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  • Platformer Enemy AI

    - by hayer
    I'm currently developing a platformer shooter. The game is multiplayer and while my net code could use some real work I have put that off for the time, so currently I'm trying to implement the AI. The game is pretty simple; Players run around on a map filled with a X amount of zombies that try to eat their brains, classic and overused I know. Weapons spawn at random intervals around the map. The problem is that the zombies, when they find their pray the have to follow it for some while.. And here is the problem, running the AI navcode seems to take for ever. So here is the ideas I have come up with so far Have the AI update at different intervals with a maximum of Y ms with no updates. Have the zombies assigned to groups of zombies. One is appointed the leader of the group who finds the way to the player - the rest just follows the leader. If the leader dies another one of the zombies in the group is appointed president of the zombie swarm. If there is less than five zombies in a group they try to meet up with other zombies.(Aka they are assigned to a different group and therefor a new leader) Multi-threading option one or two? For navigation I have some kinda navmesh(since the game is not tile-based) that tells the zombies where they can walk etc. If anyone else got some ideas on how to do navigation I would love some input. For LoS(zombie - player) I have split the map into grids. If the players grid is connected to the zombies grid(if I go with option two I would only need to check if leader zombies grid is connected to player, aka less checks) - if they are connected and there is more than 250ms since last check do a raytrace.. This is my first time programming AI so input on any field is appreciated.

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  • Making an interactive 2D map

    - by Chad
    So recently I have been working on a Legend of Zelda: A Link to the Past clone, and I am wondering how I could handle certain map interactions (like cutting grass, lifting rocks, etc). The way I am currently doing the tilemap is with 2 PNGs. The first is the "tilemap" where each pixel represents a 16x16 tile and the (red, green) values are the (x, y) coords for the tile in the second PNG (the "tileset"). I am then using the blue channel to store collision data. Each tile is split into 4 8x8 tiles and represented by a 2 bit value (0 = empty, 1 = Jumpdown point, 2 = unused right now, 3 = blocking). 4 of these 2 bit values make up the full blue channel (1 byte). So collisions work great, and I am moving on to putting interactive units on the level; but I am not sure what a good way is to do it. I have experimented with spawning an entity for each grass and rock, but there are just WAY to many; FPS just dies even if I confine it to the current "zone" the user is in (for those who remember LTTP it had zones you moved between). It does make a difference that this is a browser-based JavaScript game. tl;dr: What is a good way to have an interactive map without using full blown entities for each interactive item?

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  • Data binding in web UI frameworks, what's the deal?

    - by c-smile
    I believe that most of modern Web frameworks that pretend to be MVC ones also has a notion of data binding in one form or another. Examples: AngularJS, EmberJS, KnockoutJS, etc. I am assuming that "data binding" is a declarative definition (oxymoron, no?) of live link between data (a.k.a. model) and its representation (a.k.a. view). With some transformers in between (a.k.a. controllers). I understand why declarativeness is kind of appealing but also understand that as usual it comes with the price. In particular: 1. Live binding is quite heavy, either with dirty watch (high CPU consumption) or with Object.observe() (high memory consumption with high CPU load in some scenarios). 2. There is a "frame" part in the framework word, means there are some boundaries/limits that can be hard to overcome if you need slightly more than it was designed for. Quite usual time split: 90% of features are made in 10% of project time. But 10% rest take 90% of project time. I suspect (a.k.a. educated guess) that those MVC things are not helping to implement more functionality in less time... If so their usage motivation is not quite clear. As an example: last week wanted to find virtual list idea/solution. Found one in vanilla JavaScript that is 120 LOC. Implementation of the same but in AngualrJS is about 420 LOC. Most of the code there seems like a fight with the framework itself... So is my question: what benefits that MVC stuff or data binding give us? Is it just a buzzword popular among project managers or they give us something useful. If later one then what exactly?

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  • CPU Wars Is a Trump-Style Card Game Driven by Chip Stats

    - by Jason Fitzpatrick
    If you’re looking for the geekiest card game around, you’d be hard pressed to beat CPU Wars–a top-trumps card game built around CPU specs. From the game’s designers: CPU Wars is a trump card game built by geeks for geeks. For Volume 1.0 we chose 30 CPUs that we believe had the greatest impact on the desktop history. The game is ideally played by 2 or 3 people. The deck is split between the players and then each player takes a turn and picks a category that they think has the best value. We have chosen the most important specs that could be numerically represented, such as maximum speed achieved and maximum number of transistors. It’s lots of fun, it has a bit of strategy and can be played during a break or over a coffee. If you’re interested, you can pick up a copy for £7.99 (roughly $12.50 USD). Hit up the link below for more information. How To Customize Your Wallpaper with Google Image Searches, RSS Feeds, and More 47 Keyboard Shortcuts That Work in All Web Browsers How To Hide Passwords in an Encrypted Drive Even the FBI Can’t Get Into

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  • Problems compiling with Quickly

    - by espectalll123
    Welcome to another of my questions about compiling! :P So, after days of stress trying to compile my app, first manually, after porting the project to Quickly, I decided to create the project from scratch using this time Quickly. Now I've finished the app, it works great using quickly run and I haven't added any new file, just removed, replaced or modified. But it can't be compiled using quickly package --verbose --extras... why, if there doesn't seems to be errors related with my project? The fail happens because python-mkdebian doesn't haves enough parameters to work. The terminal output (in Spanish): running install_egg_info Writing /tmp/tmpsT6Pms/virtuam-0.1.egg-info WARNING: the following files are not recognized by DistUtilsExtra.auto: help/C/figures/icon.png help/C/index.page help/C/preferences.page help/C/topic1.page virtuam.desktop.in Traceback (most recent call last): File "/usr/bin/python-mkdebian", line 368, in <module> egg = get_egg_info() File "/usr/bin/python-mkdebian", line 35, in get_egg_info k, v = l.strip().split(': ', 1) ValueError: need more than 1 value to unpack Ha ocurrido un error al crear el paquete Debian ERROR: no se puede crear o actualizar paquete ubuntu Error: la orden package ha fallado Cancelando

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  • Should GeeksWithBlogs move to the Wordpress Platform?

    - by Martin Hinshelwood
    Geekswithblogs was my first ever blog and my first post was on 22nd June 2006. Since then very little functionality has been added. This is not a complaint, but rather an observation that it is very hard to keep up with all of the blogging capabilities that people want. My point would be: “Why bother!” Vote now for a migration of the awesome Geekswithblogs content from SubText to Wordpress. Having been a long time user of GWB I have been worried of late by my envy of other blogging platforms. I made a number of requests around 10 months ago for things that almost all blogging platforms provide, but which are not available on GWB. Support other comment frameworks – The current comment system is so antiquated that it does not even have the common filters like Facebook, twitter or Google login to help prevent spam. Tags are not listed in the RSS – This can prevent you from getting the Google juice that you deserve 301 redirects to a single URL– If you use a custom URL then all your posts are split between both the GWB URL and the custom one. This is VERY bas for SEO. I realise that it is difficult to find time to add all of the features that all the uber geeks on this site want, so why bother… lets move to the most popular and moded platform available and allow everyone to add whatever widgets they like. Figure: Vote for Geekswithblogs moving to Wordpress Why would I want this? There are over 13k plugins available Easy augmentation model Full mobile support Regular releases lots more… This could be a turning point in the legendary history of Geeks With Blogs, be part of it… What can I do to make this happen? I need your help to make this happen: Vote for it Discuss it

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  • Sort algorithms that work on large amount of data

    - by Giorgio
    I am looking for sorting algorithms that can work on a large amount of data, i.e. that can work even when the whole data set cannot be held in main memory at once. The only candidate that I have found up to now is merge sort: you can implement the algorithm in such a way that it scans your data set at each merge without holding all the data in main memory at once. The variation of merge sort I have in mind is described in this article in section Use with tape drives. I think this is a good solution (with complexity O(n x log(n)) but I am curious to know if there are other (possibly faster) sorting algorithms that can work on large data sets that do not fit in main memory. EDIT Here are some more details, as required by the answers: The data needs to be sorted periodically, e.g. once in a month. I do not need to insert a few records and have the data sorted incrementally. My example text file is about 1 GB UTF-8 text, but I wanted to solve the problem in general, even if the file were, say, 20 GB. It is not in a database and, due to other constraints, it cannot be. The data is dumped by others as a text file, I have my own code to read this text file. The format of the data is a text file: new line characters are record separators. One possible improvement I had in mind was to split the file into files that are small enough to be sorted in memory, and finally merge all these files using the algorithm I have described above.

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  • In the days of modern computing, in 'typical business apps' - why does performance matter?

    - by Prog
    This may seem like an odd question to some of you. I'm a hobbyist Java programmer. I have developed several games, an AI program that creates music, another program for painting, and similar stuff. This is to tell you that I have an experience in programming, but not in professional development of business applications. I see a lot of talk on this site about performance. People often debate what would be the most efficient algorithm in C# to perform a task, or why Python is slow and Java is faster, etc. What I'm trying to understand is: why does this matter? There are specific areas of computing where I see why performance matters: games, where tens of thousands of computations are happening every second in a constant-update loop, or low level systems which other programs rely on, such as OSs and VMs, etc. But for the normal, typical high-level business app, why does performance matter? I can understand why it used to matter, decades ago. Computers were much slower and had much less memory, so you had to think carefully about these things. But today, we have so much memory to spare and computers are so fast: does it actually matter if a particular Java algorithm is O(n^2)? Will it actually make a difference for the end users of this typical business app? When you press a GUI button in a typical business app, and behind the scenes it invokes an O(n^2) algorithm, in these days of modern computing - do you actually feel the inefficiency? My question is split in two: In practice, today does performance matter in a typical normal business program? If it does, please give me real-world examples of places in such an application, where performance and optimizations are important.

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  • What to include in metadata?

    - by shyam
    I'm wondering if there are any general guidelines or best practices regarding when to split data into a metadata format, as oppose to directly embedding it within the data. (Specific example below). My understanding of metadata is that it describes data (without the need to actually look at the data), allowing for data to be quickly search/filtered for easy access. Let's take for example a simple 3D model format. The actual data file itself is a binary file containing vertices and colors. Things like creation date, modified data and author name would be things that describe the binary data, so I would say these belong as metadata (outside of the binary file). But what if the application had no need to search or filter by these fields? Would it be acceptable to embed these fields directly into the binary data itself? Could they be duplicated in both the binary data and the meta data, or would this be considered bad practice? What about more ambiguous fields such as the model name, which could be considered part of the data itself, but also as data describing the binary data?... How do you decide which data to embed in the actual binary file, as opposed to separating into a more flexible metadata format? Thanks!

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  • Integration error in high velocity

    - by Elektito
    I've implemented a simple simulation of two planets (simple 2D disks really) in which the only force is gravity and there is also collision detection/response (collisions are completely elastic). I can launch one planet into orbit of the other just fine. The collision detection code though does not work so well. I noticed that when one planet hits the other in a free fall it speeds backward and goes much higher than its original position. Some poking around convinced me that the simplistic Euler integration is causing the error. Consider this case. One object has a mass of 1kg and the other has a mass equal to earth. Say the object is 10 meters above ground. Assume that our dt (delta t) is 1 second. The object goes to the height of 9 meters at the end of the first iteration, 7 at the end of the second, 4 at the end of the third and 0 at the end of the fourth iteration. At this points it hits the ground and bounces back with the speed of 10 meters per second. The problem is with dt=1, on the first iteration it bounces back to a height of 10. It takes several more steps to make the object change its course. So my question is, what integration method can I use which fixes this problem. Should I split dt to smaller pieces when velocity is high? Or should I use another method altogether? What method do you suggest? EDIT: You can see the source code here at github:https://github.com/elektito/diskworld/

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  • How to get initial API right using TDD?

    - by Vytautas Mackonis
    This might be a rather silly question as I am at my first attempts at TDD. I loved the sense of confidence it brings and generally better structure of my code but when I started to apply it on something bigger than one-class toy examples, I ran into difficulties. Suppose, you are writing a library of sorts. You know what it has to do, you know a general way of how it is supposed to be implemented (architecture wise), but you keep "discovering" that you need to make changes to your public API as you code. Perhaps you need to transform this private method into strategy pattern (and now need to pass a mocked strategy in your tests), perhaps you misplaced a responsibility here and there and split an existing class. When you are improving upon existing code, TDD seems a really good fit, but when you are writing everything from scratch, the API you write tests for is a bit "blurry" unless you do a big design up front. What do you do when you already have 30 tests on the method that had its signature (and for that part, behavior) changed? That is a lot of tests to change once they add up.

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  • best way to enlarge system partition

    - by yuvi
    I have a problem - I need to enlarge my system partition. I mean - when I initially installed Ubuntu, I split the partition so I have 15GB for system and the rest (around 400) pointed at /home/. This is very useful if anything goes wrong someday and I want to format and completely re-install Ubuntu without losing any of my actual data. The problem is, 15GB isn't enough, so it seems. I already moved /var/ and /opt/ folder to /home/, adding symlinks at root, but I'm still at 86% usage and I'm having performance issues (mostly when booting or running a VM). I can use Ubuntu on a flash drive and externally enlarge the partition, but I'm really afraid with going forward with that plan. Also, despite what I said before, I'd like to avoid re-installing the system if at all possible. Any advice, suggestions or ideas on how to best approach this? Any warnings I should heed? Thanks in advance! update Here's the gparted screenshot - as you can see, there's windows on dual boot (sda1-5 are all related to the windows system), then I have a linux swap, 14GB (so uh... not even 15) of system and 435 of for /home.

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  • Too much I/O in the morning ?

    - by steveh99999
    Interesting little improvement on a SQL 2005 system I encountered recently….. Some background - this system had a fairly ‘traditional OLTP’ workload ie  heavily used during day – till around 9pm, then had a batch window for several hours, then not much activity in the early hours of the day, until normal workload resumed the following morning. Using perfmon, I noticed that every morning, we would see a big spike in SQL Server I/O when the application started to be used... As it was 2005 I decided to look at what tables were in cache before and after the overnight batch processing ran… ( using DMV equivalent of dbcc memusage that I posted earlier). Here’s what I saw :-     So, contents of data cache split fairly evenly between my 'important/heavily used' tables.   After this:- some application batch processing,backups, DBCC checks and reindexes were run.  A fairly standard batch I'd suggest. Cache contents then looked like this :- Hmmmm – most of cache is now being used by a table I’ve described as ‘unimportant’. Why ? Well, that table was the last to be reindexed…. purely due to luck, as  the reindexing stored procedure performing a loop in alphabetical order through all application tables...  When the application starts to be used again – all this ‘unimportant’ data has to be replaced in cache by data that is heavily used… So, we changed the overnight reindex scripts –  the most heavily accessed tables are now the last to be reindexed. Obvious really, but we did see a significant reduction in early-morning I/O after changing the order of our reindexing.  

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  • Agile development challenges

    - by Bob
    With Scrum / user story / agile development, how does one handle scheduling out-of-sync tasks that are part of a user story? We are a small gaming company working with a few remote consultants who do graphics and audio work. Typically, graphics work should be done at least a week (sometimes 2 weeks) in advance of the code so that it's ready for integration. However, since SCRUM is supposed to focus on user stories, how should I split the stories across iteration so that they still follow the user story model? Ideally, a user story should be completed by all the team members in the same iteration, I feel that splitting them in any way violates the core principle of user story driven development. Also, one front end developer can work at 2X pace of backend developers. However, that throws the scheduling out of sync as well because he is either constantly ahead of them or what we have done is to have him work on tasks that not specific to this iteration just to keep busy. Either way, it's the same issue as above, splitting up user story tasks. If someone can recommend an active Google agile development group that discusses these and other issues, that'll be great. Also, if you know of a free alternative to Pivotal Labs, let me know as well. I'm looking now at Agilo.

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  • Is "White-Board-Coding" inappropriate during interviews?

    - by Eoin Campbell
    This is a somewhat subjective quesiton but I'd love to hear feedback/opinions from either interviewers/interviewees on the topic. We split our technical part into 4 parts. Write Code, Read & Analyse Code, Design Session & Code on the white board. For the last part what we ask interviewees to do is write a small code snippet (4-5 lines) on the whiteboard and explain as they go through it. Let me be clear the purpose is not to catch people out. We're not looking for perfect syntax. Hell it can even be pseudo-code. but the point is to give them a very simple problem and see if their brain can communicate the solution to us. By simple problems I mean "Reverse a string", "FizzBuzz" etc... EDIT Just with regards the comment about Pseudo-Code. We always ask for an explicit language first. We;re a .NET C# house. we've only said "pseudo-code" where someone has been blanking/really struggling with the code. My question is "Is it innappropriate / unreasonable to expect a programmer to write a code snippet on a whiteboard during an interview ?"

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  • Updating an interface to bootstrap

    - by Anagio
    I'm updating a web apps interface to bootstrap. There's a lot of existing CSS and Javascript/jQuery i'll have to migrate, most i'll scrap and use bootstraps. But for parts of the app that use datatables and such all that code has to be migrated. I'm working on a development server. The app has a header.phtml sidebar.phtml and a lot of content area view files. Right now i'm building static versions of view files say the header. I then open my existing header.phtml into notepad++ split screen with the static file and copy over the dynamic code. Then replace the old header.phtml with the one I just made. To make sure the header displayed correctly I had to add all the CSS and JS from bootstrap. This is conflicting with the current CSS styles and some JS conflicts as well. Should I go through the app note what JS I absolutely need what I don't and same with the CSS. Then strip all the CSS/JS from the old app that is not needed so it only has bootstraps and any other critical files and not worry about the way pages look as i'm making progress to updating them. I'd be working on mostly a wireframe of the old site without any styles until I get to applying bootstraps. Is this efficient or is there another way I can get through all these files and update them easily?

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  • What's a good entity hierarchy for a 2D game?

    - by futlib
    I'm in the process of building a new 2D game out of some code I wrote a while ago. The object hierarchy for entities is like this: Scene (e.g. MainMenu): Contains multiple entities and delegates update()/draw() to each Entity: Base class for all things in a scene (e.g. MenuItem or Alien) Sprite: Base class for all entities that just draw a texture, i.e. don't have their own drawing logic Does it make sense to split up entities and sprites up like that? I think in a 2D game, the terms entity and sprite are somewhat synonymous, right? But I do believe that I need some base class for entities that just draw a texture, as opposed to drawing themselves, to avoid duplication. Most entities are like that. One weird case is my Text class: It derives from Sprite, which accepts either the path of an image or an already loaded texture in its constructor. Text loads a texture in its constructor and passes that to Sprite. Can you outline a design that makes more sense? Or point me to a good object-oriented reference code base for a 2D game? I could only find 3D engine code bases of decent code quality, e.g. Doom 3 and HPL1Engine.

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  • XNA Skinned Animated Mesh Rendering Exported from Maya

    - by Devin Garner
    I am working on translating an old RTS game engine I wrote from DirectX9 to XNA. My old models didn't have animation & are an old format, so I'm trying with an FBX file. I temporarily "borrowed" a model from League of Legends just to test if my rendering is working correctly. I imported the mesh/bones/skin/animation into Maya 2012 using an "unnamed" 3rd-party import tool. (obviously I'll have to get legit models later, but I just want to test if my programming is correct). Everything looks correct in maya and it renders the animations flawlessly. I exported everything into a single FBX file (with only a single animation). I then tried to load this model using the example at the following site: http://create.msdn.com/en-US/education/catalog/sample/skinned_model With my exported FBX, the animation looks correct for most of the frames, however at random times it screws up for a split second. Basically, the body/arms/head will look right, but the leg/foot will shoot out to a random point in space for a second & then go back to the normal position. The original FBX from the sample looks correct in my program. It seems odd that my model was imported into maya wrong, since it displays fine in Maya. So, I'm thinking either I'm exporting it wrong, or the sample code is bad & the model from the sample caters to the samples bad code. I'm new to 3D programming & maya, so chances are I'm doing something wrong in the export. I'm using mostly the defaults, but I've tried all 3 interpolation modes (quaternion, euler, resample). Thanks

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  • unknown filsystem with grub rescue caption cannot boot

    - by Dom
    I just recently partitioned my hard drive and I got this error when booting Ubuntu on that drive. unknown filesystem. With the grub rescue terminal. I did some research and tried to download super grub disk but I cant seem to fix it with that. I have two hard disks. One with Windows Vista on it and the other with Ubuntu which is the one I partitioned. There was 100GB reserved for all the Ubuntu partitions that I needed and the rest was split into two partitions, one for backup folders for my Windows machine and the other for music production which is the one that I created. The space used to created that was shrunk from my backup partition so I didn't mess with any of the Ubuntu partitions. As of now there are a total of 5 partitions. I also downloaded Rescatux which is another Super Grub Disk for Grub 2 not knowing which grub I had. It still didn't work. In Super Grub Disk I tried to swap the hard disk because that was what was said to do in order to fix the grub, that didn't work it said it was unsuccessful. I even tried to unplug the Windows hard disk and run Super Grub Disk and that wasn't successful either. Is there another way I can fix this? Please any help would be greatly appreciated. I would like to have a nice step by step response.

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  • Handling extremely large numbers in a language which can't?

    - by Mallow
    I'm trying to think about how I would go about doing calculations on extremely large numbers (to infinitum - intergers no floats) if the language construct is incapable of handling numbers larger than a certain value. I am sure I am not the first nor the last to ask this question but the search terms I am using aren't giving me an algorithm to handle those situations. Rather most suggestions offer a language change or variable change, or talk about things that seem irrelevant to my search. So I need a little guideance. I would sketch out an algorithm like this: Determine the max length of the integer variable for the language. If a number is more than half the length of the max length of the variable split it in an array. (give a little play room) Array order [0] = the numbers most to the right [n-max] = numbers most to the left Ex. Num: 29392023 Array[0]:23, Array[1]: 20, array[2]: 39, array[3]:29 Since I established half the length of the variable as the mark off point I can then calculate the ones, tenths, hundredths, etc. Place via the halfway mark so that if a variable max length was 10 digits from 0 to 9999999999 then I know that by halfing that to five digits give me some play room. So if I add or multiply I can have a variable checker function that see that the sixth digit (from the right) of array[0] is the same place as the first digit (from the right) of array[1]. Dividing and subtracting have their own issues which I haven't thought about yet. I would like to know about the best implementations of supporting larger numbers than the program can.

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  • Entity Component System for HUD and GUI

    - by Jason L.
    This is a very rough sketch of how I currently have things designed. It should, at least, give an idea of how my ECS is currently designed. If you notice in that diagram, I have basically split the HUD out of the ECS. They have their own set of things (HudLayer, HudComponent, etc) and are handled differently. This is where I'm struggling, though. There are many different instances in which the HUD will need to know about entities. Not just data changing (I have an event dispatcher for that), but the actual entity and all it encompasses. There are also situations where entities will need to be able to query the HUD for data. Let's take a couple examples: First, my equipment screen. On here I can change the equipment on a character (Entity). In order for this to happen, I need to know about the entity. At least I think I do? How can I handle this? The second scenario involves my Systems needing to query a HudComponent for data. A specific example would be my battle system. Each "team" is given a 3x3 grid they can move around in. See here: Skills target these cells, and not the player, so I would need a way for my systems to determine which cells are occupied and which are not. Basically I need a way for two way communication between Systems and my HUD. I know it's recommended (by some people, anyways) to take your HUD out of the ECS. Is that appropriate in my case?

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  • Unknown filesystem with GRUB rescue caption cannot boot

    - by Dom
    I just recently partitioned my hard drive and I got this error when booting Ubuntu on that drive. unknown filesystem followed by the GRUB rescue terminal. I did some research and tried to download super grub disk but I cant seem to fix it with that. I have two hard disks. One with Windows Vista on it and the other with Ubuntu which is the one I partitioned. There was 100 GB reserved for all the Ubuntu partitions that I needed and the rest was split into two partitions, one for backup folders for my Windows machine and the other for music production which is the one that I created. The space used to created that was shrunk from my backup partition so I didn't mess with any of the Ubuntu partitions. As of now there are a total of 5 partitions. I also downloaded Rescatux which is another Super GRUB Disk for GRUB 2 not knowing which grub I had. It still didn't work. In Super Grub Disk I tried to swap the hard disk because that was what was said to do in order to fix the grub, that didn't work it said it was unsuccessful. I even tried to unplug the Windows hard disk and run Super GRUB Disk and that wasn't successful either. Is there another way I can fix this? Please any help would be greatly appreciated. I would like to have a nice step by step response.

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  • Pattern for a class that does only one thing

    - by Heinzi
    Let's say I have a procedure that does stuff: void doStuff(initalParams) { ... } Now I discover that "doing stuff" is quite a compex operation. The procedure becomes large, I split it up into multiple smaller procedures and soon I realize that having some kind of state would be useful while doing stuff, so that I need to pass less parameters between the small procedures. So, I factor it out into its own class: class StuffDoer { private someInternalState; public Start(initalParams) { ... } // some private helper procedures here ... } And then I call it like this: new StuffDoer().Start(initialParams); or like this: new StuffDoer(initialParams).Start(); And this is what feels wrong. When using the .NET or Java API, I always never call new SomeApiClass().Start(...);, which makes me suspect that I'm doing it wrong. Sure, I could make StuffDoer's constructor private and add a static helper method: public static DoStuff(initalParams) { new StuffDoer().Start(initialParams); } But then I'd have a class whose external interface consists of only one static method, which also feels weird. Hence my question: Is there a well-established pattern for this type of classes that have only one entry point and have no "externally recognizable" state, i.e., instance state is only required during execution of that one entry point?

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  • Desktop Fun: Nebula Wallpapers

    - by Asian Angel
    Nebulae can be very colorful, breathtaking to look at, and inspire the imagination. Add a touch of that ethereal beauty to your desktop with our Nebula Wallpapers collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. For more wallpapers be certain to see our great collections in the Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Starscape Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site

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  • High Performance SQL Views Using WITH(NOLOCK)

    - by gt0084e1
    Every now and then you find a simple way to make everything much faster. We often find customers creating data warehouses or OLAP cubes even though they have a relatively small amount of data (a few gigs) compared to their server memory. If you have more server memory than the size of your database or working set, nearly any aggregate query should run in a second or less. In some situations there may be high traffic on from the transactional application and SQL server may wait for several other queries to run before giving you your results. The purpose of this is make sure you don’t get two versions of the truth. In an ATM system, you want to give the bank balance after the withdrawal, not before or you may get a very unhappy customer. So by default databases are rightly very conservative about this kind of thing. Unfortunately this split-second precision comes at a cost. The performance of the query may not be acceptable by today’s standards because the database has to maintain locks on the server. Fortunately, SQL Server gives you a simple way to ask for the current version of the data without the pending transactions. To better facilitate reporting, you can create a view that includes these directives. CREATE VIEW CategoriesAndProducts AS SELECT * FROM dbo.Categories WITH(NOLOCK) INNER JOIN dbo.Products WITH(NOLOCK) ON dbo.Categories.CategoryID = dbo.Products.CategoryID In some cases quires that are taking minutes end up taking seconds. Much easier than moving the data to a separate database and it’s still pretty much real time give or take a few milliseconds. You’ve been warned not to use this for bank balances though. More from Data Stream

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