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  • Changing color of the titlebar, background and text of MFMailComposeViewController

    - by iSharreth
    I am sending email from my iPhone application. Everything working fine, but I want to change the color of the title bar that appears from blue to black and the background color from white to black. Also, all the text to white color. What should I do? Anyone please help! I used the below code: (IBAction)sendMail{ MFMailComposeViewController *mailComposer = [[MFMailComposeViewController alloc]init]; mailComposer.mailComposeDelegate = self; if([MFMailComposeViewController canSendMail]){ [mailComposer setToRecipients: [NSArray arrayWithObjects:@"[email protected]",nil]]; [mailComposer setSubject: nil]; [mailComposer setMessageBody: nil isHTML:NO]; [self presentModalViewController:mailComposer animated: YES]; }

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  • Core Data: NSFetchRequest sorting by count of to-many relationship

    - by Ben Reeves
    Say I have an parent entity, each of which have a number of children. I want to get all the parents sorted by their number of children. Something similar to the following pseudo code: NSEntityDescription * entity = [NSEntityDescription entityForName:@"Parent" inManagedObjectContext:managedObjectContext]; [[NSSortDescriptor alloc] initWithKey:@"children.count" ascending:NO]; //Execute request Is there a way construct a fetch like this using core data? Thanks, Ben

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  • could I know which file is altered using fsevent?

    - by Frost Li
    I get the directory path from fsevent, such as "/User/Data/" But what I really want is "/User/Data/change.txt" I have read the programming guide, it said typedef void ( *FSEventStreamCallback )( ConstFSEventStreamRef streamRef, void *clientCallBackInfo, size_t numEvents, void *eventPaths, const FSEventStreamEventFlags eventFlags[], const FSEventStreamEventId eventIds[]); eventPaths An array of paths to the directories in which event(s) occurred. is there any method to find out which file is altered? thanks!!!! I have stuck to it for so long..

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  • Webservices on iPhone - wsdl2objc - Sample Code?

    - by markmcgookin
    I have recently downloaded the most recent build of this awesome tool WSDL2OBJC from google code here: http://code.google.com/p/wsdl2objc/ After a bit of tweaking and downloading the latest version of the trunk from the svn repo I got a version that created the code for a WSDL I am using and compiles great and actually installs on my phone! However, I'm not doing anything with it yet, because I am not really sure how to. There is very little in the way of sample code on the site, and there is a sample file in the project if you download it, but again it is very complicated and there are no real bits of documentation. Has anyone managed to successfully use this stuff? It seems SOOO powerful and useful but from a look around the Internet, no one knows how to use it. We (all) would love someone who has figured it out to post a simple project or detailed walk-through of implementing this so we can put the code that lots of people have worked hard on to good use. If anyone has found a blog entry or has this information it would be great to see! I am totally stuck... with no errors. I would love to know how to use this now that it's all compiled successfully!

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  • Problem with the scrollbar of a UIWebView

    - by Paulo Ferreira
    Hi there! Im using a UIWebView to access a website, when i rotate the phone (landscape) the UIWebView is properly resized and the scrollbar are on the right place (on the right edge...) but when i acess any of input fields to fill the information required and exit it the UIWebView scrollbar jumps to the middle of screen (looks like it get back to 320, the width of the screen on portrait). Some useful info, this program was created using IB, have lots of outlets, im thinking about in do (redo) everything programmatically cause i was not the author of the first version... If anyone have seen this before plz let me know.. Thanks in advance!

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  • Object allocations in the cellForRowAtIndexPath method is increasing? Is dealloc not called in prese

    - by Madan Mohan
    Hi Guys, This is PresentModelViewController, when click a button i will get this "DoctorListViewController" controller from down. object allocation are not releasing in this controller specially in cellForRowAtIndexPath delegate method. UITableViewCell and two labels allocated in this is not releasing. In the previous view The allocation count of this " UITableViewCell and two labels" is increasing.Also the dealloc method in this view controller is not called when I dismiss the modelviewcontrller, that is way I have released in the close method. please suggest me a right solution Thank you. import "DoctorListViewController.h" @implementation DoctorListViewController @synthesize doctorList; - (id)init { if (self = [super init]) { self.title=@"Doctors List"; UIView *myView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; myView.autoresizingMask=YES; [myView setBackgroundColor:[UIColor groupTableViewBackgroundColor]]; myTableView=nil; myTableView = [[UITableView alloc]initWithFrame:CGRectMake(0,0,320,420) style:UITableViewStylePlain]; myTableView.delegate = self; myTableView.dataSource=self; [myTableView setSectionFooterHeight:5]; [myTableView setSectionHeaderHeight:15]; [myTableView setSeparatorColor:[UIColor greenColor]]; [myView addSubview: myTableView]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc]initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(closeAction)]; self.navigationItem.leftBarButtonItem = addButton; [addButton release]; self.view = myView; [myView release]; } return self; } -(void)viewWillAppear:(BOOL)animated { DoctorsAppDelegate *appDelegate = (DoctorsAppDelegate *) [ [UIApplication sharedApplication] delegate]; [self setToPortrait:appDelegate.isPortrait]; } -(void)setToPortrait:(BOOL)isPortrait { if(isPortrait == YES) { printf("\n hai i am in setToPortrait method"); [self shouldAutorotateToInterfaceOrientation:UIInterfaceOrientationPortrait]; } } -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { DoctorsAppDelegate *appDelegate = (DoctorsAppDelegate *) [ [UIApplication sharedApplication] delegate]; if(interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight ) { myTableView.frame=CGRectMake(0,0,480,265); appDelegate.isPortrait=NO; } else if(interfaceOrientation == UIInterfaceOrientationPortrait) { myTableView.frame=CGRectMake(0,0,320,415); appDelegate.isPortrait=YES; } return YES; } -(void)closeAction { printf("\n hai i am in close action*****************"); [doctorList release]; [myTableView release]; myTableView=nil; printf("\n myTableView retainCount :%d",[myTableView retainCount]); [[self navigationController] dismissModalViewControllerAnimated:YES]; } pragma mark methods for dataSource and delegate (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView )tableView numberOfRowsInSection:(NSInteger)section { / int numberOfRows = [doctorList count]; if(numberOfRows =[doctorList count]){ numberOfRows++; } return numberOfRows; */ return [doctorList count]; } (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 50; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = (UITableViewCell *)[myTableView dequeueReusableCellWithIdentifier:@"MyIdentifier"]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:@"MyIdentifier"]autorelease]; UIView* elementView = [ [UIView alloc] initWithFrame:CGRectMake(5,5,300,480)]; elementView.tag = 0; [cell.contentView addSubview:elementView]; [elementView release]; } UIView* elementView = [cell.contentView viewWithTag:0]; for(UIView* subView in elementView.subviews) { [subView removeFromSuperview]; } if(indexPath.row != [doctorList count]) { cell.accessoryType=UITableViewCellAccessoryDisclosureIndicator; Doctor *obj= [doctorList objectAtIndex:indexPath.row]; UILabel *firstNameLabel =[[[UILabel alloc] initWithFrame:CGRectMake(5,2,300,15)]autorelease]; [firstNameLabel setFont:[UIFont boldSystemFontOfSize:12]]; firstNameLabel.textColor = [UIColor blackColor]; firstNameLabel.textColor =[UIColor blackColor]; firstNameLabel.numberOfLines = 0; firstNameLabel.tag=1; firstNameLabel.backgroundColor = [UIColor clearColor]; NSString *str=obj.firstName; str=[str stringByAppendingString:@" "]; str=[str stringByAppendingString:obj.lastName]; firstNameLabel.text=str; [elementView addSubview:firstNameLabel]; //[firstNameLabel release]; firstNameLabel=nil; UILabel *streetLabel =[[[UILabel alloc] initWithFrame:CGRectMake(5,20,300,15)]autorelease]; [streetLabel setFont:[UIFont systemFontOfSize:12]]; streetLabel.textColor = [UIColor blackColor]; streetLabel.numberOfLines = 0; streetLabel.tag=2; streetLabel.backgroundColor = [UIColor clearColor]; streetLabel.text=obj.streetAddress; [elementView addSubview:streetLabel]; //[streetLabel release]; streetLabel=nil; printf("\n retainCount count of firstNameLabel %d",[firstNameLabel retainCount]); printf("\n retainCount count of streetLabel %d",[streetLabel retainCount]); printf("\n retainCount count of cell %d",[cell retainCount]); } return cell; } (void )tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [myTableView deselectRowAtIndexPath:indexPath animated:YES]; DoctorDetailsViewController *doctorDetailsViewController=[[DoctorDetailsViewController alloc]init]; Doctor *obj= [doctorList objectAtIndex:indexPath.row]; BOOL isList=YES; doctorDetailsViewController.isList=isList; doctorDetailsViewController.doctorObj=obj; [[self navigationController] pushViewController:doctorDetailsViewController animated:YES]; [doctorDetailsViewController release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)dealloc { printf("\n hai i am in dealloc of Doctor list view contrller"); //[doctorList release]; //[myTableView release]; [super dealloc]; } @end

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  • UISwitch within UIScrollview nearly impossible to use....

    - by samsam
    Hi there. I'm using a UISwitch-Component at the bottom of a view that sits within a UIScrollView. Now the problem that appeared, is that the switch is nearly impossible to swipe because the UIScrollView seems to dominate the userinput. Switching works very well by tapping the switch, but from my point of view, most users "switch" the UISwitch instead of tapping. Did anyone of you face the same / or similar problems and managed to come up with a solution? thx in advance sam

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  • A simple way to implement pathfinding using bullet physics - iPhone SDK

    - by Dave
    Hi, I have bullet physics set up and working on the iPhone but now I want to implement some sort of path finding with it. The problem is I have no idea where to start, the level is pretty simple just a lot of pillars that I want the 'bad guys' to navigate around to get to the player character. Do you have any suggestions or are there any tutorials you recommend for pathfinding using this on the iPhone?

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  • SnowLeopard Xcode warning: "format not a string literal and no format arguments"

    - by Justin Galzic
    Since upgrading to the latest XCode 3.2.1 and SnowLeopard, I've been getting the warning, "format not a string literal and no format arguments" on the following: NSError *error = nil; if (![self.managedObjectContext save:&error]) { NSLog([NSString stringWithFormat:@"%@ %@, %@", errorMsgFormat, error, [error userInfo]]); } If 'errorMsgFormat' is an NSString with format specifiers (eg: "print me like this: %@"), what is wrong with the above NSLog statement? And what is the recommended way to fix it so that the warning isn't generated?

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  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

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  • How to have two UIPickerViews together in one ViewController?

    - by 0SX
    I'm trying to put 2 UIPickerViews together in one ViewController. Each UIPickerView has different data arrays. I'm using interface builder to link the pickers up. I know I'll have to use separate delegates and dataSources but I can't seem to hook everything up with interface builder correctly. Here's all my code: pickerTesting.h #import <UIKit/UIKit.h> #import "picker2DataSource.h" @interface pickerTestingViewController : UIViewController <UIPickerViewDelegate, UIPickerViewDataSource>{ IBOutlet UIPickerView *picker; IBOutlet UIPickerView *picker2; NSMutableArray *pickerViewArray; } @property (nonatomic, retain) IBOutlet UIPickerView *picker; @property (nonatomic, retain) IBOutlet UIPickerView *picker2; @property (nonatomic, retain) NSMutableArray *pickerViewArray; @end pickerTesting.m #import "pickerTestingViewController.h" @implementation pickerTestingViewController @synthesize picker, picker2, pickerViewArray; - (void)viewDidLoad { [super viewDidLoad]; pickerViewArray = [[NSMutableArray alloc] init]; [pickerViewArray addObject:@" 100 "]; [pickerViewArray addObject:@" 200 "]; [pickerViewArray addObject:@" 400 "]; [pickerViewArray addObject:@" 600 "]; [pickerViewArray addObject:@" 1000 "]; [picker selectRow:1 inComponent:0 animated:NO]; picker2.delegate = self; picker2.dataSource = self; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker; { return 1; } - (void)pickerView:(UIPickerView *)picker didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker numberOfRowsInComponent:(NSInteger)component; { return [pickerViewArray count]; } - (NSString *)pickerView:(UIPickerView *)picker titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [pickerViewArray objectAtIndex:row]; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end And I have a separate class for the other datasource. picker2DataSource.h @interface picker2DataSource : NSObject <UIPickerViewDataSource, UIPickerViewDelegate> { NSMutableArray *customPickerArray; } @property (nonatomic, retain) NSMutableArray *customPickerArray; @end picker2DataSource.m #import "picker2DataSource.h" @implementation picker2DataSource @synthesize customPickerArray; - (id)init { // use predetermined frame size self = [super init]; if (self) { customPickerArray = [[NSMutableArray alloc] init]; [customPickerArray addObject:@" a "]; [customPickerArray addObject:@" b "]; [customPickerArray addObject:@" c "]; [customPickerArray addObject:@" d "]; [customPickerArray addObject:@" e "]; } return self; } - (void)dealloc { [customPickerArray release]; [super dealloc]; } - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)picker2; { return 1; } - (void)pickerView:(UIPickerView *)picker2 didSelectRow:(NSInteger)row inComponent:(NSInteger)component { } - (NSInteger)pickerView:(UIPickerView *)picker2 numberOfRowsInComponent:(NSInteger)component; { return [customPickerArray count]; } - (NSString *)pickerView:(UIPickerView *)picker2 titleForRow:(NSInteger)row forComponent:(NSInteger)component; { return [customPickerArray objectAtIndex:row]; } @end Any help or code examples would be great. Thanks.

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  • iPhone app running in Instruments fails with unrecognized selector

    - by Mark Smith
    I have an app that appears to run without problems in normal use. The Clang Static Analyzer reports no problems either. When I try to run it in Instruments, it fails with an unrecognized selector exception. The offending line is a simple property setter of the form: self.bar = baz; To figure out what's going on, I added an NSLog() call immediately above it: NSLog(@"class = %@ responds = %d", [self class], [self respondsToSelector:@selector(setBar:)]); self.bar = baz; On the emulator (without Instruments) and on a device, this shows exactly what I'd expect: class = Foo responds = 1 When running under Instruments, I get: class = Foo responds = 0 I'm stumped as to what could cause this. Perhaps a different memory location is getting tromped on when it's in the Instruments environment? Can anyone suggest how I might debug this?

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  • How to use NSPredicate to catch child objects?

    - by Konstantin
    I'm new to core data and try to get all children objects of various types with one query. Say there's an "Animal" type as parent and "Cat", "Dog" and "Bird" as children. I'd like to get both cats and dogs, but not Birds in single query returned as Animal objects. Is it possible?

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  • Setting corelocation results to NSNumber object parameters

    - by Dan Ray
    This is a weird one, y'all. - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocationCoordinate2D coordinate = newLocation.coordinate; self.mark.longitude = [NSNumber numberWithDouble:coordinate.longitude]; self.mark.latitude = [NSNumber numberWithDouble:coordinate.latitude]; NSLog(@"Got %f %f, set %f %f", coordinate.latitude, coordinate.longitude, self.mark.latitude, self.mark.longitude); [manager stopUpdatingLocation]; manager.delegate = nil; if (self.waitingForLocation) { [self completeUpload]; } } The latitude and longitude in that "mark" object are synthesized parameters referring to NSNumber iVars. In the simulator, my NSLog output for that line in the middle there reads: 2010-05-28 15:08:46.938 EverWondr[8375:207] Got 37.331689 -122.030731, set 0.000000 -44213283338325225829852024986561881455984640.000000 That's a WHOLE lot further East than 1 Infinite Loop! The numbers are different on the device, but similar--lat is still zero and long is a very unlikely high negative number. Elsewhere in the controller I'm accepting a button press and uploading a file (an image I just took with the camera) with its geocoding info associated, and I need that self.waitingForLocation to inform the CLLocationManager delegate that I already hit that button and once its done its deal, it should go ahead and fire off the upload. Thing is, up in the button-click-receiving method, I test see if CL is finished by testing self.mark.latitude, which seems to be getting set zero...

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  • Why there is an invalid context error?

    - by Tattat
    Here is the code I use to draw: - (void) drawSomething { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBStrokeColor(context, 1, 0, 0, 1); CGContextSetLineWidth(context, 6.0); CGContextMoveToPoint(context, 100.0f, 100.0f); CGContextAddLineToPoint(context, 200.0f, 200.0f); CGContextStrokePath(context); NSLog(@"draw"); } But I got the error like this: [Session started at 2010-04-03 17:51:07 +0800.] Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextSetRGBStrokeColor: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextSetLineWidth: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextMoveToPoint: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextAddLineToPoint: invalid context Sat Apr 3 17:51:09 MacBook.local MyApp[12869] <Error>: CGContextDrawPath: invalid context Why it prompt me to say that the context is invalided?

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  • Setting an delegate for the UIDatePicker animation?

    - by james.ingham
    If I had a date picker within an action sheet and called the following line: [datePicker setDate:newDate animated:YES]; And then my app hides the action sheet the date picker is within, is there anyway to set up a animation delegate so that the user see's the animation of the date picker first and then hides the action sheet? I have done this with UIView's by calling: [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(METHOD)]; However I can not see anything like this for the date picker. Thanks in advanced - James

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  • Unexpected behavior with AudioQueueServices callback while recording audio

    - by rcw3
    I'm recording a continuous stream of data using AudioQueueServices. It is my understanding that the callback will only be called when the buffer fills with data. In practice, the first callback has a full buffer, the 2nd callback is 3/4 full, the 3rd callback is full, the 4th is 3/4 full, and so on. These buffers are 8000 packets (recording 8khz audio) - so I should be getting back 1s of audio to the callback each time. I've confirmed that my audio queue buffer size is correct (and is somewhat confirmed by the behavior). What am I doing wrong? Should I be doing something in the AudioQueueNewInput with a different RunLoop? I tried but this didn't seem to make a difference... By the way, if I run in the debugger, each callback is full with 8000 samples - making me think this is a threading / timing thing.

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  • cant show MBProgressHUD

    - by dejoong
    In here said that using MBProgressHUD is easy. But i cant make it. Here my code: - (IBAction)save{ HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view]; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; [HUD show:YES]; NSString *title = [page stringByEvaluatingJavaScriptFromString:@"document.title"]; SavePageAs *savePage = [[SavePageAs alloc] initWithUrl:self.site directory:title]; [savePage save]; [HUD hide:YES]; } the progress indicator not show during [savePage save] method run, but show after the page completely saved (the indicator show for less than 1 second). I also tried this way: - (IBAction)save { HUD = [[MBProgressHUD alloc] initWithView:self.navigationController.view]; [self.navigationController.view addSubview:HUD]; HUD.delegate = self; HUD.labelText = @"Saving..."; [HUD showWhileExecuting:@selector(performFetchOnMainThread) onTarget:self withObject:nil animated:YES]; } - (void) savingPage{ NSString *title = [page stringByEvaluatingJavaScriptFromString:@"document.title"]; SavePageAs *savePage = [[SavePageAs alloc] initWithUrl:self.site directory:title]; [savePage save]; } -(void) performFetchOnMainThread { [self performSelectorOnMainThread:@selector(savingPage) withObject:nil waitUntilDone:YES]; } but still no luck. Anyone let me know where im lack here?? P.S [savePage save] is saving all website contents to local directory. I wish once the saving is complete the progressHUD disappear. Thanks

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  • UITableView programatically create delegate object?

    - by fuzzygoat
    I have a question regarding setting up a custom delegate class for use with UITableView. What I have done is as follows: Setup a new class (in sperate *.h and *.m files for the class) Conformed that new class to the <UITableViewDelegate, UITableViewDataSource> protocols Added the required methods. Created a pointer to the new object using @property and IBOutlet. In InterfaceBuilder created and assigned an object template to my new class Assigned the dataSource and delegate connections. This all works fine. My question is if I don't want to use interfaceBuilder to setup and instantiate my new delegate class directly in Xcode how do I go about doing that? More specifically how would I: Instantiate the delegate class, would that be created / owned by the controller? Set the dataSource and delegate connections? What is the best way of doing this? any help / information is much appreciated. Gary

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  • objc_exception_throw When Returning NSManagedObject

    - by spamguy
    I have a method dedicated to finding an NSManagedObject ('company') using a supplied NSString and, if it's not found, creating a new one and returning it. As far as I know it's fully inited and the method works perfectly. That is, until the line after the return statement, when the app crashes with an objc_exception_throw. I googled this and couldn't find what causes it, only how to use it in breakpoint debugging. What's wrong with this method, and why is it throwing specifically this exception? - (NSManagedObject*) getCompanyObject:(NSString*)theCompany { NSError *error = nil; NSManagedObjectContext *moc = [[self delegate] managedObjectContext]; NSFetchRequest *fetch = [[[NSFetchRequest alloc] init] autorelease]; NSEntityDescription *entityDescription = [NSEntityDescription entityForName:@"Company" inManagedObjectContext:moc]; [fetch setEntity:entityDescription]; // object to be returned NSManagedObject *companyObject = [[NSManagedObject alloc] initWithEntity:entityDescription insertIntoManagedObjectContext:moc]; // set predicate (company name) NSPredicate *pred = [NSPredicate predicateWithFormat:[NSString stringWithFormat:@"name = \"%@\"", theCompany]]; [fetch setPredicate:pred]; NSArray *response = [moc executeFetchRequest:fetch error:&error]; if ([response count] == 0) // empty resultset --> no companies with this name { [companyObject setValue:theCompany forKey:@"name"]; NSLog(@"%@ not found. Adding.", theCompany); } else [companyObject setValue:[[response objectAtIndex:0] valueForKey:@"name"]]; return companyObject; }

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  • How to load local images in webview in Iphone sdk?

    - by monish
    Hi guys, Here I am getting a problem when I am loading local Image in the webview using html code my image was not diplaying in my webview here is my code for Loading the local image in webview: htmlString = [htmlString stringByAppendingString:@"<table width=85% cellpadding=3 cellspacing=0 border=0> "]; htmlString = [htmlString stringByAppendingString:@"<tr>"]; htmlString = [htmlString stringByAppendingString:@"<td >"]; htmlString = [htmlString stringByAppendingString:@"<div align='Right'><a href='/reviews/"]; htmlString = [htmlString stringByAppendingString:@"'>"]; htmlString = [htmlString stringByAppendingString:@"<img src ='reviews1.jpg' BORDER=0 HEIGHT=148 WIDTH=110/>"]; htmlString = [htmlString stringByAppendingString:@"</a>"]; - (BOOL)webView:(UIWebView*)webView2 shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType { //CAPTURE USER LINK-CLICK. if (navigationType == UIWebViewNavigationTypeLinkClicked) { NSURL *aURL = [request URL]; NSString* aurlString = [aURL absoluteString]; if ( [aurlString rangeOfString:@"/reviews/"].location != NSNotFound) { [UIApplication sharedApplication].networkActivityIndicatorVisible = YES; ReviewWebViewController* viewController = [[ReviewWebViewController alloc] init]; viewController.loadUrl=[techProducts techProductReviewUrl]; [self.navigationController pushViewController:viewController animated:YES]; [UIApplication sharedApplication].networkActivityIndicatorVisible = NO; [viewController release]; return NO; } } } Here no image was displaying only ?mark is displaying . guys pls help me to get out of dis prb. Thank you, Monish.

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