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  • Align child element to bottom with CSS

    - by alex
    I have a form input, and the label spans multiple lines, and I want the corresponding checkbox to appear at the bottom (last line of the label element). Here is what I was playing with CSS .standard-form { width: 500px; border: 1px solid red; } .standard-form .input-row { overflow: hidden; margin-bottom: 0.8em; } .standard-form label { width: 25%; float: left; } .standard-form .input-container { width: 70%; float: right; } .standard-form .checkbox .input-container { display: table-cell; height: 100%; vertical-align: text-bottom; } HTML <form class="standard-form"> <div class="input-row checkbox" id="permission"> <label for="input-permission"> Do I hereby grant you permission to do whatever tasks are neccessary to achieve an ideal outcome? </label> <div class="input-container"> <input type="checkbox" id="input-permission" name="permission" value="true" /> </div> </div> </form> It is also online at JSbin. Is there any way to do this? I notice that div.input-container isn't expanding, which is the old multi column problem with CSS. I thought I could get this going with display: table-cell and vertical-align: bottom but I haven't been able to do it yet. I don't mind that IE6/7 won't render it correctly.

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  • HTML/CSS: Keep the same height between the backgrounds of a term-description pair in a table-like de

    - by peroyomas
    I want to format a definition list in HTML as if it were a table with th in a column and td in another, with a background that alternates per row (although a background for the dt and another for the dd also fits for the problem), so I have this CSS: dl { font-family: Verdana, Geneva, sans-serif; font-size: 0.6em; overflow: hidden; width: 200px;; } dl dt { font-weight: bold; float: left; clear: left; padding-right: 1%; width: 48%; } dl dt:nth-of-type(odd), dl dd:nth-of-type(odd) { background-color: #EEE; } dl dt:nth-of-type(even), dl dd:nth-of-type(even) { background-color: #DDD; } dl dd { float: left; width: 50%; padding-left: 1%; margin-left: 0; } Example HTML: <dl> <dt>Key 1</dt> <dd>Value 1</dd> <dt>Very very very long key 2 </dt> <dd>Value 2</dd> <dt>Key 3</dt> <dd>Value 3 with<br /> line breaks</dd> <dt>Key 4</dt> <dd>Value 4</dd> </dl> The problem is that, due to the eventual height dissimilarity, "holes" with no background appears in the list: Is there a way to fix that?

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  • Mongodb update: how to check if an update succeeds or fails?

    - by zmg
    I think the title pretty much says it all. I'm working with Mongodb in PHP using the pecl driver. My updates are working great, but I'd like to build some error checking into my funciton(s). I've tried using lastError() in a pretty simple function: function system_db_update_object($query, $values, $database, $collection) { $connection = new Mongo(); $collection = $connection->$database->$collection; $connection->$database->resetError(); //Added for debugging $collection->update( $query, array('$set' => $values)); //$errorArray = $connection->$database->lastError(); var_dump($connection->$database->lastError());exit; // Var dump and /Exit/ } But pretty much regardless of what I try to update (whether it exists or not) I get these same basic results: array(4) { ["err"]=> NULL ["updatedExisting"]=> bool(true) ["n"]=> float(1) ["ok"]=> float(1) } Any help or direction would be greatly appreciated.

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  • Why does my program not react to any arguments?

    - by Electric Coffee
    I have a simple test program in C++ that prints out attributes of a circle #include <iostream> #include <stdlib.h> #include "hidden_functions.h" // contains the Circle class using namespace std; void print_circle_attributes(float r) { Circle* c = new Circle(r); cout << "radius: " << c->get_radius() << endl; cout << "diameter: " << c->get_diameter() << endl; cout << "area: " << c->get_area() << endl; cout << "circumference: " << c->get_circumference() << endl; cout << endl; delete c; } int main(int argc, const char* argv[]) { float input = atof(argv[0]); print_circle_attributes(input); return 0; } when I run my program with the parameter 2.4 it outputs: radius: 0.0 diameter: 0.0 area: 0.0 circumference: 0.0 I've previously tested the program without the parameter, but simply using static values, and it ran just fine; so I know there's nothing wrong with the class I made... So what did I do wrong here? Note: the header is called hidden_functions.h because it served to test out how it would work if I had functions not declared in the header

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  • Textarea (asp:Textbox TextMode="Multiline") overlapping buttons

    - by Gogster
    Hi all, I'm having this problem with form buttons overlapping an asp:Texbox with TextMode set to multi-line: Here is the code: <asp:Panel ID="pnlGiftStep" Visible="false" runat="server"> <img src="/images/shopping-cart/form-separator.png" alt="separator" /> <div class="form-title">GIFT OPTIONS</div> <div class="row"> <asp:TextBox ID="txtGiftName" Height="31" Width="323" BorderStyle="None" Font-Names="Arial" Font-Size="116.7%" runat="server"></asp:TextBox> <cc1:TextBoxWatermarkExtender ID="wmeGiftName" TargetControlID="txtGiftName" WatermarkText="Gift Name" WatermarkCssClass="watermark" runat="server"></cc1:TextBoxWatermarkExtender> </div> <br class="clear" /> <div class="row"> <asp:TextBox ID="txtGiftMessage" Rows="5" Width="323" BorderStyle="None" Font-Names="Arial" TextMode="MultiLine" Font-Size="116.7%" runat="server"></asp:TextBox> <cc1:TextBoxWatermarkExtender ID="wmeGiftMessage" TargetControlID="txtGiftMessage" WatermarkText="Gift Message" WatermarkCssClass="watermark" runat="server"></cc1:TextBoxWatermarkExtender> </div> <br class="clear" /> <div class="button-row"> <asp:ImageButton ID="imbShippingDetails" ImageUrl="/images/shopping-cart/ship-details-btn.png" OnClick="ReturnToShipping" ValidationGroup="shipping" runat="server" /> <asp:ImageButton ID="imbPayDetails" ImageUrl="/images/shopping-cart/pay-details-btn.png" ValidationGroup="pay" runat="server" /> </div> <br class="clear" /> </asp:Panel> Here is the CSS: .row { float:left; height:40px; } .button-row { float:left; width:323px; text-align:right; } Any ideas how I can stop this? Thanks.

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  • C++ union data-structure, easy acccess of bits within a DWORD

    - by TK
    Im running through a set of DirectX tutorials online and I have the following structure: struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag DWORD color; // from the D3DFVF_DIFFUSE flag } My basic understanding of directX leads me to thing tha color is made up of 8-bit alpha, red, green and blue channels. I am attempting to get east access to these channels. Rather than write the following code numerous times (within the CUSTOMVERTEX structure): public: int red() { return (color & 0x00FF0000) >> 16; } I could write a more elegant somution with a combination of a union and a structure e.g. struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag #pragma pack(2) union { DWORD color; // from the D3DFVF_DIFFUSE flag struct { char a; char r; char g; char b; }; }; } However this does not appear to function as expected, the values in r, g, & b almost appear the reverse of whats in color e.g. if color is 0x12345678 a = 0x78, r = 0x56. Is this an endieness issue? Also what other problems could I be expecting from this solution? e.g. overflow from the color members? I guess what Im asking is ... is there a better way to do this?!

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  • Making a visual bar timer for iPhone

    - by Ohmnastrum
    I've looked up all results for progress bars and changing the width of an image but it only refers to scaling, and the progress bars aren't customizable so that they fit other functions or design schemes... unless I missed that part. I'm trying to make a bar timer that crops off of the right over a period of time. I tried using an NStimer so that it would subtract from a value each time its function is called. the Timerbar function gets called as a result of another timer invalidating and it works. What doesn't work is that the width isn't changing just the position. further more I keep getting values like Inf and 0 for power and pwrBarWidth I was sure that the changes would occur when Mult was plugged into the equation. it seems like casting mult as an int is causing problems but i'm not sure exactly how. int pwrBarMaxWidth = 137; int pwrBarWidth 0; int limit = 1; float mult; float power = 0; -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.001 * [colorChoices count]; if(mult < 0.0) { mult = 0.0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; // causes the bar to repeat after it reaches a certain point //At this point however the variable Power is always "inf" and PwrBarWidth is always 0. [powerBar setBounds:CGRectMake(powerBar.frame.origin.x, powerBar.frame.origin.y,pwrBarWidth,20)]; //supposed to change the crop of the bar } Any reason why I'm getting inf as a value for power, 0 as a value for pwrBarWidth, and the bar itself isn't cropping? if this question is a bit vague i'll provide more information as needed.

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  • expand floating object when floating object within expands

    - by Scarface
    Hey guys, quick question, I have a link when clicked drops down a list. This list is floated to the right to position it properly. This list is in another box that has been floated. My problem is that when the list expands, the box does not and the list comes out of the container box, unless the list is not floated. However floating it seems like the only way to get it to the position I want. If anyone has any ideas on how to solve this problem I would appreciate it. .container-box { margin-top:0px; float:left; padding-left:5px; position:relative; } #box-within { float:right; font-weight:bold; max-height:250px; display: none; background-color:#fff; overflow: auto; width:325px; padding:5px; position:relative; }

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  • Matching Class arrays

    - by frinkz
    I'm writing a routine to invoke methods, found by a name and an array of parameter Class values Matching the Method by getName works, but when trying to match the given Class[] for parameters, and Method.getParameterTypes(), I'm having trouble. I assumed that this would work: Class[] searchParams = new Class[] { float.class, String.class }; Class[] methodParams = m.getParameterTypes(); if(methodParams == searchParams) { m.invoke(this, paramValues); } But apparantly not - m.invoke is never reached. I've checked, and methodParams gives the same classes as searchParams. The code below works, and picks the right method, but it seems like a very dirty way of doing things, I'm sure I'm missing something obvious. Class[] searchParams = new Class[] { float.class, String.class }; Class[] methodParams = m.getParameterTypes(); boolean isMatch = true; for(int i = 0; i < searchParams.length; i++) { if(!searchParams.getClass().equals(methodParams.getClass())) { isMatch = false; } } if(isMatch) { m.invoke(this, paramValues); }

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  • How to use a divider in a navigation with list elements?

    - by Kris
    I want to create a navigation which got divider between each list element. Here is a simple HTML/CSS Code/Template : <nav> <ul> <li><a href="#">A</a></li> <li><a href="#">B</a></li> <li><a href="#">C</a></li> <li><a href="#">D</a></li> <li><a href="#">E</a></li> </ul> </nav> nav ul { list-style:none; float:right; } nav ul li { float:left; padding-left:10px; } nav ul li a { color:#111; font-family:Verdana; font-size:15px; text-decoration:none; } nav ul li a:hover { color:#9F3039; } so just a simple looking navigation which floats from the right side on a logo which is not displayed in the code here. Now I want to at devider between each link - I know I could do it with border-right and just use another class on my last listelement which set the border-right off, BUT I want to use a special kind of divider - an image. How can I do it best ?

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  • Urgent help! how do i convert this?..

    - by sil3nt
    Hey there, this is part of a question i got in class, im at the final stretch but this has become a major problem. In it im given a certain value which is called the "gold value" and it is 40.5, this value changes in input. and i have these constants const int RUBIES_PER_DIAMOND = 5; // relative values. * const int EMERALDS_PER_RUBY = 2; const int GOLDS_PER_EMERALDS = 5; const int SILVERS_PER_GOLD = 4; const int COPPERS_PER_SILVER = 5; const int DIAMOND_VALUE = 50; // gold values. * const int RUBY_VALUE = 10; const int EMERALD_VALUE = 5; const float SILVER_VALUE = 0.25; const float COPPER_VALUE = 0.05; which means that basically for every diamond there are 5 rubies, and for every ruby there are 2 emeralds. So on and so forth. and the "gold value" for every diamond for example is 50 (diamond value = 50) this is how much one diamond is worth in golds. my problem is converting 40.5 into these diamonds and ruby values. I know the answer is 4rubies and 2silvers but how do i write the algorithm for this so that it gives the best estimate for every goldvalue that comes along?? please help!, im at my wits end

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  • Prevent bubbling without Jquery

    - by mariki
    When I move mouse over the container panel, the child panel is displayed but as soon as i move mouse over the child panel, the mouseout event is triggered and panel get hidden. This is simplified version of my code because panels are located inside gridview and therefore i can't use document.getElementById("panelchild") as it is (the js will get the specific id latter), but for now i want to make it work for this simple case. This is the partial script: <script type="text/javascript"> function ShowPanel(e) { // e = e || window.event; // var evtSrc = e.target || e.srcElement; var panel = document.getElementById("panelchild") if (panel.style.display == "none") panel.style.display = ""; else panel.style.display = "none"; } </script> This is the markup: <asp:Panel id="panelContainer" runat="server" onmouseover="ShowPanel(event)" onmouseout="ShowPanel(event)" > <asp:HyperLink ID="lnkTitle" runat="server" style="float:left;margin-right:10px;" Text="This is title" NavigateUrl="www" /> <asp:Panel id="panelchild" runat="server" style="display:none" > <a id="A1" href="javascript: void(0);" style="text-decoration: none;"> <img src="mylocalsite/images/Misc_Edit.gif" style="border:0px;float:left;" /> </a> </asp:Panel> </asp:Panel>

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  • SQL Server query

    - by carrot_programmer_3
    Hi, I have a SQL Server DB containing a registrations table that I need to plot on a graph over time. The issue is that I need to break this down by where the user registered from (e.g. website, wap site, or a mobile application). the resulting output data should look like this... [date] [num_reg_website] [num_reg_wap_site] [num_reg_mobileapp] 1 FEB 2010,24,35,64 2 FEB 2010,23,85,48 3 FEB 2010,29,37,79 etc... The source table is as follows... UUID(int), signupdate(datetime), requestsource(varchar(50)) some smple data in this table looks like this... 1001,2010-02-2:00:12:12,'website' 1002,2010-02-2:00:10:17,'app' 1003,2010-02-3:00:14:19,'website' 1004,2010-02-4:00:16:18,'wap' 1005,2010-02-4:00:18:16,'website' Running the following query returns one data column 'total registrations' for the website registrations but I'm not sure how to do this for multiple columns unfortunatly.... select CAST(FLOOR(CAST([signupdate]AS FLOAT ))AS DATETIME) as [signupdate], count(UUID) as 'total registrations' FROM [UserRegistrationRequests] WHERE requestsource = 'website' group by CAST(FLOOR(CAST([signupdate]AS FLOAT ))AS DATETIME)

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  • CSS 100 percent height body and element

    - by Tim
    I am having an issue making one of my elements 100% within an overall layout that is 100%. I have tried different positioning solutions and I either end up with hidden content the floats behind the footer at the bottom, or the content ends up going behind the footer, and carrys on after the footer. Here is what I have for the page layout. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" lang="en-US"> <head> <style> *{margin:0} html,body{margin:0; padding:0; height:100%} .wrapper{position:relative; margin:0 auto -200px; height:auto !important; height:100%; min-height:100%} .container{width:930px; margin:0 auto; text-align:left} .right{float:right; width:680px; background:#FFF; margin:60px 10px 0 0; padding:0} .left{float:left; width:240px} .content{padding:10px} .footer{position:absolute; width:100%} .footer,.push{height:200px} </style> </head> <body> <div class="wrapper"> left content footer </div> </body> </html> The layout for the page being 100% height and footer at the bottom works it just the div with the class name content that I would like to be 100% as well and push the footer further down if the content reaches the footer and not disappear. Any help most appreciated. http://img686.imageshack.us/img686/7725/screenshotbj.png

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  • progressbar not updating binding

    - by BoteRock
    I am trying to make a progress bar that updates when a property value changes I have followed other questions but i don't know what is wrong with it. This is XAML code: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication1" x:Class="WpfApplication1.MainWindow" Title="MainWindow"> <Grid Margin="0,0,-8,1"> <ProgressBar Value="{Binding Progreso, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:MainWindow}}}" Margin="105,95,207,350"/> <Button Content="Button" Click="Button_Click" Margin="218,232,333,217"/> </Grid> </Window> it is basically a progress bar with the binding and a button with a listener that increases Progreso by 10 this is the C# code: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged(string sProp) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(sProp)); } } float progreso = 10; public float Progreso { get { return progreso; } set { progreso = value; NotifyPropertyChanged("Progreso"); } } private void Button_Click(object sender, RoutedEventArgs e) { this.Progreso = this.Progreso + 10; } } I tried to keep it simple but I couldn't get it to work, any help with this would be appreciated. edit: I've also tried UpdateSourceTrigger=PropertyChanged and that didn't work either

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  • MySQL Join/Comparison on a DATETIME column (<5.6.4 and > 5.6.4)

    - by Simon
    Suppose i have two tables like so: Events ID (PK int autoInc), Time (datetime), Caption (varchar) Position ID (PK int autoinc), Time (datetime), Easting (float), Northing (float) Is it safe to, for example, list all the events and their position if I am using the Time field as my joining criteria? I.e.: SELECT E.*,P.* FROM Events E JOIN Position P ON E.Time = P.Time OR, even just simply comparing a datetime value (taking into consideration that the parameterized value may contain the fractional seconds part - which MySQL has always accepted) e.g. SELECT E.* FROM Events E WHERE E.Time = @Time I understand MySQL (before version 5.6.4) only stores datetime fields WITHOUT milliseconds. So I would assume this query would function OK. However as of version 5.6.4, I have read MySQL can now store milliseconds with the datetime field. Assuming datetime values are inserted using functions such as NOW(), the milliseconds are truncated (<5.6.4) which I would assume allow the above query to work. However, with version 5.6.4 and later, this could potentially NOT work. I am, and only ever will be interested in second accuracy. If anyone could answer the following questions would be greatly appreciated: In General, how does MySQL compare datetime fields against one another (consider the above query). Is the above query fine, and does it make use of indexes on the time fields? (MySQL < 5.6.4) Is there any way to exclude milliseconds? I.e. when inserting and in conditional joins/selects etc? (MySQL 5.6.4) Will the join query above work? (MySQL 5.6.4) EDIT I know i can cast the datetimes, thanks for those that answered, but i'm trying to tackle the root of the problem here (the fact that the storage type/definition has been changed) and i DO NOT want to use functions in my queries. This negates all my work of optimizing queries applying indexes etc, not to mention having to rewrite all my queries. EDIT2 Can anyone out there suggest a reason NOT to join on a DATETIME field using second accuracy?

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  • Efficiently get the size of a parameter pack up to a certain index

    - by NmdMystery
    I want to be able to determine the number of bytes that are in a subset of a parameter pack from 0 to a given index. Right now I'm using a non-constexpr way of doing this. Below is my code: template <size_t index, typename... args> struct pack_size_index; template <size_t index, typename type_t, typename... args> struct pack_size_index <index, type_t, args...> { static const size_t index_v = index; static const size_t value(void) { if (index_v > 0) { return sizeof(type_t) + pack_size_index<index - 1, args...>::value(); } return 0; } }; template <size_t index> struct pack_size_index <index> { static const size_t index_v = index; static const size_t value(void) { return 0; } }; Usage: //output: 5 (equal to 1 + 4) std::cout << pack_size_index<2, bool, float, int, double>::value() << std::endl; //output: 20 (equal to 8 + 8 + 4) std::cout << pack_size_index<3, double, double, float, int>::value() << std::endl; This gets the job done, but this uses runtime comparison and the resulting executable increases in size rapidly whenever this is used. What's a less expensive way of doing this?

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  • C++ reference variables

    - by avd
    I have these two functions (with Point2D & LineVector (has 2 Point2D member variables) classes and SQUARE macro predefined) inline float distance(const Point2D &p1,const Point2D &p2) { return sqrt(SQUARE(p2.getX()-p1.getX())+SQUARE(p2.getY()-p1.getY())); } inline float maxDistance(const LineVector &lv1,const LineVector &lv2) { return max(distance(lv1.p1,lv2.p2),distance(lv1.p2,lv2.p1)); } but it gives compilation error in maxDistance() function (line 238) saying: /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h: In instantiation of `std::iterator_traits<Point2D>': quadrilateral.cpp:238: instantiated from here /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:129: error: no type named `iterator_category' in `class Point2D' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:130: error: no type named `value_type' in `class Point2D ' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:131: error: no type named `difference_type' in `class Point2D' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:132: error: no type named `pointer' in `class Point2D' /usr/lib/gcc/i686-pc-cygwin/3.4.4/include/c++/bits/stl_iterator_base_types.h:133: error: no type named `reference' in `class Point2D' Please suggest what is the error?

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  • Program always returns binary '>>' : no operator found which takes a left-hand operand of type error

    - by Tom Ward
    So I've been set a task to create a temperature converter in C++ using this equation: Celsius = (5/9)*(Fahrenheit – 32) and so far I've come up with this (I've cut out the 10 lines worth of comments from the start so the code posted begins on line 11, if that makes any sense) #include <iostream> #include <string> #include <iomanip> #include <cmath> using namespace std; int main () { float celsius; float farenheit; std::cout << "**************************" << endl; std::cout << "*4001COMP-Lab5-Question 1*" << endl; std::cout << "**************************" << endl << endl; std::cout << "Please enter a temperature in farenheit: "; std::cin >> farenheit >> endl; std::cout << "Temperature (farenheit): " << endl; std::cout << "Temperature (celsius): " << celsius << endl; std::cin.get(); return 0; } Everytime I try to run this program I get a heap of errors with this one appearing every time: 1m:\visual studio 2010\projects\week 5\week 5\main.cpp(26): error C2678: binary '' : no operator found which takes a left-hand operand of type 'std::basic_istream<_Elem,_Traits' (or there is no acceptable conversion) I've tried everything I can think of to get rid of this error but it reappears every time, any idea on how to fix this?

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  • Collision between 2 objects of the same class

    - by user1826033
    Okay, so I have an enemy class(With rotation, position, texture and so on). I spawn a few enemies on the screen, they move around, but they overlap each other. So I tried to do a collision check between two enemies of the same class. But no matter what method I try, it isn't quite working. The best thing I tried was: foreach (Enemy enemy1 in enemies) { enemy1Pos = new Vector2(enemy1.position.X, enemy1.position.Y) foreach (Enemy enemy2 in enemies) { enemy2Pos = new Vector2(enemy2.position.X, enemy2.position.Y) if (Vector2.Distance(enemy2Pos, enemy1Pos) < 200) { enemy1Pos += new Vector2((float)(enemy1.Speed * Math.Cos(enemy1.Rotation)), (float)(enemy1.Speed * Math.Sin(enemy1.Rotation))); } } } This is not to exact code, so it might have some mistakes in it. Anyway when i implemented this solution, the enemies were not overlapping so everything was fine on that part. But, they were always moving to the right side of the screen. I've also looked up flocking etc, but I would like to know, how can I detect collision between 2 objects of the same class?

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  • Why does the BackgroundWorker in WPF need Thread.Sleep to update UI controls?

    - by user364060
    namespace WpfApplication1 { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { BackgroundWorker bgWorker; Action<int> myProgressReporter; public Window1() { InitializeComponent(); bgWorker = new BackgroundWorker(); bgWorker.DoWork += bgWorker_Task; bgWorker.RunWorkerCompleted += myWorker_RunWorkerCompleted; // hook event to method bgWorker.ProgressChanged += bgWorker_ReportProgress; // hook the delegate to the method myProgressReporter = updateProgress; bgWorker.WorkerReportsProgress = true; } private void myWorker_RunWorkerCompleted(object sender, System.ComponentModel.RunWorkerCompletedEventArgs e) { object result; result = e.Result; MessageBox.Show(result.ToString()); progressBar1.Value = 0; button1.IsEnabled = true; } private void bgWorker_ReportProgress(object sender, ProgressChangedEventArgs e) { System.Windows.Threading.Dispatcher disp = button1.Dispatcher; disp.BeginInvoke(myProgressReporter,e.ProgressPercentage); //Dispatcher.BeginInvoke(myProgressReporter, DispatcherPriority.Normal, e.ProgressPercentage); } private void updateProgress(int progressPercentage) { progressBar1.Value = progressPercentage; } private void bgWorker_Task(Object sender, DoWorkEventArgs e) { int total = 1000; for (int i = 1; i <= total; i++) { if (bgWorker.WorkerReportsProgress) { int p = (int)(((float)i / (float)total) * 100); bgWorker.ReportProgress(p); } Thread.Sleep(1); // Without Thread.Sleep(x) the main thread freezes or gives stackoverflow exception, } e.Result = "Completed"; } private void button1_Click(object sender, RoutedEventArgs e) { if(!bgWorker.IsBusy) bgWorker.RunWorkerAsync("This is a background process"); button1.IsEnabled = false; } } }

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  • Image sprite not lining up in firefox

    - by Saif Bechan
    I am working with an image sprite to create my buttons. They work right in every browser except firefox. Lets say i have 2 spans next to eachother: <span class="spanleft"></span><span class="spanright"></span> and give them some styling(this is the actual code i use for the sprite) .spanleft{ background:url('/templates/default/img/auction/btn-toolbar.png') no-repeat 0 0; display:block; float:left; height:100px; width:13px; } .spanright{ background:url('/templates/default/img/auction/btn-toolbar.png') no-repeat 0 -104px; display:block; float:left; height:100px; width:30px; margin-left:0px; } Now this works in every browser i tested, the images line up great. But in firefox I get a small offset. Now i fiddled with the pixels a lot. Its not an offset of 1px, the offset is about 0.5 of a px. yeah. Ive made a screenshot of what i mean, and i'm going to put in the sprite for the buttons, they make lovely buttons, upstate,downstate,hover,disabled. You can use them in your projects. Here are the shots: This is the problem: Here is the image sprite: I hop this problem can be solved, i am working with FF 3.6. thanks guys!

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  • Android onFling not responding

    - by Kevin Moore
    I am new to android first of all so think of any newbie mistakes first I am trying to add a fling function in my code. public class MainGamePanel extends SurfaceView implements SurfaceHolder.Callback, OnGestureListener { private MainThread thread; private Droid droid; private Droid droid2; private static final String TAG = gameView.class.getSimpleName(); private GestureDetector gestureScanner; public MainGamePanel(Context context){ super(context); getHolder().addCallback(this); droid = new Droid(BitmapFactory.decodeResource(getResources(), R.drawable.playerbox2), 270, 300); droid2 = new Droid(BitmapFactory.decodeResource(getResources(), R.drawable.playerbox2), 50, 300); thread = new MainThread(getHolder(), this); setFocusable(true); gestureScanner = new GestureDetector(this); } public boolean onTouchEvent(MotionEvent event){ return gestureScanner.onTouchEvent(event); } @Override protected void onDraw(Canvas canvas){ canvas.drawColor(Color.BLACK); droid.draw(canvas); droid2.draw(canvas); } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { droid.setX(50); droid.setY(50); Log.d(TAG, "Coords: x=" + e1.getX() + ",y=" + e2.getY()); return true; } @Override public boolean onDown(MotionEvent e) { droid2.setX((int)e.getX()); droid2.setY((int)e.getY()); Log.d(TAG, "Coords: x=" + e.getX() + ",y=" + e.getY()); return false; } I got the gestureListener to work with: onDown, onLongPress, and onShowPress. But i can't get any response with onFling, onSingleTapUp, and onScroll. What mistake am I making? does it have to do with views? I don't know what code would be useful to see.... so any suggestions would be much appreciated. Thank You!

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  • Problem with overlapping divs - CSS

    - by Chaitanya
    html, body {margin: 0px; padding: 0px;} #pageContainer{ margin: auto; padding: auto;} #contentContainer{ margin:150px; width:1100px; height: 100%; overflow: hidden; } #leftContainer{ width: 80%; min-height: 800px; background: #009900; float:left;} #left1{ margin:80px 0 0 80px; height: 550px; top:0px; z-index:1; background: #000000;} #left2{ margin:80px 0 0 80px; height: 500px; top:110px; z-index:2000; background:#99FFFF; } #rightContainer{ width: 20%; height: inherit; background: black; float:right;} / CSS Document */ I require 2 overlapping divs, which look like the one below. ---------------------- | | | ------------------ | | ' '| | ' '| | ' '| | ' '| | ' '| | ' '| | ' '| ---------------------- ' ' ' ' ------------------- <div id="pageContainer"> <div id="contentContainer"> <div id="leftContainer"> Am the left container <div id="left1"> <div id="left2"> </div> </div> </div> <div id="rightContainer"> </div> </div> </div> The problem is am failing to get the overlap. Where am I going wrong? Edit 1: topx was a typo, corrected it.

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  • C++: Calculate probability percentage during each iteration

    - by Mur Quirk
    Can't seem to get this to work. The idea is to calculate the percentage of heads and tails after each count, accumulating after each iteration. Except I keep getting nan% for my calculations. Anybody see what I'm doing wrong? void flipCoin(time_t seconds, int flipCount){ vector<int> flips; float headCount = 0; float tailCount = 0; double headProbability = double((headCount/(headCount + tailCount))*100); double tailProbability = double((tailCount/(headCount + tailCount))*100); for (int i=0; i < flipCount; i++) { int flip = rand() % (HEADS - TAILS + 1) + TAILS; flips.push_back(flip); if (flips[i] == 1) { tailCount++; cout << "Tail Percent: " << tailProbability << "%" << endl; }else{ headCount++; cout << "Head Percent: " << headProbability << "%" << endl; } } }

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