Blender: How to "meshify" an object I made from Bezier curves

Posted by capcom on Game Development See other posts from Game Development or by capcom
Published on 2012-09-09T18:47:13Z Indexed on 2012/09/09 21:49 UTC
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I made a star shape using Bezier curves, and extruded it (see pic below):

enter image description here

What I want to do is give it a rounder look - not just around the edges by using beveling. I want it to kind of look like this (well, that shape anyway):

enter image description here

How would I go about doing this? Please keep in mind that I am extremely new to Blender.

I thought that I could somehow turn this star into those default shapes that have tonnes of squares which I could pull out, and apply a mirror to it so that the same thing happens on both sides. I really don't know how to do it, and would appreciate your help.

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