Physics for moving blocks

Posted by Gabson on Game Development See other posts from Game Development or by Gabson
Published on 2013-10-24T12:09:42Z Indexed on 2013/10/24 16:12 UTC
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I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams.

I need to create some simple physics for moving the blocks.

For the moment I have a simple collision class, telling me if two rectangles collide. But that's not enough because when I'm moving a block the rectangle/rectangle function doesn't work.

By Doesn't work i mean,I manage the collision but I don't how to stop the block mooving while the user sliding the block.

The collision response for the block I want is if the user tries to slide it on another object, the block should slide up against the other object and not overlap.

How would I go about implementing this functionality?

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