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  • handleOpenURL not called using a custom url schema in iPhone OS

    - by favo
    Hi, I have successfuly added my own url schemes to my App. The App correctly launches using the schemes. Now I want to handle the incoming data but the delegate is not called. It is an universal app and I have added the following function to both AppDelegates: - (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url { if (!url) { return NO; } NSString *URLString = [url absoluteString]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"test message", nil) message:URLString delegate:self cancelButtonTitle:nil otherButtonTitles:@"OK", nil]; [alert show]; [alert release]; return YES; } I am testing with a schema like: myapp://appalarm.com …and would expect to be appalarm.com in the URLString What is wrong with it? Thanks for your responses!

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  • Delay in playing a beep sound

    - by iSharreth
    -(IBAction)playSound{ AVAudioPlayer *myExampleSound; NSString *myExamplePath = [[NSBundle mainBundle] pathForResource:@"myaudiofile" ofType:@"caf"]; myExampleSound =[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:myExamplePath] error:NULL]; myExampleSound.delegate = self; [myExampleSound play]; } I want to play a beep sound when a button is clicked. I had used the above code. But it is taking some delay in playing the sound. Anyone please help.

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  • Aquatic Prime on 10.6?

    - by Kevin
    Hello, I have 2 applications that I use with Aquatic Prime. One is an application just with the Aquatic Prime framework, and the other is an application that I've been working on that has been incorporated with the Aquatic Prime framework. The first application I mentioned before has its SDK set to 10.5 with the architecture to 32-bit. The second application I made has its SDK that is set to 10.6 (which it has to since I need NSRunningApplication) and its architecture to 32-bit. Now my question is, whenever I debug my first application it works perfectly fine, but with my second it gives me this interrupted error right after Running. What's going wrong? I've tried doing some breakpoints like "objc-exception-throw" but all it says is stopped at breakpoint 1. I need 10.6 in my application, but I also need Aquatic Prime. Can anyone help me solve this problem? Ok here's the one from the stack trace which I have no idea how to read: 0x91cdff11 <+0000> push %ebp 0x91cdff12 <+0001> mov %esp,%ebp 0x91cdff14 <+0003> sub $0x28,%esp 0x91cdff17 <+0006> mov %ebx,-0xc(%ebp) 0x91cdff1a <+0009> mov %esi,-0x8(%ebp) 0x91cdff1d <+0012> mov %edi,-0x4(%ebp) 0x91cdff20 <+0015> call 0x91cdff25 <objc_exception_throw+20> 0x91cdff25 <+0020> pop %ebx 0x91cdff26 <+0021> mov 0x8(%ebp),%esi 0x91cdff29 <+0024> lea 0xe4cbb8b(%ebx),%edi 0x91cdff2f <+0030> mov 0x4(%edi),%eax 0x91cdff32 <+0033> test %eax,%eax 0x91cdff34 <+0035> jne 0x91cdff3b <objc_exception_throw+42> 0x91cdff36 <+0037> call 0x91ce4f53 <set_default_handlers> 0x91cdff3b <+0042> mov %esi,(%esp) 0x91cdff3e <+0045> nop 0x91cdff3f <+0046> nopl 0x0(%eax) 0x91cdff43 <+0050> mov %esi,(%esp) 0x91cdff46 <+0053> call *0x4(%edi) 0x91cdff49 <+0056> lea 0xfd44(%ebx),%eax 0x91cdff4f <+0062> mov %eax,(%esp) 0x91cdff52 <+0065> call 0x91ce4e1f <_objc_fatal> The the GDB tells me its all good: run [Switching to process 990] Running… 2009-10-14 15:20:33.233 ApplicationName[990:a0f] init Sincerely, Kevin

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  • iPhone app: How to implement in-app purchased game levels

    - by Wonderflonium
    So, I understand that it's possible to set up in-app purchases for iPhone apps to purchase non-consumables like game levels. I understand the logic behind the purchase part, but what I don't understand is, how can I deliver the new game level. For example: I build an app that contains the first level and they purchase additional levels. Is it better to build all the other levels into the app and whenever they purchase the app, it unlocks it with a plist entry or something? That doesn't seem very update-able to me. Every time I come up with a new level, I'd have to update the app. So, what I don't understand then, is what is how do I package up a level and download it as a separate entity that can accessed by the game? Would the level just be some XML with images in a ZIP folder or something? How does the level get added to the game? What are best practices for this type of thing? I Googled and have found NOTHING about this. I'm a little bit confused by the concept and any help would be appreciated. I'm not looking for someone to write the game for me, I just need pointed in the right direction so I can develop it on my own.

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  • unarchiveObjectWithFile retain / autorelease needed?

    - by fuzzygoat
    Just a quick memory management question if I may ... Is the code below ok, or should I be doing a retain and autorelease, I get the feeling I should. But as per the rules unarchiveObjectWithFile does not contain new, copy or alloc. -(NSMutableArray *)loadGame { if([[NSFileManager defaultManager] fileExistsAtPath:[self pathForFile:@"gameData.plist"]]) { NSMutableArray *loadedGame = [NSKeyedUnarchiver unarchiveObjectWithFile:[self pathForFile:@"gameData.plist"]]; return loadedGame; } else return nil; } or -(NSMutableArray *)loadGame { if([[NSFileManager defaultManager] fileExistsAtPath:[self pathForFile:@"gameData.plist"]]) { NSMutableArray *loadedGame = [[NSKeyedUnarchiver unarchiveObjectWithFile:[self pathForFile:@"gameData.plist"]] retain]; return [loadedGame autorelease]; } else return nil; } gary

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  • NSLog(@"%@",super) crashing

    - by Chandan Shetty SP
    I used NSLog(@"%@",super) in a method(any method) and it is crashing.... Why? How to print the super contents? Updated : currentclassname : superClassName { } and also if i use NSLog(@"%@", [super description]); It is printing "<currentclassname: 0x3db7230>" instead of superClassName... It is expected to print superClassName right. Thanks in advance,

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  • Where would I implement this array to pass?

    - by Keeano Martin
    I currently build an NSMutableArray in Class A.m within the ViewDidLoad Method. - (void)viewDidLoad { [super viewDidLoad]; //Question Array Setup and Alloc stratToolsDict = [[NSMutableDictionary alloc] initWithObjectsAndKeys:countButton,@"count",camerButton,@"camera",videoButton,@"video",textButton,@"text",probeButton,@"probe", nil]; stratTools = [[NSMutableArray alloc] initWithObjects:@"Tools",stratToolsDict, nil]; stratObjectsDict = [[NSMutableDictionary alloc]initWithObjectsAndKeys:stratTools,@"Strat1",stratTools,@"Strat2",stratTools,@"Strat3",stratTools,@"Strat4", nil]; stratObjects = [[NSMutableArray alloc]initWithObjects:@"Strategies:",stratObjectsDict,nil]; QuestionDict = [[NSMutableDictionary alloc]initWithObjectsAndKeys:stratObjects,@"Question 1?",stratObjects,@"Question 2?",stratObjects,@"Question 3?",stratObjects,@"Question 4?",stratObjects,@"Question 5?", nil]; //add strategys to questions QuestionsList = [[NSMutableArray alloc]init]; for (int i = 0; i < 1; i++) { [QuestionsList addObject:QuestionDict]; } NSLog(@"Object: %@",QuestionsList); At the end of this method you will see QuestionsList being initialized and now I need to send this Array to Class B. So I place its setters and getters using the @property and @Synthesize method. Class A.h @property (retain, nonatomic) NSMutableDictionary *stratToolsDict; @property (retain, nonatomic) NSMutableArray *stratTools; @property (retain, nonatomic) NSMutableArray *stratObjects; @property (retain, nonatomic) NSMutableDictionary *QuestionDict; @property (retain, nonatomic) NSMutableArray *QuestionsList; Class A.m @synthesize QuestionDict; @synthesize stratToolsDict; @synthesize stratObjects; @synthesize stratTools; @synthesize QuestionsList; I use the property method because I am going to call this variable from Class B and want to be able to assign it to another NSMutableArray. I then add the @property and @class for Class A to Class B.h as well as declare the NSMutableArray in the @interface. #import "Class A.h" @class Class A; @interface Class B : UITableViewController<UITableViewDataSource, UITableViewDelegate>{ NSMutableArray *QuestionList; Class A *arrayQuestions; } @property Class A *arrayQuestions; Then I call NSMutableArray from Class A in the Class B.m -(id)initWithStyle:(UITableViewStyle)style { if ([super initWithStyle:style] != nil) { //Make array arrayQuestions = [[Class A alloc]init]; QuestionList = arrayQuestions.QuestionsList; Right after this I Log the NSMutableArray to view values and check that they are there and it returns NIL. //Log test NSLog(@"QuestionList init method: %@",QuestionList); Info about Class B- Class B is a UIPopOverController for Class A, Class B has one View which holds a UITableView which I have to populate the results of Class A's NSMutableArray. Why is the NsMutableArray coming back as NIL? Ultimately would like some help figuring it out as well, it seems to really have me confused. Help is greatly appreciated!!

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  • How do I use an indeterminate status indicator as the image for an NSStatusItem?

    - by abrahamvegh
    I have an application that is an NSStatusItem. It has a few different modes, each of which require an external process to be launched, during which the icon is simply highlighted, and appears to be frozen. I want to use the -setImage method (or reasonable facsimile) to display something along the lines of a "spinner" commonly seen in web applications and all over OS X. Is there any native method for accomplishing this (e.g. some instance of NSProgressIndicator?) or must I manually display an animation by cycling through a set of images? In either case, how would I implement?

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  • NSOperation and UIKit problem

    - by Infinity
    Hello guys! I am doing my download with an object which was inherited from NSOperation. I have read the documentation and when my operation finished I must call the [self.delegate performSelectorOnMainThread:@selector(operationDidFinish:) withObject:self waitUntilDone:YES]; method. It needs to be called on the main thread, because the UIKit is not thread safe and the documentation says this in these non thread safe frameworks cases. In the delegate method I am drawing a pdf or an image, but because it is drawn on the main thread the User Interface is very laggy until the drawing is finished. Maybe can you suggest me a good way to avoid this problem?

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  • Editable table view cell

    - by Koning Baard XIV
    I am creating an application. I have to implement a bookmark feature, and adding one should be similar to this: I want editable UITableViewCells for text input. I was wondering if there is an easier way then embedding a UITextField into a UITableViewCell. And if not, can someone explain how I can use the UITextField inside it? Thanks

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  • Allowing user to select a UIPickerView row by tapping.

    - by camilo
    Hi. I'm trying to use a UIPicker View with a behavior somehow different of what's usually seen in iPhone code examples. What I want to do is to allow users to scroll through the picker contents, but not to select a picker's row automatically (using the "didSelectRow" method from picker's delegate). Instead, I want to allow the user to touch the center row of the picker, which gets highlighted, and becomes the selection. Is there any way to achieve this? Thanks in advance.

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  • collect2: ld returned 1 exit status error in Xcode

    - by user573949
    Hello, Im getting the error Command /Developer/usr/bin/gcc-4.2 failed with exit code 1 and when the full log is opened, the error is more accurately listed as: collect2: ld returned 1 exit status from this simple Cocoa script: #import "Controller.h" @implementation Controller int skillcheck (int level, int modifer, int difficulty) { if (level + modifer >= difficulty) { return 1; } if (level + modifer <= difficulty) { return 0; } } int main () { skillcheck(10, 2, 10); } @end the .h file is this: // // Controller.h // // Created by Duo Oratar on 15/01/2011. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import <Cocoa/Cocoa.h> @interface Controller : NSObject { int skillcheck; int contestcheck; } @end and no line was specified that the error came from, does anyone know what the source of this error is, and more importantly, how to fix it? EDIT: I removed the class so now I have this: // // Controller.m // // Created by Duo Oratar on 15/01/2011. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import "Controller.h" int skillcheck (int level, int modifer, int difficulty) { if (level + modifer >= difficulty) { return 1; } if (level + modifer <= difficulty) { return 0; } } int main () { skillcheck(10, 2, 10); } and for the .h file: // // Controller.h // // Created by Duo Oratar on 15/01/2011. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import <Cocoa/Cocoa.h> and the log says: (thanks to the guy who said how to open it) Ld build/Debug/Calculator.app/Contents/MacOS/Calculator normal x86_64 cd /Users/kids/Desktop/Calculator setenv MACOSX_DEPLOYMENT_TARGET 10.6 /Developer/usr/bin/gcc-4.2 -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.6.sdk -L/Users/kids/Desktop/Calculator/build/Debug -F/Users/kids/Desktop/Calculator/build/Debug -filelist /Users/kids/Desktop/Calculator/build/Calculator.build/Debug/Calculator.build/Objects-normal/x86_64/Calculator.LinkFileList -mmacosx-version-min=10.6 -framework Cocoa -o /Users/kids/Desktop/Calculator/build/Debug/Calculator.app/Contents/MacOS/Calculator ld: duplicate symbol _main in /Users/kids/Desktop/Calculator/build/Calculator.build/Debug/Calculator.build/Objects-normal/x86_64/Controller.o and /Users/kids/Desktop/Calculator/build/Calculator.build/Debug/Calculator.build/Objects-normal/x86_64/main.o collect2: ld returned 1 exit status Command /Developer/usr/bin/gcc-4.2 failed with exit code 1 ld: duplicate symbol _main in /Users/kids/Desktop/Calculator/build/Calculator.build/Debug/Calculator.build/Objects-normal/x86_64/Controller.o and /Users/kids/Desktop/Calculator/build/Calculator.build/Debug/Calculator.build/Objects-normal/x86_64/main.o Command /Developer/usr/bin/gcc-4.2 failed with exit code 1

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  • Converting NSMutableData to NSString Problem

    - by Sheehan Alam
    initWithData does not convert my data object into a string properly. When I check the length of the data object, it has a value. NSMutableData* receivedData =[[NSMutableData data] retain]; NSString* json_string = [[NSString alloc] initWithData:receivedData encoding:NSUTF8StringEncoding]; Am I doing something wrong creating the string?

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  • UITableView details as a subview

    - by Leonardo
    Hi all, I have a UITableView in iPhone with enough cell to make it scrollable. I would like to have a subview display whenever I click on a cell, rather than using the navigation controller behaviour. The problem is that I cannot calculate the CGRect exactly to have the subview always centered in page, because the CGRect is calculated from top of table, and if I scroll table and click cell, the subview will be added out of screen. The solution could be easy, but I don't know if it's possible: identify the portion of the current viewable area of the UITableView and obtain in some way the frame and therefore origin and size, then build a subview based on such coordinates. Do you think it's possible without writing not too much code ? thanks Leonardo

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  • Approaches to create a nested tree structure of NSDictionaries?

    - by d11wtq
    I'm parsing some input which produces a tree structure containing NSDictionary instances on the branches and NSString instance at the nodes. After parsing, the whole structure should be immutable. I feel like I'm jumping through hoops to create the structure and then make sure it's immutable when it's returned from my method. We can probably all relate to the input I'm parsing, since it's a query string from a URL. In a string like this: a=foo&b=bar&a=zip We expect a structure like this: NSDictionary { "a" => NSDictionary { 0 => "foo", 1 => "zip" }, "b" => "bar" } I'm keeping it just two-dimensional in this example for brevity, though in the real-world we sometimes see var[key1][key2]=value&var[key1][key3]=value2 type structures. The code hasn't evolved that far just yet. Currently I do this: - (NSDictionary *)parseQuery:(NSString *)queryString { NSMutableDictionary *params = [NSMutableDictionary dictionary]; NSArray *pairs = [queryString componentsSeparatedByString:@"&"]; for (NSString *pair in pairs) { NSRange eqRange = [pair rangeOfString:@"="]; NSString *key; id value; // If the parameter is a key without a specified value if (eqRange.location == NSNotFound) { key = [pair stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; value = @""; } else { // Else determine both key and value key = [[pair substringToIndex:eqRange.location] stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; if ([pair length] > eqRange.location + 1) { value = [[pair substringFromIndex:eqRange.location + 1] stringByReplacingPercentEscapesUsingEncoding:NSASCIIStringEncoding]; } else { value = @""; } } // Parameter already exists, it must be a dictionary if (nil != [params objectForKey:key]) { id existingValue = [params objectForKey:key]; if (![existingValue isKindOfClass:[NSDictionary class]]) { value = [NSDictionary dictionaryWithObjectsAndKeys:existingValue, [NSNumber numberWithInt:0], value, [NSNumber numberWithInt:1], nil]; } else { // FIXME: There must be a more elegant way to build a nested dictionary where the end result is immutable? NSMutableDictionary *newValue = [NSMutableDictionary dictionaryWithDictionary:existingValue]; [newValue setObject:value forKey:[NSNumber numberWithInt:[newValue count]]]; value = [NSDictionary dictionaryWithDictionary:newValue]; } } [params setObject:value forKey:key]; } return [NSDictionary dictionaryWithDictionary:params]; } If you look at the bit where I've added FIXME it feels awfully clumsy, pulling out the existing dictionary, creating an immutable version of it, adding the new value, then creating an immutable dictionary from that to set back in place. Expensive and unnecessary? I'm not sure if there are any Cocoa-specific design patterns I can follow here?

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  • iPhone SQLite Password Field Encryption

    - by Louis Russell
    Good Afternoon Guys and Girls, Hopefully this will be a quick and easy question. I am building an App that requires the user to input their login details for an online service that it links to. Multiple login details can be added and saved as the user may have several accounts that they would like to switch between. These details will be stored in an SQLite database and will contain their passwords. Now the questions are: 1: Should these passwords be encrypted in the database? My instinct would say yes but then I do not know how secure the device and system is and if this is necessary. 2: If they should be encrypted what should I use? I think encrypting the whole database file sounds a bit over-kill so should I just encrypt the password before saving it to the database? If this is case what could I use to achieve this? I have found reference to a "crypt(3)" but am having trouble finding much about it or how to implement it. I eagerly await your replies!

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  • Texture2D problem

    - by Anders Karlsson
    I have a problem that is driving me crazy, I want to write a number of texts on the screen using Texture2D however I only seem to be able to write the first one. If I individually write one of the labels it works but not if I write all of them, only the first label is displayed. Let me show some code: -(void)drawText:(NSString*)theString AtX:(float)X Y:(float)Y withFont:(UIFont*)aFont { // set color glColor4f(1, 0, 0, 1.0); // Enable modes needed for drawing glEnableClientState(GL_TEXTURE_COORD_ARRAY); Texture2D* textTexture = [[Texture2D alloc] initWithString:theString dimensions:viewSize // 320x480 alignment:UITextAlignmentLeft font:aFont]; glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); [textTexture drawInRect:CGRectMake(X,Y,1,1)]; glDisableClientState(GL_TEXTURE_COORD_ARRAY); [textTexture release]; } When I call this drawText once it seems to display the text properly, but if I call it a second time nothing seems to be displayed. Somebody has an idea what it could be? The states like GL_BLEND and GL_TEXTURE_2D have been enabled in the view setup function. In the Texture2D the dimensions are 512x512 as I pass the whole screen to function. If I don't pass that the text gets enlarged and fuzzy. I am a bit uncertain about that parameter. TIA for any help.

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  • XCode: Block support disabled

    - by Nic Hubbard
    XCode is warning me that Blocks support is disabled, and to compile with -fblocks. I have added -fblocks to the Other Linker Flags section. But compiling again gives me the same error. I am using iOS4 GM. Any ideas on how to fix this?

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  • Adding an observer to UIImageView? observer & notifications

    - by sagar
    Each class has almost one method named addObserver [imgVURL addObserver:<#(NSObject *)observer#> forKeyPath:<#(NSString *)keyPath#> options:<#(NSKeyValueObservingOptions)options#> context:<#(void *)context#>] Here, imgVURL is an image which is going to be load an image asynchronously. When image will be loaded dynamically - other class will set an image from loaded data. Now, my question is how can we add an observer to UIImageView's instance. Observer and notifications are same or not ? If it is not then what's different ? Let's have some sample code That I did in my project to understand my question. // locating image view from Scroll view by it's tag imgVURL=(UIImageView*)[scrMain viewWithTag:(kTagImagesTag+i)]; // ImageViewURL is a class which contains methods of // didReceiveResponse // didReceiveData // connection ImageViewURL *tmp=[[ImageViewURL alloc] init]; // it has a nonatomic property which will take the reference of my image view tmp.imgV=imgVURL; // now I will pass a url from my an array to property strURL // in strUrl I have custom setter // in which I am initializing a connection tmp.strUrl=[NSURL URLWithString:[[tblmain objectAtIndex:i] valueForKey:@"url"]]; // from ImageViewURL.m file -(void)connectionDidFinishLoading:(NSURLConnection *)connection { [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO]; // NSLog@"ImageView Ref From - %@",imgV); // see imgV has reference of my -> imgVURL (nonatomic,assign) imgV.image=[UIImage imageWithData:myWebData]; [connection release]; connection=nil; } // as you can see in above code many many images are loaded asynchronously // now How can I add an observer to an imageview whether it received or not.

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  • ConnectionKit & iPhone SDK

    - by Wilco
    I'm still getting my feet wet with the iPhone SDK, but I'm wondering if it would be possible to get the ConnectionKit framework working for an iPhone app. I know it was developed for the desktop OS, so I'm not sure what sort of dependencies it has and whether or not it could be shoehorned into the iPhone OS. In my case, I would like to use its FTP functionality, though having access to this entire framework could prove useful for future projects as well. Any ideas or experience trying this? In case it helps, here's the official ConnectionKit site: http://opensource.utr-software.com/connection/

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  • Finding source of over release

    - by Benedict Lowndes
    Hi, I'm consistently seeing the same message sent in as a crash report from users of an app. It's clear that an object is being over-released but I'm unable to replicate it and I'm looking for tips on tracing the source of it. The relevant section from the crash report shows this: Application Specific Information: objc_msgSend() selector name: release Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x90892edb objc_msgSend + 27 1 com.apple.CoreFoundation 0x95ec5a40 __CFBasicHashStandardCallback + 384 2 com.apple.CoreFoundation 0x95ec564e __CFBasicHashDrain + 478 3 com.apple.CoreFoundation 0x95ead6f1 _CFRelease + 353 4 com.apple.CoreFoundation 0x95eda0ed _CFAutoreleasePoolPop + 253 5 com.apple.Foundation 0x97ecedd6 NSPopAutoreleasePool + 76 6 com.apple.Foundation 0x97ececfe -[NSAutoreleasePool drain] + 130 7 com.apple.AppKit 0x9211255f -[NSApplication run] + 1013 8 com.apple.AppKit 0x9210a535 NSApplicationMain + 574 9 TheApp 0x000020a6 start + 54 I've used zombies and leaks, but haven't seen anything there. I've gone through the code and can't see it. What's the next step? Are there any hints I can discern from this information as to the source of it? Does the fact that this nearly exact same crash report is coming in repeatedly mean that it's the same object that's being over released, or because this is referring to the autorelease pool mean it could be any object? Does the reference to _CFRelease mean it's a Core Foundation object that's being over released?

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