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  • How to conform to UITabBarControllerDelegate

    - by 4thSpace
    I have a tabbar based application and do the following to get a reference to the application delegate: MyAppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; Which then gives this warning: warning: type 'id <UIApplicationDelegate>' does not conform to the 'UITabBarControllerDelegate' My application delegate header looks like this: #import <UIKit/UIKit.h> @interface MyAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end The only methods in the .m file are applicationDidFinishLaunching and dealloc. What else do I need to conform to the protocol?

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  • iPad application - Using Dock within an application

    - by sagar
    Hello ! Every one. I am interested in development of iPad applications. I have seen iPad Demo from Apple site. There is one new functionality - which is dock in iPad. My Question is "Can we use our own Dock control ( as we have - Tab bar in iPhone ) in iPad application? " If Answer is yes - Then my other question is How? Thanks in advance for sharing your knowledge. Sagar

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  • Adding UIBarButtonItem to UINav..Controller

    - by mlecho
    i am not sure what i am missing here. I Have a custom UINavigationController and i am trying to add a persistant UIBarButtonItem to the bar. -(void)viewDidLoad { self.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem *bbi = [[UIBarButtonItem alloc] initWithTitle:@"Nope..." style:UIBarButtonItemStyleBordered target:self action:@selector(goBack:)]; self.navigationItem.leftBarButtonItem =bbi; [bbi release]; } -(void)goBack:(id)sender { NSLog(@"go back now"); } what am i missing here? - BTW, i do not want to/ will not use IB.

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  • iPhone - dequeueReusableCellWithIdentifier usage

    - by Jukurrpa
    Hi, I'm working on a iPhone app which has a pretty large UITableView with data taken from the web, so I'm trying to optimize its creation and usage. I found out that dequeueReusableCellWithIdentifier is pretty useful, but after seeing many source codes using this, I'm wondering if the usage I make of this function is the good one. Here is what people usually do: UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:@"Cell"]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"Cell"]; // Add elements to the cell return cell; And here is the way I did it: NSString identifier = [NSString stringWithFormat:@"Cell @d", indexPath.row]: // The cell row UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:identifier]; if (cell != nil) return cell; cell = [[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:identifier]; // Add elements to the cell return cell; The difference is that people use the same identifier for every cell, so dequeuing one only avoids to alloc a new one. For me, the point of queuing was to give each cell a unique identifier, so when the app asks for a cell it already displayed, neither allocation nor element adding have to be done. In fine I don't know which is best, the "common" method ceils the table's memory usage to the exact number of cells it display, whislt the method I use seems to favor speed as it keeps all calculated cells, but can cause large memory consumption (unless there's an inner limit to the queue). Am I wrong to use it this way? Or is it just up to the developper, depending on his needs?

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  • NSCFString Memory Leak

    - by Lakshmie
    Hello, I have been solving a lot of memory leaks but have been unsuccessful in solving this one. There are tons of NSCF memory leaks coming due to [NSCFString substringWithRange:]. I have been checking all the String allocations and have released all of them at appropriate places. The responsible library: Foundation. Has anyone encountered this problem before? Can anyone suggest me as how I should takle this issue? Thanks, Lakshmie

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  • collision detection in cocos2d.

    - by seenu
    i want to detect collision detection two times in same row. for example:-(see the below image) the ellipse and rectangle or detcted. after that my ellipse will travelling in the straight line path to down and detect the another rectangle. first one is( travelled in trajectory path ) working fine. second one i want to pass in straight line to down for collision detection. how to do this process.

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  • Change Sprite Anchorpoint without moving it?

    - by Oscar Gomez
    I am trying to change my Sprite anchor point so that I can rotate over a 0.0f,0.0f anchorpoint. At first my object is rotation at the default anchor point (0.5f,0.5f). However later on I need it to rotate over a 0.0,0.0 AnchorPoint. The problem is I cannot change the anchor point and change the position accordingly, so it stays on the same position, without the object appearing to quickly move and reposition to its original point. Is there a way I can set the anchor point and the position of my Sprite at once, without it moving at all?. Thank you. -Oscar

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  • Differentiating Between UITouch Objects On The iPhone

    - by Jasarien
    Hey guys, I'm trying to differentiate between two (or more) UITouch objects on the iPhone. Specifically, I'd like to know the order in which the touches occurred. For instance, in my -touchesBegan:withEvent: method I get an NSSet of UITouch objects. Now I can find out how many touches there are, but, which object represents which finger? I notice the timestamp property on UITouch - is this what I'm looking for? I see how that would be useful to obtaining the last or first touch - providing the touches don't mutate... Therein lies my problem. I can use the timestamp to single out the latest touch, but then the touch that occurred first moves, and IT becomes the latest touch... At the end of this exercise, I'd like to be able to implement the "pinch" gesture to zoom in or out, etc. Any help would be greatly appreciated, thanks.

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  • How listen for UIButton state change?

    - by morticae
    I'm extending UIButton with generic functionality to change certain appearance attributes based on the displayed title. In order to do this, I need to detect and respond to changes in the "state" property. This is so I make sure the appearance is adjusted properly if the user has set different titles for different states. I assumed I would need to use some sort of KVO like the following: [self addObserver:self forKeyPath:@"state" options:NSKeyValueObservingOptionNew context:nil]; But this does not seem to fire the observeValueForKeyPath:... method for @"state" or @"currentTitle". I assume this is because UIButton does not implement the KVO pattern for those properties. I do not want to just listen for clicks. Those events cause a state change, but are not the only potential causes. Does anyone know a way to listen to and respond to state changes of a UIButton? Thanks

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  • How to unset delegate on UIView setAnimationDelegate: call?

    - by morticae
    I am receiving crash reports that appear to be from a UIView animation calling a delegate that has been dealloced. Thread 0 Crashed: 0 libobjc.A.dylib 0x334776f6 objc_msgSend + 18 1 UIKit 0x31c566c4 -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 2 UIKit 0x31c565d2 -[UIViewAnimationState animationDidStop:finished:] 3 QuartzCore 0x30045a26 run_animation_callbacks I am setting the current view controller as the delegate for animations using the following pattern: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; ... [UIView commitAnimations]; My question is, how do I set that delegate reference to nil in my dealloc method? Is there some way to retain a reference to an animation? Or fetch animations in progress?

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  • How do I create a UISplitView manually?

    - by Mark
    I have an app that is going to navigate to a UISplitView (inside another view altogether) like so: - (void) switchToMyDayView { NSLog(@"Show My Day Screen"); if (self.myDayController.view.superview == nil) { if (self.myDayController == nil) { MyDayController *myController = [[MyDayController alloc] initWithNibName:@"MyDay" bundle:nil]; self.myDayController = myController; [myController release]; } [homeScreenController.view removeFromSuperview]; [self.view insertSubview:self.myDayController.view atIndex:0]; } } Which is done on the main navigation screen Now, the MyDayController has a XIB called MyDay.xib which has these items: File's Owner: MyDayController First Responder: UIResponder Split View Controller ---->Navigation Controller ---->Navigation Bar ----> Table View Controller ----> Navigation Item ---->View Controller So, I need some more components here, I need a UITableViewController and a UISplitViewControllerDelegate correct? I was going to just implement these protocols in my MyDayController, is this sort of standard? So, after the code above, I get an error: -[UIViewController _loadViewFromNibNamed:bundle:] loaded the "MyDay" nib but the view outlet was not set. so, how can I fix it using the UISplitViewController? I know that the UISplitViewController has a view property, but I cannot use it/connect it up in IB can I? Thanks a lot Mark

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  • Facebook Connect iPhone API logout not working

    - by Hunter Bridges
    I am attempting to write a Facebook integration in an iPhone app I'm working on. I have it logging in just fine, but I don't like the idea of being able to turn a feature on without being able to turn it off. So, in working on the logout functionality, I have been caught in a snag. - (IBAction) logoutClicked:(id)sender { if (fbLoggedIn) { FBSession * mySession = [FBSession session]; [mySession logout]; } } - (void)sessionDidLogout:(FBSession*)session { NSLog(@"Session logged out."); [theLoginButton setTitle:@"Facebook Time!" forState:UIControlStateNormal]; fbLoggedIn = FALSE; theLogoutButton.enabled = NO; theLogoutButton.alpha = 0; } The logoutClicked method responds to a button in my xib. The delegate method is not getting called. I have tried setting the Facebook session as a property in my ViewController in order to store/access the data across methods, but that didn't seem to work either. Anybody have any solutions?

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  • CALayer drawInContext vs addSublayer

    - by Michael
    How can I use both of these in the same UIView correctly? I have one custom subclassed CALayer in which I draw a pattern within drawInContext I have a another in which I set an overlay PNG image as the contents. I have a third which is just a background. How do I overlay all 3 of these items? [self.layer addSublayer:bottomLayer]; // this line is the problem [squaresLayer drawInContext:viewContext]; [self.layer addSublayer:imgLayer]; The other 2 by themselves draw correctly if I do them in that order. No matter where I try and put bottomLayer, it always prevents squaresLayer from drawing. The reason I need 3 layers is I intend to animate the colors in the background and custom layers. The top layer is just a graphical overlay.

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  • How to display the UIActionSheet view from above Tab Bar Controller?

    - by Madan Mohan
    Hi Guys , I need to display the action sheet above the Tab Bar controller. I mean, I would be able to see the Tab Bar controller even the action sheet view is in visible mode. So, Please suggest how to view from above the Tab Bar controller. Is it possible. secondly, How to change the back ground color of action sheet and cancel button back ground colour. Please help me Thank You, Madan Mohan.

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  • Where can I find an iPhone OpenGL ES Example that responds to touch?

    - by Jamey McElveen
    I would like to find an iPhone OpenGL ES Example that responds to touch. Ideally it would meet these requirements: Displays a 3D object in the center of the screen like a cube Maps a texture to the cube surfaces Should move the camera around the cube as you drag your finger Should zoom the camera in and out on the cube by pinching Optionally has a background behind the cube that wraps around the back of the camera.(for example this could create the effect of the cube being in space) Has anyone seen one or more examples that can do these or at least render the cube with the texture?

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  • Setting UIImage dimensions on UITableViewCell image

    - by bbrown
    I've got a standard UITableViewCell where I'm using the text and image properties to display a favicon.ico and a label. For the most part, this works really well since UIImage supports the ICO format. However, some sites (like Amazon.com say) have favicon.icos that make use of the ICO format's ability to store multiple sizes in the same file. Amazon stores four different sizes, all the way up to 48x48. This results in most images being 16x16 except for a few that come in at 32x32 or 48x48 and make everything look terrible. I have searched here, the official forum, the documentation, and elsewhere without success. I have tried everything that I could think of to constrain the image size. The only thing that worked was an undocumented method, which I'm not about to use. This is my first app and my first experience with Cocoa (came from C#). In case I wasn't clear in what I'm looking for, ideally the advice would center around setting the dimensions of the UIImage so that the 48x48 version would scale down to 16x16 or a method to tell UIImage to use the 16x16 version present in the ICO file. I don't necessarily need code: just a suggestion of an approach would do me fine. Does anyone have any suggestions? (I asked in the official forum as well because I've sunk more than a day into this already. If a solution is posted there, I'll put it here as well.)

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  • How to solve a deallocated connection in iPhone SDK 3.1.3? - Streams - CFSockets

    - by Christian
    Hi everyone, Debugging my implementation I found a memory leak issue. I know where is the issue, I tried to solve it but sadly without success. I will try to explain you, maybe someone of you can help with this. First I have two classes involved in the issue, the publish class (where publishing the service and socket configuration is done) and the connection (where the socket binding and the streams configuration is done). The main issue is in the connection via native socket. In the 'publish' class the "server" accepts a connection with a callback. The callback has the native-socket information. Then, a connection with native-socket information is created. Next, the socket binding and the streams configuration is done. When those actions are successful the instance of the connection is saved in a mutable array. Thus, the connection is established. static void AcceptCallback(CFSocketRef socket, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) { Publish *rePoint = (Publish *)info; if ( type != kCFSocketAcceptCallBack) { return; } CFSocketNativeHandle nativeSocketHandle = *((CFSocketNativeHandle *)data); NSLog(@"The AcceptCallback was called, a connection request arrived to the server"); [rePoint handleNewNativeSocket:nativeSocketHandle]; } - (void)handleNewNativeSocket:(CFSocketNativeHandle)nativeSocketHandle{ Connection *connection = [[[Connection alloc] initWithNativeSocketHandle:nativeSocketHandle] autorelease]; // Create the connection if (connection == nil) { close(nativeSocketHandle); return; } NSLog(@"The connection from the server was created now try to connect"); if ( ! [connection connect]) { [connection close]; return; } [clients addObject:connection]; //save the connection trying to avoid the deallocation } The next step is receive the information from the client, thus a read-stream callback is triggered with the information of the established connection. But when the callback-handler tries to use this connection the error occurs, it says that such connection is deallocated. The issue here is that I don't know where/when the connection is deallocated and how to know it. I am using the debugger, but after some trials, I don't see more info. void myReadStreamCallBack (CFReadStreamRef stream, CFStreamEventType eventType, void *info) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; Connection *handlerEv = [[(Connection *)info retain] autorelease]; // The error -[Connection retain]: message sent to deallocated instance 0x1f5ef0 (Where 0x1f5ef0 is the reference to the established connection) [handlerEv readStreamHandleEvent:stream andEvent:eventType]; [pool drain]; } void myWriteStreamCallBack (CFWriteStreamRef stream, CFStreamEventType eventType, void *info){ NSAutoreleasePool *p = [[NSAutoreleasePool alloc] init]; Connection *handlerEv = [[(Connection *)info retain] autorelease]; //Sometimes the error also happens here, I tried without the pool, but it doesn't help neither. [handlerEv writeStreamHandleEvent:eventType]; [p drain]; } Something strange is that when I run the debugger(with breakpoints) everything goes well, the connection is not deallocated and the callbacks work fine and the server is able to receive the message. I will appreciate any hint!

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  • Core Data iPad/iPhone BLOBS vs File system for 20k PDFs

    - by jamone
    I'm designing an iPad/iPhone app using core data. The main focus of the app is sorting and viewing up to 20,000 PDFs They are ~200KB each. Typically its best to not store BLOBS in a DB, but for desktop systems I've typically seen it said that if the blobs are < 1 MB then its fine to use the DB. Any considerations I should take into count? If I store them in the file system can I store them all in one directory and not have performance issues (I won't need to ever get a directory list since I'd store each's path in the DB)? Should I divide them among a handful of directories? If so is there a good rule on # of files per dir?

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  • Getting AveragePower and PeakPower for a Channel in AVAudioRecorder

    - by Biranchi
    Hi all, I am annoyed with this piece of code. I am trying to get the averagePowerForChannel and peakPowerForChannel while recording Audio, but every time i am getting it as 0.0 Below is my code for recording audio : NSMutableDictionary *recordSetting =[[NSDictionary alloc] initWithObjectsAndKeys:[NSNumber numberWithFloat: 22050.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatLinearPCM], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, [NSNumber numberWithInt:32],AVLinearPCMBitDepthKey, [NSNumber numberWithBool:NO],AVLinearPCMIsBigEndianKey, [NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey, nil]; recorder1 = [[AVAudioRecorder alloc] initWithURL:[NSURL fileURLWithPath:audioFilePath] settings:recordSetting error:&err]; recorder1.meteringEnabled = YES; recorder1.delegate=self; [recorder1 prepareToRecord]; [recorder1 record]; levelTimer = [NSTimer scheduledTimerWithTimeInterval: 0.3f target: self selector: @selector(levelTimerCallback:) userInfo: nil repeats: YES]; - (void)levelTimerCallback:(NSTimer *)timer { [recorder1 updateMeters]; NSLog(@"Peak Power : %f , %f", [recorder1 peakPowerForChannel:0], [recorder1 peakPowerForChannel:1]); NSLog(@"Average Power : %f , %f", [recorder1 averagePowerForChannel:0], [recorder1 averagePowerForChannel:1]); } What is the error in the code ???

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  • OBJ-C: Call an instance of core-plot graph from separate view controller

    - by Kevin
    I'm using a view controller i.e. ViewController:UIViewController and have another class GraphViewController:UIViewController . How do I call an instance of GraphViewController and place it into my ViewController? I am currently trying to call the plot within my ViewController directly, but I want to make the graph modular so I don't have to copy code if I use the same graph again. ViewController has methods -(void) refreshGraph; //Inhereted Methods -(NSUInteger)numberOfRecordsForPlot:(CPPlot *)plot; -(NSNumber *)numberForPlot:(CPPlot *)plot field:(NSUInteger)fieldEnum recordIndex:(NSUInteger)index; How do I move these methods to a separate class and then call it to get the same plot in my ViewController? I am sure there must be a thread on this somewhere but I can't seem to find it.

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