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  • C - struct problems - writing

    - by Catarrunas
    Hello, I'm making a program in C, and I'mm having some troubles with memory, I think. So my problem is: I have 2 functions that return a struct. When I run only one function at a time I have no problem whatsoever. But when I run one after the other I always get an error when writting to the second struct. Function struct item* ReadFileBIN(char *name) -- reads a binary file. struct tables* getMesasInfo(char* Filename) -- reads a text file. My code is this: #include "stdafx.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> int numberOfTables=0; int numberOfItems=0; //struct tables* mesas; //struct item* Menu; typedef struct item{ char nome[100]; int id; float preco; }; typedef struct tables{ int id; int capacity; bool inUse; }; struct tables* getMesasInfo(char* Filename){ struct tables* mesas; char *c; int counter,numberOflines=0,temp=0; char *filename=Filename; FILE * G; G = fopen(filename,"r"); if (G==NULL){ printf("Cannot open file.\n"); } else{ while (!feof(G)){ fscanf(G, "%s", &c); numberOflines++; } fclose(G); } /* Memory allocate for input array */ mesas = (struct tables *)malloc(numberOflines* sizeof(struct tables*)); counter=0; G=fopen(filename,"r"); while (!feof(G)){ mesas[counter].id=counter; fscanf(G, "%d", &mesas[counter].capacity); mesas[counter].inUse= false; counter++; } fclose(G); numberOfTables = counter; return mesas; } struct item* ReadFileBIN(char *name) { int total=0; int counter; FILE *ptr_myfile; struct item my_record; struct item* Menu; ptr_myfile=fopen(name,"r"); if (!ptr_myfile) { printf("Unable to open file!"); } while (!feof(ptr_myfile)){ fread(&my_record,sizeof(struct item),1,ptr_myfile); total=total+1; } numberOfItems=total-1; Menu = (struct item *)calloc(numberOfItems , sizeof(struct item)); fseek(ptr_myfile, sizeof(struct item), SEEK_END); rewind(ptr_myfile); for ( counter=1; counter < total ; counter++) { fread(&my_record,sizeof(struct item),1,ptr_myfile); Menu[counter] = my_record; printf("Nome: %s\n",Menu[counter].nome); printf("ID: %d\n",Menu[counter].id); printf("Preco: %f\n",Menu[counter].preco); } fclose(ptr_myfile); return Menu; } int _tmain(int argc, _TCHAR* argv[]) { struct item* tt = ReadFileBIN("menu.dat"); struct tables* t = getMesasInfo("Capacity.txt"); getchar(); }** Thanks in advance.

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  • Ladder-like word game in Java

    - by sasquatch90
    I've found this question http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game and I would also like to do this kind of program. I've written some code but already have two issues. Here's what I already have : GRID : public class Grid { public Grid(){} public Grid( Element e ){} } ELEMENT : public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){} //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public static void changeState(int s){ } public int getState(){ return state; } public boolean equalLength(){ return true; } public boolean equalValue(){ return true; } @Override public String toString(){ return "["+letter+"]"; } } MAIN: import java.util.Scanner; public class Main { public static void main(String[] args){ Scanner sc = new Scanner(System.in); System.out.println("Height: "); while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); Grid[] game = new Grid[height]; for(int i = 1; i <= height; i++) { String s; do { System.out.println("Length " + i + ", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()+1]; Element single = null; String[] temp = null; //issue here temp = s.split(""); System.out.println("s.length: "+s.length()); System.out.println("temp.length: "+temp.length); // for(String str : temp){ System.out.println("str:"+str); } for (int k = 0 ; k < temp.length ; k++) { if( k == 0 ){ single = new Element(temp[k], 2); System.out.println("single1: "+single); } else{ single = new Element(temp[k], 3); System.out.println("single2: "+single); } line[k] = single; } for (Element l : line) { System.out.println("line:"+l); } //issue here game[i] = line; } // for (Grid g : game) { System.out.println(g); } } } And sample output for debug : Height: 3 Length 1, please! A s.length: 1 temp.length: 2 str: str:A single1: [] single2: [A] line:[] line:[A] Here's what I think it should work like. I grab a word from user. Next create Grid element for whole game. Then for each line I create Element[] array called line. I split the given text and here's the first problem. Why string.split() adds a whitespace ? You can see clearly in output that it is added for no reason. How can I get rid of it (now I had to add +1 to the length of line just to run the code). Continuing I'm throwing the splitted text into temporary String array and next from each letter I create Element object and throw it to line array. Apart of this empty space output looks fine. But next problem is with Grid. I've created constructor taking Element as an argument, but still I can't throw line as Grid[] elements because of 'incompatible types'. How can I fix that ? Am I even doing it right ? Maybe I should get rid of line as Element[] and just create Grid[][] ?

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  • Delay in displaying contents in JDialog

    - by Yohan
    Please have a look at the following code import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.util.List; import java.util.ArrayList; public class SendEmailForm extends JDialog { private JLabel to, cc, bcc, subject, account; private JTextField toTxt, ccTxt, bccTxt, subjectTxt; private JTextArea messageTxt; private JButton send; private JComboBox accountBox; private JScrollPane scroll; private GridBagLayout gbl; private GridBagConstraints gbc; public SendEmailForm() { //Declaring instance variables to = new JLabel("To: "); cc = new JLabel("CC: "); bcc = new JLabel("BCC: "); subject = new JLabel("Subject: "); account = new JLabel("Select an Account: "); toTxt = new JTextField(20); ccTxt = new JTextField(20); bccTxt = new JTextField(20); subjectTxt = new JTextField(20); messageTxt = new JTextArea(20, 50); messageTxt.setLineWrap(true); scroll = new JScrollPane(messageTxt); scroll.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED); scroll.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER); accountBox = new JComboBox(); accountBox.addItem("Yahoo"); accountBox.addItem("GMail"); accountBox.addItem("MSN"); //accountBox.addItem("Yahoo"); //accountBox.addItem("Yahoo"); JPanel buttonPanel = new JPanel(); buttonPanel.setLayout(new FlowLayout()); send = new JButton("Send"); send.addActionListener(new SendButtonAction()); buttonPanel.add(send); //Creating thr GUI //GUI CREATION IS REMOVED IN THIS POST this.setTitle("Send Emails"); this.setVisible(true); this.pack(); this.setLocationRelativeTo(null); this.validate(); } private class SendButtonAction implements ActionListener { public void actionPerformed(ActionEvent ae) { ProgressMonitor pm = new ProgressMonitor(); //Retreiving the user name and password List userData = new ArrayList(); EmailDBConnector emailCon = new EmailDBHandler(); userData = emailCon.getUserNameAndPassword( accountBox.getSelectedItem().toString().trim()); String userName = userData.get(0).toString(); String password = userData.get(1).toString(); System.out.println(userName); System.out.println(password); pm.setVisible(true); SendEmail sendEmail = new SendEmail(toTxt.getText(), userName.trim(), bccTxt.getText(), ccTxt.getText(), accountBox.getSelectedItem().toString().trim(), messageTxt.getText().trim(), password.trim(), subjectTxt.getText()); String result = sendEmail.send(); //pm.dispose(); JOptionPane.showMessageDialog(null, result); } } private class ProgressMonitor extends JDialog { public ProgressMonitor() { this.setLayout(new BorderLayout()); JLabel text = new JLabel("Sending..Please wait..."); this.add(text, "Center"); this.pack(); this.validate(); this.setLocationRelativeTo(null); } } } First, this is an email program. In here, when the JDialog is called, it just opens as a 100% blank window. I have added a JLabel, but it is not there when it is displaying. Anyway, it takes sometime to send the email, after the email is sent, I can see the JLabel in the JDialog. If I take my issue into one sentence, I am calling the JDialog before the email is sent, but it appears blank, after the email is sent, it's content are there! Why is this? Please help!

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  • How do I code this relationship in SQLAlchemy?

    - by Martin Del Vecchio
    I am new to SQLAlchemy (and SQL, for that matter). I can't figure out how to code the idea I have in my head. I am creating a database of performance-test results. A test run consists of a test type and a number (this is class TestRun below) A test suite consists the version string of the software being tested, and one or more TestRun objects (this is class TestSuite below). A test version consists of all test suites with the given version name. Here is my code, as simple as I can make it: from sqlalchemy import * from sqlalchemy.ext.declarative import declarative_base from sqlalchemy.orm import relationship, backref, sessionmaker Base = declarative_base() class TestVersion (Base): __tablename__ = 'versions' id = Column (Integer, primary_key=True) version_name = Column (String) def __init__ (self, version_name): self.version_name = version_name class TestRun (Base): __tablename__ = 'runs' id = Column (Integer, primary_key=True) suite_directory = Column (String, ForeignKey ('suites.directory')) suite = relationship ('TestSuite', backref=backref ('runs', order_by=id)) test_type = Column (String) rate = Column (Integer) def __init__ (self, test_type, rate): self.test_type = test_type self.rate = rate class TestSuite (Base): __tablename__ = 'suites' directory = Column (String, primary_key=True) version_id = Column (Integer, ForeignKey ('versions.id')) version_ref = relationship ('TestVersion', backref=backref ('suites', order_by=directory)) version_name = Column (String) def __init__ (self, directory, version_name): self.directory = directory self.version_name = version_name # Create a v1.0 suite suite1 = TestSuite ('dir1', 'v1.0') suite1.runs.append (TestRun ('test1', 100)) suite1.runs.append (TestRun ('test2', 200)) # Create a another v1.0 suite suite2 = TestSuite ('dir2', 'v1.0') suite2.runs.append (TestRun ('test1', 101)) suite2.runs.append (TestRun ('test2', 201)) # Create another suite suite3 = TestSuite ('dir3', 'v2.0') suite3.runs.append (TestRun ('test1', 102)) suite3.runs.append (TestRun ('test2', 202)) # Create the in-memory database engine = create_engine ('sqlite://') Session = sessionmaker (bind=engine) session = Session() Base.metadata.create_all (engine) # Add the suites in version1 = TestVersion (suite1.version_name) version1.suites.append (suite1) session.add (suite1) version2 = TestVersion (suite2.version_name) version2.suites.append (suite2) session.add (suite2) version3 = TestVersion (suite3.version_name) version3.suites.append (suite3) session.add (suite3) session.commit() # Query the suites for suite in session.query (TestSuite).order_by (TestSuite.directory): print "\nSuite directory %s, version %s has %d test runs:" % (suite.directory, suite.version_name, len (suite.runs)) for run in suite.runs: print " Test '%s', result %d" % (run.test_type, run.rate) # Query the versions for version in session.query (TestVersion).order_by (TestVersion.version_name): print "\nVersion %s has %d test suites:" % (version.version_name, len (version.suites)) for suite in version.suites: print " Suite directory %s, version %s has %d test runs:" % (suite.directory, suite.version_name, len (suite.runs)) for run in suite.runs: print " Test '%s', result %d" % (run.test_type, run.rate) The output of this program: Suite directory dir1, version v1.0 has 2 test runs: Test 'test1', result 100 Test 'test2', result 200 Suite directory dir2, version v1.0 has 2 test runs: Test 'test1', result 101 Test 'test2', result 201 Suite directory dir3, version v2.0 has 2 test runs: Test 'test1', result 102 Test 'test2', result 202 Version v1.0 has 1 test suites: Suite directory dir1, version v1.0 has 2 test runs: Test 'test1', result 100 Test 'test2', result 200 Version v1.0 has 1 test suites: Suite directory dir2, version v1.0 has 2 test runs: Test 'test1', result 101 Test 'test2', result 201 Version v2.0 has 1 test suites: Suite directory dir3, version v2.0 has 2 test runs: Test 'test1', result 102 Test 'test2', result 202 This is not correct, since there are two TestVersion objects with the name 'v1.0'. I hacked my way around this by adding a private list of TestVersion objects, and a function to find a matching one: versions = [] def find_or_create_version (version_name): # Find existing for version in versions: if version.version_name == version_name: return (version) # Create new version = TestVersion (version_name) versions.append (version) return (version) Then I modified my code that adds the records to use it: # Add the suites in version1 = find_or_create_version (suite1.version_name) version1.suites.append (suite1) session.add (suite1) version2 = find_or_create_version (suite2.version_name) version2.suites.append (suite2) session.add (suite2) version3 = find_or_create_version (suite3.version_name) version3.suites.append (suite3) session.add (suite3) Now the output is what I want: Suite directory dir1, version v1.0 has 2 test runs: Test 'test1', result 100 Test 'test2', result 200 Suite directory dir2, version v1.0 has 2 test runs: Test 'test1', result 101 Test 'test2', result 201 Suite directory dir3, version v2.0 has 2 test runs: Test 'test1', result 102 Test 'test2', result 202 Version v1.0 has 2 test suites: Suite directory dir1, version v1.0 has 2 test runs: Test 'test1', result 100 Test 'test2', result 200 Suite directory dir2, version v1.0 has 2 test runs: Test 'test1', result 101 Test 'test2', result 201 Version v2.0 has 1 test suites: Suite directory dir3, version v2.0 has 2 test runs: Test 'test1', result 102 Test 'test2', result 202 This feels wrong to me; it doesn't feel right that I am manually keeping track of the unique version names, and manually adding the suites to the appropriate TestVersion objects. Is this code even close to being correct? And what happens when I'm not building the entire database from scratch, as in this example. If the database already exists, do I have to query the database's TestVersion table to discover the unique version names? Thanks in advance. I know this is a lot of code to wade through, and I appreciate the help.

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  • UI not updated while using ProgressMonitorInputStream in Swing to monitor compressed file decompress

    - by Bozhidar Batsov
    I'm working on swing application that relies on an embedded H2 database. Because I don't want to bundle the database with the app(the db is frequently updated and I want new users of the app to start with a recent copy), I've implemented a solution which downloads a compressed copy of the db the first time the application is started and extracts it. Since the extraction process might be slow I've added a ProgressMonitorInputStream to show to progress of the extraction process - unfortunately when the extraction starts, the progress dialog shows up but it's not updated at all. It seems like to events are getting through to the event dispatch thread. Here is the method: public static String extractDbFromArchive(String pathToArchive) { if (SwingUtilities.isEventDispatchThread()) { System.out.println("Invoking on event dispatch thread"); } // Get the current path, where the database will be extracted String currentPath = System.getProperty("user.home") + File.separator + ".spellbook" + File.separator; LOGGER.info("Current path: " + currentPath); try { //Open the archive FileInputStream archiveFileStream = new FileInputStream(pathToArchive); // Read two bytes from the stream before it used by CBZip2InputStream for (int i = 0; i < 2; i++) { archiveFileStream.read(); } // Open the gzip file and open the output file CBZip2InputStream bz2 = new CBZip2InputStream(new ProgressMonitorInputStream( null, "Decompressing " + pathToArchive, archiveFileStream)); FileOutputStream out = new FileOutputStream(ARCHIVED_DB_NAME); LOGGER.info("Decompressing the tar file..."); // Transfer bytes from the compressed file to the output file byte[] buffer = new byte[1024]; int len; while ((len = bz2.read(buffer)) > 0) { out.write(buffer, 0, len); } // Close the file and stream bz2.close(); out.close(); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException ex) { ex.printStackTrace(); } try { TarInputStream tarInputStream = null; TarEntry tarEntry; tarInputStream = new TarInputStream(new ProgressMonitorInputStream( null, "Extracting " + ARCHIVED_DB_NAME, new FileInputStream(ARCHIVED_DB_NAME))); tarEntry = tarInputStream.getNextEntry(); byte[] buf1 = new byte[1024]; LOGGER.info("Extracting tar file"); while (tarEntry != null) { //For each entry to be extracted String entryName = currentPath + tarEntry.getName(); entryName = entryName.replace('/', File.separatorChar); entryName = entryName.replace('\\', File.separatorChar); LOGGER.info("Extracting entry: " + entryName); FileOutputStream fileOutputStream; File newFile = new File(entryName); if (tarEntry.isDirectory()) { if (!newFile.mkdirs()) { break; } tarEntry = tarInputStream.getNextEntry(); continue; } fileOutputStream = new FileOutputStream(entryName); int n; while ((n = tarInputStream.read(buf1, 0, 1024)) > -1) { fileOutputStream.write(buf1, 0, n); } fileOutputStream.close(); tarEntry = tarInputStream.getNextEntry(); } tarInputStream.close(); } catch (Exception e) { } currentPath += "db" + File.separator + DB_FILE_NAME; if (!currentPath.isEmpty()) { LOGGER.info("DB placed in : " + currentPath); } return currentPath; } This method gets invoked on the event dispatch thread (SwingUtilities.isEventDispatchThread() returns true) so the UI components should be updated. I haven't implemented this as an SwingWorker since I need to wait for the extraction anyways before I can proceed with the initialization of the program. This method get invoked before the main JFrame of the application is visible. I don't won't a solution based on SwingWorker + property changed listeners - I think that the ProgressMonitorInputStream is exactly what I need, but I guess I'm not doing something right. I'm using Sun JDK 1.6.18. Any help would be greatly appreciated.

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  • How do I programmatically send email w/attachment to a known recipient using MAPI in C++? MAPISendM

    - by Tim
    This question is similar, but does not show how to add a recipient. How do I do both? We'd like the widest support possible for as many Windows platforms as possible (from XP and greater) We're using visual studio 2008 Essentially we want to send an email with: pre-filled destination address file attachment subject line from our program and give the user the ability to add any information or cancel it. EDIT I am trying to use MAPISendMail() I copied much of the code from the questions linked near the top, but I get no email dlg box and the error return I get from the call is: 0x000f - "The system cannot find the drive specified" If I comment out the lines to set the recipient, it works fine (of course then I have no recipient pre-filled in) Here is the code: #include <tchar.h> #include <windows.h> #include <mapi.h> #include <mapix.h> int _tmain( int argc, wchar_t *argv[] ) { HMODULE hMapiModule = LoadLibrary( _T( "mapi32.dll" ) ); if ( hMapiModule != NULL ) { LPMAPIINITIALIZE lpfnMAPIInitialize = NULL; LPMAPIUNINITIALIZE lpfnMAPIUninitialize = NULL; LPMAPILOGONEX lpfnMAPILogonEx = NULL; LPMAPISENDDOCUMENTS lpfnMAPISendDocuments = NULL; LPMAPISESSION lplhSession = NULL; LPMAPISENDMAIL lpfnMAPISendMail = NULL; lpfnMAPIInitialize = (LPMAPIINITIALIZE)GetProcAddress( hMapiModule, "MAPIInitialize" ); lpfnMAPIUninitialize = (LPMAPIUNINITIALIZE)GetProcAddress( hMapiModule, "MAPIUninitialize" ); lpfnMAPILogonEx = (LPMAPILOGONEX)GetProcAddress( hMapiModule, "MAPILogonEx" ); lpfnMAPISendDocuments = (LPMAPISENDDOCUMENTS)GetProcAddress( hMapiModule, "MAPISendDocuments" ); lpfnMAPISendMail = (LPMAPISENDMAIL)GetProcAddress( hMapiModule, "MAPISendMail" ); if ( lpfnMAPIInitialize && lpfnMAPIUninitialize && lpfnMAPILogonEx && lpfnMAPISendDocuments ) { HRESULT hr = (*lpfnMAPIInitialize)( NULL ); if ( SUCCEEDED( hr ) ) { hr = (*lpfnMAPILogonEx)( 0, NULL, NULL, MAPI_EXTENDED | MAPI_USE_DEFAULT, &lplhSession ); if ( SUCCEEDED( hr ) ) { // this opens the email client // create the msg. We need to add recipients AND subject AND the dmp file // file attachment MapiFileDesc filedesc; ::ZeroMemory(&filedesc, sizeof(filedesc)); filedesc.nPosition = (ULONG)-1; filedesc.lpszPathName = "E:\\Development\\Open\\testmail\\testmail.cpp"; // recipient(s) MapiRecipDesc recip; ::ZeroMemory(&recip, sizeof(recip)); recip.lpszName = "QA email"; recip.lpszAddress = "[email protected]"; // the message MapiMessage msg; ::ZeroMemory(&msg, sizeof(msg)); msg.lpszSubject = "Test"; msg.nRecipCount = 1; // if I comment out this line it works fine... msg.lpRecips = &recip; msg.nFileCount = 1; msg.lpFiles = &filedesc; hr = (*lpfnMAPISendMail)(0, NULL, &msg, MAPI_LOGON_UI|MAPI_DIALOG, 0); if ( SUCCEEDED( hr ) ) { hr = lplhSession->Logoff( 0, 0, 0 ); hr = lplhSession->Release(); lplhSession = NULL; } } } (*lpfnMAPIUninitialize)(); } FreeLibrary( hMapiModule ); } return 0; }

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  • Entity Framework Generic Repository Error

    - by Jeff Ancel
    I am trying to create a very generic generics repository for my Entity Framework repository that has the basic CRUD statements and uses an Interface. I have hit a brick wall head first and been knocked over. Here is my code, written in a console application, using a Entity Framework Model, with a table named Hurl. Simply trying to pull back the object by its ID. Here is the full application code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Objects; using System.Linq.Expressions; using System.Reflection; using System.Data.Objects.DataClasses; namespace GenericsPlay { class Program { static void Main(string[] args) { var hs = new HurlRepository(new hurladminEntity()); var hurl = hs.Load<Hurl>(h => h.Id == 1); Console.Write(hurl.ShortUrl); Console.ReadLine(); } } public interface IHurlRepository { T Load<T>(Expression<Func<T, bool>> expression); } public class HurlRepository : IHurlRepository, IDisposable { private ObjectContext _objectContext; public HurlRepository(ObjectContext objectContext) { _objectContext = objectContext; } public ObjectContext ObjectContext { get { return _objectContext; } } private Type GetBaseType(Type type) { Type baseType = type.BaseType; if (baseType != null && baseType != typeof(EntityObject)) { return GetBaseType(type.BaseType); } return type; } private bool HasBaseType(Type type, out Type baseType) { Type originalType = type.GetType(); baseType = GetBaseType(type); return baseType != originalType; } public IQueryable<T> GetQuery<T>() { Type baseType; if (HasBaseType(typeof(T), out baseType)) { return this.ObjectContext.CreateQuery<T>("[" + baseType.Name.ToString() + "]").OfType<T>(); } else { return this.ObjectContext.CreateQuery<T>("[" + typeof(T).Name.ToString() + "]"); } } public T Load<T>(Expression<Func<T, bool>> whereCondition) { return this.GetQuery<T>().Where(whereCondition).First(); } public void Dispose() { if (_objectContext != null) { _objectContext.Dispose(); } } } } Here is the error that I am getting: System.Data.EntitySqlException was unhandled Message="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly., near escaped identifier, line 3, column 1." Source="System.Data.Entity" Column=1 ErrorContext="escaped identifier" ErrorDescription="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly." This is where I am attempting to extract this information from. http://blog.keithpatton.com/2008/05/29/Polymorphic+Repository+For+ADONet+Entity+Framework.aspx

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  • Cannot create Desktop shortcut

    - by Pantelis
    I have a WiX project and I want to automatically create a ProgramMenu and Desktop shortcut. I've tried the following but the Desktop shortcut is not created. The ProgramMenu shortcut works great. <Product Id="*" Name="Application Name" Language="1033" Version="1.0.0.0" Manufacturer="Company Name"> <Package InstallerVersion="200" Compressed="yes" InstallScope="perMachine" Description="A description" Comments="Some Comments" /> <MajorUpgrade DowngradeErrorMessage="A newer version of [ProductName] is already installed." /> <MediaTemplate EmbedCab="yes"/> <!-- Minimal UI --> <UIRef Id="WixUI_Minimal"/> <!-- Adding the referenced components --> <Feature Id="Complete" Title="inStorHDRadio Complete" Level="1"> <ComponentGroupRef Id="InstallationComponents" /> <ComponentRef Id="ApplicationProgramsMenuShortcut"/> <ComponentRef Id="ApplicationDesktopShortcut"/> </Feature> </Product> <Fragment> <Directory Id="TARGETDIR" Name="SourceDir"> <!-- Installation Folder --> <Directory Id="ProgramFilesFolder"> <Directory Id="CompanyFolder" Name="CompanyName"> <Directory Id="InstallationFolder" Name="ApplicationName"/> </Directory> </Directory> <!-- Programs Menu Shortcut Folder --> <Directory Id="ProgramMenuFolder" Name="ProgramsMenu"> <Directory Id="ProgramsMenuCompanyFolder" Name="CompanyName"> <Directory Id="ProgramsMenuShortcutFolder" Name="ApplicationName"/> </Directory> </Directory> <!-- Desktop Shortcut Folder --> <Directory Id="DesktopShortcutFolder" Name="Desktop"/> </Directory> </Fragment> <!-- Compoments --> <Fragment> <ComponentGroup Id="inStorHDRadioComponents" Directory="InstallationFolder"> <!-- All application components in Program Files --> </ComponentGroup> <!-- SHORTCUTS --> <!--ProgramsMenu--> <DirectoryRef Id='ProgramsMenuShortcutFolder'> <Component Id='ApplicationProgramsMenuShortcut'> <RemoveFolder Id='RemoveProgramsMenuShortcutFolder' Directory='ProgramsMenuShortcutFolder' On='uninstall' /> <RemoveFolder Id='RemoveProgramsMenuCompanyFolder' Directory='ProgramsMenuCompanyFolder' On='uninstall' /> <Shortcut Id='ApplicationProgramsMenuShortcut' Name='Company Name' Target='[#Application.exe]' WorkingDirectory='InstallationFolder' Icon='application.ico' /> <RegistryValue Name='RegistryValueProgramMenuShortcut' Root='HKCU' Key='Software\Microsoft\[Manufacturer]\[ProductName]' Type='integer' Value='1' /> </Component> </DirectoryRef> <!--Desktop--> <DirectoryRef Id='DesktopShortcutFolder'> <Component Id='ApplicationDesktopShortcut'> <RemoveFolder Id='RemoveDesktopShortcutFolder' Directory='DesktopShortcutFolder' On='uninstall'/> <Shortcut Id='ApplicationDesktopShortcut' Name='Application Name' Target='[#Bootstrapper.exe]' WorkingDirectory='InstallationFolder' Directory='DesktopShortcutFolder' Advertise='no' Icon='application.ico'/> <RegistryValue Name='RegistryValDesktopShortcut' Root='HKCU' Key='Software\[Manufacturer]\[ProductName]' KeyPath='yes' Type='integer' Value='1' /> </Component> </DirectoryRef> </Fragment> <Fragment> <Icon Id="application.ico" SourceFile="Files\application.ico" /> <Icon Id="programs.ico" SourceFile="Files\programs.ico"/> <Property Id="ARPPRODUCTICON" Value="programs.ico" /> <Property Id="ARPHELPLINK" Value="http://www.company.com" /> </Fragment> Whats wrong with the code? The ProgramMenu shortcut is working perfectly fine, but the desktop one is not getting created.

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  • Using inheritance and polymorphism to solve a common game problem

    - by Barry Brown
    I have two classes; let's call them Ogre and Wizard. (All fields are public to make the example easier to type in.) public class Ogre { int weight; int height; int axeLength; } public class Wizard { int age; int IQ; int height; } In each class I can create a method called, say, battle() that will determine who will win if an Ogre meets and Ogre or a Wizard meets a Wizard. Here's an example. If an Ogre meets an Ogre, the heavier one wins. But if the weight is the same, the one with the longer axe wins. public Ogre battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else if (this.axeLength > o.axeLength) return this; else if (this.axeLength < o.axeLength) return o; else return this; // default case } We can make a similar method for Wizards. But what if a Wizard meets an Ogre? We could of course make a method for that, comparing, say, just the heights. public Wizard battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else return this; } And we'd make a similar one for Ogres that meet Wizard. But things get out of hand if we have to add more character types to the program. This is where I get stuck. One obvious solution is to create a Character class with the common traits. Ogre and Wizard inherit from the Character and extend it to include the other traits that define each one. public class Character { int height; public Character battle(Character c) { if (this.height > c.height) return this; else if (this.height < c.height) return c; else return this; } } Is there a better way to organize the classes? I've looked at the strategy pattern and the mediator pattern, but I'm not sure how either of them (if any) could help here. My goal is to reach some kind of common battle method, so that if an Ogre meets an Ogre it uses the Ogre-vs-Ogre battle, but if an Ogre meets a Wizard, it uses a more generic one. Further, what if the characters that meet share no common traits? How can we decide who wins a battle?

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  • What am I doing wrong with this use of StructLayout( LayoutKind.Explicit ) when calling a PInvoke st

    - by csharptest.net
    The following is a complete program. It works fine as long as you don't uncomment the '#define BROKEN' at the top. The break is due to a PInvoke failing to marshal a union correctly. The INPUT_RECORD structure in question has a number of substructures that might be used depending on the value in EventType. What I don't understand is that when I define only the single child structure of KEY_EVENT_RECORD it works with the explicit declaration at offset 4. But when I add the other structures at the same offset the structure's content get's totally hosed. //UNCOMMENT THIS LINE TO BREAK IT: //#define BROKEN using System; using System.Runtime.InteropServices; class ConIOBroken { static void Main() { int nRead = 0; IntPtr handle = GetStdHandle(-10 /*STD_INPUT_HANDLE*/); Console.Write("Press the letter: 'a': "); INPUT_RECORD record = new INPUT_RECORD(); do { ReadConsoleInputW(handle, ref record, 1, ref nRead); } while (record.EventType != 0x0001/*KEY_EVENT*/); Assert.AreEqual((short)0x0001, record.EventType); Assert.AreEqual(true, record.KeyEvent.bKeyDown); Assert.AreEqual(0x00000000, record.KeyEvent.dwControlKeyState & ~0x00000020);//strip num-lock and test Assert.AreEqual('a', record.KeyEvent.UnicodeChar); Assert.AreEqual((short)0x0001, record.KeyEvent.wRepeatCount); Assert.AreEqual((short)0x0041, record.KeyEvent.wVirtualKeyCode); Assert.AreEqual((short)0x001e, record.KeyEvent.wVirtualScanCode); } static class Assert { public static void AreEqual(object x, object y) { if (!x.Equals(y)) throw new ApplicationException(); } } [DllImport("Kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] public static extern IntPtr GetStdHandle(int nStdHandle); [DllImport("Kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)] public static extern bool ReadConsoleInputW(IntPtr hConsoleInput, ref INPUT_RECORD lpBuffer, int nLength, ref int lpNumberOfEventsRead); [StructLayout(LayoutKind.Explicit)] public struct INPUT_RECORD { [FieldOffset(0)] public short EventType; //union { [FieldOffset(4)] public KEY_EVENT_RECORD KeyEvent; #if BROKEN [FieldOffset(4)] public MOUSE_EVENT_RECORD MouseEvent; [FieldOffset(4)] public WINDOW_BUFFER_SIZE_RECORD WindowBufferSizeEvent; [FieldOffset(4)] public MENU_EVENT_RECORD MenuEvent; [FieldOffset(4)] public FOCUS_EVENT_RECORD FocusEvent; //} #endif } [StructLayout(LayoutKind.Sequential)] public struct KEY_EVENT_RECORD { public bool bKeyDown; public short wRepeatCount; public short wVirtualKeyCode; public short wVirtualScanCode; public char UnicodeChar; public int dwControlKeyState; } [StructLayout(LayoutKind.Sequential)] public struct MOUSE_EVENT_RECORD { public COORD dwMousePosition; public int dwButtonState; public int dwControlKeyState; public int dwEventFlags; }; [StructLayout(LayoutKind.Sequential)] public struct WINDOW_BUFFER_SIZE_RECORD { public COORD dwSize; } [StructLayout(LayoutKind.Sequential)] public struct MENU_EVENT_RECORD { public int dwCommandId; } [StructLayout(LayoutKind.Sequential)] public struct FOCUS_EVENT_RECORD { public bool bSetFocus; } [StructLayout(LayoutKind.Sequential)] public struct COORD { public short X; public short Y; } } UPDATE: For those worried about the struct declarations themselves: bool is treated as a 32-bit value the reason for offset(4) on the data is to allow for the 32-bit structure alignment which prevents the union from beginning at offset 2. Again, my problem isn't making PInvoke work at all, it's trying to figure out why these additional structures (supposedly at the same offset) are fowling up the data by simply adding them.

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  • numpy calling sse2 via ctypes

    - by Daniel
    Hello, In brief, I am trying to call into a shared library from python, more specifically, from numpy. The shared library is implemented in C using sse2 instructions. Enabling optimisation, i.e. building the library with -O2 or –O1, I am facing strange segfaults when calling into the shared library via ctypes. Disabling optimisation (-O0), everything works out as expected, as is the case when linking the library to a c-program directly (optimised or not). Attached you find a snipped which exhibits the delineated behaviour on my system. With optimisation enabled, gdb reports a segfault in __builtin_ia32_loadupd (__P) at emmintrin.h:113. The value of __P is reported as optimised out. test.c: #include <emmintrin.h> #include <complex.h> void test(const int m, const double* x, double complex* y) { int i; __m128d _f, _x, _b; double complex f __attribute__( (aligned(16)) ); double complex b __attribute__( (aligned(16)) ); __m128d* _p; b = 1; _b = _mm_loadu_pd( (double *) &b ); _p = (__m128d*) y; for(i=0; i<m; ++i) { f = cexp(-I*x[i]); _f = _mm_loadu_pd( (double *) &f ); _x = _mm_loadu_pd( (double *) &x[i] ); _f = _mm_shuffle_pd(_f, _f, 1); *_p = _mm_add_pd(*_p, _f); *_p = _mm_add_pd(*_p, _x); *_p = _mm_mul_pd(*_p,_b); _p++; } return; } Compiler flags: gcc -o libtest.so -shared -std=c99 -msse2 -fPIC -O2 -g -lm test.c test.py: import numpy as np import os def zerovec_aligned(nr, dtype=np.float64, boundary=16): '''Create an aligned array of zeros. ''' size = nr * np.dtype(dtype).itemsize tmp = np.zeros(size + boundary, dtype=np.uint8) address = tmp.__array_interface__['data'][0] offset = boundary - address % boundary return tmp[offset:offset + size].view(dtype=dtype) lib = np.ctypeslib.load_library('libtest', '.' ) lib.test.restype = None lib.test.argtypes = [np.ctypeslib.ctypes.c_int, np.ctypeslib.ndpointer(np.float64, flags=('C', 'A') ), np.ctypeslib.ndpointer(np.complex128, flags=('C', 'A', 'W') )] n = 13 y = zerovec_aligned(n, dtype=np.complex128) x = np.ones(n, dtype=np.float64) # x = zerovec_aligned(n, dtype=np.float64) # x[:] = 1. lib.test(n,x,y) My system: Ubuntu Linux i686 2.6.31-22-generic Compiler: gcc (Ubuntu 4.4.1-4ubuntu9) Python: Python 2.6.4 (r264:75706, Dec 7 2009, 18:45:15) [GCC 4.4.1] Numpy: 1.4.0 I have taken provisions (cf. python code) that y is aligned and the alignment of x should not matter (I think; explicitly aligning x does not solve the problem though). Note also that i use _mm_loadu_pd instead of _mm_load_pd when loading b and f. For the C-only version _mm_load_pd works (as expected). However, when calling the function via ctypes using _mm_load_pd always segfaults (independent of optimisation). I have tried several days to sort out this issue without success ... and I am on the verge beating my monitor to death. Any input welcome. Daniel

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  • c# send recive object over network?

    - by Data-Base
    Hello, I'm working on a server/client project the client will be asking the server for info and the server will send them back to the client the info may be string,number, array, list, arraylist or any other object I found allot of examples but I faced issues!!!! the solution I found so far is to serialize the object (data) and send it then de-serialize it to process here is the server code public void RunServer(string SrvIP,int SrvPort) { try { var ipAd = IPAddress.Parse(SrvIP); /* Initializes the Listener */ if (ipAd != null) { var myList = new TcpListener(ipAd, SrvPort); /* Start Listeneting at the specified port */ myList.Start(); Console.WriteLine("The server is running at port "+SrvPort+"..."); Console.WriteLine("The local End point is :" + myList.LocalEndpoint); Console.WriteLine("Waiting for a connection....."); while (true) { Socket s = myList.AcceptSocket(); Console.WriteLine("Connection accepted from " + s.RemoteEndPoint); var b = new byte[100]; int k = s.Receive(b); Console.WriteLine("Recieved..."); for (int i = 0; i < k; i++) Console.Write(Convert.ToChar(b[i])); string cmd = Encoding.ASCII.GetString(b); if (cmd.Contains("CLOSE-CONNECTION")) break; var asen = new ASCIIEncoding(); // sending text s.Send(asen.GetBytes("The string was received by the server.")); // the line bove to be modified to send serialized object? Console.WriteLine("\nSent Acknowledgement"); s.Close(); Console.ReadLine(); } /* clean up */ myList.Stop(); } } catch (Exception e) { Console.WriteLine("Error..... " + e.StackTrace); } } here is the client code that should return an object public object runClient(string SrvIP, int SrvPort) { object obj = null; try { var tcpclnt = new TcpClient(); Console.WriteLine("Connecting....."); tcpclnt.Connect(SrvIP, SrvPort); // use the ipaddress as in the server program Console.WriteLine("Connected"); Console.Write("Enter the string to be transmitted : "); var str = Console.ReadLine(); Stream stm = tcpclnt.GetStream(); var asen = new ASCIIEncoding(); if (str != null) { var ba = asen.GetBytes(str); Console.WriteLine("Transmitting....."); stm.Write(ba, 0, ba.Length); } var bb = new byte[2000]; var k = stm.Read(bb, 0, bb.Length); string data = null; for (var i = 0; i < k; i++) Console.Write(Convert.ToChar(bb[i])); //convert to object code ?????? Console.ReadLine(); tcpclnt.Close(); } catch (Exception e) { Console.WriteLine("Error..... " + e.StackTrace); } return obj; } I need to know a good serialize/serialize and how to integrate it into the solution above :-( I would be really thankful for any help cheers

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  • wxPthon problems with Wrapping StaticText

    - by Scott B
    Hello. I am having an issue with wxPython. A simplified version of the code is posted below (white space, comments, etc removed to reduce size - but the general format to my program is kept roughly the same). When I run the script, the static text correctly wraps as it should, but the other items in the panel do not move down (they act as if the statictext is only one line and thus not everything is visible). If I manually resize the window/frame, even just a tiny amount, everything gets corrected and displays as it is should. I took screen shots to show this behavior, but I just created this account and thus don't have the required 10 reputation points to be allowed to post pictures. Why does it not display correctly to begin with? I've tried all sorts of combination's of GetParent().Refresh() or Update() and GetTopLevelParent().Update() or Refresh(). I've tried everything I can think of but cannot get it to display correctly without manually resizing the frame/window. Once re-sized, it works exactly as I want it to. Information: Windows XP Python 2.5.2 wxPython 2.8.11.0 (msw-unicode) Any suggestions? Thanks! Code: #! /usr/bin/python import wx class StaticWrapText(wx.PyControl): def __init__(self, parent, id=wx.ID_ANY, label='', pos=wx.DefaultPosition, size=wx.DefaultSize, style=wx.NO_BORDER, validator=wx.DefaultValidator, name='StaticWrapText'): wx.PyControl.__init__(self, parent, id, pos, size, style, validator, name) self.statictext = wx.StaticText(self, wx.ID_ANY, label, style=style) self.wraplabel = label #self.wrap() def wrap(self): self.Freeze() self.statictext.SetLabel(self.wraplabel) self.statictext.Wrap(self.GetSize().width) self.Thaw() def DoGetBestSize(self): self.wrap() #print self.statictext.GetSize() self.SetSize(self.statictext.GetSize()) return self.GetSize() class TestPanel(wx.Panel): def __init__(self, *args, **kwargs): # Init the base class wx.Panel.__init__(self, *args, **kwargs) self.createControls() def createControls(self): # --- Panel2 ------------------------------------------------------------- self.Panel2 = wx.Panel(self, -1) msg1 = 'Below is a List of Files to be Processed' staticBox = wx.StaticBox(self.Panel2, label=msg1) Panel2_box1_v1 = wx.StaticBoxSizer(staticBox, wx.VERTICAL) Panel2_box2_h1 = wx.BoxSizer(wx.HORIZONTAL) Panel2_box3_v1 = wx.BoxSizer(wx.VERTICAL) self.wxL_Inputs = wx.ListBox(self.Panel2, wx.ID_ANY, style=wx.LB_EXTENDED) sz = dict(size=(120,-1)) wxB_AddFile = wx.Button(self.Panel2, label='Add File', **sz) wxB_DeleteFile = wx.Button(self.Panel2, label='Delete Selected', **sz) wxB_ClearFiles = wx.Button(self.Panel2, label='Clear All', **sz) Panel2_box3_v1.Add(wxB_AddFile, 0, wx.TOP, 0) Panel2_box3_v1.Add(wxB_DeleteFile, 0, wx.TOP, 0) Panel2_box3_v1.Add(wxB_ClearFiles, 0, wx.TOP, 0) Panel2_box2_h1.Add(self.wxL_Inputs, 1, wx.ALL|wx.EXPAND, 2) Panel2_box2_h1.Add(Panel2_box3_v1, 0, wx.ALL|wx.EXPAND, 2) msg = 'This is a long line of text used to test the autowrapping ' msg += 'static text message. ' msg += 'This is a long line of text used to test the autowrapping ' msg += 'static text message. ' msg += 'This is a long line of text used to test the autowrapping ' msg += 'static text message. ' msg += 'This is a long line of text used to test the autowrapping ' msg += 'static text message. ' staticMsg = StaticWrapText(self.Panel2, label=msg) Panel2_box1_v1.Add(staticMsg, 0, wx.ALL|wx.EXPAND, 2) Panel2_box1_v1.Add(Panel2_box2_h1, 1, wx.ALL|wx.EXPAND, 0) self.Panel2.SetSizer(Panel2_box1_v1) # --- Combine Everything ------------------------------------------------- final_vbox = wx.BoxSizer(wx.VERTICAL) final_vbox.Add(self.Panel2, 1, wx.ALL|wx.EXPAND, 2) self.SetSizerAndFit(final_vbox) class TestFrame(wx.Frame): def __init__(self, *args, **kwargs): # Init the base class wx.Frame.__init__(self, *args, **kwargs) panel = TestPanel(self) self.SetClientSize(wx.Size(500,500)) self.Center() class wxFileCleanupApp(wx.App): def __init__(self, *args, **kwargs): # Init the base class wx.App.__init__(self, *args, **kwargs) def OnInit(self): # Create the frame, center it, and show it frame = TestFrame(None, title='Test Frame') frame.Show() return True if __name__ == '__main__': app = wxFileCleanupApp() app.MainLoop() EDIT: See my post below for a solution that works!

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  • Cannot decode complete cipher list in .NET SslStream handshake.

    - by karmasponge
    While attempting to move from a 'C' based SSL implementation to C# using the .NET SslStream and we have run into what look like cipher compatibility issues with the .NET SslStream and a AS400 machine we are trying to connect to (which worked previously). When we call SslStream.AuthenticateAsClient it is sending the following: 16 03 00 00 37 01 00 00 33 03 00 4d 2c 00 ee 99 4e 0c 5d 83 14 77 78 5c 0f d3 8f 8b d5 e6 b8 cd 61 0f 29 08 ab 75 03 f7 fa 7d 70 00 00 0c 00 05 00 0a 00 13 00 04 00 02 00 ff 01 00 Which decodes as (based on http://www.mozilla.org/projects/security/pki/nss/ssl/draft302.txt) [16] Record Type [03 00] SSL Version [00 37] Body length [01] SSL3_MT_CLIENT_HELLO [00 00 33] Length (51 bytes) [03 00] Version number = 768 [4d 2c 00 ee] 4 Bytes unix time [… ] 28 Bytes random number [00] Session number [00 0c] 12 bytes (2 * 6 Cyphers)? [00 05, 00 0a, 00 13, 00 04, 00 02, 00 ff] - [RC4, PBE-MD5-DES, RSA, MD5, PKCS, ???] [01 00] Null compression method The as400 server responds back with: 15 03 00 00 02 02 28 [15] SSL3_RT_ALERT [03 00] SSL Version [00 02] Body Length (2 Bytes) [02 28] 2 = SSL3_RT_FATAL, 40 = SSL3_AD_HANDSHAKE_FAILURE I'm specifically looking to decode the '00 FF' at the end of the cyphers. Have I decoded it correctly? What does, if anything, '00 FF' decode too? I am using the following code to test/reproduce: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; using System.Net.Security; using System.Security.Authentication; using System.IO; using System.Diagnostics; using System.Security.Cryptography.X509Certificates; namespace TestSslStreamApp { class DebugStream : Stream { private Stream AggregatedStream { get; set; } public DebugStream(Stream stream) { AggregatedStream = stream; } public override bool CanRead { get { return AggregatedStream.CanRead; } } public override bool CanSeek { get { return AggregatedStream.CanSeek; } } public override bool CanWrite { get { return AggregatedStream.CanWrite; } } public override void Flush() { AggregatedStream.Flush(); } public override long Length { get { return AggregatedStream.Length; } } public override long Position { get { return AggregatedStream.Position; } set { AggregatedStream.Position = value; } } public override int Read(byte[] buffer, int offset, int count) { int bytesRead = AggregatedStream.Read(buffer, offset, count); return bytesRead; } public override long Seek(long offset, SeekOrigin origin) { return AggregatedStream.Seek(offset, origin); } public override void SetLength(long value) { AggregatedStream.SetLength(value); } public override void Write(byte[] buffer, int offset, int count) { AggregatedStream.Write(buffer, offset, count); } } class Program { static void Main(string[] args) { const string HostName = "as400"; TcpClient tcpClient = new TcpClient(HostName, 992); SslStream sslStream = new SslStream(new DebugStream(tcpClient.GetStream()), false, null, null, EncryptionPolicy.AllowNoEncryption); sslStream.AuthenticateAsClient(HostName, null, SslProtocols.Ssl3, false); } } }

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  • MVC using ODP.NET getting ORA-01840

    - by sse
    I am writing a simple MVC Application using ODP.NET. I am trying to call a Pl/Sql proc that inserts a record. Here is the simple Pl/Sql: procedure spAddCountry(pGisRecid in country.GISRECID%type, pCountryCode in country.COUNTRYCODE%type, pCountryName in country.COUNTRYNAME%type, pCurrencyCode in country.CURRENCYCODE%type, pEUTerritory in country.EUTERRITORY%type, pFatCAStatus in country.FATCASTATUS%type, pFATF in country.FATF%type, pFSCountryCode in country.COUNTRYCODE%type, pInsertedBy in country.INSERTEDBY%type, pInsertedOn in country.INSERTEDON%type, pLanguages in country.LANGUAGES%type, pNCCT in country.NCCT%type) is PRAGMA AUTONOMOUS_TRANSACTION; begin INSERT INTO COUNTRY (GISRECID, COUNTRYCODE, COUNTRYNAME, CURRENCYCODE, EUTERRITORY, FATCASTATUS, FATF, FSCOUNTRYCODE, INSERTEDBY, INSERTEDON, LANGUAGES, NCCT) VALUES(pGISRECID, pCOUNTRYCODE, pCOUNTRYNAME, pCURRENCYCODE, pEUTERRITORY, pFATCASTATUS, pFATF, pFSCOUNTRYCODE, pINSERTEDBY, pINSERTEDON, pLANGUAGES, pNCCT); Commit; end; I am having difficulty passing the date parameter, pInsertedOn, to the Stored Proc. I have verified that the web form retrieves the form data successfully and calls the AddCountry method below, which in turns calls the stored proc, spAddCountry, after populating all of the parms. Here is a snippet of the MVC C# code. I get the following exception: "ORA-01840 input value not long enough for date format". public void AddCountry(Country aCountry) //because the country object field names match the form field names they automatically get bound!! { string oradb = "Data Source=XYZ;User Id=XYZ;Password=xyz;"; OracleConnection conn = new OracleConnection(oradb); OracleCommand cmd = conn.CreateCommand(); cmd.CommandText = "tstpack.spAddCountry"; cmd.CommandType = CommandType.StoredProcedure; ... OracleParameter paramInsertedBy = new OracleParameter(); paramInsertedBy.ParameterName = "pInsertedBy"; paramInsertedBy.Value = aCountry.InsertedBy; cmd.Parameters.Add(paramInsertedBy); // CultureInfo ci = new CultureInfo("en-US"); OracleParameter paramInsertedOn = new OracleParameter(); paramInsertedOn.ParameterName = "pInsertedOn"; // paramInsertedOn.Value = DateTime.Now; //just testing to see if it's WebForm issue // paramInsertedOn.Value = Convert.ToDateTime(DateTime.Now.ToString(), ci); //flail! paramInsertedOn.Value = aCountry.InsertedOn; cmd.Parameters.Add(paramInsertedOn); ... conn.Open(); cmd.ExecuteNonQuery(); //CRASH! ORA-01840 conn.Close(); } Just to verify that the flow of the program is working, I tried removing the date parm "pInsertedOn" from the pl/sql and from the parm list above, and everything worked fine. I know I am going off of the rails with the date. Can someone tell me how to pass a date to Oracle from an MVC WebForm? Is there some sort of type cast needed? I would really appreciate an example too. Thanks so much! ps, I did try changing the parm type to Varchar2 in the Pl/Sql and doing some conversions myself in the Pl/Sql, the automatic MVC binder was getting in my way, forcing the property of paramInsertedOn.OracleType to DateTime. I tried forcing it to Varchar2, but no luck there either...

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  • C socket: problem with connect() and/or accept() between clients. 111: Connection refused

    - by Fantastic Fourier
    Hello ladies and gents, I'm having a bit of problem with accept(). I have a multiple clients and one server. The clients can connect and communicate just fine with server. But at one point, I need some clients to be directly connected to each other and I'm having a bit of difficulty there. The clients have bunch of threads going on, where one of them is handle_connection() and it has a while(1), looping forever to listen() and accept() whatever incoming connections. Whenever a client tries to connect() to other client, connect() returns an error, 111: Connection Refused. I know I have the right IP address and right port (I have specified a port just for between-client connections). The client that is waiting for connection doesn't notice anything, no new connection, nada. I copied some parts of the code, in hopes that someone can point out what I'm doing wrong. Thanks for any inputs! This is all client side code. void * handle_connections(void * arg) is a thread that loops forever to accept() any incoming connections. My server has a very similar thang going on and it works very well. (not sure why it doesn't work here..) This is the part of client that is waiting for a new incoming connection. int handle_request(void * arg, struct message * msg) is called at one point during program and tries to connect to a client that is specified in struct message * msg which includes struct sockaddr_in with IP address and port number and whatever. #define SERVER_PORT 10000 #define CLIENT_PORT 3456 #define MAX_CONNECTION 20 #define MAX_MSG 50 void * handle_connections(void * arg) { struct fd_info * info; struct sockaddr_in client_address; struct timeval timeout; fd_set readset, copyset; bzero((char * ) &client_address, sizeof(client_address)); // copy zeroes into string client_address.sin_family = AF_INET; client_address.sin_addr.s_addr = htonl(INADDR_ANY); client_address.sin_port = htons(CLIENT_PORT); sockfd = socket(AF_INET, SOCK_STREAM, 0); rv = listen(sockfd,MAX_CONNECTION); while(1) { new_sockfd = accept(sockfd, (struct sockaddr *) &client_address, &client_addr_len); //blocks if (new_sockfd < 0) { printf("C: ERROR accept() %i: %s \n", errno, strerror(errno)); sleep(2); } else { printf("C: accepted\n"); FD_SET(new_sockfd, &readset); // sets bit for new_sockfd to list of sockets to watch out for if (maxfd < new_sockfd) maxfd = new_sockfd; if (minfd > new_sockfd) minfd = new_sockfd; } //end if else (new_sockfd) } // end of the forever while loop } int handle_request(void * arg, struct message * msg) { char * cname, gname, payload; char * command[3]; int i, rv, sockfd, client_addr_len; struct sockaddr_in client_address; struct fd_info * info; info = (struct fd_info *) arg; sockfd = info->sock_fd; sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd == -1) { printf("HR: ERROR socket() %i: %s \n", errno, strerror(errno)); break; } else if (sockfd > 0) { printf("HR: new socks is %i \n", sockfd); printf("HR: sin_family is %i: %i\n", msg->peer.client_address.sin_family, msg->peer.client_address.sin_port); //************************************************************* //this is the part that returns error 111: Connection refused!!! //************************************************************* rv = connect(sockfd, (struct sockaddr *) &msg->peer.client_address, sizeof(struct sockaddr)); if (rv == -1) { printf("HR: ERROR: connect() %i: %s \n", errno, strerror(errno)); printf("HR: at %li \n", msg->peer.client_address.sin_addr.s_addr); break; } else if (rv > 0) { info->max_fd = sockfd; printf("HR: connected successfully!! \n"); } } }

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  • android Xml-List view with filter

    - by harisali
    Hi, android is new for me. I am trying to develop a program on 1.5 platform but still in progress, plz guide me. I have some information in following format "item1","description1" "item2","description2" "item3","description3" "item4","description4" . . . . I want to show them on screen, I dont know which is recommended way to do this. After google I found 2 method. but I failed to successfully implement any of one. Method 1 I break both columns data into 2 different arrays, then populate listactivity with array of column 1, enable filter & on clicked event I want to raise alert which should show Text clicked in tilte & desc from 2nd array as msg body based on position. But here is problem if using filter index becomes reinitialize :-(, and there didnot find another way to get text of that row. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.main); setListAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, Names)); getListView().setTextFilterEnabled(true); } public void onListItemClick(ListView parent, View v, int position, long id) { Builder builder = new AlertDialog.Builder(this); builder.setTitle(Names[position]); builder.setMessage(description[position] + " -> " + position ); builder.setPositiveButton("ok", null); builder.show(); } <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> </LinearLayout> its not picking right item from position if filter used :-(, plz guide Can you share source code of this Method B Here I tried to generate list row from XML , but giving error that 1.5 jar file didnot allow modification :-( public View getView(int position, View convertView, ViewGroup parent) { /* ViewInflate inflater=context.getViewInflate(); View row=inflater.inflate(R.layout.row, null, null); */ View row = (View) convertView; if (row==null) { LayoutInflater inflater=context.getLayoutInflater(); // LayoutInflater inflater = (LayoutInflater) context.getSystemService(context.LAYOUT_INFLATER_SERVICE); row = inflater.inflate(R.layout.row,null); } TextView label=(TextView)row.findViewById(R.id.label); label.setText(items[position]); TextView description=(TextView)row.findViewById(R.id.description); description.setText(items[position]); // ImageView icon=(ImageView)row.findViewById(R.id.icon); // icon.setImageResource(R.drawable.delete); return(row); } Plz suggest what is a right way to acconplish this, so app can show desc of item , has filter too. Plz share If you have any shouce code for this

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  • bubble sort on array of c structures not sorting properly

    - by xmpirate
    I have the following program for books record and I want to sort the records on name of book. the code isn't showing any error but it's not sorting all the records. #include "stdio.h" #include "string.h" #define SIZE 5 struct books{ //define struct char name[100],author[100]; int year,copies; }; struct books book1[SIZE],book2[SIZE],*pointer; //define struct vars void sort(struct books *,int); //define sort func main() { int i; char c; for(i=0;i<SIZE;i++) //scanning values { gets(book1[i].name); gets(book1[i].author); scanf("%d%d",&book1[i].year,&book1[i].copies); while((c = getchar()) != '\n' && c != EOF); } pointer=book1; sort(pointer,SIZE); //sort call i=0; //printing values while(i<SIZE) { printf("##########################################################################\n"); printf("Book: %s\nAuthor: %s\nYear of Publication: %d\nNo of Copies: %d\n",book1[i].name,book1[i].author,book1[i].year,book1[i].copies); printf("##########################################################################\n"); i++; } } void sort(struct books *pointer,int n) { int i,j,sorted=0; struct books temp; for(i=0;(i<n-1)&&(sorted==0);i++) //bubble sort on the book name { sorted=1; for(j=0;j<n-i-1;j++) { if(strcmp((*pointer).name,(*(pointer+1)).name)>0) { //copy to temp val strcpy(temp.name,(*pointer).name); strcpy(temp.author,(*pointer).author); temp.year=(*pointer).year; temp.copies=(*pointer).copies; //copy next val strcpy((*pointer).name,(*(pointer+1)).name); strcpy((*pointer).author,(*(pointer+1)).author); (*pointer).year=(*(pointer+1)).year; (*pointer).copies=(*(pointer+1)).copies; //copy back temp val strcpy((*(pointer+1)).name,temp.name); strcpy((*(pointer+1)).author,temp.author); (*(pointer+1)).year=temp.year; (*(pointer+1)).copies=temp.copies; sorted=0; } *pointer++; } } } My Imput The C Programming Language X Y Z 1934 56 Inferno Dan Brown 1993 453 harry Potter and the soccers stone J K Rowling 2012 150 Ruby On Rails jim aurther nil 2004 130 Learn Python Easy Way gmaps4rails 1967 100 And the output ########################################################################## Book: Inferno Author: Dan Brown Year of Publication: 1993 No of Copies: 453 ########################################################################## ########################################################################## Book: The C Programming Language Author: X Y Z Year of Publication: 1934 No of Copies: 56 ########################################################################## ########################################################################## Book: Ruby On Rails Author: jim aurther nil Year of Publication: 2004 No of Copies: 130 ########################################################################## ########################################################################## Book: Learn Python Easy Way Author: gmaps4rails Year of Publication: 1967 No of Copies: 100 ########################################################################## ########################################################################## Book: Author: Year of Publication: 0 No of Copies: 0 ########################################################################## We can see the above sorting is wrong? What I'm I doing wrong?

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  • java - unwanted object overwriting

    - by gosling
    Hello everyone! I'm trying to make a program that solves the logic wheels puzzle. I construct the root node and I try to produce the different child-nodes that are produced by making different moves of the wheels. The problem is that while I try to produce the children, the root node is overwrited,and everything is messed-up and I really don't know why. Here you can find the puzzle logic wheels. I represent the wheels as 3x3 arrays. Here is the code that implements the moves: public Node turn_right(Node aNode, int which_wheel) { Node newNode = new Node(aNode.getYellow_wheel(),aNode.getBlue_wheel(),aNode.getGreen_wheel()); int[][] yellow = new int[3][3]; int[][] blue = new int[3][3]; int[][] green = new int[3][3]; if(which_wheel==0) //turn yellow wheel of this node to right { yellow[1][0] = newNode.getYellow_wheel()[0][0]; yellow[2][0] = newNode.getYellow_wheel()[1][0]; yellow[2][1] = newNode.getYellow_wheel()[2][0]; yellow[2][2] = newNode.getYellow_wheel()[2][1]; yellow[1][2] = newNode.getYellow_wheel()[2][2]; yellow[0][2] = newNode.getYellow_wheel()[1][2]; yellow[0][1] = newNode.getYellow_wheel()[0][2]; yellow[0][0] = newNode.getYellow_wheel()[0][1]; blue = newNode.getBlue_wheel(); blue[1][0] = newNode.getYellow_wheel()[1][2]; blue[2][0] = newNode.getYellow_wheel()[2][2]; green = newNode.getGreen_wheel(); } else if(which_wheel == 1)// turn blue wheel of this node to right { blue[1][0] = newNode.getBlue_wheel()[0][0]; blue[2][0] = newNode.getBlue_wheel()[1][0]; blue[2][1] = newNode.getBlue_wheel()[2][0]; blue[2][2] = newNode.getBlue_wheel()[2][1]; blue[1][2] = newNode.getBlue_wheel()[2][2]; blue[0][2] = newNode.getBlue_wheel()[1][2]; blue[0][1] = newNode.getBlue_wheel()[0][2]; blue[0][0] = newNode.getBlue_wheel()[0][1]; yellow = newNode.getYellow_wheel(); yellow[0][2] = newNode.getBlue_wheel()[0][0]; yellow[1][2] = newNode.getBlue_wheel()[1][0]; green = newNode.getGreen_wheel(); green[1][0] = newNode.getBlue_wheel()[1][2]; green[2][0] = newNode.getBlue_wheel()[2][2]; } else if (which_wheel == 2)//turn green wheel of this node to right { green[0][0] = newNode.getGreen_wheel()[0][1]; green[0][1] = newNode.getGreen_wheel()[0][2]; green[0][2] = newNode.getGreen_wheel()[1][2]; green[1][2] = newNode.getGreen_wheel()[2][2]; green[2][2] = newNode.getGreen_wheel()[2][1]; green[2][1] = newNode.getGreen_wheel()[2][0]; green[2][0] = newNode.getGreen_wheel()[1][0]; green[1][0] = newNode.getGreen_wheel()[0][0]; yellow = newNode.getYellow_wheel(); blue = newNode.getBlue_wheel(); blue[0][2] = newNode.getGreen_wheel()[0][0]; blue[1][2] = newNode.getGreen_wheel()[1][0]; } newNode= new Node(yellow,blue,green); return newNode; } There is another function, like this one that does the oposite:it turns the wheels to left. My problem is that I do not want object's aNode tables to be overwritten. Thank you very much.

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  • Problem calling method inside same method in php?

    - by Fero
    Hi all, Will any one please tell me how to run this class. I am getting the FATAL ERROR: Fatal error: Call to undefined function readnumber() in E:\Program Files\xampp\htdocs\numberToWords\numberToWords.php on line 20 while giving input as 120 <?php class Test { function readnumber($num, $depth) { $num = (int)$num; $retval =""; if ($num < 0) // if it's any other negative, just flip it and call again return "negative " + readnumber(-$num, 0); if ($num > 99) // 100 and above { if ($num > 999) // 1000 and higher $retval .= readnumber($num/1000, $depth+3); $num %= 1000; // now we just need the last three digits if ($num > 99) // as long as the first digit is not zero $retval .= readnumber($num/100, 2)." hundred\n"; $retval .=readnumber($num%100, 1); // our last two digits } else // from 0 to 99 { $mod = floor($num / 10); if ($mod == 0) // ones place { if ($num == 1) $retval.="one"; else if ($num == 2) $retval.="two"; else if ($num == 3) $retval.="three"; else if ($num == 4) $retval.="four"; else if ($num == 5) $retval.="five"; else if ($num == 6) $retval.="six"; else if ($num == 7) $retval.="seven"; else if ($num == 8) $retval.="eight"; else if ($num == 9) $retval.="nine"; } else if ($mod == 1) // if there's a one in the ten's place { if ($num == 10) $retval.="ten"; else if ($num == 11) $retval.="eleven"; else if ($num == 12) $retval.="twelve"; else if ($num == 13) $retval.="thirteen"; else if ($num == 14) $retval.="fourteen"; else if ($num == 15) $retval.="fifteen"; else if ($num == 16) $retval.="sixteen"; else if ($num == 17) $retval.="seventeen"; else if ($num == 18) $retval.="eighteen"; else if ($num == 19) $retval.="nineteen"; } else // if there's a different number in the ten's place { if ($mod == 2) $retval.="twenty "; else if ($mod == 3) $retval.="thirty "; else if ($mod == 4) $retval.="forty "; else if ($mod == 5) $retval.="fifty "; else if ($mod == 6) $retval.="sixty "; else if ($mod == 7) $retval.="seventy "; else if ($mod == 8) $retval.="eighty "; else if ($mod == 9) $retval.="ninety "; if (($num % 10) != 0) { $retval = rtrim($retval); //get rid of space at end $retval .= "-"; } $retval.=readnumber($num % 10, 0); } } if ($num != 0) { if ($depth == 3) $retval.=" thousand\n"; else if ($depth == 6) $retval.=" million\n"; if ($depth == 9) $retval.=" billion\n"; } return $retval; } } $objTest = new Test(); $objTest->readnumber(120,0); ?>

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  • Using Comparable to compare objects and sorting them in a TreeMap

    - by arjacsoh
    II cannot understand how should the natural ordering of class be "consistent with equals" when implementing the Comparable interface. I deteted a flaw in my program and therefore I deteced that in the documentantion of the interface Comparable. My problem is that although two Objects are considered as distinct on the base of equals method, the TreeMap structure treats them as equal and consequently does not accept the second insert. The sample code is: public class Car implements Comparable<Car> { int weight; String name; public Car(int w, String n) { weight=w; name=n; } public boolean equals(Object o){ if(o instanceof Car){ Car d = (Car)o; return ((d.name.equals(name)) && (d.weight==weight)); } return false; } public int hashCode(){ return weight/2 + 17; } public String toString(){ return "I am " +name+ " !!!"; } public int compareTo(Car d){ if(this.weight>d.weight) return 1; else if(this.weight<d.weight) return -1; else return 0; } /*public int compareTo(Car d){ return this.name.compareTo(d.name); }*/ } public static void main(String[] args) { Car d1 = new Car(100, "a"); Car d2 = new Car(110, "b"); Car d3 = new Car(110, "c"); Car d4 = new Car(100, "a"); Map<Car, Integer> m = new HashMap<Car, Integer>(); m.put(d1, 1); m.put(d2, 2); m.put(d3, 3); m.put(d4, 16); for(Map.Entry<Car, Integer> me : m.entrySet()) System.out.println(me.getKey().toString() + " " +me.getValue()); TreeMap<Car, Integer> tm = new TreeMap<Car, Integer>(m); System.out.println("After Sorting: "); for(Map.Entry<Car, Integer> me : tm.entrySet()) System.out.println(me.getKey().toString() + " " +me.getValue()); } The output is : I am a !!! 16 I am c !!! 3 I am b !!! 2 After Sorting: I am a !!! 16 I am c !!! 2 That is, that the object c has replaced (somewhat) object b. If I comment the original equals method and uncomment the second equals method, which compares the objects according name, the output is the expected: I am a !!! 16 I am c !!! 3 I am b !!! 2 After Sorting: I am a !!! 16 I am b !!! 2 I am c !!! 3 Why does it come around in this way and what should I alter in order to insert and sort different objects with some attributes of equal value in a TreeMap?

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  • STL find performs bettern than hand-crafter loop

    - by dusha
    Hello all, I have some question. Given the following C++ code fragment: #include <boost/progress.hpp> #include <vector> #include <algorithm> #include <numeric> #include <iostream> struct incrementor { incrementor() : curr_() {} unsigned int operator()() { return curr_++; } private: unsigned int curr_; }; template<class Vec> char const* value_found(Vec const& v, typename Vec::const_iterator i) { return i==v.end() ? "no" : "yes"; } template<class Vec> typename Vec::const_iterator find1(Vec const& v, typename Vec::value_type val) { return find(v.begin(), v.end(), val); } template<class Vec> typename Vec::const_iterator find2(Vec const& v, typename Vec::value_type val) { for(typename Vec::const_iterator i=v.begin(), end=v.end(); i<end; ++i) if(*i==val) return i; return v.end(); } int main() { using namespace std; typedef vector<unsigned int>::const_iterator iter; vector<unsigned int> vec; vec.reserve(10000000); boost::progress_timer pt; generate_n(back_inserter(vec), vec.capacity(), incrementor()); //added this line, to avoid any doubts, that compiler is able to // guess the data is sorted random_shuffle(vec.begin(), vec.end()); cout << "value generation required: " << pt.elapsed() << endl; double d; pt.restart(); iter found=find1(vec, vec.capacity()); d=pt.elapsed(); cout << "first search required: " << d << endl; cout << "first search found value: " << value_found(vec, found)<< endl; pt.restart(); found=find2(vec, vec.capacity()); d=pt.elapsed(); cout << "second search required: " << d << endl; cout << "second search found value: " << value_found(vec, found)<< endl; return 0; } On my machine (Intel i7, Windows Vista) STL find (call via find1) runs about 10 times faster than the hand-crafted loop (call via find2). I first thought that Visual C++ performs some kind of vectorization (may be I am mistaken here), but as far as I can see assembly does not look the way it uses vectorization. Why is STL loop faster? Hand-crafted loop is identical to the loop from the STL-find body. I was asked to post program's output. Without shuffle: value generation required: 0.078 first search required: 0.008 first search found value: no second search required: 0.098 second search found value: no With shuffle (caching effects): value generation required: 1.454 first search required: 0.009 first search found value: no second search required: 0.044 second search found value: no Many thanks, dusha. P.S. I return the iterator and write out the result (found or not), because I would like to prevent compiler optimization, that it thinks the loop is not required at all. The searched value is obviously not in the vector.

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  • Algorithm for dragging objects on a fixed grid

    - by FlyingStreudel
    Hello, I am working on a program for the mapping and playing of the popular tabletop game D&D :D Right now I am working on getting the basic functionality like dragging UI elements around, snapping to the grid and checking for collisions. Right now every object when released from the mouse immediately snaps to the nearest grid point. This causes an issue when something like a player object snaps to a grid point that has a wall -or other- adjacent. So essentially when the player is dropped they wind up with some of the wall covering them. This is fine and working as intended, however the problem is that now my collision detection is tripped whenever you try to move this player because its sitting underneath a wall and because of this you cant drag the player anymore. Here is the relevant code: void UIObj_MouseMove(object sender, MouseEventArgs e) { blocked = false; if (dragging) { foreach (UIElement o in ((Floor)Parent).Children) { if (o.GetType() != GetType() && o.GetType().BaseType == typeof(UIObj) && Math.Sqrt(Math.Pow(((UIObj)o).cX - cX, 2) + Math.Pow(((UIObj)o).cY - cY, 2)) < Math.Max(r.Height + ((UIObj)o).r.Height, r.Width + ((UIObj)o).r.Width)) { double Y = e.GetPosition((Floor)Parent).Y; double X = e.GetPosition((Floor)Parent).X; Geometry newRect = new RectangleGeometry(new Rect(Margin.Left + (X - prevX), Margin.Top + (Y - prevY), Margin.Right + (X - prevX), Margin.Bottom + (Y - prevY))); GeometryHitTestParameters ghtp = new GeometryHitTestParameters(newRect); VisualTreeHelper.HitTest(o, null, new HitTestResultCallback(MyHitTestResultCallback), ghtp); } } if (!blocked) { Margin = new Thickness(Margin.Left + (e.GetPosition((Floor)Parent).X - prevX), Margin.Top + (e.GetPosition((Floor)Parent).Y - prevY), Margin.Right + (e.GetPosition((Floor)Parent).X - prevX), Margin.Bottom + (e.GetPosition((Floor)Parent).Y - prevY)); InvalidateVisual(); } prevX = e.GetPosition((Floor)Parent).X; prevY = e.GetPosition((Floor)Parent).Y; cX = Margin.Left + r.Width / 2; cY = Margin.Top + r.Height / 2; } } internal virtual void SnapToGrid() { double xPos = Margin.Left; double yPos = Margin.Top; double xMarg = xPos % ((Floor)Parent).cellDim; double yMarg = yPos % ((Floor)Parent).cellDim; if (xMarg < ((Floor)Parent).cellDim / 2) { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg, yPos - yMarg, xPos - xMarg + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } else { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } } Essentially I am looking for a simple way to modify the existing code to allow the movement of a UI element that has another one sitting on top of it. Thanks!

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  • Code runs 6 times slower with 2 threads than with 1

    - by Edward Bird
    So I have written some code to experiment with threads and do some testing. The code should create some numbers and then find the mean of those numbers. I think it is just easier to show you what I have so far. I was expecting with two threads that the code would run about 2 times as fast. Measuring it with a stopwatch I think it runs about 6 times slower! void findmean(std::vector<double>*, std::size_t, std::size_t, double*); int main(int argn, char** argv) { // Program entry point std::cout << "Generating data..." << std::endl; // Create a vector containing many variables std::vector<double> data; for(uint32_t i = 1; i <= 1024 * 1024 * 128; i ++) data.push_back(i); // Calculate mean using 1 core double mean = 0; std::cout << "Calculating mean, 1 Thread..." << std::endl; findmean(&data, 0, data.size(), &mean); mean /= (double)data.size(); // Print result std::cout << " Mean=" << mean << std::endl; // Repeat, using two threads std::vector<std::thread> thread; std::vector<double> result; result.push_back(0.0); result.push_back(0.0); std::cout << "Calculating mean, 2 Threads..." << std::endl; // Run threads uint32_t halfsize = data.size() / 2; uint32_t A = 0; uint32_t B, C, D; // Split the data into two blocks if(data.size() % 2 == 0) { B = C = D = halfsize; } else if(data.size() % 2 == 1) { B = C = halfsize; D = hsz + 1; } // Run with two threads thread.push_back(std::thread(findmean, &data, A, B, &(result[0]))); thread.push_back(std::thread(findmean, &data, C, D , &(result[1]))); // Join threads thread[0].join(); thread[1].join(); // Calculate result mean = result[0] + result[1]; mean /= (double)data.size(); // Print result std::cout << " Mean=" << mean << std::endl; // Return return EXIT_SUCCESS; } void findmean(std::vector<double>* datavec, std::size_t start, std::size_t length, double* result) { for(uint32_t i = 0; i < length; i ++) { *result += (*datavec).at(start + i); } } I don't think this code is exactly wonderful, if you could suggest ways of improving it then I would be grateful for that also.

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  • How to hide/show a Process using c#?

    - by aF
    Hello, While executing my program, I want to hide/minimize Microsoft Speech Recognition Application: and at the end I want to show/maximize using c#! This process is not started by me so I can't give control the process startInfo. I've tried to use user32.dll methods such as: ShowWindow AnimatedWindows AnimatedWindows With all of them I have the same problem. I can hide the windows (althought I have to call one of the methods two times with SW_HIDE option), but when I call the method with a SW_SHOW flag, it simply doesn't shows.. How can I maximize/show after hiding the process? Thanks in advance! Here is some pieces of the code, now implemented to use SetWindowPlacement: { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool GetWindowPlacement(IntPtr hWnd, ref WINDOWPLACEMENT lpwndpl); [DllImport("user32.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] static extern bool SetWindowPlacement(IntPtr hWnd, [In] ref WINDOWPLACEMENT lpwndpl); [DllImport("user32.dll")] public static extern Boolean ShowWindowAsync(IntPtr hWnd, Int32 nCmdShow); [DllImport("user32.dll")] public static extern Boolean SetForegroundWindow(IntPtr hWnd); [DllImport("user32.dll")] public static extern Boolean ShowWindow(IntPtr hWnd, Int32 nCmdShow); [DllImport("user32.dll")] public static extern Boolean AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags); [DllImport("dwmapi.dll")] public static extern int DwmSetWindowAttribute(IntPtr hwnd, uint dwAttribute, IntPtr pvAttribute, IntPtr lol); //Definitions For Different Window Placement Constants const UInt32 SW_HIDE = 0; const UInt32 SW_SHOWNORMAL = 1; const UInt32 SW_NORMAL = 1; const UInt32 SW_SHOWMINIMIZED = 2; const UInt32 SW_SHOWMAXIMIZED = 3; const UInt32 SW_MAXIMIZE = 3; const UInt32 SW_SHOWNOACTIVATE = 4; const UInt32 SW_SHOW = 5; const UInt32 SW_MINIMIZE = 6; const UInt32 SW_SHOWMINNOACTIVE = 7; const UInt32 SW_SHOWNA = 8; const UInt32 SW_RESTORE = 9; public sealed class AnimateWindowFlags { public const int AW_HOR_POSITIVE = 0x00000001; public const int AW_HOR_NEGATIVE = 0x00000002; public const int AW_VER_POSITIVE = 0x00000004; public const int AW_VER_NEGATIVE = 0x00000008; public const int AW_CENTER = 0x00000010; public const int AW_HIDE = 0x00010000; public const int AW_ACTIVATE = 0x00020000; public const int AW_SLIDE = 0x00040000; public const int AW_BLEND = 0x00080000; } public struct WINDOWPLACEMENT { public int length; public int flags; public int showCmd; public System.Drawing.Point ptMinPosition; public System.Drawing.Point ptMaxPosition; public System.Drawing.Rectangle rcNormalPosition; } //this works param = new WINDOWPLACEMENT(); param.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT)); param.showCmd = (int)SW_HIDE; lol = SetWindowPlacement(theprocess.MainWindowHandle, ref param); // this doesn't work WINDOWPLACEMENT param = new WINDOWPLACEMENT(); param.length = Marshal.SizeOf(typeof(WINDOWPLACEMENT)); param.showCmd = SW_SHOW; lol = GetWindowPlacement(theprocess.MainWindowHandle, ref param);

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