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  • Unable to mount samsung galaxy S3 via USB

    - by dez93_2000
    Connecting as either MTP or PTP: neither allows one to see pictures saved as default by phone camera to DCIM folder on external SD card. Similar problems with previous models (e.g. S2) were solvable by 'usb utilities' in wireless & networking settings, but this is no longer present. Other suggestions have mentioned uninstalling various libraries... but i don't wanna just start cutting stuff without knowing it'll help. Any thoughts? Seems like a pretty epic fail from google & samsung. There's not even a linux section on the relevant google site... despite android's usb driver being part of the linux kernel which powers android. Boo!

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  • Where can I find Cinema4D for game development tutorials ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result. I imagine I'm asking for old school techniques, but I plan to use these to make low poly models for web(canvas/webGL) and mobile.

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  • Discover the Value of Specialization for your Business - Free, Live and Online!

    - by julien.haye
    Pre-qualified leads. New customers. Greater revenues. A higher market profile. And increased profitability. Specialization with Oracle can deliver all of this and more! Join us online at 14:00 CET on Monday January 24th 2011 for: a clear definition of the value of specialization with Oracle; full details on how and why Oracle proactively helps its specialized partners attract and engage with their ideal customers; all you need to know about OPN Specialized tools and resources; sessions tailored to specific regions, business models and Oracle solution areas; first-hand testimony from your peers about how specialization is helping them succeed. The event will also feature a networking lounge, interactive information booths staffed by Oracle experts, and live Q&A sessions! Click here now to register for this essential online event!

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  • Help me get started in TDD for web development

    - by Snow_Mac
    I've done a tiny, tiny bit of TDD in building an app for a company that I interned with. We used lots of mocking and wrote lots of assert statements, after reading lots of blogs, I'm convinced that TDD is the way to go, but how do you go about TDD web applications? My main framework is Yii in PHP. My main questions are: What do you test? Models? Controllers? Views? How do you know if the output is correct? All my web apps interact with a DB, are there cavets to that and gotchas? Can I do testing in Netbeans? Can you test form elements or just strictly objects & methods?

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  • Why should I adopt MVC?

    - by Andrew
    I decided to get my hands wet and got the YII framework for PHP. I created my first application, then created new controller, model and view. Connected to database, got my record passed from controller to the view and printed the hello world. I am confused now. If I have to do the same thing for each page, this seems like a nightmare to me. In each controller I have to do a lot of same operations - declare variables, and pass them to views. I also need to create models for each page and this is all confusing to me. In my idea the main goal of development is to avoid duplication, but what I see here is lots and lots of duplicated code. Please advise and clarify. Maybe you could suggest a good reading about MVC and coding patterns and best practices in MVC. Because so far, it takes much more time to create a small site using MVC than using my own programming schema.

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  • How to categorize textures into atlases

    - by Esa
    I am going to use texture atlasing for the first time in my games, and at first it seemed like a great idea to split textures into atlases by categorizing them by terrain themes e.g ForestTextures, WinterTextures etc. But that could cause a problem when for example a flower has to use transparency shader and other models use a diffuse shader. So those cannot be atlased into the same texture. Thus, would atlasing textures into themes as mentioned before and then splitting them by shader like ForestDiffuse and ForestTransparent be good? Or is there a better way to categorize and build them?

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  • Enterprise Trade Compliance: Changing Trade Operations around the World

    - by John Murphy
    We live in a world of incredible bounty and speed where any product can be delivered anywhere on earth. However, our world is also filled with challenges for business – where volatility, uncertainty, risk, and chaos are our daily companions. To prosper amid the realities of this new world, organizations cannot rely on old strategies; they need new business models. Key trends within the global economy are mandating that companies fully integrate global trade management best practices within broader supply chain management strategies, rather than simply leaving it as a discrete event at the end of the order or procurement cycle. To explain, many companies face a complicated and changing compliance environment. This is directly linked to the speed and configuration of the supply chain, particularly with the explosion of new markets, shorter service cycles and ship times, accelerating rates of globalization and outsourcing, and increasing product complexity and regulation. Read More...

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  • Ogre3D : seeking advices about game files management

    - by Tibor
    I'm working on a new game, and its related level editor, based on Ogre3D. I was thinking about how i could manage the game files, knowing that Ogre use .mesh files for models, .material for materials/texture information etc... . At first i thought about a common .zip folder decompressed at runtime (the same way Torchlight and Ogre samples do). But this way the game assets become a monolithic archive, loading takes time, and could be difficult to eventually patch them. So, let's say i have a game object named "Cube" i want to load in my program. Going for modularity, what if i create a compressed file (using zlib compression routines) named Cube.extname, containing its sub-files Cube.mesh, Cube.material and so on ? Are there any alternatives or should i stick with compressed objects? PS: Just to clear things, the answer is unrelated to my program code, at the moment i'm using "resources.cfg" pointing to the OgreSDK media directory.

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  • Best way to load rigid bodies from file

    - by Mel
    I'm trying to switch to bullet for physics simulation. Lemme just say first that I am so pleased with bullet's accuracy and performance. After messing around it for a bit, I'm now trying to load rigid bodies from files. Most of my models are in blender and with some searching, I was able to export them in .bullet format. However, loading the files into bullet doesn't look like an easy task. I've come across this page that points me to a sample application that loads bullet files. But then it goes and says that this loader is just a starting point. Is there any open source library out there that will allow me to load rigid bodies from a file? I don't really wanna spend that much time trying to create my own loader.

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  • What is the practical use of IBOs / degenerate vertex in OpenGL?

    - by 0xFAIL
    Vertices in 3D models CAN get cut in the process of optimizing 3D geometry, (degenerate vertices) by 3D graphics software (Blender, ...) when exporting because they aren't needed when reusing a vertex for multiple triangles. (In the current case 3D data is exported from Blender as .ply and read by a simple application that displays the 3D model) Every vertex has a few attributes like position, color, normal, tangent,... But the data for each vertex that is cut through the vertex sharing is lost and is missing in the vertex shader. Modern shader techniques like Bump or Normal mapping require normals/tangents per vertex which are also cut. To use complex shader techniques IBOs must not be used? Or is there a way to use IBOs and retain the data per vertex that was origionally lost?

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  • Which prediction model for web page recommendation?

    - by Nilesh
    I am trying to implement a web page recommendation wherein registered users will be given a recommendation of which page to visit depending upon the previous data.So with initial study I decided to go on with clustering the data with rough sets and then will move forward to find out the sequential patters with the use of prefix span algorithm.So now I want to have a better prediction model in place which can predict the access frequency of pages.I have figured out with Markov model but still some more suggestions will be valuable.Also please help me with some references of the models too.Is it possible to directly predict the next page access with the result of PrefixSpan.If so how?

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  • Tips for adapting Date table to Power View forecasting #powerview #powerbi

    - by Marco Russo (SQLBI)
    During the keynote of the PASS Business Analytics Conference, Amir Netz presented the new forecasting capabilities in Power View for Office 365. I immediately tried the new feature (which was immediately available, a welcome surprise in a Microsoft announcement for a new release) and I had several issues trying to use existing data models. The forecasting has a few requirements that are not compatible with the “best practices” commonly used for a calendar table until this announcement. For example, if you have a Year-Month-Day hierarchy and you want to display a line chart aggregating data at the month level, you use a column containing month and year as a string (e.g. May 2014) sorted by a numeric column (such as 201405). Such a column cannot be used in the x-axis of a line chart for forecasting, because you need a date or numeric column. There are also other requirements and I wrote the article Prepare Data for Power View Forecasting in Power BI on SQLBI, describing how to create columns that can be used with the new forecasting capabilities in Power View for Office 365.

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  • What the best way to wire up Entity Framework database context (model) to ViewModel in MVVM WPF?

    - by hal9k2
    As in the question above: What the best way to wire up Entity Framework database model (context) to viewModel in MVVM (WPF)? I am learning MVVM pattern in WPF, alot of examples shows how to implement model to viewModel, but models in that examples are just simple classes, I want to use MVVM together with entity framework model (base first approach). Whats the best way to wire model to viewModel. Thanks for answers. //ctor of ViewModel public ViewModel() { db = new PackageShipmentDBEntities(); // Entity Framework generated class ListaZBazy = new ObservableCollection<Pack>(db.Packs.Where(w => w.IsSent == false)); } This is my usual ctor of ViewModel, think there is a better way, I was reading about repository pattern, not sure if I can adapt this to WPF MVVM

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  • Google I/O 2012 - Advanced Design for Engineers

    Google I/O 2012 - Advanced Design for Engineers Alex Faaborg, Christian Robertson Design isn't black magic, it's a field that people can learn. In this talk two elite designers from Google will give you an advanced crash course in interactive and visual design. Topics will include mental models, natural mappings, metaphors, mode errors, visual hierarchies, typography and gestalt principles. Correctly applied this knowledge can drastically improve the quality of your work. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 158 9 ratings Time: 55:50 More in Science & Technology

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  • Where to find algorithms work?

    - by Misha
    The funnest parts of my projects have been the back-end algorithms work. I have worked on projects where I implemented Gaussian Mixture models, a Remez algorithm and a few Monte Carlo schemes. I loved figuring out how these processes worked and tuning them when they didn't. I recently graduated and my problem lies in the work I was able to find. The only jobs I have found, with my Electrical Engineering degree, are for writing user applications. Tasks such as fashioning web interfaces or front-ends for hardware devices. When I speak with potential employers about my interests they say they have no work of the sort. Where does one find work that involves implementing these kind of schemes?

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  • Copyright of pictures upload to a website?

    - by All
    I want to run a website like stock photos. How can I be sure that the uploader is real copyright holder of the picture? Is it possible to leave the responsibility of this copyright claim to the uploader or at last the webmaster is responsible for the website content? It generally confuses me, as for example, stock photo websites needs form signed by the model for photos showing human face. How they can be sure that the signature actually belongs to the model? How they keep them safe from possible lawsuit in this case (e.g. if selling photos of a models with a fake signature?)

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  • What is it going here in my solution?

    - by bbb
    I am a asp.net mvc programmer and if I want to start a project I do this: I make a class library named Model for my models. I make a class library named Infrastructure.Repository for database processes I make a class library named Application for business logic layer And finally I make a MVC project for the UI. But now some things are confusing me. Am I using 3-tier programming? If yes so what is n-tier programming and which one is better? If no so what is 3-tier programming? Some where I see that the tiers namings are DAL and BIZ. Which one is correct according to the naming convention?

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  • how can i get rotation vector from matrix4x4 in xna?

    - by mr.Smyle
    i want to get rotation vector from matrix to realize some parent-children system for models. Matrix bonePos = link.Bone.Transform * World; Matrix m = Matrix.CreateTranslation(link.Offset) * Matrix.CreateScale(link.gameObj.Scale.X, link.gameObj.Scale.Y, link.gameObj.Scale.Z) * Matrix.CreateFromYawPitchRoll(MathHelper.ToRadians(link.gameObj.Rotation.Y), MathHelper.ToRadians(link.gameObj.Rotation.X), MathHelper.ToRadians(link.gameObj.Rotation.Z)) //need rotation vector from bone matrix here (now it's global model rotation vector) * Matrix.CreateFromYawPitchRoll(MathHelper.ToRadians(Rotation.Y), MathHelper.ToRadians(Rotation.X), MathHelper.ToRadians(Rotation.Z)) * Matrix.CreateTranslation(bonePos.Translation); link.gameObj.World = m; where : link - struct with children model settings, like position, rotation etc. And link.Bone - Parent Bone

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  • ISO, Six Sigma, SEI-CMM, etc., in Fortune 500 companies

    - by CMR
    Do large corporations and product companies follow any standard quality models/processes at all? For example, I have seen that many large organizations have proprietary processes in IT and software development. Back in the days (even before Motorola's Iridium project,) I remember many IT companies scampering for SEI-CMM certification. Do any of the Fortune 500 company try to adopt these quality processes? In my limited experience I have not seen them undergoing audits for adherence to processes. Most of the audits are either financial, or issues pertaining to legalities. Am I just being ignorant, or is this true? If true, how stringently do the companies adhere to the processes?

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  • Are your merchandise systems limiting growth? Oracle Retail's Merchandise Operations Management could be the answer

    - by user801960
    In this video, Lara Livgard, Director of Oracle Retail Strategy, introduces Oracle Retail Merchandise Operations Management (MOM), a set of integrated, modular solutions that support buying, pricing, inventory management and inventory valuation across a retailer’s channels, countries, and business models. MOM is the backbone of successful retail operations, providing timely and accurate visibility across the entire enterprise and enabling efficient supply-chain execution driven by plans and forecasts. It's modular architecture facilitates tailored and high-value implementations, giving retailers the information they need in order to offer a quality customer experience through a truly integrated multi-channel approach. Further information is available on the Oracle Retail website regarding Merchandise Operations Management.

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  • 2D Tile-based terrian generation

    - by a240
    As a summer project I decided it would be fun to make a flash game. Right now I'm going for something like the look of http://www.terraria.org/. It's been a lot of fun, but today I've hit a snag. I need a way to generate my worlds. I've read up Perlin Noise ( http://freespace.virgin.net/hugo.elias/models/m_perlin.htm ) as a possibility, but I my attempts have given me sporadic looking results. What are some techniques used to generate these 2D tile-based worlds? Ideally I would like to be able to generate mountains, plains, and caves.

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  • Exporting an animated FBX to XNA? (in 3DS Max)

    - by Itamar Marom
    I'm now working on an XNA 3D game, and I want to add animated models in it. I came across this example. I see there is one FBX file and a few texture files in the content project, and that in the code you can choose which "take" to play. In this code it is "Take_001". Please tell me: When I create and animate my own 3D model in 3DS Max (2012, since I was told it's only possible in this version), how can I define those takes? plus, are any configurations need to be made when exporting FBX from 3DS Max to XNA? Thank you.

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  • Is having a class have a handleAction(type) method bad practice?

    - by zhenka
    My web application became a little too complicated to do everything in a controller so I had to build large wrapper classes for ORM models. The possible actions a user can trigger are all similar and after a certain point I realized that the best way to go would be to just have constructor method receive action type as a parameter to take care of the small differences internally, as opposed to either passing many arguments or doing a lot of things in the controller. Is this a good practice? I can't really give details for privacy issues.

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  • Kinect joint coordinates and XNA animation

    - by Sweta Dwivedi
    I have written a program to record the x,y,z coordinated of the Hand joint and I want to animate my models 2D or 3D according to these coordinates. . .However the output of the x,y,z coordinates are fluctuating from -0 to 1 but not more than that.. So i assume I will need to multiply them back with the screen width and height, however it still doesnt seem to animate according to the original x,y,z points Any transformations I might be missing out? while ((line = r.ReadLine()) != null) { string[] temp = line.Split(','); int x = (int) float.Parse(temp[0]))* maxWidth); int y = (int) float.Parse(temp[1])) * maxHeight); }

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  • Bad texture on model with different GPU

    - by Pacha
    I have some kind of distortion on the texture of my 3D model. It works perfectly well on an AMD GPU, but when testing on a integrated Intel HD graphics card it has a weird issue. I don't have a problem with the rest of my entities as they are not scaled. The models with the problems are scaled, as my engine supports different sizes for the platforms. I am using Ogre3D as rendering engine, and GLSL as shader language. Vertex shader: #version 120 varying vec2 UV; void main() { UV = gl_MultiTexCoord0; gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment shader: #version 120 varying vec2 UV; uniform sampler2D diffuseMap; void main(void) { gl_FragColor = texture(diffuseMap, UV); } Screenshot (the error is on the right and left side, the top and bottom part are rendered perfectly well):

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