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  • Calculating the position of an object with regards to current position using OpenGL like matrices

    - by spartan2417
    i have a 1st person camera that collides with walls, i also have a small sphere in front of my camera denoted by the camera position plus the distance ahead. I cannot get the postion of the sphere but i have the position of my camera. e.g. i need to find the position of the point or at the very least find away of calculating the position using the camera positions. code: static Float P_z = 0; P_z = -15; PushMatrix(); LoadMatrix(&Inv); Material(SCEGU_AMBIENT, 0x00000066); TranslateXYZ(0,0,P_z); ScaleXYZ(0.1f,0.1f,0.1f); pointer.Render(); PopMatrix(); where Inv is the camera positions (Inv.w.x,Inv.w.z), pointer is the sphere.

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  • Installing a rails plugin from a Git repository

    - by Daniel Beardsley
    I've been trying to install Shoulda script/plugin install git://github.com/thoughtbot/shoulda.git but all I get is: removing: C:/Documents and Settings/Danny/My Documents/Projects/Ruby On Rails/_ProjectName_/vendor/plugins/shoulda/.git > And the vender/plugins directory is empty. I have Rails 2.1.1 installed as a gem and have verified that 2.1.1 is loaded (using a puts inserted into config/boot.rb). Any ideas about what's going on? (this is on a windows box)

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  • Using a visual tool to view changes on git repository

    - by Phuong Nguy?n
    I'm coming to an existing project in which people used git to track everything from scratch. I want to have a tool to view the differences between several commits. gitk does a good job, but talking about human readability, it's does not facilitate me much. Is there a better solution? I'm looking for a set of tools that allow me to easily compare branches (some how like winmerge - Display two version in parallel and highlight the changes), and running on Mac.

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  • Mirror SVN Repository [Write-through proxying]

    - by Munim Abdul
    Hi, I have a codebase located in Europe and access this codebase from Asia. Codebase is substantially huge, downloading the whole codebase (which is required sometimes) becomes a pain. I wanted to know whether anything like this. I want a solution that "I will have a svn server locally which will sync with the main svn and serve my team as the svn is locally hosted." Thanks in advance Munim

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  • How to "translate" interdependent object states in code?

    - by Earl Grey
    I have the following problem. My UI interace contains several buttons, labels, and other visual information. I am able to describe every possible workflow scenario that should be be allowed on that UI. That means I can describe it like this - when button A is pressed, the following should follow - In the case of that A button, there are three independent factors that influence the possible result when pushing the A button. The state of the session (blank, single, multi, multi special), the actual work that is being done by the system at the moment of pressing the A button (nothing was happening, work was being done, work was paused) and a separate UI element that has two states (on , off)..This gives me a 3 dimensional cube with 24 possible outcomes. I could write code for this using if cycles, switch cycles etc....but the problem is, I have another 7 buttons on that ui, I can enter this UI from different states..some buttons change the state, some change parameters... To sum up, the combinations are mindbogling and I am not able come up with a methodology that scales and is systematically reliable. I am able to describe EVERY workflow with words, I am sure my description is complete and without logical errors. But I am not able to translate that into code. I was trying to draw flowcharts but it soon became visually too complicated due to too many if "emafors". Can you advice how to proceeed?

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  • Detecting if an object is following a path

    - by justin.m.chase
    I am attempting to take GPS data and track it on a map and see if it follows a given path. I have the path as a set of points and the GPS data streams in as a similar set of points. I am attempting to track the progression of the current position across the path and I am wondering if there are any well known algorithms for this. I have come up with my own that works ok but it is a complex enough problem that I would like to minimize the amount of re-inventing of the wheel that I do. What approach or algorithm would you recommend taking for this problem?

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  • importing a project into a svn repository question

    - by ajsie
    im using netbeans for svn. i open a project in netbeans and then i import it to a svn repo. it seems that although im only importing the project folder, svn creates .svn folders in all folders within this project folder. why is that? i thought that i was only creating .svn folders to checked out projects, not imported ones? now this folder acts very weird, when i open this folder as a project in netbeans, netbeans treats it like a svn folder some way. is this normal? cause i want this one to not be under SVN.

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  • Blender: How to "meshify" an object I made from Bezier curves

    - by capcom
    I made a star shape using Bezier curves, and extruded it (see pic below): What I want to do is give it a rounder look - not just around the edges by using beveling. I want it to kind of look like this (well, that shape anyway): How would I go about doing this? Please keep in mind that I am extremely new to Blender. I thought that I could somehow turn this star into those default shapes that have tonnes of squares which I could pull out, and apply a mirror to it so that the same thing happens on both sides. I really don't know how to do it, and would appreciate your help.

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  • Understanding SingleTableEntityPersister n QueryLoader

    - by Iapilgrim
    Hi, I have the Hibernate model @Cache(usage = CacheConcurrencyStrategy.NONE, region = SitesConstants.CACHE_REGION) public class Node extends StatefulEntity implements Inheritable, Cloneable { private Node _parent; private List<Node> _childNodes; .. } @Cache(usage = CacheConcurrencyStrategy.NONE, region = SitesConstants.CACHE_REGION) public class Page extends Node implements Defaultable, Securable { private RootZone _rootZone; ...... @OneToOne(fetch = FetchType.LAZY) @JoinColumn(name = "root_zone_id", insertable = false, updatable = false) public RootZone getRootZone() { return _rootZone; } public void setRootZone(RootZone rootZone) { if (rootZone != null) { rootZone.setPageId(this.getId()); _rootZone = rootZone; } } I want to get all pages ( call getSiteTree), so I using this query String hpql = "SELECT n FROM Node n "; See the trace I find Page.setRootZone(RootZone) line: 155 NativeMethodAccessorImpl.invoke0(Method, Object, Object[]) line: not available [native method] NativeMethodAccessorImpl.invoke(Object, Object[]) line: 39 DelegatingMethodAccessorImpl.invoke(Object, Object[]) line: 25 Method.invoke(Object, Object...) line: 597 BasicPropertyAccessor$BasicSetter.set(Object, Object, SessionFactoryImplementor) line: 66 PojoEntityTuplizer(AbstractEntityTuplizer).setPropertyValues(Object, Object[]) line: 352 PojoEntityTuplizer.setPropertyValues(Object, Object[]) line: 232 SingleTableEntityPersister(AbstractEntityPersister).setPropertyValues(Object, Object[], EntityMode) line: 3580 TwoPhaseLoad.initializeEntity(Object, boolean, SessionImplementor, PreLoadEvent, PostLoadEvent) line: 152 QueryLoader(Loader).initializeEntitiesAndCollections(List, Object, SessionImplementor, boolean) line: 877 QueryLoader(Loader).doQuery(SessionImplementor, QueryParameters, boolean) line: 752 QueryLoader(Loader).doQueryAndInitializeNonLazyCollections(SessionImplementor, QueryParameters, boolean) line: 259 QueryLoader(Loader).doList(SessionImplementor, QueryParameters) line: 2232 QueryLoader(Loader).listIgnoreQueryCache(SessionImplementor, QueryParameters) line: 2129 QueryLoader(Loader).list(SessionImplementor, QueryParameters, Set, Type[]) line: 2124 QueryLoader.list(SessionImplementor, QueryParameters) line: 401 QueryTranslatorImpl.list(SessionImplementor, QueryParameters) line: 363 HQLQueryPlan.performList(QueryParameters, SessionImplementor) line: 196 SessionImpl.list(String, QueryParameters) line: 1149 QueryImpl.list() line: 102 QueryImpl.getResultList() line: 67 NodeDaoImpl.getSiteTree(long) line: 358 PageNodeServiceImpl.getSiteTree(long) line: 797 NativeMethodAccessorImpl.invoke0(Method, Object, Object[]) line: not available [native method] NativeMethodAccessorImpl.invoke(Object, Object[]) line: 39 DelegatingMethodAccessorImpl.invoke(Object, Object[]) line: 25 Method.invoke(Object, Object...) line: 597 AopUtils.invokeJoinpointUsingReflection(Object, Method, Object[]) line: 307 JdkDynamicAopProxy.invoke(Object, Method, Object[]) line: 198 $Proxy100.getSiteTree(long) line: not available the calling setRootZone in Page makes Hibernate issue a hit to database. I don't want this. So my question is + Why query String hpql = "SELECT n FROM Node n "; issues un-expected trace logs like above. Why the query String hpql = "SELECT n.nodename FROM Node n " not? What is the mechanism behind? Note: Im using hibernate caching level 2. In case I don't want to see that trace logs. I mean I just get Node data only. How to do ? Thanks for your help. Sorry for my bad english :( Van

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  • How to: Apply themes using Server Object Model in SharePoint 2013 Preview

    - by panjkov
    One of new functionalities introduced in SharePoint 2013 Preview is new theming engine. Themes that are managed by this new engine don’t use Office Theme .thmx format and can’t be created using PowerPoint like it was case before. New themes are based on set of xml files stored in Theme Gallery “15” subfolder (on relative path _catalogs/theme/15): .spcolor files  which define color palettes for components of SharePoint interface .spfont files which contain set of predefined font schemes. There...(read more)

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  • Object detection in bitmap JavaScript canvas

    - by fallenAngel
    I want to detect clicks on canvas elements which are drawn using paths. So far I have stored element paths in a JavaScript data structure and then check the coordinates of hits which match the element's coordinates. Rendering each element path and checking the hits would be inefficient when there are a lot of elements. I believe there must be an algorithm for this kind of coordinate search, can anyone help me with this?

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  • Access Violation when trying to bind Vertex Object Array

    - by Paul
    I've just started digging into OpenGL and I've run into a problem trying to set a VOA. It's giving me a run-time error of : An unhandled exception of type 'System.AccessViolationException' At // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); I have searched the internet high and low for a solution and I haven't found one. The rest of my function looks like this: int main(array<System::String ^> ^args) { // Initialise GLFW if( !glfwInit() ) { fprintf( stderr, "Failed to initialize GLFW\n" ); return -1; } glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 0); // 4x antialiasing glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); // We want OpenGL 3.3 glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3); glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL // Open a window and create its OpenGL context if( !glfwOpenWindow( 800, 600, 0,0,0,0, 32,0, GLFW_WINDOW ) ) { fprintf( stderr, "Failed to open GLFW window\n" ); glfwTerminate(); return -1; } // Initialize GLEW if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to initialize GLEW\n"); return -1; } glfwSetWindowTitle( "Game Engine" ); // Create and bind a VAO GLuint vao; glGenVertexArrays(1, &vao); glBindVertexArray(vao); glfwEnable( GLFW_STICKY_KEYS );

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  • Right multi object dependance design

    - by kenny
    I need some help with a correct design. I have a class called BufferManager. The push() method of this class reads data from a source and pushes it to a buffer repeatedly until there is no more data left in the source. There are also consumer threads that read data from this buffer, as soon as new data arrives. There is an option to sort the data before it comes to buffer. What I do right now is that BufferManager, instead of pushing data to the buffer, pushes it to another "sorting" buffer and starts a sorting thread. SorterManager class reads the data, sorts it in files and push()es the sorted data into the buffer. There will be a bottleneck (I use merge sort with files) but this is something I can't avoid. This is a bad design, because both BufferManager and SorterManager push data to a buffer (that consumers read from). I think only BufferManager should do it. How can I design it?

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  • Define Default constructor Structuremap in a Generic Repository

    - by Ricky
    Hello guys, I have a generic IRepository that has 2 constructors, one have none parameters, other has the datacontext as parameter. I want to define to structuremap to aways in this case use the parameterless constructor. I want a way to create a parameterless contructor, other solutions that I have seen, they create a new Datacontext and pass it to the constructor that has parameters.

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  • Why use string.Empty over "" when assigning to a string object

    - by dreza
    I've been running StyleCop over my code and one of the recommendations SA1122 is to use string.Empty rather than "" when assigning an empty string to a value. My question is why is this considered best practice. Or, is this considered best practice? I assume there is no compiler difference between the two statements so I can only think that it's a readability thing? UPDATE: Thanks for the answers but it's been kindly pointed out this question has been asked many times already on SO, which in hind-sight I should have considered and searched first before asking here. Some of these especially forward links makes for interesting reading. SO question and answer Jon Skeet answer to question

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  • service repository.

    - by SteveCav
    hundreds of our clients around the country have a vb6/MS Access app. The boss needs them to talk to each other, eg client A creates a new task in client B's database, and status updates go back to A. I'm trying to design a WCF system that can accomplish this using a centralized service talking to a service of some kind installed on each client. What I'm wondering is, how the central system knows the address of the clients, ie determine and consume services on the fly? What's a good architecture to fit these requirements?

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  • ASP.NET binding object to Request in asp.net mvc

    - by Alxandr
    I've created a object that I'd like to have accessible from wherever the request-object is accessible, and to "die" with the request, more or less like how you always in a mvc-application has access to the RouteData-collection. Especially it's important that I have access to this object in the execution of action-filters. And also there need to be created a new object of my class whenever a new request is made to the page (the object needs to be request-safe, ie. only one request modifies that one object). Any thoughts about how to achieve this?

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  • Make an object slide around an obstacle

    - by Isaiah
    I have path areas set up in a game I'm making for canvas/html5 and have got it working to keep the player within these areas. I have a function isOut(boundary, x, y) that returns true if the point is outside the boundary. What I do is check only the new position x/y separately with the corresponding old position x/y. Then if each one is out I assign them the past value from the frame before. The old positions are kept in a variable from a closure I made. like this: opos = [x,y];//old position npos = [x,y];//new position if(isOut(bound, npos[0], opos[1])){ npos[0] = opos[0]; //assign it the old x position } if(isOut(bound, opos[0], npos[1])){ npos[1] = opos[1]; //assign it the old y position } It looks nice and works good at certain angles, but if your boundary has diagonal regions it results in jittery motion. What's happening is the y pos exits the area while x doesn't and continues pushing the player to the side, once it has moved the player to the side a bit the player can move forward and then the y exits again and the whole process repeats. Anyone know how I may be able to achieve a smoother slide? I have access to the player's velocity vector, the angle, and the speed(when used with the angle). I can move the play with either angle/speed or x/yvelocities as I've built in backups to translate one to the other if either have been altered manually.

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  • Push origin master error on new repository.

    - by thaiyoshi
    I just started using git with github. I followed their instructions and ran into errors on the last step. I'm checking in an existing directory that isn't currently source-controlled (project about a week old). Other than that, my use case should be pretty run of the mill. Here's what's happening: $ git push origin master error: src refspec master does not match any. fatal: The remote end hung up unexpectedly error: failed to push some refs to '[email protected]:{username}/{projectname}.git' Github's instructions: Global setup: Download and install Git git config --global user.name "Your Name" git config --global user.email {username}@gmail.com Next steps: mkdir projectname cd projectname git init touch README git add README git commit -m 'first commit' git remote add origin [email protected]:{username}/{projectname}.git git push origin master

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  • Object-Oriented OpenGL

    - by Sullivan
    I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state changes and drawing in one source file. This is fine for the limited scope of a tutorial, but I’m having a hard time working out how to scale it up to a full game. How do you split your usage of OpenGL across files? Conceptually, I can see the benefits of having, say, a rendering class that purely renders stuff to screen, but how would stuff like shaders and lights work? Should I have separate classes for things like lights and shaders?

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  • creating object parameters in {}?

    - by RealityDysfunction
    I am trying to decode a piece of code from a book: List<Person> people = new List<Person>() { new Person {FirstName="Homer",LastName="Simpson",Age=47}, new Person {FirstName="Marge",LastName="Simpson",Age=45} }; Person is just a simple class they made, with a bunch of fields: Name, Last Name, etc... What I don't understand is, don't we send parameters to a constructor of Person in non-curly brackets? I tried replicating this code, but it doesn't seem to fly, any takers? Thanks for input.

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  • How to move an object using X and Y coordinates in JavaScript

    - by Geroy290
    I am making a 2d game with JavaScript and HTML5 and am trying to move an image that I have drawn with JavaScript like so: //canvas var c = document.getElementById("gameCanvas"); var ctx = c.getContext("2d"); //baseball var baseball = new Image(); baseball.onload = function() { ctx.drawImage(baseball, 400, 425); }; baseball.src = "baseball2.png"; I'm not sure how I would move it though, I have seen many people seem to just type something like ballX and ballY but I don't understand where the actual x and y definition comes from. Here is my code so far: http://jsfiddle.net/xRfua/ I have a different image source but it is a local source so I couldn't include it. Thanks in a dvance for any help!

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  • Numerical stability in continuous physics simulation

    - by Panda Pajama
    Pretty much all of the game development I have been involved with runs afoul of simulating a physical world in discrete time steps. This is of course very simple, but hardly elegant (not to mention mathematically inaccurate). It also has severe disadvantages when large values are involved (either very large speeds, or very large time intervals). I'm trying to make a continuous physics simulation, just for learning, which goes like this: time = get_time() while true do new_time = get_time() update_world(new_time - time) render() time = new_time end And update_world() is a continuous physical simulation. Meaning that for example, for an accelerated object, instead of doing object.x = object.x + object.vx * timestep object.vx = object.vx + object.ax * timestep -- timestep is fixed I'm doing something like object.x = object.x + object.vx * deltatime + object.ax * ((deltatime ^ 2) / 2) object.vx = object.vx + object.ax * deltatime However, I'm having a hard time with the numerical stability of my solutions, especially for very large time intervals (think of simulating a physical world for hundreds of thousands of virtual years). Depending on the framerate, I get wildly different solutions. How can I improve the numerical stability of my continuous physical simulations?

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  • Name user object and user table correctly

    - by Marc
    It's maybe simple but I think about this every time I build a new application. How do you name the class for the current user of the application and for the orm class of the user table? Usually I have something like CurrentUser: Logged-in user, stored in session, info for last activity etc User: ORM Class (C# EF CodeFirst, but it doesn't matter) And yes, they could have the same name in different namespaces, but I don't really like that.

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  • libgdx collision detection / bounding the object

    - by johnny-b
    i am trying to get collision detection so i am drawing a red rectangle to see if it is working, and when i do the code below in the update method. to check if it is going to work. the position is not in the right place. the red rectangle starts from the middle and not at the x and y point?Huh so it draws it wrong. i also have a getter method so nothing wrong there. bullet.set(getX(), getY(), getOriginX(), getOriginY()); this is for the render shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.rect(bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), 15, 5, bullet.getRotation()); shapeRenderer.end(); i have tried to do it with a circle but the circle draws in the middle and i want it to be at the tip of the bullet. at the front of the bullet. x, y point. boundingCircle.set(getX() + getOriginX(), getY() + getOriginY(), 4.0f); shapeRenderer.begin(ShapeType.Filled); shapeRenderer.setColor(Color.RED); shapeRenderer.circle(bullet.getBoundingCircle().x, bullet.getBoundingCircle().y, bullet.getBoundingCircle().radius); shapeRenderer.end(); thank you need it to be of the x and y as the bullet is in the middle of the sprite when drawn originally via paint.

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