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  • Visual Studio Image Library now available for download

    - by Greg Low
    One of the challenges in any application development is trying to make your application look like it's really designed for the target environment. Using the same icons/images that are used in the target environment, and for the same purposes, helps greatly with this.It's great to see that Microsoft have published an image library for Visual Studio that lets your own applications use the same images that they use in the operating system.You'll find info about it (and the download) here: http://www.microsoft.com/en-us/download/details.aspx?id=35825 

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  • Combres 2.0 - A Library for ASP.NET Website Optimization

    .NET library which enables combination, minification, compression, and caching of JavaScript and CSS resources for ASP.NET Web Forms and ASP.NET MVC web applications....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Help decide HTML5 library or framework

    - by aoi
    I need a library or framework for small html5 contents and animation centric softwares. My priority isn't things like physics or network. I need fast rendering speed, support for touch event and most of all maximum compatibility across various platforms, including ios and android. I am pondering upon sprite js, crafty js, and kinetic js. But i can't really test the platform compatibilities, so can someone please tell me which one covers the maximum number of platforms, and if there are any better free alternatives?

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  • TopComponent, Node, Lookup, Palette, and Visual Library

    - by Geertjan
    Here's a small example that puts together several pieces in the context of a NetBeans Platform application, i.e., TopComponent, Node, Lookup, Palette, and Visual Library: http://java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.2/misc/CensusDesigner The result is a drag-and-drop user interface, i.e., drag items from the palette and drop them onto the window, that's all it does, nothing too fancy, just puts the basic NetBeans Platform pieces together in a pretty standard combination:

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  • Portable Class Library: partager efficacement du code entre plateformes, par Nathanael Marchand

    Lorsque l'on développe pour plusieurs plateformes (.Net, Silverlight, XNA, Windows Phone 7), il se pose souvent la question de comment partager le code ? La Portable Class Library permet de répondre efficacement à cette problématique puisqu'elle permet à un projet d'être multiplateforme. Nous allons voir comment l'utiliser dans un cas de figure où il faut partager du code entre un client Silverlight et le serveur. Retrouver l'article ici...

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  • MailMergeLib - A .NET Mail Client Library

    MailMergeLib is a SMTP mail client library. It makes use of .NET System.Net.Mail and provides comfortable mail merge capabilities. MailMergeLib corrects a number of the most annoying bugs and RFC violations that .NET 2.0 to .NET 4.0 suffer from.

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  • CVE-2011-0419 Denial of Service (DoS) vulnerability in Solaris C Library

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-0419 Denial of Service (DoS) vulnerability 4.3 C Library (libc) Solaris 10 SPARC: 147713-01 X86: 147714-01 Solaris 9 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Windows 7 library nightmare

    - by Lobuno
    In our active directory we deploy a policy to our clients where the personal directory (My documents) is redirected to a file server of ours \server\share\username\Documents In older systems everything worked fine. in Windows 7 some users are experimenting the following symptoms: * The Documents library is EMPTY * Where the documents library should be shown in Explorer an empty white icon is displayed. No caption. * Right clicking in the Documents library to edit the folders that are part of the libraries brings the dialog up. However, that dialog is unusable. No folder is present there and clicking Add folder does nothing. * Deleting the library and auto-creating it doesn't solve the problem * The shared directory can be accessed via UNC paths and it can be mounted as a shared drive as well. The library is still broken. * The shared drives are on a W2008 indexed server... * Using the Windows Library tool utility doesn't solve the problem. What can the cause of this problem be and how can this be solved?

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  • Why does mobile first responsive design tend to not use max-width queries alongside the min-width queries?

    - by Sam
    First off, I understand the basic principles behind mobile first responsive web design, and totally agree with them. But one thing I don't understand: In my experience, not all styles for small screens can be used for the larger version of a website. For example, usually smaller versions tend to have larger clickable areas, hamburger navigation, etc. So I sometimes have to override these specific styles, aside from just progressively enhancing the base styles. So I was wondering: why is max-width rarely mentioned (or used) in the context of mobile-first responsive web design? Because it looks like it could be used to isolate styles for smaller screens that are not useful for larger screens, and would thus prevent unnecessary duplication of code. A quote which mentions min-width as typically mobile-first, but not max-width: Mobile first, from a coding perspective, means that your base style is typically a single-column, fully-fluid layout. You use @media (min-width: whatever) to add a grid-based layout on top of that. from: http://gomakethings.com/mobile-first-and-internet-explorer/ EDIT: So to be more specific: I was wondering if there is a reason to exclude max-width from a mobile-first responsive design (as it seems like it can be useful for writing your css as DRY as possible, as some styles for small screens will not be used for bigger screens).

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  • Great library of ASP.NET videos – Pluralsight!

    - by hajan
    I have been subscribed to the Pluralsight website and of course since ASP.NET is my favorite development technology, I passed throughout few series of videos related to ASP.NET. You have list of ASP.NET galleries from Fundamentals to Advanced topics including the latest features of ASP.NET 4.0, ASP.NET Ajax, ASP.NET MVC etc. Most of the speakers are either Microsoft MVPs or known technology experts! I was really curious to see the way they have organized the entire course materials, and trust me, I was quite amazed. I saw the ASP.NET 4.0 video series to confirm my knowledge and some other video series regarding general software development concepts, design patterns etc. I would like to point out if anyone of you is interested to get FREE 1-week .NET training pass in the Pluralsight library, please CONTACT ME, write your name and email and include the purpose of the message in the content. I hope you will find this useful. Regards, Hajan

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  • Dealing with a fundamental design flaw when you're new to the project

    - by Matt Phillips
    I've just started working on an open source project with around 30 developers in it. I'm working on fixing some of the bugs as a way to get into the "loop" and become a regular committer to the project. The problem is I think I've uncovered a fundamental design flaw that's causing one of the bugs I'm working on. But I feel like if I blast this on the mailing list I'm going to come off as arrogant, and some of the discussions I've had about the issue are butting heads with some of the people. How should I go about this?

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  • Design Book–Fourth(last) Section (Physical Abstraction Optimization)

    - by drsql
    In this last section of the book, we will shift focus to the physical abstraction layer optimization. By this I mean the little bits and pieces of the design that is specifically there for performance and are actually part of the relational engine (read: the part of the SQL Server experience that ideally is hidden from you completely, but in 2010 reality it isn’t quite so yet.  This includes all of the data structures like database, files, etc; the optimizer; some coding, etc. In my mind, this...(read more)

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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  • How to get 32 bit version of libraries on Ubuntu 64 bit?

    - by Olivier Lalonde
    I'm trying to compile a program which uses Google's V8 library (which is 32 bit). Therefore any library I use within my program also has to be 32 bit. Where can I download the 32 bit version of libraries on Ubuntu 64 bit? More specifically, I'm looking for the libnotify 32 bit version. This is the errors I am getting right now: g++ -o shell -m32 shell.o -L../v8 -lv8 -lpthread `pkg-config --libs libnotify glib-2.0` /usr/bin/ld: skipping incompatible /usr/lib/gcc/x86_64-linux-gnu/4.4.3/../../../libnotify.so when searching for -lnotify /usr/bin/ld: skipping incompatible /usr/lib/gcc/x86_64-linux-gnu/4.4.3/../../../libnotify.a when searching for -lnotify /usr/bin/ld: skipping incompatible /usr/lib/libnotify.so when searching for -lnotify /usr/bin/ld: skipping incompatible /usr/lib/libnotify.a when searching for -lnotify /usr/bin/ld: cannot find -lnotify collect2: ld returned 1 exit status Thanks!

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  • two static libraries

    - by user295030
    Hi, I am currently providing a static library using vs2008. I am in the process of building my static library. However, since I am using another static library is there a way that then i package this as a single library. The reason here is that they will be calling functions in my library that depend on that other static library (.lib). I am not sure how to go about doing that and needs some help with that.

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  • choosing Database and Its Design for Rails

    - by Gaurav Shah
    I am having a difficulty in deciding the database & its structure. Let us say the problem is like this. For my product I have various customers( each is an educational institute) Each customer have their own sub-clients ( Institution have students) Each student record will have some basic information like "name" & "Number" . There are also additional information that a customer(institution) might want to ask sub-client(student) like "email" or "semester" I have come up with two solutions : 1. Mysql _insititution__ id-|- Description| __Student__ id-|-instituition_id-|-Name-|-Number| __student_additional_details__ student_id -|- field_name -|- Value Student_additional_details will have multiple records for each student depending upon number of questions asked from institution. 2.MongoDb _insititution___ id-|- Description| _Student__ id-|-instituition_id-|-Name-|-Number|-otherfield1 -|- otherfield2 with mongo the structure itself can be dynamic so student table seems really good in mongo . But the problem comes when I have to relate student with institution . So which one is a better design ? Or some other idea ?

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  • Human vs human android chess game design

    - by Plejo
    First of all I am total amateur in game development and sorry for my poor English. I want to make android human vs human chess game. So I am wondering how to design it? scenario 1: User connect to server, find opponent and send moves to server using socket, so match is running on a server side. I think this is not good idea because move should be validated on client side - or do I have to validate moves on client side? I do not think this is good solution because game is seperated. scenario 2: Using hole punching technique so server is needed only for connection between players, so game is running on android devices. which approach do you suggest? Or is there any better solution? Which server is best to use?

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  • When should complexity be removed?

    - by ElGringoGrande
    Prematurely introducing complexity by implementing design patterns before they are needed is not good practice. But if you follow all (or even most of) the SOLID principles and use common design patterns you will introduce some complexity as features and requirements are added or changed to keep your design as maintainable and flexible as needed. However once that complexity is introduced and working like a champ when do you removed it? Example. I have an application written for a client. When originally created there where several ways to give raises to employees. I used the strategy pattern and factory to keep the whole process nice and clean. Over time certain raise methods where added or removed by the application owner. Time passes and new owner takes over. This new owner is hard nosed, keeps everything simple and only has one single way to give a raise. The complexity needed by the strategy pattern is no longer needed. If I where to code this from the requirements as they are now I would not introduce this extra complexity (but make sure I could introduce it with little or no work should the need arise). So do I remove the strategy implementation now? I don't think this new owner will ever change how raises are given. But the application itself has demonstrated that this could happen. Of course this is just one example in an application where a new owner takes over and has simplified many processes. I could remove dozens of classes, interfaces and factories and make the whole application much more simple. Note that the current implementation does works just fine and the owner is happy with it (and surprised and even happier that I was able to implement her changes so quickly because of the discussed complexity). I admit that a small part of this doubt is because it is highly likely the new owner isn't going to use me any longer. I don't really care that somebody else will take this over since it has not been a big income generator. But I do care about 2 (related) things I care a bit that the new maintainer will have to think a bit harder when trying to understand the code. Complexity is complexity and I don't want to anger the psycho maniac coming after me. But even more I worry about a competitor seeing this complexity and thinking I just implement design patterns to pad my hours on jobs. Then spreading this rumor to hurt my other business. (I have heard this mentioned.) So... In general should previously needed complexity be removed even though it works and there has been a historically demonstrated need for the complexity but you have no indication that it will be needed in the future? Even if the question above is generally answered "no" is it wise to remove this "un-needed" complexity if handing off the project to a competitor (or stranger)?

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  • Help Us Pick the First T-Shirt Design to Promote How-To Geek

    - by Eric Z Goodnight
    Here’s your first peek at How-To Geek’s new line of merchandise! Tell us what you think, what you like, and what you actually would like to own in this first round of potential HTG tee shirts. If you like the content here at HTG, we’d love to hear back from you—we made these for you, the readers, and we hope to hear what suits you and if you like what we’ve got to offer. Check them out, tell us your thoughts in the comments section (or send us emails at [email protected]) and fill out our poll in the section below.  The design that you like the most will be professionally printed and sold right here at howtogeek.com. Interested in buying one of them right now? Jump to the bottom to be notified when they’re ready for be bought and shipped right to you. How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • In the Cloud, Everything Costs Money

    - by BuckWoody
    I’ve been teaching my daughter about budgeting. I’ve explained that most of the time the money coming in is from only one or two sources – and you can only change that from time to time. The money going out, however, is to many locations, and it changes all the time. She’s made a simple debits and credits spreadsheet, and I’m having her research each part of the budget. Her eyes grow wide when she finds out everything has a cost – the house, gas for the lawnmower, dishes, water for showers, food, electricity to run the fridge, a new fridge when that one breaks, everything has a cost. She asked me “how do you pay for all this?” It’s a sentiment many adults have looking at their own budgets – and one reason that some folks don’t even make a budget. It’s hard to face up to the realities of how much it costs to do what we want to do. When we design a computing solution, it’s interesting to set up a similar budget, because we don’t always consider all of the costs associated with it. I’ve seen design sessions where the new software or servers are considered, but the “sunk” costs of personnel, networking, maintenance, increased storage, new sizes for backups and offsite storage and so on are not added in. They are already on premises, so they are assumed to be paid for already. When you move to a distributed architecture, you'll see more costs directly reflected. Store something, pay for that storage. If the system is deployed and no one is using it, you’re still paying for it. As you watch those costs rise, you might be tempted to think that a distributed architecture costs more than an on-premises one. And you might be right – for some solutions. I’ve worked with a few clients where moving to a distributed architecture doesn’t make financial sense – so we didn’t implement it. I still designed the system in a distributed fashion, however, so that when it does make sense there isn’t much re-architecting to do. In other cases, however, if you consider all of the on-premises costs and compare those accurately to operating a system in the cloud, the distributed system is much cheaper. Again, I never recommend that you take a “here-or-there-only” mentality – I think a hybrid distributed system is usually best – but each solution is different. There simply is no “one size fits all” to architecting a solution. As you design your solution, cost out each element. You might find that using a hybrid approach saves you money in one design and not in another. It’s a brave new world indeed. So yes, in the cloud, everything costs money. But an on-premises solution also costs money – it’s just that “dad” (the company) is paying for it and we don’t always see it. When we go out on our own in the cloud, we need to ensure that we consider all of the costs.

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  • Is dynamic casting Entities A good design?

    - by Milo
    For my game, Everything inherits from Entity, then other things like Player, PhysicsObject, etc, inherit from Entity. The physics engine sends collision callbacks which has an Entity* to the B that A collided on. Then, lets say A is a Bullet, A tries to cast the entity as a player, if it succeeds, it reduces the player's health. Is this a good design? The problem I have with a message system is that I'd need messages for everything, like: entity.sendMessage(SET_PLAYER_HEALTH,16); So that's why I think casting is cleaner.

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