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  • Things to Avoid in C/C++ [closed]

    - by piemesons
    Possible Duplicate: What C++ pitfalls should I avoid ? While searching for some information, I stumbled upon this series of small articles, Things to avoid in C/C++. So, thought of sharing it... "C/C++ programmers are allowed to do some things they shouldn't. We are given functions that are supposed to be useful but aren't because of hidden faults, or taught ways to do things that are bad, wrong, not necessary. These posts will discuss many of these as time goes on." gets(): http://www.gidnetwork.com/b-56.html fflush(stdin): http://www.gidnetwork.com/b-57.html feof(): http://www.gidnetwork.com/b-58.html system("PAUSE"): http://www.gidnetwork.com/b-61.html scanf: http://www.gidnetwork.com/b-59.html scanf / character: http://www.gidnetwork.com/b-60.html scanf / string: http://www.gidnetwork.com/b-62.html scanf / number: http://www.gidnetwork.com/b-63.html scanf / epilogue: http://www.gidnetwork.com/b-64.html void main(): http://www.gidnetwork.com/b-66.html As this is a very useful subject/topic, I request all the members to keep adding valuable information to this thread, and make it a good source of information for all level of programmers, especially for beginners. Thanks...

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  • Differentiate Between UITableView Editing States?

    - by Josh Kahane
    I have been looking at trying to differentiate between editing states in my UITableView. I need to call a method only when in editing mode after tapping the edit button, so when you get your cell slide in and you see the little circular delete icons but NOT when the user swipes to delete. Is there anyway I can differentiate between the two? Thanks. EDIT: Solution thanks to Rodrigo Both each cell and the entire tableview has an 'editing' BOOL value, so I loop through all the cells and if more than one of them is editing then we know the whole table is (the user tapped the edit button), however if only one is editing then we know that the user has swiped a cell, editing that individual one, this lets me deal with each editing state individually! - (void)setEditing:(BOOL)editing animated:(BOOL)animated { [super setEditing:editing animated:animated]; int i = 0; //When editing loop through cells and hide status image so it doesn't block delete controls. Fade back in when done editing. for (customGuestCell *cell in self.tableView.visibleCells) { if (cell.isEditing) { i += 1; } } if (i > 1) { for (customGuestCell *cell in self.tableView.visibleCells) { if (editing) { // loop through the visible cells and animate their imageViews [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; cell.statusImg.alpha = 0; [UIView commitAnimations]; } } } else if (!editing) { for (customGuestCell *cell in self.tableView.visibleCells) { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; cell.statusImg.alpha = 1.0; [UIView commitAnimations]; } } }

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  • Why does java.util.concurrent.ArrayBlockingQueue use 'while' loops instead of 'if' around calls to

    - by theFunkyEngineer
    I have been playing with my own version of this, using 'if', and all seems to be working fine. Of course this will break down horribly if signalAll() is used instead of signal(), but if only one thread at a time is notified, how can this go wrong? Their code here - check out the put() and take() methods; a simpler and more-to-the-point implementation can be seen at the top of the JavaDoc for Condition. Relevant portion of my implementation below. public Object get() { lock.lock(); try { if( items.size() < 1 ) hasItems.await(); Object poppedValue = items.getLast(); items.removeLast(); hasSpace.signal(); return poppedValue; } catch (InterruptedException e) { e.printStackTrace(); return null; } finally { lock.unlock(); } } public void put(Object item) { lock.lock(); try { if( items.size() >= capacity ) hasSpace.await(); items.addFirst(item); hasItems.signal(); return; } catch (InterruptedException e) { e.printStackTrace(); } finally { lock.unlock(); } } P.S. I know that generally, particularly in lib classes like this, one should let the exceptions percolate up.

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  • Is it possible to Store Enum value in String?

    - by Narasimham K
    Actally my java progrem like... public class Schedule{ public static enum RepeatType { DAILY, WEEKLY, MONTHLY; } public static enum WeekdayType { MONDAY(Calendar.MONDAY), TUESDAY(Calendar.TUESDAY), WEDNESDAY( Calendar.WEDNESDAY), THURSDAY(Calendar.THURSDAY), FRIDAY( Calendar.FRIDAY), SATURDAY(Calendar.SATURDAY), SUNDAY( Calendar.SUNDAY); private int day; private WeekdayType(int day) { this.day = day; } public static List<Date> generateSchedule(RepeatType repeatType,List<WeekdayType> repeatDays) { ----------------------------- ----------------------------//hear some logic i wrote }//Method } And i'm calling the method into my Business class like following... @RemotingInclude public void createEvent(TimetableVO timetableVO) { if ("repeatDays".equals(timetableVO.getSearchKey())) { List<Date> repeatDaysList=Schedule.generateSchedule(timetableVO.getRepeatType(),timetableVO.getRepeatDays()); } } And Finally TimetableVO is @Entity @Table(name="EC_TIMETABLE") public class TimetableVO extends AbstractVO{ ----- private RepeatType repeatType; private List<WeekdayType> repeatDays;//But in this case the method generateSchedule(-,-) was not calling. ----- } So my Question is Which one is Better Statement in the Following... private List<WeekdayType> repeatDays; (or) private String repeatDays;//if we give like this `How to Convert Enum type to String` because generateSchedule() method taking enum type value....

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  • expected ":" before "]" token + confused by earlier errors, bailing out

    - by Colby Bookout
    Ok so im at my wit's end here. I have tried every imaginable thing to get rid of these errors heres my code: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. /* //<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil]; // ... // Pass the selected object to the new view controller. [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; */ NSInteger row = [indexPath.row]; if (self.nameExcerptPage == nil) { NameOTWexcerpt *nameExcerptPageDetail = [[nameExcerptPage alloc] initWithNibName:@"NameOTWexcerpt" bundle:nil]; self.nameExcerptPage = nameExcerptPageDetail; [nameExcerptPageDetail release]; nameExcerptPage.title = [NSString stringWithFormat:@"%&", [TheBookNavTabs objectAtIndex:row]]; Rothfuss_ReaderAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.SecondTableViewController pushViewController:TheBookNavTabs animated:YES]; } } and the error appears where it says "NSInteger row = [indexPath.row]; please help! thanks!

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  • objectAtIndex:indexPath.row method always causes exception in IOS

    - by kalkin
    Hi I always seem to get exception when I use objectAtInded method to retrieve NSString from an array. I am reading data from a dictionary which is in the "PropertyList.plist" file.My code is - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"PropertyList" ofType:@"plist"]; names = [[NSDictionary alloc] initWithContentsOfFile:path]; keys = [[[names allKeys] sortedArrayUsingSelector: @selector(compare:)] retain]; } -(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSString *key = [keys objectAtIndex:section]; NSArray *nameSection = [names objectForKey:key]; static NSString *SectionsTableIdentifier = @"SectionsTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:SectionsTableIdentifier]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SectionsTableIdentifier] autorelease]; } cell.textLabel.text = [nameSection objectAtIndex:row]; return cell; } The exception happens on the method "cellForRowAtIndexPath" in the line cell.textLabel.text = [nameSection objectAtIndex:row]; The error message is Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSCFDictionary objectAtIndex:]: unrecognized selector sent to instance 0x6832440 Where ever I use "[nameSection objectAtIndex:row];" type of statement it always get exception.

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  • java:25: '.class' expected error while merging arrays

    - by user3677712
    Here is my code, it is asking me to call a class, I am confused as to do this. Noob to java, so any help would be greatly appreciated. line 25 is where the error occurs. This program is merging two arrays together into a new array. public class Merge{ public static void main(String[] args){ int[] a = {1, 1, 4, 5, 7}; int[] b = {2, 4, 6, 8}; int[] mergedArray = merge(a, b); for(int i = 0; i < mergedArray.length; i++){ System.out.print(mergedArray[i] + " "); } } public static int[] merge(int[] a, int[] b){ // WRITE CODE HERE int[] mergedArray = new int[a.length[] + b.length[]]; int i = 0, j = 0, k = 0; while (i < a.length() && j < b.length()) //error occurs at this line { if (a[i] < b[j]) { mergedArray[k] = a[i]; i++; } else { mergedArray[k] = b[j]; j++; } k++; } while (i < a.length()) { mergedArray[k] = a[i]; i++; k++; } while (j < b.length()) { mergedArray[k] = b[j]; j++; k++; } return mergedArray; } } This program is merging two arrays together into a new array.

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  • C related, store a signed long int (32bit) as 4 octets?

    - by Doori Bar
    I managed to get a unsigned long int octets-representation (BE) by reading IPv4 methods, and I managed to read about how signed integers are using the MSB as the sign indicator, which makes 00 00 00 00 to be 0, while 7F FF FF FF is 2147483647. But I can't manage how to do the same for signed long integers? #include <stdio.h> #include <string.h> int main (void) { unsigned long int intu32; unsigned char octets[4]; intu32 = 255; octets[3] = (intu32) & 255; octets[2] = (intu32 >> 8) & 255; octets[1] = (intu32 >> 16) & 255; octets[0] = (intu32 >> 24) & 255; printf("(%d)(%d)(%d)(%d)\n", octets[0], octets[1], octets[2], octets[3]); intu32 = (octets[0] << 24) | (octets[1] << 16) | (octets[2] << 8) | octets[3]; printf("intu32:%lu\n", intu32); return 0; } Thanks in advance, Doori bar

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  • is it good "form" to declare new classes in the same file ?

    - by hatorade
    I code in Python a lot, and I frequently create classes. Now, I'm not sure if this is good Python form, but I just declare a class in the same file as my main(). class foo { ... } I'm wondering if it's good form in Java to do the same? For example, class foo { public static int name; public static int numPoints; public static int[] points; } public class bar { public static void main(String[] args) { ... } } Does not throw errors in Eclipse, so it must be allowed. But is it okay to do? Would it be better to just declare this class in a separate file..? Edit: I just want to emphasize that my new class literally is just a container to hold the same type of data multiple times, and literally will only have like 3 values. So it's total about 5 lines of code. The question is - does this merit a new file?

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  • Reading/Writing/Modifying a struct in C

    - by user1016401
    I am taking some information from a user (name, address, contact number) and store it in a struct. I then store this in a file which is opened in "r+" mode. I try reading it line by line and see if the entry I am trying to enter already exists, in which case I exit. Otherwise I append this entry at the end of the file. The problem is that when I open the file in "r+" mode, it gives me Segmentation fault! Here is the code: struct cust{ char *frstnam; char *lastnam; char *cntact; char *add; }; Now consider this function. I am passing a struct of information in this function. Its job is to check if this struct already exists else append it to end of file. void check(struct cust c) { struct cust cpy; FILE *f; f=fopen("Customer.txt","r+"); int num=0; if (f!= NULL){ while (!feof(f)) { num++; fread(&cpy,sizeof(struct cust),1,f); if ((cpy.frstnam==c.frstnam)&(cpy.lastnam==c.lastnam)&(cpy.cntact==c.cntact)&(cpy.add==c.add)) { printf("Hi %s %s. Nice to meet you again. You live at %s and your contact number is %s\n", cpy.frstnam,cpy.lastnam,cpy.add,cpy.cntact); return; } } fwrite(&c,sizeof(struct cust),1,f); fclose (f); } printf("number of lines read is %d\n",num); }

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  • How to click multiple instances of the same icon on a webpage? (Javascript)

    - by akd
    I want to write a script that will click every instance of a certain icon. The following code is from the source that is what I want to click on. It has a onclick event defined, I just don't know how to search the page for these icons and then click on them. Can anyone help? Thanks. <dd><a href="javascript:void(0);" onclick="RecommendItem(1,'article','6106925','1','recommendstatus_article6106925' ); return false;" onmouseover="return overlib('Give thumbs up', WRAP);" onmouseout="return nd();">&nbsp;<img class='icon' title='' alt='Thumb up' style='background-position: -304px -48px;' src='http://geekdo-images.com/images/pixel.gif' /></a></dd> <dt class='tippers'><a href="javascript://" style='color: #969600;' onclick="RecSpy( 'article', '6106925', 'tippers' ); return false;"></a></dt>

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  • ArrayIndexOutOfBoundsException double array size

    - by Andy
    I'm going to preface this question with this statement: I know that I can easily handle this problem by reading the amount of lines in a file and making an array that size. I am not allowed to do this. Anyway, here is my question. I need to double my array's size whenever my program encounters an ArrayIndexOutOfBoundsException and then copy all the previous read in information into the larger array. Here is my code public static void main(String[] args) throws IOException { Scanner inScan, fScan = null; int [] A = new int[5]; inScan = new Scanner(System.in); System.out.print("Please enter the file to read from: "); while(true) { try{ String fName = inScan.nextLine(); fScan = new Scanner(new File(fName)); break; } catch (FileNotFoundException ex) { System.out.println("Your file is invalid -- please re-enter"); } } String nextItem; int nextInt = 0; int i = 0; while (fScan.hasNextLine()) { try { nextItem = fScan.nextLine(); nextInt = Integer.parseInt(nextItem); A[i] = nextInt; i++; } catch (NumberFormatException e) { System.out.println("Found an invalid int -- ignored"); } catch (ArrayIndexOutOfBoundsException e) { //double the size of array A until //copy all previous read in information to the larger array } } System.out.println("Here are your " + i + " items:"); for (int j = 0; j < i; j++) { System.out.println(A[j] + " "); } } }

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  • When my object is no longer referenced why do its events continue to run?

    - by Ryan Peschel
    Say I am making a game and have a base Buff class. I may also have a subclass named ThornsBuff which subscribes to the Player class's Damaged event. The Player may have a list of Buffs and one of them may be the ThornsBuff. For example: Test Class Player player = new Player(); player.ActiveBuffs.Add(new ThornsBuff(player)); ThornsBuff Class public ThornsBuff(Player player) { player.DamageTaken += player_DamageTaken; } private void player_DamageTaken(MessagePlayerDamaged m) { m.Assailant.Stats.Health -= (int)(m.DamageAmount * .25); } This is all to illustrate an example. If I were to remove the buff from the list, the event is not detached. Even though the player no longer has the buff, the event is still executed as if he did. Now, I could have a Dispel method to unregister the event, but that forces the developer to call Dispel in addition to removing the Buff from the list. What if they forget, increased coupling, etc. What I don't understand is why the event doesn't detatch itself automatically when the Buff is removed from the list. The Buff only existed in the list and that is its one reference. After it is removed shouldn't the event be detached? I tried adding the detaching code to the finalizer of the Buff but that didn't fix it either. The event is still running even after it has 0 references. I suppose it is because the garbage collector had not run yet? Is there any way to make it automatic and instant so that when the object has no references all its events are unregisted? Thanks.

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  • Java threading problem

    - by Krt_Malta
    Hi! I'm using multiple threads in my application. Basically I have a combo box and upon selecting Inbox, p1 resumes and p2 is suspended and upon selecting Send, p2 starts and p1 stops. Below is the code (I'm sure it's not perfect) public void modifyText(ModifyEvent e) { if (combo.getText().equals("Inbox")) { synchronized(p2) { p2.cont = false; } table.removeAll(); synchronized(p1) { p1.cont = true; p1.notify(); } } else if (combo.getText().equals("Sent")) { synchronized(p2) { p1.cont = false; } table.removeAll(); synchronized(p1) { p2.cont = true; p2.notify(); } } } }); and for P1 and P2 I have this inside their while loops: synchronized (this) { while (cont == false) try { wait(); } catch (Exception e) { } } ... As it is it's now working (I'm a beginner to threads). On pressing Sent in the combo box, I get an IllegalStateMonitorException. Could anyone help me solve the problem plz? Thanks and regards, Krt_Malta

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  • Timer in Java swing

    - by Yesha
    I'm trying to replace Thread.sleep with a java swing timer as I hear that is much better for graphics. Before, I had something set up like this, but it was interfering with the graphics. while(counter < array.size){ Thread.sleep(array.get(counter).startTime); //do first task Thread.sleep(array.get(counter).secondTime); //do second task Thread.sleep(array.get(counter).thirdTime); //do third task counter++ } Now, I'm trying to replace each Thread.sleep with one of these and then I have the actual events that happen after this, but it does not seem to be waiting at all. int test = array.get(counter).time; ActionListener taskPerformer = new ActionListener(){ public void actionPerformed(ActionEvent evt){ } }; Timer t = new Timer(test, taskPerformer); t.setRepeats(false); t.start(); Basically, how do I ensure that the program will wait without giving it any code to execute inside of the timer? Thank you!

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  • UserControlArray in Specific ButtonControlArray in C#

    - by Phanindar
    I am new to C#.I have been thinking of adding a ButtonControlArray where i can store each button control.Here is part of my code.I am creating a 6*6 array of button Control. ButtonControl buttonControl; ButtonControl[,] arrayButtons = new ButtonControl[6,6]; public void createGrid() { l = 0; for (int i = 0; i < numberOfButtons; i++) { for (int k = 0; k < numberOfButtons; k++) { buttonControl = new ButtonControl(); buttonControl.Location = new Point(l,j); j += 55; arrayButtons[i, k] = buttonControl; //After the above statement if i print Console.WriteLine(""+arrayButtons[i,k]); i am getting only my projectname.buttoncontrol myGridControl.Controls.Add(buttonControl); } l += 55; j = 10; } } I want to access each variable in arrayButtons[][]..like in a 3*3 matrix..if i want 2nd row 1 column element..then i get something like arrayname[2][1]..same way if i want 2nd button in 2nd row how can i get..i tried doing one way but i couldnt figure it out...Can you help me out with this..

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  • Adding images to an array memory issue

    - by Friendlydeveloper
    Hello all, I'm currently facing the following issue: My app dynamically creates images (320 x 480 pixels) and adds them to a NSMutableArray. I need those images inside that array in order to allow users to browse through them back and forth. I only need to keep the latest 5 images. So I wrote a method like below: - (void)addImageToArray:(UIImage*)theImage { if ([myMutableArray count] < 5) { [myMutableArray addObject:theImage]; } else { [myMutableArray removeObjectAtIndex:0]; [myMutableArray addObject:theImage]; } } This method basically does what it's supposed to do. However, in instruments I can see, that memory usage is permanently incrementing. At some point, even though I do not have any memory leaks, the app finally crashes. The way I see it, XCode does remove the image from my array, but does not release it. Is there a way I can make sure, that the object I want to remove from my array will also get released? Maybe my approach is completely wrong and I need to find a different way. Any help appreciated. Thanks in advance

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  • Remove duplicates in a linked list before adding - C

    - by DesperateCoders
    Hi, My question is about removing duplicates from a linked list. But i want to do it before adding to linked list. struct myStr{int number; mystr *next;} void append(mystr **q,int item) { myStr *temp; temp = *q; myStr *newone; if(*q==NULL)// There should be control of previous elements. Call of keysearch function. { temp = (myStr *)malloc(sizeof(myStr)); temp->number =size; temp->next=NULL; *q=temp; } else //And also here { temp = *q; while(temp->next !=NULL) { temp=temp->next; } newone = (myStr *)malloc(sizeof(myStr)); newone->count = size; newone->next=NULL; temp->next=newone; } } int keysearch (myStr *p) { struct myStr *temp = p; int found = 0; int key= p->number; while (temp->number != NULL) { if(temp->number == key) { found = 1; } temp = temp->next; } return found; } My problem is in keySearch. I don't know what is wrong? Or is there another way for doing this.

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  • why Floating point exception?

    - by livio8495
    I have a floating point exception, and I don't know why. the code is this: void calcola_fitness(){ vector<double> fitness; int n=nodes.size(); int e=edges.size(); int dim=feasibility.size(); int feas=(feasibility[dim-1])*100; int narchi=numarchicoll[dim-1]/e; int numero_nodi=freePathNode.size()/n; double dist_start_goal=node_dist(0,1); int i,f,t; double pathlenght=0; int siize=freePathNode.size(); for(i=0;i!=siize-1; i++){ f=freePathNode[i].getIndex(); i++; t=freePathNode[i].getIndex(); i--; pathlenght=pathlenght+node_dist(f,t); } double pathlenghtnorm=pathlenght/10*dist_start_goal; double fit=((double)numero_nodi+pathlenghtnorm+(double)narchi)*((double)feas); fitness.push_back(fit); } Could anybody help me? What's the problem? I could I solve this? thank you very much

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  • Questions about "sets"

    - by James
    I have a test tomorrow that I am revising for and the lecturer has supplied some sample questions with no answers. I was hoping I could get some help with a couple of them. I've written what I think the answer is for them. 1. What is the type of the set {1, 2, 3}? integer/number 2. What is the type of the set {{1}, {2}, {3}}? integer/number (unsure what putting each number in {} does?) 3. What is the type of the set {{1}, {2}, {3}, empty}? integer/number 4. What is the type of the set {1, {2}, 3}? — is it well typed? integer/number 5. What is the type of the set {1, 2, john}? — is it well typed? unsure for a mixed set. Taking a complete guess of void or empty. Any help will be much appreciated.

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  • How do I access static variables in an enum class without a class instance?

    - by krick
    I have some code that processes fixed length data records. I've defined the record structures using java enums. I've boiled it down the the simplest example possible to illustrate the hoops that I currently have to jump through to get access to a static variable inside the enum. Is there a better way to get at this variable that I'm overlooking? If you compile and run the code, it just prints out "3". Note: the "code" tag doesn't seem to want to format this properly, but it should compile. class EnumTest { private interface RecordLayout { public int length(); } private enum RecordType1 implements RecordLayout { FIELD1 (2), FIELD2 (1), ; private int length; private RecordType1(int length) { this.length = length; } public int length() { return length; } public static int LEN = 3; } private static <E extends Enum<E> & RecordLayout> String parse(String data, Class<E> record) { // ugly hack to get at LEN... try { int len = record.getField("LEN").getInt(record); System.out.println(len); } catch (Exception e) { System.out.println(e); } String results = ""; for (E field: record.getEnumConstants()) { // do some stuff with the fields } return results; } public static void main(String args[]) { parse("ABC", RecordType1.class); } }

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  • Best Methods for Dynamically Creating New Objects

    - by frankV
    I'm looking for a method to dynamically create new class objects during runtime of a program. So far what I've read leads me to believe it's not easy and normally reserved for more advanced program requirements. What I've tried so far is this: // create a vector of type class vector<class_name> vect; // and use push_back (method 1) vect.push_back(*new Object); //or use for loop and [] operator (method 2) vect[i] = *new Object; neither of these throw errors from the compiler, but I'm using ifstream to read data from a file and dynamically create the objects... the file read is taking in some weird data and occasionally reading a memory address, and it's obvious to me it's due to my use/misuse of the code snippet above. The file read code is as follows: // in main ifstream fileIn fileIn.open( fileName.c_str() ); // passes to a separate function along w/ vector loadObjects (fileIn, vect); void loadObjects (ifstream& is, vector<class_name>& Object) { int data1, data2, data3; int count = 0; string line; if( is.good() ){ for (int i = 0; i < 4; i++) { is >> data1 >> data2 >> data3; if (data1 == 0) { vect.push_back(*new Object(data2, data3) ) } } } }

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  • Java Daemon Threading with JNI

    - by gwin003
    I have a Java applet that creates a new non-daemon thread like so: Thread childThread = new Thread(new MyRunnable(_this)); childThread.setDaemon(false); childThread.start(); Then my MyRunnable object calls a native method that is implemented in C++: @Override public void run() { while (true) { if (!ran) { System.out.println("isDaemon: " + Thread.currentThread().isDaemon()); _applet.invokePrintManager(_applet.fFormType, _applet.fFormName, _applet.fPrintImmediately, _applet.fDataSet); ran = true; } } } This C++ method calls into a C# DLL that shows a form. My problem is, whenever the user navigates away from the page with a Java applet on it, JVM (and my C# form) is killed. I need the form and JVM to remain open until it is closed by the user. I tried setting my thread to be a non-daemon thread, which is working because System.out.println("isDaemon: " + Thread.currentThread().isDaemon() prints isDaemon: false. Is there something related to the way that the C# form is created (is there another thread I'm not accounting for) or something I am overlooking?? My thread is not a daemon thread, but the JVM is being killed anyways.

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  • Changing Value of Array Pointer When Passed to a Function

    - by ZAX
    I have a function which receives both the array, and a specific instance of the array. I try to change the specific instance of the array by accessing one of its members "color", but it does not actually change it, as can be seen by debugging (checking the value of color after function runs in the main program). I am hoping someone can help me to access this member and change it. Essentially I need the instance of the array I'm specifying to be passed by reference if nothing else, but I'm hoping there is an easier way to accomplish what I'm trying to do. Here's the structures: typedef struct adjEdge{ int vertex; struct adjEdge *next; } adjEdge; typedef struct vertex{ int sink; int source; int color; //0 will be white, 1 will be grey, 5 will be black int number; adjEdge *nextVertex; } vertex; And here is the function: void walk(vertex *vertexArray, vertex v, int source, maxPairing *head) { int i; adjEdge *traverse; int moveVertex; int sink; traverse = vertexArray[v.number-1].nextVertex; if(v.color != 5 && v.sink == 5) { sink = v.number; v.color = 5; addMaxPair(head, source, sink); } else { walk(vertexArray, vertexArray[traverse->vertex-1], source, head); } } In particular, v.color needs to be changed to a 5, that way later after recursion the if condition blocks it.

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  • Finding an odd perfect number

    - by Coin Bird
    I wrote these two methods to determine if a number is perfect. My prof wants me to combine them to find out if there is an odd perfect number. I know there isn't one(that is known), but I need to actually write the code to prove that. The issue is with my main method. I tested the two test methods. I tried debugging and it gets stuck on the number 5, though I can't figure out why. Here is my code: public class Lab6 { public static void main (String[]args) { int testNum = 3; while (testNum != sum_of_divisors(testNum) && testNum%2 != 0) testNum++; } public static int sum_of_divisors(int numDiv) { int count = 1; int totalDivisors = 0; while (count < numDiv) if (numDiv%count == 0) { totalDivisors = totalDivisors + count; count++; } else count++; return totalDivisors; } public static boolean is_perfect(int numPerfect) { int count = 1; int totalPerfect = 0; while (totalPerfect < numPerfect) { totalPerfect = totalPerfect + count; count++; } if (numPerfect == totalPerfect) return true; else return false; } }

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