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  • Compare two Xcode build settings

    - by John Smith
    I have a project where I use two build settings predominantly. Unfortunately today something went wrong. One compiles and the other doesn't. How can I compare the two build settings in XCode to see what the differences are? (For those interested, the error I get in one build is jump to case label crosses initialization of 'const char* selectorName' if you know what this means I'll be very grateful )

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  • More elegant way to make a C++ member function change different member variables based on template p

    - by Eric Moyer
    Today, I wrote some code that needed to add elements to different container variables depending on the type of a template parameter. I solved it by writing a friend helper class specialized on its own template parameter which had a member variable of the original class. It saved me a few hundred lines of repeating myself without adding much complexity. However, it seemed kludgey. I would like to know if there is a better, more elegant way. The code below is a greatly simplified example illustrating the problem and my solution. It compiles in g++. #include <vector> #include <algorithm> #include <iostream> namespace myNS{ template<class Elt> struct Container{ std::vector<Elt> contents; template<class Iter> void set(Iter begin, Iter end){ contents.erase(contents.begin(), contents.end()); std::copy(begin, end, back_inserter(contents)); } }; struct User; namespace WkNS{ template<class Elt> struct Worker{ User& u; Worker(User& u):u(u){} template<class Iter> void set(Iter begin, Iter end); }; }; struct F{ int x; explicit F(int x):x(x){} }; struct G{ double x; explicit G(double x):x(x){} }; struct User{ Container<F> a; Container<G> b; template<class Elt> void doIt(Elt x, Elt y){ std::vector<Elt> v; v.push_back(x); v.push_back(y); Worker<Elt>(*this).set(v.begin(), v.end()); } }; namespace WkNS{ template<class Elt> template<class Iter> void Worker<Elt>::set(Iter begin, Iter end){ std::cout << "Set a." << std::endl; u.a.set(begin, end); } template<> template<class Iter> void Worker<G>::set(Iter begin, Iter end){ std::cout << "Set b." << std::endl; u.b.set(begin, end); } }; }; int main(){ using myNS::F; using myNS::G; myNS::User u; u.doIt(F(1),F(2)); u.doIt(G(3),G(4)); } User is the class I was writing. Worker is my helper class. I have it in its own namespace because I don't want it causing trouble outside myNS. Container is a container class whose definition I don't want to modify, but is used by User in its instance variables. doIt<F> should modify a. doIt<G> should modify b. F and G are open to limited modification if that would produce a more elegant solution. (As an example of one such modification, in the real application F's constructor takes a dummy parameter to make it look like G's constructor and save me from repeating myself.) In the real code, Worker is a friend of User and member variables are private. To make the example simpler to write, I made everything public. However, a solution that requires things to be public really doesn't answer my question. Given all these caveats, is there a better way to write User::doIt?

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  • How do I create a thread-safe write-once read-many value in Java?

    - by Software Monkey
    This is a problem I encounter frequently in working with more complex systems and which I have never figured out a good way to solve. It usually involves variations on the theme of a shared object whose construction and initialization are necessarily two distinct steps. This is generally because of architectural requirements, similar to applets, so answers that suggest I consolidate construction and initialization are not useful. By way of example, let's say I have a class that is structured to fit into an application framework like so: public class MyClass { private /*ideally-final*/ SomeObject someObject; MyClass() { someObject=null; } public void startup() { someObject=new SomeObject(...arguments from environment which are not available until startup is called...); } public void shutdown() { someObject=null; // this is not necessary, I am just expressing the intended scope of someObject explicitly } } I can't make someObject final since it can't be set until startup() is invoked. But I would really like it to reflect it's write-once semantics and be able to directly access it from multiple threads, preferably avoiding synchronization. The idea being to express and enforce a degree of finalness, I conjecture that I could create a generic container, like so: public class WoRmObject<T> { private T object; WoRmObject() { object=null; } public WoRmObject set(T val) { object=val; return this; } public T get() { return object; } } and then in MyClass, above, do: private final WoRmObject<SomeObject> someObject; MyClass() { someObject=new WoRmObject<SomeObject>(); } public void startup() { someObject.set(SomeObject(...arguments from environment which are not available until startup is called...)); } Which raises some questions for me: Is there a better way, or existing Java object (would have to be available in Java 4)? Is this thread-safe provided that no other thread accesses someObject.get() until after it's set() has been called. The other threads will only invoke methods on MyClass between startup() and shutdown() - the framework guarantees this. Given the completely unsynchronized WoRmObject container, it is ever possible under either JMM to see a value of object which is neither null nor a reference to a SomeObject? In other words, does has the JMM always guaranteed that no thread can observe the memory of an object to be whatever values happened to be on the heap when the object was allocated.

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  • Access violation reading location 0x00184000.

    - by numerical25
    having troubles with the following line HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); it appears the CreateBuffer method is having troubles reading &mVB. mVB is defined in box.h and looks like this ID3D10Buffer* mVB; Below is the code it its entirety. this is all files that mVB is in. //Box.cpp #include "Box.h" #include "Vertex.h" #include <vector> Box::Box() : mNumVertices(0), mNumFaces(0), md3dDevice(0), mVB(0), mIB(0) { } Box::~Box() { ReleaseCOM(mVB); ReleaseCOM(mIB); } float Box::getHeight(float x, float z)const { return 0.3f*(z*sinf(0.1f*x) + x*cosf(0.1f*z)); } void Box::init(ID3D10Device* device, float m, float n, float dx) { md3dDevice = device; mNumVertices = m*n; mNumFaces = 12; float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; std::vector<Vertex> vertices(mNumVertices); for(DWORD i = 0; i < m; ++i) { float z = halfDepth - (i * dx); for(DWORD j = 0; j < n; ++j) { float x = -halfWidth + (j* dx); float y = getHeight(x,z); vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); if(y < -10.0f) vertices[i*n+j].color = BEACH_SAND; else if( y < 5.0f) vertices[i*n+j].color = LIGHT_YELLOW_GREEN; else if (y < 12.0f) vertices[i*n+j].color = DARK_YELLOW_GREEN; else if (y < 20.0f) vertices[i*n+j].color = DARKBROWN; else vertices[i*n+j].color = WHITE; } } D3D10_BUFFER_DESC vbd; vbd.Usage = D3D10_USAGE_IMMUTABLE; vbd.ByteWidth = sizeof(Vertex) * mNumVertices; vbd.BindFlags = D3D10_BIND_VERTEX_BUFFER; vbd.CPUAccessFlags = 0; vbd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA vinitData; vinitData.pSysMem = &vertices; HR(md3dDevice->CreateBuffer(&vbd, &vinitData, &mVB)); //create the index buffer std::vector<DWORD> indices(mNumFaces*3); // 3 indices per face int k = 0; for(DWORD i = 0; i < m-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = i*n+j; indices[k+1] = i*n+j+1; indices[k+2] = (i*1)*n+j; indices[k+3] = (i*1)*n+j; indices[k+4] = i*n+j+1; indices[k+5] = (i*1)*n+j+1; k+= 6; } } D3D10_BUFFER_DESC ibd; ibd.Usage = D3D10_USAGE_IMMUTABLE; ibd.ByteWidth = sizeof(DWORD) * mNumFaces*3; ibd.BindFlags = D3D10_BIND_INDEX_BUFFER; ibd.CPUAccessFlags = 0; ibd.MiscFlags = 0; D3D10_SUBRESOURCE_DATA iinitData; iinitData.pSysMem = &indices; HR(md3dDevice->CreateBuffer(&ibd, &iinitData, &mIB)); } void Box::Draw() { UINT stride = sizeof(Vertex); UINT offset = 0; md3dDevice->IASetVertexBuffers(0, 1, &mVB, &stride, &offset); md3dDevice->IASetIndexBuffer(mIB, DXGI_FORMAT_R32_UINT, 0); md3dDevice->DrawIndexed(mNumFaces*3, 0 , 0); } //Box.h #ifndef _BOX_H #define _BOX_H #include "d3dUtil.h" Box.h class Box { public: Box(); ~Box(); void init(ID3D10Device* device, float m, float n, float dx); void Draw(); float getHeight(float x, float z)const; private: DWORD mNumVertices; DWORD mNumFaces; ID3D10Device* md3dDevice; ID3D10Buffer* mVB; ID3D10Buffer* mIB; }; #endif Thanks again for the help

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  • Error "Create a concrete instance!"

    - by dododedodonl
    Hey All, I've got another problem in the same code... I'm getting this error: *** initialization method -initWithFormat:locale:arguments: cannot be sent to an abstract object of class NSString_RegEx: Create a concrete instance! But I don't understand the error or what I should do...

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  • Can a class Extend or Override himself?

    - by EBAGHAKI
    Suppose we have a class. We create an object from the class and when we do the class Extends himself base on the object initialization value.. For example: $objectType1 = new Types(1); $objectType1->Activate(); // It calls an activation function for type 1 $objectType2 = new Types(2); $objectType2->Activate(); // It calls an activation function for type 2 I don't want to use the standard procedure of class extending: class type1 extends types{}

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  • C++ keeping a list of objects and calling a contructor through another function

    - by Nona Urbiz
    why isnt my object being created? When I do it like so, I am told error C2065: 'AllReferrals' : undeclared identifier as well as error C2228: left of '.push_back' must have class/struct/union. If I put the list initialization before the class I get error C2065: 'AllReferrals' : undeclared identifier. Thanks! #include <iostream> #include <fstream> #include <regex> #include <string> #include <list> #include <map> using namespace std; using namespace tr1; class Referral { public: string url; map<string, int> keywords; static bool submit(string url, string keyword, int occurrences) { //if(lots of things i'll later add){ Referral(url, keyword, occurrences); return true; //} //else // return false; } private: list<string> urls; Referral(string url, string keyword, int occurrences) { url = url; keywords[keyword] = occurrences; AllReferrals.push_back(this); } }; static list<Referral> AllReferrals; int main() { Referral::submit("url", "keyword", 1); cout << AllReferrals.size(); cout << "\n why does that ^^ say 0 (help me make it say one)?"; cout << "\n and how can i AllReferrals.push_back(this) from my constructor?"; cout << " When I do it like so, I am told error C2065: 'AllReferrals' : undeclared identifier"; cout << " as well as error C2228: left of '.push_back' must have class/struct/union."; cout << " If I put the list initialization before the class I get error C2065: 'AllReferrals' : undeclared identifier."; cout << "\n\n\t Thanks!"; getchar(); }

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  • When are global variables acceptable?

    - by dsimcha
    Everyone here seems to hate global variables, but I see at least one very reasonable use for them: They are great for holding program parameters that are determined at program initialization and not modified afterwords. Do you agree that this is an exception to the "globals are evil" rule? Is there any other exception that you can think of, besides in quick and dirty throwaway code where basically anything goes? If not, why are globals so fundamentally evil that you do not believe that there are any exceptons?

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  • Javascript function getting called only on event!

    - by Abhishek
    Hi, I have a javascript function, I want it to be called programatically on init and later onClick event but its not getting called programatically but works ok with onClick. The example would be: function init() { a(); } init() is called on initialization which should call a() but thats not happening!

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  • Is there a g++ equivalent to Visual Studio's __declspec(novtable)?

    - by ceretullis
    Is there a g++ equivalent to Visual Studio's __declspec(novtable) argument? Basically, in a pure virtual base class the __declspec(novtable) argument can be used to suppress the creation of a vtable for the base class as well as vtable initialization/deinitialization code in the contstructor/destructor respectively. E.g., class __declspec(novtable) PureVirtualBaseClass { public: PureVirtualBaseClass(){} virtual ~PureVirtualBaseClass() = 0; }; See Paul DiLascia's article for more info. Also see my related question.

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  • Where to put common setUp-code for differen testclasses?

    - by Benedikt
    I have several different test classes that require that certain objects are created before those tests can be run. Now I'm wondering if I should put the object initialization code into a separate helper class or superclass. Doing so would surely reduce the amount of duplicate code in my test classes but it would also make them less readable. Is there a guideline or pattern how to deal with common setUp-code for unit tests?

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  • How to reference object values from subview?

    - by Frank Martin
    I have a ViewController and add programmatically a subview. During the initialization of the subview (initWithFrame) i want to set some attributes to values according to attributes that belong to another ViewControllers Child-Object (not a view). -(id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // The following is kind of what i want self.myAttribute = [self.viewController.otherObject otherValue]; } return self; } Thanks in advance for any answers and comments how to improve the question. Frank

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  • Dynamically add tab sheets to page control and embed a form?

    - by Jerry Dodge
    I'm working on a module which consists of a page control. By default, this page control (TPageControl) shouldn't have any tab sheets (TTabSheet), but upon initialization, it should dynamically insert these pages and embed a form inside of it. The issue comes with knowing how to insert a tab sheet into the page control. How do I create this? And once it's created, along with the forms inside each one, how do I iterate through them to destroy the forms?

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  • Bootstrap-Switch options don't take effect

    - by Linda Keating
    I'm using Bootstrap-Switch and the documentation says that options can be passed as an object on initialization. enter link description here And here is a list of options: enter link description here So my code looks like this: var options = { onText: "Yes", onColor: 'primary', offColor: 'danger', offText: "No", animate: true, }; $("[name='radioGroup1']").bootstrapSwitch(options); And it all switch works fine, but none of the defaults are overwritten by the options. Anybody got any examples of how this might work? Thanks

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  • implicit declaration of function 'objc_lookUpClass'

    - by idober
    I am getting this warning for the line code: Class myClass = objc_lookUpClass([_className UTF8String]); I am adding #import <Foundation/NSObjCRuntime.h> #import <objc/objc.h> And it still don't resolve the problem Another warning i get on this line is: "Initialization makes pointer from integer without a cast"

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  • Page layout software that allows mixed visual and programatic editing

    - by Justin Love
    I'd like to use a programming model for custom graphics and precision placement, and an interactive visual mode for large scale layout and less precise placements. I've used tools (PostScript, various vector drawing programs) that do one of these modes well, but leave me pining for the other model. Which tools should I be investigating? I'm currently on OS X. Examples: Creating diagrams with precise spacing, sets of cards, either likely drawing from some sort of data.

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  • Difference between ISupportInitialize (BeginInit/EndInit) and SuspendLayout/ResumeLayout

    - by Pato
    Hello All! Could someone please explain what the difference is between using the ISupportInitialize interface methods (BeginInit/EndInit) and using SuspendLayout/ResumeLayout? Is ISupportInitialize ONLY used during construction/"initial" initialization... or can it be used later when you want to add new child controls to an existing parent control? Any particular differences? I greatly appreciate your help! Thank you, Pato

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  • mcrypt_encrypt fails to initialise

    - by mixkat
    I am trying to encrypt some data in PHP using the Rijndael cipher in CBC mode with a 256bit key but for some reason I get the following error message: mcrypt_encrypt() Module initialization failed My code: $hashKey = hash('sha256',$key); $iv = hash('sha256',$hashKey); // ------Cipher-------------key-------------Data-------------Mode---------IV-- $encryptedQuestion = base64_encode(mcrypt_encrypt('MCRYPT_RIJNDAEL_256', $hashKey , $_POST['question'], MCRYPT_MODE_CBC, $iv)); Can anyone see whats wrong with this?

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  • Return reference from class to this.

    - by Thomas
    Hi, I have the following member of class foo. foo &foo::bar() { return this; } But I am getting compiler errors. What stupid thing am I doing wrong? Compiler error (gcc): error: invalid initialization of non-const reference of type 'foo&' from a temporary of type 'foo* const'

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  • Problem getting size of Website Xcode

    - by Michael Amici
    When i try and compile I come up with a warning that reads initialization makes pointer from integer without a cast. No clue why. I am just trying to get the size of a website. #import "Lockerz_RedemptionViewController.h" @implementation Lockerz_RedemptionViewController -(IBAction)startLoop:(id) sender { NSData *dataNew = [NSData dataWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:@"http://www.google.com/"]]]; NSUInteger *len = [dataNew length]; //error is here NSLog(@"%@", len); }

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  • Is there a way to enable both session and streaming in netTcpBinding?

    - by DxCK
    Hi I writing a WCF Service that need transfer large files, so i using streaming, but from the other hand i need to do username specific initializations. The problem is that getting the username and perform initialization every time is very expensive. If i could turn on session, i could just save initialized data in local variables in the service instance. Is there a way to turn on both streaming and session in netTcpBinding?

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