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  • Proven and Scalable Comet Server

    - by demetriusnunes
    What is the most proven, scalable comet server solution out there that can handle up to 100.000 real-life connections per node using HTTP streaming (not long-poll)? It must be a free, preferably open-source project. We've already tried Meteor (Perl), with no success. Meteor was able to scale just up to 20.000 connections per node. We are looking right now at these options: APE (C++), Orbited (Python), Grizzly (Glassfish), Cometd (Jetty). Any big success stories with any of these?

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  • Understanding Visitor Pattern

    - by Nezreli
    I have a hierarchy of classes that represents GUI controls. Something like this: Control-ContainerControl-Form I have to implement a series of algoritms that work with objects doing various stuff and I'm thinking that Visitor pattern would be the cleanest solution. Let take for example an algorithm which creates a Xml representaion of a hierarchy of objects. Using 'classic' approach I would do this: public abstract class Control { public virtual XmlElement ToXML(XmlDocument document) { XmlElement xml = document.CreateElement(this.GetType().Name); // Create element, fill it with attributes declared with control return xml; } } public abstract class ContainerControl : Control { public override XmlElement ToXML(XmlDocument document) { XmlElement xml = base.ToXML(document); // Use forech to fill XmlElement with child XmlElements return xml; } } public class Form : ContainerControl { public override XmlElement ToXML(XmlDocument document) { XmlElement xml = base.ToXML(document); // Fill remaining elements declared in Form class return xml; } } But I'm not sure how to do this with visitor pattern. This is the basic implementation: public class ToXmlVisitor : IVisitor { public void Visit(Form form) { } } Since even the abstract classes help with implementation I'm not sure how to do that properly in ToXmlVisitor. Perhaps there is a better solution to this problem. The reason that I'm considering Visitor pattern is that some algorithms will need references not available in project where the classes are implemented and there is a number of different algorithms so I'm avoiding large classes. Any thoughts are welcome.

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  • TFS2010 Build Controllers

    - by Kabir Rao
    As I know, In TFS2010, One Build Controller serves One Project Collection. And, ideally one build server should have One build controller into it. However, as per the link below- http://marknic.com/2010/05/14/MultipleTFS2010BuildControllersOnASingleBuildBox.aspx we can install mutiple build controller in a single build box. Can two or more build controller can run at a same time. Because the link suggests that, we need to switch between controllers .... Is it that, we can use one controller at a time.

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  • Swiss Re increases data warehouse performance and deploys in record time

    - by KLaker
    Great information on yet another data warehouse deployment on Exadata. A little background on Swiss Re: In 2002, Swiss Re established a data warehouse for its client markets and products to gather reinsurance information across all organizational units into an integrated structure. The data warehouse provided the basis for reporting at the group level with drill-down capability to individual contracts, while facilitating application integration and data exchange by using common data standards. Initially focusing on property and casualty reinsurance information only, it now includes life and health reinsurance, insurance, and nonlife insurance information. Key highlights of the benefits that Swiss Re achieved by using Exadata: Reduced the time to feed the data warehouse and generate data marts by 58% Reduced average runtime by 24% for standard reports comfortably loading two data warehouse refreshes per day with incremental feeds Freed up technical experts by significantly minimizing time spent on tuning activities Most importantly this was one of the fastest project deployments in Swiss Re's history. They went from installation to production in just four months! What is truly surprising is the that it only took two weeks between power-on to testing the machine with full data volumes! Business teams at Swiss Re are now able to fully exploit up-to-date analytics across property, casualty, life, health insurance, and reinsurance lines to identify successful products. These points are highlighted in the following quotes from Dr. Stephan Gutzwiller, Head of Data Warehouse Services at Swiss Re:  "We were operating a complete Oracle stack, including servers, storage area network, operating systems, and databases that was well optimized and delivered very good performance over an extended period of time. When a hardware replacement was scheduled for 2012, Oracle Exadata was a natural choice—and the performance increase was impressive. It enabled us to deliver analytics to our internal customers faster, without hiring more IT staff" “The high quality data that is readily available with Oracle Exadata gives us the insight and agility we need to cater to client needs. We also can continue re-engineering to keep up with the increasing demand without having to grow the organization. This combination creates excellent business value.” Our full press release is available here: http://www.oracle.com/us/corporate/customers/customersearch/swiss-re-1-exadata-ss-2050409.html. If you want more information about how Exadata can increase the performance of your data warehouse visit our home page: http://www.oracle.com/us/products/database/exadata-database-machine/overview/index.html

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  • Effective versus efficient code

    - by Todd Williamson
    TL;DR: Quick and dirty code, or "correct" (insert your definition of this term) code? There is often a tension between "efficient" and "effective" in software development. "Efficient" often means code that is "correct" from the point of view of adhering to standards, using widely-accepted patterns/approaches for structures, regardless of project size, budget, etc. "Effective" is not about being "right", but about getting things done. This often results in code that falls outside the bounds of commonly accepted "correct" standards, usage, etc. Usually the people paying for the development effort have dictated ahead of time what it is that they value more. An organization that lives in a technical space will tend towards the efficient end, others will tend towards the effective. Developers often refuse to compromise their favored approach for the other. In my own experience I have found that people with formal education in software development tend towards the Efficient camp. Those that picked up software development more or less as a tool to get things done tend towards the Effective camp. These camps don't get along very well. When managing a team of developers who are not all in one camp it is challenging. In your own experience, which camp do you land in, and do you find yourself having to justify your approach to others? To management? To other developers?

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  • Exporting PowerPoint Slides with Specific Heights and Widths

    - by Damon Armstrong
    I found myself in need of exporting PowerPoint slides from a presentation and was fairly excited when I found that you could save them off in standard image formats. The problem is that Microsoft conveniently exports all images with a resolution of 960 x 720 pixels, which is not the resolution I wanted.  You can, however, specify the resolution if you are willing to put a macro into your project: Sub ExportSlides()   For i = 1 To ActiveWindow.Selection.SlideRange.Count     Dim fileName As String     If (i < 10) Then       fileName = "C:\PowerPoint Export\Slide" & i & ".png"     Else       fileName = "C:\PowerPoint Export\Slide0" & i & ".png"     End If     ActiveWindow.Selection.SlideRange(i).Export fileName, "PNG", 1280, 720   Next End Sub When you call the Export method you can specify the file type as well as the dimensions to use when creating the image.  If the macro approach is not your thing, then you can also modify the default settings through the registry: http://support.microsoft.com/kb/827745

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  • Dynamic endpoint binding in Oracle SOA Suite by Cattle Crew

    - by JuergenKress
    Why is dynamic endpoint binding needed? Sometimes a BPEL process instance has to determine at run-time which implementation of a web service interface is to be called. We’ll show you how to achieve that using dynamic endpoint binding. Let’s imagine the following scenario: we’re running a car rental agency called RYLC (Rent Your Legacy Car) which operates different locations. The process of renting a car is basically identical for all locations except for the determination which cars are currently available. This is depicted in the following diagram: There are three different implementations of the GetAvailableCars service. But how can we achieve calling them dynamically at run-time using Oracle SOA Suite? How to dynamically set the service endpoint There are just a couple of implementation steps we need to perform to enable dynamic endpoint binding: create a new SOA project in JDeveloper add a CarRental BPEL process add an external reference to the GetAvailableCars service within the composite create a DVM file containing the URI’s by which the services for the different locations can be accessed set the endpointURI property on the Invoke component calling the GetAvailableCars service (value is taken from the DVM file) Read the complete article here. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Facebook Wiki Technorati Tags: Cattle crew,SOA binding,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Repurpose Old Phones As Intercoms

    - by Jason Fitzpatrick
    If you’ve got some old wired telephones laying around for want of a project, this simple hack turns two wired phones into an intercom. Over at Hack A Day, Caleb Kraft shares his simple phone hack inspired by his VW bus. He writes: In case you haven’t noticed from my many comments on the subject, I drive a VW bus. It is a 1976 Westfalia camper with sage green paint and green plaid upholstery. I absolutely love it and so does the rest of my family. We go for drives in the country as well as camping regularly. We have found that the kids have a hard time communicating with us while we’re going higher speeds. These things aren’t the quietest automobiles in the world. Pushing this bread loaf shaped hunk of steel down the road with an engine that might top out at 75hp results in wind noise, engine noise, and of course, vibration. I decided to employ a really old hack to put two functional telephones in the bus so my kids can talk to my wife (or whoever the passenger is) without screaming quite so loud. This hack is extremely easy, fairly cheap, and can be done in just a few minutes. The result is a functional intercom that you could use pretty much anywhere! For more pics of his setup (and a neat video of his rather retro ride), check out the link below. Hack Your Kindle for Easy Font Customization HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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  • Automate #include refactoring in C++ [on hold]

    - by Mikhail
    I have a big project with hundreds of files. And as it often happens to C++ projects, #include directives are in messed up. I want to refactor them to increase clarity, decrease compilation time and simplify analysis. For each .h file I want to make sure that: It have #include directives only for types it is using But it have only forward declarations of types that are used as T* or T& For each .cpp file I want to make sure that: It have #include directives only for types it is using and not already included by another headers (no indirect includes when possible) I'm looking for a tool which will help me to automate this refactoring. For now I only know of tools that helps to remove redundant includes, they are many: PC-lint include-what-you-use cppclean ProFactor IncludeManager But I know of no tools to help me to move necessary includes in .h files or replace includes with forward declarations. Any ideas? Tools for Windows and Visual Studio are preferred. Update. Considered to be off-topic. Please, follow the link on Software Recommendations http://softwarerecs.stackexchange.com/q/4461/3331

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  • Advantages and Disadvantages of the Waterfall Methodology

    In my personal opinion I believe the waterfall method is one of the worst methodologies to use when developing larger systems because it leaves is no room for mistakes. As the name implies the waterfall methodology does not allow  for projects to go back up stream to recover from design errors, missing and/or limited requirements. In addition, hidden bugs are not usually found until the testing phase. This can prove to be very costly and time consuming to the developer and the client. According to NCycles.com, the waterfall methodology structures a project into separate stages with defined deliverables from each phase. Define Design Code Test Implement Document and Maintain The advantages found by Ncycle.com to this methodology are: Ease in analyzing potential changes  Ability to coordinate larger teams, even if geographically distributed Can enable precise dollar budget Less total time required from Subject Matter Experts The disadvantages found by Ncycle.com to this methodology are: Lack of flexibility Hard to predict all needs in advance Intangible knowledge lost between hand-offs Lack of team cohesion Design flaws not discovered until the Testing phase References: NCycles.com  (2002). Retrieved from http://www.ncycles.com/e_whi_Methodologies.htmmethodology on April 17, 2009

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  • SAP or Navision? Career Path

    - by codebased
    This could be tricky to ask; I may or may not ask this question here but I thought to give it a try. I've been in Software Industry since 2002 and now it has been a time that I'm at Senior level where I normally code, lead and define the architect; giving technical solutions to the management is one of my asset that I've earned during my services. Now it is the time to define the road map for the future, $$$. I am not in favor of Project Management roles. I've been thinking of going through the ERP and my current company does provide me an option to go for Navision/ Microsoft Dynamics. They are currently on 4.0 but they are planning to move for 2009 and also to build one of their own plug-in. Indeed the option is good because Microsoft is trying to accomplish the market for Dynamics products. However, they have less success in Australia. Now, Another option is with SAP where person can go with 200 K $ a year. Where as I'd doubt that if the same kind of growth, financial, is available for Microsoft geek. What is your opinion on Navision or SAP? If I try to completely move to SAP it could be bit challenging as market will consider me a fresher. However the return is quite good. Where in case of Microsoft, I think technology changes so fast that there is a less chance to grow in, within, the same experience; in other word, if any new framework comes in .net then market look for that person who knows this new framework and not .net But in case of SAP, where the base remain same and chances are to grab more money from the market. What would you do if you were me? In stackoverflow - Navision questions are 20+ where in SAP 200+///?? :-)

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  • Transaction classification. Artificial intelligence

    - by Alex
    For a project, I have to classify a list of banking transactions based on their description. Supose I have 2 categories: health and entertainment. Initially, the transactions will have basic information: date and time, ammount and a description given by the user. For example: Transaction 1: 09/17/2012 12:23:02 pm - 45.32$ - "medicine payments" Transaction 2: 09/18/2012 1:56:54 pm - 8.99$ - "movie ticket" Transaction 3: 09/18/2012 7:46:37 pm - 299.45$ - "dentist appointment" Transaction 4: 09/19/2012 6:50:17 am - 45.32$ - "videogame shopping" The idea is to use that description to classify the transaction. 1 and 3 would go to "health" category while 2 and 4 would go to "entertainment". I want to use the google prediction API to do this. In reality, I have 7 different categories, and for each one, a lot of key words related to that category. I would use some for training and some for testing. Is this even possible? I mean, to determine the category given a few words? Plus, the number of words is not necesarally the same on every transaction. Thanks for any help or guidance! Very appreciated Possible solution: https://developers.google.com/prediction/docs/hello_world?hl=es#theproblem

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  • Silverlight Cream for November 27, 2011 -- #1176

    - by Dave Campbell
    In this Issue: Matt Eland, Parag Joshi, Jerrel Blankenship, and Joost van Schaik. Above the Fold: WP7: "Safe event detachment base class for Windows Phone 7 behaviors" Joost van Schaik Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com:31 Days of Mango | Day #22: App ConnectMatt Eland takes the reigns of Jeff's blog for Day 22 and is talking about App Connect... App Connect allows apps to be listed on Quick Cards relative to an app's subject matter, and Quick Cards are items that appear in searches to let users find out more info... check out the blog post if you're not familiar with this31 Days of Mango | Day #21: SocketsJeff's Day 21 is written by Parag Joshi, and is on sockets... and is building a WP7 app for posting restaurant orders to a Silverlight OOB app running on a host machine... good sized tutorial and discussion, plus a project to download and play with31 Days of Mango | Day #20: Creating RingtonesJerrel Blankenship has Day 20 for Jeff Blankenburg's 31 Days of Mango and is discussing Ringtones... how to create and save a custom ringtone for your userSafe event detachment base class for Windows Phone 7 behaviorsJoost van Schaik revisits his Safe Event Detachment pattern for WP7 and built a base class to take care of the initialization involved to be kind to us, the developers... code includedStay in the 'Light!Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCreamJoin me @ SilverlightCream | Phoenix Silverlight User GroupTechnorati Tags:Silverlight    Silverlight 3    Silverlight 4    Windows PhoneMIX10

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  • How do I account for changed or forgotten tasks in an estimate?

    - by Andrew
    To handle task-level estimates and time reporting, I have been using (roughly) the technique that Steve McConnell describes in Chapter 10 of Software Estimation. Specifically, when the time comes for me to create task-level estimates (right before coding begins on a project), I determine the tasks at a fairly granular level so that, whenever possible, I have no tasks with a single-point, 50%-confidence estimate greater than four hours. That way, the task estimation process helps with constructing the software while helping me not to forget tasks during estimation. I come up with a range of hours possible for each task also, and using the statistical calculations that McConnell describes along with my historical accuracy data, I can generate estimates at other confidence levels when desired. I feel like this method has been working fairly well for me. We are required to put tasks and their estimates into TFS for tracking, so I use the estimates at the percentage of confidence I am told to use. I am unsure, however, what to do when I do forget a task, or I end up needing to do work that does not neatly fall within one of the tasks I estimated. Of course, trying to avoid this situation is best, but how do I account for forgotten/changed tasks? I want to have the best historical data I can to help me with future estimates, but right now, I basically am just calculating whether I made the 50%-confidence estimate and whether I made it inside the ranged estimate. I'll be happy to clarify what I'm asking if needed -- let me know what is unclear.

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  • OpenGL CPU vs. GPU

    - by Nitrex88
    So I've always been under the impression that doing work on the GPU is always faster than on the CPU. Because of this, in OpenGL, I usually try to do intensive tasks in shaders so they get the speed boost from the GPU. However, now I'm starting to realize that some things simply work better on the CPU and actually perform worse on the GPU (particularly when a geometry shader is involved). For example, in a recent project I did involving procedurally generated terrain, I tried passing a grid of single triangles into a geometry shader, and tesselated each of these triangles into quads with 400 vertices whose height was determined by a noise function. This worked fine, and looked great, but easily maxed out the GPU with only 25 base triangles and caused a very slow framerate. I then discovered that tesselating on the CPU instead, and setting the height (using noise function) in the vertex shader was actually faster! This prompted me to question the benefits of using the GPU as much as possible... So, I was wondering if someone could describe the general pros and cons of using the GPU vs CPU for intensive graphics tasks. I know this mainly comes down to what your trying to achieve, so if necessary, use the above scenario to discuss why the "CPU + vertex shader" was actually faster than doing everything in the geometry shader on the GPU. It's possible my hardware (newest macbook pro) isn't optomized well for the geometry shader (thus causing the slow framerate). Also, I read that the vertex shader is very good with parallelism, and would love a quick explanation of how this may have played a role in speeding up my procedural terrain. Any info/advice about CPU/GPU/shaders would be awesome!

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  • What is your strategy for converting RC builds into retail?

    - by Matthew PK
    We're trying to implement a strategy for how we transition our builds from RC to released retail code. When we label a build as a release candidate, we send it to QA for regression. If they approve it, that RC then becomes our released retail code. I liked the idea of "obvious" labeling of versions so that a user knows whether they have a beta or an RC or retail code... where you would have some obvious watermark in non-retail code (think Windows 7 where the RC or non-genuine builds watermark in the bottom right). ... but it seemed strange to us to manipulate the project (to remove the watermark) once it passed regression. If QA certified version a.b.c.d then our retail code should be that same version, not a.b.c.d+1 what strategies have you employed to clearly label non-release software versions without incrementing your build to disable the watermarks in your retail code? One idea I've considered is writing your build to look for a signed file in the installer archive... non-release code wouldn't include this file and so the app would know to display a watermark. But even this seems like QA is then working with non-release code. Ideas?

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  • Changing IP every sec with Firefox

    - by Carol
    I looking for ip changer what is faster than PROXY (i tried Elite Proxy Switcher + Firefox add-on, but it's too slow. I set automatic switching to 4 sec and yes he change the ip every 4 sec however it's not enough because it loads pages very slowly.) Secondly I tried the TOR Project but this is not good..because the TOR would be nice and working good however he needs more than 10 seconds, a new identity and it's not to good for me because i want to change my ip lass than 10 sec. So I find the solution. This is IPfucker alias ipFlood (https://addons.mozilla.org/en-us/firefox.../ipflood/) But it does not work on all sites unfortunately...because this is just simulation "Simulate the use of a series of proxy changing at each new connection.". Anyone knows a solution to the problem? Is there an alternative (VPS, Proxy, TOR)? Thanks in advice.

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  • Small-scale database options for .NET

    - by raney
    I have a .NET 4.0/WPF based application I've developed and maintain for my company that acts as a friendly GUI central-point-of-information, combining information pulled from a couple of SQL databases, as well as CSV exports from a few other applications. I would like to build out my own database to support the entirety of the information that the application accesses, so that I could have a service running on my server that would read in necessary remote SQL info and file exports, to provide the user's application with a single database to connect to, as well as to remove all of the file handling currently involved in the program (copying new CSV resources from network location, reading them into memory each launch.) I have complete control and flexibility here as long as the user's experience isn't affected, and this is as much a learning experience as it is tidying up. Caveat being, I don't have much in the way of a budget. Right now I recognize my options to be: SQL Express - I'm comfortable with the server setup, I like ADO.NET and LINQ to SQL. I feel that I have the least to learn here, but it would let me focus on SQL in a familiar environment. Perhaps in conjunction with Entity Framework? MongoDB - I don't know a whole lot about, but I've heard the name enough to make me curious. Brief research seems friendly enough, and there is .NET support. I like working with open source projects. My questions are: What's popular and extensible right now? I'm not far from starting to job-hunt, and I'd like this project to be relevant going forward. What am I missing? Pros, cons? Other options? What plays well with .NET? What are the things I should be considering, the questions I should be asking, when making a decision like this? Thanks for your time.

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  • Write DAX queries in Report Builder #ssrs #dax #ssas #tabular

    - by Marco Russo (SQLBI)
    If you use Report Builder with Reporting Services, you can use DAX queries even if the editor for Analysis Services provider does not support DAX syntax. In fact, the DMX editor that you can use in Visual Studio editor of Reporting Services (see a previous post on that), is not available in Report Builder. However, as Sagar Salvi commented in this Microsoft Connect entry, you can use the DAX query text in the query of a Dataset by using the OLE DB provider instead of the Analysis Services one. I think it’s a good idea to show the steps required. First, create a DataSet using the OLE DB connection type, and provide the connection string the provider (Provider), the server name (Data Source) and the database name (Initial Catalog), such as: Provider=MSOLAP;Data Source=SERVERNAME\\TABULAR;Initial Catalog=AdventureWorks Tabular Model SQL 2012 Then, create a Dataset using the data source previously defined, select the Text query type, and write the DAX code in the Query pane: You can also use the Query Designer window, that doesn’t provide any particular help in writing the DAX query, but at least can show a preview of the result of the query execution. I hope DAX will get better editors in the future… in the meantime, remember you can use DAX Studio to write and test your DAX queries, and DAX Formatter to improve their readability!If you want to learn the DAX Query Language, I suggest you watching my video Data Analysis Expressions as a Query Language on Project Botticelli!

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  • Inheriting projects - General Rules?

    - by pspahn
    This is an area of discussion I have long been curious about, but overall, I generally lack the experience to give myself an answer that I would fully trust. We've all been there, a new client shows up with a half-complete project they are looking to finish and launch. For whatever reason, they fired their previous developer, and it's now up to you to save the day. I am just finishing up a code review for a new client, and in my estimation is would be better to scrap what the previous developers built since and start from scratch. There's a ton of reasons why I am leaning toward this way, but it still makes me nervous since the client isn't going to want to hear "those last guys built you a big turd, and I can either polish it, or throw it in the trash". What are your general rules for accepting these projects? How do you determine whether it will be better to start from scratch or continue with the existing code base? What other extra steps might you take to help control client expectations, since the previous developer may have inflated those expectations beyond a reasonable level? Any other general advice?

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  • What's the best way to generate an NPC's face using web technologies?

    - by Vael Victus
    I'm in the process of creating a web app. I have many randomly-generated non-player characters in a database. I can pull a lot of information about them - their height, weight, down to eye color, hair color, and hair style. For this, I am solely interested in generating a graphical representation of the face. Currently the information is displayed with text in the nicest way possible, but I believe it's worth generating these faces for a more... human experience. Problem is, I'm not artist. I wouldn't mind commissioning an artist for this system, but I wouldn't know where to start. Were it 2007, I'd naturally think to myself that using Flash would be the best choice. I'd love to see "breathing" simulated. However, since Flash is on its way out, I'm not sure of a solid solution. With a previous game, I simply used layered .pngs to represent various aspects of the player's body: their armor, the face, the skin color. However, these solutions weren't very dynamic and felt very amateur. I can't go deep into this project feeling like that's an inferior way to present these faces, and I'm certain there's a better way. Can anyone give some suggestion on how to pull this off well?

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  • RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean?

    - by Eric Z Goodnight
    They’re there, lurking in your image files. But have you ever wondered what are image channels are? And what do they have to do with RGB and CMYK? Here’s the answer. The channels panel in Photoshop is one of the most disused and misunderstood parts of the program. But images have color channels with or without Photoshop. Read on to find out what color channels are, what RGB and CMYK are, and learn a little bit more about how image files work Latest Features How-To Geek ETC How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop What is the Internet? From the Today Show January 1994 [Historical Video] Take Screenshots and Edit Them in Chrome and Iron Using Aviary Screen Capture Run Android 3.0 on a Hacked Nook Google Art Project Takes You Inside World Famous Museums Emerald Waves and Moody Skies Wallpaper Change Your MAC Address to Avoid Free Internet Restrictions

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  • Inheriting projects - General Rules? [closed]

    - by pspahn
    Possible Duplicate: When is a BIG Rewrite the answer? Software rewriting alternatives Are there any actual case studies on rewrites of software success/failure rates? When should you rewrite? We're not a software company. Is a complete re-write still a bad idea? Have you ever been involved in a BIG Rewrite? This is an area of discussion I have long been curious about, but overall, I generally lack the experience to give myself an answer that I would fully trust. We've all been there, a new client shows up with a half-complete project they are looking to finish and launch. For whatever reason, they fired their previous developer, and it's now up to you to save the day. I am just finishing up a code review for a new client, and in my estimation is would be better to scrap what the previous developers built since and start from scratch. There's a ton of reasons why I am leaning toward this way, but it still makes me nervous since the client isn't going to want to hear "those last guys built you a big turd, and I can either polish it, or throw it in the trash". What are your general rules for accepting these projects? How do you determine whether it will be better to start from scratch or continue with the existing code base? What other extra steps might you take to help control client expectations, since the previous developer may have inflated those expectations beyond a reasonable level? Any other general advice?

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  • Suitable SDK to develop quick game?

    - by gRnt
    I'm currently undertaking a personal project at home that I need to turn around inside the next few months (which working full time and still learning programming makes it a tad difficult). I'm looking for suggestions on SDK's or tools (preferably free or that come with games, similar to steam tools) that I can use to develop a "game". I'm OK with coding but have no 3D development skills at all. I've very little experience with mod tools or SDK's at all but I'm hoping someone can point me in the direction of one that does the following: A decent library of prefab 3D models to build scenes. Ability to add scripting to the scene I've used Unity before and would prefer to continue to do so however I really have the worst 3D skills imaginable and can't waste time learning them. I'd be looking for pre-fab items that are both industrial and possibly more lush environments (trees etc). If it makes any difference (due to licencing and what-not) I WILL NOT be selling this game or marketing it in any way and I am a University Student if any places do educations licences. Another alternative would be to source free 3d models elsewhere but again while I'm still learning I have no idea where to look if someone could point me in the right direction I'll do the rest of the digging. Thanks

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