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  • moviePlayBackDidFinish: is not called in application.

    - by srikanth rongali
    In my application I have used these notifications when playing a video. But, The problem is the control of the program is not entering in to the first two methods(moviePreLoadDidFinish and moviePlayBackDidFinish). It is entering into last method. So, after the video is played and I pressed Done button in the video, I cannot touch any object in screen. I mean I used play button for video to play in a view. After the video played the play button is deactivated. - (void) moviePreloadDidFinish:(NSNotification*)notification { } // Notification called when the movie finished playing. - (void) moviePlayBackDidFinish:(NSNotification*)notification { } // Notification called when the movie scaling mode has changed. - (void) movieScalingModeDidChange:(NSNotification*)notification { } I could not get where I was wrong ? Thank You.

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  • How to allow tap-to-focus on the camera using an overlay

    - by AJJ
    The standard 3GS iPhone camera includes tap-to-focus (I can tap to the region I want to focus on). However when I use a custom overlay using the UIImagePickerController class, the tap to focus does not seem to work. Everything else in terms of capturing images programmatically etc is working btw. Note that my overlay view is only a small rectangle (UIView) at the bottom of the screen. It does not cover the other areas of the camera. So I believe the taps should go through (unless I am missing something). I have seen other apps use an overlay and still provide a tap-to-focus functionality, so there must be a way to do this. I use all the default controls set to be hidden as: imagePicker.showsCameraControls = NO; imagePicker.toolbarHidden = YES; imagePicker.navigationBarHidden = YES; Of course changing the above does not let me tap-to-focus (it just enables the toolbars, etc). I could not find any answers on the UIImagePickerController class reference. Any help would be greatly appreciated. Thanks!

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  • UIGraphicsGetCurrentContext threading problem

    - by Infinity
    Hello guys! The reference says this: "You should call this function from the main thread of your application only." But I would like to get the current graphics context from separate threads. What do you think? What can I do to reach this? Edit: Thanks guys for the answers. I don't know which is good for me at the moment, but thank you very much.

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  • OpenGL ES 2.0 equivalent of glOrtho()?

    - by Zippo
    In my iphone app, I need to project 3d scene into the 2D coordinates of the screen for some calculations. My objects go through various rotations, translations and scaling. So I figured I need to multiply the vertices with ModelView matrix first, then I need to multiply it with the Orthogonal projection matrix. First of all am on the right track? I have the Model View Matrix, but need the projection matrix. Is there a glOrtho() equivalent in ES 2.0?

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  • Undo "Upgrade Current Target for iPad?

    - by Moshe
    I've upgraded current Target for iPad and I dodn't like the result. Now, i've tried to downgrade by deleting files but it's not working. Help! Do I need to change project settings? Does XCode keep a backup of the project? What to do... It doesn't run on iPhone anymore... EDIT: The console crash log on the iPhone Simulator: 2010-05-10 00:11:02.455 iDecide[9743:207] Unknown class iDecideAppDelegate in Interface Builder file. 2010-05-10 00:11:02.456 iDecide[9743:207] Unknown class iDecideViewController in Interface Builder file. 2010-05-10 00:11:02.465 iDecide[9743:207] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<UICustomObject 0x391eb80> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key viewController.' 2010-05-10 00:11:02.466 iDecide[9743:207] Stack: ( 34047067, 2420679945, 34206145, 215656, 214197, 4551796, 33949999, 4546347, 4554615, 2715730, 2754518, 2743092, 2725503, 2752609, 39038297, 33831808, 33827912, 2719253, 2756527 )

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  • setSearchDisplayController considered private-API?

    - by Adun
    Hi, I recently submitted an app for app review but I got rejected because of the use of a private API. I'm still a bit new to iPhone developing so I was wondering if someone could help me understand how this part was rejected: UISearchBar *searchBar = [[[UISearchBar alloc] initWithFrame:CGRectMake(0, 0, self.tableView.frame.size.width, 0)] autorelease]; searchBar.showsCancelButton = NO; searchBar.placeholder = @"Search Exhibitors"; [searchBar sizeToFit]; [self.tableView setTableHeaderView:searchBar]; UISearchDisplayController *searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:self]; [self performSelector:@selector(setSearchDisplayController:) withObject:searchDisplayController]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; [searchDisplayController setSearchResultsDelegate:self]; [searchDisplayController release]; The part that they mentioned was the "setSearchDisplayController". I based the searching of a UITableView on the example given here. So can anyone explain why this is considered a private API?

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  • Converting NSDecimalNumber to NSString

    - by 4thSpace
    I'm retrieving a key from an object that looks like this: po obj { TypeID = 3; TypeName = Asset; } The key value is being retrieved like this: NSString *typeId = (NSString*)[obj objectForKey:@"TypeID"]; Rather than typeId being an NSString, it is an NSDecimalNumber. Why is that? How do I convert it to an NSString?

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  • Is it possible to change the border color of a UISearchDisplayController's search bar?

    - by prendio2
    I have a UISearchBar added as my table header with the following code. searchBar = [[UISearchBar alloc] initWithFrame:self.tableView.bounds]; searchBar.tintColor = [UIColor colorWithWhite:185.0/255 alpha:1.0]; [searchBar sizeToFit]; self.tableView.tableHeaderView = searchBar; Then I set my UISearchDisplayController up as follows. searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:self]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; Everything functions as I would like except that the UISearchDisplayController has added a blue(ish) border above the search bar — this bar does not recognise the tintColor I have set on the search bar. Is it possible to change the color of this bar? It is obviously not absolutely crucial but that line is going to bug me forever if it stays blue like that!

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  • touchEvent in UIScrollview?

    - by senthilmuthu
    i am using ScrollviewDelegate Protocol in viewcontroller.but i am using Custom UIView(UIImageview)in that custom view touch began, touch ended is working ,but touchMoved is not called.how can i achieve this one?

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  • iPad receiving memory warning with low memory use

    - by Fer
    I have an UIWebKit with a HTML, this HTML have several images and text, but just displaying it gives me the memory warning. So I did some tests: The same HTML with different images, fullsize, and after the same images but reduced 50% from it's original size, for the 50% reduced images, I went to preview and reduced all images in 50% The surprising part is the 50% test, you can see that even with 16 images, the memory peak is 4.90MB. That's really surprising. Notice that these values are not always the same, they change but there's not a huge difference between the tests. In the 50% issue, in the 8 and 16 images, although the memory is low, sometimes a memory warning appears, but the performance enhance is noticeable compared to the full size images standing still = memory after scrolling all article 1 Image = [standing still 5MB] [rotating 5.6MB] 2 Images = [standing still 6.99MB] [rotating 7.7MB] 3 Images = [standing still 9.04MB] [rotating 10.9MB] 4 Images = [standing still 10.89MB] [rotating 13.20MB] 8 Images = [standing still 23.14MB] [rotating 25.20MB] (sometimes crashes) 16 Images = [standing still 27.14MB and app crashes] 50% 1 Image = [standing still 3.2MB] [rotating 3.67MB] 2 Image = [standing still 3.2MB] [rotating 3.70MB] 3 Image = [standing still 3.3MB] [rotating 3.79MB] 4 Image = [standing still 3.3MB] [rotating 3.80MB] 8 Images = [standing still 4.29MB] [rotating 4,63MB] (sometimes crashes) 16 Images = [standing still 4.79MB] [rotating 4,90MB] (sometimes crashes) My question is: The app sometimes crashed with 16 small images. Why? The memory was much lower. What is the limit of memory use? These numbers are helpful if you also tell us the maximum. But, the maximum seemed different with the 50% size images. 13.2MB works for large images and 3.8 for small images. Anything higher sometimes crashes. That makes no sense.

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  • Freehand drawing with Quartz 2D

    - by qutaibah
    I am trying to develop a simple freehand-drawing app for red-marking some of my images. Below is a method that is called from within the drawRect. I want to ask if there is a way to avoid add the path every time the path is redrawn? Also, the way the draw method is set up, the drawing gets a bit slow and choopy after a few seconds. How can I improve the smoothness of the drawn path? thanks -(void)freehandDraw:(CGContextRef)context inRect:(CGRect)rect { CGPathAddLineToPoint( path, NULL, drawTip.x, drawTip.y); CGContextAddPath( context, path); CGContextStrokePath(context); } // method

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  • Activity has leaked window that was originally added

    - by Pentium10
    What's this error, why happens? 05-17 18:24:57.069: ERROR/WindowManager(18850): Activity com.mypkg.myP has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@44c46ff0 that was originally added here 05-17 18:24:57.069: ERROR/WindowManager(18850): android.view.WindowLeaked: Activity ccom.mypkg.myP has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@44c46ff0 that was originally added here 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.view.ViewRoot.<init>(ViewRoot.java:231) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:148) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.view.Window$LocalWindowManager.addView(Window.java:424) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.Dialog.show(Dialog.java:239) 05-17 18:24:57.069: ERROR/WindowManager(18850): at com.mypkg.myP$PreparePairingLinkageData.onPreExecute(viewP.java:183) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.os.AsyncTask.execute(AsyncTask.java:391) 05-17 18:24:57.069: ERROR/WindowManager(18850): at com.mypkg.myP.onCreate(viewP.java:94) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2544) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2621) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.ActivityThread.access$2200(ActivityThread.java:126) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1932) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.os.Handler.dispatchMessage(Handler.java:99) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.os.Looper.loop(Looper.java:123) 05-17 18:24:57.069: ERROR/WindowManager(18850): at android.app.ActivityThread.main(ActivityThread.java:4595) 05-17 18:24:57.069: ERROR/WindowManager(18850): at java.lang.reflect.Method.invokeNative(Native Method) 05-17 18:24:57.069: ERROR/WindowManager(18850): at java.lang.reflect.Method.invoke(Method.java:521) 05-17 18:24:57.069: ERROR/WindowManager(18850): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 05-17 18:24:57.069: ERROR/WindowManager(18850): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 05-17 18:24:57.069: ERROR/WindowManager(18850): at dalvik.system.NativeStart.main(Native Method)

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  • UITextView w/ Syntax Highlighting

    - by Travis
    Is there a common library, parser, etc. for Cocoa or Cocoa-Touch that can take a chunk of text and do the proper syntax highlighting? As a simple example, I'd like to have a UITextView that has C/C++ syntax highlighting.

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  • Figuring if a link is clicked on a webView - iPhone

    - by Uygar
    Hi, I am using a custom webview to show a tabbar when user touches on the webview. But when I clicked on a link in a webview, tabbar is shown for a little time and then page loads. I am using this custom webview to detect touch: http://github.com/psychs/iphone-samples/blob/b772b963f2acf18d478b41b44555992fcd8d4f31/WebViewTappingHack/Classes/PSWebView.m Can I detect if a link clicked or not? Because a link stands on the webview, webview detects the touch and also it loads the page... I want to prevent it. Thanks in advance.

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  • Rotate UIViewController to counteract changes in UIInterfaceOrientation

    - by Peter Hajas
    Hi there, I've been searching a lot on this, and can't find anything to help me. I have a UIViewController contained within another UIViewController. When the parent UIViewController rotates, say from Portrait to LandscapeLeft, I want to make it look as though the child didn't rotate. That is to say. I want the child to have the same orientation to the sky regardless of the parent's orientation. If it has a UIButton that's upright in Portrait, I want the right-side of the button to be "up" in UIInterfaceOrientationLandscapeLeft. Is this possible? Currently, I'm doing really gross stuff like this: -(void) rotate:(UIInterfaceOrientation)fromOrientation: toOr:(UIInterfaceOrientation)toOrientation { if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationLandscapeRight)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationLandscapeLeft))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationLandscapeLeft)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationLandscapeRight))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationPortrait) && (toOrientation == UIInterfaceOrientationPortraitUpsideDown)) || ((fromOrientation == UIInterfaceOrientationPortraitUpsideDown) && (toOrientation == UIInterfaceOrientationPortrait))) { } if(((fromOrientation == UIInterfaceOrientationLandscapeLeft) && (toOrientation == UIInterfaceOrientationLandscapeRight)) || ((fromOrientation == UIInterfaceOrientationLandscapeRight) && (toOrientation == UIInterfaceOrientationLandscapeLeft))) { } } which seems like a perfectly good waste of code. Furthermore, I was planning on using CGAffineTransform (like cited here: http://www.crystalminds.nl/?p=1102) but I'm confused about whether I should change the view's dimensions to match what they will be after the rotation. The big nightmare here is that you have to keep track of a global "orientation" variable. If you don't, the illusion is lost and the ViewController is rotated into whatever. I could really use some help on this, thanks!

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  • iphone tableview within detailview

    - by pete
    Hi, im pushing a "detailview" to a navigationcontroller (RootViewController.m) [self.navigationController pushViewController:MyDetailView animated:YES]; "detailview" contains a tableview (DetailViewController.m) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //push seconddetailview into navigationcontroller - how can i do that? } how do i load the seconddetailView into the main navigationcontroller? thanks pete

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  • how do we access values stored in NSMutableArray of NSMutableDictionary ?

    - by srikanth rongali
    I have stored values in NsMutableDictionaries . ThenI stored all the dictionaries in NSMutable Array. I need to access the values ? How can I do that ? -(void)viewDidLoad { [super viewDidLoad]; self.title = @"Library"; self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Close" style:UIBarButtonItemStyleBordered target:self action:@selector(close:)]; cells = [[NSMutableArray alloc] initWithObjects:@"dict1", @"dict2", @"dict3", @"dict4", @"dict5", @"dict6", nil]; dict1 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Mon, 01 Feb #2", @"date", @"0.7", @"time", @"1.2MB", @"size", @"200*200", @"pix", nil]; dict2 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Wed, 02 Mar #3", @"date", @"1.2", @"time", @"2.2MB", @"size", @"300*300", @"pix", nil]; dict3 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Tue, 03 Apr #5", @"date", @"1.7", @"time", @"2.5MB", @"size", @"240*240", @"pix", nil]; dict4 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Mon, 01 Feb #2", @"date", @"0.7", @"time", @"1.2MB", @"size", @"200*200", @"pix", nil]; dict5 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Mon, 10 Nov #5", @"date", @"2.7", @"time", @"4.2MB", @"size", @"200*400", @"pix", nil]; dict6 = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"Mon, 11 Dec #6", @"date", @"4.7", @"time", @"2.2MB", @"size", @"500*200", @"pix", nil]; //[cells addObject:dict1]; //[cells addObject:dict2]; //[cells addObject:dict3]; //[cells addObject:dict4]; //[cells addObject:dict5]; //[cells addObject:dict6]; } // Customize the number of rows in the table view. - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [cells count]; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; //cell.contentView.frame = CGRectMake(0.0f, 0.0f, 320.0f, 80.0f); [cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator]; UIImageView *image1 = [[UIImageView alloc]init]; image1.frame = CGRectMake(0.0f, 0.0f, 80.0f, 80.0f); image1.tag = tag7; UILabel *dateLabel = [[UILabel alloc]init]; dateLabel.frame = CGRectMake(100.0f, 5.0f, 120.0f, 25.0f); dateLabel.font = [UIFont fontWithName:@"Georgia" size:10]; dateLabel.tag = tag1; UILabel *timeLabel = [[UILabel alloc] init]; timeLabel.frame = CGRectMake(100.0f, 30.0f, 40.0f, 25.0f); timeLabel.font = [UIFont fontWithName:@"Georgia" size:10]; timeLabel.tag = tag2; UILabel *sizeLabel = [[UILabel alloc] init]; sizeLabel.frame = CGRectMake(160.0f, 30.0f, 40.0f, 25.0f); sizeLabel.font = [UIFont fontWithName:@"Georgia" size:10]; sizeLabel.tag = tag3; UILabel *pixLabel = [[UILabel alloc] init]; pixLabel.frame = CGRectMake(220.0f, 30.0f, 40.0f, 25.0f); pixLabel.font = [UIFont fontWithName:@"Georgia" size:10]; pixLabel.tag = tag4; UILabel *shareLabel = [[UILabel alloc] init]; shareLabel.frame = CGRectMake(100.0f, 55.0f, 100.0f, 25.0f); shareLabel.font = [UIFont fontWithName:@"Georgia" size:10]; shareLabel.tag = tag5; UILabel *deleteLabel = [[UILabel alloc] init]; deleteLabel.frame = CGRectMake(220.0f, 55.0f, 100.0f, 25.0f); deleteLabel.font = [UIFont fontWithName:@"Georgia" size:10]; deleteLabel.tag = tag6; [cell.contentView addSubview:dateLabel]; [cell.contentView addSubview:timeLabel]; [cell.contentView addSubview:sizeLabel]; [cell.contentView addSubview:pixLabel]; [cell.contentView addSubview:shareLabel]; [cell.contentView addSubview:deleteLabel]; [cell.contentView addSubview:image1]; [dateLabel release]; [timeLabel release]; [sizeLabel release]; [pixLabel release]; [shareLabel release]; [deleteLabel release]; [image1 release]; } // Set up the cell... [(UILabel *)[cell viewWithTag:tag1] setText:[cells objectAtIndex:[dict1 objectForKey: @"date"]]]; [(UILabel *)[cell viewWithTag:tag2] setText:[cells objectAtIndex:[dict1 objectForKey: @"time"]]]; [(UILabel *)[cell viewWithTag:tag3] setText:[cells objectAtIndex:[dict1 objectForKey: @"size"]]]; [(UILabel *)[cell viewWithTag:tag4] setText:[cells objectAtIndex:[dict1 objectForKey: @"pix"]]]; [(UILabel *)[cell viewWithTag:tag5] setText:@"Share"]; [(UILabel *)[cell viewWithTag:tag6] setText:@"Delete"]; cell.imageView.image = [UIImage imageNamed:@"image2.png"]; return cell; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return 80.0f; } I did in above way but it is not working. I know the mistake is at the accessing values. but, I could not get how to do it ? Thank You.

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  • ABAddressBook: trouble getting Identifier from MultiValueRef Index

    - by Meltemi
    Every time the following line gets executed emailID is set to 0... yet it clearly should be 1 (or whatever is the Identifier for the value at index 1). ABMultiValueIdentifier emailID = ABMultiValueGetIdentifierAtIndex(emailMultiRef, selectedEmailIndex); CFIndex selectedEmailIndex has a value of: 1 ABMultiValueRef emailMultiRef has a value of: 0: _$!<Work>!$_ (0x4847e90) - [email protected] (0x4847eb0) 1: _$!<Work>!$_ (0x4847660) - www.creative-consulting-inc.com (0x4847810) Anyone see what's happening within this convoluted address book?!?

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  • Iphone application crashes when poping to rootController of UITabBar tab

    - by sniurkst
    Hello, I'm having this bug I can't figure out and it is making my head hurt. So, basically, in my iphone application I have UITabBar with some tabs each having UINavigationControllers inside. Something like this: someViewController *someController = [[someViewController alloc] myInit]; UINavigationController *someNav = [[UINavigationController alloc] initWithRootViewController:someController]; tab = [[UITabBarController alloc] init]; tab.viewControllers = [NSArray arrayWithObjects:otherNav, otherNav, evilNav, nil]; [window addSubview:tab.view]; So to reproduce my "precious" bug I go like this: click evilNav tab -> push tableListView (category list) -> push otherTableListView (category items list) -> push someOtherView (single item) -> popToRoot || popToController withindex:0 || click on evilNav tab again || pop to otherTableListView -> pop to tableListView -> crash (with no notable error) So if I go so far to someOtherView I can't go back to first tableListView (rootViewController) without application crashing. Meanwhile I can go to other tabs and then even click evilNav (when it is in otherTableListView or someOtherView state) without crashing. What could be causing this problem? (If you need I will post more code)

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  • iPhone UIWebView local resources using Javascript and handling onorientationChange

    - by Dougnukem
    I'm trying to server HTML Javascript and CSS content from an iPhone application's local resources, and I'm having trouble handling onOrientationChange events and including external Javascript. I seem to be able to link in CSS properly but not javascript. I'm trying to use the following example of handling onOrientationChange (How to build an iPhone website) but I'm serving the webpage from my app's NSBundle mainBundle. I tried attaching a javascript function to body.onorientationchange and to window.onorientationchange but neither work when served from UIWebView locally (or remotely), but it works if I'm using the iPhone Safari. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>How to build an iPhone website</title> <meta name="author" content="will" /> <meta name="copyright" content="copyright 2008 www.engageinteractive.co.uk" /> <meta name="description" content="Welcome to engege interactive on the iPhone!" /> <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0;"> <link rel="apple-touch-icon" href="images/template/engage.png"/> <style type="text/css"> @import url("iphone.css"); </style> <!-- <script type="text/javascript" src="orientation.js"></script> --> <script type="text/javascript"> function updateOrientation(){ try { var contentType = "show_normal"; switch(window.orientation){ case 0: contentType = "show_normal"; break; case -90: contentType = "show_right"; break; case 90: contentType = "show_left"; break; case 180: contentType = "show_flipped"; break; } document.getElementById("page_wrapper").setAttribute("class", contentType); //alert('ORIENTATION: ' + contentType); } catch(e) { alert('ERROR:' + e.message); } } window.onload = function initialLoad(){ try { loaded(); updateOrientation(); } catch(e) { alert('ERROR:' + e.message); } } function loaded() { document.getElementById("page_wrapper").style.visibility = "visible"; } </script> </head> <body onorientationchange="updateOrientation();"> <div id="page_wrapper"> <h1>Engage Interactive</h1> <div id="content_left"> <p>You are now holding your phone to the left</p> </div> <div id="content_right"> <p>You are now holding your phone to the right</p> </div> <div id="content_normal"> <p>You are now holding your phone upright</p> </div> <div id="content_flipped"> <p>This doesn't work yet, but there is a chance apple will enable it at some point, so I've put it in anyway. You would be holding your phone upside down if it did work.</p> </div> </div> </body> </html>

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