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  • Java: GatheringByteChannel advantages?

    - by Jason S
    I'm wondering when the GatheringByteChannel's write methods (taking in an array of ByteBuffers) have advantages over the "regular" WritableByteChannel write methods. I tried a test where I could use the regular vs. the gathering write method on a FileChannel, with approx 400KB/sec total in ByteBuffers of between 23-27 bytes in length in both cases. Gathering writes used an array of 64. The regular method used up approx 12% of my CPU, and the gathering method used up approx 16% of my CPU (worse than the regular method!) This tells me it's NOT useful to use gathering writes on a FileChannel around this range of operating parameters. Why would this be the case, and when would you ever use GatheringByteChannel? (on network I/O?) Relevant differences here: public void log(Queue<Packet> packets) throws IOException { if (this.gather) { int Nbuf = 64; ByteBuffer[] bbufs = new ByteBuffer[Nbuf]; int i = 0; Packet p; while ((p = packets.poll()) != null) { bbufs[i++] = p.getBuffer(); if (i == Nbuf) { this.fc.write(bbufs); i = 0; } } if (i > 0) { this.fc.write(bbufs, 0, i); } } else { Packet p; while ((p = packets.poll()) != null) { this.fc.write(p.getBuffer()); } } }

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  • Need help with java map and javabean

    - by techoverflow
    Hi folks, I have a nested map: Map<Integer, Map<Integer, Double>> areaPrices = new HashMap<Integer, Map<Integer, Double>>(); and this map is populated using the code: while(oResult.next()) { Integer areaCode = new Integer(oResult.getString("AREA_CODE")); Map<Integer, Double> zonePrices = areaPrices.get(areaCode); if(zonePrices==null) { zonePrices = new HashMap<Integer, Double>(); areaPrices.put(areaCode, zonePrices); } Integer zoneCode = new Integer(oResult.getString("ZONE_CODE")); Double value = new Double(oResult.getString("ZONE_VALUE")); zonePrices.put(zoneCode, value); myBean.setZoneValues(areaPrices); } I want to use the value of this Map in another method of the same class. For that I have a bean. How do I populate it on the bean, so that I can get the ZONE_VALUE in this other method In my bean I added one new field as: private Map<Integer, Map<Integer, Double>> zoneValues; with getter and setter as: public Map<Integer, Map<Integer, Double>> getZoneValues() { return zoneValues; } public void setZoneValues(Map<Integer, Map<Integer, Double>> areaPrices) { this.zoneValues = areaPrices; } What I am looking for to do in the other method is something like this: Double value = myBean.get(areaCode).get(zoneCode); How do I make it happen :(

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  • Sending a message to nil?

    - by Ryan Delucchi
    As a Java developer who is reading Apple's Objective-C 2.0 documentation: I wonder as to what sending a message to nil means - let alone how it is actually useful. Taking an excerpt from the documentation: There are several patterns in Cocoa that take advantage of this fact. The value returned from a message to nil may also be valid: If the method returns an object, any pointer type, any integer scalar of size less than or equal to sizeof(void*), a float, a double, a long double, or a long long, then a message sent to nil returns 0. If the method returns a struct, as defined by the Mac OS X ABI Function Call Guide to be returned in registers, then a message sent to nil returns 0.0 for every field in the data structure. Other struct data types will not be filled with zeros. If the method returns anything other than the aforementioned value types the return value of a message sent to nil is undefined. Has Java rendered my brain incapable of grokking the explanation above? Or is there something that I am missing that would make this as clear as glass? Note: Yes, I do get the idea of messages/receivers in Objective-C, I am simply confused about a receiver that happens to be nil.

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  • Classes in same package

    - by nicholas_r
    I love the Intellij IDEA but i have been stacked on one little problem with Java imports. So for example there is a package with name "example" and two different classes in it: A.java and B.java. And i wanna get access to class "A" from class "B" without imports. Like this: class A: package example; public class A{ ... some stuff here ...} class B: package example; public class B{ public static void main(String[] args){ A myVar = 1234; } } This code may not work, but it's doesn't matter. Trouble just with IDE and with its mechanism of importing classes. So, problem is that i can't see A class from B. Idea says 'Cant resolve symbol' but i actually know that class A exists in package. Next strange is that complier works fine and there are no exceptions. Just IDEA can't see the class in the same package. Does anybody has any ideas?

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  • Picture lead-in to Youtube video

    - by cf_PhillipSenn
    I have the following, which displays an image and when the user clicks on the image, it takes them to the Youtube video: <html> <head> <script src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1", {uncompressed: true}); </script> <script> jQuery(function($){ $('a').click(function() { $(this).html('<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>'); return false; }); }); </script> </head> <body> <a href="javascript:void();"><img src="http://www.clipov.net/pic/paul_oakenfold+%5Bstarry_eyed_surprise%5D+_+3-07+mtv_dance_beats+clear.jpg"></a> </body> </html> Q: How do I autoplay the video to keep the user from having to click on it (a second time)?

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  • Why is this removing all elements from my LinkedList?

    - by Brian
    Why is my remove method removing every element from my Doubly Linked List? If I take out that if/else statements then I can successfully remove middle elements, but elements at the head or tail of the list still remain. However, I added the if/else statements to take care of elements at the head and tail, unfortunately this method now removes every element in my list. What am I do wrong? public void remove(int n) { LinkEntry<E> remove_this = new LinkEntry<E>(); //if nothing comes before remove_this, set the head to equal the element after remove_this if (remove_this.previous == null) head = remove_this.next; //otherwise set the element before remove_this equal to the element after remove_this else remove_this.previous.next = remove_this.next; //if nothing comes after remove_this, set the tail equal to the element before remove_this if (remove_this.next == null) tail = remove_this.previous; //otherwise set the next element's previous pointer to the element before remove_this else remove_this.next.previous = remove_this.previous; //if remove_this is located in the middle of the list, enter this loop until it is //found, then remove it, closing the gap afterwards. int i = 0; for (remove_this = head; remove_this != null; remove_this = remove_this.next) { //if i == n, stop and delete 'remove_this' from the list if (i == n) { //set the previous element's next to the element that comes after remove_this remove_this.previous.next = remove_this.next; //set the element after remove_this' previous pointer to the element before remove_this remove_this.next.previous = remove_this.previous; break; } //if i != n, keep iterating through the list i++; } }

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  • What's an effective way to reuse ArrayLists in a for loop?

    - by Patrick
    hi, I'm reusing the same ArrayList in a for loop, and I use for loop results = new ArrayList<Integer>(); experts = new ArrayList<Integer>(); output = new ArrayList<String>(); .... to create new ones. I guess this is wrong, because I'm allocating new memory. Is this correct ? If yes, how can I empty them ? Added: another example I'm creating new variables each time I call this method. Is this good practice ? I mean to create new precision, relevantFound.. etc ? Or should I declare them in my class, outside the method to not allocate more and more memory ? public static void computeMAP(ArrayList<Integer> results, ArrayList<Integer> experts) { //compute MAP double precision = 0; int relevantFound = 0; double sumprecision = 0; thanks

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  • how to get tables of an access db into a list box using c#?

    - by fathatsme
    hi evry1! i needed to create a form in which i hav to browse and open mdb files --- i did this part usin oprnfile dialogue! private void button1_Click(object sender, EventArgs e) { OpenFileDialog oDlg = new OpenFileDialog(); oDlg.Title = "Select MDB"; oDlg.Filter = "MDB (*.Mdb)|*.mdb"; oDlg.RestoreDirectory = true; string dir = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); oDlg.InitialDirectory = dir; DialogResult result = oDlg.ShowDialog(); if (result == DialogResult.OK) { textBox1.Text = oDlg.FileName.ToString(); } } **this is my code so far!!! now i need to make 3 list boxes!! 1st one to display the table names of the db! 2nd to to display field names when clicked on table name!!! 3rd to display attributes on fiels on clickin on it! v can edit the attribute values and on clickin of save button it should update the database!!! pls help** i'm new to C# so if u could pls help specifically on d doubt i asked it wud b really helpful to me

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  • Objective C : UIButton image with NSArray in a random order

    - by Sarah
    Brief Idea about the flow : I have say minimum 1 and maximum 18 records in my database with a text and an image from which I have to fetch images and place any 3 of the same randomly to 3 UIButtons among which one image should match with my question. i.e. 1 is the answer and other 2 are the distractors. For Example : Question is : where is Apple? Now among the bunch of images, I want to place any 3 images on the 3 UIButtons(1 answer i.e. An Apple and 2 distractors) in a random order and on selecting the UIButton it should prompt me if it's a right answer or not. I am implementing below code for placing the UIImages in a random order : -(void) placeImages { NSMutableArray *images = [NSMutableArray arrayWithArray:arrImg]; NSArray *buttons = [NSArray arrayWithObjects:btn1,btn2,btn3, nil]; for (UIButton *btn in buttons) { int randomIndex= random() % images.count; UIImage *img = [images objectAtIndex:randomIndex]; [btn setImage:img forState:UIControlStateNormal]; [images removeObjectAtIndex:randomIndex]; } } But I am stuck at a point that how should I get 1 UIButton image with an answer and other as distractors also that how should i maintain the index of the image from the NSArray? Kindly guide me. Thank you.

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  • When are temporaries created as part of a function call destroyed?

    - by Michael Mrozek
    Is a temporary created as part of an argument to a function call guaranteed to stay around until the called function ends, even if the temporary isn't passed directly to the function? There's virtually no chance that was coherent, so here's an example: class A { public: A(int x) : x(x) {printf("Constructed A(%d)\n", x);} ~A() {printf("Destroyed A\n");} int x; int* y() {return &x;} }; void foo(int* bar) { printf("foo(): %d\n", *bar); } int main(int argc, char** argv) { foo(A(4).y()); } If A(4) were passed directly to foo it would definitely not be destroyed until after the foo call ended, but instead I'm calling a method on the temporary and losing any reference to it. I would instinctively think the temporary A would be destroyed before foo even starts, but testing with GCC 4.3.4 shows it isn't; the output is: Constructed A(4) foo(): 4 Destroyed A The question is, is GCC's behavior guaranteed by the spec? Or is a compiler allowed to destroy the temporary A before the call to foo, invaliding the pointer to its member I'm using?

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  • How is this function being made use of?

    - by Kay
    Hello all, I am just studying a few classes given to me by my lecturer and I can't understand how the function heapRebuild is being made used of! It doesn't change any global variables and it doesn't print out anything ad it doesn't return anything - so should this even work? It shouldn't, should it? If you were told to make use of heapRebuild to make a new function removeMac would you edit heapRebuild? public class MaxHeap<T extends Comparable<T>> implements Heap<T>{ private T[] heap; private int lastIndex; public T removeMax(){ T rootItem = heap[0]; heap[0] = heap[lastIndex-1]; lastIndex--; heapRebuild(heap, 0, lastIndex); return rootItem; } protected void heapRebuild(T[ ] items, int root, int size){ int child = 2*root+1; if( child < size){ int rightChild = child+1; if ((rightChild < size) && (items[rightChild].compareTo(items[child]) > 0)){ child = rightChild; } if (items[root].compareTo(items[child]) < 0){ T temp = items[root]; items[root] = items[child]; items[child] = temp; heapRebuild(items, child, size);} } } }

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  • Use combobox value as query value (VC# 2k8 / ADO SQLITE)

    - by nicodevil
    Hi, I'm a newbie in VC# and ADO SQLITE... I'm trying to change the content of a combobox according to the value present in another one... My problem is here : SQLiteCommand cmd3 = new SQLiteCommand("select distinct(ACTION) from ACTION_LIST where CATEGORY='comboBox1.text'", conn2); What to use to do the job ? Here 'comboBox1.text' is see as a sentence not a variable... Here is the code : private void Form1_Load(object sender, EventArgs e) { using (SQLiteConnection conn1 = new SQLiteConnection(@"Data Source = Data\MRIS_DB_MASTER")) { conn1.Open(); SQLiteCommand cmd2 = new SQLiteCommand("select distinct(CATEGORY) from ACTION_LIST", conn1); SQLiteDataAdapter adapter1 = new SQLiteDataAdapter(cmd2); DataTable tbl1 = new DataTable(); adapter1.Fill(tbl1); comboBox1.DataSource = tbl1; comboBox1.DisplayMember = "CATEGORY"; adapter1.Dispose(); cmd2.Dispose(); } using (SQLiteConnection conn2 = new SQLiteConnection(@"Data Source = Data\MRIS_DB_MASTER")) { conn2.Open(); SQLiteCommand cmd3 = new SQLiteCommand("select distinct(ACTION) from ACTION_LIST where CATEGORY='comboBox1.text'", conn2); SQLiteDataAdapter adapter2 = new SQLiteDataAdapter(cmd3); DataTable tbl2 = new DataTable(); adapter2.Fill(tbl2); comboBox2.DataSource = tbl2; comboBox2.DisplayMember = "ACTION"; adapter2.Dispose(); cmd3.Dispose(); } } Thanks regards

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  • Obj-c method override/polymorphism problem

    - by Rod
    Ok, so I'm using Objective-C. Now, say I have: TopClass : NSObject - (int) getVal {return 1;} MidClass : TopClass - (int) getVal {return 2;} BotClass : MidClass - (int) getVal {return 3;} I then put objects of each type into an NSMutableArray and take one out. What I want to do is run the getVal func on the appropriate object type, but when I put id a = [allObjects objectAtIndex:0]; if ([a isKindOfClass:[TopClass class]]) { int i; i = [a getVal]; } I get firstly a warning about multiple methods called getVal (presumably because the compiler can't determine the actual object type until runtime). But more seriously I also get an error "void value not ignored as it should be" and it won't compile. If I don't try and use the return from [a getVal] then it compiles fine e.g. [a getval]; //obviously no good if I want to use the return value It will also work if I use isMemberOfClass statements to cast the object to a class before running the function e.g. if ([a isMemberOfClass:[BotClass]) i = [(BotClass*) a getVal]; But surely I shouldn't have to do this to get the functionality I require? Otherwise I'll have to put in a statement for every single subclass, and worse have to add a new line if I add a new sub class, which rather defeats the point of method overriding doesn't it? Surely there is a better way?

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  • Display last image taken in Media.Images

    - by steve
    Hi I'm inserting an image from the camera (Taking a picture) into the MediaStore.Images.Media datastore. Does anyone know how I can go about displaying the last picture taken? I used Uri image = ContentUris.withAppendedId(externalContentUri, 45); to display an image from the datastore but obviously 45 is not the correct image. I try to pass the information from the previous activity (Camera) to the display activity but I'm assuming due to the photo call back being its own thread the value never gets set. Photo code is as follows Camera.PictureCallback photoCallback = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub FileOutputStream fos; try { Bitmap bm = BitmapFactory.decodeByteArray(data, 0, data.length); fileUrl = MediaStore.Images.Media.insertImage(getContentResolver(), bm, "LastTaken", "Picture"); if(fileUrl == null) { Log.d("Still", "Image Insert Failed"); return; } else { picUri = Uri.parse(fileUrl); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, picUri)); } } catch(Exception e) { Log.d("Picture", "Error Picture: ", e); } camera.startPreview(); } };

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  • Which approach is better in term of saving the data? How to handle this?

    - by dewacorp.alliances
    Hi there I have Telerik grid within a Telerik grid. Due to I have a different view between insert and edit mode, so as per suggested I have to use UserControl instead. Inside this control, it could have another Telerik grid plus bunch of ASP.NET textboxes. This thing works well. My dilemma is this: Scenario 1: Handling the save in the user control - OnClick event I have a button to save this. I need to get the value of the "selected grid" so I am using this snippet below and again works well. foreach (GridDataItem dataItem in radgrdTariffNetworkDistributorRateItems.SelectedItems) { string ID = dataItem.OwnerTableView.DataKeyValues[dataItem.ItemIndex]["SupplierRateItemID"].ToString(); } But then how do I get the id of the parent grid where this control sit? I use the following this event to save: protected void bttnNetworkTariffReviewItemInsert_Click(object sender, EventArgs e) the e of course not the right one though?!?!? GridDataItem parentItem = (GridDataItem)e.Item.OwnerTableView.ParentItem; string reviewID = parentItem.OwnerTableView.DataKeyValues[parentItem.ItemIndex]["ID"].ToString(); Scenario 2: Handling the save in the page instead (OnInsertCommand on the master grid) With this approach works well to get id of the grid etc BUT I am having a problem to get selected grid in the UserControl and plus couple controls value. How do I make this feasible? Logically, I should handle this at the user control level to save but again because the user control relying on the child grid I am having trouble to get this value. I am appreciated your suggestion.

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  • Need help to solve sharedPreference probem

    - by HFherasen
    I am working on this app where I have one EditText field where you can write somthing and then it get saved and added to a list(TextView). I save the content of the EditText in this way : saved += "*" + editTextFelt.getText().toString() + ". \n"; saved is a String. Everything works fine, I can even reload the app and it's still displayed in the TextView, but if i try to write somthing and save it everything that was there, now dissapear. anyone know why ? It's kind of confusing, and I have to get it to work! Thank's!! CODE: init Mehtod() sp = getSharedPreferences(fileName, 0); betaView = (TextView)findViewById(R.id.betaTextView); Ive got a button to send the text, and this is like: p ublic void onClick(View v) { switch(v.getId()){ case R.id.btnSend: saved += "*" + editTextFelt.getText().toString() + ". \n"; SharedPreferences.Editor editor = sp.edit(); editor.putString("SAVED", saved); editor.commit(); betaView.setText(sp.getString("SAVED", "Empty"));

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  • How to make smooth movements in OpenGL?

    - by thyrgle
    So this kind of on topic to my other OpenGL question (not my OpenGL ES question but OpenGL the desktop version). If you have someone press a key to move a square how do you make the square movement naturally and less jumpy but also at the same speed I have it now? This is my code for the glutKeyboardFunc() function: void handleKeypress(unsigned char key, int x, int y) { if (key == 'w') { for (int i = 0; i < 12; i++) { if (i == 1 || i == 7 || i == 10 || i == 4) { square[i] = square[i] + 1; } } glutPostRedisplay(); } if (key == 'd') { for (int i = 0; i < 12; i++) { if (i == 0 || i % 3 == 0) { square[i] = square[i] + 1; } } glutPostRedisplay(); } if (key == 's') { for (int i = 0; i < 12; i++) { if (i == 1 || i == 7 || i == 10 || i == 4) { square[i] = square[i] - 1; } } glutPostRedisplay(); } if (key == 'a') { for (int i = 0; i < 12; i++) { if (i == 0 || i % 3 == 0) { square[i] = square[i] - 1; } } glutPostRedisplay(); } } I'm sorry if this doesn't quite make sense I'll try to rephrase it in a better way if it doesn't make sense.

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  • Program that edits string and prints each word individually with C

    - by Michael_19
    I keep getting the error segmentation fault (core dumped) when I run my progam. #include<stdio.h> #include<stdlib.h> int nextword(char *str); int main(void) { char str[] = "Hello! Today is a beautiful day!!\t\n"; int i = nextword(str); while(i != -1) { printf("%s\n",&(str[i])); i = nextword(NULL); } return 0; } int nextword(char *str) { // create two static variables - these stay around across calls static char *s; static int nextindex; int thisindex; // reset the static variables if (str != NULL) { s = str; thisindex = 0; // TODO: advance this index past any leading spaces while (s[thisindex]=='\n' || s[thisindex]=='\t' || s[thisindex]==' ' ) thisindex++; } else { // set the return value to be the nextindex thisindex = nextindex; } // if we aren't done with the string... if (thisindex != -1) { nextindex = thisindex; // TODO: two things // 1: place a '\0' after the current word // 2: advance nextindex to the beginning // of the next word while (s[nextindex] != ' ' && s[nextindex] != '\0') nextindex++; str[nextindex] = '\0'; nextindex++; } return thisindex; } The goal of the program is to print each word in the string str[] to the console on a new line. I am a beginning programmer and this is an assignment so I must use this type of format (no string library allowed). I just would like to know where I went wrong and how I can fix it.

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  • AFTER INVOKE_APPLICATION(5) is being skipped in my h:datatable

    - by Mike
    hi! i have this code: <h:form> <rich:dataTable value="#{my.lreqs}" var="req" id="reqs" width="630px" > <rich:column label="Value" styleClass="schColL" width="90px" style="text-align:center"> <f:facet name="header"> <h:outputText value="#{my.colValue}" /> </f:facet> <h:inputText value="#{req.value}" > </h:inputText> </rich:column> </rich:dataTable> <h:commandButton value="Save" action="#{my.saveChanges}" ></h:commandButton> </h:form> and this is my bean: private List<Detail> lreqs; public List<Detail> getLreqs() { return lreqs; } public void setLreqs(List<Detail> lreqs) { this.lreqs = lreqs; } but when i click save - a new value in req.value field is not being saved! i added phaseTracker and realised that my AFTER INVOKE_APPLICATION(5). why is it?

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  • Nullable values in C++

    - by DanDan
    I'm creating a database access layer in native C++, and I'm looking at ways to support NULL values. Here is what I have so far: class CNullValue { public: static CNullValue Null() { static CNullValue nv; return nv; } }; template<class T> class CNullableT { public: CNullableT(CNullValue &v) : m_Value(T()), m_IsNull(true) { } CNullableT(T value) : m_Value(value), m_IsNull(false) { } bool IsNull() { return m_IsNull; } T GetValue() { return m_Value; } private: T m_Value; bool m_IsNull; }; This is how I'll have to define functions: void StoredProc(int i, CNullableT<int> j) { ...connect to database ...if j.IsNull pass null to database etc } And I call it like this: sp.StoredProc(1, 2); or sp.StoredProc(3, CNullValue::Null()); I was just wondering if there was a better way than this. In particular I don't like the singleton-like object of CNullValue with the statics. I'd prefer to just do sp.StoredProc(3, CNullValue); or something similar. How do others solve this problem?

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  • How do I pause main() until all other threads have died?

    - by thechiman
    In my program, I am creating several threads in the main() method. The last line in the main method is a call to System.out.println(), which I don't want to call until all the threads have died. I have tried calling Thread.join() on each thread however that blocks each thread so that they execute sequentially instead of in parallel. Is there a way to block the main() thread until all other threads have finished executing? Here is the relevant part of my code: public static void main(String[] args) { //some other initialization code //Make array of Thread objects Thread[] racecars = new Thread[numberOfRaceCars]; //Fill array with RaceCar objects for(int i=0; i<numberOfRaceCars; i++) { racecars[i] = new RaceCar(laps, args[i]); } //Call start() on each Thread for(int i=0; i<numberOfRaceCars; i++) { racecars[i].start(); try { racecars[i].join(); //This is where I tried to using join() //It just blocks all other threads until the current //thread finishes. } catch(InterruptedException e) { e.printStackTrace(); } } //This is the line I want to execute after all other Threads have finished System.out.println("It's Over!"); } Thanks for the help guys! Eric

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  • Some questions about focus on WPF

    - by ThitoO
    Hello, I've a little problem about focus on WPF. I whant to create a window, always on top, and that never get the focus (even if we click on it). Here's my solution : public partial class SkinWindow : Window { public SkinWindow() { InitializeComponent(); Loaded += ( object sender, RoutedEventArgs e ) => SetNoActiveWindow(); } private void SetNoActiveWindow() { WindowInteropHelper helper = new WindowInteropHelper( this ); SetWindowLong( helper.Handle, GWL_EXSTYLE, WS_EX_NOACTIVATE ); LockSetForegroundWindow( LSFW_LOCK ); } const int GWL_EXSTYLE = -20; const int WS_EX_NOACTIVATE = 134217728; const int LSFW_LOCK = 1; [DllImport( "user32" )] public static extern bool LockSetForegroundWindow( uint UINT ); [DllImport( "user32" )] public static extern IntPtr SetWindowLong( IntPtr hWnd, int nIndex, int dwNewLong ); } First problem : It's works, but I've to select an other window to "remove" the focus of my application (after the focus is not gave again, even if I click on my window). Second problem : When I move or resize the window, the modifications happens when I drop the window. Do you have any ideas / links / docs ? Thank you :)

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  • switching on and off in jquery

    - by Mac Taylor
    hey my friends i wrote a code to switch on or off the status of a story ( activate or deactivate ) this is my html part : $status_link = $active==1 ? "active.gif" : "inactive.gif"; <span id='status_link'> <a class='change_status' href='javascript:void(0)' id='$pid'> <img src='images/$status_link' class='active_status' id='$active'></a> </span> and this is my jquery code : <script type="text/javascript">$(function(){ $('.change_status').each(function(){ var pid=$(this).attr('id'); $('.active_status').each(function(){ var type=$(this).attr('id'); .click(function(){ $.post("change_status.php"+"&type="+type+"&pid="+pid, function(data){ $('#status_link').html(data).fadeIn("slow"); }); return false; }); }); </script> and a php function that is easy, i dont think its needed i myself think there is a problem with my jquery code how can i change the picture of that image by clicking on it

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  • java Sockets and Threads Problem

    - by vs4vijay
    I am doin a Some Socket Programing Stuff in Java.. Here i have created a button(Create Server)..and when i click it ,it starts server...but i want to change the button name to (Stop Server) after Starting the server... so i did this.. but when i press start server it starts and the button name remains the same... and when a client gets connected to it ,then it change the name to stop server... tell me whats the wrong with this code?? Here is My a SomePart Of Code... public void actionPerformed(ActionEvent ex) { if(ex.getActionCommand() == "CreateServer") { bt1.setText("Stop Server"); bt2.setEnabled(false); b5.setText("Server Started On Port " + tf2.getText()); System.out.println("Server started 1"); create(Integer.parseInt(tf2.getText())); //my func. to create server System.out.println("Server started 2"); } } and my create() fucn. contains some sockets and thread...so tell me what the problem...

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  • Pass reference to ArrayLists to a method.

    - by bhavna raghuvanshi
    here is the whole program: public class ListMerge { public static void main( String[] args) { Scanner input = new Scanner(System.in); System.out.println ("Input length of arraylist 1:"); int n = input.nextInt(); ArrayList x = new ArrayList(); ArrayList y = new ArrayList(); for (int i = 0; i < n; i++) { System.out.println ("Input x[ " + i +"] :" ); x.add(new Integer(i)); } System.out.println ("Input length of arraylist 2:"); int m = input.nextInt(); for (int i = 0; i < m; i++) { System.out.println ("Input y[ " + i +"] :" ); y.add(new Integer(i)); } } list int merge(ArrayList x, ArrayList y) { List all = new ArrayList(); all.addAll(x); all.addAll(y); System.out.println(all); return all; } } also tell me how do i call the function merge?

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