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  • Creating Rectangle-based buttons with OnClick events

    - by Djentleman
    As the title implies, I want a Button class with an OnClick event handler. It should fire off connected events when it is clicked. This is as far as I've made it: public class Button { public event EventHandler OnClick; public Rectangle Rec { get; set; } public string Text { get; set; } public Button(Rectangle rec, string text) { this.Rec = rec; this.Text = text; } } I have no clue what I'm doing with regards to events. I know how to use them but creating them myself is another matter entirely. I've also made buttons without using events that work on a case-by-case basis. So basically, I want to be able to attach methods to the OnClick EventHandler that will fire when the Button is clicked (i.e., the mouse intersects Rec and the left mouse button is clicked).

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  • How to create realistic 2d lighting using colour temperature

    - by Truncheon
    I'm looking for a lighting algorithm that produces realistic lights expressed in kelvins, from about 2500k to 6500k. What I'm confused about is how to make the lights properly interact with the colors of game objects. If a whole level is fully lit (overcast daylight) then it would seem that I should use just the color of the object. But what if I'm in a closed room with no windows, and there is an incandescent bulb shining light in the room? How would that light properly light up the objects in the room? There does not seem to be an obvious solution to the problem. And simply mixing the color of the light with the colors of the object, seems an inaccurate approach.

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  • When to use functional programming approach and when not? (in Java)

    - by john smith optional
    let's assume I have a task to create a Set of class names. To remove duplication of .getName() method calls for each class, I used org.apache.commons.collections.CollectionUtils and org.apache.commons.collections.Transformer as follows: Snippet 1: Set<String> myNames = new HashSet<String>(); CollectionUtils.collect( Arrays.<Class<?>>asList(My1.class, My2.class, My3.class, My4.class, My5.class), new Transformer() { public Object transform(Object o) { return ((Class<?>) o).getName(); } }, myNames); An alternative would be this code: Snippet 2: Collections.addAll(myNames, My1.class.getName(), My2.class.getName(), My3.class.getName(), My4.class.getName(), My5.class.getName()); So, when using functional programming approach is overhead and when it's not and why? Isn't my usage of functional programming approach in snippet 1 is an overhead and why?

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  • soft question - Which of these topics is likely to be relevant in the future?

    - by Fool
    I hear some topics in computer science, such as object-oriented programming, are relevant today but may become obsolete in the future. I'm picking courses for a minor in computer science, and I need one more elective. Could someone help me choose topic(s) from the following list that would grant timeless knowledge, relevant and applicable in the future? Why are such topics relevant? Artificial Intelligence Human-Computer Interaction Object-Oriented Programming Operating Systems Compilers Networking Databases Graphics Automata and Complexity Theory Logic and Automated Reasoning Algorithms If some of these titles are too vague, I'll provide more info.

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  • vector collision on polygon in 3d space detection/testing?

    - by LRFLEW
    In the 3d fps in java I'm working on, I need a bullet to be fired and to tell if it hit someone. All visual objects in the game are defined through OpenGL, so the object it can be colliding with can be any drawable polygon (although they will most likely be triangles and rectangles anyways). The bullet is not an object, but will be treated as a vector that instantaneously moves all the way across the map (like the snipper riffle in Halo). What's the best way to detect/test collisions with the polygon and the vector. I have access to OpenCL, however I have absolutely no experience with it. I am very early in the developmental stage, so if you think there's a better way of going about this, feel free to tell me (I barley have a player model to collide with anyways, so I'm flexible with it). Thanks

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  • Lookup Viewer

    - by Geertjan
    The Maven integrated view that I showed yesterday I was able to create because I happened to know that an implementation of SubprojectProvider and LogicalViewProvider are in the Lookup of Maven projects. With that knowledge, I was able to use and even delegate to those implementations. But what if you don't know that those implementations are in the Lookup of the Project object? In the case of the Maven Project implementation, you could look in the source code of the Maven Project implementation, at the "getLookup" method. However, any other module could be putting its own objects into that Lookup, dynamically, i.e., at runtime. So there's no way of knowing what's in the Lookup of any Project object or any other object with a Lookup. But now imagine that you have a Lookup Viewer, as a tool during development, which you would exclude when distributing the application. Whenever new objects are found in the Lookup, the viewer displays them. You could install the Lookup Viewer into NetBeans IDE, or any other NetBeans Platform application, and then get a quick impression of what's actually in the Lookup when you select a different item in the application during development. Here it is (though I vaguely remember someone else writing something similar): Above, a Maven Project is selected. The Lookup Window shows that, among many other classes, an implementation of SubprojectProvider and LogicalViewProvider are found in the Lookup when the Maven Project is selected. If an item in the Lookup Window has its own Lookup, the content of that Lookup is displayed as child nodes of the Lookup, etc, i.e., you can explore all the way down the Lookup of each item found within objects found within the current selection. (What's especially fun is seeing the SaveCookieImpl being added and removed from the Lookup Window when you make/save a change in a document.) Another example is below, showing the Lookup Window installed in a custom application created during a course at MIT in Boston: A small trick I had to apply is that I always show the previous Lookup, since the current Lookup, when you select one of the Nodes in the Lookup Window, would be the Lookup of the Lookup Window itself! If anyone is interested in this, I can publish the NetBeans module providing the above window to the NetBeans update center. 

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  • How are "Json.org"-like specs graphs called and how can I generate them?

    - by Sebastián Grignoli
    In http://www.json.org Douglas Crockford shows the specs of the JSON format in two interesting ways: In the right side column he lists a text spec that looks like a YACC or LEX listing. In the main body of the homepage, he put several images that gives us a simple way to visually understand the valid sequences that composes a JSON string. Those images look like a description of the path that a finite state automaton would follow when parsing the JSON string. Wich are the names (if any) of that listing format and that kind of graphics? Is there any software that renders a source file containing the specification into that kind of images?

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  • Should I forward the a call to .Equals onto .Equals<T>?

    - by Jaimal Chohan
    So, I've got you bog standard c# object, overriding Equalsand implementing IEquatable public override int GetHashCode() { return _name.GetHashCode(); } public override bool Equals(object obj) { return Equals(obj as Tag) } #region IEquatable<Tag> Members public bool Equals(Tag other) { if (other == null) return false; else return _name == other._name; } #endregion Now, for some reason, I used to think that forwarding the calls from Equals into Equals was bad, no idea why, perhaps I read it a long time ago, anyway I'd write separate (but logically same) code for each method. Now I think forwarding Equals to Equals is okay, for obvious reasons, but for the life me I can't remember why I thought it wasn't before. Any thoughts?

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  • Can I make query strings produce separate pages?

    - by John Smith
    I have a profile page with a URL like so: localhost/profile.php/?username=Bob I was wondering, if I had a separate <title> which changed according to the username, would they produce separate pages in the google search results? How do I tell Google to only use the username string or does it search within the title? On a similar note, how would I create a separate page with the username like so: localhost/bob instead of a query string like facebook does. Do that make a new file for each user?

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  • Is it safe to convert Windows file paths to Unix file paths with a simple replace?

    - by MxyL
    So for example say I had it so that all of my files will be transferred from a windows machine to a unix machine as such: C:\test\myFile.txt to {somewhere}/test/myFile.txt (drive letter is irrelevant at this point). Currently, our utility library that we wrote ourselves provides a method that does a simple replace of all back slashes with forward slashes: public String normalizePath(String path) { return path.replaceAll("\\", "/"); } Slashes are reserved and cannot be part of a file name, so the directory structure should be preserved. However, I'm not sure if there are other complications between windows and unix paths that I may need to worry about (eg: non-ascii names, etc)

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  • Isolated Storage Made Easy

    In its most simple form Isolated Storage allows you to save name value pairs and retrieve them at some other time the next time your app runs. Granted we could get into XML and text files etc but I'm going to stick with just name value pairs. Lets take a look at this line:private void PresistKeyValue(string _Key, string _Value){StreamWriter MyWriter = new StreamWriter(new IsolatedStorageFileStream(_Key, FileMode.Create, IsolatedStorageFile.GetUserStoreForApplication()));MyWriter.Write(_Value);MyWriter.Close();}Nice...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is use of universal character names in identifiers in C++11

    - by Jan Hudec
    The new C++ standard specifies universal character names, written as \uNNNN and \UNNNNNNNN and representing the characters with unicode codepoints NNNN/NNNNNNNN. This is useful with string literals, especially since explicitly UTF-8, UTF-16 and UCS-4 string literals are also defined. However, the universal character literals are also allowed in identifiers. What is the motivation behind that? The syntax is obviously totally unreadable, the identifiers may be mangled for the linker and it's not like there was any standard function to retrieve symbols by name anyway. So why would anybody actually use an identifier with universal character literals in it?

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  • How to show pending messages using WLST?

    - by lmestre
    Here are the steps: 1. . ./setDomainEnv.sh2. java weblogic.WLST3. connect('weblogic','welcome1','t3://localhost:7001')4. domainRuntime()5. cd('ServerRuntimes/MS1/JMSRuntime/MS1.jms/JMSServers/JMSServer1/Destinations/JMSModule1!Queue1')6. cursor1=cmo.getMessages('true',9999999,10)                                                 **String(selector),Integer(timeout),Integer(state)7. msgs = cmo.getNext(cursor1, 10)                  ** This step gets 10 messages, you can call again cmo.getNext(cursor1, 10) to get the next 10 msgs8. print(msgs)My assumption, is that you had created:a. Managed Server MS1.b. JMS Server JMSServer1.c. Module called JMSModule1.d. Inside of JMSModule1, a Queue called Queue1.If you read my previous post:How to get Messages Pending Count from a Queue using WLST? https://blogs.oracle.com/LuzMestre/entry/how_to_get_messages_pendingYou can see that both are very similar.  Sometimes it is difficult to get a WLST Script sample, but you can use ls() function to know about other functionalities you don't have a sample code.***Until step 5, nothing new comparing to my previous post.5. cd('ServerRuntimes/MS1/JMSRuntime/MS1.jms/JMSServers/JMSServer1/Destinations/JMSModule1!Queue1')6. ls()You will see, MessagesPendingCount, getMessages along a lot of other functionalities available in this Queue. e.g, you can see:-r-x   getMessages                                  String : String(selector),Integer(timeout),Integer(state)Here you can check the complete MBean Reference:http://docs.oracle.com/cd/E23943_01/apirefs.1111/e13951/core/index.htmlSee JMSDestinationRuntimeMBean.Enjoy!

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  • Making an efficient collision detection system

    - by Sri Harsha Chilakapati
    I'm very new to game development (just started 3 months ago) and I'm learning through creating a game engine. It's located here. In terms of collision, I know only brute-force detection, in which case, the game slows down if there are a number of objects. So my question is How should I program the collisions? I want them to happen automatically for every object and call the object's collision(GObject other) method on each collision. Are there any new algorithms which can make this fast? If so, can anybody shed some light on this topic?

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  • Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 4)

    - by hinkmond
    And now here's the Java code that you'll need to read your ghost sensor on your Raspberry Pi The general idea is that you are using Java code to access the GPIO pin on your Raspberry Pi where the ghost sensor (JFET trasistor) detects minute changes in the electromagnetic field near the Raspberry Pi and will change the GPIO pin to high (+3 volts) when something is detected, otherwise there is no value (ground). Here's that Java code: try { /*** Init GPIO port(s) for input ***/ // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); for (String gpioChannel : GpioChannels) { System.out.println(gpioChannel); // Reset the port File exportFileCheck = new File("/sys/class/gpio/gpio"+gpioChannel); if (exportFileCheck.exists()) { unexportFile.write(gpioChannel); unexportFile.flush(); } // Set the port for use exportFile.write(gpioChannel); exportFile.flush(); // Open file handle to input/output direction control of port FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio" + gpioChannel + "/direction"); // Set port for input directionFile.write(GPIO_IN); } /*** Read data from each GPIO port ***/ RandomAccessFile[] raf = new RandomAccessFile[GpioChannels.length]; int sleepPeriod = 10; final int MAXBUF = 256; byte[] inBytes = new byte[MAXBUF]; String inLine; int zeroCounter = 0; // Get current timestamp with Calendar() Calendar cal; DateFormat dateFormat = new SimpleDateFormat("yyyy/MM/dd HH:mm:ss.SSS"); String dateStr; // Open RandomAccessFile handle to each GPIO port for (int channum=0; channum And, then we just load up our Java SE Embedded app, place each Raspberry Pi with a ghost sensor attached in strategic locations around our Santa Clara office (which apparently is very haunted by ghosts from the Agnews Insane Asylum 1906 earthquake), and watch our analytics for any ghosts. Easy peazy. See the previous posts for the full series on the steps to this cool demo: Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 1) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 2) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 3) Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 4) Hinkmond

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  • Proper response for a REST insert - full new record, or just the record id value?

    - by Keith Palmer
    I'm building a REST API which allows inserts (POST, not idempotent) and updates (PUT, idempotent) requests to add/update database to our application. I'm wondering if there are any standards or best practices regarding what data we send back to the client in the response for a POST (insert) operation. We need to send back at least a record ID value (e.g. your new record is record #1234). Should we respond with the full object? (e.g. essentially the same response they'd get back from a "GET /object_type/1234" request) Should we respond with only the new ID value? (e.g. "{ id: 1234 }", which means that if they want to fetch the whole record they need to do an additional HTTP GET request to grab the full record) A redirect header pointing them to the URL for the full object? Something else entirely?

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  • Delay command execution over sockets

    - by David
    I've been trying to fix the game loop in a real time (tick delay) MUD. I realized using Thread.Sleep would seem clunky when the user spammed commands through their choice of client (Zmud, etc) e.g. east;south;southwest would wait three move ticks and then output everything from the past couple rooms. The game loop basically calls a Flush and Fill method for each socket during each tick (50ms) private void DoLoop() { Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); while (running) { // for each socket, flush and fill ConnectionMonitor.Update(); stopWatch.Stop(); WaitIfNeeded(stopWatch.ElapsedMilliseconds); stopWatch.Reset(); } } The Fill method fires the command events, but as mentioned before, they currently block using Thread.Sleep. I tried adding a "ready" flag to the state object that attempts to execute the command along with a queue of spammed commands, but it ends up executing one command and queuing up the rest i.e. each subsequent command executes something that got queued up that should've been executed before. I must be missing something about the timer. private readonly Queue<SpammedCommand> queuedCommands = new Queue<SpammedCommand>(); private bool ready = true; private void TryExecuteCommand(string input) { var commandContext = CommandContext.Create(input); var player = Server.Current.Database.Get<Player>(Session.Player.Key); var commandInfo = Server.Current.CommandLookup .FindCommand(commandContext.CommandName, player.IsAdmin); if (commandInfo != null) { if (!ready) { // queue command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo }); return; } if (queuedCommands.Count > 0) { // queue the incoming command queuedCommands.Enqueue(new SpammedCommand() { Context = commandContext, Info = commandInfo, }); // dequeue and execute var command = queuedCommands.Dequeue(); command.Info.Command.Execute(Session, command.Context); setTimeout(command.Info.TickLength); return; } commandInfo.Command.Execute(Session, commandContext); setTimeout(commandInfo.TickLength); } else { Session.WriteLine("Command not recognized"); } } Finally, setTimeout was supposed to set the execution delay (TickLength) for that command, and makeReady just sets the ready flag on the state object to true. private void setTimeout(TickDelay tickDelay) { ready = false; var t = new System.Timers.Timer() { Interval = (long) tickDelay, AutoReset = false, }; t.Elapsed += makeReady; t.Start(); // fire this in tickDelay ms } // MAKE READYYYYY!!!! private void makeReady(object sender, System.Timers.ElapsedEventArgs e) { ready = true; } Am I missing something about the System.Timers.Timer created in setTimeout? How can I execute (and output) spammed commands per TickLength without using Thread.Sleep?

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  • Keypress Left is called twice in Update when key is pressed only once

    - by Simran kaur
    I have a piece of code that is changing the position of player when left key is pressed. It is inside of Update() function. I know, Update is called multiple times, but since I have an ifstatement to check if left arrow is pressed, it should update only once. I have tested using print statement that once pressed, it gets called twice. Problem: Position updated twice when key is pressed only once. Below given is the structure of my code: void Update() { if (Input.GetKeyDown (KeyCode.LeftArrow)) { print ("PRESSEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDD"); } } I looked up on web and what was suggested id this: if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.LeftArrow) { print("pressed"); } But, It gives me an error that says: Object reference not set to instance of an object How can I fix this?

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  • Is passing the Model around in this way considered bad practice?

    - by Theomax
    If I have a view called, for example, ViewDetails that displays user information in labels and has a Model called ViewDetailsModel and if I want to allow the user to click a button to edit some of these details, is it considered bad practice is I pass the entire Model in the markup to a controller method which then assigns the values for another model, using the values stored in the Model that was passed in as a parameter to that action method? If so, should there instead be a service method that gets the data required for the edit view? For example: In the ViewDetails view, the user clicks the edit button which calls an action method in the controller (and passes in the Model object). The action method then uses the data in the Model object to populate another model which will be used for the EditDetails view that will be returned.

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  • design practice for business layer when supporting API versioning

    - by user1186065
    Is there any design pattern or practice recommended for business layer when dealing with multiple API version. For example, I have something like this. http://site.com/blogs/v1/?count=10 which calls business object method GetAllBlogs(int count) to get information http://site.com/blogs/v2/?blog_count=20 which calls business object method GetAllBlogs_v2(int blogCounts) Since parameter name is changed, I created another business method for version 2. This is just one example but it could have other breaking changes for which it requires me to create another method to support both version. Is there any design pattern or best practice for business/data access layer I should follow when supporting API Versioning?

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  • Using the @ in SQL Azure Connections

    - by BuckWoody
    The other day I was working with a client on an application they were changing to a hybrid architecture – some data on-premise and other data in SQL Azure and Windows Azure Blob storage. I had them make a couple of corrections - the first was that all communications to SQL Azure need to be encrypted. It’s a simple addition to the connection string, depending on the library you use. Which brought up another interesting point. They had been using something that looked like this, using the .NET provider: Server=tcp:[serverName].database.windows.net;Database=myDataBase; User ID=LoginName;Password=myPassword; Trusted_Connection=False;Encrypt=True; This includes most of the formatting needed for SQL Azure. It specifies TCP as the transport mechanism, the database name is included, Trusted_Connection is off, and encryption is on. But it needed one more change: Server=tcp:[serverName].database.windows.net;Database=myDataBase; User ID=[LoginName]@[serverName];Password=myPassword; Trusted_Connection=False;Encrypt=True; Notice the difference? It’s the User ID parameter. It includes the @ symbol and the name of the server – not the whole DNS name, just the server name itself. The developers were a bit surprised, since it had been working with the first format that just used the user name. Why did both work, and why is one better than the other? It has to do with the connection library you use. For most libraries, the user name is enough. But for some libraries (subject to change so I don’t list them here) the server name parameter isn’t sent in the way the load balancer understands, so you need to include the server name right in the login, so the system can parse it correctly. Keep in mind, the string limit for that is 128 characters – so take the @ symbol and the server name into consideration for user names. The user connection info is detailed here: http://msdn.microsoft.com/en-us/library/ee336268.aspx Upshot? Include the @servername on your connection string just to be safe. And plan for that extra space…  

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  • The performance implications of IEnumerable vs. IQueryable

    It all started innocently enough. I was implementing a "Older Posts/Newer Posts" feature for my new web site and was writing code like this:IEnumerable<Post> FilterByCategory(IEnumerable<Post> posts, string category) {  if( !string.IsNullOrEmpty(category) ) { return posts.Where(p => p.Category.Contains(category)); }}...  var posts = FilterByCategory(db.Posts, category);  int count = posts.Count();... The "db" was an EF object context object, but it could just as...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The performance implications of IEnumerable vs. IQueryable

    It all started innocently enough. I was implementing a "Older Posts/Newer Posts" feature for my new web site and was writing code like this:IEnumerable<Post> FilterByCategory(IEnumerable<Post> posts, string category) {  if( !string.IsNullOrEmpty(category) ) { return posts.Where(p => p.Category.Contains(category)); }}...  var posts = FilterByCategory(db.Posts, category);  int count = posts.Count();... The "db" was an EF object context object, but it could just as...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Making a collision detection system

    - by Sri Harsha Chilakapati
    I'm very new to game development (just started 3 months ago) and I've learning through creating a game engine. It's located here. In terms of collision, I know only brutefoce detection, in which case, the game slows down if there are a number of objects. So my question is How should I program the collisions? I want them to happen automatically for every object and call the object's collision(GObject other) method on each collision. Are there any new algorithms which can make this fast? If so, can anybody6 sh6ed some light on this topic? And I think of making it like the game maker Thanks

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  • PL/SQL to delete invalid data from token Strings

    - by Jie Chen
    Previous article describes how to delete the duplicated values from token string in bulk mode. This one extends it and shows the way to delete invalid data. Scenario Support we have page_two and manufacturers tables in database and the table DDL is: SQL> desc page_two; Name NULL? TYPE ----------------------------------------- -------- ------------------------ MULTILIST04 VARCHAR2(765) SQL> SQL> desc manufacturers; Name NULL? TYPE ----------------------------------------- -------- ------ ID NOT NULL NUMBER NAME VARCHAR In table page_two, column multilist04 stores a token string splitted with common. Each token represent a valid ID in manufacturers table. My expectation is to delete invalid token strings from page_two.multilist04, which have no mapping id in manufacturers.id. For example in below SQL result: ,6295728,33,6295729,6295730,6295731,22, , value 33 and 22 are invalid data because there is no ID equals to 33 or 22 in manufacturers table. So I need to delete 33 and 22. SQL> col rowid format a20; SQL> col multilist04 format a50; SQL> select rowid, multilist04 from page_two; ROWID MULTILIST04 -------------------- -------------------------------------------------- AAB+UrADfAAAAhUAAI ,6295728,6295729,6295730,6295731, AAB+UrADfAAAAhUAAJ ,1111,6295728,6295729,6295730,6295731, AAB+UrADfAAAAhUAAK ,6295728,111,6295729,6295730,6295731, AAB+UrADfAAAAhUAAL ,6295728,6295729,6295730,6295731,22, AAB+UrADfAAAAhUAAM ,6295728,33,6295729,6295730,6295731,22, SQL> select id, encode_name from manufacturers where id in (1111,11,22,33); No rows selected SQL> Solution As there is no existing SPLIT function or related in PL/SQL, I should program it by myself. I code Split intermediate function which is used to get the token value between current splitter and next splitter. Next program is main entry point, it get each column value from page_two.multilist04, process each row based on cursor. When it get each multilist04 value, it uses above Split function to get each token string stored to singValue variant, then check if it exists in manufacturers.id. If not found, set fixFlag to 1, pending to be deleted.

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