the users location. My app is now capable of: showing a map (Mapkit) with 110 annotations and the user's location. Furthermore, I have a TableView at the bottom of my screen, to choose between the different annotations. However, they're listed by number, and not by proximity to the user's location, which is my wish. My research have led me to think that I should use CLLocation for getting the user's location. I then have really no idea on how to do it next, using getDistancefrom. My annotations are stored on SecondViewController.m, using this form: -(void)loadOurAnnotations { CLLocationCoordinate2D workingCoordinate; workingCoordinate.latitude = XX.XXXXX; workingCoordinate.longitude = XX.XXXXX; SecondViewAnnotation *POI1 = [[SecondViewAnnotation alloc] initWithCoordinate:workingCoordinate]; [POI1 setTitle:@"POI"]; [POI1 setSubtitle:@"StreetName"]; [POI1 setAnnotationType:SecondViewAnnotationTypePOI1]; [mapView addAnnotation:POI1]; , and so on to POI110. Could someone please give me a clue? I'm a total newbie! Thank you in advance for your help,

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  • Is boost shared_ptr <XXX> thread safe?

    - by sxingfeng
    I have a question about boost :: shared_ptr. There are lots of thread. class CResource { xxxxxx } class CResourceBase { public: void SetResource(shared_ptr<CResource> res) { m_Res = res; } shared_ptr<CResource> GetResource() { return m_Res; } private: shared_ptr<CResource> m_Res; } CResourceBase base; //---------------------------------------------- Thread A: while (true) { ...... shared_ptr<CResource> nowResource = base.GetResource(); nowResource.doSomeThing(); ... } Thread B: shared_ptr<CResource> nowResource; base.SetResource(nowResource); ... //----------------------------------------------------------- If thread A do not care the nowResource is the newest . Will this part of code have problem? I mean when ThreadB do not SetResource completely, Thread A get a wrong smart point by GetResource? Another question : what does thread-safe mean? If I do not care about whether the resource is newest, will the shared_ptr nowResource crash the program when the nowResource is released or will the problem destroy the shared_point?

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  • Does everything after my try statement have to be encompassed in that try statement to access variab

    - by Mithrax
    I'm learning java and one thing I've found that I don't like, is generally when I have code like this: import java.util.*; import java.io.*; public class GraphProblem { public static void main(String[] args) { if (args.length < 2) { System.out.println("Error: Please specify a graph file!"); return; } FileReader in = new FileReader(args[1]); Scanner input = new Scanner(in); int size = input.nextInt(); WeightedGraph graph = new WeightedGraph(size); for(int i = 0; i < size; i++) { graph.setLabel(i,Character.toString((char)('A' + i))); } for(int i = 0; i < size; i++) { for(int j = 0; j < size; j++) { graph.addEdge(i, j, input.nextInt()); } } // .. lots more code } } I have an uncaught exception around my FileReader. So, I have to wrap it in a try-catch to catch that specific exception. My question is does that try { } have to encompass everything after that in my method that wants to use either my FileReader (in) or my Scanner (input)? If I don't wrap the whole remainder of the program in that try statement, then anything outside of it can't access the in/input because it may of not been initialized or has been initialized outside of its scope. So I can't isolate the try-catch to just say the portion that intializes the FileReader and close the try statement immediately after that. So, is it the "best practice" to have the try statement wrapping all portions of the code that are going to access variables initialized in it? Thanks!

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  • How to properly recreate BITMAP, that was previously shared by CreateFileMapping()?

    - by zim22
    Dear friends, I need your help. I need to send .bmp file to another process (dialog box) and display it there, using MMF(Memory Mapped File) But the problem is that image displays in reversed colors and upside down. In first application I open picture from HDD and link it to the named MMF "Gigabyte_picture" HANDLE hFile = CreateFile("123.bmp", GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL); CreateFileMapping(hFile, NULL, PAGE_READONLY, 0, 0, "Gigabyte_picture"); In second application I open mapped bmp file and at the end I display m_HBitmap on the static component, using SendMessage function. HANDLE hMappedFile = OpenFileMapping(FILE_MAP_READ, FALSE, "Gigabyte_picture"); PBYTE pbData = (PBYTE) MapViewOfFile(hMappedFile, FILE_MAP_READ, 0, 0, 0); BITMAPINFO bmpInfo = { 0 }; LONG lBmpSize = 60608; // size of the bmp file in bytes bmpInfo.bmiHeader.biBitCount = 32; bmpInfo.bmiHeader.biHeight = 174; bmpInfo.bmiHeader.biWidth = 87; bmpInfo.bmiHeader.biPlanes = 1; bmpInfo.bmiHeader.biSizeImage = lBmpSize; bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); UINT * pPixels = 0; HDC hDC = CreateCompatibleDC(NULL); HBITMAP m_HBitmap = CreateDIBSection(hDC, &bmpInfo, DIB_RGB_COLORS, (void **)& pPixels, NULL, 0); SetBitmapBits(m_HBitmap, lBmpSize, pbData); SendMessage(gStaticBox, STM_SETIMAGE, (WPARAM)IMAGE_BITMAP,(LPARAM)m_HBitmap); ///////////// HWND gStaticBox = CreateWindowEx(0, "STATIC","", SS_CENTERIMAGE | SS_REALSIZEIMAGE | SS_BITMAP | WS_CHILD | WS_VISIBLE, 10,10,380, 380, myDialog, (HMENU)-1,NULL,NULL);

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  • C# Changing Objects within a List

    - by kwong22
    Hi, I'm having a little problem changing members of an object in a list using a found index. So this is the method I am currently working with: static void addToInventory(ref List<baseItem> myArray, baseItem item, float maxAmount, ref float currentAmount) { if (currentAmount + item.getWeight() <= maxAmount) { Console.WriteLine("item.Quantity = {0}", item.Quantity); if (myArray.Contains(item)) { Console.WriteLine("Item ({0}) already exists", item.Name); int id = myArray.IndexOf(item); myArray[id].Quantity += item.Quantity;//Change occurs in this line, item.Quantity becomes the same as myArray[id].Quantity } else { Console.WriteLine("Adding new item ({0})", item.Name); myArray.Add(item); } currentAmount += item.getWeight(); } else { Console.WriteLine("Inventory full"); } myArray.Sort(); } This method takes several parameters including the inventory/list. I check if the item fits in and if it does, I see if there is another item of the same name in the list, find the index, and add more of the item. However, the quantity of the item added suddenly becomes the same as the quantity of the item in the list. For some reason, this also changes the quantity of the item outside of the list. So therefore, instead of quantities adding up like this: 1, 2, 3, 4, they add up like this: 1, 2, 4, 8. I've just started to learn how to use lists so if there is anything I'm missing, don't hesitate to criticize. Thanks in advance.

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  • ViewGroup{TextView,...}.getMeasuredHeight gives wrong value is smaller than real height.

    - by Dewr
    ViewGroup(the ViewGroup is containing TextViews having long text except line-feed-character).getMeasuredHeight returns wrong value... that is smaller than real height. how to get rid of this problem? here is the java code: ;public static void setListViewHeightBasedOnChildren(ListView listView) { ListAdapter listAdapter = listView.getAdapter(); if (listAdapter == null) { // pre-condition return; } int totalHeight = 0; int count = listAdapter.getCount(); for (int i = 0; i < count; i++) { View listItem = listAdapter.getView(i, null, listView); listItem.measure(View.MeasureSpec.AT_MOST, View.MeasureSpec.UNSPECIFIED); totalHeight += listItem.getMeasuredHeight(); } ViewGroup.LayoutParams params = listView.getLayoutParams(); params.height = totalHeight + (listView.getDividerHeight() * (listAdapter.getCount() - 1)); listView.setLayoutParams(params); } ; and here is the list_item_comments.xml:; {RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" } {RelativeLayout android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_marginLeft="8dip" android:layout_marginRight="8dip" } {TextView android:id="@+id/list_item_comments_nick" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="16sp" style="@style/WhiteText" /} {TextView android:id="@+id/list_item_comments_time" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:textSize="16sp" style="@style/WhiteText" /} {TextView android:id="@+id/list_item_comments_content" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/list_item_comments_nick" android:autoLink="all" android:textSize="24sp" style="@style/WhiteText" /} {/RelativeLayout} {/RelativeLayout} ;

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  • Whose fault is a NullReferenceException?

    - by stefan.at.wpf
    I'm currently working on a class which exposes an internal List through a property. The List shall and can be modified. The problem is, entries in the internal list could be set to null from outside the class. My code actually looks like this: class ClassWithList { List<object> _list = new List<object>(); // get accessor, which however returns the reference to the list, // therefore the list can be modified (this is intended) public List<object> Data { get { return _list; } } private void doSomeWorkWithTheList() { foreach(object obj in _list) // do some work with the objects in the list without checking for null. } } So now in the doSomeWorkWithTheList() I could always check whether the current list entry is null or I could just asume that the person using this class doesn't have the great idea to set entries to null. So finally the questions end up in: Whose fault is a NullReferenceException in this case? Is it the fault of the class developer not checking everything for null (which would make code generally - not only in this class - more complex) or is it the fault of the user of this class, as setting a List entry to null doesn't really make sense? I'd tend to generally not check values for null except in some really special cases. Is this a bad style or de facto standard / standard in praxis? I know there's probably no ultimate answer for this, I'm just missing enough experience for such thing and therefore wondering what other developers think about such cases and want to hear what's done in reality about checking null (or not).

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  • Cannont Update control in WPF custom control

    - by Fazi
    I have created a custom control which holds a button in it. The button is styled, so as to hold a grid with two rows, an image in the first and a TextBlock in the second. I have written an Event Handler for the custom control. When the mouse enters the path of the object the MouseEnter event fires, where I try to change the TextBlock's FontSize and Foreground color, however the control does not update. In contrast, I have tried to modify an regular TextBlock's(not part a custom control and controltemplate) properties, and they update correctly, on the fly. What am I missing here?? Here is the code for the event handler: private void ThemeButton_MouseEnter(object sender, MouseEventArgs e) { InitializeProperties(); TextElement.FontSize = 16; TextElement.Text = "new text"; TextElement.Foreground = Brushes.Red; TextBlock element = MainWindow.FindChild<TextBlock>(MainWindow.StartWindow, "textField"); element.Text = "new text for regular textblock"; element.Foreground = Brushes.Red; } InitializeProperties is a methid that initializes TextElement(typeof TextBlock) and ImageElement(typeof Image) properties. They are not null. The properties are just regular .NET properties.

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  • What i am doing wrong with Class Overview?

    - by RFM software
    This code not work. Anyone can helpme? .java package rfmsoftware.util.test1; import android.app.Activity; import android.os.Bundle; public class test1 extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button button = (Button)findViewById(R.id.Button01); <---- Error at this line !? } } .xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <EditText android:id="@+id/EditText01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:ems="10"></EditText> <Button android:id="@+id/Button01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/Scan"></Button> <View android:id="@+id/View01" android:layout_width="wrap_content" android:layout_height="wrap_content"></View> </LinearLayout> .error Button cannot be resolved to a type (type Java problem) ???

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  • LLVM: Passing a pointer to a struct, which holds a pointer to a function, to a JIT function

    - by Rusky
    I have an LLVM (version 2.7) module with a function that takes a pointer to a struct. That struct contains a function pointer to a C++ function. The module function is going to be JIT-compiled, and I need to build that struct in C++ using the LLVM API. I can't seem get the pointer to the function as an LLVM value, let alone pass a pointer to the ConstantStruct that I can't build. I'm not sure if I'm even on the track, but this is what I have so far: void print(char*); vector<Constant*> functions; functions.push_back(ConstantExpr::getIntToPtr( ConstantInt::get(Type::getInt32Ty(context), (int)print), /* function pointer type here, FunctionType::get(...) doesn't seem to work */ )); ConstantStruct* struct = cast<ConstantStruct>(ConstantStruct::get( cast<StructType>(m->getTypeByName("printer")), functions )); Function* main = m->getFunction("main"); vector<GenericValue> args; args[0].PointerVal = /* not sure what goes here */ ee->runFunction(main, args);

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  • [C++] My First Go With Function Templates

    - by bobber205
    Thought it was pretty straight forward. But I get a "iterator not dereferencable" errro when running the below code. What's wrong? template<typename T> struct SumsTo : public std::binary_function<T, T, bool> { int myInt; SumsTo(int a) { myInt = a; } bool operator()(const T& l, const T& r) { cout << l << " + " << r; if ((l + r) == myInt) { cout << " does add to " << myInt; } else { cout << " DOES NOT add to " << myInt; } return true; } }; void main() { list<int> l1; l1.push_back(1); l1.push_back(2); l1.push_back(3); l1.push_back(4); list<int> l2; l2.push_back(9); l2.push_back(8); l2.push_back(7); l2.push_back(6); transform(l1.begin(), l1.end(), l2.begin(), l2.end(), SumsTo<int>(10) ); }

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  • What design pattern to use for one big method calling many private methods

    - by Jeune
    I have a class that has a big method that calls on a lot of private methods. I think I want to extract those private methods into their own classes for one because they contain business logic and I think they should be public so they can be unit tested. Here's a sample of the code: public void handleRow(Object arg0) { if (continueRunning){ hashData=(HashMap<String, Object>)arg0; Long stdReportId = null; Date effDate=null; if (stdReportIds!=null){ stdReportId = stdReportIds[index]; } if (effDates!=null){ effDate = effDates[index]; } initAndPutPriceBrackets(hashData, stdReportId, effDate); putBrand(hashData,stdReportId,formHandlerFor==0?true:useLiveForFirst); putMultiLangDescriptions(hashData,stdReportId); index++; if (stdReportIds!=null && stdReportIds[0].equals(stdReportIds[1])){ continueRunning=false; } if (formHandlerFor==REPORTS){ putBeginDate(hashData,effDate,custId); } //handle logic that is related to pricemaps. lstOfData.add(hashData); } } What design pattern should I apply to this problem?

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  • Is it possible to create an Android Service that listens for hardware key presses?

    - by VoteBrian
    I'd like to run an Android background service that will act as a keylistener from the home screen or when the phone is asleep. Is this possible? From semi-related examples online, I put together the following service, but get the error, "onKeyDown is undefined for the type Service". Does this mean it can't be done without rewriting Launcher, or is there something obvious I'm missing? public class ServiceName extends Service { @Override public void onCreate() { //Stuff } public IBinder onBind(Intent intent) { //Stuff return null; } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if(event.getAction() == KeyEvent.ACTION_DOWN) { switch(keyCode) { case KeyEvent.KEYCODE_A: //Stuff return true; case KeyEvent.KEYCODE_B: //Stuff return true; //etc. } } return super.onKeyDown(keyCode, event); } } I realize Android defaults to the search bar when you type from the home screen, but this really is just for a very particular use. I don't really expect anyone but me to want this. I just think it'd be nice, for example, to use the camera button to wake the phone.

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  • invalid scalar hex value 0x8000000 and over

    - by kioto
    Hi. I found a problem getting hex value from yaml file. It couldn't get hex value 0x80000000 and over. Following is a sample C++ program. // ymlparser.cpp #include <iostream> #include <fstream> #include "yaml-cpp/yaml.h" int main(void) { try { std::ifstream fin("hex.yaml"); YAML::Parser parser(fin); YAML::Node doc; parser.GetNextDocument(doc); int num1; doc["hex1"] >> num1; printf("num1 = 0x%x\n", num1); int num2; doc["hex2"] >> num2; printf("num2 = 0x%x\n", num2); return 0; } catch(YAML::ParserException& e) { std::cout << e.what() << "\n"; } } hex.yaml hex1: 0x7FFFFFFF hex2: 0x80000000 Error message is here. $ ./ymlparser num1 = 0x7fffffff terminate called after throwing an instance of 'YAML::InvalidScalar' what(): yaml-cpp: error at line 2, column 7: invalid scalar Aborted Environment yaml-cpp : getting from svn, March.22.2010 or v0.2.5 OS : Ubuntu 9.10 i386 I need to get hex the value on yaml-cpp now, but I have no idea. Please tell me how to get it another way. Thanks,

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  • Can't unwrap Optional.None tableviewcell

    - by Mathew Padley
    I've a table view that has a custom table view cell in it. My problem is that when i try and assign a value to a variable in the custom table view cell I get the stated error. Now, I think its because the said variable is not initialised, but its got me completely stumped. This is the custom table cell: import Foundation import UIKit class LocationGeographyTableViewCell: UITableViewCell { //@IBOutlet var Map : MKMapView; @IBOutlet var AddressLine1 : UILabel; @IBOutlet var AddressLine2 : UILabel; @IBOutlet var County : UILabel; @IBOutlet var Postcode : UILabel; @IBOutlet var Telephone : UILabel; var location = VisitedLocation(); func Build(location:VisitedLocation) -> Void { self.location = location; AddressLine1.text = "test"; } } My cell for row at index path is: override func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell! { var addressCell = tableView.dequeueReusableCellWithIdentifier("ContactDetail") as? LocationGeographyTableViewCell; if !addressCell { addressCell = LocationGeographyTableViewCell(style: UITableViewCellStyle.Value1, reuseIdentifier: "ContactDetail"); } addressCell!.Build(Location); return addressCell; } As I say I'm completely baffled, the Build function calls the correct function in the tableviewcell. Any help will be gratefully appreciated. Ta

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  • Playing craps, asking and printing

    - by Angelo Mejia
    How do I ask the amount of games of craps someone wants to play and print the number of wins as a result of n number of games? Also How do I make a table in the main method using the previous methods I have? A table like this but shows the results: Percent Wins Games Experiment Number 1 2 3 4 5 6 7 8 9 10 100 1000 10000 100000 1000000 public class CrapsAnalysis { public static int rollDie( int n) { return (int)(Math.random()*n) + 1 ; } public static int rollDice( ) { int die1 ; int die2 ; die1 = rollDie(6) ; die2 = rollDie(6) ; return die1 + die2 ; } public static boolean playOneGame( ) { int newDice ; //repeated dice rolls int roll ; //first roll of the dice int playerPoint = 0 ; //player point if no win or loss on first roll newDice = rollDice() ; roll = rollDice() ; if (roll == 7 || roll == 11) return true; else if (roll == 2 || roll == 3 || roll == 12) return false; else { playerPoint = roll; newDice = rollDice(); do { newDice = rollDice(); } while (newDice != playerPoint || newDice != 7) ; if (newDice == 7) return false; else return true; } } public static int playGames ( int n ) { int numWon = 0; for (int i = 1; i <= n; i++) if(playOneGame()) numWon++; return numWon; } public static void main(String[] args) { //Don't know how to ask and print out the results of the number of wins depending on the n number of games played } }

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