Search Results

Search found 71056 results on 2843 pages for 'django class based views'.

Page 87/2843 | < Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >

  • Best way to design a class in python

    - by Fraz
    So, this is more like a philosophical question for someone who is trying to understand classes. Most of time, how i use class is actually a very bad way to use it. I think of a lot of functions and after a time just indent the code and makes it a class and replacing few stuff with self.variable if a variable is repeated a lot. (I know its bad practise) But anyways... What i am asking is: class FooBar: def __init__(self,foo,bar): self._foo = foo self._bar = bar self.ans = self.__execute() def __execute(self): return something(self._foo, self._bar) Now there are many ways to do this: class FooBar: def __init__(self,foo): self._foo = foo def execute(self,bar): return something(self._foo, bar) Can you suggest which one is bad and which one is worse? or any other way to do this. This is just a toy example (offcourse). I mean, there is no need to have a class here if there is one function.. but lets say in __execute something() calls a whole set of other methods.. ?? Thanks

    Read the article

  • C# - Erase all property values from a class?

    - by John M
    In a C# Winforms (3.5) application I have added a class that contains many properties (get/set) used to stored values from a 12 form long process. After form 12 I would like wipe out all the property values in the storing class so that the next user won't accidentally record values when starting the process at form 1. Is it possible to erase/destroy/dispose of all property values in a class? My class looks like this: private static int battery; public int Battery { get { return storeInspectionValues.battery; } set { storeInspectionValues.battery = value; } }

    Read the article

  • Class Members Over Exports

    - by VirusEcks
    When Using DLLs or Code-injecting to be Specific this is an example class only intended for explaining class test { int newint1; char newchararray[512]; void (*newfunction1)( int newarg1 ); int newfunction2( bool newarg1, char newarg2 ) { return newint1; } } mynewclass1; that covers most common elements that's included in classes now when exporting this function to another DLL or application and missed an element of those, either data member or function member, private or public what happens or changed their order ? and if each function is assigned it's value when Code-Injecting like mynewclass1.newfunction1 = (void *)(newexportedfunction); what's the happens in this case, if members of the class are pointers that are assigned after class construction and then missed one member or changed their order ?

    Read the article

  • Any good class diagram editors out there for Java (not UML)

    - by user85116
    I'm looking for an editor that can create class diagrams, similar to the typical UML class diagram, but specifically for java (so using java terminology; instead of terms like "generalization, realization etc", we use the java equivalents "interface, abstract class, extends etc"). I've looked into UML several times, but each time I've been turned off by the shear amount of "stuff" that comes with UML. I just want to be able to model my java classes quickly and intuitively, without getting bogged down by all the cruft that comes with UML. Preferably, it would come with a source reader that can keep the diagram up to date, and with a few nice features like "show only public methods in this class" etc. As well, it would automatically "know" about the classes in the standard java library, and possibly even be able to read classes from jars. Performance is also a big thing for me, I don't like having to wait 2 seconds for a popup menu to appear, or watch the diagram jerk crazily while resizing an element in the model. What do you think, am I asking too much?

    Read the article

  • How to access constant defined in child class?

    - by kavoir.com
    I saw this example from php.net: <?php class MyClass { const MY_CONST = "yonder"; public function __construct() { $c = get_class( $this ); echo $c::MY_CONST; } } class ChildClass extends MyClass { const MY_CONST = "bar"; } $x = new ChildClass(); // prints 'bar' $y = new MyClass(); // prints 'yonder' ?> But $c::MY_CONST is only recognized in version 5.3.0 or later. The class I'm writing may be distributed a lot. Basically, I have defined a constant in ChildClass and one of the functions in MyClass (father class) needs to use the constant. Any idea?

    Read the article

  • singledispatch in class, how to dispatch self type

    - by yanxinyou
    Using python3.4. Here I want use singledispatch to dispatch different type in __mul__ method . The code like this : class Vector(object): ## some code not paste @functools.singledispatch def __mul__(self, other): raise NotImplementedError("can't mul these type") @__mul__.register(int) @__mul__.register(object) # Becasue can't use Vector , I have to use object def _(self, other): result = Vector(len(self)) # start with vector of zeros for j in range(len(self)): result[j] = self[j]*other return result @__mul__.register(Vector) # how can I use the self't type @__mul__.register(object) # def _(self, other): pass # need impl As you can see the code , I want support Vector*Vertor , This has Name error Traceback (most recent call last): File "p_algorithms\vector.py", line 6, in <module> class Vector(object): File "p_algorithms\vector.py", line 84, in Vector @__mul__.register(Vector) # how can I use the self't type NameError: name 'Vector' is not defined The question may be How Can I use class Name a Type in the class's method ? I know c++ have font class statement . How python solve my problem ? And it is strange to see result = Vector(len(self)) where the Vector can be used in method body .

    Read the article

  • Accessing methods of an object put inside a class

    - by Klaus
    Hello, A class A possesses an instance c of a class C. Another class B has to modify c through C::setBlah(); method. Is it bad to create an accessor C getC(); in A and then use A.getC().setBlah() ? Or should I create a method A::setBlah(); that would call C::setBlah(); ? Isn't it annoying if there are several methods like that ?

    Read the article

  • Can I make a derived class inherit a derived member from its base class in Java?

    - by Eric
    I have code that looks like this: public class A { public void doStuff() { System.out.print("Stuff successfully done"); } } public class B extends A { public void doStuff() { System.out.print("Stuff successfully done, but in a different way"); } public void doMoreStuff() { System.out.print("More advanced stuff successully done"); } } public class AWrapper { public A member; public AWrapper(A member) { this.member = member; } public void doStuffWithMember() { a.doStuff(); } } public class BWrapper extends AWrapper { public B member; public BWrapper(B member) { super(member); //Pointer to member stored in two places: this.member = member; //Not great if one changes, but the other does not } public void doStuffWithMember() { member.doMoreStuff(); } } However, there is a problem with this code. I'm storing a reference to the member in two places, but if one changes and the other does not, there could be trouble. I know that in Java, an inherited method can narrow down its return type (and perhaps arguments, but I'm not certain) to a derived class. Is the same true of fields?

    Read the article

  • Make an abstract class or use a processor?

    - by Tim Murphy
    I'm developing a class to compare two directories and run an action when a directory/file in the source directory does not exist in destination directory. Here is a prototype of the class: public abstract class IdenticalDirectories { private DirectoryInfo _sourceDirectory; private DirectoryInfo _destinationDirectory; protected abstract void DirectoryExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void DirectoryDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileExists(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); protected abstract void FileDoesNotExist(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory); public IdenticalDirectories(DirectoryInfo sourceDirectory, DirectoryInfo destinationDirectory) { ... } public void Run() { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { this.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { this.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { this.FileExists(sourceFile, destinationFile); } else { this.FileDoesNotExist(sourceFile, destinationFile); } } } } } The above prototype is an abstract class. I'm wondering if it would be better to make the class non-abstract and have the Run method receiver a processor? eg. public void Run(IIdenticalDirectoriesProcessor processor) { foreach (DirectoryInfo sourceSubDirectory in _sourceDirectory.GetDirectories()) { DirectoryInfo destinationSubDirectory = this.GetDestinationDirectoryInfo(subDirectory); if (destinationSubDirectory.Exists()) { processor.DirectoryExists(sourceSubDirectory, destinationSubDirectory); } else { processor.DirectoryDoesNotExist(sourceSubDirectory, destinationSubDirectory); } foreach (FileInfo sourceFile in sourceSubDirectory.GetFiles()) { FileInfo destinationFile = this.GetDestinationFileInfo(sourceFile); if (destinationFile.Exists()) { processor.FileExists(sourceFile, destinationFile); } else { processor.FileDoesNotExist(sourceFile, destinationFile); } } } } What do you see as the pros and cons of each implementation?

    Read the article

  • How to access constant defined in child class from parent class functions?

    - by kavoir.com
    I saw this example from php.net: <?php class MyClass { const MY_CONST = "yonder"; public function __construct() { $c = get_class( $this ); echo $c::MY_CONST; } } class ChildClass extends MyClass { const MY_CONST = "bar"; } $x = new ChildClass(); // prints 'bar' $y = new MyClass(); // prints 'yonder' ?> But $c::MY_CONST is only recognized in version 5.3.0 or later. The class I'm writing may be distributed a lot. Basically, I have defined a constant in ChildClass and one of the functions in MyClass (father class) needs to use the constant. Any idea?

    Read the article

  • AS3: How to dispatch from the document class?

    - by redconservatory
    I have a pretty good handle on dispatching from classes other than the Document Class, but what happens when I want to dispatch an event from the Document class and have other classes listen to the document class broadcast? It seems like there are several ways to approach this (i.e using a Singleton, using composition, using MovieClip(root)) I was just wondering what people find is the "best practice" way to do this?

    Read the article

  • Class templating std::set key types

    - by TomFLuff
    I have a class to evaluate set algebra but wish to template it. At the minute it looks a bit like this set.h: template<typename T> class SetEvaluation { public: SetEvaluation<T>(); std::set<T> evaluate(std::string in_expression); } set.cpp template<typename T> std::set<T> SetEvaluation<T>::evaluate(std::string expression) { std::set<T> result; etc etc... } But i'm getting undefined reference errors when compiling. Is it possible to declare the return type as std::set<T> and then pass std::string as the class template param. There are no errors in the class but only when I try to instantiate SetEvaluation<std::string> Can anyone shed light on this problem? thanks

    Read the article

  • Access property from include inside a class method in PHP

    - by Jojo
    How do you make a class property available to the other included file inside the same class' method? // file A.php class A { private $var = 1; public function go() { include('another.php'); } } in another file: // this is another.php file // how can I access class A->var? echo $var; // this can't be right Is this possible given the scope. If var is an array then we can use extract but if var is not, we can wrap it in an array. Is there a better way? Thanks!

    Read the article

  • Setting class properties quickly

    - by uzay95
    class UserClass{ #region Class properties which are binding from DB . . . #endregion #region Constructor Methods public UserClass(int _iUser_id) { // of course this is wrong but how can i quickly set properties // which are coming from DB by extension method over context class? this = DAO.context.GetById<UserClass>(_iUser_id); } #endregion }

    Read the article

  • AS3 - Can I know if a class implements an interface (or is a subclass of another class) ?

    - by lk
    With this code function someFunction(classParam:Class):Boolean { // how to know if classParam implements some interface? } i.e. Comparing classParam with IEventDispatcher interface: someFunction(EventDispatcher) // returns true someFunction(Object) // returns false I know it can't be done with is operator. But, is there a way to do it? Is there a way to know if a class implements some interface? (or is a subclass of another class?)

    Read the article

  • Rails: i have a class method and i want to modify something of the instance

    - by Totty
    Rails: i have a class method and i want to modify something of the instance something like this: class Test < Main template :box def test # here I want to access the template name, that is box end end class Main def initialize end def self.template(name) # here I have to save somehow the template name # remember is not an instance. end end that is similar to the model classes: # in the model has_many :projects How do I do it?

    Read the article

  • Can You Have "Empty" Abstract/Classes?

    - by ShrimpCrackers
    Of course you can, I'm just wondering if it's rational to design in such a way. I'm making a breakout clone and was doing some class design. I wanted to use inheritance, even though I don't have to, to apply what I've learned in C++. I was thinking about class design and came up with something like this: GameObject - base class (consists of data members like x and y offsets, and a vector of SDL_Surface* MovableObject : GameObject - abstract class + derived class of GameObject (one method void move() = 0; ) NonMovableObject : GameObject - empty class...no methods or data members other than constructor and destructor(at least for now?). Later I was planning to derive a class from NonMovableObject, like Tileset : NonMovableObject. I was just wondering if "empty" abstract classes or just empty classes are often used...I notice that the way I'm doing this, I'm just creating the class NonMovableObject just for sake of categorization. I know I'm overthinking things just to make a breakout clone, but my focus is less on the game and more on using inheritance and designing some sort of game framework.

    Read the article

  • Broken Views

    - by Ajarn Mark Caldwell
    “SELECT *” isn’t just hazardous to performance, it can actually return blatantly wrong information. There are a number of blog posts and articles out there that actively discourage the use of the SELECT * FROM …syntax.  The two most common explanations that I have seen are: Performance:  The SELECT * syntax will return every column in the table, but frequently you really only need a few of the columns, and so by using SELECT * your are retrieving large volumes of data that you don’t need, but the system has to process, marshal across tiers, and so on.  It would be much more efficient to only select the specific columns that you need. Future-proof:  If you are taking other shortcuts in your code, along with using SELECT *, you are setting yourself up for trouble down the road when enhancements are made to the system.  For example, if you use SELECT * to return results from a table into a DataTable in .NET, and then reference columns positionally (e.g. myDataRow[5]) you could end up with bad data if someone happens to add a column into position 3 and skewing all the remaining columns’ ordinal position.  Or if you use INSERT…SELECT * then you will likely run into errors when a new column is added to the source table in any position. And if you use SELECT * in the definition of a view, you will run into a variation of the future-proof problem mentioned above.  One of the guys on my team, Mike Byther, ran across this in a project we were doing, but fortunately he caught it while we were still in development.  I asked him to put together a test to prove that this was related to the use of SELECT * and not some other anomaly.  I’ll walk you through the test script so you can see for yourself what happens. We are going to create a table and two views that are based on that table, one of them uses SELECT * and the other explicitly lists the column names.  The script to create these objects is listed below. IF OBJECT_ID('testtab') IS NOT NULL DROP TABLE testtabgoIF OBJECT_ID('testtab_vw') IS NOT NULL DROP VIEW testtab_vwgo IF OBJECT_ID('testtab_vw_named') IS NOT NULL DROP VIEW testtab_vw_namedgo CREATE TABLE testtab (col1 NVARCHAR(5) null, col2 NVARCHAR(5) null)INSERT INTO testtab(col1, col2)VALUES ('A','B'), ('A','B')GOCREATE VIEW testtab_vw AS SELECT * FROM testtabGOCREATE VIEW testtab_vw_named AS SELECT col1, col2 FROM testtabgo Now, to prove that the two views currently return equivalent results, select from them. SELECT 'star', col1, col2 FROM testtab_vwSELECT 'named', col1, col2 FROM testtab_vw_named OK, so far, so good.  Now, what happens if someone makes a change to the definition of the underlying table, and that change results in a new column being inserted between the two existing columns?  (Side note, I normally prefer to append new columns to the end of the table definition, but some people like to keep their columns alphabetized, and for clarity for later people reviewing the schema, it may make sense to group certain columns together.  Whatever the reason, it sometimes happens, and you need to protect yourself and your code from the repercussions.) DROP TABLE testtabgoCREATE TABLE testtab (col1 NVARCHAR(5) null, col3 NVARCHAR(5) NULL, col2 NVARCHAR(5) null)INSERT INTO testtab(col1, col3, col2)VALUES ('A','C','B'), ('A','C','B')goSELECT 'star', col1, col2 FROM testtab_vwSELECT 'named', col1, col2 FROM testtab_vw_named I would have expected that the view using SELECT * in its definition would essentially pass-through the column name and still retrieve the correct data, but that is not what happens.  When you run our two select statements again, you see that the View that is based on SELECT * actually retrieves the data based on the ordinal position of the columns at the time that the view was created.  Sure, one work-around is to recreate the View, but you can’t really count on other developers to know the dependencies you have built-in, and they won’t necessarily recreate the view when they refactor the table. I am sure that there are reasons and justifications for why Views behave this way, but I find it particularly disturbing that you can have code asking for col2, but actually be receiving data from col3.  By the way, for the record, this entire scenario and accompanying test script apply to SQL Server 2008 R2 with Service Pack 1. So, let the developer beware…know what assumptions are in effect around your code, and keep on discouraging people from using SELECT * syntax in anything but the simplest of ad-hoc queries. And of course, let’s clean up after ourselves.  To eliminate the database objects created during this test, run the following commands. DROP TABLE testtabDROP VIEW testtab_vwDROP VIEW testtab_vw_named

    Read the article

  • Is there a name for a mini class that is not a struct?

    - by user1555300
    I have a couple of mini-classes that are not nested classes. They need to be passed around between different larger classes to use. In a way, they act like Tuples, storing fields in them. For example, [Serializable] public class TransformObject { public GameObject GameObj; public tk2dCameraAnchor Anchor; public ManagerTransform MTransform; } I have a few of them for my game I have been developing. They have to be classes, not struct because the Unity3d editor will not show in the inspector if so. I was just wondering if there is a official name for these kind of mini classes.

    Read the article

  • Django : presenting a form very different from the model and with multiple field values in a Django-

    - by sebpiq
    Hi ! I'm currently doing a firewall management application for Django, here's the (simplified) model : class Port(models.Model): number = models.PositiveIntegerField(primary_key=True) application = models.CharField(max_length=16, blank=True) class Rule(models.Model): port = models.ForeignKey(Port) ip_source = models.IPAddressField() ip_mask = models.IntegerField(validators=[MaxValueValidator(32)]) machine = models.ForeignKey("vmm.machine") What I would like to do, however, is to display to the user a form for entering rules, but with a very different organization than the model : Port 80 O Not open O Everywhere O Specific addresses : --------- delete field --------- delete field + add address field Port 443 ... etc Where Not open means that there is no rule for the given port, Everywhere means that there is only ONE rule (0.0.0.0/0) for the given port, and with specific addresses, you can add as many addresses as you want (I did this with JQuery), which will make as many rules. Now I did a version completely "handmade", meaning that I create the forms entirely in my templates, set input names with a prefix, and parse all the POSTed stuff in my view (which is quite painful, and means that there's no point in using a web framework). I also have a class which aggregates the rules together to easily pre-fill the forms with the informations "not open, everywhere, ...". I'm passing a list of those to the template, therefore it acts as an interface between my model and my "handmade" form : class MachinePort(object): def __init__(self, machine, port): self.machine = machine self.port = port @property def fully_open(self): for rule in self.port.rule_set.filter(machine=self.machine): if ipaddr.IPv4Network("%s/%s" % (rule.ip_source, rule.ip_mask)) == ipaddr.IPv4Network("0.0.0.0/0"): return True else : return False @property def partly_open(self): return bool(self.port.rule_set.filter(machine=self.machine)) and not self.fully_open @property def not_open(self): return not self.partly_open and not self.fully_open But all this is rather ugly ! Do anyone of you know if there is a classy way to do this ? In particular with the form... I don't know how to have a form that can have an undefined number of fields, neither how to transform these fields into Rule objects (because all the rule fields would have to be gathered from the form), neither how to save multiple objects... Well I could try to hack into the Form class, but seems like too much work for such a special case. Is there any nice feature I'm missing ?

    Read the article

  • Python: Class factory using user input as class names

    - by Sano98
    Hi everyone, I want to add class atttributes to a superclass dynamically. Furthermore, I want to create classes that inherit from this superclass dynamically, and the name of those subclasses should depend on user input. There is a superclass "Unit", to which I can add attributes at runtime. This already works. def add_attr (cls, name, value): setattr(cls, name, value) class Unit(object): pass class Archer(Unit): pass myArcher = Archer() add_attr(Unit, 'strength', 5) print "Strenght ofmyarcher: " + str(myArcher.strength) Archer.strength = 2 print "Strenght ofmyarcher: " + str(myArcher.strength) This leads to the desired output: Strenght ofmyarcher: 5 Strenght ofmyarcher: 2 But now I don't want to predefine the subclass Archer, but I'd rather let the user decide how to call this subclass. I've tried something like this: class Meta(type, subclassname): def __new__(cls, subclassname, bases, dct): return type.__new__(cls, subclassname, Unit, dct) factory = Meta() factory.__new__("Soldier") but no luck. I guess I haven't really understood what new does here. What I want as a result here is class Soldier(Unit): pass being created by the factory. And if I call the factory with the argument "Knight", I'd like a class Knight, subclass of Unit, to be created. Any ideas? Many thanks in advance! Bye -Sano

    Read the article

  • Create inherited class from base class

    - by Raj
    public class Car { private string make; private string model; public Car(string make, string model) { this.make = make; this.model = model; } public virtual void Display() { Console.WriteLine("Make: {0}", make); Console.WriteLine("Model: {0}", model); } public string Make { get{return make;} set{make = value;} } public string Model { get{return model;} set{model = value;} } } public class SuperCar:Car { private Car car; private int horsePower; public SuperCar(Car car) { this.car = car; } public int HorsePower { get{return horsePower;} set{horsepower = value;} } public override void Display() { base.Display(); Console.WriteLine("I am a super car"); } When I do something like Car myCar = new Car("Porsche", "911"); SuperCar mySupcar = new SuperCar(myCar); mySupcar.Display(); I only get "I am a supercar" but not the properties of my base class. Should I explicitly assign the properties of my base class in the SuperCar constructor? In fact I'm trying Decorator pattern where I want a class to add behaviour to a base class.

    Read the article

  • A dynamic array of class "landmark", inside another single class "landmarks"

    - by pinnacler
    I'm working on a robot localization simulator and I created a class called "landmark". The end result is going to be a robot that is always centered and always faces the top of the screen. As it turns, the birds eye view map will rotate around the robot. To accomplish this, I'm assuming I can rotate one class and have all elements inside rotate as well. So, the landmark class has properties x,y, label, and radius. This is suppose to simulate a tree location in a forest. To test everything, I need "forest data," and I wrote a script to generate 100 trees in a 100m x 100m area. The script automatically generates values within an acceptable range for x,y, radius. The generated data is stored in an object called tempForest and is 100x3. Ideally, I want to create a class called "landmarks" (plural) that has 100 landmark instances inside. How would I instantiate 100 instances of landmark in one instance of landmarks using that randomly generated data? Ideally, I'd just type treeBeacons = landmarks(); and it would randomly populate 100 (user definable, set in config file) instances with x, y, radius data. I'm not sure how to deal with a dynamic array of class "Landmark", inside another single class "landmarks." Any ideas?

    Read the article

  • Why does a sub-class class of a class have to be static in order to initialize the sub-class in the

    - by Alex
    So, the question is more or less as I wrote. I understand that it's probably not clear at all so I'll give an example. I have class Tree and in it there is the class Node, and the empty constructor of Tree is written: public class RBTree { private RBNode head; public RBTree(RBNode head,RBTree leftT,RBTree rightT){ this.head=head; this.head.leftT.head.father = head; this.head.rightT.head.father = head; } public RBTree(RBNode head){ this(head,new RBTree(),new RBTree()); } public RBTree(){ this(new RBNode(),null,null); } public class RBNode{ private int value; private boolean isBlack; private RBNode father; private RBTree leftT; private RBTree rightT; } } Eclipse gives me the error: "No enclosing instance of type RBTree is available due to some intermediate constructor invocation" for the "new RBTree()" in the empty constructor. However, if I change the RBNode to be a static class, there is no problem. So why is it working when the class is static. BTW, I found an easy solution for the cunstructor: public RBTree(){ this.head = new RBNode(); } So, I have no idea what is the problem in the first piece of code.

    Read the article

< Previous Page | 83 84 85 86 87 88 89 90 91 92 93 94  | Next Page >