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  • Change color of Date and Weather app in Ubuntu 12.04 & Mate

    - by haunted85
    I have recentely installed Ubuntu 12.04 and as I am a truly Gnome 2 lover I also switched from Unity to Mate. The font color of the Weather/Date applet is barely visible so I was wondering how I can change it. I Already tried to explore all the options shown in the menu when I right-click on the applet, but apparently there's no such feature. So is there anything I could do in order to customize the font color in order to make the text more readable?

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  • Change Tracking - 2008

    Change tracking in SQL Server 2008 enables applications to obtain only changes that have been made to the user tables, along with the information about those changes. What are your servers really trying to tell you? Find out with new SQL Monitor 3.0, an easy-to-use tool built for no-nonsense database professionals.For effortless insights into SQL Server, download a free trial today.

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  • How do I change my username?

    - by Takkat
    Some time ago when I installed Ubuntu I chose a rather stupid username for my account that I do not want to use anymore. How do I change this (including the name of my home directory) without loosing settings for applications? How do I keep permissions and my keys for various authentification (e.g. email, SSH, GPG and more)? What settings could possibly get lost if I changed my username? Both, command-line and graphical solutions are appreciated.

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  • Change the shape of body dynamically

    - by user45491
    I have a problem where i have a ballon which i need to continuously inflate and defalte in update method, I have tried to used setScaleCenter but it is not giving desired result. Below is a code i am trying to make work scale += (float) ((dist-lastDist)/lastDist); Log.d("pinch","scale is "+scale); Log.d("pinch","change in scale is "+(float) ((lastDist-dist)/lastDist)); player.setScaleCenter(scale, scale); player.setScale(scale);

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  • iptables change destination address base on result from mysql

    - by user1812225
    I need to change destination address of tcp/ip packets based on result of execution mysql query... SELECT `score` FROM `reputation` WHERE `ip` = packet.source_ip if (score < a) then packet.destination_ip = ... else packet.destination_ip = ... What ways of solving this problem do you see? Thanks. P.S. this is important that destination host knows REAL ip address where packet came from, not IP address of firewall.

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  • Slow Internet / Can't change brightness on 2010 Macbook AIr running 12.10 Ubuntu

    - by user103441
    The title really says it all. I haven't been able to change the brightness of my monitor since putting Ubuntu on it. I started off with 12.04 and then decided to see if 12.10 would fix the issue. The internet is also a fair bit slower than I am used to, especially when downloading. Apart from these two issues, everything goes very smoothly. If anyone could offer any advice or solutions, I would be very grateful.

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  • How to change the separation character of Zend Url?

    - by koko
    I use Zend URL view helper for building my urls. Everythings works exactly as I'd like to, except one thing: The character used for replacing spaces in the url is a plus (+). I'd like it to be a 'min' (-). How can I change this? Example: Now: /nl/nieuws/bericht/3/title/nieuwe*+affiches Wish: /nl/nieuws/bericht/3/title/nieuwe-*affiches Thanks in advcance!

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  • .NET Framework 4.0 installation is very slow

    - by Dimitri C.
    On my Windows Vista, it takes a full 12 minutes to install the .NET Framework 4.0. a) Is this normal? b) If not, can something be done about it? The reason I'm concerned about the speed is because it slows down the testing of our product installer considerably. Testing an installer is time consuming already, but this new .NET Framework installer makes it almost undoable. Detail: I did the test on a clean Vista inside a VirtualBox virtual machine. This setup does not show any performance issues in other situations. I tried both dotNetFx40_Full_x86_x64.exe and dotNetFx40_Client_x86_x64.exe. They both take approximately the same time to install.

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  • GoogleTest C++ Framework Incompatible With XCode 4.5.2 and OSX 10.8.2

    - by eb80
    I am trying to follow the instructions mentioned here for setting up Google's C++ framework in XCode Version 4.5.2 (4G2008a). First, I got "The run destination My Mac 64-bit is not valid for Running the scheme 'gtest-framework'". The answers here Xcode 4 - The selected run destination is not valid for this action are not working for me. I was able to change the build SDK following the instructions here Unable to build using Xcode 4 - The selected run destination is not valid for this action, except this resulted in many build failures such as "Unsupported compiler '4.0' selected for architecture 'x86_64'" and "Unsupported compiler '4.0' selected for architecture 'i386'" I've changed nothing out of the box, so this is very frustrating that I cannot seem to get this to build. Details of Machine: 64bit Mac OSX 10.8.2 Build 12C3006 Details of XCode: Version 4.5.2 (4G2008a)

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  • Force a Windows 7 user to change password when it has expired

    - by Joshua King
    Is it possible to force users (on Windows 7 PCs) to change their password once it has expired? Currently our users get notifications that their passwords will expire in 7, 3, 2 and 1 days but once the password has expired they are still able to log into their machines with the expired password. Most of our users ignore the warnings and don't change their password until we tell them they have to (when they ring Help Desk asking why their email and intranet isn't working). From memory, Windows XP machines would show a message at login that the password had expired and then offer the change password screen. Is it possible to do the same thing under Win7? Similar to how if you set a user's account to "must change password at next login" it gives the change password screen automatically.

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  • Web Farm Framework - Missing IIS features

    - by Buginator
    I'm trying to install a web farm using Microsoft's Web Farm Framework 2.2. The server is Windows 2008 R2 with IIS 7.5. I followed a tutorial. Installed WFF from Web Platform Installer. However, I'm missing some key features in the "Server Farm" panel in IIS. This is how my setup looks like However, just like in the tutorial, I want it like this How can I enable ALL the things, like Load Balancer, Health Test, Server Affinity etc? Thanks. The tutorial I used was this: weblogs.asp.net/scottgu/archive/2010/09/08/introducing-the-microsoft-web-farm-framework.aspx

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  • .NET framework 4 backwards compatibility.

    - by Dark.Lama
    Hi! I had installed .NET framework 4 in my system. It says that .NET framework 4 is backwards compatible with all previous versions. But an app installer still asks me to install .NET.F.W. 3.5 SP1. What should I do to make the installer aware of .NET 4's presence? Is it necessary to install .NET. 3.5 SP1 too? (It is a big setup ~250 MB)

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  • Installing and configuring Zend Framework 2 server-wide [Ubuntu] and test driving ZendSkeletonApplication

    - by kinologik
    I'm trying to have ZF2 installed for all my subdomains at once (Ubuntu 12.04). ZF2 just launched its first stable version, so I wanted to install it on my development server and finally get my hands dirty with it. I downloaded ZF2 and unzipped the files in /var/ZF2/ (which now contains Zend/[all components]). I then edited /etc/php5/apache2/php.ini and added the path to the ZF2 files: include_path = ".:/var/ZF2" I then downloaded the ZendSkeletonApplication and unzipped it in /var/www/skeleton. I know it is suggested to composer.phar to install ZF2 application, but: I don't want to make a local installation of ZF2... I want to make a server-wide installation be able to use my Zend components on all my domains/subdomains on my development server. Before using any automatic installation process, I'd really like to understand that process by doing it manually at first. Obviously, something goes wrong when I fire ZendSkeletonApplication, and I get the following when hit the following URL: http://www.myDevServer.com/skeleton/public/ Fatal error: Uncaught exception 'RuntimeException' with message 'Unable to load ZF2. Run `php composer.phar install` or define a ZF2_PATH environment variable.' in /var/www/skeleton/init_autoloader.php:48 Stack trace: #0 /var/www/skeleton/public/index.php(9): include() #1 {main} thrown in /var/www/skeleton/init_autoloader.php on line 48 I have skimmed through the docs, tutorials and the like, but there are no straight forward answer to this kind of configuration. In the official doc, in the (very short) installation chapter, I see a reference to adding an include path in PHP. But no example... http://zf2.readthedocs.org/en/latest/ref/installation.html Once you have a copy of Zend Framework available, your application needs to be able to access the framework classes found in the library folder. Though there are several ways to achieve this, your PHP include_path needs to contain the path to Zend Framework’s library. But then, when I get to the "Getting Started" chapter, it's all composer.phar and nothing else... http://zf2.readthedocs.org/en/latest/user-guide/skeleton-application.html I'm no sysAdmin, just a Zend enthusiast. I'm pretty sure this PEBKAC problem might be obvious for those who already got in ZF2 previous betas. Thanks for helping my out. EDIT: Problem was resolved, thanks to Daniel M. Just setting up ZF2_PATH in httpd.conf was all that was needed. SetEnv ZF2_PATH /var/ZF2 I also removed the include_path reference in php.ini and everything works just fine. So I have no idea why Zend suggested to include it there in their official docs.

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  • Enum driving a Visual State change via the ViewModel

    - by Chris Skardon
    Exciting title eh? So, here’s the problem, I want to use my ViewModel to drive my Visual State, I’ve used the ‘DataStateBehavior’ before, but the trouble with it is that it only works for bool values, and the minute you jump to more than 2 Visual States, you’re kind of screwed. A quick search has shown up a couple of points of interest, first, the DataStateSwitchBehavior, which is part of the Expression Samples (on Codeplex), and also available via Pete Blois’ blog. The second interest is to use a DataTrigger with GoToStateAction (from the Silverlight forums). So, onwards… first let’s create a basic switch Visual State, so, a DataObj with one property: IsAce… public class DataObj : NotifyPropertyChanger { private bool _isAce; public bool IsAce { get { return _isAce; } set { _isAce = value; RaisePropertyChanged("IsAce"); } } } The ‘NotifyPropertyChanger’ is literally a base class with RaisePropertyChanged, implementing INotifyPropertyChanged. OK, so we then create a ViewModel: public class MainPageViewModel : NotifyPropertyChanger { private DataObj _dataObj; public MainPageViewModel() { DataObj = new DataObj {IsAce = true}; ChangeAcenessCommand = new RelayCommand(() => DataObj.IsAce = !DataObj.IsAce); } public ICommand ChangeAcenessCommand { get; private set; } public DataObj DataObj { get { return _dataObj; } set { _dataObj = value; RaisePropertyChanged("DataObj"); } } } Aaaand finally – hook it all up to the XAML, which is a very simple UI: A Rectangle, a TextBlock and a Button. The Button is hooked up to ChangeAcenessCommand, the TextBlock is bound to the ‘DataObj.IsAce’ property and the Rectangle has 2 visual states: IsAce and NotAce. To make the Rectangle change it’s visual state I’ve used a DataStateBehavior inside the Layout Root Grid: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding DataObj.IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> So now we have the button changing the ‘IsAce’ property and giving us the other visual state: Great! So – the next stage is to get that to work inside a DataTemplate… Which (thankfully) is easy money. All we do is add a ListBox to the View and an ObservableCollection to the ViewModel. Well – ok, a little bit more than that. Once we’ve got the ListBox with it’s ItemsSource property set, it’s time to add the DataTemplate itself. Again, this isn’t exactly taxing, and is purely going to be a Grid with a Textblock and a Rectangle (again, I’m nothing if not consistent). Though, to be a little jazzy I’ve swapped the rectangle to the other side (living the dream). So, all that’s left is to add some States to the template.. (Yes – you can do that), these can be the same names as the others, or indeed, something else, I have chosen to stick with the same names and take the extra confusion hit right on the nose. Once again, I add the DataStateBehavior to the root Grid element: <i:Interaction.Behaviors> <ei:DataStateBehavior Binding="{Binding IsAce}" Value="true" TrueState="IsAce" FalseState="NotAce"/> </i:Interaction.Behaviors> The key difference here is the ‘Binding’ attribute, where I’m now binding to the IsAce property directly, and boom! It’s all gravy!   So far, so good. We can use boolean values to change the visual states, and (crucially) it works in a DataTemplate, bingo! Now. Onwards to the Enum part of this (finally!). Obviously we can’t use the DataStateBehavior, it' only gives us true/false options. So, let’s give the GoToStateAction a go. Now, I warn you, things get a bit complex from here, instead of a bool with 2 values, I’m gonna max it out and bring in an Enum with 3 (count ‘em) 3 values: Red, Amber and Green (those of you with exceptionally sharp minds will be reminded of traffic lights). We’re gonna have a rectangle which also has 3 visual states – cunningly called ‘Red’, ‘Amber’ and ‘Green’. A new class called DataObj2: public class DataObj2 : NotifyPropertyChanger { private Status _statusValue; public DataObj2(Status status) { StatusValue = status; } public Status StatusValue { get { return _statusValue; } set { _statusValue = value; RaisePropertyChanged("StatusValue"); } } } Where ‘Status’ is my enum. Good times are here! Ok, so let’s get to the beefy stuff. So, we’ll start off in the same manner as the last time, we will have a single DataObj2 instance available to the Page and bind to that. Let’s add some Triggers (these are in the LayoutRoot again). <i:Interaction.Triggers> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Amber"> <ei:GoToStateAction StateName="Amber" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Green"> <ei:GoToStateAction StateName="Green" UseTransitions="False" /> </ei:DataTrigger> <ei:DataTrigger Binding="{Binding DataObject2.StatusValue}" Value="Red"> <ei:GoToStateAction StateName="Red" UseTransitions="False" /> </ei:DataTrigger> </i:Interaction.Triggers> So what we’re saying here is that when the DataObject2.StatusValue is equal to ‘Red’ then we’ll go to the ‘Red’ state. Same deal for Green and Amber (but you knew that already). Hook it all up and start teh project. Hmm. Just grey. Not what I wanted. Ok, let’s add a ‘ChangeStatusCommand’, hook that up to a button and give it a whirl: Right, so the DataTrigger isn’t picking up the data on load. On the plus side, changing the status is making the visual states change. So. We’ll cross the ‘Grey’ hurdle in a bit, what about doing the same in the DataTemplate? <Codey Codey/> Grey again, but if we press the button: (I should mention, pressing the button sets the StatusValue property on the DataObj2 being represented to the next colour). Right. Let’s look at this ‘Grey’ issue. First ‘fix’ (and I use the term ‘fix’ in a very loose way): The Dispatcher Fix This involves using the Dispatcher on the View to call something like ‘RefreshProperties’ on the ViewModel, which will in turn raise all the appropriate ‘PropertyChanged’ events on the data objects being represented. So, here goes, into turdcode-ville – population – me: First, add the ‘RefreshProperties’ method to the DataObj2: internal void RefreshProperties() { RaisePropertyChanged("StatusValue"); } (shudder) Now, add it to the hosting ViewModel: public void RefreshProperties() { DataObject2.RefreshProperties(); if (DataObjects != null && DataObjects.Count > 0) { foreach (DataObj2 dataObject in DataObjects) dataObject.RefreshProperties(); } } (double shudder) and now for the cream on the cake, adding the following line to the code behind of the View: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).RefreshProperties()); So, what does this *ahem* code give us: Awesome, it makes the single bound data object show the colour, but frankly ignores the DataTemplate items. This (by the way) is the same output you get from: Dispatcher.BeginInvoke(() => ((MoreVisualStatesViewModel)DataContext).ChangeStatusCommand.Execute(null)); So… Where does that leave me? What about adding a button to the Page to refresh the properties – maybe it’s a timer thing? Yes, that works. Right, what about using the Loaded event then eh? Loaded += (s, e) => ((MoreVisualStatesViewModel) DataContext).RefreshProperties(); Ahhh No. What about converting the DataTemplate into a UserControl? Anything is worth a shot.. Though – I still suspect I’m going to have to ‘RefreshProperties’ if I want the rectangles to update. Still. No. This DataTemplate DataTrigger binding is becoming a bit of a pain… I can’t add a ‘refresh’ button to the actual code base, it’s not exactly user friendly. I’m going to end this one now, and put some investigating into the use of the DataStateSwitchBehavior (all the ones I’ve found, well, all 2 of them are working in SL3, but not 4…)

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  • Mobile App Data Syncronization

    - by Matt Rogish
    Let's say I have a mobile app that uses HTML5 SQLite DB (and/or the HTML5 key-value store). Assets (media files, PDFs, etc.) are stored locally on the mobile device. Luckily enough, the mobile device is a read-only copy of the "centralized" storage, so the mobile device won't have to propagate changes upstream. However, as the server changes assets (creates new ones, modifies existing, deletes old ones) I need to propagate those changes back to the mobile app. Assume that server changes are grouped into changesets (version number n) that contain some information (added element XYZ, deleted id = 45, etc.) and that the mobile device has limited CPU/bandwidth, so most of the processing has to take place on the server. I can think of a couple of methods to do this. All have trade-offs and at this point, I'm unsure which is the right course of action... Method 1: For change set n, store the "diff" of the current n and previous n-1. When a client with version y asks if there have been any changes, send the change sets from version y up to the current version. e.g. added item 334, contents: xxx. Deleted picture 44. Deleted PDF 11. Changed 33. added picture 99. Characteristics: Diffs take up space, although in theory would be kept small. However, all diffs must be kept around indefinitely (should a v1 app have not been updated for a year, must apply v2..v100). High latency devices (mobile apps) will incur a penalty to send lots of small files (assume cannot be zipped or tarr'd up into one file) Very few server CPU resources required, as all it does is send the client a list of files "Dumb" - if I change an item in change set 3, and change it to something else in 4, the client is going to perform both actions, even though #3 is rendered moot by #4. Or, if an asset is added in #4 and removed in #5 - the client will download a file just to delete it later. Method 2: Very similar to method 1 except on the server, do some sort of a diff between the change sets represented by the app version and server version. Package that up and send that single change set to the client. Characteristics: Client-efficient: The client only has to process one file, duplicate or irrelevant changes are stripped out. Server CPU/space intensive. The change sets must be diff'd and then written out to a file that is then sent to the client. Makes diff server scalability an issue. Possibly ways to cache the results and re-use them, but in the wild there's likely to be a lot of different versions so the diff re-use has a limit Diff algorithm is complicated. The change sets must be structured in such a way that an efficient and effective diff can be performed. Method 3: Instead of keeping diffs, write out the entire versioned asset collection to a mobile-database import file. When client requests an update, send the entire database to client and have them update their assets appropriately. Characteristics: Conceptually simple -- easy to develop and deploy Very inefficient as the client database is restored every update. If only one new thing was added, the whole database is refreshed. Server space and CPU efficient. Only the latest version DB needs kept around and the server just throws the file to the client. Others?? Thoughts? Thanks!!

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  • glsl shader to allow color change of skydome ogre3d

    - by Tim
    I'm still very new to all this but learning a lot. I'm putting together an application using Ogre3d as the rendering engine. So far I've got it running, with a simple scene, a day/night cycle system which is working okay. I'm now moving on to looking at changing the color of the skydome material based on the time of day. What I've done so far is to create a struct to hold the ColourValues for the different aspects of the scene. struct todColors { Ogre::ColourValue sky; Ogre::ColourValue ambient; Ogre::ColourValue sun; }; I created an array to store all the colours todColors sceneColours [4]; I populated the array with the colours I want to use for the various times of the day. For instance DayTime (when the sun is high in the sky) sceneColours[2].sky = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].ambient = Ogre::ColourValue(135/255, 206/255, 235/255, 255); sceneColours[2].sun = Ogre::ColourValue(135/255, 206/255, 235/255, 255); I've got code to work out the time of the day using a float currentHours to store the current hour of the day 10.5 = 10:30 am. This updates constantly and updates the sun as required. I am then calculating the appropriate colours for the time of day when relevant using else if( currentHour >= 4 && currentHour < 7) { // Lerp from night to morning Ogre::ColourValue lerp = Ogre::Math::lerp<Ogre::ColourValue, float>(sceneColours[GT_TOD_NIGHT].sky , sceneColours[GT_TOD_MORNING].sky, (currentHour - 4) / (7 - 4)); } My original attempt to get this to work was to dynamically generate a material with the new colour and apply that material to the skydome. This, as you can probably guess... didn't go well. I know it's possible to use shaders where you can pass information such as colour to the shader from the code but I am unsure if there is an existing simple shader to change a colour like this or if I need to create one. What is involved in creating a shader and material definition that would allow me to change the colour of a material without the overheads of dynamically generating materials all the time? EDIT : I've created a glsl vertex and fragment shaders as follows. Vertex uniform vec4 newColor; void main() { gl_FrontColor = newColor; gl_Position = ftransform(); } Fragment void main() { gl_FragColor = gl_Color; } I can pass a colour to it using ShaderDesigner and it seems to work. I now need to investigate how to use it within Ogre as a material. EDIT : I created a material file like this : vertex_program colour_vs_test glsl { source test.vert default_params { param_named newColor float4 0.0 0.0 0.0 1 } } fragment_program colour_fs_glsl glsl { source test.frag } material Test/SkyColor { technique { pass { lighting off fragment_program_ref colour_fs_glsl { } vertex_program_ref colour_vs_test { } } } } In the code I have tried : Ogre::MaterialPtr material = Ogre::MaterialManager::getSingleton().getByName("Test/SkyColor"); Ogre::GpuProgramParametersSharedPtr params = material->getTechnique(0)->getPass(0)->getVertexProgramParameters(); params->setNamedConstant("newcolor", Ogre::Vector4(0.7, 0.5, 0.3, 1)); I've set that as the Skydome material which seems to work initially. I am doing the same with the code that is attempting to lerp between colours, but when I include it there, it all goes black. Seems like there is now a problem with my colour lerping.

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  • Tile engine Texture not updating when numbers in array change

    - by Corey
    I draw my map from a txt file. I am using java with slick2d library. When I print the array the number changes in the array, but the texture doesn't change. public class Tiles { public Image[] tiles = new Image[5]; public int[][] map = new int[64][64]; public Image grass, dirt, fence, mound; private SpriteSheet tileSheet; public int tileWidth = 32; public int tileHeight = 32; public void init() throws IOException, SlickException { tileSheet = new SpriteSheet("assets/tiles.png", tileWidth, tileHeight); grass = tileSheet.getSprite(0, 0); dirt = tileSheet.getSprite(7, 7); fence = tileSheet.getSprite(2, 0); mound = tileSheet.getSprite(2, 6); tiles[0] = grass; tiles[1] = dirt; tiles[2] = fence; tiles[3] = mound; int x=0, y=0; BufferedReader in = new BufferedReader(new FileReader("assets/map.dat")); String line; while ((line = in.readLine()) != null) { String[] values = line.split(","); x = 0; for (String str : values) { int str_int = Integer.parseInt(str); map[x][y]=str_int; //System.out.print(map[x][y] + " "); x++; } //System.out.println(""); y++; } in.close(); } public void update(GameContainer gc) { } public void render(GameContainer gc) { for(int y = 0; y < map.length; y++) { for(int x = 0; x < map[0].length; x ++) { int textureIndex = map[x][y]; Image texture = tiles[textureIndex]; texture.draw(x*tileWidth,y*tileHeight); } } } } Mouse Picking Where I change the number in the array Input input = gc.getInput(); gc.getInput().setOffset(cameraX-400, cameraY-300); float mouseX = input.getMouseX(); float mouseY = input.getMouseY(); double mousetileX = Math.floor((double)mouseX/tiles.tileWidth); double mousetileY = Math.floor((double)mouseY/tiles.tileHeight); double playertileX = Math.floor(playerX/tiles.tileWidth); double playertileY = Math.floor(playerY/tiles.tileHeight); double lengthX = Math.abs((float)playertileX - mousetileX); double lengthY = Math.abs((float)playertileY - mousetileY); double distance = Math.sqrt((lengthX*lengthX)+(lengthY*lengthY)); if(input.isMousePressed(Input.MOUSE_LEFT_BUTTON) && distance < 4) { System.out.println("Clicked"); if(tiles.map[(int)mousetileX][(int)mousetileY] == 1) { tiles.map[(int)mousetileX][(int)mousetileY] = 0; } } I never ask a question until I have tried to figure it out myself. I have been stuck with this problem for two weeks. It's not like this site is made for asking questions or anything. So if you actually try to help me instead of telling me to use a debugger thank you. You either get told you have too much or too little code. Nothing is never enough for the people on here it's as bad as something like reddit. Idk what is wrong all my textures work when I render them it just doesn't update when the number in the array changes. I am obviously debugging when I say that I was printing the array and the number is changing like it should, so it's not a problem with my mouse picking code. It is a problem with my textures, but I don't know what because they all render correctly. That is why I need help.

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  • Why Ultra-Low Power Computing Will Change Everything

    - by Tori Wieldt
    The ARM TechCon keynote "Why Ultra-Low Power Computing Will Change Everything" was anything but low-powered. The speaker, Dr. Johnathan Koomey, knows his subject: he is a Consulting Professor at Stanford University, worked for more than two decades at Lawrence Berkeley National Laboratory, and has been a visiting professor at Stanford University, Yale University, and UC Berkeley's Energy and Resources Group. His current focus is creating a standard (computations per kilowatt hour) and measuring computer energy consumption over time. The trends are impressive: energy consumption has halved every 1.5 years for the last 60 years. Battery life has made roughly a 10x improvement each decade since 1960. It's these improvements that have made laptops and cell phones possible. What does the future hold? Dr. Koomey said that in the past, the race by chip manufacturers was to create the fastest computer, but the priorities have now changed. New computers are tiny, smart, connected and cheap. "You can't underestimate the importance of a shift in industry focus from raw performance to power efficiency for mobile devices," he said. There is also a confluence of trends in computing, communications, sensors, and controls. The challenge is how to reduce the power requirements for these tiny devices. Alternate sources of power that are being explored are light, heat, motion, and even blood sugar. The University of Michigan has produced a miniature sensor that harnesses solar energy and could last for years without needing to be replaced. Also, the University of Washington has created a sensor that scavenges power from existing radio and TV signals.Specific devices designed for a purpose are much more efficient than general purpose computers. With all these sensors, instead of big data, developers should focus on nano-data, personalized information that will adjust the lights in a room, a machine, a variable sign, etc.Dr. Koomey showed some examples:The Proteus Digital Health Feedback System, an ingestible sensor that transmits when a patient has taken their medicine and is powered by their stomach juices. (Gives "powered by you" a whole new meaning!) Streetline Parking Systems, that provide real-time data about available parking spaces. The information can be sent to your phone or update parking signs around the city to point to areas with available spaces. Less driving around looking for parking spaces!The BigBelly trash system that uses solar power, compacts trash, and sends a text message when it is full. This dramatically reduces the number of times a truck has to come to pick up trash, freeing up resources and slashing fuel costs. This is a classic example of the efficiency of moving "bits not atoms." But researchers are approaching the physical limits of sensors, Dr. Kommey explained. With the current rate of technology improvement, they'll reach the three-atom transistor by 2041. Once they hit that wall, it will force a revolution they way we do computing. But wait, researchers at Purdue University and the University of New South Wales are both working on a reliable one-atom transistors! Other researchers are working on "approximate computing" that will reduce computing requirements drastically. So it's unclear where the wall actually is. In the meantime, as Dr. Koomey promised, ultra-low power computing will change everything.

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  • 11.10 desktop alerts (volume change and terminal bell) stopped working but all other audio still works

    - by FlabbergastedPickle
    All, My sound works just fine in 11.10 64-bit install on HP dm1-4050 Sandy Bridge notebook (e.g. audio works in Banshee, flash, games, browser, Thunderbird email notification, etc.), but the core desktop notifications (e.g. pressing a tab in a terminal where there is more than one option should trigger a terminal bell, or changing volume using volume keys should be accompanied with the supporting "quack" that the volume app makes) do not work. I've intentionally disabled login sound as explained here on ask ubuntu but even enabling it back makes no difference. These notifications did work before just fine and I am not sure when did the actually stop working but it must've been fairly recently. Only things I did were trying to install some ppa edge xorg drivers for my intel card (a separate issue) but also reverted them all with ppa-purge once I discovered they did not improve anything. Other thing I did was check volume settings with alsamixer and did alsactl store for the soundcard after I did some experimenting with volume settings for PCM (on my laptop PCM at 100% crackles so I had to lower it and make pulseaudio ignore its setting as per ask ubuntu's page). That said, neither of these should have any bearing on the said notifications since the volume is up and they clearly work everywhere else but the core desktop events. The system ready drum sound when Ubuntu boots and user reaches the login screen also does not work. The guest login behaves exactly same as mine. Audio works (including the login sound since I've not disabled it for the guest account), but no quacks when changing the volume or terminal bell sounds... I've tried copying ubuntu sounds to /usr/share/sounds/ as suggested on ask ubuntu and that did not work. I also tried using dconf-editor to check sound theme settings and tried both freedesktop (which is what it was set to) and ubuntu, as suggested on ask ubuntu. This did not work either. I tried purging the ~/.pulse folder and the /tmp/*pulse* entries, rebooting and restarting pulseaudio with -D flag. While audio came back on and behaved just fine in all aspects (e.g. one can adjust volume levels, play music, games, in-browser sound stuff, and other app alerts) except for the system ready drum sound (at the login screen), and any system event (terminal bell and volume change quack sound). It is interesting that the quack sound works inside system settings-sound when adjusting levels there, but it does not when volume is changed via top bar's volume settings... I do recall that at one point yesterday when I was restarting pulseaudio the quacks that accompany volume change did start working but I have no idea what caused that. This was also when I first realized those alerts were not working. After rebooting it was again gone. I did compile my own 3.0.14-rt31 kernel a little while ago as instructed on one of the wiki's for the 11.10 rt kernel. Everything works as before except for the said sound alerts. I am not sure if this began happening since I started using the rt kernel though and yesterday's momentary ability to hear those quacks while changing the volume make me believe that the kernel is not one responsible for this problem. One more thing I can think of is that I used alsoft-conf tool to configure buffering on the OpenAL (due to TA Spring's choppy audio) and changed in there default audio device to ALSA. I also tried reverting it to Pulseaudio as the only allowed output but the bottom part of the Backend tab always reverts to ALSA even when I select Pulseaudio. The pulseaudio does remain as the only active choice on top. This, however, once again does not make any sense in terms of preventing desktop audio alerts when everything else including OpenAL games plays sound just fine... So, there you have it, as verbose as I could make it :-). I tried all I could find on this issue and had no luck so far... Any ideas?

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  • How change LOD in geometry?

    - by ChaosDev
    Im looking for simple algorithm of LOD, for change geometry vertexes and decrease frame time. Im created octree, but now I want model or terrain vertex modify algorithm,not for increase(looking on tessellation later) but for decrease. I want something like this Questions: Is same algorithm can apply either to model and terrain correctly? Indexes need to be modified ? I must use octree or simple check distance between camera and object for desired effect ? New value of indexcount for DrawIndexed function needed ? Code: //m_LOD == 10 in the beginning //m_RawVerts - array of 3d Vector filled with values from vertex buffer. void DecreaseLOD() { m_LOD--; if(m_LOD<1)m_LOD=1; RebuildGeometry(); } void IncreaseLOD() { m_LOD++; if(m_LOD>10)m_LOD=10; RebuildGeometry(); } void RebuildGeometry() { void* vertexRawData = new byte[m_VertexBufferSize]; void* indexRawData = new DWORD[m_IndexCount]; auto context = mp_D3D->mp_Context; D3D11_MAPPED_SUBRESOURCE data; ZeroMemory(&data,sizeof(D3D11_MAPPED_SUBRESOURCE)); context->Map(mp_VertexBuffer->mp_buffer,0,D3D11_MAP_READ,0,&data); memcpy(vertexRawData,data.pData,m_VertexBufferSize); context->Unmap(mp_VertexBuffer->mp_buffer,0); context->Map(mp_IndexBuffer->mp_buffer,0,D3D11_MAP_READ,0,&data); memcpy(indexRawData,data.pData,m_IndexBufferSize); context->Unmap(mp_IndexBuffer->mp_buffer,0); DWORD* dwI = (DWORD*)indexRawData; int sz = (m_VertexStride/sizeof(float));//size of vertex element //algorithm must be here. std::vector<Vector3d> vertices; int i = 0; for(int j = 0; j < m_VertexCount; j++) { float x1 = (((float*)vertexRawData)[0+i]); float y1 = (((float*)vertexRawData)[1+i]); float z1 = (((float*)vertexRawData)[2+i]); Vector3d lv = Vector3d(x1,y1,z1); //my useless attempts if(j+m_LOD+1<m_RawVerts.size()) { float v1 = VECTORHELPER::Distance(m_RawVerts[dwI[j]],m_RawVerts[dwI[j+m_LOD]]); float v2 = VECTORHELPER::Distance(m_RawVerts[dwI[j]],m_RawVerts[dwI[j+m_LOD+1]]); if(v1>v2) lv = m_RawVerts[dwI[j+1]]; else if(v2<v1) lv = m_RawVerts[dwI[j+2]]; } (((float*)vertexRawData)[0+i]) = lv.x; (((float*)vertexRawData)[1+i]) = lv.y; (((float*)vertexRawData)[2+i]) = lv.z; i+=sz;//pass others vertex format values without change } for(int j = 0; j < m_IndexCount; j++) { //indices ? } //set vertexes to device UpdateVertexes(vertexRawData,mp_VertexBuffer->getSize()); delete[] vertexRawData; delete[] indexRawData; }

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  • how can I code a recursive query in an Entity Framework model?

    - by Greg
    Hi, I have a model which includes NODES, and RELATIONSHIPS (that tie the nodes together, via a parent_node, child_node arrangement). Q1 - Is there any way in EF / Linq-to-entities to perform a query on nodes (e.g. context.Nodes..) to find say "all parents" or "or children" in the graph? Q2 - If there's not in Linq-to-entities, is there any other way to do this other than writing a method that manually goes through and doing it? Q3 - If manual is the only way to do it, should I be concerned about the number of database hits that will be going out to the database as the method keeps recursing through the data? Or more specifically, is there any EF caching type feature that might assist here in ensuring the method is performance from a "number of database hits" point of view? thanks thanks

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  • How do I map a composite primary key in Entity Framework 4 code first?

    - by jamesfm
    I'm getting to grips with EF4 code first, and liking it so far. But I'm having trouble mapping an entity to a table with a composite primary key. The configuration I've tried looks like this: public SubscriptionUserConfiguration() { Property(u => u.SubscriptionID).IsIdentity(); Property(u => u.UserName).IsIdentity(); } Which throws this exception: Unable to infer a key for entity type 'SubscriptionUser'. What am I missing?

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  • Tracking changes in Entity Framework 4.0 using POCO Dynamic Proxies across multiple data contexts.

    - by Rob Packwood
    I started messing with EF 4.0 because I am curious about the POCO possibilities... I wanted to simulate disconnected web environment and wrote the following code to simulate this: Save a test object in the database. Retrieve the test object Dispose of the DataContext associated with the test object I used to retrieve it Update the test object Create a new data context and persist the changes on the test object that are automatically tracked within the DynamicProxy generated against my POCO object. The problem is that when I call dataContext.SaveChanges in the Test method above, the updates are not applied. The testStore entity shows a status of "Modified" when I check its EntityStateTracker, but it is no longer modified when I view it within the new dataContext's Stores property. I would have thought that calling the Attach method on the new dataContext would also bring the object's "Modified" state over, but that appears to not be the case. Is there something I am missing? I am definitely working with self-tracking POCOs using DynamicProxies. private static void SaveTestStore(string storeName = "TestStore") { using (var context = new DataContext()) { Store newStore = context.Stores.CreateObject(); newStore.Name = storeName; context.Stores.AddObject(newStore); context.SaveChanges(); } } private static Store GetStore(string storeName = "TestStore") { using (var context = new DataContext()) { return (from store in context.Stores where store.Name == storeName select store).SingleOrDefault(); } } [Test] public void Test_Store_Update_Using_Different_DataContext() { SaveTestStore(); Store testStore = GetStore(); testStore.Name = "Updated"; using (var dataContext = new DataContext()) { dataContext.Stores.Attach(testStore); dataContext.SaveChanges(SaveOptions.DetectChangesBeforeSave); } Store updatedStore = GetStore("Updated"); Assert.IsNotNull(updatedStore); }

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  • Entity Framework - Using Transactions or SaveChanges(false) and AcceptAllChanges()?

    - by mark smith
    Hi there, I have been investigating transactions and it appears that they take call of them selves in EF as long as i pass false to savechanges.. SaveChanges(false) and if all goes well then AcceptAllChanges() Question is what is something goes bad, don't have to rollback? or as soon as the my method goes out of scope its ended? What happens to any indentiy columns that were assigned half way through the transaction.. i presume if somebody else added a record after mine before mine went bad then this means there will be a missing Identity value. Is there any reason to use standard "transactionScope" in code? ideas? - thanks

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