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  • Simplest way to automatically alter "const" value in Java during compile time

    - by Michael Mao
    Hi all: This is a question corresponds to my uni assignment so I am very sorry to say I cannot adopt any one of the following best practices in a short time -- you know -- assignment is due tomorrow :( link to Best way to alter const in Java on StackOverflow Basically the only task (I hope so) left for me is the performance tuning. I've got a bunch of predefined "const" values in my single-class agent source code like this: //static final values private static final long FT_THRESHOLD = 400; private static final long FT_THRESHOLD_MARGIN = 50; private static final long FT_SMOOTH_PRICE_IDICATOR = 20; private static final long FT_BUY_PRICE_MODIFIER = 0; private static final long FT_LAST_ROUNDS_STARTTIME = 90; private static final long FT_AMOUNT_ADJUST_MODIFIER = 5; private static final long FT_HISTORY_PIRCES_LENGTH = 10; private static final long FT_TRACK_DURATION = 5; private static final int MAX_BED_BID_NUM_PER_AUC = 12; I can definitely alter the values manually and then compile the code to give it another go around. But the execution time for a thorough "statistic analysis" usually requires over 2000 times of execution, which will typically lasts more than half an hour on my own laptop... So I hope there is a way to alter values using other ways than dig into the source code to change the "const" values there, so I can automatically distributed compiled code to other people's PC and let them run the statistic analysis instead. One other reason for a automatically value adjustment is that I can try using my own agent to defeat itself by choosing different "const" values. Although my values are derived from previous history and statistical results, they are far from the most optimized values. I hope there is a easy way so I can quickly adopt that so to have a good sleep tonight while the computer does everything for me... :) Any hints on this sort of stuff? Any suggestion is welcomed and much appreciated.

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  • BackgroundWorker might be causing my application to hang

    - by alexD
    I have a Form that uses a BackgroundWorker to execute a series of tests. I use the ProgressChanged event to send messages to the main thread, which then does all of the updates on the UI. I've combed through my code to make sure I'm not doing anything to the UI in the background worker. There are no while loops in my code and the BackgroundWorker has a finite execution time (measured in seconds or minutes). However, for some reason when I lock my computer, often times the application will be hung when I log back in. The thing is, the BackgroundWorker isn't even running when this happens. The reason I believe it is related to the BackgroundWorker though is because the form only hangs when the BackgroundWorker has been executed since the application was loaded (it only runs when given a certain user input). I pass this thread a List of TreeNodes from a TreeView in my UI through the RunWorkerAsync method, but I only read those nodes in the worker thread..any modifications I make to them is done in the UI thread through the progressChanged event. I do use Thread.Sleep in my worker thread to execute tests at timed intervals (which involves sending messages over a TCP socket, which was not created in the worker thread). I am completely perplexed as to why my application might be hanging. I'm sure I'm doing something 'illegal' somewhere, I just don't know what.

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  • Can a standalone ruby script (windows and mac) reload and restart itself?

    - by user30997
    I have a master-workers architecture where the number of workers is growing on a weekly basis. I can no longer be expected to ssh or remote console into each machine to kill the worker, do a source control sync, and restart. I would like to be able to have the master place a message out on the network that tells each machine to sync and restart. That's where I hit a roadblock. If I were using any sane platform, I could just do: exec('ruby', __FILE__) ...and be done. However, I did the following test: p Process.pid sleep 1 exec('ruby', __FILE__) ...and on Windows, I get one ruby instance for each call to exec. None of them die until I hit ^C on the window in question. On every platform I tried this on, it is executing the new version of the file each time, which I have verified this by making simple edits to the test script while the test marched along. The reason I'm printing the pid is to double-check the behavior I'm seeing. On windows, I am getting a different pid with each execution - which I would expect, considering that I am seeing a new process in the task manager for each run. The mac is behaving correctly: the pid is the same for every system call and I have verified with dtrace that each run is trigging a call to the execve syscall. So, in short, is there a way to get a windows ruby script to restart its execution so it will be running any code - including itself - that has changed during its execution? Please note that this is not a rails application, though it does use activerecord.

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  • Java swing hold buttons

    - by Simon Charette
    Hi, I'm trying to create a subclass of JButton or AbstractButton that would call specified .actionPerformed as long as the mouse is held down on the button. So far I was thinking of extending JButton, adding a mouse listener on creation (inside constructor) and calling actionPerformed while the mouse is down. So far i came up with that but I was wondwering if I was on the right track and if so, how to correctly implement the "held down" logic. package components; import java.awt.event.ActionEvent; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.Action; import javax.swing.Icon; import javax.swing.JButton; public class HoldButton extends JButton { private class HeldDownMouseListener implements MouseListener { private boolean mouseIsHeldDown; private HoldButton button; private long millis; public HeldDownMouseListener(HoldButton button, long millis) { this.button = button; this.millis = millis; } @Override public void mouseClicked(MouseEvent arg0) { } @Override public void mouseEntered(MouseEvent arg0) { } @Override public void mouseExited(MouseEvent arg0) { } @Override public void mousePressed(MouseEvent arg0) { mouseIsHeldDown = true; // This should be run in a sub thread? // while (mouseIsHeldDown) { // button.fireActionPerformed(new ActionEvent(button, ActionEvent.ACTION_PERFORMED, "heldDown")); // try { // Thread.sleep(millis); // } catch (InterruptedException e) { // e.printStackTrace(); // continue; // } // } } @Override public void mouseReleased(MouseEvent arg0) { mouseIsHeldDown = false; } } public HoldButton() { addHeldDownMouseListener(); } public HoldButton(Icon icon) { super(icon); addHeldDownMouseListener(); } public HoldButton(String text) { super(text); addHeldDownMouseListener(); } public HoldButton(Action a) { super(a); addHeldDownMouseListener(); } private void addHeldDownMouseListener() { addMouseListener(new HeldDownMouseListener(this, 300)); } } Thanks a lot for your time.

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  • Better way of looping to detect change.

    - by Dremation
    As of now I'm using a while(true) method to detect changes in memory. The problem with this is it's kill the applications performance. I have a list of 30 pointers that need checked as rapidly as possible for changes, without sacrificing a huge performance loss. Anyone have ideas on this? memScan = new Thread(ScanMem); public static void ScanMem() { int i = addy.Length; while (true) { Thread.Sleep(30000); //I do this to cut down on cpu usage for (int j = 0; j < i; j++) { string[] values = addy[j].Split(new char[] { Convert.ToChar(",") }); //MessageBox.Show(values[2]); try { if (Memory.Scanner.getIntFromMem(hwnd, (IntPtr)Convert.ToInt32(values[0], 16), 32).ToString() != values[1].ToString()) { //Ok, it changed lets do our work //work if (Globals.Working) return; SomeFunction("Results: " + values[2].ToString(), "Memory"); Globals.Working = true; }//end if }//end try catch { } }//end for }//end while }//end void

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  • Displaying progressbar using threading in win 32 applicaition!

    - by kiddo
    In my application I have a simple module were I will read files for some process that will take few seconds..so I thought of displaying a progress bar(using worker thread) while the files are in progress.I have created a thread (code shown below) and also I designed a dialog window with progress control.I used the function MyThreadFunction below to display the progressbar but it just shows only one time and disappears,I am not sure how to make it work.I tried my best inspite of the fact that I am new to threading. reading files void ReadMyFiles() { for(int i = 0; i < fileCount ; fileCount++) { CWinThread* myThread = AfxBeginThread((AFX_THREADPROC)MyThreadFunction,NULL); tempState = *(checkState + index); if(tempCheckState == NOCHECKBOX) { //my operations } else//CHECKED or UNCHECKED { //myoperation } myThread->PostThreadMessage(WM_QUIT,NULL,NULL); } } thread functions UINT MyThreadFunction(LPARAM lparam) { HWND dialogWnd = CreateWindowEx(0,WC_DIALOG,L"Proccessing...",WS_OVERLAPPEDWINDOW|WS_VISIBLE, 600,300,280,120,NULL,NULL,NULL,NULL); HWND pBarWnd = CreateWindowEx(NULL,PROGRESS_CLASS,NULL,WS_CHILD|WS_VISIBLE|PBS_MARQUEE,40,20,200,20, dialogWnd,(HMENU)IDD_PROGRESS,NULL,NULL); MSG msg; PostMessage( pBarWnd, PBM_SETRANGE, 0, MAKELPARAM( 0, 100 ) ); PostMessage(pBarWnd,PBM_SETPOS,0,0); while(PeekMessage(&msg,NULL,NULL,NULL,PM_NOREMOVE)) { if(msg.message == WM_QUIT) { DestroyWindow(dialogWnd); return 1; } AfxGetThread()->PumpMessage(); Sleep(40); } return 1; }

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  • python VTE Terminal weirdness

    - by mykhal
    i'm trying to use the terminal from python VTE binding (python-vte from debian squeeze) as a virtual terminal emulator (just for ANSI/control chars text processing) in interactive python console, everything looks (almost) all right: >>> import vte >>> term = vte.Terminal() >>> term.feed("a\nb") >>> print repr(term.get_text(lambda *a: True).rstrip()) 'a\n b' however, launching this code (little modified) as python script, different result is yielded: $ python vte_wiredness_1.py '' strangely enough, pasting the code back into the (new) interactive python session also yields empty string: >>> import vte >>> term = vte.Terminal() >>> term.feed("a\nb") >>> print repr(term.get_text(lambda *a: True).rstrip()) '' >>> first thing caming on my mind was that the only difference between the two cases is the timing - there had to be some delay before get_text. unfortunately, preluding get_text with some seconds sleep did not help then i thought it has something to do with X window environment. but the results are the same pure linux console (with some warning on missing graphics). i wonder what causes such an unpredictable behavior (interactive console - pasted vs typed, and it's not the delay.. ant the interactive console has nothing to do with the vte terminal object.. i guess) can someone explain what is happening? is it possible to use the VTE Term such way? that the "b" letter in the output is preceded by the space, is another strangeness (all consecutive lines are preceded by more spaces.. looks like I have to send carriage return before the string.) (the lambda *a: True get_text method argument i'm using is a dummy callback, it's is some SlotSelectedCallback.. for its explanation i'd be grateful as well :) )

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  • 2 Mutually exclusive RadioButton "Lists"

    - by user72603
    I think this has to be THE most frustrating thing I've ever done in web forms. Yet one would think it would be the easiest of all things in the world to do. That is this: I need 2 separate lists of radiobuttons on my .aspx page. One set allows a customer to select an option. The other set does also but for a different purpose. But only one set can have a selected radiobutton. Ok I've tried this using 2 asp.net Radiobuttonlists controls on the same page. Got around the nasty bug with GroupName (asp.net assigns the control's uniqueID which prevents the groupname from ever working because now, 2 radiobuttonlists can't have the same groupname for all their radiobuttons because each radiobuttonlist has a different uniqueID thus the bug assigns the unique ID as the name attribute when the buttons are rendered. since the name sets are different, they are not mutually exclusive). Anyway, so I created that custom RadioButtonListcontrol and fixed that groupname problem. But when ended up happening is when I went to put 2 instances of my new custom radiobuttonlist control on my .aspx page, all was swell until I noticed that every time I checked for radiobuttonlist1.SelectedValue or radiobuttonlist2.SelectedValue (did not matter which I was checking) the value always spit back string.empty and i was not able to figure out why (see http://forums.asp.net/t/1401117.aspx). Ok onto the third try tonight and into the break of dawn (no sleep). I tried to instead just scrap trying to use 2 custom radiobuttonlists altogether because of that string.empty issue and try to spit out 2 sets of radiobuttonlists via using 2 asp.net repeaters and a standard input HTML tag inside. Got that working. Ok but the 2 lists still are not mutually exclusive. I can select a value in the first set of radiobuttons from repeater1 and same goes for repeater2. I cannot for the life of me get the "sets" to be mutually exclusive sets of radiobuttons.

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  • Java library class to handle scheduled execution of "callbacks"?

    - by Hanno Fietz
    My program has a component - dubbed the Scheduler - that lets other components register points in time at which they want to be called back. This should work much like the Unix cron service, i. e. you tell the Scheduler "notify me at ten minutes past every full hour". I realize there are no real callbacks in Java. Here's my approach, is there a library which already does this stuff? Feel free to suggest improvements, too. Register call to Scheduler passes: a time specification containing hour, minute, second, year month, dom, dow, where each item may be unspecified, meaning "execute it every hour / minute etc." (just like crontabs) an object containing data that will tell the calling object what to do when it is notified by the Scheduler. The Scheduler does not process this data, just stores it and passes it back upon notification. a reference to the calling object Upon startup, or after a new registration request, the Scheduler starts with a Calendar object of the current system time and checks if there are any entries in the database that match this point in time. If there are, they are executed and the process starts over. If there aren't, the time in the Calendar object is incremented by one second and the entreis are rechecked. This repeats until there is one entry or more that match(es). (Discrete Event Simulation) The Scheduler will then remember that timestamp, sleep and wake every second to check if it is already there. If it happens to wake up and the time has already passed, it starts over, likewise if the time has come and the jobs have been executed. Edit: Thanks for pointing me to Quartz. I'm looking for something much smaller, however.

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  • Question about making Asynchronous call in C# (WPF) to COM object

    - by Andrew
    Hi, Sorry to ask such a basic question but I seem to have a brain freeze on this one! I'm calling a COM (ATL) object from my WPF project. The COM method might take a long time to complete. I thought I'd try and call it asychronously. I have a few demo lines that show the problem. private void checkBox1_Checked(object sender, RoutedEventArgs e) { //DoSomeWork(); AsyncDoWork caller = new AsyncDoWork(DoSomeWork); IAsyncResult result = caller.BeginInvoke(null, null); } private delegate void AsyncDoWork(); private void DoSomeWork() { _Server.DoWork(); } The ATL method DoWork is very exciting. It is: STDMETHODIMP CSimpleObject::DoWork(void) { Sleep(5000); return S_OK; } I had expectations that running this way would result in the checkbox being checked right away (instead of in 5 seconds) and me being able to move the WPF gui around the screen. I can't - for 5 seconds. What am I doing wrong? I'm sure it's something pretty simple. Delegate signature wrong? Thanks.

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  • proper use of volatile keyword

    - by luke
    I think i have a pretty good idea about the volatile keyword in java, but i'm thinking about re-factoring some code and i thought it would be a good idea to use it. i have a class that is basically working as a DB Cache. it holds a bunch of objects that it has read from a database, serves requests for those objects, and then occasionally refreshes the database (based on a timeout). Heres the skeleton public class Cache { private HashMap mappings =....; private long last_update_time; private void loadMappingsFromDB() { //.... } private void checkLoad() { if(System.currentTimeMillis() - last_update_time > TIMEOUT) loadMappingsFromDB(); } public Data get(ID id) { checkLoad(); //.. look it up } } So the concern is that loadMappingsFromDB could be a high latency operation and thats not acceptable, So initially i thought that i could spin up a thread on cache startup and then just have it sleep and then update the cache in the background. But then i would need to synchronize my class (or the map). and then i would just be trading an occasional big pause for making every cache access slower. Then i thought why not use volatile i could define the map reference as volatile private volatile HashMap mappings =....; and then in get (or anywhere else that uses the mappings variable) i would just make a local copy of the reference: public Data get(ID id) { HashMap local = mappings; //.. look it up using local } and then the background thread would just load into a temp table and then swap the references in the class HashMap tmp; //load tmp from DB mappings = tmp;//swap variables forcing write barrier Does this approach make sense? and is it actually thread-safe?

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  • Windows Server TCP Client application in c# Stops working after a while

    - by user1692494
    I am developping an application in C# Net framework 2.0. It is basicly a service application with a tcp client class. Class for Tcp Client Part public TelnetConnection(string Hostname, int Port) { host = Hostname; prt = Port; try { tcpSocket = new TcpClient(Hostname, Port); } catch (Exception e) { //Console.WriteLine(e.Message); } } The application is connecting to the server and revieves update's and more information. It works for about 20 minutes then stops recieving information from the server. -- Server side Client is still connected and the client side its still connected but stops receiving information from the server. I've been searching Stack Overflow and Google but no luck. try { if (!tcpSocket.Connected) return null; StringBuilder sb = new StringBuilder(); do { Parse(sb); System.Threading.Thread.Sleep(TimeOutMs); } while (tcpSocket.Available > 0); return sb.ToString(); } Application works perfect when it runs as console application but when running as service. It just stops.

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  • Wait on multiple condition variables on Linux without unnecessary sleeps?

    - by Joseph Garvin
    I'm writing a latency sensitive app that in effect wants to wait on multiple condition variables at once. I've read before of several ways to get this functionality on Linux (apparently this is builtin on Windows), but none of them seem suitable for my app. The methods I know of are: Have one thread wait on each of the condition variables you want to wait on, which when woken will signal a single condition variable which you wait on instead. Cycling through multiple condition variables with a timed wait. Writing dummy bytes to files or pipes instead, and polling on those. #1 & #2 are unsuitable because they cause unnecessary sleeping. With #1, you have to wait for the dummy thread to wake up, then signal the real thread, then for the real thread to wake up, instead of the real thread just waking up to begin with -- the extra scheduler quantum spent on this actually matters for my app, and I'd prefer not to have to use a full fledged RTOS. #2 is even worse, you potentially spend N * timeout time asleep, or your timeout will be 0 in which case you never sleep (endlessly burning CPU and starving other threads is also bad). For #3, pipes are problematic because if the thread being 'signaled' is busy or even crashes (I'm in fact dealing with separate process rather than threads -- the mutexes and conditions would be stored in shared memory), then the writing thread will be stuck because the pipe's buffer will be full, as will any other clients. Files are problematic because you'd be growing it endlessly the longer the app ran. Is there a better way to do this? Curious for answers appropriate for Solaris as well.

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  • ScrollView content async downloading problem

    - by Newbee
    Hi! I have UIScrollView with lots of UIImageView inside. In the loadView method I assign some temporary image for each of subview UIImageView images and starts several threads to async download images from internet. Each thread downloads and assign images as follows: NSData *data = [NSData dataWithContentsOfURL:URL]; UIImage *img = [UIImage imageWithData:data]; img_view.image = img; Here is the problem - I expects picture will changed after each image downloaded by I can see only temporary images until all images will downloads. UIScrollView still interact while images downloads - I can scroll temporary images inside it and see scrollers and nothing blocks run loop, but downloaded images doesn't updates.. What I tried to do: Call sleep() in the download thread -- not helps. Call setNeedsDisplay for each ImageView inside ScrollView and for ScrollView -- not helps. What's wrong ? Thanks. Update. I tried some experiments with number of threads and number of images to download. Now I'm sure -- images redraws only when thread finished. For example - if I load 100 images with one thread -- picture updates one time after all images downloads. If I increase number of threads to 10 -- picture updates 10 times -- 10 images appears per update. One more update. I fixed problem by staring new thread from the downloading threads each time one image downloaded and exit current thread (instead of download several images in one thread in the cycle and exit thread only when all downloaded). Obviously it's not a good solution and there must be right approach.

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  • TransactionScope Prematurely Completed

    - by Chris
    I have a block of code that runs within a TransactionScope and within this block of code I make several calls to the DB. Selects, Updates, Creates, and Deletes, the whole gamut. When I execute my delete I execute it using an extension method of the SqlCommand that will automatically resubmit the query if it deadlocks as this query could potentially hit a deadlock. I believe the problem occurs when a deadlock is hit and the function tries to resubmit the query. This is the error I receive: The transaction associated with the current connection has completed but has not been disposed. The transaction must be disposed before the connection can be used to execute SQL statements. This is the simple code that executes the query (all of the code below executes within the using of the TransactionScope): using (sqlCommand.Connection = new SqlConnection(ConnectionStrings.App)) { sqlCommand.Connection.Open(); sqlCommand.ExecuteNonQueryWithDeadlockHandling(); } Here is the extension method that resubmits the deadlocked query: public static class SqlCommandExtender { private const int DEADLOCK_ERROR = 1205; private const int MAXIMUM_DEADLOCK_RETRIES = 5; private const int SLEEP_INCREMENT = 100; public static void ExecuteNonQueryWithDeadlockHandling(this SqlCommand sqlCommand) { int count = 0; SqlException deadlockException = null; do { if (count > 0) Thread.Sleep(count * SLEEP_INCREMENT); deadlockException = ExecuteNonQuery(sqlCommand); count++; } while (deadlockException != null && count < MAXIMUM_DEADLOCK_RETRIES); if (deadlockException != null) throw deadlockException; } private static SqlException ExecuteNonQuery(SqlCommand sqlCommand) { try { sqlCommand.ExecuteNonQuery(); } catch (SqlException exception) { if (exception.Number == DEADLOCK_ERROR) return exception; throw; } return null; } } The error occurs on the line that executes the nonquery: sqlCommand.ExecuteNonQuery();

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  • Winsock tcp/ip Socket listening but connection refused, race condition?

    - by Wayne
    Hello folks. This involves two automated unit tests which each start up a tcp/ip server that creates a non-blocking socket then bind()s and listen()s in a loop on select() for a client that connects and downloads some data. The catch is that they work perfectly when run separately but when run as a test suite, the second test client will fail to connect with WSACONNREFUSED... UNLESS there is a Thread.Sleep() of several seconds between them??!!! Interestingly, there is retry loop every 1 second for connecting after any failure. So the second test loops for a while until timeout after 10 minutes. During that time, netstat -na shows the correct port number is in the LISTEN state for the server socket. So if it is in the listen state? Why won't it accept the connection? In the code, there are log messages that show the select NEVER even gets a socket ready to read (which means ready to accept a connection when it applies to a listening socket). Obviously the problem must be related to some race condition between finishing one test which means close() and shutdown() on each end of the socket, and the start up of the next. This wouldn't be so bad if the retry logic allowed it to connect eventually after a couple of seconds. However it seems to get "gummed up" and won't even retry. However, for some strange reason the listening socket SAYS it's in the LISTEN state even through keeps refusing connections. So that means it's the Windoze O/S which is actually catching the SYN packet and returning a RST packet (which means "Connection Refused"). The only other time I ever saw this error was when the code had a problem that caused hundreds of sockets to get stuck in TIME_WAIT state. But that's not the case here. netstat shows only about a dozen sockets with only 1 or 2 in TIME_WAIT at any given moment. Please help.

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  • Threads in Java

    - by owca
    I've created simple program to test Threads in Java. I'd like it to print me numbers infinitely, like 123123123123123. Dunno why, but currently it stops after one cycle finishing 213 only. Anyone knows why ? public class Main { int number; public Main(int number){ } public static void main(String[] args) { new Infinite(2).start(); new Infinite(1).start(); new Infinite(3).start(); } } class Infinite extends Thread { static int which=1; static int order=1; int id; int number; Object console = new Object(); public Infinite(int number){ id = which; which++; this.number = number; } @Override public void run(){ while(1==1){ synchronized(console){ if(order == id){ System.out.print(number); order++; if(order >= which){ order = 1; } try{ console.notifyAll(); console.wait(); } catch(Exception e) {} } else { try{ console.notifyAll(); console.wait(); } catch(Exception e) {} } } try{Thread.sleep(0);} catch(Exception e) {} } } }

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  • how to multithread on a python server

    - by user3732790
    HELP please i have this code import socket from threading import * import time HOST = '' # Symbolic name meaning all available interfaces PORT = 8888 # Arbitrary non-privileged port s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) print ('Socket created') s.bind((HOST, PORT)) print ('Socket bind complete') s.listen(10) print ('Socket now listening') def listen(conn): odata = "" end = 'end' while end == 'end': data = conn.recv(1024) if data != odata: odata = data print(data) if data == b'end': end = "" print("conection ended") conn.close() while True: time.sleep(1) conn, addr = s.accept() print ('Connected with ' + addr[0] + ':' + str(addr[1])) Thread.start_new_thread(listen,(conn)) and i would like it so that when ever a person comes onto the server it has its own thread. but i can't get it to work please someone help me. :_( here is the error code: Socket created Socket bind complete Socket now listening Connected with 127.0.0.1:61475 Traceback (most recent call last): File "C:\Users\Myles\Desktop\test recever - Copy.py", line 29, in <module> Thread.start_new_thread(listen,(conn)) AttributeError: type object 'Thread' has no attribute 'start_new_thread' i am on python version 3.4.0 and here is the users code: import socket #for sockets import time s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) print('Socket Created') host = 'localhost' port = 8888 remote_ip = socket.gethostbyname( host ) print('Ip address of ' + host + ' is ' + remote_ip) #Connect to remote server s.connect((remote_ip , port)) print ('Socket Connected to ' + host + ' on ip ' + remote_ip) while True: message = input("> ") #Set the whole string s.send(message.encode('utf-8')) print ('Message send successfully') data = s.recv(1024) print(data) s.close

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  • Should I expect Comet to be this slow?

    - by Chad Johnson
    I have the following in a Rails controller: def poll records = [] start_time = Time.now.to_i while records.length == 0 do records = Something.uncached{Something.find(:all, :conditions => { :some_condition => false})} if records.length > 0 break end sleep 1 if Time.now.to_i - start_time >= 20 break end end responseData = [] records.each do |record| responseData << { 'something' => record.some_value } # Flag message as received. record.some_condition = true record.save end render :text => responseData.to_json end and then I have Javascript performing an AJAX request. The request sits there for 20 seconds or until the controller method finds a record in the database, waiting. That works. function poll() { $.ajax({ url: '/my_controller/poll', type: 'GET', dataType: 'json', cache: false, data: 'time=' + new Date().getTime(), success: function(response) { // show response here }, complete: function() { poll(); }, error: function() { alert('error'); poll(); } }); } When I have 5 - 10 tabs open in my browser, my web application becomes super slow. Is this to be expected? Or is there some obvious improvement(s) I can make?

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  • Windows service threading call to WCF service

    - by Sam Brinsted
    Hi, I have a windows service that is reading data from a database and then submitting it to a WCF serivce. Once that has finished it is stamping a processed date on the original record. Trouble I am currently having is to do with threading. The call to the WCF serivce is relatively long and I want to have a number of concurrent calls to the service to help improve the throughput of the windows service. Currently I have a submitToService method on a new worker class. Upon reading a new row from the database I am creating a new thread which is calling this method. This obviously isn't too good as the number of threads quickly shoots up and overburdens the WCF service. I have put a thread.sleep in the submit method and am sure to call System.Threading.Thread.CurrentThread.Abort(); after the submission has finished. However, I don't seem to see the number of threads go down. How can I just have a fixed number of threads that can be used in the windows service? I did think about using a thread pool but read somewhere that wasn't a good choice for a windows service. Thanks very much.

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  • Trying to set PC clock programmatically just before Daylight Saving Time ends

    - by Moe Sisko
    To reproduce : 1) Add Microsoft.VisualBasic assembly to your project reference 2) Change PC timezone to : (GMT+10:00) Canberra, Melbourne, Sydney . Ensure PC is set to automatically adjust clock for daylight savings time. (For this timezone, daylight savings time ends at 3am on 4 Apr 2010.) 3) add following code : public void SetNewDateTime(DateTime dt) { Microsoft.VisualBasic.DateAndTime.Today = dt; // ignores time component Microsoft.VisualBasic.DateAndTime.TimeOfDay = dt; // ignores date component } private void button1_Click(object sender, EventArgs e) { DateTime dt = new DateTime(2010, 4, 5, 5, 0, 0); // XX SetNewDateTime(dt); // XX System.Threading.Thread.Sleep(500); DateTime dt2 = new DateTime(2010, 4, 4, 1, 0, 0); SetNewDateTime(dt2); } 4) When button 1 is clicked, the PC clock eventually shows 2am, whereas 1 am was expected. (If code marked at "XX" is removed, the clock sometimes shows the correct time of 1 am). Any idea what is happening ? (Or is there a more reliable way of setting the PC clock from C# code ?) TIA.

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  • python can't start a new thread

    - by Giorgos Komnino
    I am building a multi threading application. I have setup a threadPool. [ A Queue of size N and N Workers that get data from the queue] When all tasks are done I use tasks.join() where tasks is the queue . The application seems to run smoothly until suddently at some point (after 20 minutes in example) it terminates with the error thread.error: can't start new thread Any ideas? Edit: The threads are daemon Threads and the code is like: while True: t0 = time.time() keyword_statuses = DBSession.query(KeywordStatus).filter(KeywordStatus.status==0).options(joinedload(KeywordStatus.keyword)).with_lockmode("update").limit(100) if keyword_statuses.count() == 0: DBSession.commit() break for kw_status in keyword_statuses: kw_status.status = 1 DBSession.commit() t0 = time.time() w = SWorker(threads_no=32, network_server='http://192.168.1.242:8180/', keywords=keyword_statuses, cities=cities, saver=MySqlRawSave(DBSession), loglevel='debug') w.work() print 'finished' When the daemon threads are killed? When the application finishes or when the work() finishes? Look at the thread pool and the worker (it's from a recipe ) from Queue import Queue from threading import Thread, Event, current_thread import time event = Event() class Worker(Thread): """Thread executing tasks from a given tasks queue""" def __init__(self, tasks): Thread.__init__(self) self.tasks = tasks self.daemon = True self.start() def run(self): '''Start processing tasks from the queue''' while True: event.wait() #time.sleep(0.1) try: func, args, callback = self.tasks.get() except Exception, e: print str(e) return else: if callback is None: func(args) else: callback(func(args)) self.tasks.task_done() class ThreadPool: """Pool of threads consuming tasks from a queue""" def __init__(self, num_threads): self.tasks = Queue(num_threads) for _ in range(num_threads): Worker(self.tasks) def add_task(self, func, args=None, callback=None): ''''Add a task to the queue''' self.tasks.put((func, args, callback)) def wait_completion(self): '''Wait for completion of all the tasks in the queue''' self.tasks.join() def broadcast_block_event(self): '''blocks running threads''' event.clear() def broadcast_unblock_event(self): '''unblocks running threads''' event.set() def get_event(self): '''returns the event object''' return event

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  • how to close a java frame with threads

    - by user261002
    I have a java frame that I want to close it automatically after 3 or 4 seconds. I found out I must used threads. but I dont know how exactly to do it, this a dumy part of my code : package intro; import java.awt.*; import java.io.IOException; //import view.LangMenu; public class IntroClass extends Frame { private int _screenWidth = 0; private int _screenHeight = 0; private int _screenCenterx = 0; private int _screenCentery = 0; //private static final String SOUND_PATH="/sounds/introSound.midi"; public IntroClass() { Toolkit thisScreen = Toolkit.getDefaultToolkit(); Dimension thisScrrensize = thisScreen.getScreenSize(); _screenWidth = thisScrrensize.width; _screenHeight = thisScrrensize.height; _screenCenterx = _screenWidth / 2; _screenCentery = _screenHeight / 2; setBackground(Color.pink); Label lbl = new Label("Welcome To Dots Game. Samaneh Khaleghi", Label.CENTER); add(lbl); setUndecorated(true); setLocation((_screenCenterx*50)/100,_screenCentery-(_screenCentery*50)/100); setSize((_screenWidth * 50) / 100, (_screenHeight * 50) / 100); WaitClass r = new WaitClass(); r.start(); view.DotsBoardFrame d=new view.DotsBoardFrame(); main.Main.showScreen(d); } class WaitClass extends Thread { boolean running = true; public void run() { while (running) { try { Thread.sleep(50); } catch (InterruptedException ex) { ex.printStackTrace(); } } } } }

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  • Ajax long polling (comet) + php on lighttpd v1.4.22 multiple instances problem.

    - by fibonacci
    Hi, I am new to this site, so I really hope I will provide all the necessary information regarding my question. I've been trying to create a "new message arrived notification" using long polling. Currently I am initiating the polling request by window.onLoad event of each page in my site. On the server side I have an infinite loop: while(1){ if(NewMessageArrived($current_user))break; sleep(10); } echo $newMessageCount; On the client side I have the following (simplified) ajax functions: poll_new_messages(){ xmlhttp=GetXmlHttpObject(); //... xmlhttp.onreadystatechange=got_new_message_count; //... xmlhttp.send(); } got_new_message_count(){ if (xmlhttp.readyState==4){ updateMessageCount(xmlhttp.responseText); //... poll_new_messages(); } } The problem is that with each page load, the above loop starts again. The result is multiple infinite loops for each user that eventually make my server hang. *The NewMessageArived() function queries MySQL DB for new unread messages. *At the beginning of the php script I run start_session() in order to obtain the $current_user value. I am currently the only user of this site so it is easy for me to debug this behavior by writing time() to a file inside this loop. What I see is that the file is being written more often than once in 10 seconds, but it starts only when I go from page to page. Please let me know if any additional information might help. Thank you.

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  • Can it be done in a more elegant way with the Swing Timer?

    - by Roman
    Bellow is the code for the simplest GUI countdown. Can the same be done in a shorter and more elegant way with the usage of the Swing timer? import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; public class CountdownNew { static JLabel label; // Method which defines the appearance of the window. public static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. public static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } }

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