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  • compiling lua, getting makefile CreateProcess error

    - by Iggyhopper
    I'm trying to compile Lua 1.1. Why? Because I can. Here's the makefile contents. all: (cd src; make) (cd clients/lib; make) (cd clients/lua; make) clean: (cd src; make clean) (cd clients/lib; make clean) (cd clients/lua; make clean) Here's the error I get just from running make all. (cd src; make) process_begin: CreateProcess((null), (cd src; make), ...) failed. make (e=2): The system cannot find the file specified. make: *** [all] Error 2 Why do I get this error? I'm on WinXP-32.

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  • functions in F# .. why is it not compiling

    - by Tanmoy
    Hi, I have written two versions of code. The first one works as expected and print "Hi". the second one gives me error that "block following this let is unfinished" 1st version #light let samplefn() = let z = 2 let z = z * 2 printfn "hi" samplefn() 2nd version #light let samplefn() = let z = 2 let z = z * 2 samplefn() Only difference is the printfn is absent in the second version. I am using Visual Studio 2010 as my IDE. I am very new to F# but this error seems very strange to me. I guess I am missing some very important concept. Please explain. Edit: Also if I do it outside the function I get error even with the first version of code. #light let z = 2 let z = z * 2 printfn "Error: Duplicate definition of value z"

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  • Open-sourcing a web site with active users?

    - by Lars Yencken
    I currently run several research-related web-sites with active users, and these sites use some personally identifying information about these users (their email address, IP address, and query history). Ideally I'd release the code to these sites as open source, so that other people could easily run similar sites, and more importantly scrutinise and replicate my work, but I haven't been comfortable doing so, since I'm unsure of the security implications. For example, I wouldn't want my users' details to be accessed or distributed by a third party who found some flaw in my site, something which might be easy to do with full source access. I've tried going half-way by refactoring the (Django) site into more independent modules, and releasing those, but this is very time consuming, and in practice I've never gotten around to releasing enough that a third party can replicate the site(s) easily. I also feel that maybe I'm kidding myself, and that this process is really no different to releasing the full source. What would you recommend in cases like this? Would you open-source the site and take the risk? As an alternative, would you advertise the source as "available upon request" to other researchers, so that you at least know who has the code? Or would you just apologise to them and keep it closed in order to protect users?

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  • GCC compiling a dll with __stdcall

    - by Chad
    When we compile a dll using __stdcall inside visual studio 2008 the compiled function names inside the dll are. FunctionName Though when we compile the same dll using GCC using wx-dev-cpp GCC appends the number of paramers the function has, so the name of the function using Dependency walker looks like. FunctionName@numberOfParameters or == FunctionName@8 How do you tell GCC compiler to remove @nn from exported symbols in the dll?

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  • Compiling simple gtk+ application

    - by sterh
    Hello, I try to compile simple gtk+ application in Anjuta IDE. Application is a simple window: # include <gtk/gtk.h> int main( int argc, char *argv[]) { GtkWidget *label; GtkWidget *window; gtk_init(&argc, &argv); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title(GTK_WINDOW(window), "??????????, ???!"); label = gtk_label_new("??????????, ???!"); gtk_container_add(GTK_CONTAINER(window), label); gtk_widget_show_all(window); g_signal_connect(G_OBJECT(window), "destroy", G_CALLBACK(gtk_main_quit), NULL); gtk_main(); return 0; } In make file i have: GTK_CFLAGS = -D_REENTRANT -I/usr/include/gtk-2.0 -I/usr/lib/gtk-2.0/include -I/usr/include/atk-1.0 -I/usr/include/cairo -I/usr/include/pango-1.0 -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/freetype2 -I/usr/include/directfb -I/usr/include/libpng12 -I/usr/include/pixman-1 GTK_LIBS = -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangocairo-1.0 -lpango-1.0 -lcairo -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0 But i see error, when i try to compile project: gtk/gtk.h - No such file or directory Thank you.

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  • compiling a linq to sql query

    - by frenchie
    Hi, I have queries that are built like this: public static List<MyObjectModel> GetData (int MyParam) { using (DataModel MyModelDC = new DataModel()) { var MyQuery = from.... select MyObjectModel { ...} } return new List<MyObjectModel> (MyQuery) } } It seems that using compiled linq-to-sql queries are about as fast as stored procedures and so the goal is to convert these queries into compiled queries. What's the syntax for this? Thanks.

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  • How to restart the IIS Site when re-compiling an asp.net website

    - by Glennular
    What is the best way to add into the build/compile script of an Asp.net project to initiate a IIS to restart the website on DLL rebuild instead of the first request to the site. Current Process Compile Project Wait Hit APSX Page IIS starts reload Wait Page loads Ideal process: Compile Project & Reload IIS Wait Hit APSX Page Page loads The first way I though of was add a request to just hit one of the pages in the "Post-Build events". Just wondering best practices. This would be similar to "Start" which opens a page immediately on build.

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  • Actionscript: How Can I Know When The Source Property Of An Image Is Completely Updated

    - by Joshua
    var I:Image=new Image(); I.source='C:\\Abc.png'; var H:int=I.height; H is always Zero! I am presuming this is because the image hasn't finished reading the png file off the disk yet. What event can I monitor to know when it's width and height will have the right values? The 'Complete' event only seems to work for DOWNLOADED images. The 'Render' event happens EVERY FRAME. The (undocumented?) 'sourceChanged', happens as soon as source changes, and has the same problem! What event do I watch that will let me know when the image's width and height properties will have valid values? Or is there some Synchronous version of I.source='xxx.png', that I don't know about? P.S. Yes, I know I shouldn't use "C:\" in an Air Program. This was just for illustrative purposes, so that you won't suggest I use "Complete", which never even seems to fire when the file indicated by source is local.

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  • Whats wrong with the following code, its not compiling

    - by Ganesh Kundapur
    #include <iostream> #include <vector> using namespace std; class Base { public: void Display( void ) { cout<<"Base display"<<endl; } int Display( int a ) { cout<<"Base int display"<<endl; return 0; } }; class Derived : public Base { public: void Display( void ) { cout<<"Derived display"<<endl; } }; void main() { Derived obj; obj.Display(); obj.Display( 10 ); } $test1.cpp: In function ‘int main()’: test1.cpp:35: error: no matching function for call to ‘Derived::Display(int)’ test1.cpp:24: note: candidates are: void Derived::Display() On commenting obj.Display(10), it works.

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  • How does compiling circular dependencies work?

    - by Fabio F.
    I've made the example in Java but I think (not tested) that it works in other (all?) languages. You have 2 files. First, M.java: public class MType { XType x; MType() {x = null;} } Second, another file (in the same directory), XType.java: public class XType { MType m; public XType(MType m) {this.m = m;} } Ok it's bad programming, but if you run javac XType it compiles: compiles even MType because XType needs it. But ... MType needs XType ... how does that work? How does the compiler know what is happening? Probably this is a stupid question, but I would like to know how the compiler (javac or any other compilers you know) manages that situation, not how to avoid it. I'm asking because i'm writing a precompiler and I would like to manage that situation.

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  • Compiling scalafx for Java 7u7 (that contains JavaFX 2.2) on OS X

    - by akauppi
    The compilation instructions of scalafx says to do: export JAVAFX_HOME=/Path/To/javafx-sdk2.1.0-beta sbt clean compile package make-pom package-src However, with the new packaging of JavaFX as part of the Java JDK itself (i.e. 7u7 for OS X) there no longer seems to be such a 'javafx-sdkx.x.x' folder. The Oracle docs say that JavaFX JDK is placed alongside the main Java JDK (in same folders). So I do: $ export JAVAFX_HOME=/Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk $ sbt clean [warn] Using project/plugins/ (/Users/asko/Sources/scalafx/project/plugins) for plugin configuration is deprecated. [warn] Put .sbt plugin definitions directly in project/, [warn] .scala plugin definitions in project/project/, [warn] and remove the project/plugins/ directory. [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins/project [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins [error] java.lang.NullPointerException [error] Use 'last' for the full log. Project loading failed: (r)etry, (q)uit, (l)ast, or (i)gnore? Am I doing something wrong or is scalafx not yet compatible with the latest Java release (7u7, JavaFX 2.2). What can I do? http://code.google.com/p/scalafx/ Addendum ..and finally (following Igor's solution below) sbt run launches the colorful circles demo easily (well, if one has a supported GPU that is). Oracle claims that "JavaFX supports graphic hardware acceleration on any Mac OS X system that is Lion or later" but I am inclined to think the NVidia powered Mac Mini I'm using does software rendering. A recent MacBook Air (core i7) is a complete different beast! :)

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  • Compiling C Source with Makefile in Windows

    - by humoeba
    I'm trying to compile a downloaded program in Windows. The program is usually run in Linux, but is programmed to also run in Windows (the code has #if defined(_WIN32)'s in it, and claims to work with borland free tools). When I try to use make from the command line, it tells me "Incorrect command line argument: -C". In the makefile, there are many lines that say "make -C" followed by a directory name. Does this syntax not work in Windows? What is a correct way to do this? Is there any way to compile this for native use in Windows with this makefile?

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  • Splitting Code into Headers/Source files

    - by cam
    I took the following code from the examples page on Asio class tcp_connection : public boost::enable_shared_from_this<tcp_connection> { public: typedef boost::shared_ptr<tcp_connection> pointer; static pointer create(boost::asio::io_service& io_service) { return pointer(new tcp_connection(io_service)); } tcp::socket& socket() { return socket_; } void start() { message_ = make_daytime_string(); boost::asio::async_write(socket_, boost::asio::buffer(message_), boost::bind(&tcp_connection::handle_write, shared_from_this(), boost::asio::placeholders::error, boost::asio::placeholders::bytes_transferred)); } private: tcp_connection(boost::asio::io_service& io_service) : socket_(io_service) { } void handle_write(const boost::system::error_code& /*error*/, size_t /*bytes_transferred*/) { } tcp::socket socket_; std::string message_; }; I'm relatively new to C++ (from a C# background), and from what I understand, most people would split this into header and source files (declaration/implementation, respectively). Is there any reason I can't just leave it in the header file if I'm going to use it across many source files? If so, are there any tools that will automatically convert it to declaration/implementation for me? Can someone show me what this would look like split into header/source file for an example (or just part of it, anyway)? I get confused around weird stuff like thistypedef boost::shared_ptr<tcp_connection> pointer; Do I include this in the header or the source? Same with tcp::socket& socket() I've read many tutorials, but this has always been something that has confused me about C++.

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  • code is not compiling

    - by user323422
    template< class Type ,int Size = 3> class cStack { Type *m_array; int m_Top; int m_Size; public:cStack(); friend std::ostream& operator <<(std::ostream &, const cStack<Type,Size> &); }; template< class Type ,int Size > std::ostream& operator << ( std::ostream &os, const cStack<Type,Size> &s) { for( int i=0; i<=s.GetTop();i++) { os << s.m_array[i]; } return os; } on compilin it showing following error error LNK2019: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl operator<<(class std::basic_ostream<char,struct std::char_traits<char> > &,class cStack<int,3> const &)" (??6@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@AAV01@ABV?$cStack@H$02@@@Z) referenced in function _main

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  • Compiling C++ when two classes references one another

    - by Omry
    I am trying to write a simple wrapper around a connection pointer that will return it to the pool when the wrapper is destroyed. but it wont compile because the ConnectionPool and AutoConn need each other to be declared. I tried to use forward deceleration but it didn't work. how do I solve this? (using g++) class Connection {}; class ConnectionPool { Connection *m_c; public: AutoConn getConn() { return AutoConn(this, m_c); // by value } void releaseConnection(Connection *c) { } }; class AutoConn { ConnectionPool* m_pool; Connection *m_connection; public: AutoConn(ConnectionPool* pool, Connection *c) : m_pool(pool), m_connection(c) {} ~AutoConn() { m_pool->releaseConnection(m_connection); } };

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  • cross compiling using visual studio 2005

    - by suresh
    Hi, I compiled a x64 application in win32 development environment.. When I run that binary in 64 bit intel machine , the following error is displayed "The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.".. In the event log it is mentioned that "Activation context generation failed for . Dependent Assembly icrosoft.VC80.DebugCRT,processorArchitecture="amd64",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50608.0" could not be found. Please use sxstrace.exe for detailed diagnosis. What is this issue and how to resolve this problem ?and architecture of the target system is amd64. C:\>set | findstr /i amd64 PROCESSOR_ARCHITECTURE=AMD64

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  • compiling java program

    - by Hulk
    If the java program is compiled as javac t1.java a //error contents redirecedt to a,file a.But a doesnt have the error contents The contents of t1.java is as: class t1{ public static void main(String[] args) { System.out.printn("Hello World!"); // Display the string. } } So now there is a error i.e, println is written as print n ,how to capture this error in file a The command is executed from linux command prompt Thanks....

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  • compiling QGIS Plugin using make

    - by user1675014
    On a fresh mac os x 10.8 install, i've Quantum GIS Installed from Kingchaos binaries and running fine. I'm trying to develop a plugin for QGIS, and using Plugin Builder. The skel that Plugin Builder, produces, should work off-the-shelf, but it does not compile using the makefile. Somewhere python can't find (pyuic.py), and it searches for (/Users/kyngchaos/...), path. This user does not exist on my system:( Here are my ENVS on .profile: export PATH=/Library/Frameworks/GDAL.framework/Programs:$PATH export PYTHONPATH=/Applications/QGIS.app/Contents/Resources/python export DYLD_LIBRARY_PATH="/Applications/QGIS.app/Contents/MacOS/lib:/Applications/Qgis.app/Contents/Frameworks" export PATH="/Applications/QGIS.app/Contents/MacOS/bin:$PATH" Here is the ouptput of make: Arthur@teste:make pyuic4 -o ui_teste.py ui_teste.ui /System/Library/Frameworks/Python.framework/Versions/2.7/Resources/Python.app/Contents/MacOS/Python: can't open file '/Users/kyngchaos/Applications/qgis-python27/Applications/QGIS.app/Contents/MacOS/../Resources/python/PyQt4/uic/pyuic.py': [Errno 2] No such file or directory make: *** [ui_teste.py] Error 2 thanks for reading.

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  • compiling boost based application using cron

    - by user303544
    Hi All, I am building some boost based application for various embedded targets. I have developed a script which can build my application with different toolchain for several targets. This script works fine when I run it from command line but if it is invoked from cron it always fails to link the object files. My application has dependency on openssl. Can anyone please give some idea? What would be the root cause of this kind of behavior? Thanks in advance.

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  • Error compiling basic java code

    - by Michael Younani
    New to java. Practicing coding by following a book. Heres my code: class Motorcycle { //Three instance variables - make and color are strings. while a boolean refers to TRUE OR FLASE(in this case off or on) String make; String color; boolean engineState; void startEngine() { if (engineState == true) System.out.print("The engine is already on."); else { engineState = true; System.out.print("The engine is now on."); } void showAtts() { System.out.print("This motorcycle is a " + color + " " + make); if (engineState ==true) System.out.print("The engine is on."); else System.out.print("The engine is off."); } } } When I compile I get 2 errors: 1) illegal start of expression 2) ; expected I can't pin point the problem. If anyone can direct me or hint me please do.

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  • Compiling in g++ for gprof

    - by myahya
    I do not understand the documentation for gprof regarding how to compile your program for profiling with gprof. In g++, is it required to compile with the -g option (debugging information) in a addition to the -pg option or not. In each case I get different results, and I would like to see where the bottlenecks in my application are in release mode, not in debug mode, where many optimizations are left out by the compiler (e.g. inlining)

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  • compiling maya (3d application ) with qt

    - by knishua
    including the maya ( 3d application ) classes in qt program gives lot of errors..... i have added all required include paths and libs...the same problem persists .... this is pro file for my qt project TARGET = FileCon TEMPLATE = app SOURCES += main.cpp \ dialog.cpp HEADERS += dialog.h \ ConvertFunction.h FORMS += dialog.ui LIBS += "C:/Program Files/Autodesk/Maya2008/lib" \ -lOpenMaya.lib \ -lFoundation.lib \ -lOpenMayalib INCLUDEPATH += "C:/Program Files/Autodesk/Maya2008/include" DEFINES = _BOOL \ WIN32 \ REQUIRE_IOSTREAM /////////////////////////////////////////// How is it possible to use maya classes with qt.

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  • Compiling error with API 10

    - by Suhel De Corser
    I was following the basic tutorials on developers.android.com and came by creating the activity named DisplayMessageActivity. It is a blank activity with all the specifications given as shown in the tutorial. FYI, I am using Min SDK = API 8, Target SDK = API 16, Compile with = API 10 The next thing is that there are two errors: "The method getActionBar() is undefined for the type DisplayMessageActivity "home cannot be resolved or is not a field" I tried changing the API to 14 which called for another problem, it wants the minimum API to be 11. That solves these problems, but the main problem is so many devices still use Gingerbread or maybe FroYo. Can't I write for them? Do I have to go higher? How to write for them?

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