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  • Sharing object between 2 classes

    - by Justin
    I am struggling to wrap my head around being able to share an object between two classes. I want to be able to create only one instance of the object, commonlib in my main class and then have the classes, foo1 and foo2, to be able to mutually share the properties of the commonlib. commonlib is a 3rd party class which has a property Queries that will be added to in each child class of bar. This is why it is vital that only one instance is created. I create two separate queries in foo1 and foo2. This is my setup: abstract class bar{ //common methods } class foo1 extends bar{ //add query to commonlib } class foo2 extends bar{ //add query to commonlib } class main { public $commonlib = new commonlib(); public function start(){ //goal is to share one instance of $this->commonlib between foo1 and foo2 //so that they can both add to the properites of $this->commonlib (global //between the two) //now execute all of the queries after foo1 and foo2 add their query $this->commonlib->RunQueries(); } }

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  • Key Handling mechanics

    - by Max
    I am new to game development and am working on my first game using OpenGL and C++. I have a game class which handles everything necessary in an update() function. Now i want to handle keyboard inputs. I use GLFW which supports key callbacks. However i wonder how to deal with inputs. Should i record the keys pressed and poll on it the next time my game updates or should the callback immediately perform the necessary actions? And why? Thanks :)

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  • How can I make a character move forward in a certain direction?

    - by Shaun Wild
    I have an entity class which is updated every game tick. Let's just assume said entity moves forward constantly. What i want to know is, how can i make it so that i can give an angle to a function and it will make my entity move in that direction. let's say for example moveForward(90); Would make my character move to the right, or for example declaring my rotation as a global Integer: moveForward(rotation); rotation++; Would make my entity move around in a small circle, I assume this includes some kind of vector math, which I haven't done any studying on so a brief explanation of that if it's necessary would be nice. I would appreciate a small code snippet and an explanation I can analyze, thanks in advanced :)

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  • can we make skype video hover like the windows version?

    - by Skypefan
    Oke my question is simple, My parents have a windows pc, and have skype on it. and when they are on skype they can go on the internet and still have a small video hovering over their browser and keep doing two thinks. I just want to know if there is a way to do this with ubuntu skype. or if someone can write a code or something to make this possible (I don t know much about programming and stuff) but i was just thinking :p I think a lot of people would love that function. thanks for reading!

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  • How do I convert screen coordinates to between -1 and 1?

    - by bbdude95
    I'm writing a function that allows me to click on my tiles. The origin for my tiles is the center, however, the mouse's origin is the top left. I need a way to transform my mouse coordinates into my tile coordinates. Here is what I already have (but is not working): void mouseClick(int button, int state, int x, int y) { x -= 400; y -= 300; float xx = x / 100; // This gets me close but the number is still high. float yy = y / 100; // It needs to be between -1 and 1 }

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  • Is this a valid HTTP response? [migrated]

    - by fatmck
    I am writing a web server using C++, which responds the following for all requests: static std::string rsp[] = { "HTTP/1.1 200 OK\r\n", "Server: WebServer\r\n", "Content-Type: text/html\r\n", "Content-Length: 3\r\n", "Connection: close\r\n", "\r\n", "123" }; the content "123" can be successfully shown in browser. But when I use apache-ab to do a test, ab always show errors like this: ab -n 1 -c 1 http://127.0.0.1:1080/ apr_socket_recv: Connection reset by peer (104) I thought that I'm closing the socket too quickly, so I commented the close() function. But ab just hold, ab seems to be waiting for a complete response.

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  • Is there a prohibition against scaling collision shapes at runtime?

    - by Almo
    So, I have a StaticMeshComponent attached to an Actor: Begin Object Class=StaticMeshComponent Name=StaticMeshComponentObject StaticMesh=StaticMesh'QF_Art_Powers.Mesh.GP_ForcePush' CollideActors=true BlockActors=false //Scale3D=(X=5, Y=1.5, Z=3) // ALMODEBUG End Object CollisionComponent=StaticMeshComponentObject Components.Add(StaticMeshComponentObject) Ordinarily, the actor gets spawned, anything touching it gets bumped, and the actor despawns itself. If I set the Scale3D as a default property, everything works as I expect. But I want to scale it at runtime, like this: function SetImpulseComponentTemplate(QuadForceBoxImpulseComponent Value) { Local Vector ScaleVec; ScaleVec.X = Value.Length; ScaleVec.Y = Value.Width; ScaleVec.Z = Value.Height; CollisionComponent.SetScale3D(ScaleVec); } When I do this, the thing only collides as if it were not scaled. If I leave the actor spawned so I can see it, it is scaled. If I also "show collision", the collision displays correctly as well. Is there a prohibition against scaling collision shapes at runtime?

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  • Can't boot into 12.04, grub menu won't show

    - by Marcus
    I downloaded the Ubuntu 12.04 64bit and installed it on a 115GB partition next to a 15GB swap alongside Windows 7. I'm using a asus g73s. I have 2 drives: one with only Windows (500GB) and another with a partition for (250GB) Windows and (115GBb) the Ubuntu and (15GB) swap partitions. But after the installation, I can't find out how to run Ubuntu. It just run windows. I read that it should show a grub menu. I tried: Holding both Shift keys at boot up. Running the Ubuntu Live CD and edit the grub file. Also pressing the Esc and some function button during boot. Nothing seems to work. I solved my problem. I pressed Esc during boot and a boot menu opened and there i choosed option: P2 and than the grub menu showed.

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  • Physics for moving blocks

    - by Gabson
    I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple collision class, telling me if two rectangles collide. But that's not enough because when I'm moving a block the rectangle/rectangle function doesn't work. By Doesn't work i mean,I manage the collision but I don't how to stop the block mooving while the user sliding the block. The collision response for the block I want is if the user tries to slide it on another object, the block should slide up against the other object and not overlap. How would I go about implementing this functionality?

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  • android game: how to approach mutliplayer

    - by willmer
    I'm making a single player game that is near completion, and I am already starting to think about giving the game multiplayer. The multiplayer would basically be finding someone to play against, likely in a waiting room or just have a match-making function, and then having a pokemon style battle between the people in real time. I think it would be relatively simple as I'm just sending information about each attack(move chosen and damage) and what it did back and forth, but I'm not sure what resources to consult for this. I am very new to Android/Java development and really just learning as I go. I have heard a bit about Skiller, but I'm still unfamiliar with using other SDK's and how easy it may be. Does anyone have any suggestions as to what SDK's or methods for accomplishing this. I currently have no money to spend on software development, but I'd like to get started on learning how to do this.

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  • Android - Unity3D: setVisibility(View.VISIBLE) crashes

    - by Kazoeja
    I have a unity project and I use a Android (java) plugin to get camera data. I draw this on a TextureView. I want to hide/show this view when I press a button in unity. But my app crashes when I setVisibility onCreate UnityPlayer.currentActivity.addContentView(texView, new FrameLayout.LayoutParams(400, 400)); java: public void HideVideo() { //Hide view _TextureView.setVisibility(View.INVISIBLE); } Is there an extra function I need to call, or may I only call it on certain times? None of these thins work, they all make my app crash. _TextureView.setVisibility(View.INVISIBLE); _TextureView.setActivated(false); _TextureView.setAlpha(0); _TextureView.setTranslationY(-1000);

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  • Is there a way of leveling/compressing the sound system-wide?

    - by JethroDawnfine
    As a Laptop user, I'm sure that a lot of people, even the ones using Netbooks would have already gone through this problem. Especially when listening to podcasts, and using it as an example, the sound might have loud moments and quiet moments, one person speaking loud and the other speaking very quiet in the same episode. Thereby, I always wanted the sound to be compressed system-wide, and I just noted the other day, that in Windows, some Realtek drivers already offer this function. We have already a pulseaudio plugin for equalization system-wide, and although it still has problems like not letting us change its values and listen the change in real time, or cracking the sound while changing pulse volume, I do love it and use it. Now I'm just missing something to keep the sound around 0db (or near the volume level you're using) as a leveler plugin for pulseaudio. Any suggestion?

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  • Javascript Only Search Method [on hold]

    - by user2118228
    I need to put a search function on a website that is going to be on a CD-ROM with no access to the internet. It has 80 pages, and about 500 'items', so I'd prefer to not have to hard code 100's of 'if statements if possible. I've found a few programs you can buy that will index and generate results (Zoom Search, JSS Index, The German Guys') but there are odd quirks with each one. Plus I would rather code it myself to get complete control over it, and to really understand what it's doing. Basically searching for a few words would display the product image and description; clicking on that would take you the related URL. This is kind of complicated, I can't find an easy solution not dealing with hundreds of if Statements. Has anyone ever created anything like this or know a better method? I'm not really sure a better way to go about this. I've used PHP/MYSQL for search results before, but this cannot run any php.

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  • pascal triangle in php (anything wrong with this solution?) [migrated]

    - by zhenka
    I saw that one of the interview questions could be building a pascal triangle. Is there anything wrong with this particular solution I came up with? function pascal_r($r){ $local = array(); if($r == 1){ return array(array(1)); } else { $previous = pascal_r($r - 1); array_push($local, 1); for($i = 0; $i < $r - 2 && $r > 2; $i++){ array_push($local, $previous[$r-2][$i] + $previous[$r-2][$i + 1]); } array_push($local, 1); } array_push($previous, $local); return $previous; } print_r(pascal_r(100));

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  • How to learn programming from very basic level to advanced level? [closed]

    - by user1022209
    I know many programming languages ,skills and concepts in very basic, such as PHP, Java, Object-oriented technology. Using PHP, I can build a simple website with CRUD, login function. Using Java, I can make an basic swing csv/plain text editor in which user can switch between 2 different views. In term of object-oriented Technology, I clearly understand what encapsulation, inheritance and Polymorphism are I want to know more about programming. Sometimes I "google" some of the topics I am interested at , the more I see on the internet, the more I feel I am a small potato in the world ( indeed I am ). The codings/concepts are difficult to understand. I lacks confidence right now so I am asking this question :( What is the best way to learn programming to advanced level? Just buy a book and read it page to page? Thanks for any helps

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  • Right click doesn't work on HP mini 210 touchpad

    - by user4041
    Need help in getting the right mouse click to work on a HP mini 210-1015TU when using the touchpad. If I plug in a USB mouse, both left click and right click function as normal. Using the touchpad however I can only get the left click to work. Attempting to right click gives the result expected from a left click. As per some comments on a forum I added a file 11-touchpad.conf to /usr/share/X11/xorg.conf.d. I can provide further details if required. This made touchpad operation noticeably smoother but the problem with the right mouse click remains. Not a hardware problem as right clicked worked with 10.04 and still works with Windows 7 starter. 10.10 installed using wubi.

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  • Multiple parameters vs single parameter(object with multiple properties)

    - by Shwetanka
    I have an Entity Student with following properties - (name, joinedOn, birthday, age, batch, etc.) and a function fetchStudents(<params>). I want to fetch students based on multiple filters. In my method I have two ways to pass filters. Pass all filters as params to the method Make a class StudentCriteria with filters as fields and then pass the object of this class While working in java I always go with the second option but recently I'm working in php and I was advised to go with the first way. I am unable to figure out which way is better in maintaining the code, reusability and performance wise. Thanks.

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  • How do I correctly multiply an XMMATRIX by a scalar?

    - by user43129
    Using DirectXMath and its XMMATRIX structure in C++ and Direct X 11, how does one multiply that matrix structure by a single float scalar? I want to implement the operation B = A * f; where A and B are XMMATRIX and f is a float. I found all sorts of functions to multiply a matrix by another matrix or a vector. I found all sorts of functions to construct matrices. I could find no scalar multiplication! Why is there no such function? Is there no use case? Did I miss something? How do I implement scalar multiplication?

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  • Change player in javascript game [migrated]

    - by KLUSTER
    Game: onClick startbutton mathrandom for first player who starts the game. 4 Pictures: 2 of it player1 and player2. another 2 Player turn. need help: on button click next player turn function game(){ var PlayerTurn; PlayerTurn=parseInt(Math.random()*2); if(PlayerTurn==0){PlayerTurn=1;window.document.player1.src="Cache/Player3.PNG";} else{PlayerTurn=0;window.document.player2.src="Cache/Player4.PNG";} } Any help is appreciated.

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  • Managing shots of the player

    - by Bitbridge
    I'm currently developing a 2D Jump'n'Run and the situation is the following: The player has different weapons he can collect and is then able to shoot the weapon's projectiles (laser, rockets, whatever). In my previous game (space shooter) I just had a manager class for all the weapon-shots, it stored them in a container and then updates and draws every single one. When the "shoot-event" occurred, the "ProjectileManager" was notified and it added the wanted projectile. The input for player action is handled in the player-class, so the player would have to know the manager to call the function of the manager. I also have a collisionManager, that checks for collisions between, for example, enemies and the projectiles and then notifies these objects. However, I somehow have the feeling, that I shouldn't use this approach and that there might be a better way to handle this. I know, the question is a bit vague, I'm pretty much just looking for input and ideas to improve my design.

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  • Second monitor stopped working

    - by Mark D
    After setting up 11.10 today, I seem to be having problems with my dual monitor set up. It worked without issues in Mint but today after I switched to 11.10 only one monitor seems to function. This seems a little odd to me. During setup both monitors functioned without issue, although they were mirroring each other both monitors but as soon as it booted into Unity my secondary monitor stopped working. I checked under settings-display and the second monitor doesn't seem to even be detected. On the off chance it had something to do with drivers, I upgraded the proprietary drivers to the latest version with zero success. If anyone has any ideas, I'd love to hear them.

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  • PHPmyedit: custom URL for 'ADD' button [on hold]

    - by user2952715
    I'm currently working with phpmyedit and I need to access to the 'Add' (new record) function using a URL. As this script (phpmyedit) is dinamically generated, when I press the 'Add' button, I get the form to fill but the URL has no changes. How can I create some custom URL for the ADD button, that allows me to access externally and also pass parameters through the URL? Here is how PHPmyedit set up the navigation buttons by default: http://opensource.platon.sk/projects/doc.php/phpMyEdit/html/configuration.navigation.html Any help will be really appreciated.

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  • HP mini 210 touchpad issues

    - by user4041
    Need help in getting the right mouse click to work on a HP mini 210-1015TU when using the touchpad. If I plug in a USB mouse, both left click and right click function as normal. Using the touchpad however I can only get the left click to work. Attempting to right click gives the result expected from a left click. As per some comments on a forum I added a file 11-touchpad.conf to /usr/share/X11/xorg.conf.d. I can provide further details if required. This made touchpad operation noticeably smoother but the problem with the right mouse click remains. Not a hardware problem as right clicked worked with 10.04 and still works with Windows 7 starter. 10.10 installed using wubi.

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  • XNA tempory pause

    - by Marivs
    I need to do a temporary pause. If I do a collision with an enemy I want to pause the game for 1.5 seconds. Take a look here to my code: bool tPause; float timer; public ovveride Update(GameTime gameTime) { if(!tPause) { //... if(enemy.rectangle.Intersects(player.rectangle)) { timer+=(float)gameTime.ElapsedGameTime.TotalMilliseconds; tPause=true; if(timer>1500) { tPause=false; timer=0; } } //... } } It doesn't function.

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  • System.getProperty("user.dir") cannot get my project root path ,but the path which my eclipse is located

    - by facebook-100005613813158
    As the title goes , I have class named GetException.java,inside it ,I read a xml file in a static code block like(Because this document is shared): static{ ... document = db.parse(new File(System.getProperty("user.dir")+"/src/exception/ExceptionCode.xml")); ... } To test if the file path is correct, I write a main function just inside GetException.java, it proves that the path is correct ,xml file can be read successfully. My project root dir is "/home/wuchang/workspace/MongodbI". But When this Class is loaded from other class,such as I called one of its static functions , it reports the error message: /home/mrs/??/eclipse/src/exception/ExceptionCode.xml (No such file or directory) /home/mrs/??/eclipse/ is actually my eclipse installation directory.So , I wander how System.getProperty("user.dir") returned the eclipse installation directory to me ,instead of my project root directory?

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