Search Results

Search found 22986 results on 920 pages for 'array difference'.

Page 824/920 | < Previous Page | 820 821 822 823 824 825 826 827 828 829 830 831  | Next Page >

  • Computing "average" of two colors

    - by Francisco P.
    This is only marginally programming related - has much more to do w/ colors and their representation. I am working on a very low level app. I have an array of bytes in memory. Those are characters. They were rendered with anti-aliasing: they have values from 0 to 255, 0 being fully transparent and 255 totally opaque (alpha, if you wish). I am having trouble conceiving an algorithm for the rendering of this font. I'm doing the following for each pixel: // intensity is the weight I talked about: 0 to 255 intensity = glyphs[text[i]][x + GLYPH_WIDTH*y]; if (intensity == 255) continue; // Don't draw it, fully transparent else if (intensity == 0) setPixel(x + xi, y + yi, color, base); // Fully opaque, can draw original color else { // Here's the tricky part // Get the pixel in the destination for averaging purposes pixel = getPixel(x + xi, y + yi, base); // transfer is an int for calculations transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.red + (float) pixel.red)/2); // This is my attempt at averaging newPixel.red = (Byte) transfer; transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.green + (float) pixel.green)/2); newPixel.green = (Byte) transfer; // transfer = (int) ((float) ((float) 255.0 - (float) intensity)/255.0 * (((float) color.blue) + (float) pixel.blue)/2); transfer = (int) ((float)((float) (255.0 - (float) intensity/255.0) * (float) color.blue + (float) pixel.blue)/2); newPixel.blue = (Byte) transfer; // Set the newpixel in the desired mem. position setPixel(x+xi, y+yi, newPixel, base); } The results, as you can see, are less than desirable. That is a very zoomed in image, at 1:1 scale it looks like the text has a green "aura". Any idea for how to properly compute this would be greatly appreciated. Thanks for your time!

    Read the article

  • Doctrine Default Primary Key Problem (Again)

    - by 01010011
    Hi, Should I change all of my uniquely-named MySQL database primary keys to 'id' to avoid getting errors related to Doctrine's default primary key set in the plugin 'doctrine_pi.php'? To further elaborate, I am getting the following reoccurring error, this time after trying to login to my login page: SQLSTATE[42S22]: Column not found: 1054 Unknown column 'u.book_id' in 'field list'' in... I suspect the problem resides at a MySQL table used for my login, of which has a primary key called id Marc B originally solved an identical problem for me in this post http://stackoverflow.com/questions/2702229/doctrine-codeigniter-mysql-crud-errors when I had the same problem with a different table within the same database. Following his suggestion, I changed the default primary key located at system/application/plugins/doctrine_pi.php from 'id' to 'book_id': <?php // system/application/plugins/doctrine_pi.php ... // set the default primary key to be named 'id', integer, 4 bytes Doctrine_Manager::getInstance()->setAttribute( Doctrine::ATTR_DEFAULT_IDENTIFIER_OPTIONS, array('name' => 'book_id', 'type' => 'integer', 'length' => 4)); and that solved my previous problem. However, my login page stopped working. So what is the safe thing to do? Change all of my primary keys to 'id' (will that solve the problem without causing some other problem I am not aware of). Or should I add some lines of code in doctrine_pi.php?

    Read the article

  • Store variables during loop and use in it another template

    - by krisvandenbergh
    Is there a way to store a variable/param during a for-each loop in a sort of array, and use it in another template, namely <xsl:template match="Foundation.Core.Classifier.feature">. All the classname values that appear during the for-each should be stored. How would you implement that in XSLT? Here's my current code. <xsl:for-each select="Foundation.Core.Class"> <xsl:for-each select="Foundation.Core.ModelElement.name"> <xsl:param name="classname"> <xsl:value-of select="Foundation.Core.ModelElement.name"/> </xsl:param> </xsl:for-each> <xsl:apply-templates select="Foundation.Core.Classifier.feature" /> </xsl:for-each> Here's the template in which the classname parameters should be used. <xsl:template match="Foundation.Core.Classifier.feature"> <xsl:for-each select="Foundation.Core.Attribute"> <owl:DatatypeProperty rdf:ID="{Foundation.Core.ModelElement.name}"> <rdfs:domain rdf:resource="$classname" /> </owl:DatatypeProperty> </xsl:for-each> </xsl:template> The input file can be found at http://krisvandenbergh.be/uml_pricing.xml

    Read the article

  • Why is my PHP string being converted to 1?

    - by animuson
    Ok, so here's the quick rundown. I have a function to generate the page numbers. This: <?php die($ani->e->tmpl->pages("/archive", 1, 15, 1, true)); ?> will output Single Page like expected. But this: <?php $page_numbers = $ani->e->tmpl->pages("/archive", 1, 15, 1, true); ?> <?= $page_numbers ?> will output a simple 1 to the page. Why is it getting converted to a 1? I would expect it to store the 'Single Page' string to the page_numbers variable and then output it (like an echo) exactly the same. EDIT: Running a var_dump($page_numbers) returns int(1)... Here is the entire function in context: <?php // other functions... function show_list() { global $ani; $page_numbers = $ani->e->tmpl->pages("/archive", 1, 15, 1, true); ob_start(); ?> <!-- content:start --> <?php $archive_result = $ani->e->db->build(array("select" => "*", "from" => "animuson_archive", "orderby" => "0-time", "limit" => 15)); while ($archive = $ani->e->db->fetch($archive_result)) { ?> <h2><a href="/archive/article/<?= $archive['aid'] ?>/<?= $archive['title_nice'] ?>"><?= $archive['title'] ?></a></h2> <!-- breaker --> <?php } ?> <?= var_dump($page_numbers) ?> <!-- content:stop --> <?php $ani->e->tmpl->process("box", ob_get_clean()); } // other functions... ?>

    Read the article

  • loading google maps drawing manager object

    - by psychok7
    So i am using Google Maps Drawing Manager to draw some polygons and i am saving the lat e long coordinates to my database. Now my question is, after i load that to my array, how can i rebuild the saved polygon back into my map? I can't seem to find a code to understand that. this is what i have now : window.initialize_2 = function () { var mapOptions = { center: new google.maps.LatLng(-34.397, 150.644), zoom: 8, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = maplimits; var drawingManager = new google.maps.drawing.DrawingManager({ drawingMode: google.maps.drawing.OverlayType.MARKER, drawingControl: true, drawingControlOptions: { position: google.maps.ControlPosition.TOP_CENTER, drawingModes: [ google.maps.drawing.OverlayType.POLYGON] }, markerOptions: { icon: 'images/beachflag.png' }, polygonOptions: { fillColor: '#ffff00', fillOpacity: 10, strokeWeight: 5, clickable: true, editable: true, zIndex: 1 } }); var coord_listener = google.maps.event.addListener(drawingManager, 'polygoncomplete', function (polygon) { var coordinates = (polygon.getPath().getArray()); console.log(coordinates); window.poly = polygon; }); //delete shape google.maps.event.addListener(drawingManager, 'overlaycomplete', function (e) { if (e.type != google.maps.drawing.OverlayType.MARKER) { // Switch back to non-drawing mode after drawing a shape. drawingManager.setDrawingMode(null); // Add an event listener that selects the newly-drawn shape when the user // mouses down on it. var newShape = e.overlay; newShape.type = e.type; google.maps.event.addListener(newShape, 'click', function () { setSelection(newShape); }); setSelection(newShape); } }); // Clear the current selection when the drawing mode is changed, or when the // map is clicked. google.maps.event.addListener(drawingManager, 'drawingmode_changed', clearSelection); google.maps.event.addListener(map, 'click', clearSelection); drawingManager.setMap(map); }

    Read the article

  • Javascript Reference Outer Object From Inner Object

    - by Akidi
    Okay, I see a few references given for Java, but not javascript ( which hopefully you know is completely different ). So here's the code specific : function Sandbox() { var args = Array.prototype.slice.call(arguments) , callback = args.pop() , modules = (args[0] && typeof args[0] === 'string' ? args : args[0]) , i; if (!(this instanceof Sandbox)) { return new Sandbox(modules, callback); } if (!modules || modules[0] === '*') { modules = []; for (i in Sandbox.modules) { if (Sandbox.modules.hasOwnProperty(i)) { modules.push(i); } } } for (i = 0; i < modules.length; i++) { Sandbox.modules[modules[i]](this); } this.core = { 'exp': { 'classParser': function (name) { return (new RegExp("(^| )" + name + "( |$)")); }, 'getParser': /^(#|\.)?([\w\-]+)$/ }, 'typeOf': typeOf, 'hasOwnProperty': function (obj, prop) { return obj.hasOwnProperty(prop); }, 'forEach': function (arr, fn, scope) { scope = scope || config.win; for (var i = 0, j = arr.length; i < j; i++) { fn.call(scope, arr[i], i, arr); } } }; this.config = { 'win' : win, 'doc' : doc }; callback(this); } How do I access this.config.win from within this.core.forEach? Or is this not possible?

    Read the article

  • Why execution of a portion of code loaded from external file is not halted by the OS?

    - by menjaraz
    I've harnessed a project released on internet a long time ago. Here comes the details, all irrelevant things being stripped off for sake of concision and clarity. A binary file whose content is descibed below HEX DUMP: 55 89 E5 83 EC 08 C7 45 FC 00 00 00 00 8B 45 FC 3B 45 10 72 02 EB 19 8B 45 FC 8B 55 0C 01 C2 8B 45 FC 03 45 08 8A 00 88 02 8D 45 FC FF 00 EB DD C6 45 FA 00 83 7D 10 01 76 6C 80 7D FA 00 74 02 EB 64 C6 45 FA 01 C7 45 FC 00 00 00 00 8B 45 10 48 39 45 FC 72 02 EB E2 8B 45 FC 8B 4D 0C 01 C1 8B 45 FC 03 45 0C 8D 50 01 8A 01 3A 02 73 30 8B 45 FC 03 45 0C 8A 00 88 45 FB 8B 45 FC 8B 55 0C 01 C2 8B 45 FC 03 45 0C 40 8A 00 88 02 8B 45 FC 03 45 0C 8D 50 01 8A 45 FB 88 02 C6 45 FA 00 8D 45 FC FF 00 EB A7 C9 C2 0C 00 90 90 90 90 90 90 is loaded into memory and executed using the following method snippet var MySrcArray, MyDestArray: array [1 .. 15] of Byte; // ... MyBuffer: Pointer; TheProc: procedure; SortIt: procedure(ASrc, ADest: Pointer; ASize: LongWord); stdcall; begin // Initialization of MySrcArray with random Bytes and display here ... // Instructions of loading of the binary file into MyBuffer using merely **GetMem** here ... @SortIt := MyBuffer; try SortIt(@MySrcArray, @MyDestArray, 15); // Display of MyDestArray (The outcome of the processing !) except // Invalid code error handling end; // Cleaning code here ... end; works like a charm on my box. My Question: How comes it works without using VirtualAlloc and/or VirtualProtect?

    Read the article

  • Returning a variable in a public void...

    - by James Rattray
    Hello, I'm abit new to programming Android App's, however I have come across a problem, I can't find a way to make global variables -unlike other coding like php or VB.NET, are global variables possible? If not can someone find a way (and if possible implement the way into the code I will provide below) to get a value from the variable 'songtoplay' so I can use in another Public Void... Here is the code: final Spinner hubSpinner = (Spinner) findViewById(R.id.myspinner); ArrayAdapter adapter = ArrayAdapter.createFromResource( this, R.array.colours, android.R.layout.simple_spinner_item); adapter .setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); hubSpinner.setAdapter(adapter); // hubSpinner.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected(AdapterView<?> parentView, View selectedItemView, int position, long id) { //code Object ttestt = hubSpinner.getSelectedItem(); final String test2 = ttestt.toString(); Toast message1 = Toast.makeText(Textbox.this, test2, Toast.LENGTH_LONG); message1.show(); String songtoplay = test2; // Need songtoplay to be available in another 'Public Void' } public void onNothingSelected(AdapterView<?> parentView) { //Code } }); Basically, it gets the value from the Spinner 'hubSpinner' and displays it in a Toast. I then want it to return a value for string variable 'songtoplay' -or find a way to make it global or useable in another Public Void, (Which is will a button, -loading the song to be played) Please help me, Thanks alot. James

    Read the article

  • Direct show video renderers suck?

    - by Daniel
    So I've been looking into the world of media playback for windows and I've started making a C# Media Player using DirectShow. I started off using the VRM-7 windowed video renderer and it was brilliant except it had a couple of small problems (multi monitors, fullscreen). But after some research I found that it's deprecated and I should be using VRM9. So I changed it to use VRM9 windowless then found out that was an old post rofl _< so finally I'm using Vista/Win7 (or XP .net 3) Enhanced Video Renderer (EVR) which is apparently the most up to date Microsoft video renderer and has all the flashy performance/quality things added to it. (tbh I haven't noticed any difference but maybe I need a blue-ray or HQ video to notice it). With using EVR everything is working fine except resizing the video. Its really laggy/choppy/teary and problem something to do with its frame queueing mechanism. To demonstrate my problem open up windows media player classic. View - Options - Playback - output Chose the "EVR" DirectShow Video renderer Now restart wmp class and play a video, while it's playing click and drag a corner to resize it. You'll notice its horribly laggy. This is the exact same problem i am having. But if you chose "EVR Custom Pres. *" or EVR Sync *" resizing works beautifully! So i tried googling around for anything about EVR resizing issues and how to fix it but i couldn't believe how little i could find. I'm guessing "Custom Pres." stands for "Custom Presenter" which sounds like they made their own. Also you'll notice on the right hand size when you swap between EVR and the other EVR's the Resizer drop down on the right greys out. So basically I wan't to know how I can fix this retarded resizing problem and is there any decent documentation out there? There is a fair bit for VMR7/9 but not much for EVR. I downloaded the DirectX SDK which apparently has samples but it was a waste of 500mb of bandwidth as it had nothing relevant. Perhaps there is some way to force it not queueing up frames if that is the problem? If you want code say the word and I'll paste some in. But it's really quite simple and nothing much happens, i'm convinced it's a problem with the EVR renderer. EDIT: Oh and one other thing, what does VLC use? If you go into vlc options and change the renderer to anything but default, they all suck. So is it using VMR7? Or its own?

    Read the article

  • Parallel version of loop not faster than serial version

    - by Il-Bhima
    I'm writing a program in C++ to perform a simulation of particular system. For each timestep, the biggest part of the execution is taking up by a single loop. Fortunately this is embarassingly parallel, so I decided to use Boost Threads to parallelize it (I'm running on a 2 core machine). I would expect at speedup close to 2 times the serial version, since there is no locking. However I am finding that there is no speedup at all. I implemented the parallel version of the loop as follows: Wake up the two threads (they are blocked on a barrier). Each thread then performs the following: Atomically fetch and increment a global counter. Retrieve the particle with that index. Perform the computation on that particle, storing the result in a separate array Wait on a job finished barrier The main thread waits on the job finished barrier. I used this approach since it should provide good load balancing (since each computation may take differing amounts of time). I am really curious as to what could possibly cause this slowdown. I always read that atomic variables are fast, but now I'm starting to wonder whether they have their performance costs. If anybody has some ideas what to look for or any hints I would really appreciate it. I've been bashing my head on it for a week, and profiling has not revealed much.

    Read the article

  • Two questions on ensuring EndInvoke() gets called on a list of IAsyncResult objects

    - by RobV
    So this question is regarding the .Net IAsyncResult design pattern and the necessity of calling EndInvoke as covered in this question Background I have some code where I'm firing off potentially many asynchronous calls to a particular function and then waiting for all these calls to finish before using EndInvoke() to get back all the results. Question 1 I don't know whether any of the calls has encountered an exception until I call EndInvoke() and in the event that an exception occurs in one of the calls the entire method should fail and the exception gets wrapped into an API specific exception and thrown upwards. So my first question is what's the best way then to ensure that the remainder of the async calls get properly terminated? Is a finally block which calls EndInvoke() on the remainder of the unterminated calls (and ignores any further exceptions) the best way to do this? Question 2 Secondly when I first fire off all my asyc calls I then call WaitHandle.WaitAll() on the array of WaitHandle instances that I've got from my IAsyncResult instances. The method which is firing all these async calls has a timeout to adhere to so I provide this to the WaitAll() method. Then I test whether all the calls have completed, if not then the timeout must have been reached so the method should also fail and throw another API specific exception. So my second question is what should I do in this case? I need to call EndInvoke() to terminate all these async calls before I throw the error but at the same time I don't want the code to get stuck since EndInvoke() is blocking. In theory at least if the WaitAll() call times out then all the async calls should themselves have timed out and thrown exceptions (thus completing the call) since they are also governed by a timeout but this timeout is potentially different from the main timeout

    Read the article

  • accepts_nested_attributes with Model.update for multiple models

    - by Ohad
    Hi, I'm trying to follow http://railscasts.com/episodes/198-edit-multiple-individually but I would like to save objects which are nested (accepts_nested_attributes_for). I've added the following in my controller: def edit_multiple @people = Person.find(params[:person_ids], :include => [:parameters]) end def update_multiple keys = params[:people].keys if keys.empty? flash[:error] = "Please select at least one person" redirect_to :back and return end values = keys.map {|k| params[:people][k]} @people = Person.update(keys,values).reject { |h| h.errors.empty? } if @people.empty? flash[:notice] = 'Updated people!' redirect_to person_path else redirect_to edit_multiple_path end end and in the view: <% form_tag update_multiple_people_path, :method => :post do %> <% for person in @people %> <% fields_for "people[]", host do |f| %> <%= f.error_messages :object_name => "person" %> <h3><%= h person.name %></h3> <% for parameter in person.parameters %> <% f.fields_for "person_parameters[]", parameter do |builder| -%> <%= render "common/parameters", :f => builder %> <% end -%> <% end -%> <p><%= link_to_add_fields "Add a parameter", f, :person_parameters, "common/parameters" %></p> <% end %> <% end %> <p><%= submit_tag "Edit these Parameter(s)" %></p> <% end %> but I'm always getting a mistmatch - e.g. ActiveRecord::AssociationTypeMismatch and Parameter(#70341811965140) expected, got Array(#70341874300460) Thanks!

    Read the article

  • Image drawing library for Haskell?

    - by absz
    I'm working on a Haskell program for playing spatial games: I have a graph of a bunch of "individuals" playing the Prisoner's Dilemma, but only with their immediate neighbors, and copying the strategies of the people who do best. I've reached a point where I need to draw an image of the world, and this is where I've hit problems. Two of the possible geometries are easy: if people have four or eight neighbors each, then I represent each one as a filled square (with color corresponding to strategy) and tile the plane with these. However, I also have a situation where people have six neighbors (hexagons) or three neighbors (triangles). My question, then, is: what's a good Haskell library for creating images and drawing shapes on them? I'd prefer that it create PNGs, but I'm not incredibly picky. I was originally using Graphics.GD, but it only exports bindings to functions for drawing points, lines, arcs, ellipses, and non-rotated rectangles, which is not sufficient for my purposes (unless I want to draw hexagons pixel by pixel*). I looked into using foreign import, but it's proving a bit of a hassle (partly because the polygon-drawing function requires an array of gdPoint structs), and given that my requirements may grow, it would be nice to use an in-Haskell solution and not have to muck about with the FFI (though if push comes to shove, I'm willing to do that). Any suggestions? * That is also an option, actually; any tips on how to do that would also be appreciated, though I think a library would be easier.

    Read the article

  • How do you save and retrieve a Key/IV pair securely?

    - by Shawn Steward
    I'm using VB.Net's RijndaelManaged (RM) to encrypt files, using the RM.GenerateKey and RM.GenerateIV methods to generate the Key and IV and encrypting the file using the CryptoStream class. I'm planning on saving this Key and IV to a file and want to make sure I'm doing it the right way. I am combining the IV+Key, and encrypting that with my RSA Public key and writing it out to a file. Then, to decrypt I use the RSA Private key on this file to get the IV+Key, split them up and set RM.Key and RM.IV to these values and run the decryptor. Is this the best method to accomplish this, or is there a preferred method for saving the IV & Key? Also, what's the best way to construct and deconstruct the byte array? I used the .Concat method to join them together and that seems to work well but I can't seem to find something as easy to deconstruct it. I played with the .Take method that takes the first x # of bytes and it works for the first part but can't find anything that gets the rest of it.

    Read the article

  • Stored procedure woes ... inserting binary ...

    - by Wardy
    Ok so I have this storedproc in my SQL 2008 database (works in 2005 too / used to) ... CREATE PROCEDURE [dbo].[SetBinaryContent] @Ref nvarchar(50), @Content varbinary(MAX), @ObjectID uniqueidentifier AS BEGIN DELETE ObjectContent WHERE ObjectId = @ObjectID AND Ref = @Ref IF DATALENGTH(@Content) > 5 BEGIN INSERT INTO ObjectContent (Ref,BinaryContent,ObjectId) VALUES (@Ref,@Content,@ObjectId) END UPDATE Objects SET [Status] = 1 WHERE ID = @ObjectID END Relatively simple, I take a byte array in C# and chuck it in @Content i then give it a guid and string for the other params and off we go. ... Great, it used to work ... but it don't anymore ... so erm ... What's wrong with this stored proc? I've stepped through my C# code thinking I screwed up somehow in that but it definately adds the params and gives them the correct values so what would cause the server to just stop executing this storedproc correctly? When called this proc executes but nothing changes in the db ... no new records are added to the ObjectContent table. Weird huh ...

    Read the article

  • How deserealizing JSON with GSON

    - by loko
    I have one result of APPI http://developer.yahoo.com/geo/placefinder/guide/examples.html, I need to deserealizing the result JSON of example only with GSON http://where.yahooapis.com/geocode?location=San+Francisco,+CA&flags=J&appid=yourappid But i dont now have to do the class for deserealizing one JSON with array This is the reponse: {"ResultSet": {"version":"1.0", "Error":0, "ErrorMessage":"No error", "Locale":"en_US", "Quality":40, "Found":1, "Results":[ {"quality":40, "latitude":"37.779160", "longitude":"-122.420049", "offsetlat":"37.779160", "offsetlon":"-122.420049", "radius":5000, "name":"", "line1":"", "line2":"San Francisco, CA", "line3":"", "line4":"United States", "house":"", "street":"", "xstreet":"", "unittype":"", "unit":"", "postal":"", "neighborhood":"", "city":"San Francisco", "county":"San Francisco County", "state":"California", "country":"United States", "countrycode":"US", "statecode":"CA", "countycode":"", "uzip":"94102", "hash":"C1D313AD706E3B3C", "woeid":12587707, "woetype":9}] } } Im trying to deserealizing of this way but i couldn´t do that, please help me to do the correct class to get the JSON with GSON. public class LocationAddress { private ResultSet resultset; public static class ResultSet{ private String version; private String Error; private String ErrorMessage; private List<Results> results; } public static class Results{ private String quality; private String latitude; private String longitude; public String getQuality() { return quality; } public void setQuality(String quality) { this.quality = quality; } public String getLatitude() { return latitude; } public void setLatitude(String latitude) { this.latitude = latitude; } public String getLongitude() { return longitude; } public void setLongitude(String longitude) { this.longitude = longitude; } } }

    Read the article

  • Save Jquery Object without losing its binding

    - by Ahmad Satiri
    Hi I have object created using jquery where each object has it's own binding. function closeButton(oAny){ var div = create_div(); $(div).attr("id","btn_"+$(oAny).attr("id")); var my_parent = this; $(div).html("<img src='"+ my_parent._base_url +"/assets/images/close.gif'>"); $(div).click(function(){ alert("do some action here"); }); return div; } var MyObject = WindowObject(); var btn = closeButton(MyObject); $(myobject).append(btn); $("body").append(myobject); //at this point button will work as i expected //save to array for future use ObjectCollections[0] = myobject; //remove $(myobject).remove(); $(body).append(ObjectCollections[0]); // at this point button will not work For the first time i can show my object and close button is working as i expected. But if i save myobject to any variable for future use. It will loose its binding. Anybody ever try to do this ? Is there any work around ? or It is definitely a bad idea ? .And thanks for answering my question.

    Read the article

  • Gamepad Control for Processing + Android to Control Arduino Robot

    - by Iker
    I would like to create a Multitouch Gamepad control for Processing and use it to control a remote Arduino Robot. I would like to make the GUI on Processing and compile it for Android. Here is the GUI Gamepad for Processing I have created so far: float easing = 0.09; // start position int posX = 50; int posY = 200; // target position int targetX = 50; int targetY = 200; boolean dragging = false; void setup() { size(500,250); smooth(); } void draw() { background(255); if (!dragging) { // calculate the difference in position, apply easing and add to vx/vy float vx = (targetX - (posX)) * easing; float vy = (targetY - (posY)) * easing; // Add the velocity to the current position: make it move! posX += vx; posY += vy; } if(mousePressed) { dragging = true; posX = mouseX; posY = mouseY; } else { dragging = false; } DrawGamepad(); DrawButtons(); } void DrawGamepad() { //fill(0,155,155); //rect(0, 150, 100, 100, 15); ellipseMode(RADIUS); // Set ellipseMode to RADIUS fill(0,155,155); // Set fill to blue ellipse(50, 200, 50, 50); // Draw white ellipse using RADIUS mode ellipseMode(CENTER); // Set ellipseMode to CENTER fill(255); // Set fill to white// ellipse(posX, posY, 35, 35); // Draw gray ellipse using CENTER mode } void DrawButtons() { fill(0,155,155); // Set fill to blue ellipse(425, 225, 35, 35); ellipse(475, 225, 35, 35); fill(255,0,0); // Set fill to blue ellipse(425, 175, 35, 35); ellipse(475, 175, 35, 35); } I have realized that probably that code will not support Multitouch events on Android so I came up with another code found on this link Can Processing handle multi-touch? So the aim of this project is to create de multitouch gamepad to use to control my Arduino Robot. The gamepad should detect which key was pressed as well as the direction of the Joystick. Any help appreciated.

    Read the article

  • Three20 TTSectionedDataSource row height

    - by Ward
    Hey there, I'm using Three20 to create a table with several textfields for user registration. I've found two possible methods using Three20. The first uses the TTSectionedDataSource's tableDidLoadModel method to manually add UI components and the second adds custom items that contains pre formatted UI components. The second option seems way more complex and I'm having a difficult time accessing the individual fields. So if one field is a textfield for the username, I need to access the field to submit the username and it doesn't seem like there's an easy answer. The first option gives me a lot of flexibility, but I can't figure out how to set the individual row heights. One row may have a label above a text field, another may have an image, etc. Is there a method that can be used in TTSectionedDataSource that will allow me to set the height for each row? Thus far, I'm using method one and creating UIViews to hold a label field and a text field. I've tried changing the frame of the uiview before it is added to the items array, but it has no affect. Any ideas?

    Read the article

  • Can you catch exceeded allocated memory error before it kills the script?

    - by kristovaher
    The thing is that I want to catch memory problems before they happen. I have a system that gets rows from database and casts the returned associative array to a variable, but I never know what the size of the database result is is or how much memory it will take once the database request is made. This means that my software can fail simply because memory is exceeded. But I want to avoid that somehow. One of the ways is to obviously make database requests that are smaller, but what if this is not possible or what if I do not know the size of data that is returned from database? Is it possible to 'catch' situations where memory use is exceeded in PHP? Something like this: $requestOk=memory_test(function(){ return doSomething(); }); if($requestOk){ // Memory seems fine // $requestOk now has the value from memory_test() function } else { // Function would have exceeded memory } I just find it problematic that my script can just die at any moment because of memory issues. From what I know, try-catch cannot be used here because it is a fatal error. Any help would be appreciated!

    Read the article

  • Api/plugins for open source libraries?

    - by fayer
    whenever i use a open source library eg. Doctrine i always ending up coding a class (so called Facade) to use the Doctrine library. so next time i want to create a user i just type: $fields = array('name' => 'peter', 'email' => '[email protected]'); Doctrine_Facade::create_entity($entity, $fields); then it creates an entity with the provided information. so i guess, all coders will create their own "Facade". i wonder how usual it is with open source Facades to download and interact with the open source libraries? is this rare cause i haven't seen any of these. in some frameworks i have seen them called plugins, eg. plugins for twitter api or facebook api. so whenever you download a library, should you search for plugins/facades on the net, or is it better to just try coding your own? i just thought it would be great for everyone not to reinvent the wheel. thanks.

    Read the article

  • Elegant way of parsing Data files for Simulation

    - by sc_ray
    I am working on this project where I need to read in a lot of data from .dat files and use the data to perform simulations. The data in my .dat file looks as follows: DeviceID InteractingDeviceID InteractionStartTime InteractionEndTime 1 2 1101 1105 1,2 1101 and 1105 are tab delimited and it means Device 1 interacted with Device 2 at 1101 ms and ended the interaction at 1105ms. I have a trace data sets that compile thousands of such interactions and my job is to analyze these interactions. The first step is to parse the file. The language of choice is C++. The approach I was thinking of taking was to read the file, for every line that's read create a Device Object. This Device object will contain the property DeviceId and an array/vector of structs, that will contain a list of all the devices the given DeviceId interacted with over the course of the simulation.The struct will contain the Interacting Device Id, Interaction Start Time and Interaction End Time. I have a two fold question here: Is my approach correct? If I am on the right track, how do I rapidly parse these tab delimited data files and create Device objects without excessive memory overhead using C++? A push in the right direction will be much appreciated. Thanks

    Read the article

  • Loading a helper elsewhere than the autoload.php?

    - by drpcken
    I inherited a project and I'm cleaning up a bit and trying to finish it. I noticed that they used (or wrote) a breadcrumb helper. It is in my helpers folder and is named breadcrumb_helper.php It has a single function to build a breadcrumb menu with links and pass it to the view breadcrumbs.php. Here's the code: function show_breadcrumbs() { $ci =& get_instance(); $ci->load->helper('inflector'); $data = ''; //build breadcrumb and store in $data $this->load->view("breadcrumbs", $data) } I was trying to figure out how this helper worked and I checked the autoload.php but there is no reference to the helper in there. In face here is my autoload: $autoload['helper'] = array('url','asset','combine','navigation','form','portfolio','cookie','default'); This show_breadcrumbs() function is used quite a bit in some of my pages so I'm confused as to how its loading if it isn't in the autoloader. It is called like this in a few of my pages: <?=show_breadcrumbs()?> What am I missing? Why isn't this in my autoload? I even did a global search and couldn't find anywhere the helper is being loaded.

    Read the article

  • Data encapsulation in Swift

    - by zpasternack
    I've read the entire Swift book, and watched all the WWDC videos (all of which I heartily recommend). One thing I'm worried about is data encapsulation. Consider the following (entirely contrived) example: class Stack<T> { var items : T[] = [] func push( newItem: T ) { items.insert( newItem, atIndex: 0 ) } func pop() -> T? { if items.count == 0 { return nil; } return items.removeAtIndex( 0 ); } } This class implements a stack, and implements it using an Array. Problem is, items (like all properties in Swift) is public, so nothing is preventing anyone from directly accessing (or even mutating) it separate from the public API. As a curmudgeonly old C++ guy, this makes me very grumpy. I see people bemoaning the lack of access modifiers, and while I agree they would directly address the issue (and I hear rumors that they might be implemented Soon (TM) ), I wonder what some strategies for data hiding would be in their absence. Have I missed something, or is this simply an omission in the language?

    Read the article

  • JCombobox containing enum values inside a table

    - by Edan
    Hello, I have a class containing Enum with values. (names) In other class I would like to enter inside a table a cell type of JCombobox that will use these enums values. my problem is to combain between string values and the enum. for example the enum class: enum item_Type {entree, main_Meal, Dessert, Drink} for example the table class: setTitle("Add new item" ); setSize(300, 80); setBackground( Color.gray ); // Create a panel to hold all other components topPanel = new JPanel(); topPanel.setLayout( new BorderLayout() ); getContentPane().add( topPanel ); //new JComboBox(item_Type.values()); JComboBox aaa = new JComboBox(); aaa = new JComboBox(item_Type.values()); TableColumn sportColumn = table.getColumnModel().getColumn(2); // Create columns names String columnNames[] = {"Item Description", "Item Type", "Item Price"}; // Create some data String dataValues[][] = {{ "0", aaa, "0" }}; // Create a new table instance table = new JTable( dataValues, columnNames ); // Add the table to a scrolling pane scrollPane = new JScrollPane( table ); topPanel.add( scrollPane, BorderLayout.CENTER ); I know that at the dataValues array I cant use aaa (the enum jcombobox). How can I do that? thanks in advance.

    Read the article

< Previous Page | 820 821 822 823 824 825 826 827 828 829 830 831  | Next Page >