Search Results

Search found 43467 results on 1739 pages for 'member function pointers'.

Page 84/1739 | < Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >

  • Why is comparing against "end()" iterator legal?

    - by sharptooth
    According to C++ standard (3.7.3.2/4) using (not only dereferencing, but also copying, casting, whatever else) an invalid pointer is undefined behavior (in case of doubt also see this question). Now the typical code to traverse an STL containter looks like this: std::vector<int> toTraverse; //populate the vector for( std::vector<int>::iterator it = toTraverse.begin(); it != toTraverse.end(); ++it ) { //process( *it ); } std::vector::end() is an iterator onto the hypothetic element beyond the last element of the containter. There's no element there, therefore using a pointer through that iterator is undefined behavior. Now how does the != end() work then? I mean in order to do the comparison an iterator needs to be constructed wrapping an invalid address and then that invalid address will have to be used in a comparison which again is undefined behavior. Is such comparison legal and why?

    Read the article

  • Objective-c pointer assignment and reassignment dilema

    - by moshe
    Hi, If I do this: 1 NSMutableArray *near = [[NSMutableArray alloc] init]; 2 NSMutableArray *all = [[NSMutableArray alloc] init]; 3 NSMutableArray *current = near; 4 current = all; What happens to near? At line 3, am I setting current to point to the same address as near so that I now have two variables pointing to the same place in memory, or am I setting current to point to the location of near in memory such that I now have this structure: current - near - NSMutableArray The obvious difference would be the value of near at line 4. If the former is happening, near is untouched and still points to its initial place in memory. If the latter is happening,

    Read the article

  • What is "null pointer assignment error"?

    - by sharptooth
    One of job interview questions on C pointer here is the following: what is null pointer assignment error? I've googled for a while and don't see any reasonable explanation. What is that? Trying to write through a null pointer? Something architecture- or environment-specific? What exactly is that error?

    Read the article

  • How does compiler understand the pointer type?

    - by Narek
    How c++ compiler understands the pointer type? As I know pointer has a size equal to WORD of the OS (32 or 64). So does it store dome info in that 32(or 64) bits about type? Just because you can not have a pointer on one type and assign to that pointer another pointer with a different type.

    Read the article

  • Can a pointer ever point to itself?

    - by eSKay
    This question was mentioned here. My doubt is: If a pointer variable has the same address as its value, is it really pointing to itself? For example - in the following piece of code, is a a pointer to itself? #include<stdio.h> int main(){ int* a; int b = (int)&a; a = b; printf("address of a = %d\n", &a); printf(" value of a = %d\n", a); } If a is not a pointer to itself, then the same question poses again: Can a pointer point to itself? Also, how is a self pointing pointer useful?

    Read the article

  • Alternates to C++ Reference/Pointer Syntax

    - by Jon Purdy
    What languages other than C and C++ have explicit reference and pointer type qualifiers? People seem to be easily confused by the right-to-left reading order of types, where char*& is "a reference to a pointer to a character", or a "character-pointer reference"; do any languages with explicit references make use of a left-to-right reading order, such as &*char/ref ptr char? I'm working on a little language project, and legibility is one of my key concerns. It seems to me that this is one of those questions to which it's easy for a person but hard for a search engine to provide an answer. Thanks in advance!

    Read the article

  • how to write binary copy of structure array to file

    - by cerr
    I would like to write a binary image of a structure array to a binary file. I have tried this so far: #include <stdio.h> #include <string.h> #define NUM 256 const char *fname="binary.bin"; typedef struct foo_s { int intA; int intB; char string[20]; }foo_t; void main (void) { foo_t bar[NUM]; bar[0].intA = 10; bar[0].intB = 999; strcpy(bar[0].string,"Hello World!"); Save(bar); printf("%s written succesfully!\n",fname); } int Save(foo_t* pData) { FILE *pFile; int ptr = 0; int itr = 0; pFile = fopen(fname, "w"); if (pFile == NULL) { printf("couldn't open %s\n", fname); return; } for (itr = 0; itr<NUM; itr++) { for (ptr=0; ptr<sizeof(foo_t); ptr++) { fputc((unsigned char)*((&pData[itr])+ptr), pFile); } fclose(pFile); } } but the compiler is saying aggregate value used where an integer was expected fputc((unsigned char)*((&pData[itr])+ptr), pFile); and I don't quite understand why, what am I doing wrong? Thanks!

    Read the article

  • A way of allocating multidimensional arrays dynamically

    - by C77431
    salute.. I am learning dynamic allocations for multidimensional arrays in a book and I found some ways for that, And now haven't problem in it. But the author of the book shows us a way, but it doesn't work correctly. It is this: pbeans = new double [3][4]; // Allocate memory for a 3x4 array And this is the error: error C2440: '=' : cannot convert from 'int (*)[4]' to 'int *' how should i define pbeans ( if this type of coding is legal)? and what is the problem exactly? Regards.

    Read the article

  • Send copy of class to view class so it can render him? ( iPhone )

    - by Johannes Jensen
    I'm making a game for the iPhone, and I have a class called Robot. Then I have a class called View, which renders everything. I want to send a copy of my Robot, which I defined in my ViewController, and I send it to gameView (which is View *gameView), like this: robot = [Robot new]; [gameView setRobot: [robot copy]]; I tried to make a copy but that didn't work, I could also do it with a pointer to Robot (&robot) but sometimes it just crashes ? I tried this in my View.h @interface definition: @property (copy) Robot* robot; but I get the error /RobotsAdventure/Classes/View.h:24: error: setter '-robot' argument type does not match property type :/ Help? I'm pretty new at this, heh.

    Read the article

  • Property Scope (Iphone)

    - by Hank
    Hello All. I am having trouble accessing a declared property and I think I am missing something fundamental about the nature of properties and perhaps view controllers. Here's what I'm doing so far: declaring a property "myPhone" in a root view controller called RootViewController. grabbing a phone number from a modally presented people picker setting "myPhone" to the value from the people picker (from within shouldContinueAfterSelectingPerson of ABPeoplePickerNavigationController) trying to access "myPhone" from another modally presented view controller "myPhone" continues to NSLog to null despite trying every permutation of self.myPhone, super, RootViewController, etc. to try and access the value I set. What am I missing?

    Read the article

  • Alternatives to C++ Reference/Pointer Syntax

    - by Jon Purdy
    What languages other than C and C++ have explicit reference and pointer type qualifiers? People seem to be easily confused by the right-to-left reading order of types, where char*& is "a reference to a pointer to a character", or a "character-pointer reference"; do any languages with explicit references make use of a left-to-right reading order, such as &*char/ref ptr char? I'm working on a little language project, and legibility is one of my key concerns. It seems to me that this is one of those questions to which it's easy for a person but hard for a search engine to provide an answer. Thanks in advance!

    Read the article

  • C++ multidimensional dynamic array

    - by dmessf
    Let's say I have this to create a multidimensional array dynamically: int* *grid = new int*[gridSizeX]; for (int i=0; i<gridSizeX; i++) { grid[i] = new int[gridSizeY]; } Shouldn't be possible now to access elements like grid[x][y] = 20?

    Read the article

  • Writing a printList method for a Scheme interpreter in C

    - by Rehan Rasool
    I am new to C and working on making an interpreter for Scheme. I am trying to get a suitable printList method to traverse through the structure. The program takes in an input like: (a (b c)) and internally represent it as: [""][ ][ ]--> [""][ ][/] | | ["A"][/][/] [""][ ][ ]--> [""][ ][/] | | ["B"][/][/] ["C"][/][/] Right now, I just want the program to take in the input, make the appropriate cell structure internally and print out the cell structure, thereby getting (a (b c)) at the end. Here is my struct: typedef struct conscell *List; struct conscell { char symbol; struct conscell *first; struct conscell *rest; }; void printList(char token[20]){ List current = S_Expression(token, 0); printf("("); printf("First Value? %c \n", current->first->symbol); printf("Second value? %c \n", current->rest->first->first->symbol); printf("Third value? %c \n", current->rest->first->rest->first->symbol); printf(")"); } In the main method, I get the first token and call: printList(token); I tested the values again for the sublists and I think it is working. However, I will need a method to traverse through the whole structure. Please look at my printList code again. The print calls are what I have to type, to manually get the (a (b c)) list values. So I get this output: First value? a First value? b First value? c It is what I want, but I want a method to do it using a loop, no matter how complex the structure is, also adding brackets where appropriate, so in the end, I should get: (a (b c)) which is the same as the input. Can anyone please help me with this?

    Read the article

  • Problem with Command Pattern under Visual Studio 2008 (C++)

    - by D.Giunchi
    Dear All, I've a problem with this pattern under c++ on VS 2008. The same code has been tested in gcc (linux, mac and mingw for widnows) and it works. I copy/paste the code here: class MyCommand { public: virtual void execute() = 0; virtual ~MyCommand () {}; }; class MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyOperationDerived : public MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyUndoStackCommand : public MyCommand { public: typedef void(MyOperation::*Action)(); MyUndoStackCommand(MyOperation *rec, Action action); /*virtual*/ void execute(); /*virtual*/ ~MyUndoStackCommand(); private: MyOperation *myReceiver; Action myAction ; }; in cpp: #include "MyUndoStackCommand.h" #include "MyOperation.h" MyUndoStackCommand::~MyUndoStackCommand() { } MyUndoStackCommand::MyUndoStackCommand(myOperation *rec, Action action): myReceiver(rec), myAction(action) { } void MyUndoStackCommand::execute() { ((myReceiver)->*(myAction))(); } use in main.cpp: MyReceiver receiver; MyUndoStackCommand usc(&receiver, &MyOperation::DoIt); usc.execute(); when I debug under visual studio only if I set inside MyUndoStackCommand, directly myAction = &MyOperation::DoIt , it works, otherwise not. Any advice? thank you very much, dan Edit: The following code compiles with g++ - changes by Neil Butterworth flagged as //NB. class MyCommand { public: virtual void execute() = 0; virtual ~MyCommand () {}; }; class MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyOperationDerived : public MyOperation { public: virtual void DoIt() {}; //I also write it not inline }; class MyUndoStackCommand : public MyCommand { public: typedef void(MyOperation::*Action)(); MyUndoStackCommand(MyOperation *rec, Action action); /*virtual*/ void execute(); /*virtual*/ ~MyUndoStackCommand(); private: MyOperation *myReceiver; Action myAction ; }; MyUndoStackCommand::~MyUndoStackCommand() { } MyUndoStackCommand::MyUndoStackCommand(MyOperation *rec, //NB Action action) : myReceiver(rec), myAction(action) { } void MyUndoStackCommand::execute() { ((myReceiver)->*(myAction))(); } int main() { MyOperation receiver; //NB MyUndoStackCommand usc(&receiver, &MyOperation::DoIt); usc.execute(); }

    Read the article

  • Freeing a character pointer returns error

    - by Kraffs
    I'm trying to free a character pointer after having used it but it returns a strange error. The error says: "_CrtDbgREport: String too long or IO Error" The debugger itself returns no errors while compiling. The code currently looks like this: void RespondToUser(SOCKET client, SOCKET server) { char buffer[80]; char *temp = malloc(_scprintf("HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME)); sprintf(temp, "HTTP/1.1 200 OK\r\n%s\r\nServer: %s\r\nConnection: close\r\n\r\nHi!", buffer, SERVER_NAME); send(client, temp, strlen(temp), 0); closesocket(client); free(temp); ListenToUsers(server); } The problem only occurs when I try to free the temp pointer from the memory and not otherwise. What might be causing this?

    Read the article

  • Event Dispatching, void pointer and alternatives

    - by PeeS
    i have my event dispatching / handling functionality working fine, but there is one issue that i need to resolve. Long story short, here are the details. // The event structure struct tEventMessage { // Type of the event int Type; // (void*) Allows those to be casted into per-Type objects void *pArgument1; void *pArgument2; }; I am sending events from different modules in my engine by using the above structure, which requires a pointer to an argument. All messages are queued, and then dispatched on the next ::Tick(). It works fine, untill i try to send something that doesn't exist in next ::Tick, for example: When a mouse click is being handled, it calculates the click coordinates in world space. This is being sent with a pointer to a vector representing that position, but after my program quits that method, this pointer gets invalid obviously, cause local CVector3 is destructed: CVector2 vScreenSpacePosition = vAt; CVector3 v3DPositionA = CVector3(0,0,0); CVector3 v3DPositionB = CVector3(0,0,0); // Screen space to World space calculation for depth zNear v3DPositionA = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), -1.0 ); // Screen space to World space calculation for depth zFar v3DPositionB = CMath::UnProject(vScreenSpacePosition, m_vScreenSize, m_Level.GetCurrentCamera()->getViewMatrix(), m_Level.GetCurrentCamera()->getProjectionMatrix(), 1.0); // Send zFar position and ScreenSpace position to the handlers // Obviously both vectors won't be valid after this method quits.. CEventDispatcher::Get()->SendEvent(CIEventHandler::EVENT_SYSTEM_FINGER_DOWN, static_cast<void*>(&v3DPositionB), static_cast<void*>(&vScreenSpacePosition)); What i want to ask is, if there is any chance i could make my tEventMessage more 'template', so i can handle sending objects like in the above situation + use what is already implemented? Can't figure it out at the moment.. What else can be done here to allow me to pass some locally available data ? Please can somebody shed a bit of light on this please?

    Read the article

  • Detect pointer arithmetics because of LARGEADDRESSAWARE

    - by Suma
    I would like to switch my application to LARGEADDRESSAWARE. One of issues to watch for is pointer arithmetic, as pointer difference can no longer be represented as signed 32b. Is there some way how to find automatically all instances of pointer subtraction in a large C++ project? If not, is there some "least effort" manual or semi-automatic method how to achieve this?

    Read the article

  • Pointer to another classs as a property

    - by arjacsoh
    Why I receive an error when I try to create a property to another class through a pointer like that: #ifndef SQUARE_H #define SQUARE_H #include <string> //using namespace std; #include "Player.h" class Square { public: Square(int); void process(); protected: int ID; Player* PlayerOn; <--- }; #endif and the Player class is : #ifndef PLAYER_H #define PLAYER_H #include <string> //using namespace std; #include "Square.h" class Player { public: Player(int,int); // ~Player(void); int playDice(); private: int ID; int money; }; #endif I receive: syntax error missing ; before * (on the declaration of Player* PlayerOn;) and missing type specifier (on the same line...)

    Read the article

< Previous Page | 80 81 82 83 84 85 86 87 88 89 90 91  | Next Page >